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  • Two-way databinding of a custom templated asp.net control

    - by Jason
    I hate long code snippets and I'm sorry about this one, but it turns out that this asp.net stuff can't get much shorter and it's so specific that I haven't been able to generalize it without a full code listing. I just want simple two-way, declarative, edit-only databinding to a single instance of an object. Not a list of objects of a type with a bunch of NotImplementedExceptions for Add, Delete, and Select, but just a single view-state persisted object. This is certainly something that can be done but I've struggled with an implementation for years. This newest, closest implementation was inspired by this article from 4-Guys-From-Rolla. Unfortunately, after implementing, I'm getting the following error and I don't know what I'm missing: System.InvalidOperationException: Databinding methods such as Eval(), XPath(), and Bind() can only be used in the context of a databound control. If I don't use Bind(), and only use Eval() functionality, it works. In that way, the error is especially confusing. Update: Actually, using Eval() does NOT work, but using <%# Container.SampleString %> works. However, Eval("SampleString") gives the same error. That leads me back to this article I found earlier but had discarded. Now I believe it might be related, though I haven't cracked it yet ... Here's the simplified codeset that still produces the error: using System.ComponentModel; namespace System.Web.UI.WebControls.Special { public class SampleFormData { public string SampleString = "Sample String Data"; public int SampleInt = -1; } [ToolboxItem(false)] public class SampleSpecificFormDataContainer : DataBoundControl, INamingContainer { SampleSpecificEntryForm entryForm; internal SampleSpecificEntryForm EntryForm { get { return entryForm; } } [Bindable(true), Category("Data")] public string SampleString { get { return entryForm.FormData.SampleString; } set { entryForm.FormData.SampleString = value; } } [Bindable(true), Category("Data")] public int SampleInt { get { return entryForm.FormData.SampleInt; } set { entryForm.FormData.SampleInt = value; } } internal SampleSpecificFormDataContainer(SampleSpecificEntryForm entryForm) { this.entryForm = entryForm; } } public class SampleSpecificEntryForm : WebControl, INamingContainer { #region Template private IBindableTemplate formTemplate = null; [Browsable(false), DefaultValue(null), TemplateContainer(typeof(SampleSpecificFormDataContainer), ComponentModel.BindingDirection.TwoWay), PersistenceMode(PersistenceMode.InnerProperty)] public virtual IBindableTemplate FormTemplate { get { return formTemplate; } set { formTemplate = value; } } #endregion #region Viewstate SampleFormData FormDataVS { get { return (ViewState["FormData"] as SampleFormData) ?? new SampleFormData(); } set { ViewState["FormData"] = value; SaveViewState(); } } #endregion public override ControlCollection Controls { get { EnsureChildControls(); return base.Controls; } } private SampleSpecificFormDataContainer formDataContainer = null; [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public SampleSpecificFormDataContainer FormDataContainer { get { EnsureChildControls(); return formDataContainer; } } [Bindable(true), Browsable(false)] public SampleFormData FormData { get { return FormDataVS; } set { FormDataVS = value; } } protected override void CreateChildControls() { if (!this.ChildControlsCreated) { Controls.Clear(); formDataContainer = new SampleSpecificFormDataContainer(this); Controls.Add(formDataContainer); FormTemplate.InstantiateIn(formDataContainer); this.ChildControlsCreated = true; } } public override void DataBind() { CreateChildControls(); base.DataBind(); } } } With an ASP.NET page the following: <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default2.aspx.cs" Inherits="EntryFormTest._Default2" EnableEventValidation="false" %> <%@ Register Assembly="EntryForm" Namespace="System.Web.UI.WebControls.Special" TagPrefix="cc1" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to ASP.NET! </h2> <cc1:SampleSpecificEntryForm ID="EntryForm1" runat="server"> <FormTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("SampleString") %>'></asp:TextBox><br /> <h3>(<%# Container.SampleString %>)</h3><br /> <asp:Button ID="Button1" runat="server" Text="Button" /> </FormTemplate> </cc1:SampleSpecificEntryForm> </asp:Content> Default2.aspx.cs using System; namespace EntryFormTest { public partial class _Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { EntryForm1.DataBind(); } } } Thanks for any help!

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  • SSRS function returns #Error if value of field is null

    - by jen-fields
    Thanks in advance for any and all assistance. My code is: Public Function StripHTML(value As String) As String Return System.Text.RegularExpressions.Regex.Replace(value, "<(.|\n)*?", "") End Function Then I call the function from a textbox. This works great unless there are nulls in the dataset. I tried to compensate for the nulls, but the RDLC file generates an error message that it can't display the subreport. Public Function StripHTML(value As String) As String if isnothing(value) then return value else Return System.Text.RegularExpressions.Regex.Replace(value, "<(.|\n)*?", "") end if End Function I also tried to tell it to return " " if null. I had no luck... Any ideas? and thanks again.

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  • How to Find Intersections with Ellipses in PGF/TikZ

    - by infblnpf
    Hello, I am trying to display a sphere in PGF/TikZ to illustrate the idea of great circles. The code for my current result is: \begin{tikzpicture} \tikzfading[name=fade right, left color=transparent!20, right color=transparent!90] \tikzfading[name=fade out, inner color=transparent!100, outer color=transparent!10] \tikzfading[name=fade right gc, left color=transparent!0, right color=transparent!70] \draw [<->, dashed] (0,-5) -- (0,5); % y-axis \draw [->, dashed] (0, 0) -- (20:5); % x-axis \draw [->, dashed] (0, 0) -- (200:5); % x-axis \draw [->, dashed] (0, 0) -- (340:5); % z-axis \draw [->, dashed] (0, 0) -- (160:5); % z-axis \fill [color=cyan, opacity=0.15, path fading=fade out] (0,0) circle (4cm); % bounding circle \fill [color=cyan, opacity=0.25, path fading=fade right, fading angle=90] (0,0) ellipse (4cm and 1cm); % x-y-axis area % great circle 1 \draw [rotate=-40, color=red, path fading=fade right gc, fading angle=40] (0,0) ellipse (4cm and 1cm); % great circle 2 \draw[rotate=5, color=red, path fading=fade right gc, fading angle=5] (0,0) ellipse (1.5cm and 4cm); \end{tikzpicture} How do I find the two points of intersection of the two red ellipses (commented as great circle 1 and 2), find the point of intersection of a line (originating at the center (0,0)) with a ellipse, and place a little circle or rectangle there? Placing a little circle or rectangle there is not an issue. Thank you very much!

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  • Project Euler (P14): recursion problems

    - by sean mcdaid
    Hi I'm doing the Collatz sequence problem in project Euler (problem 14). My code works with numbers below 100000 but with numbers bigger I get stack over-flow error. Is there a way I can re-factor the code to use tail recursion, or prevent the stack overflow. The code is below: import java.util.*; public class v4 { // use a HashMap to store computed number, and chain size static HashMap<Integer, Integer> hm = new HashMap<Integer, Integer>(); public static void main(String[] args) { hm.put(1, 1); final int CEILING_MAX=Integer.parseInt(args[0]); int len=1; int max_count=1; int max_seed=1; for(int i=2; i<CEILING_MAX; i++) { len = seqCount(i); if(len > max_count) { max_count = len; max_seed = i; } } System.out.println(max_seed+"\t"+max_count); } // find the size of the hailstone sequence for N public static int seqCount(int n) { if(hm.get(n) != null) { return hm.get(n); } if(n ==1) { return 1; } else { int length = 1 + seqCount(nextSeq(n)); hm.put(n, length); return length; } } // Find the next element in the sequence public static int nextSeq(int n) { if(n%2 == 0) { return n/2; } else { return n*3+1; } } }

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  • Settings module not found deploying django on a shared server

    - by mcanes
    I'm trying to deploy my django project on a shared hosting as describe here I have my project on /home/user/www/testa I'm using this script #!/usr/bin/python import sys, os sys.path.append("/home/user/bin/python") sys.path.append('/home/user/www/testa') os.chdir("/home/user/www/testa") os.environ['DJANGO_SETTINGS_MODULE'] = "settings.py" from django.core.servers.fastcgi import runfastcgi runfastcgi(method="threaded", daemonize="false") And here's the error I get when trying to run it from shell: WSGIServer: missing FastCGI param REQUEST_METHOD required by WSGI! WSGIServer: missing FastCGI param SERVER_NAME required by WSGI! WSGIServer: missing FastCGI param SERVER_PORT required by WSGI! WSGIServer: missing FastCGI param SERVER_PROTOCOL required by WSGI! Traceback (most recent call last): File "build/bdist.linux-i686/egg/flup/server/fcgi_base.py", line 558, in run File "build/bdist.linux-i686/egg/flup/server/fcgi_base.py", line 1118, in handler File "/home/user/lib/python2.4/site-packages/django/core/handlers/wsgi.py", line 230, in __call__ self.load_middleware() File "/home/user/lib/python2.4/site-packages/django/core/handlers/base.py", line 33, in load_middleware for middleware_path in settings.MIDDLEWARE_CLASSES: File "/home/user/lib/python2.4/site-packages/django/utils/functional.py", line 269, in __getattr__ self._setup() File "/home/usr/lib/python2.4/site-packages/django/conf/__init__.py", line 40, in _setup self._wrapped = Settings(settings_module) File "/home/user/lib/python2.4/site-packages/django/conf/__init__.py", line 75, in __init__ raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) ImportError: Could not import settings 'settings.py' (Is it on sys.path? Does it have syntax errors?): No module named settings.py Content-Type: text/html Unhandled Exception Unhandled Exception An unhandled exception was thrown by the application. What am I doing wrong? Running the script from the browser just gives me an internal server error.

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  • floating exception using icc compiler

    - by Hristo
    I'm compiling my code via the following command: icc -ltbb test.cxx -o test Then when I run the program: time ./mp6 100 > output.modified Floating exception 4.871u 0.405s 0:05.28 99.8% 0+0k 0+0io 0pf+0w I get a "Floating exception". This following is code in C++ that I had before the exception and after: // before if (j < E[i]) { temp += foo(0, trr[i], ex[i+j*N]); } // after temp += (j < E[i])*foo(0, trr[i], ex[i+j*N]); This is boolean algebra... so (j < E[i]) is either going to be a 0 or a 1 so the multiplication would result either in 0 or the foo() result. I don't see why this would cause a floating exception. This is what foo() does: int foo(int s, int t, int e) { switch(s % 4) { case 0: return abs(t - e)/e; case 1: return (t == e) ? 0 : 1; case 2: return (t < e) ? 5 : (t - e)/t; case 3: return abs(t - e)/t; } return 0; } foo() isn't a function I wrote so I'm not too sure as to what it does... but I don't think the problem is with the function foo(). Is there something about boolean algebra that I don't understand or something that works differently in C++ than I know of? Any ideas why this causes an exception? Thanks, Hristo

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  • Next, Previous Records Using Named Scope

    - by keruilin
    I have a model for which I want to retrieve the next record(s) and previous record(s). I want to do this via a named_scope on the model, and also pass in as an argument the X number of next/previous records to return. For example, let's say I have 5 records: Record1 Record2 Record3 Record4 Record5 I want to be able to call Model.previous or Model.previous(1) to return Record2. Similarly, I want to be able to call Model.next or Model.next(1) to return Record4. As another example I want to be able to call Model.previous(2) to return Record3. I think you get the idea. How can I accomplish this?

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  • Inconsistency in modified/created/accessed time on mac

    - by Seth Johnson
    I'm having trouble using os.utime to correctly set the modification time on the mac (Mac OS X 10.6.2, running Python 2.6.1 from /usr/bin/python). It's not consistent with the touch utility, and it's not consistent with the properties displayed in the Finder's "get info" window. Consider the following command sequence. The 'created' and 'modified' times in the plain text refer to the "get info" window attributes. As a reminder, os.utime takes arguments (filename, (atime, mtime)). >>> import os >>> open('tempfile','w').close() 'created' and 'modified' are both the current time. >>> os.utime('tempfile', (1000000000, 1500000000) ) 'created' is the current time, 'modified' is July 13, 2017. >>> os.utime('tempfile', (1000000000, 1000000000) ) 'created' and 'modified' are both September 8, 2001. >>> os.path.getmtime('tempfile') 1000000000.0 >>> os.path.getctime('tempfile') 1269021939.0 >>> os.path.getatime('tempfile') 1269021951.0 ...but the os.path.get?time and os.stat don't reflect it. >>> os.utime('tempfile', (1500000000, 1000000000) ) 'created' and 'modified' are still both September 8, 2001. >>> os.utime('tempfile', (1500000000, 1500000000) ) 'created' is September 8, 2001, 'modified' is July 13, 2017. I'm not sure if this is a Python problem or a Mac stat problem. When I exit the Python shell and run touch -a -t 200011221234 tempfile neither the modification nor the creation times are changed, as expected. Then I run touch -m -t 200011221234 tempfile and both 'created' and 'modified' times are changed. Does anyone have any idea what's going on? How do I change the modification and creation times consistently on the mac? (Yes, I am aware that on Unixy systems there is no "creation time.")

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  • Model-View-Controller in JavaScript

    - by Casey Hope
    tl;dr: How does one implement MVC in JavaScript in a clean way? I'm trying to implement MVC in JavaScript. I have googled and reorganized with my code countless times but have not found a suitable solution. (The code just doesn't "feel right".) Here's how I'm going about it right now. It's incredibly complicated and is a pain to work with (but still better than the pile of code I had before). It has ugly workarounds that sort of defeat the purpose of MVC. And behold, the mess, if you're really brave: // Create a "main model" var main = Model0(); function Model0() { // Create an associated view and store its methods in "view" var view = View0(); // Create a submodel and pass it a function // that will "subviewify" the submodel's view var model1 = Model1(function (subview) { view.subviewify(subview); }); // Return model methods that can be used by // the controller (the onchange handlers) return { 'updateModel1': function (newValue) { model1.update(newValue); } }; } function Model1(makeSubView) { var info = ''; // Make an associated view and attach the view // to the parent view using the passed function var view = View1(); makeSubView(view.__view); // Dirty dirty // Return model methods that can be used by // the parent model (and so the controller) return { 'update': function (newValue) { info = newValue; // Notify the view of the new information view.events.value(info); } }; } function View0() { var thing = document.getElementById('theDiv'); var input = document.getElementById('theInput'); // This is the "controller", bear with me input.onchange = function () { // Ugly, uses a global to contact the model main.updateModel1(this.value); }; return { 'events': {}, // Adds a subview to this view. 'subviewify': function (subview) { thing.appendChild(subview); } }; } // This is a subview. function View1() { var element = document.createElement('div'); return { 'events': { // When the value changes this is // called so the view can be updated 'value': function (newValue) { element.innerHTML = newValue; } }, // ..Expose the DOM representation of the subview // so it can be attached to a parent view '__view': element }; } How does one implement MVC in JavaScript in a cleaner way? How can I improve this system? Or is this the completely wrong way to go, should I follow another pattern?

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  • Rhino Mocks - Fluent Mocking - Expect.Call question

    - by Ben Cawley
    Hi, I'm trying to use the fluent mocking style of Rhino.Mocks and have the following code that works on a mock IDictionary object called 'factories': With.Mocks(_Repository).Expecting(() => { Expect.Call(() => factories.ContainsKey(Arg<String>.Is.Anything)); LastCall.Return(false); Expect.Call(() => factories.Add(Arg<String>.Is.Anything, Arg<Object>.Is.Anything)); }).Verify(() => { _Service = new ObjectRequestService(factories); _Service.RegisterObjectFactory(Valid_Factory_Key, factory); }); Now, the only way I have been able to set the return value of the ContainsKey call is to use LastCall.Return(true) on the following line. I'm sure I'm mixing styles here as Expect.Call() has a .Return(Expect.Action) method but I can't figure out how I am suppose to use it correctly to return a boolean value? Can anyone help out? Hope the question is clear enough - let me know if anyone needs more info! Cheers, Ben

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  • Datastore performance, my code or the datastore latency

    - by fredrik
    I had for the last month a bit of a problem with a quite basic datastore query. It involves 2 db.Models with one referring to the other with a db.ReferenceProperty. The problem is that according to the admin logs the request takes about 2-4 seconds to complete. I strip it down to a bare form and a list to display the results. The put works fine, but the get accumulates (in my opinion) way to much cpu time. #The get look like this: outputData['items'] = {} labelsData = Label.all() for label in labelsData: labelItem = label.item.name if labelItem not in outputData['items']: outputData['items'][labelItem] = { 'item' : labelItem, 'labels' : [] } outputData['items'][labelItem]['labels'].append(label.text) path = os.path.join(os.path.dirname(__file__), 'index.html') self.response.out.write(template.render(path, outputData)) #And the models: class Item(db.Model): name = db.StringProperty() class Label(db.Model): text = db.StringProperty() lang = db.StringProperty() item = db.ReferenceProperty(Item) I've tried to make it a number of different way ie. instead of ReferenceProperty storing all Label keys in the Item Model as a db.ListProperty. My test data is just 10 rows in Item and 40 in Label. So my questions: Is it a fools errand to try to optimize this since the high cpu usage is due to the problems with the datastore or have I just screwed up somewhere in the code? ..fredrik

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • pl/sql object types "ORA-06530: Reference to uninitialized composite" error

    - by mutoss
    hi, i have a type as follows: CREATE OR REPLACE TYPE tbusiness_inter_item_bag AS OBJECT ( item_id NUMBER, system_event_cd VARCHAR2 (20), CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT ); CREATE OR REPLACE TYPE BODY tbusiness_inter_item_bag AS CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT AS BEGIN RETURN; END; END; when i execute the following script, i got a "Reference to uninitialized composite" error, which is imho quite suitable. DECLARE item tbusiness_inter_item_bag; BEGIN item.system_event_cd := 'ABC'; END; This also raises the same error: item.item_id := 3; But if i change my object type into: CREATE OR REPLACE TYPE tbusiness_inter_item_bag AS OBJECT ( item_id NUMBER(1), system_event_cd VARCHAR2 (20), CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT ); then the last statement raises no more error (where my "item" is still uninitialized): item.item_id := 3; Shouldn't i get the same ORA-06530 error? ps: Oracle Database 10g Enterprise Edition Release 10.2.0.4.0 - 64bi

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  • How to call base abstract or interface from DAL into BLL?

    - by programmerist
    How can i access abstract class in BLL ? i shouldn't see GenAccessor in BLL it must be private class GenAccessor . i should access Save method over _AccessorForSQL. ok? MY BLL cs: public class AccessorForSQL: GenoTip.DAL._AccessorForSQL { public bool Save(string Name, string SurName, string Adress) { ListDictionary ld = new ListDictionary(); ld.Add("@Name", Name); ld.Add("@SurName", SurName); ld.Add("@Adress", Adress); return **base.Save("sp_InsertCustomers", ld, CommandType.StoredProcedure);** } } i can not access base.Save....???????? it is my DAL Layer: namespace GenoTip.DAL { public abstract class _AccessorForSQL { public abstract bool Save(string sp, ListDictionary ld, CommandType cmdType); public abstract bool Update(); public abstract bool Delete(); public abstract DataSet Select(); } private class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { SqlConnection con = null; SqlCommand cmd = null; SqlDataReader dr = null; try { con = GetConnection(); cmd = new SqlCommand(sp, con); con.Open(); cmd.CommandType = cmdType; foreach (string ky in ld.Keys) { cmd.Parameters.AddWithValue(ky, ld[ky]); } dr = cmd.ExecuteReader(); ds = new DataSet(); dt = new DataTable(); ds.Tables.Add(dt); ds.Load(dr, LoadOption.OverwriteChanges, dt); } catch (Exception exp) { HttpContext.Current.Trace.Warn("Error in GetCustomerByID()", exp.Message, exp); } finally { if (dr != null) dr.Close(); if (con != null) con.Close(); } return (ds.Tables[0].Rows.Count 0) ? true : false; } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } private static SqlConnection GetConnection() { string connStr = WebConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString; SqlConnection conn = new SqlConnection(connStr); return conn; }

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  • Google datastore stats

    - by Keyur
    I am querying the __Stat_Kind__ kind. It does not return me entities about kinds that currently exist in the datastore but it includes entities about kinds that I had deleted more than a week ago. I am not so much concerned about it returning me the non-existent kinds - the doc does mention this scenario after all. But I am concerned that it does not return me info about my current kinds. Is this a known issue or am I doing something wrong? To folks on the app engine team: Also, on the dev server neither __Stat_Kind__ nor __Stat_Total__ return any entities. Which means I need to deploy my app to appspot before I can test this behavior. It would be nice if the dev server did return some basic info. Thanks, Keyur

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  • silverlight styles

    - by Piyush
    <navigation:Page.Resources> <Style x:Key="PageBackground" TargetType="Grid"> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5"> <GradientStop Color="White" Offset="1"/> <GradientStop Color="Silver"/> </LinearGradientBrush> <Path x:Name="shinePath" Data="M0,0 L0,300 C-5.5,306.5 40,68 215,0 z" Stretch="Fill" Opacity="0.1"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0" SpreadMethod="Pad"> <GradientStop Color="Black" Offset="0"/> <GradientStop Color="#00FFFFFF" Offset="0.871"/> </LinearGradientBrush> </Path.Fill> </Path> </Setter.Value> </Setter> </Style> </navigation:Page.Resources> error- property 'Value' is set more then once

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  • Is this code thread safe?

    - by Shawn Simon
    ''' <summary> ''' Returns true if a submission by the same IP address has not been submitted in the past n minutes. ''' </summary> Protected Function EnforceMinTimeBetweenSubmissions() As Boolean Dim minTimeBetweenRequestsMinutes As Integer = 0 Dim configuredTime = ConfigurationManager.AppSettings("MinTimeBetweenSchedulingRequestsMinutes") If String.IsNullOrEmpty(configuredTime) Then Return True If (Not Integer.TryParse(configuredTime, minTimeBetweenRequestsMinutes)) _ OrElse minTimeBetweenRequestsMinutes > 1440 _ OrElse minTimeBetweenRequestsMinutes < 0 Then Throw New ApplicationException("Invalid configuration setting for AppSetting 'MinTimeBetweenSchedulingRequestsMinutes'") End If If minTimeBetweenRequestsMinutes = 0 Then Return True End If If Cache("submitted-requests") Is Nothing Then Cache("submitted-requests") = New Dictionary(Of String, Date) End If ' Remove old requests. Dim submittedRequests As Dictionary(Of String, Date) = CType(Cache("submitted-requests"), Dictionary(Of String, Date)) Dim itemsToRemove = submittedRequests.Where(Function(s) s.Value < Now).Select(Function(s) s.Key).ToList For Each key As String In itemsToRemove submittedRequests.Remove(key) Next If submittedRequests.ContainsKey(Request.UserHostAddress) Then ' User has submitted a request in the past n minutes. Return False Else submittedRequests.Add(Request.UserHostAddress, Now.AddMinutes(minTimeBetweenRequestsMinutes)) End If Return True End Function

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  • Unable to display Google Map through API in Flex SDK

    - by Spero.ShiroPetto
    Hello, I am using the mxmlc to compile the examples from google to get started in using Google Maps API in Flex 4. But after compiling the swf file the map does not load. I've registered for an API key Downloaded and included the Maps SDK in the xml config file used at compile time C:\sdk\flex4\frameworks\flex-config.xml <external-library-path> <path-element>libs/google/maps/lib/map_flex_1_18.swc</path-element> </external-library-path> Foo.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <maps:Map xmlns:maps="com.google.maps.*" id="map" mapevent_mapready="onMapReady(event)" width="100%" height="100%" key="{KEY}"/> <mx:Script> <![CDATA[ import com.google.maps.LatLng; import com.google.maps.Map; import com.google.maps.MapEvent; import com.google.maps.MapType; private function onMapReady(event:Event):void { this.map.setCenter(new LatLng(40.736072,-73.992062), 14, MapType.NORMAL_MAP_TYPE); } ]]> </mx:Script> </mx:Application> Any tips on where to go from here? I can compile a basic flex project without problem and displays the components I put in so i'd imagine it's something to do with the API Key? Thanks for the help

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  • Which cross threading invoke function is better for a control that is inherited?

    - by Stevoni
    I have a relatively simple question regarding the best way to call the DataGridView.Rows.Add function when it is inherited into the current control. Which is the best way to make the call to the inherited control? Call it directly in the invoke or call it using recursive-like function? They both seem to produce the same result, a row gets added and the quantity is returned, but which is the most efficient? The delegate: Private Delegate Function ReturnDelegate() As Object The two ways are: A) Private Overloads Function AddRow() As Integer If InvokeRequired Then Return CInt(Invoke(New ReturnDelegate(AddressOf AddRow))) Else Return Rows.Add() End If End Function Or B) Private Function RowsAdd() As Integer If Me.InvokeRequired Then Return CInt(Me.Invoke(New ReturnDelegate(AddressOf MyBase.Rows.Add))) Else Return MyBase.Rows.Add End If End Function

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  • How to add objects to association in OnPreInsert, OnPreUpdate

    - by Dmitriy Nagirnyak
    Hi, I have an event listener (for Audit Logs) which needs to append audit log entries to the association of the object: public Company : IAuditable { // Other stuff removed for bravety IAuditLog IAuditable.CreateEntry() { var entry = new CompanyAudit(); this.auditLogs.Add(entry); return entry; } public virtual IEnumerable<CompanyAudit> AuditLogs { get { return this.auditLogs } } } The AuditLogs collection is mapped with cascading: public class CompanyMap : ClassMap<Company> { public CompanyMap() { // Id and others removed fro bravety HasMany(x => x.AuditLogs).AsSet() .LazyLoad() .Access.ReadOnlyPropertyThroughCamelCaseField() .Cascade.All(); } } And the listener just asks the auditable object to create log entries so it can update them: internal class AuditEventListener : IPreInsertEventListener, IPreUpdateEventListener { public bool OnPreUpdate(PreUpdateEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } public bool OnPreInsert(PreInsertEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } private static void LogProperty(IAuditable auditable) { var entry = auditable.CreateAuditEntry(); entry.CreatedAt = DateTime.Now; entry.Who = GetCurrentUser(); // Might potentially execute a query. // Also other information is set for entry here } } The problem with it though is that it throws TransientObjectException when commiting the transaction: NHibernate.TransientObjectException : object references an unsaved transient instance - save the transient instance before flushing. Type: PropConnect.Model.UserAuditLog, Entity: PropConnect.Model.UserAuditLog at NHibernate.Engine.ForeignKeys.GetEntityIdentifierIfNotUnsaved(String entityName, Object entity, ISessionImplementor session) at NHibernate.Type.EntityType.GetIdentifier(Object value, ISessionImplementor session) at NHibernate.Type.ManyToOneType.NullSafeSet(IDbCommand st, Object value, Int32 index, Boolean[] settable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.WriteElement(IDbCommand st, Object elt, Int32 i, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.PerformInsert(Object ownerId, IPersistentCollection collection, IExpectation expectation, Object entry, Int32 index, Boolean useBatch, Boolean callable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.Recreate(IPersistentCollection collection, Object id, ISessionImplementor session) at NHibernate.Action.CollectionRecreateAction.Execute() at NHibernate.Engine.ActionQueue.Execute(IExecutable executable) at NHibernate.Engine.ActionQueue.ExecuteActions(IList list) at NHibernate.Engine.ActionQueue.ExecuteActions() at NHibernate.Event.Default.AbstractFlushingEventListener.PerformExecutions(IEventSource session) at NHibernate.Event.Default.DefaultFlushEventListener.OnFlush(FlushEvent event) at NHibernate.Impl.SessionImpl.Flush() at NHibernate.Transaction.AdoTransaction.Commit() As the cascading is set to All I expected NH to handle this. I also tried to modify the collection using state but pretty much the same happens. So the question is what is the last chance to modify object's associations before it gets saved? Thanks, Dmitriy.

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  • Pinax TemplateSyntaxError

    - by Spikie
    hi, i ran into this errors while trying to modify pinax database model i am using eclipse pydev i have this error on the pydev Exception Type: TemplateSyntaxError at / Exception Value: Caught an exception while rendering: (1146, "Table 'test1.announcements_announcement' doesn't exist") please how do i correct this UPDATE: i asked this question and left unresolved some months back and you what ran into the bug again this week and typed the error message in google hit the page with the question and unanswered so i think i have to answer it and hope it help someone in the future have the same problem. some the problem is that the sqlite path is out of place so django or this case pinax can not find it so to resolve that change the absolute path to sqlite like it DATABASE_ENGINE = 'sqlite3' # 'postgresql_psycopg2', 'postgresql', 'mysql', 'sqlite3' or 'ado_mssql'. DATABASE_NAME = os.path.join(PROJECT_ROOT,'dev.db' ) # Or path to database file if using sqlite3. DATABASE_USER = '' # Not used with sqlite3. DATABASE_PASSWORD = '' # Not used with sqlite3. DATABASE_HOST = '' # Set to empty string for localhost. Not used with sqlite3. DATABASE_PORT = '' # Set to empty string for default. Not used with sqlite3. i hope that help

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  • C++ -- Is there an implicit cast here from Fred* to auto_ptr<Fred>?

    - by q0987
    Hello all, I saw the following code, #include <new> #include <memory> using namespace std; class Fred; // Forward declaration typedef auto_ptr<Fred> FredPtr; class Fred { public: static FredPtr create(int i) { return new Fred(i); // Is there an implicit casting here? If not, how can we return // a Fred* with return value as FredPtr? } private: Fred(int i=10) : i_(i) { } Fred(const Fred& x) : i_(x.i_) { } int i_; }; Please see the question listed in function create. Thank you // Updated based on comments Yes, the code cannot pass the VC8.0 error C2664: 'std::auto_ptr<_Ty::auto_ptr(std::auto_ptr<_Ty &) throw()' : cannot convert parameter 1 from 'Fred *' to 'std::auto_ptr<_Ty &' The code was copied from the C++ FAQ 12.15. However, after making the following changes, replace return new Fred(i); with return auto_ptr<Fred>(new Fred(i)); This code can pass the VC8.0 compiler. But I am not sure whether or not this is a correct fix.

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  • Chatbot client and class modification

    - by blake
    ChatBot Class Modification: Modify the reply() method of the ChatBot class to recognize additional words and phrases. Part 1: Everyone must complete this section. When the userInput parameter value is: The reply method should return: how do I quit enter quit how do I exit enter quit how do I stop enter quit how do I ____ do you really want to do that how are you I'm fine how ______ I don't know Add two additional words or phrases to recognize and respond to. ChatBot Client Modification: Modify the ChatBot client application to loop until the end-user enters "quit". Here is my service class / ** * Java Chatbot Service class * @author Blake * 3/5/2012 */ /** * Default constructor. */ public class Chatbot { private String name; /** Users name */ private String introbot; /** Name of the Chatbot */ private String reply; /** Replies to the input of the string name and string introbot */ /** * Constructs mutebot object * @param mutebow - returns name of mutebot */ public Chatbot() { name = "MuteBot"; } /** * Changes Name * @param name - new name */ public void setName (String n) { name = n; } /** * Accesses name * @return a brand new name */ public String getName() { return name; } /** * Accesses introbot * @return name of mutebot */ public String introbot() { String intro = "Hello! My name is " + name; return intro; } /** * Accesses replay(String newuserinput) * @return introbot reply to user input */ public String getreply(String newuserinput) { String reply = "I'm just learning to talk"; if (newuserinput.equalsIgnoreCase("What")) reply = "Why do you ask?"; else if (newuserinput.equalsIgnoreCase("Why") ) reply = "Why Not"; else if (newuserinput.equalsIgnoreCase("How")) reply = "I don't know!"; else if (newuserinput.equalsIgnoreCase("Where") ) reply = "Anne Arundel Community College"; else if (newuserinput.equalsIgnoreCase("When")) reply = "Tomorrow"; else if (newuserinput.equalsIgnoreCase("how do I quit")) reply = "enter quit"; else if (newuserinput.equalsIgnoreCase("how do I exit")) reply = "enter quit"; else if (newuserinput.equalsIgnoreCase("how do I stop")) reply = "enter quit"; else if (newuserinput.equalsIgnoreCase("how are you")) reply = "I'm fine"; else if (newuserinput.equalsIgnoreCase("how do you do")) reply = "I am doing well"; else if (newuserinput.equalsIgnoreCase("how do I get out")) reply = "By going through the door"; else if (newuserinput.indexOf("how do I" ) ==0) { String substring = newuserinput.substring(8); reply = "do you really want to do that" + substring; } else if (newuserinput.indexOf("how" ) ==0) { String substring = newuserinput.substring(10); reply = "I don't know" + substring ; } return reply; } } Here is my client/application class /** * Java Chatbot Client class * @author Blake * 3/5/2012 */ import java.util.Scanner; public class ChatbotClient { public static void main(String[] args) { Scanner input = new Scanner(System.in); Chatbot t = new Chatbot(); System.out.print("What is your name? "); String name = input.nextLine(); System.out.println(t.introbot()); System.out.print(name + "> "); String reply = input.nextLine(); System.out.println(t.getName() + "> " + t.getreply(reply)); //while (reply < quit) /*{ quit++ i = i + 1 }*/ } } I don't know what I am doing wrong with this part right here Modify the ChatBot client application to loop until the end-user enters "quit". I am trying to create a while loop which will continue until user says quit.

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  • Mac OS X linker error in Qt; CoreGraphics & CGWindowListCreate

    - by Jake Petroules
    Here is my .mm file #include "windowmanagerutils.h" #ifdef Q_OS_MAC #import </System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers/CGWindow.h> QRect WindowManagerUtils::getWindowRect(WId windowId) { CFArrayRef windows = CGWindowListCreate(kCGWindowListOptionOnScreenOnly, kCGNullWindowID); return QRect(); } QRect WindowManagerUtils::getClientRect(WId windowId) { return QRect(); } QString WindowManagerUtils::getWindowText(WId windowId) { return QString(); } WId WindowManagerUtils::rootWindow() { QApplication::desktop()->winId(); } WId WindowManagerUtils::windowFromPoint(const QPoint &p, WId parent, bool(*filterFunction)(WId)) { return NULL; } void WindowManagerUtils::setTopMostCarbon(const QWidget *const window, bool topMost) { if (!window) { return; } // Find a Cocoa equivalent for this Carbon function // [DllImport("/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon")] // OSStatus ret = HIViewSetZOrder(this->winId(), kHIViewZOrderAbove, NULL); } #endif The linker is telling me "_CGWindowListCreate" is undefined. What libraries must I link to? Apple's documentation is not very helpful on telling what to include or link to, like MSDN is. Also I couldn't just do #import <CGWindow.h>, I had to specify the absolute path to it... any way around that?

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  • Is it possible to read data that has been separately copied to the Android sd card without having ro

    - by icecream
    I am developing an application that needs to access data on the sd card. When I run on my development device (an odroid with Android 2.1) I have root access and can construct the path using: File sdcard = Environment.getExternalStorageDirectory(); String path = sdcard.getAbsolutePath() + File.separator + "mydata" File data = new File(path); File[] files = data.listFiles(new FilenameFilter() { @Override public boolean accept(File dir, String filename) { return filename.toLowerCase().endsWith(".xyz"); }}); However, when I install this on a phone (2.1) where I do not have root access I get files == null. I assume this is because I do not have the right permissions to read the data from the sd card. I also get files == null when just trying to list files on /sdcard. So the same applies without my constructed path. Also, this app is not intended to be distributed through the app store and is needs to use data copied separately to the sd card so this is a real use-case. It is too much data to put in res/raw (I have tried, it did not work). I have also tried adding: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> to the manifest, even though I only want to read the sd card, but it did not help. I have not found a permission type for reading the storage. There is probably a correct way to do this, but I haven't been able to find it. Any hints would be useful.

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