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  • How to make Google recognize language for a multilingual website?

    - by Julien Fouilhé
    Few weeks ago, I implemented translation functionality for the website of my company. The website is now available in french and english and I did look on the internet the best way to do if we want to do not lose any ranking and to have our pages on Google. Here is what I did: I did set a response header: Content-Language:en and Content-Language:fr My URLs are formatted as: http://www.website.com/en/... and http://www.website.com/fr/... My html tag is set with a lang attribute: <html lang="en"> and <html lang="fr"> There is a <link rel="alternate" hreflang="en" href="EnglishPageUrl"> on french pages and a <link rel="alternate" hreflang="en" href="frenchPageUrl"> on english pages. But Google keeps referring to some english pages when I'm doing a search on french engine, knowing that the website was first only available in english. Is that normal? Do I have to wait still, it has been now almost one month, I thought it would be okay...? Thank you.

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  • Why does my VertexDeclaration apparently not contain Position0?

    - by Phil
    I'm trying to get my code from calling each individual draw call down to using at least a VertexBuffer, and preferably an indexBuffer, but now that I'm attempting to test my code, I'm getting the error: The current vertex declaration does not include all the elements required by the current vertex shader. Position0 is missing. Which makes absolutely no sense to me, as my VertexDeclaration is: public readonly static VertexDeclaration VertexDeclaration = new VertexDeclaration( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(sizeof(float) * 3, VertexElementFormat.Color, VertexElementUsage.Color, 0), new VertexElement(sizeof(float) * 3 + 4, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0) ); Which clearly contains the information. I am attempting to draw with the following lines: VertexBuffer vb = new VertexBuffer(GraphicsDevice, VertexPositionColorNormal.VertexDeclaration, c.VertexList.Count, BufferUsage.WriteOnly); IndexBuffer ib = new IndexBuffer(GraphicsDevice, typeof(int), c.IndexList.Count, BufferUsage.WriteOnly); vb.SetData<VertexPositionColorNormal>(c.VertexList.ToArray()); ib.SetData<int>(c.IndexList.ToArray()); GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vb.VertexCount, 0, c.IndexList.Count/3); Where c is a Chunk class containing an 8x8x8 array of boxes. Full code is available at https://github.com/mrbaggins/Box/tree/ProperMeshing/box/box. Relevant locations are Chunk.cs (Contains the VertexDeclaration) and Game1.cs (Draw() is in Lines 230-250). Not much else of relevance to this problem anywhere else. Note that large commented sections are from old version of drawing.

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  • Is there a name for the Builder Pattern where the Builder is implemented via interfaces so certain parameters are required?

    - by Zipper
    So we implemented the builder pattern for most of our domain to help in understandability of what actually being passed to a constructor, and for the normal advantages that a builder gives. The one twist was that we exposed the builder through interfaces so we could chain required functions and unrequired functions to make sure that the correct parameters were passed. I was curious if there was an existing pattern like this. Example below: public class Foo { private int someThing; private int someThing2; private DateTime someThing3; private Foo(Builder builder) { this.someThing = builder.someThing; this.someThing2 = builder.someThing2; this.someThing3 = builder.someThing3; } public static RequiredSomething getBuilder() { return new Builder(); } public interface RequiredSomething { public RequiredDateTime withSomething (int value); } public interface RequiredDateTime { public OptionalParamters withDateTime (DateTime value); } public interface OptionalParamters { public OptionalParamters withSeomthing2 (int value); public Foo Build ();} public static class Builder implements RequiredSomething, RequiredDateTime, OptionalParamters { private int someThing; private int someThing2; private DateTime someThing3; public RequiredDateTime withSomething (int value) {someThing = value; return this;} public OptionalParamters withDateTime (int value) {someThing = value; return this;} public OptionalParamters withSeomthing2 (int value) {someThing = value; return this;} public Foo build(){return new Foo(this);} } } Example of how it's called: Foo foo = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).build(); Foo foo2 = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).withSomething2(3).build();

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  • How to make a good portfolio for IT student (who loves programming) like me?

    - by Viet
    I am currently a college student, and going to apply for an university in probably next month. Unlike art student who easily put on their works such as models, designs and so on on their portfolio; I am hitting a dead corner trying to find a "creative" way to showcase my work as a programmer. It would be normal if programmer shows his good project with source code and everything else. Well, it should be no problem with actual "good" projects, but all of my projects are crappy (can't help it because I am still student, and don't have much work experience) and I don't even know it's worth to show. Nonetheless, I have learned a lot in only 1 year since I started programming. I am now familiar with Java, PHP, Actionscript3, C#, Objective-C and on my way to learn Ruby. I plan to build a Flash portfolio using Actionscript with Ruby as backend to show what I have learnt. The problem is idea. How to show people that I learned a lot of useful thing? Otherwise I hit the dead end and LOL just show what I have on Github (but i certainly never want that...)

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  • Ubuntu One has high CPU usage but no syncing

    - by Peter
    over the weekend I updated my computer to Windows 8. So far Ubuntu One was running smoothly, but ever since the update (clean, new install) Ubuntu doesn't sync any more. In Windows 7 it would start to sync at full internet speed as soon as I drop a file. But now in Windows 8, as soon as I drop a new file into the Ubuntu One folder, CPU usage goes up to about 50 % and no network traffic occurs. This stays like that for a couple of minutes, CPU usage goes back to normal and then the client says that all is in sync - which isn't true. Is it too early for Windows 8? Do others have the same problem or is there something I can do about it? I try a couple of different things, and realized that if the file size is 20 MB the files get uploaded. The original file was 1.5 GB. I also didn't work with 200, 100 and 50 MB large files. But even with 20 MB large files, the upload is very slow and not steady. The log give plenty of this error: - twisted - ERROR - Failure: exceptions.TypeError About which I don't know the meaning. By the way, the account works just fine on the Ubuntu 12.04 partition. Any help is greatly appreciated. -Peter

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  • Creating a 2D Line Branch

    - by Danran
    I'm looking into creating a 2D line branch, something for a "lightning effect". I did ask this question before on creating a "lightning effect" (mainly though referring to the process of the glow & after effects the lightning has & to whether it was a good method to use or not); Methods of Creating a "Lightning" effect in 2D However i never did get around to getting it working. So i've been trying today to get a seconded attempt going but i'm getting now-were :/. So to be clear on what i'm trying to-do, in this article posted; http://drilian.com/2009/02/25/lightning-bolts/ I'm trying to create the line segments seen in the images on the site. I'm confused mainly by this line in the pseudo code; // Offset the midpoint by a random amount along the normal. midPoint += Perpendicular(Normalize(endPoint-startPoint))*RandomFloat(-offsetAmount,offsetAmount); If someone could explain this to me it would be really grateful :).

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  • Getting started on Large Projects

    - by Mercfh
    So I just graduated from my College with a B.S. in Comp. Science (although it was a good school, we're the only accredited CS department in our state.....for w/e that means lol) I feel like im a decent programmer, not amazing....but not terrible. Anyways I got my first job about 2 weeks ago, it's a pretty entry level job: firmware development/tester (I know I know people look down on testers...but I gotta start somewhere). Anyways there isn't a whole lot of coding to be had right now (mostly simple stuff) but here soon I have the option of helping out with development (which is what I want to do) Thing is....I have NEVER worked on a huge project. I mean in school sure we had "group" projects but nothing really big. So I'm not super familiar with HUGE classes and such (main language was C++)....Is this something I'll just get used to with time? Some fellow students were used to that with internships and such...but I never got that chance. My job was mostly a "one man job" kinda thing. Mostly little things. Plus in class we never did huge projects anyways. So how do you guys I guess "plan" out these things? Do you use a whiteboard and plan out classes and such....or what. Also...another worry of mine is that I have to use google......ALOT for examples of code, because sometimes I just don't get how something works. Is this normal? It makes me feel sorta.....stupid I guess. I mean "technically" i've had 4-5 years coding experience......but it really only feels like I had 2 years of REAL experience. If that makes any sense? Thanks

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  • 12.10 no audio via hdmi and video speeds up

    - by jackson
    I have a laptop with an ati radeon 4200, on 12.04 everything worked fine, since upgrading to 12.10 I cannot get sound over the hdmi. When I switch to hdmi audio the video speeds up to about 2x. I can use the speakers in my laptop and watch video via hdmi with no problems. Things I have tried: Various tutorials to install the AMD/ATI drivers, all of which resulted in low graphics mode. Checked that everything is properly set in alsamixer, the sound utility and - installed pavucontrol and checked everything in there. Verified the output from cat /proc/asound/cards looks normal When I initially upgraded there was a plethora of problems which I believe were due to the old proprietary driver still being used but not compatible, after a few hours trying to fix that I decided just to back up and do a fresh install which works great except for the above stated problem. Any help would be greatly appreciated!! Finally hopefully this hasn't already been answered, I have tried a few different searches on the boards and haven't come up with anything. $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: SB [HDA ATI SB], device 0: ALC269VB Analog [ALC269VB Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0

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  • How to adjust the appearance of the Unity in 12.10?

    - by piedro
    Now I updated to 12.10 and would like to adjust the desktop, well unity, appearance. I know there is the theme setting, but I cannot adjust the symbol theme or windows decoration with the systemsettings. I used to use the tool "unsettings" but it doesn't work with 12.10 anymore. Ubuntu Tweak used to be an option but at this point many features are broken and a lot of settings seem to mess up my system or they don't change anything at all (I understand that there has been a design settings change - gsettings, dconf, something ...) myunity has some options to change stuff but I couldn't find it for 12.10 ... not to forget "gnome-tweak-tool" which seems to work for most settings but not for all, e.g. it doesn't change the mouse cursor and the windows decorations do not show some decorations I'd like to use and I am also afraid of messing things up because it is supposed to be used in gnomeshell ... actually as I found out right now it really messes things up: fonts get inverted, suddenly high contrast accessibility setings are used in some windows, nautilus has white fonts on white background and even the login manager is a mess now ... So: How can I adjust the theme, symbol, decorations, fonts for the normal user and for the desktop and for the applications including the applications started as sudo user? I should mention that I upgraded from 12.04 and that some applications like synaptic completely ignore any settings ... sadly it is a mess, there was a time when gnome theming was really well done and very adjustable, I wonder what happened ... Just now I read that further development of Ubuntu Tweak has been stopped. The developer announced that he won't go any further with the software and the online services ... That is sad and destroys my hope for easy appearance editing just by waiting ... has been such a nice tool for 12.04 ... r.i.p.

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  • HLSL What you get when you subtract world position from InvertViewProjection.Transform?

    - by cubrman
    In one of NVIDIA's Vertex shaders (the metal one) I found the following code: // transform object normals, tangents, & binormals to world-space: float4x4 WorldITXf : WorldInverseTranspose < string UIWidget="None"; >; // provide tranform from "view" or "eye" coords back to world-space: float4x4 ViewIXf : ViewInverse < string UIWidget="None"; >; ... float4 Po = float4(IN.Position.xyz,1); // homogeneous location coordinates float4 Pw = mul(Po,WorldXf); // convert to "world" space OUT.WorldView = normalize(ViewIXf[3].xyz - Pw.xyz); The term OUT.WorldView is subsequently used in a Pixel Shader to compute lighting: float3 Ln = normalize(IN.LightVec.xyz); float3 Nn = normalize(IN.WorldNormal); float3 Vn = normalize(IN.WorldView); float3 Hn = normalize(Vn + Ln); float4 litV = lit(dot(Ln,Nn),dot(Hn,Nn),SpecExpon); DiffuseContrib = litV.y * Kd * LightColor + AmbiColor; SpecularContrib = litV.z * LightColor; Can anyone tell me what exactly is WorldView here? And why do they add it to the normal?

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • Designing and refactoring of payment logic

    - by jokklan
    Im currently working on an application that helps users to coordinate dinner clubs and all related accounting. (A dinner club is where people in a group, take turns to cook for the rest and then you pay a small amount to participate. This is pretty normal in dorms and colleges where im from). However there is some different models that all have a price and the accounting aspect is therefore a little spread. We both have DinnerClub, ShoppingItem and are about to implement the third Payment when users pay their debts (or get refunded for expenses). Each of these have a "price" attribute and a users expense (that he or she needs refunded) is calculated by the total of these "prices" minus what other users have bought and he or she have used/participated in. My question is then if someone have some hints to refactor this bring all this behavior together in one place? For now have i thought about a Transaction class that are responsible for this behaviour, but I'm a little worried about the performance impact on having to query for another polymorphic record each time i want to show the price on dinner clubs and shopping items (i have a standard index page with a list for both so it's a lot of extra records being queried)...

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  • Unity Problem with colliding instances of same object

    - by Kuba Sienkiewicz
    I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions between bodies. But I have a problem. Spawned object (instances) are detecting collision with everything but other spawned objects. I've checked collision layers etc. All of spawned objects have rigidbodies and mesh colliders. Also when I attach my script to another body and I touch that body with an instanced object it detects collision. So problem is visible only in collision between spawned objects. And one more information I have script, rigid body and collider attached to child of main object. using UnityEngine; using System.Collections; public class CantPlace : MonoBehaviour { public bool collided = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Debug.Log (collided); } void OnTriggerEnter(Collider collider) { //if (true) { //foreach (Transform child in this.transform) { // if (child.name == "Cylinder") { //collided = true; Color c; c = this.renderer.material.color; c.g = 0f; c.b = 1f; c.r = 0f; this.renderer.material.color = c; Debug.Log (collider.name); //} // } //} //foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.red,15f); // } } }

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  • My Obligatory IPad Post

    - by mark.wilcox
    I've had my IPad for about a week now. So I thought I'd write some thoughts down based on my initial experiences. Here are my initial take-aways: 1 - Netflix OnDemand - I'm a movie junkie. I'm now more apt to just start a movie as background sound for my workday (I telecommute - so except for the occasional bark from my dog, it's awfully quiet here if I don't have something going). 2 - The Email Client is really nice and I'm as fast or faster typing when I have the wireless keyboard engaged. Even with onscreen keyboard - I'm already close to 75% of desktop speed 3 - The battery life is incredible - I think this is the first case where a mobile device actually under-promised on battery 4 - It totally has killed the notion of using a normal PC for my wife and mother-in-law - neither of which had wanted an iPhone/iPod Touch or really any Apple device until they got to play with my iPad. The concept of - instant on, easy to hold and touch-based navigation has them hooked. Heck, it has me hooked. My ultimate goal is to be able to have it at least replace the need to take my netbook with me on the road. I haven't had a chance to complete my testing on that front yet - between work, my wife traveling (for a change) and now my wife home sick - I haven't had time to just play with it. But so far my only regret - that I haven't already bought two more for everyone else in my family who wants to use mine. Posted via email from Virtual Identity Dialogue

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  • An experiment: unlimited free trial

    - by Alex.Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate's normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn't doing anyone any good. We'd much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It's true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I've only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • Ubuntu won't load, freezes on purple screen

    - by kara
    Last time I restarted my computer, I could not get Ubuntu to load; the screen would either go black, or would hang at the purple screen indefinitely. I have had some graphics problems in the past, but had put 'nomodeset' after 'quiet splash' in the grub command line, which at least let Ubuntu load. That doesn't work now, and doesn't work if I remove it. I looked up some answers, such as this one: Purple start screen - no splash screen However, when I enter the root in recovery mode in grub, I always get errors when I run those command lines and it won't let me modify the files. Also, if I run in recovery mode and then choose 'resume normal boot', it will continue. But instead of getting a usual interface, I get a black screen that asks for my username and password. I enter these, and it tells me I'm in Ubuntu 12.04, but I'm still on a black screen with texts. It also informs me that there are updates to install. When I use the command 'sudo apt-get update', it starts to retrieve the information, but then the screen goes blank after a couple of seconds and I can't do anything anymore. Any ideas?

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  • Develop in trunk and then branch off, or in release branch and then merge back?

    - by Torben Gundtofte-Bruun
    Say that we've decided on following a "release-based" branching strategy, so we'll have a branch for each release, and we can add maintenance updates as sub-branches from those. Does it matter whether we: develop and stabilize a new release in the trunk and then "save" that state in a new release branch; or first create that release branch and only merge into the trunk when the branch is stable? I find the former to be easier to deal with (less merging necessary), especially when we don't develop on multiple upcoming releases at the same time. Under normal circumstances we would all be working on the trunk, and only work on released branches if there are bugs to fix. What is the trunk actually used for in the latter approach? It seems to be almost obsolete, because I could create a future release branch based on the most recent released branch rather than from the trunk. Details based on comment below: Our product consists of a base platform and a number of modules on top; each is developed and even distributed separately from each other. Most team members work on several of these areas, so there's partial overlap between people. We generally work only on 1 future release and not at all on existing releases. One or two might work on a bugfix for an existing release for short periods of time. Our work isn't compiled and it's a mix of Unix shell scripts, XML configuration files, SQL packages, and more -- so there's no way to have push-button builds that can be tested. That's done manually, which is a bit laborious. A release cycle is typically half a year or more for the base platform; often 1 month for the modules.

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  • VCS strategy with TeamCity and CI

    - by Luke Puplett
    I'm planning a strategy which seeks to allow automated deployment of a website codebase into QA and production on check-in. We're using the fabulous TeamCity. We want to control release to live production; i.e. not have every check-in on Trunk go live. So my plan is to use Trunk as QA. Committing to Trunk triggers deployment to QA. I will then have a Production branch which also triggers deployment on commit, to the live site. The idea is simply that Trunk represents the mainline codebase but it hasn't gone live yet. We can branch features and do daily pulls from Trunk into those feature branches as per normal and merge/re-integrate into Trunk when we're happy for it to go to QA. When the BAs give the nod, we then smash a bottle of champagne and merge Trunk to Production and out she goes. I've never seen it done like this. Other greenfield CI strategies involve hiding features and code from production via config - this codebase can't cope with that - or just having CI on QA and taking cuts and manually pushing to live. Does my plan sound alright?

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  • Lost Windows 7 files

    - by Pader
    My intention was to have a dual boot system with Ubuntu and Windows 7. Obviously I did something wrong because although I had a system menu on booting (is it normal to appear DOS-like?) which gave me an option of booting into windows 7, I was unable to do so. Also, when I booted into Ubuntu, my Windows 7 drive was not available. The Windows 7 drive was an internal 1TB drive partitioned into a 200GB (OS) and a second partition making up the remainder. I was still unable to access this Windows 7 drive even after deleting Ubuntu as I kept getting an 'requires an NTFS drive' error, or something similar. I could not even re-install Windows 7 as the disk was not recognised. I did eventually get the drive back by but I cannot for the life of me remember how. I did try to recover my lost W7 data using Ontrack Easy Recovery (which has always been succesfull in the past for post format recovery) but it would not recognise the 1TB although it was now formatted as NTFS. From other posts on this site, I gather that this is considered a 'Windows 7 Site' problem by Linux users. However, I would dearly love to recover some of my lost Windows 7 files. I had resigned myself to a lot of lost personal data but I happened to notice that a 2TB drive I had connected through a USB docking station had been repartitioned. It must have happened when I installed Ubuntu as I can think of no other explanation. I certainly do not remember consciously requiring Ubuntu to do this. The additional two partitions on the 2TB drive, the original Windows

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  • Compiz: How can I pin osd-lyrics to the Desktop?

    - by joebuntu
    Hey ya, I have certain applications pinned to my desktop. such as Rainlendar (1), which offers this option in the settings window conky (2), with "own_window_type normal" in my ~/.conkyrc Rhythmbox's Desktop Cover Art plugin (3), a python plugin sticked to the desktop. They all hide nicely below all other Windows. I set Compiz to not minimize them on "show desktop" command using "window rules". I also use [osd-lyrics][1] to display music lyrics. It's default behaviour is to stick always on top, which is irritating sometimes and, in my case, looks rather fugly. (4) See screenshot at: http://i.imgur.com/ie16K.jpg Now how can I tell Compiz to pin the osd-lyrics bar to the desktop below all other windows and not minimize it? I tried all sorts of window rules and exceptions, e.g. using "class=osd-lyrics", "title=osd-lyrics" but the OSD doesn't seem to match any of these. Any ideas? Running: Ubuntu 10.10 Maverick Meerkat, Compiz 0.8.6, osd-lyrics 0.3 from code.google.com/p/osd-lyrics

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  • My computer will not reboot after fresh install of ubuntu 12.04LTS

    - by user170715
    I bought a new computer yesterday and it came with Windows 8. When installing Ubuntu, i choose the erase and install option thinking that Ubuntu would install easily like it did for my old laptop... After a successful install and following the instructions telling me to reboot to finish installation and remove installation media. It worked and my computer booted fine, however once I began installing updates via update manager and activating additional driver {ATI/AMD proprietary FGLRX graphics driver (post-release updates)} out of the following: Experimental AMD binary Xorg driver and kernel module ATI/AMD proprietary FGLRX graphics driver (*experimental*beta) ATI/AMD proprietary FGLRX graphics driver (post-release updates) Then reboot to finish making changes I reboot and get an error (Reboot and select proper boot device) At this point I was stuck, so I eventually reinstalled ubuntu and repeated the exacted same steps until right before i rebooted to finish making changes. However this time i used this Boot Repair tool sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install -y boot-repair boot-repair After running the program i get a "boot successfully repaired" message. Then I try to reboot again and get the GNU Grub screen where it says would you like to boot: normal recovery memorytest Once it begins loading, you see the code moving across the screen then it pauses when it gets to and doesnt do anything. If someone could tell me how to fix this or get Windows 8 back soon, I'd appreciate it because like i said i just bought it yesterday and now i cant even use it.

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  • Better way to go up/down slope based on yaw?

    - by CyanPrime
    Alright, so I got a bit of movement code and I'm thinking I'm going to need to manually input when to go up/down a slope. All I got to work with is the slope's normal, and vector, and My current and previous position, and my yaw. Is there a better way to rotate whether I go up or down the slope based on my yaw? Vector3f move = new Vector3f(0,0,0); move.x = (float)-Math.toDegrees(Math.cos(Math.toRadians(yaw))); move.z = (float)-Math.toDegrees(Math.sin(Math.toRadians(yaw))); move.normalise(); if(move.z < 0 && slopeNormal.z > 0 || move.z > 0 && slopeNormal.z < 0){ if(move.x < 0 && slopeNormal.x > 0 || move.x > 0 && slopeNormal.x < 0){ move.y += slopeVec.y; } } if(move.z > 0 && slopeNormal.z > 0 || move.z < 0 && slopeNormal.z < 0){ if(move.x > 0 && slopeNormal.x > 0 || move.x < 0 && slopeNormal.x < 0){ move.y -= slopeVec.y; } } move.scale(movementSpeed * delta); Vector3f.add(pos, move, pos);

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  • Most suited technology for browser games?

    - by Tingle
    I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios. The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting. So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it. Thank you for you time.

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  • Error loading libGL.so.1

    - by jdp407
    When attempting to run various pieces of software (notably Steam and Yenka), I have come across an error similar to this: enter code here error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I'm running a 64 bit system, with an NVidia Optimus card (I dual boot for certain windows only software that requires a dedicated graphics card). I have bumblebee installed, and I am using the nvidia-current driver, rather that one downloaded from NVidia, as recommended. The library (libGL.so.1) is not present in the top directory of /usr/lib, however it is present in /usr/lib32/nvidia-current, as a softlink to /usr/lib32/nvidia-current/libGL.so.304.64. A section of the output from ldconfig -p: libGL.so.1 (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/libGL.so libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so Obviously a library with that name is being loaded, but they are located in /usr/lib/x86_64-linux-gnu, however installed software doesn't seem to able to 'see' it. For Steam, running it with optirun causes it to work, but this is not the case for Yenka. I assume that optirun causes the library stored in /usr/lib32/nvidia-current to be used, which allows Steam to run, so I can't understant why Yenka won't run. Can anyone explain why software can't see the normal mesa library, and why Yenka refuses to run with the nvidia-current library?

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  • Handling deleted users - separate or same table?

    - by Alan Beats
    The scenario is that I've got an expanding set of users, and as time goes by, users will cancel their accounts which we currently mark as 'deleted' (with a flag) in the same table. If users with the same email address (that's how users log in) wish to create a new account, they can signup again, but a NEW account is created. (We have unique ids for every account, so email addresses can be duplicated amongst live and deleted ones). What I've noticed is that all across our system, in the normal course of things we constantly query the users table checking the user is not deleted, whereas what I'm thinking is that we dont need to do that at all...! [Clarification1: by 'constantly querying', I meant that we have queries which are like: '... FROM users WHERE isdeleted="0" AND ...'. For example, we may need to fetch all users registered for all meetings on a particular date, so in THAT query, we also have FROM users WHERE isdeleted="0" - does this make my point clearer?] (1) continue keeping deleted users in the 'main' users table (2) keep deleted users in a separate table (mostly required for historical book-keeping) What are the pros and cons of either approach?

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