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  • Google Maps Developers Live: Ships, Polylines, Symbols, Oh My!

    Google Maps Developers Live: Ships, Polylines, Symbols, Oh My! For the second part of our "A Journey of 245k Points" series, Paul shows some cool tricks for making stunning map visualizations of numerous ship voyages using polylines, making polylines interactive, and animating voyages with symbols. Data Source: CLIWOC (Climatological Database for the World's Oceans, 1750-1850): www.ucm.es From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Education

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  • How come many of the AppShowdown apps aren't available in Ubuntu anymore?

    - by kermit666
    After upgrading to 12.10 I've noticed that I can't install some of the nice apps created for the AppShowdown, such as: Cuttlefish Blubphone (Lightread also came out quite late in 12.10) It seems such a waste having these great new apps added to the repository, only to exclude them in the first next version. I'm wondering why aren't these apps automatically available in a newer version of Ubuntu. Is it simply that the API is so different that it requires major rewrites and programmer activity or is it some bureaucratic reason? Are there any plans to improve this process?

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  • Integrating Fedex and UPS into Rails Apps

    - by MikeH
    I'm working on integrating a shipping solution into a Rails ecommerce app. We're only going to use one shipping provider. So the question is: Fedex or UPS? I'm wondering what Rails developers think about the tech side of this question. What do you think about the APIs, ease of integration, focus on developer's needs between Fedex and UPS? I was leaning towards Fedex, but from looking at the developers resources sections of both sites, it seems that UPS might be more developer friendly. Also, I'm going to be using Shopify's active_shipping gem: http://github.com/Shopify/active_shipping And I also based my app off the Spree Ecommerce solution, but I don't think that's particularly relevant to the question. Spree wrote a wrapper to integrate active_shipping with the Spree system. I gave away all my points, so SO wont' let me post another link in this question. But if you google "Spree active-shipping", their wrapper on github is the first result. Thanks.

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  • Difficulty with apps with a forced landscape orientation

    - by mahboudz
    I have two apps, both of which force the user to use the iPhone in landscape mode, in order to have a wider screen, instead of a taller one. One of the things I have found is that my first view will look fine, but all other views come up with their subviews (UIButtons, UIPicker, UIViews) squeezed to one side or clipped (depending on whether the elements were set to move, resize or stay in the same position as the view size changed). All my views are designed in IB in the landscape orientation. My underlying UIWindow, and everything I can think of has been laid out in landscape orientation. Even my plist file has the UIInterfaceOrientationLandscapeRight flag set. Now, if I load all my views at the same time as my rootview controller, then I have no problems. But if I have views loaded later, they get clipped or squeezed. The only way to get around the problem was to add the following line in my code that flips in a new view: [coming.view setFrame:CGRectMake(0, 0, 480, 300)]; Anyone know why I need to do this? Is it just that the iPhone assumes that loaded views are 300x480 unless a transform gets applied to them? Thanks. ps. This is what the view looks like if I don't call setFrame, as described above: All viewcontrollers that get loaded after the first one will have their screen similarly squeezed down. For some reason the first viewcontroller doesn't have this issue.

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  • Android Apps not working in emulator

    - by Mohit Deshpande
    None of my apps work in the emulator. I am running Ubuntu 9.10 and everytime I try to access my UI, the app crashes. All I get is an "Sorry! The application ... has stopped unexpectedly". For EVERY app this happens. package com.mohit.helloandroid; import android.app.TabActivity; import android.content.Intent; import android.content.res.Resources; import android.os.Bundle; import android.widget.TabHost; public class HelloAndroid extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); //Resource object to get drawables TabHost tabHost = getTabHost(); //The activity tabhost TabHost.TabSpec spec; //Reusable tab spec Intent intent; intent = new Intent().setClass(this, HelloAndroid.class); spec = tabHost.newTabSpec("artists").setIndicator("Artists", res .getDrawable(R.drawable.tab_artists)) .setContent(intent); tabHost.addTab(spec); } } I don't know how this code could possibly throw a message like that.

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  • OAuth secrets in mobile apps

    - by Felixyz
    When using the OAuth protocol, you need a secret string obtained from the service you want to delegate to. If you are doing this in a web app, you can simply store the secret in your data base or on the file system, but what is the best way to handle it in a mobile app (or a desktop app for that matter)? Storing the string in the app is obviously not good, as someone could easily find it and abuse it. Another approach would be to store it on you server, and have the app fetch it on every run, never storing it on the phone. This is almost as bad, because you have to include the URL in the app. I don't believe using https is any help. The only workable solution I can come up with is to first obtain the Access Token as normal (preferably using a web view inside the app), and then route all further communication through our server, where a script would append the secret to the request data and communicates with the provider. Then again, I'm a security noob, so I'd really like to hear some knowledgeable peoples' opinions on this. It doesn't seem to me that most apps are going to these lengths to guarantee security (for example, Facebook Connect seems to assume that you put the secret into a string right in your app). Another thing: I don't believe the secret is involved in initially requesting the Access Token, so that could be done without involving our own server. Am I correct?

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  • Can't send an email using a google apps account with PHPMailer

    - by Chris
    I'm trying to simply send an email using my google apps account with php. I am able to send an email in a .net application using the port 587 host smtp.googlemail.com and SSL enabled. The username is my full email address. require_once('PHPMailer_v5.1\class.phpmailer.php'); try { $mail = new PHPMailer(); $mail->Mailer = 'smtp'; $mail->SMTPSecure = 'tls'; $mail->Host = $host; $mail->Port = 587; $mail->SMTPAuth = true; $mail->Username = $from; $mail->Password = $password; $mail->AddAddress($to, $to_name); $mail->From = $from; $mail->FromName = $from_name; $mail->Subject = $subject; $mail->MsgHTML($body); $mail->IsHTML(true); $mail->Send(); } catch (phpmailerException $e) { echo $e->errorMessage(); } catch (Exception $e) { echo $e->getMessage(); } Haven't been able to get this to work, but I've tried several different variations of this. $mail->SMTPSecure = 'ssl'; // Error: Could not connect to SMTP host. $mail->SMTPSecure = 'tls'; // Takes forever, then I get "this stream does not support SSL/crypto PHPMailer_v5.1\class.smtp.php" I don't care how, but I need to send an email using gmail here. It can be with this library or a different one.

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  • Licensing iPhone apps per user in existing system

    - by Alxandr
    I've been asked by my job to write a iPhone app for an existing system for managing worktasks. This system is proprietary and costs money, so in order to login you need to be a customer. Now, I've got two questions about the legality of licensing iPhone apps with this system: My company would like to be able to sell the app for profit, but not as a one-time payment, but as a added subscription-fee to the already existing one. Is it legal for us (according with the terms of distributing an iPhone app on the Apple App Store) to do this? That way we'll just add another field to the users-database saying weather or not iPhone is enabled for them, and distribute the app as a free app on App Store. If the previous question is not legal, we'd like to just create a free app and distribute it as part of the existing system. In other words, no extra fee for using the iPhone app for the users, but still free distribution trough App Store. Due to our company not being american or having an office in the U.S. at all enterprice account is not an option. Please let me know if there is anything wrong with any of the above approaches.

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  • Recommendations to handle development and deployment of php web apps using shared project code

    - by Exception e
    I am wondering what the best way (for a lone developer) is to develop a project that depends on code of other projects deploy the resulting project to the server I am planning to put my code in svn, and have shared code as a separate project. There are problems with svn:externals which I cannot fully estimate. I've read subversion:externals considered to be an anti-pattern, and How do you organize your version control repository, but there is one special thing with php-projects (and other interpreted source code): there is no final executable resulting from your libraries. External dependencies are thus always on raw source code. Ideally I really want to be able to develop simultaneously on one project and the projects it dependends on. Possible way: Check out a projects' dependency in a sub folder as a working copy of the trunk. Problems I foresee: When you want to deploy a project, you might want to freeze its dependencies, right? The dependency code should not end up as a duplicate in the projects repository, I think. *(update1: I additionally assume svn:ignore will pose problems if I cannot fall back on symlinks, see my comment) I am still looking for suggestions that do not require the use junction points. They are a sort of unsupported hack in winxp, which may break some programs* This leads me to the last part of the question (as one has influence on the other): how do you deploy apps whith such dependencies? I've looked into BuildOut for Python, but it seems to be tightly related to the python ecosystem (resolving and fetching python modules from the web etc). I am very eager to learn about your best practices.

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  • Using Cucumber With Modular Sinatra Apps

    - by Rob Conery
    I'm building out a medium-sized application using Sinatra and all was well when I had a single app.rb file and I followed Aslak's guidance up on Github: http://wiki.github.com/aslakhellesoy/cucumber/sinatra As the app grew a bit larger and the app.rb file started to bulge, I refactored out a lot of of the bits into "middleware" style modules using Sinatra::Base, mapping things using a rack-up file (config.ru) etc. The app works nicely - but my specs blew up as there was no more app.rb file for webrat to run against (as defined in the link above). I've tried to find examples on how to work this - and I think I'm just not used to the internal guts of Cuke just yet as I can't find a single way to have it cover all the apps. I tried just pointing to "config.ru" instead of app.rb - but that doesn't work. What I ended up doing - which is completely hackish - is to have a separate app.rb file in my support directory, which has all the requires stuff so I can at least test the model stuff. I can also specify routes in there - but that's not at all what I want to do. So - the question is: how can I get Cucumber to properly work with the modular app approach?

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  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

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  • How to install previously-archived apps from xcode organizer to my iphone

    - by Ben Clayton
    Hi all. Xcode keeps an archive of all the versions of my apps that I've submitted to the app store in the 'archived applications' section. I assumed using this I could install an old version of an app to my device, in order to reproduce any problems my client may have had with that particular version. However, when I try to do this I get an error: 'this executable was signed with invalid entitlements, the entitlements specified in your applications code signing entitlements do not match those specified in your provisioning profile' The original app was signed using our App Store distribution certificate, and I use the Organizer interface to re-sign it using our Developer profile. select the archived app select the version I want to test click 'share' select 'iphone developer' next to identity save to disk (saves the ipa file) then copy the ipa to the device using the little + button you see next to 'applications' on the screen you get when you select the connected device. Then I get the error, and the app isn't installed. Is there something obvious I'm doing wrong here? Or is there a different process to re-install an archived app to my device? Thanks,

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  • (RoR) How to: link multiple apps, multiple URLs, one database

    - by Samson
    Hello. I am currently developing a site using Ruby on Rails. I am still a beginner who just started around a month ago. I use InstantRails on Windows 7. Here's my question. Let's say app A is functional using MYSQL database A_development. The files such as views and controller are under folder 'A'. I now know how to, say for example, link www.app.com to this app by opening port 80 and changing some lines in the mySQL config. In this app, you can register your username, login, and post some messages. I now want to create some pretty identical apps say B and C. The only thing different will be the posts that shows, and the views. You can still log in with the same username, and everything is saved in the same database. I now want the URLs to look something like A.app.com leading to app A, B.app.com leading to app B, etc. Can that be achieved? How? I've been googling for a few days already and I'm still lost. As I'm new to this forum, I'm not quite sure what info do you guys need. Please list and I'll provide them asap. Any help will be appreciated! Thanks.

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  • Cross Platform C library for GUI Apps?

    - by Moshe
    Free of charge, simple to learn/use, Cross Platform C library for GUI Apps? Am I looking for Qt? Bonus question: Can I develop with the said library/toolkit on Mac then recompile on PC/Linux? Super Bonus Question: Link to tutorial and/or download of said library. (RE)EDIT: The truth is that I'm in the process of catching up on the C family (coming from web development - XHTML/PHP/MySQL) to learn iPhone development. I do understand that C is not C++ or ObjectiveC but I want to keep the learning curve as simple as possible. Not to get too off topic, but I am also on the lookout for good starter books and websites. I've found this so far. I'm trying to kill many birds with one stone here. I don understand that there are platform specific extensions, but I will try to avoid those for porting purposes The idea is that I want to write the code on one machine and just compile thrice. (Mac/Win/Linux) If Objective C will compile on Windows and Linux as well as OS X then that's good. If I must use C++, that's also fine. EDIT: Link to QT Please...

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  • Fastest reliable way for Clojure (Java) and Ruby apps to communicate

    - by jkndrkn
    Hi There, We have cloud-hosted (RackSpace cloud) Ruby and Java apps that will interact as follows: Ruby app sends a request to Java app. Request consists of map structure containing strings, integers, other maps, and lists (analogous to JSON). Java app analyzes data and sends reply to Ruby App. We are interested in evaluating both messaging formats (JSON, Buffer Protocols, Thrift, etc.) as well as message transmission channels/techniques (sockets, message queues, RPC, REST, SOAP, etc.) Our criteria: Short round-trip time. Low round-trip-time standard deviation. (We understand that garbage collection pauses and network usage spikes can affect this value). High availability. Scalability (we may want to have multiple instances of Ruby and Java app exchanging point-to-point messages in the future). Ease of debugging and profiling. Good documentation and community support. Bonus points for Clojure support. What combination of message format and transmission method would you recommend? Why? I've gathered here some materials we have already collected for review: Comparison of various java serialization options Comparison of Thrift and Protocol Buffers (old) Comparison of various data interchange formats Comparison of Thrift and Protocol Buffers Fallacies of Protocol Buffers RPC features Discussion of RPC in the context of AMQP (Message-Queueing) Comparison of RPC and message-passing in distributed systems (pdf) Criticism of RPC from perspective of message-passing fan Overview of Avro from Ruby programmer perspective

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  • Packaging Java apps for the Windows/Linux desktop.

    - by alexmcchessers
    I am writing an application in Java for the desktop using the Eclipse SWT library for GUI rendering. I think SWT helps Java get over the biggest hurdle for acceptance on the desktop: namely providing a Java application with a consistent, responsive interface that looks like that belonging to any other app on your desktop. However, I feel that packaging an application is still an issue. OS X natively provides an easy mechanism for wrapping Java apps in native application bundles, but producing an app for Windows/Linux that doesn't require the user to run an ugly batch file or click on a .jar is still a hassle. Possibly that's not such an issue on Linux, where the user is likely to be a little more tech-savvy, but on Windows I'd like to have a regular .exe for him/her to run. Has anyone had any experience with any of the .exe generation tools for Java that are out there? I've tried JSmooth but had various issues with it. Is there a better solution before I crack out Visual Studio and roll my own? Edit: I should perhaps mention that I am unable to spend a lot of money on a commercial solution.

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  • Craziest JavaScript behavior I've ever seen

    - by Dan Ray
    And that's saying something. This is based on the Google Maps sample for Directions in the Maps API v3. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no"/> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Directions</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> var directionDisplay; var directionsService = new google.maps.DirectionsService(); var map; function initialize() { directionsDisplay = new google.maps.DirectionsRenderer(); var myOptions = { zoom:7, mapTypeId: google.maps.MapTypeId.ROADMAP } map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); directionsDisplay.setMap(map); directionsDisplay.setPanel(document.getElementById("directionsPanel")); } function render() { var start; if(navigator.geolocation) { navigator.geolocation.getCurrentPosition(function(position) { start = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation handleNoGeolocation(); } alert("booga booga"); var end = '<?= $_REQUEST['destination'] ?>'; var request = { origin:start, destination:end, travelMode: google.maps.DirectionsTravelMode.DRIVING }; directionsService.route(request, function(response, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(response); } }); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div><div id="map_canvas" style="float:left;width:70%; height:100%"></div> <div id="directionsPanel" style="float:right;width:30%;height 100%"></div> <script type="text/javascript">render();</script> </body> </html> See that "alert('booga booga')" in there? With that in place, this all works fantastic. Comment that out, and var start is undefined when we hit the line to define var request. I discovered this when I removed the alert I put in there to show me the value of var start, and it quit working. If I DO ask it to alert me the value of var start, it tells me it's undefined, BUT it has a valid (and accurate!) value when we define var request a few lines later. I'm suspecting it's a timing issue--like an asynchronous something is having time to complete in the background in the moment it takes me to dismiss the alert. Any thoughts on work-arounds?

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  • Google TV Gets Bad Reception. Can Media Center Pull in the Signal?

    - by andrewbrust
    The news hit Monday morning that Google has decided to delay the release of its Google TV platform, and has asked its OEMs to delay any products that embed the software.  Coming just about two weeks prior to the 2011 Consumer Electronics Show (CES), Google’s timing is about the worst imaginable.  CES is where the platform should have had its coming out party, especially given all the anticipation that has built up since its initial announcement came 7 months ago. At last year’s CES, it seemed every consumer electronics company had fashioned its own software stack for Internet-based video programming and applications/widgets on its TVs, optical disc players and set top boxes.  In one case, I even saw two platforms on a single TV set (one provided by Yahoo and the other one native to the TV set). The whole point of Google TV was to solve this problem and offer a standard, embeddable platform.  But that won’t be happening, at least not for a while.  Google seems unable to get it together, and more proprietary approaches, like Apple TV, don’t seem to be setting the world of TV-Internet convergence on fire, either. It seems to me, that when it comes to building a “TV operating system,” Windows Media Center is still the best of a bad bunch.  But it won’t stay so for much longer without some changes.  Will Redmond pick up the ball that Google has fumbled?  I’m skeptical, but hopeful.  Regardless, here are some steps that could help Microsoft make the most of Google’s faux pas: Introduce a new Media Center version that uses XBox 360, rather than Windows 7 (or 8), as the platform.  TV platforms should be appliance-like, not PC-like.  Combine that notion with the runaway sales numbers for Xbox 360 Kinect, and the mass appeal it has delivered for Xbox, and the switch form Windows makes even more sense. As I have pointed out before, Microsoft’s Xbox implementation of its Mediaroom platform (announced and demoed at last year’s CES) gets Redmond 80% of the way toward this goal.  Nothing stops Microsoft from going the other 20%, other than its own apathy, which I hope has dissipated. Reverse the decision to remove Drive Extender technology from Windows Home Server (WHS), and create deep integration between WHS and Media Center.  I have suggested this previously as well, but the recent announcement that Drive Extender would be dropped from WHS 2.0 creates the need for me to a) join the chorus of people urging Microsoft to reconsider and b) reiterate the importance of Media Center-WHS integration in the context of a Google compete scenario. Enable Windows Phone 7 (WP7) as a Media Center client.  This would tighten the integration loop already established between WP7, Xbox and Zune.  But it would also counter Echostar/DISH Network/Sling Media, strike a blow against Google/Android (and even Apple/iOS) and could be the final strike against TiVO. Bring the WP7 user interface to Media Center and Kinect-enable it.  This would further the integration discussed above and would be appropriate recognition of WP7’s Metro UI having been built on the heritage of the original Media Center itself.  And being able to run your DVR even if you can’t find the remote (or can’t see its buttons in the dark) could be a nifty gimmick. Microsoft can do this but its consumer-oriented organization, responsible for Xbox, Zune and WP7, has to take the reins here, or none of this will likely work.  There’s a significant chance that won’t happen, but I won’t let that stop me from hoping that it does and insisting that it must.  Honestly, this fight is Microsoft’s to lose.

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  • Download YouTube Videos the Easy Way

    - by Trevor Bekolay
    You can’t be online all the time, and despite the majority of YouTube videos being nut-shots and Lady Gaga parodies, there is a lot of great content that you might want to download and watch offline. There are some programs and browser extensions to do this, but we’ve found that the easiest and quickest method is a bookmarklet that was originally posted on the Google Operating System blog (it’s since been removed). It will let you download standard quality and high-definition movies as MP4 files. Also, because it’s a bookmarklet, it will work on any modern web browser, and on any operating system! Installing the bookmarket is easy – just drag and drop the Get YouTube video link below to the bookmarks bar of your browser of choice. If you’ve hidden the bookmark bar, in most browsers you can right-click on the link and save it to your bookmarks. Get YouTube video   With the bookmarklet available in your browser, go to the YouTube video that you’d like to download. Click on the Get YouTube video link in your bookmarks bar, or in the bookmarks menu, wherever you saved it earlier. You will notice some new links appear below the description of the video. If you download the standard definition file, it will save as “video.mp4” by default. However, if you download the high definition file, it will save with the same name as the title of the video. There are many methods of downloading YouTube videos…but we think this is the easiest and quickest method. You don’t have to install anything or use up resources, but you can still get a link to download an MP4 with one click. Do you use a different method to download Youtube videos? Let us know about it in the comments! javascript:(function(){if(document.getElementById(’download-youtube-video’))return;var args=null,video_title=null,video_id=null,video_hash=null;var download_code=new Array();var fmt_labels={‘18′:’standard%20MP4′,’22′:’HD%20720p’,'37′:’HD%201080p’};try{args=yt.getConfig(’SWF_ARGS’);video_title=yt.getConfig(’VIDEO_TITLE’)}catch(e){}if(args){var fmt_url_map=unescape(args['fmt_url_map']);if(fmt_url_map==”)return;video_id=args['video_id'];video_hash=args['t'];video_title=video_title.replace(/[%22\'\?\\\/\:\*%3C%3E]/g,”);var fmt=new Array();var formats=fmt_url_map.split(’,');var format;for(var i=0;i%3Cformats.length;i++){var format_elems=formats[i].split(’|');fmt[format_elems[0]]=unescape(format_elems[1])}for(format in fmt_labels){if(fmt[format]!=null){download_code.push(’%3Ca%20href=\”+(fmt[format]+’&title=’+video_title)+’\'%3E’+fmt_labels[format]+’%3C/a%3E’)}elseif(format==’18′){download_code.push(’%3Ca%20href=\’http://www.youtube.com/get_video?fmt=18&video_id=’+video_id+’&t=’+video_hash+’\'%3E’+fmt_labels[format]+’%3C/a%3E’)}}}if(video_id==null||video_hash==null)return;var div_embed=document.getElementById(’watch-embed-div’);if(div_embed){var div_download=document.createElement(’div’);div_download.innerHTML=’%3Cbr%20/%3E%3Cspan%20id=\’download-youtube-video\’%3EDownload:%20′+download_code.join(’%20|%20′)+’%3C/span%3E’;div_embed.appendChild(div_download)}})() Similar Articles Productive Geek Tips Watch YouTube Videos in Cinema Style in FirefoxDownload YouTube Videos with Cheetah YouTube DownloaderStop YouTube Videos from Automatically Playing in FirefoxImprove YouTube Video Viewing in Google ChromeConvert YouTube Videos to MP3 with YouTube Downloader TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more Download Microsoft Office Help tab

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  • 6 Prominent Features of New GMail User Interface

    - by Gopinath
    GMail’s user interface has got a big make over today and the new user interface is available to everyone. We can switch to the new user interface by click on “Switch to the new look” link available at the bottom right of GMail (If you are on IE 6 or similar type of bad browsers, you will not see the option!). I switched to the new user interface as soon I noticed the link and played with it for sometime. In this post I want to share the prominent features of all new GMail interface. 1. All New Conversations Interface GMail’s threaded conversations is a game changing feature when it was first introduced by Google. For  a long time we have not seen much updates to the threaded conversation views. In the new GMail interface, threaded conversation sports a great new look – conversations are always visible in a horizontal fashion as opposed to stack interface of earlier version. When you open a conversation, you get a quick glance of individual thread without expanding the thread. Readability is improved a lot now.  Check image after the break 2. Sender Profile Photos In Email Threads Did you observe the above screenshot of conversations view? It has profile images of the participants in the thread. Identifying person of a thread is much more easy. 3. Advanced Search Box Search is the heart of Google’s business and it’s their flagship technology. GMail’s search interface is enhanced to let you quickly find the required e-mails. Also you can create mail filters from the search box without leaving the screen or opening up a new popup. 4. Gmail Automatically Resizing To Fit Multiple Devices There is no doubt that this is post PC era where people started using more of tablets and big screen smartphones than ever. The new user interface of GMail automatically resizes itself to fit the size of screen seamlessly. 5. HD Images For Your Themes, Sourced from iStockphoto Are you bored with minimalistic GMail interface and the few flashy themes? Here comes GMail HD themes backed by stock photographs sourced from iStockPhoto website. If you have a widescreen HD monitor then decorate your inbox with beautiful themes. 6. Resize Labels & Chat Panels Now you got a splitter between Labels & Chat panel that lets resize their height as you prefer. Also Label panel auto expands its height when you mouse over to show you hidden labels if any. Video – overview of new GMail features This article titled,6 Prominent Features of New GMail User Interface, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Chrome Web Browser Messages: Some Observations

    - by ultan o'broin
    I'm always on the lookout for how different apps handle errors and what kind of messages are shown (I probably need to get out more), I use this 'research' to reflect on our own application error messages patterns and guidelines and how we might make things better for our users in future. Users are influenced by all sorts of things, but their everyday experiences of technology, and especially what they encounter on the internet, increasingly sets their expectations for the enterprise user experience too. I recently came across a couple of examples from Google's Chrome web browser that got me thinking. In the first case, we have a Chrome error about not being able to find a web page. I like how simple, straightforward messaging language is used along with an optional ability to explore things a bit further--for those users who want to. The 'more information' option shows the error encountered by the browser (or 'original' error) in technical terms, along with an error number. Contrasting the two messages about essentially the same problem reveals what's useful to users and what's not. Everyone can use the first message, but the technical version of the message has to be explicitly disclosed for any more advanced user to pursue further. More technical users might search for a resolution, using that Error 324 number, but I imagine most users who see the message will try again later or check their URL again. Seems reasonable that such an approach be adopted in the enterprise space too, right? Maybe. Generally, end users don't go searching for solutions based on those error numbers, and help desk folks generally prefer they don't do so. That's because of the more critical nature of enterprise data or the fact that end users may not have the necessary privileges to make any fixes anyway. What might be more useful here is a link to a trusted source of additional help provided by the help desk or reputable community instead. This takes me on to the second case, this time more closely related to the language used in messaging situations. Here, I first noticed by the using of the (s) approach to convey possibilities of there being one or more pages at the heart of the problem. This approach is a no-no in Oracle style terms (the plural would be used) and it can create translation issues (though it is not a show-stopper). I think Google could have gone with the plural too. However, of more interest is the use of the verb "kill", shown in the message text and as an action button label. For many writers, words like "kill" and "abort" are to be avoided as they can give offense. I am not so sure about that judgment, as really their use cannot be separated from the context. Certainly, for more technical users, they're fine and have been in use for years, so I see no reason to avoid these terms if the audience has accepted them. Most end users too, I think would find the idea of "kill" usable and may even use the term in every day speech. Others might disagree--Apple uses a concept of Force Quit, for example. Ultimately, the only way to really know how to proceed is to research these matter by asking users of differing roles and expertise to perform some tasks, encounter these messages and then make recommendations based on those findings for our designs. Something to do in 2011!

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  • Why would Copying a Large Image to the Clipboard Freeze a Computer?

    - by Akemi Iwaya
    Sometimes, something really odd happens when using our computers that makes no sense at all…such as copying a simple image to the clipboard and the computer freezing up because of it. An image is an image, right? Today’s SuperUser post has the answer to a puzzled reader’s dilemna. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. Original image courtesy of Wikimedia. The Question SuperUser reader Joban Dhillon wants to know why copying an image to the clipboard on his computer freezes it up: I was messing around with some height map images and found this one: (http://upload.wikimedia.org/wikipedia/commons/1/15/Srtm_ramp2.world.21600×10800.jpg) The image is 21,600*10,800 pixels in size. When I right click and select “Copy Image” in my browser (I am using Google Chrome), it slows down my computer until it freezes. After that I must restart. I am curious about why this happens. I presume it is the size of the image, although it is only about 6 MB when saved to my computer. I am also using Windows 8.1 Why would a simple image freeze Joban’s computer up after copying it to the clipboard? The Answer SuperUser contributor Mokubai has the answer for us: “Copy Image” is copying the raw image data, rather than the image file itself, to your clipboard. The raw image data will be 21,600 x 10,800 x 3 (24 bit image) = 699,840,000 bytes of data. That is approximately 700 MB of data your browser is trying to copy to the clipboard. JPEG compresses the raw data using a lossy algorithm and can get pretty good compression. Hence the compressed file is only 6 MB. The reason it makes your computer slow is that it is probably filling your memory up with at least the 700 MB of image data that your browser is using to show you the image, another 700 MB (along with whatever overhead the clipboard incurs) to store it on the clipboard, and a not insignificant amount of processing power to convert the image into a format that can be stored on the clipboard. Chances are that if you have less than 4 GB of physical RAM, then those copies of the image data are forcing your computer to page memory out to the swap file in an attempt to fulfil both memory demands at the same time. This will cause programs and disk access to be sluggish as they use the disk and try to use the data that may have just been paged out. In short: Do not use the clipboard for huge images unless you have a lot of memory and a bit of time to spare. Like pretty graphs? This is what happens when I load that image in Google Chrome, then copy it to the clipboard on my machine with 12 GB of RAM: It starts off at the lower point using 2.8 GB of RAM, loading the image punches it up to 3.6 GB (approximately the 700 MB), then copying it to the clipboard spikes way up there at 6.3 GB of RAM before settling back down at the 4.5-ish you would expect to see for a program and two copies of a rather large image. That is a whopping 3.7 GB of image data being worked on at the peak, which is probably the initial image, a reserved quantity for the clipboard, and perhaps a couple of conversion buffers. That is enough to bring any machine with less than 8 GB of RAM to its knees. Strangely, doing the same thing in Firefox just copies the image file rather than the image data (without the scary memory surge). Have something to add to the explanation? Sound off in the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.

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  • Cookies Audit help

    - by Gino
    Someone can explain to me what is the purpose of these cookies? I'm doing a cookies audit and I didn't find anything on the web Domain: google.com(google maps), Name: NID Domain: google.com(google maps), Name: SNID Domain: google.com(google maps), Name: khcookie Domain: google.com(google maps), Name: PREF and Domain: tripadvisor.com, Name: ServerPool Domain: tripadvisor.com, Name: TAReturnTo Domain: tripadvisor.com, Name: TAUnique Domain: tripadvisor.com, Name: v1st Thank you very much, Gino

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