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  • Business web application platform structure

    - by VoodooRider
    Hi, I would like to develop a web application in java/spring/hibernate serving as a business platform that I could connect plugins to (i.e. CRM plugin, ware plugin, sales plugin). Those plugins could be dependent of other plugins in a tree manner. The parent project would be packaged as war having all the basic configuration and looks (spring configs, css, scripts), ready to go user and group management, security settings, etc. All together I would like it to behave and look a bit like Joomla, but built using different tools for different purposes. And I have a few questions concerning that project: Do you know of any open source projects offering such a platform ready to go? If not is maven applicable for managing those plugins? What is the best way to package and deploy those plugins? And the last but not least, basically is this the right way to go or is a dead end and it would be better to create a separate web app for those business needs?

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  • Java EE Module Dependencies in web project?

    - by Sled
    Hey guys, I have this webprojec to which I have to add a jar from another EJB project. Normally I'd right-click the webproject and go to properties - Java EE Module Dependencies. I don't know if it is because I upgraded eclipse, or i'm doing something wrong, but I just can't find the "Java EE Module Dependencies" in the properties window. Both projects are linked with the same EAR so the EJB jar file shuld be there! Any ideas what I'm doing wrong or some other way I could attach the EJB's JAR file? I'm only allowed to work with eclipse, so netbeans is not an option. Thanks! EDIT: basically, this is what I want to do, but that specific panel won't show up...

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  • HTML img scaling

    - by rwallace
    I'm trying to display some large images with HTML img tags. At the moment they go off the edge of the screen; how can I scale them to stay within the browser window? Or in the likely event that this is not possible, is it possible to at least say "display this image at 50% of its normal width and height"? The width and height attributes distort the image -- as far as I can tell, this is because they refer to whatever attributes the container may end up with, which will be unrelated to the image. I can't specify pixels because I have to deal with a large collection of images each with a different pixel size. Max-width doesn't work.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • How do I ensure jQuery ajax call does not send a local copy of file?

    - by Tommy
    $.ajax({ type: 'GET', url: "string.txt", cache: false, success: function(str){ alert("Data is: "+ str); } }); In this example, string.txt is still sent to the cache (\Temporary Internet Files) How do I ensure that the file is not sent - read from the server only? Am I missing an option? I set cache to false but that does not block it from being sent to client. For example, ajax POST does not send a local copy..... Thanks

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  • Java EE and JDK

    - by user269799
    I want to move from Java SE to Java EE. I will be using some of the sample projects that come with the Java EE. I have uninstalled the JDK but I think this may have been a mistake? When I download the latest Java EE (6), upon installation it asks me for the location of the JDK (which is uninstalled). I was under the impression that the JDK was specific to each version of Java i.e. SE or EE. Am I wrong here? I would have thought that when I download Java EE 6 that it was actually the EE JDK? Can anybody please clarify this for me? GF

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  • Why are mainframes still around?

    - by ThaDon
    It's a question you've probably asked or been asked several times. What's so great about Mainframes? The answer you've probably been given is "they are fast" "normal computers can't process as many 'transactions' per second as they do". Jeese, I mean it's not like Google is running a bunch of Mainframes and look how many transactions/sec they do! The question here really is "why?". When I ask this question to the mainframe devs I know, they can't answer, they simply restate "It's fast". With the advent of Cloud Computing, I can't imagine mainframes being able to compete both cost-wise and mindshare-wise (aren't all the Cobol devs going to retire at some point, or will offshore just pickup the slack?). And yet, I know a few companies that still pump out net-new Cobol/Mainframe apps, even for things we could do easily in say .NET and Java. Anyone have a real good answer as to why "The Mainframe is faster", or can point me to some good articles relating to the topic?

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  • "Othello" game needs some clarification

    - by pappu
    I am trying to see if my understanding of "othello" fame is correct or not. According to the rules, we flip the dark/light sides if we get some sequence like X000X = XXXXX. The question I have is if in the process of flipping 0-X or X- 0, do we also need to consider the rows/columns/diagonals of newly flipped elements? e.g. consider board state as shown in above image(New element X is placed @ 2,3) When we update board, we mark elements from 2,3 to 6,3 as Xs but in this process elements like horizontal 4,3 to 4,5 and diagonal 2,3 to 4,5 are also eligible for update? so do we update those elements as well? or just the elements which have starting as 2,3 (i.e update rows/column/diagonal whose starting point is the element we are dealing with, in our case 2,3?) Please help me understand it

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  • S3 browser upload via POST: unable to handle errors gracefully

    - by samf
    I am writing an app where I want the customer to be able to upload to Amazon S3 straight from the browser. I can make this work just fine. But when errors occur, I want to handle them more gracefully than splattering an XML document on the customer's screen. I have a scheme that I think would work, but it's failing. Here's what I'm trying: Create a form to do the upload, and store the form on S3 itself, in the same domain as the "action" attribute of the form. Redirect the customer to this form. Now their browser is sitting on https://<bucket>.s3.amazonaws.com/something. The page contains a hidden iframe. The form sets its target to the iframe. The load event handler looks at the contents of the iframe, and acts upon it. So, something like this: <iframe id="foo" name="foo" style="display: none" /> <form target="foo" action="https://<bucket>.s3.amazonaws.com/"> <input type="hidden" name="..." value="..." /> <input type="file" name="file" /> </form> with this javascript (using jquery): function handler() { var message = $("#foo").contents().find('message').text(); alert(message); } $("#foo").load(handler); Using firebug, I can see that the iframe contains an XML document, that contains a "message" node. However, the .find('message') always fails to find anything within the XML document. Notice that the action of the form has the same domain, port, and scheme as the document itself. So, I don't think that I should be running afoul of the same-origin policy. Right? But it fails every time. This is using Firefox and Google Chrome browsers. Thanks for any advice!

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  • Creating own shortcuts: Problem in safari

    - by Thariama
    I have a web application which needs to be called from firefox and safari. Several shortcuts will let the user edit stuff and do other actions. I already implemented my shortcuts and they work great in firefox but not in safari. I can't for example do anything on alt+return - its not getting catched. Is there an easy way to overwrite built-in shortcuts in safari? A way to make alt+return work with safari?

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  • What technologies to use for a particle system with enormous calculation demand?

    - by Amir Rezaei
    I have a particle system with X particles. Each particle tests for collision with other particles. This gives X*X = X^2 collision tests per frame. For 60f/s, this corresponds to 60*X^2 collision detection per second. What is the best technological approach for these intensive calculations? Should I use F#, C, C++ or C#, or something else? The following are constraints The code is written in C# with the latest XNA Multi-threaded may be considered No special algorithm that tests the collision with the nearest neighbors or that reduces the problem The last constraint may be strange, so let me explain. Regardless constraint 3, given a problem with enormous computational requirement what would be the best approach to solve the problem. An algorithm reduces the problem; still the same algorithm may behave different depending on technology. Consider pros and cons of CLR vs native C.

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  • When asked "How do I make a website?" how do you answer?

    - by Luke CK
    A (non-technical) friend of mine has asked me how to make a website. I get this question all the time. After a few questions I found out that she has an idea that could turn into a commercial site. I described three options to her: a) Get a book/enroll in a class/follow some online tutorials and learn how to do it. She's pretty smart and her personality seems like a good match for this sort of thing so I'm sure she could learn but she doesn't have a lot of time spare. Maybe if she started with one of those WYSIWYG editors at first? I stressed that this would take a longer than a couple of weekends of playing around. b) Hire someone to build it. Ranges from ultra cheap to ultra expensive, crappy to good and everything in between. I didn't mention sites like Rentacoder because she hasn't worked on a project like this before and doesn't know what to ask for. At this stage she'd likely ask for a Youtube-MySpace-Google for a few hundred bucks because she doesn't yet understand just how much is involved. c) Find someone technical and partner up with them. I explained that this can either work really well or be a disaster because she'd have to give up some of her ownership of the idea. How do you respond in these situations?

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  • Which version of .NET is available for Xbox 360?

    - by Rosarch
    I tried to look this up on MSDN, but couldn't get a straight answer. It says: The .NET Compact Framework for Xbox 360 implements a subset of the .NET Compact Framework, and has been optimized to take advantage of and expose the power of the Xbox 360. What exactly is the subset? Which version of the framework? 3.5? 2.0?

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  • Fetching only the first record in the table (via the view) without changing controller?

    - by bgadoci
    I am trying to only fetch the first record in my table for display. I am creating a site where a user can upload multiple images and attach to a post but I only want to display the first image view for each post. For further clarification posts belong_to projects. So when you are on the projects show page you see multiple posts. In this view I only want to display the first image for each post. Is there a way to do this in the view without affecting the controller (as later I want to allow users to browse all photos through the addition of a lightbox). Here is my /views/posts/_post.html.erb code: <% div_for post do %> <% post.photos.each do | photo | %> <%= image_tag(photo.data.url(:large), :alt => '') %> <%= photo.description %> <% end unless post.photos.first.new_record? rescue nil %> <%= link_to h(post.link_title), post.link %> <%= h(post.description) %> <%= link_to 'Manage this post', edit_post_path(post) %> <% end %> UPDATE: I am using a photos model to attach multiple photos to each post and using paperclip here.

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  • Widget_Controller for different types of data (MVC)

    - by steve-o
    Hello, I have a few widgets I need to show on a site - they are all relating to different types of data (e.g user, house). Each type of data and its relations is represented in specific models, but as far as a controller or helper is concerned, is it an ok plan to have a generic Widget controller/helper which generates the necessary widgets, even though each widget is dealing with distinct data? I don't really want to generate these widgets within the User and House controllers, as these controllers are dealing with different types of functionality. I'd imagine that the Widget_Controller could just contain static methods for generating these widgets, e.g: Widget_Controller::user_panel(); Does that make sense? Cheers!

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  • Tips for begining 3D Application Deelopment

    - by Moon .
    hey, guys i want to create an application that has 3D display. I want all the planets in it. Then the next step is i want to have satellites in it as well. I want to provide an interface to add satellites etc. Offcourse this will include 3D designing and it will be more like a game. I want to know what are the things i need to know to make this.. you know give me like a list 3D modeling and OpenGL etc.

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • SkillsBank Module

    - by ferronrsmith
    I am working in Joomla trying to build a skillsbank. I am wondering if there exists any open-source module on the net that supports this operation. Can anyone help me please

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  • Tool for making quick UI drafts

    - by Moshe
    I'm looking for a tool that can be used for sketching UI (specifically web UI). The sketches/drafts can look as simple as if it was drawn by hand on a whiteboard. Preferably, this tool should be free/open-source and run on Linux as well as on Windows, but this is not a must. Could you recommend?

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  • Need help/guidance about creating a desktop application with gui

    - by Somebody still uses you MS-DOS
    I'm planning to do an Desktop application using Python, to learn some Desktop concepts. I'm going to use GTK or Qt, I still haven't decided which one. Fact is: I would like to create an application with the possibility to be called from command line, AND using a GUI. So it would be useful for cmd fans, and GUI users as well. It would be interesting to create a web interface too in the future, so it could be run in a server somewhere using an html interface created with a template language. I'm thinking about two approaches: - Creating a "model" with a simple interface which is called from a desktop/web implementation; - Creating a "model" with an html interface, and embeb a browser component so I could reuse all the code in both desktop/web scenarios. My question is: which exactly concepts are involved in this project? What advantages/disadvantages each approach has? Are they possible? By naming "interface", I'm planning to just do some interfaces.py files with def calls. Is this a bad approach? I would like to know some book recommendations, or resources to both options - or source code from projects which share the same GUI/cmd/web goals I'm after. Thanks in advance!

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