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  • C# 4.0: casting dynamic to static

    - by Kevin Won
    This is an offshoot question that's related to another I asked here. I'm splitting it off because it's really a sub-question: I'm having difficulties casting an object of type dynamic to another (known) static type. I have an ironPython script that is doing this: import clr clr.AddReference("System") from System import * def GetBclUri(): return Uri("http://google.com") note that it's simply newing up a BCL System.Uri type and returning it. So I know the static type of the returned object. now over in C# land, I'm newing up the script hosting stuff and calling this getter to return the Uri object: dynamic uri = scriptEngine.GetBclUri(); System.Uri u = uri as System.Uri; // casts the dynamic to static fine Works no problem. I now can use the strongly typed Uri object as if it was originally instantiated statically. however.... Now I want to define my own C# class that will be newed up in dynamic-land just like I did with the Uri. My simple C# class: namespace Entity { public class TestPy // stupid simple test class of my own { public string DoSomething(string something) { return something; } } } Now in Python, new up an object of this type and return it: sys.path.append(r'C:..path here...') clr.AddReferenceToFile("entity.dll") import Entity.TestPy def GetTest(): return Entity.TestPy(); // the C# class then in C# call the getter: dynamic test = scriptEngine.GetTest(); Entity.TestPy t = test as Entity.TestPy; // t==null!!! here, the cast does not work. Note that the 'test' object (dynamic) is valid--I can call the DoSomething()--it just won't cast to the known static type string s = test.DoSomething("asdf"); // dynamic object works fine so I'm perplexed. the BCL type System.Uri will cast from a dynamic type to the correct static one, but my own type won't. There's obviously something I'm not getting about this...

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  • How can I do batch image processing with ImageJ in clojure?

    - by Robert McIntyre
    I want to use ImageJ to do some processing of several thousand images. Is there a way to take any general imageJ plugin and apply it to hundreds of images automatically? For example, say I want to take my thousand images and apply a polar transformation to each--- A polar transformation plugin for ImageJ can be found here: http://rsbweb.nih.gov/ij/plugins/polar-transformer.html Great! Let's use it. From: [http://albert.rierol.net/imagej_programming_tutorials.html#How%20to%20automate%20an%20ImageJ%20dialog] I find that I can apply a plugin using the following: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" ""))) This is good because it suppresses the dialog which would otherwise pop up for every image. But running this always brings up a window containing the transformed image, when what I want is to simply return the transformed image. The stupidest way to do what I want is to just close the window that comes up and return the image which it was displaying. Does what I want but is absolutely retarded: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" "") (let [return-image (IJ/getImage)] (.hide return-image) return-image))) I'm obviously missing something about how to use imageJ plugins in a programming context. Does anyone know the right way to do this? Thanks, --Robert McIntyre

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  • Avoiding Service Locator with AutoFac 2

    - by Page Brooks
    I'm building an application which uses AutoFac 2 for DI. I've been reading that using a static IoCHelper (Service Locator) should be avoided. IoCHelper.cs public static class IoCHelper { private static AutofacDependencyResolver _resolver; public static void InitializeWith(AutofacDependencyResolver resolver) { _resolver = resolver; } public static T Resolve<T>() { return _resolver.Resolve<T>(); } } From answers to a previous question, I found a way to help reduce the need for using my IoCHelper in my UnitOfWork through the use of Auto-generated Factories. Continuing down this path, I'm curious if I can completely eliminate my IoCHelper. Here is the scenario: I have a static Settings class that serves as a wrapper around my configuration implementation. Since the Settings class is a dependency to a majority of my other classes, the wrapper keeps me from having to inject the settings class all over my application. Settings.cs public static class Settings { public static IAppSettings AppSettings { get { return IoCHelper.Resolve<IAppSettings>(); } } } public interface IAppSettings { string Setting1 { get; } string Setting2 { get; } } public class AppSettings : IAppSettings { public string Setting1 { get { return GetSettings().AppSettings["setting1"]; } } public string Setting2 { get { return GetSettings().AppSettings["setting2"]; } } protected static IConfigurationSettings GetSettings() { return IoCHelper.Resolve<IConfigurationSettings>(); } } Is there a way to handle this without using a service locator and without having to resort to injecting AppSettings into each and every class? Listed below are the 3 areas in which I keep leaning on ServiceLocator instead of constructor injection: AppSettings Logging Caching

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  • DataTable to JSON

    - by Joel Coehoorn
    I recently needed to serialize a datatable to JSON. Where I'm at we're still on .Net 2.0, so I can't use the JSON serializer in .Net 3.5. I figured this must have been done before, so I went looking online and found a number of different options. Some of them depend on an additional library, which I would have a hard time pushing through here. Others require first converting to List<Dictionary<>>, which seemed a little awkward and needless. Another treated all values like a string. For one reason or another I couldn't really get behind any of them, so I decided to roll my own, which is posted below. As you can see from reading the //TODO comments, it's incomplete in a few places. This code is already in production here, so it does "work" in the basic sense. The places where it's incomplete are places where we know our production data won't currently hit it (no timespans or byte arrays in the db). The reason I'm posting here is that I feel like this can be a little better, and I'd like help finishing and improving this code. Any input welcome. public static class JSONHelper { public static string FromDataTable(DataTable dt) { string rowDelimiter = ""; StringBuilder result = new StringBuilder("["); foreach (DataRow row in dt.Rows) { result.Append(rowDelimiter); result.Append(FromDataRow(row)); rowDelimiter = ","; } result.Append("]"); return result.ToString(); } public static string FromDataRow(DataRow row) { DataColumnCollection cols = row.Table.Columns; string colDelimiter = ""; StringBuilder result = new StringBuilder("{"); for (int i = 0; i < cols.Count; i++) { // use index rather than foreach, so we can use the index for both the row and cols collection result.Append(colDelimiter).Append("\"") .Append(cols[i].ColumnName).Append("\":") .Append(JSONValueFromDataRowObject(row[i], cols[i].DataType)); colDelimiter = ","; } result.Append("}"); return result.ToString(); } // possible types: // http://msdn.microsoft.com/en-us/library/system.data.datacolumn.datatype(VS.80).aspx private static Type[] numeric = new Type[] {typeof(byte), typeof(decimal), typeof(double), typeof(Int16), typeof(Int32), typeof(SByte), typeof(Single), typeof(UInt16), typeof(UInt32), typeof(UInt64)}; // I don't want to rebuild this value for every date cell in the table private static long EpochTicks = new DateTime(1970, 1, 1).Ticks; private static string JSONValueFromDataRowObject(object value, Type DataType) { // null if (value == DBNull.Value) return "null"; // numeric if (Array.IndexOf(numeric, DataType) > -1) return value.ToString(); // TODO: eventually want to use a stricter format // boolean if (DataType == typeof(bool)) return ((bool)value) ? "true" : "false"; // date -- see http://weblogs.asp.net/bleroy/archive/2008/01/18/dates-and-json.aspx if (DataType == typeof(DateTime)) return "\"\\/Date(" + new TimeSpan(((DateTime)value).ToUniversalTime().Ticks - EpochTicks).TotalMilliseconds.ToString() + ")\\/\""; // TODO: add Timespan support // TODO: add Byte[] support //TODO: this would be _much_ faster with a state machine // string/char return "\"" + value.ToString().Replace(@"\", @"\\").Replace(Environment.NewLine, @"\n").Replace("\"", @"\""") + "\""; } }

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  • Returning recursive ternary freaks out

    - by David Titarenco
    Hi, assume this following function: int binaryTree::findHeight(node *n) { if (n == NULL) { return 0; } else { return 1 + max(findHeight(n->left), findHeight(n->right)); } } Pretty standard recursive treeHeight function for a given binary search tree binaryTree. Now, I was helping a friend (he's taking an algorithms course), and I ran into some weird issue with this function that I couldn't 100% explain to him. With max being defined as max(a,b) ((a)>(b)?(a):(b)) (which happens to be the max definition in windef.h), the recursive function freaks out (it runs something like n^n times where n is the tree height). This obviously makes checking the height of a tree with 3000 elements take very, very long. However, if max is defined via templating, like std does it, everything is okay. So using std::max fixed his problem. I just want to know why. Also, why does the countLeaves function work fine, using the same programmatic recursion? int binaryTree::countLeaves(node *n) { if (n == NULL) { return 0; } else if (n->left == NULL && n->right == NULL) { return 1; } else { return countLeaves(n->left) + countLeaves(n->right); } } Is it because in returning the ternary function, the values a => countLeaves(n->left) and b => countLeaves(n->right) were recursively double called simply because they were the resultants? Thank you!

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  • Retrieving dll version info via Win32 - VerQueryValue(...) crashes under Win7 x64

    - by user256890
    The respected open source .NET wrapper implementation (SharpBITS) of Windows BITS services fails identifying the underlying BITS version under Win7 x64. Here is the source code that fails. NativeMethods are native Win32 calls wrapped by .NET methods and decorated via DllImport attribute. private static BitsVersion GetBitsVersion() { try { string fileName = Path.Combine( System.Environment.SystemDirectory, "qmgr.dll"); int handle = 0; int size = NativeMethods.GetFileVersionInfoSize(fileName, out handle); if (size == 0) return BitsVersion.Bits0_0; byte[] buffer = new byte[size]; if (!NativeMethods.GetFileVersionInfo(fileName, handle, size, buffer)) { return BitsVersion.Bits0_0; } IntPtr subBlock = IntPtr.Zero; uint len = 0; if (!NativeMethods.VerQueryValue(buffer, @"\VarFileInfo\Translation", out subBlock, out len)) { return BitsVersion.Bits0_0; } int block1 = Marshal.ReadInt16(subBlock); int block2 = Marshal.ReadInt16((IntPtr)((int)subBlock + 2 )); string spv = string.Format( @"\StringFileInfo\{0:X4}{1:X4}\ProductVersion", block1, block2); string versionInfo; if (!NativeMethods.VerQueryValue(buffer, spv, out versionInfo, out len)) { return BitsVersion.Bits0_0; } ... The implementation follows the MSDN instructions by the letter. Still during the second VerQueryValue(...) call, the application crashes and kills the debug session without hesitation. Just a little more debug info right before the crash: spv = "\StringFileInfo\040904B0\ProductVersion" buffer = byte[1900] - full with binary data block1 = 1033 block2 = 1200 I looked at the targeted "C:\Windows\System32\qmgr.dll" file (The implementation of BITS) via Windows. It says that the Product Version is 7.5.7600.16385. Instead of crashing, this value should return in the verionInfo string. Any advice?

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  • Structuring Win32 GUI code

    - by kraf
    I wish to improve my code and file structure in larger Win32 projects with plenty of windows and controls. Currently, I tend to have one header and one source file for the entire implementation of a window or dialog. This works fine for small projects, but now it has come to the point where these implementations are starting to reach 1000-2000 lines, which is tedious to browse. A typical source file of mine looks like this: static LRESULT CALLBACK on_create(const HWND hwnd, WPARAM wp, LPARAM lp) { setup_menu(hwnd); setup_list(hwnd); setup_context_menu(hwnd); /* clip */ return 0; } static LRESULT CALLBACK on_notify(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { const NMHDR* header = (const NMHDR*)lp; /* At this point I feel that the control's event handlers doesn't * necessarily belong in the same source file. Perhaps I could move * each control's creation code and event handlers into a separate * source file? Good practice or cause of confusion? */ switch (header->idFrom) { case IDC_WINDOW_LIST: switch (header->code) { case NM_RCLICK: return on_window_list_right_click(hwnd, wp, lp); /* clip */ } } } static LRESULT CALLBACK wndmain_proc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { switch (msg) { case WM_CREATE: return on_create(hwnd, wp, lp); case WM_CLOSE: return on_close(hwnd, wp, lp); case WM_NOTIFY: return on_notify(hwnd, wp, lp); /* It doesn't matter much how the window proc looks as it just forwards * events to the appropriate handler. */ /* clip */ default: return DefWindowProc(hwnd, msg, wp, lp); } } But now as the window has a lot more controls, and these controls in turn have their own message handlers, and then there's the menu click handlers, and so on... I'm getting lost, and I really need advice on how to structure this mess up in a good and sensible way. I have tried to find good open source examples of structuring Win32 code, but I just get more confused since there are hundreds of files, and within each of these files that seem GUI related, the Win32 GUI code seems so far encapsulated away. And when I finally find a CreateWindowEx statement, the window proc is nowhere to be found. Any advice on how to structure all the code while remaining sane would be greatly appreciated. Thanks! I don't wish to use any libraries or frameworks as I find the Win32 API interesting and valuable for learning. Any insight into how you structure your own GUI code could perhaps serve as inspiration.

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  • linq null refactoring code

    - by user276640
    i have code public List<Files> List(int? menuId) { if (menuId == null) { return _dataContext.Files.ToList(); } else { return _dataContext.Files.Where(f => f.Menu.MenuId == menuId).ToList(); } } is it possible to make it only one line like return _dataContext.Files.Where(f = f.Menu.MenuId == menuId).ToList();?

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  • image upload problem.

    - by Bluemagica
    I wrote a function to resize and upload images...it works, but only for one image. So if I call the function three times, I end up with 3 copies of the last image..... function uploadImage($name,$width,$height,$size,$path='content/user_avatars/') { //=================================================== //Handle image upload $upload_error=0; //Picture $img = $_FILES[$name]['name']; if($img) { $file = stripslashes($_FILES[$name]['name']); $ext = strtolower(getExt($file)); if($ext!='jpg' && $ext!='jpeg' && $ext!='png' && $ext!='gif') { $error_msg = "Unknown extension"; $upload_error = 1; return array($upload_error,$error_msg); } if(filesize($_FILES[$name]['tmp_name'])>$size*1024) { $error_msg = "Max file size of ".($size*1024)."kb exceeded"; $upload_error = 2; return array($upload_error,$error_msg); } $newFile = time().'.'.$ext; resizeImg($_FILES[$name]['tmp_name'],$ext,$width,$height); $store = copy($_FILES[$name]['tmp_name'],$path.$newFile); if(!$store) { $error_msg = "Uploading failed"; $upload_error = 3; return array($upload_error,$error_msg); } else { return array($upload_error,$newFile); } } } //========================================================================================= //Helper Functions function getExt($str) { $i = strpos($str,"."); if(!$i) { return ""; } $l = strlen($str)-$i; $ext = substr($str,$i+1,$l); return $ext; } function resizeImg($file,$ext,$width,$height) { list($aw,$ah) = getimagesize($file); $scaleX = $aw/$width; $scaleY = $ah/$height; if($scaleX>$scaleY) { $nw = round($aw*(1/$scaleX)); $nh = round($ah*(1/$scaleX)); } else { $nw = round($aw*(1/$scaleY)); $nh = round($ah*(1/$scaleY)); } $new_image = imagecreatetruecolor($nw,$nh); imagefill($new_image,0,0,imagecolorallocatealpha($new_image,255,255,255,127)); if($ext=='jpg'||$ext=='jpeg') { $src_image = imagecreatefromjpeg($file); } else if($ext=='gif') { $src_image = imagecreatefromgif($file); } else if($ext=='png') { $src_image = imagecreatefrompng($file); } imagecopyresampled($new_image,$src_image,0,0,0,0,$nw,$nh,$aw,$ah); if($ext=='jpg'||$ext=='jpeg') { imagejpeg($new_image,$file,100); } else if($ext=='gif') { imagegif($new_image,$file); } else if($ext=='png') { imagepng($new_image,$file,9); } imagedestroy($src_image); imagedestroy($new_image); } I have a form with two upload fields, 'face_pic' and 'body_pic', and I want to upload these two to the server and resize them before storing. Any ideas?

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  • NOOB Memory Problem - EXC_BAD_ACCESS

    - by Michael Bordelon
    I have been banging my head against the wall for a couple days and need some help. I have a feeling that I am doing something really silly here, but I cannot find the issue. This is the controller for a table view. I put the SQL in line to simplify it as part of the troubleshooting of this error. Normally, it would be in an accessor method in a model class. It gets through the SQL read just fine. Finds the two objects, loads them into the todaysWorkout array and then builds the cells for the table view. The table view actually comes up on the scree and then it throws the EXC_BAD_ACCESS. I ran instruments and it shows the following: 0 CFString Malloc 1 00:03.765 0x3946470 176 Foundation -[NSPlaceholderString initWithFormat:locale:arguments:] 1 CFString Autorelease 00:03.765 0x3946470 0 Foundation NSRecordAllocationEvent 2 CFString CFRelease 0 00:03.767 0x3946470 0 Bring It -[WorkoutViewController viewDidLoad] 3 CFString Zombie -1 00:03.917 0x3946470 0 Foundation NSPopAutoreleasePool Here is the source code for the controller. I left it all in there just in case there is something extraneous causing the problem. I sincerely appreciate any help I can get: #import "WorkoutViewController.h" #import "MoveListViewController.h" #import "Profile.h" static sqlite3 *database = nil; @implementation WorkoutViewController @synthesize todaysWorkouts; @synthesize woNoteCell; @synthesize bi; //@synthesize woSwitchCell; - (void)viewDidLoad { [super viewDidLoad]; bi = [[BIUtility alloc] init]; todaysWorkouts = [[NSMutableArray alloc] init]; NSString *query; sqlite3_stmt *statement; //open the database if (sqlite3_open([[BIUtility getDBPath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to opendatabase"); } query = [NSString stringWithFormat:@"SELECT IWORKOUT.WOINSTANCEID, IWORKOUT.WORKOUTID, CWORKOUTS.WORKOUTNAME FROM CWORKOUTS JOIN IWORKOUT ON IWORKOUT.WORKOUTID = CWORKOUTS.WORKOUTID AND DATE = '%@'", [BIUtility todayDateString]]; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { Workout *wo = [[Workout alloc] init]; wo.woInstanceID = sqlite3_column_int(statement, 0); wo.workoutID = sqlite3_column_int(statement, 1); wo.workoutName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 2)]; [todaysWorkouts addObject:wo]; [wo release]; } sqlite3_finalize(statement); } if(database) sqlite3_close(database); [query release]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //todaysWorkouts = [BIUtility todaysScheduledWorkouts]; static NSString *noteCellIdentifier = @"NoteCellIdentifier"; UITableViewCell *cell; if (indexPath.section < ([todaysWorkouts count])) { cell = [tableView dequeueReusableCellWithIdentifier:@"OtherCell"]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier: @"OtherCell"] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.row == 0) { Workout *wo = [todaysWorkouts objectAtIndex:indexPath.section]; [cell.textLabel setText:wo.workoutName]; } else { [cell.textLabel setText:@"Completed?"]; [cell.textLabel setFont:[UIFont fontWithName:@"Arial" size:15]]; [cell.textLabel setTextColor:[UIColor blueColor]]; } } else { cell = (NoteCell *)[tableView dequeueReusableCellWithIdentifier:noteCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"NoteCell" owner:self options:nil]; cell = [nib objectAtIndex:0]; } } return cell; //[cell release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; if (indexPath.section < ([todaysWorkouts count]) && (row == 0)) { MoveListViewController *moveListController = [[MoveListViewController alloc] initWithStyle:UITableViewStylePlain]; moveListController.workoutID = [[todaysWorkouts objectAtIndex:indexPath.section] workoutID]; moveListController.workoutName = [[todaysWorkouts objectAtIndex:indexPath.section] workoutName]; moveListController.woInstanceID = [[todaysWorkouts objectAtIndex:indexPath.section] woInstanceID]; NSLog(@"Workout Selected: %@", [[todaysWorkouts objectAtIndex:indexPath.section] workoutName]); Bring_ItAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.workoutNavController pushViewController:moveListController animated:YES]; } else { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (indexPath.section < ([todaysWorkouts count]) && (row == 1)) { if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; } } } [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger h = 35; return h; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return ([todaysWorkouts count] + 1); //return ([todaysWorkouts count]); } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section < ([todaysWorkouts count])) { return 2; } else { return 1; } } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section < ([todaysWorkouts count])) { return @"Workout"; } else { return @"How Was Your Workout?"; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [todaysWorkouts release]; [bi release]; [super dealloc]; } @end

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  • Ruby Actions: How to avoid a bunch of returns to halt execution?

    - by Alexandre
    How can I DRY the code below? Do I have to setup a bunch of ELSEs ? I usually find the "if this is met, stop", "if this is met, stop", rather than a bunch of nested ifs. I discovered that redirect_to and render don't stop the action execution... def payment_confirmed confirm_payment do |confirmation| @purchase = Purchase.find(confirmation.order_id) unless @purchase.products_match_order_products?(confirmation.products) # TODO notify the buyer of problems return end if confirmation.status == :completed @purchase.paid! # TODO notify the user of completed purchase redirect_to purchase_path(@purchase) else # TODO notify the user somehow that thigns are pending end return end unless session[:last_purchase_id] flash[:notice] = 'Unable to identify purchase from session data.' redirect_to user_path(current_user) return end @purchase = Purchase.find(session[:last_purchase_id]) if @purchase.paid? redirect_to purchase_path(@purchase) return end # going to show message about pending payment end

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  • nested include in php

    - by aeonsleo
    The directory structure: C:/wamp/www/application/model/data_access/data_object.php C:/wamp/www/application/model/users/user.class.php C:/wamp/www/application/controller/projects.php C:/wamp/www/application/controller/links/links.php I have 2 php files data_object.php and user.class.php Now user.class.php has an include statement for data_object.php wchih is relative to user.class.php.These two files are under different directory hierarchy. Now I have to include this user.class.php in various files (like projects.php, links.php-which themselves are under different hierarchy) whenever i want to create a User() object. The problem is the relative path for file inclusion of data_object.php does work for say projects.php but if i open links.php the error message says it could not open file data_object.php in user.class.php. What i think is for relative inclusion of data_object.php it is considering the path of the file in which user.class.php is included. I am facing such problems in more than one scenarios I have to keep my directory structure the way it is but have to find a way to work with nested includes. I used Document root of session it give root path as C:/wamp/www/ i appended the path for data_object.php include but this is not working. (note: the forward slash is present after www) I am currently running on wamp server's localhost but after completion i have to host the solution on a domain. Pls help

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  • Formatted HTML as output from method invocation from JMX HTTP page

    - by Dutch
    Hi, Is there a way to return HTML from a method which gets called from the JMX HTTP page. I have a huge set of data and want to display the data with some formatting. The following code does not work: @ManagedOperation(description = "return html") @ManagedOperationParameters({@ManagedOperationParameter(name = "someVal", description = "text")}) public List returnAsHtml(String someVal) { return ""+someValblah"; } Looks like JMX escapes the returned script before throwing it to the browser.

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  • sOperator as and generic classes

    - by abatishchev
    I'm writing .NET On-the-Fly compiler for CLR scripting and want execution method make generic acceptable: object Execute() { return type.InvokeMember(..); } T Execute<T>() { return Execute() as T; /* doesn't work: The type parameter 'T' cannot be used with the 'as' operator because it does not have a class type constraint nor a 'class' constraint */ // also neither typeof(T) not T.GetType(), so on are possible return (T) Execute(); // ok } But I think operator as will be very useful: if result type isn't T method will return null, instead of an exception! Is it possible to do?

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  • OneToOne JPA / Hibernate eager loading cause N+1 select

    - by Alexandre Lavoie
    I created a method to have multilingual text on different objects without creating field for each languages or tables for each objects types. Now the only problem I've got is N+1 select queries when doing a simple loading. Tables schema : CREATE TABLE `testentities` ( `keyTestEntity` int(11) NOT NULL, `keyMultilingualText` int(11) NOT NULL, PRIMARY KEY (`keyTestEntity`) ) ENGINE=MyISAM AUTO_INCREMENT=0 DEFAULT CHARSET=utf8; CREATE TABLE `common_multilingualtexts` ( `keyMultilingualText` int(11) NOT NULL auto_increment, PRIMARY KEY (`keyMultilingualText`) ) ENGINE=MyISAM AUTO_INCREMENT=0 DEFAULT CHARSET=utf8; CREATE TABLE `common_multilingualtexts_values` ( `languageCode` varchar(5) NOT NULL, `keyMultilingualText` int(11) NOT NULL, `value` text, PRIMARY KEY (`languageCode`,`keyMultilingualText`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; MultilingualText.java @Entity @Table(name = "common_multilingualtexts") public class MultilingualText implements Serializable { private Integer m_iKeyMultilingualText; private Map<String, String> m_lValues = new HashMap<String, String>(); public void setKeyMultilingualText(Integer p_iKeyMultilingualText) { m_iKeyMultilingualText = p_iKeyMultilingualText; } @Id @GeneratedValue @Column(name = "keyMultilingualText") public Integer getKeyMultilingualText() { return m_iKeyMultilingualText; } public void setValues(Map<String, String> p_lValues) { m_lValues = p_lValues; } @ElementCollection(fetch = FetchType.EAGER) @CollectionTable(name = "common_multilingualtexts_values", joinColumns = @JoinColumn(name = "keyMultilingualText")) @MapKeyColumn(name = "languageCode") @Column(name = "value") public Map<String, String> getValues() { return m_lValues; } public void put(String p_sLanguageCode, String p_sValue) { m_lValues.put(p_sLanguageCode,p_sValue); } public String get(String p_sLanguageCode) { if(m_lValues.containsKey(p_sLanguageCode)) { return m_lValues.get(p_sLanguageCode); } return null; } } And it is used like this on a object (having a foreign key to the multilingual text) : @Entity @Table(name = "testentities") public class TestEntity implements Serializable { private Integer m_iKeyEntity; private MultilingualText m_oText; public void setKeyEntity(Integer p_iKeyEntity) { m_iKeyEntity = p_iKeyEntity; } @Id @GeneratedValue @Column(name = "keyEntity") public Integer getKeyEntity() { return m_iKeyEntity; } public void setText(MultilingualText p_oText) { m_oText = p_oText; } @OneToOne(cascade = CascadeType.ALL) @JoinColumn(name = "keyText") public MultilingualText getText() { return m_oText; } } Now, when doing a simple HQL query : from TestEntity, I get a query selecting TestEntity's and one query for each MultilingualText that need to be loaded on each TestEntity. I've searched a lot and found absolutely no solutions. I have tested : @Fetch(FetchType.JOIN) optional = false @ManyToOne instead of @OneToOne Now I am out of idea!

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  • UIPickerView issues - iphone

    - by Rob J
    I have the following: - (NSInteger) numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 2; } - (NSInteger) pickerView:(UIPickerView *) pickerView numberOfRowsInComponent:(NSInteger) component { return [genderPickerData count]; return [agePickerData count]; } When I do this, the UIPicker is split into 2 components, but the PickerData is only being represented for gender on both pickers. I am trying to figure out through Apple's confusing documentation on how I reference each individual component but can't seem to figure it out.

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  • Difference Between Property And Function.

    - by Asim Sajjad
    Which one is better to use when it come to return value for example public int EmployeeAge { get{return intEmployeeAge}; } And public int EmployeeAge() { return intEmployeeAge; } Which one is better and why? And what is best programming practice to use when we have secnario like above ?

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  • WPF Style: how to change GradientStop Color in Trigger

    - by Nike
    I have a Button Style: <Style x:Key="ButtonStyle1" TargetType="{x:Type Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid> <Path x:Name="path1" ... Data="...some data..."> <Path.Fill> <LinearGradientBrush EndPoint="0.5,-0.3" StartPoint="0.5,0.8"> <GradientStop x:Name="gs1" Color="Green" Offset="0.44"/> <GradientStop Color="Black" Offset="0.727"/> </LinearGradientBrush> </Path.Fill> </Path> <ContentPresenter ...properties... /> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter TargetName="???" Property="Color" Value="Green"></Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> I want to change the Color of GradientStop with x:Name="gs1" when mouse is over button, so I use Trigger IsMouseOver. How can i get an access to Color Property in Trigger? I tried TargetName="path1.gs1" but it doesn't work. Any idea?

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  • PHP autoloader: ignoring non-existing include

    - by Bart van Heukelom
    I have a problem with my autoloader: public function loadClass($className) { $file = str_replace(array('_', '\\'), '/', $className) . '.php'; include_once $file; } As you can see, it's quite simple. I just deduce the filename of the class and try to include it. I have a problem though; I get an exception when trying to load a non-existing class (because I have an error handler which throws exceptions). This is inconvenient, because it's also fired when you use class_exists() on a non-existing class. You don't want an exception there, just a "false" returned. I fixed this earlier by putting an @ before the include (supressing all errors). The big drawback with this, though, is that any parser/compiler errors (that are fatal) in this include won't show up (not even in the logs), resulting in a hard to find bug. What would be the best way to solve both problems at once? The easiest way would be to include something like this in the autoloader (pseudocode): foreach (path in the include_path) { if (is_readable(the path + the class name)) readable = true; } if (!readable) return; But I worry about the performance there. Would it hurt a lot? (Solved) Made it like this: public function loadClass($className) { $file = str_replace(array('_', '\\'), '/', $className) . '.php'; $paths = explode(PATH_SEPARATOR, get_include_path()); foreach ($paths as $path) { if (is_readable($path . '/' . $file)) { include_once $file; return; } } }

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  • Setting up Mercurial/TortoiseHg to work with UltraCompare

    - by Tim Pietzcker
    Hi, I'm trying to get my favorite Windows diff/merge tool, UltraCompare (V7.00) to work with Mercurial/TortoiseHg. I have set up UltraCompare in my Mercurial.ini like this (only relevant bits shown): [merge-tools] UltraCompare.executable = C:\Programme\IDM Computer Solutions\UltraCompare\uc.com UltraCompare.args = $base $local $other UltraCompare.priority = 1 UltraCompare.gui = True UltraCompare.binary = True UltraCompare.checkconflicts = True UltraCompare.checkchanged = True However, the three-way-merge fails. The path names get messed up if the path to the repository that is being merged to contains a space. I have done some more testing, and I've found out (using Process Explorer) that uc.com is called with a broken command line if there is a space in the repository's path: Compare "C:\Programme\IDM Computer Solutions\UltraCompare\uc.exe" " "c:\dokume~1\tim~1.pie\lokale~1\temp\test.txt~base.akr6au" "E:\Eigene Dateien\test\test-merge\test.txt" "c:\dokume~1\tim~1.pie\lokale~1\temp\test.txt~other.b92442" and "C:\Programme\IDM Computer Solutions\UltraCompare\uc.com" "c:\dokume~1\tim~1.pie\lokale~1\temp\test.txt~base.e7vryp" "E:\test\test-merge\test.txt" "c:\dokume~1\tim~1.pie\lokale~1\temp\test.txt~other.u_qxme" There is an extraneous " after the path of the executable in the first example - not in the second (which works fine). To me, it seems as if UltraCompare is doing everything right, and that Mercurial/TortoiseHg are passing a defective command line to it. Would you say so, too? Is there a workaround? I've just updated to Mercurial 1.5/TortoiseHg 1.0, and the problem persists. Support for other merge tools (Beyond Compare and others) has been added, sadly not UltraCompare...

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  • How to modify a given class to use const operators

    - by zsero
    I am trying to solve my question regarding using push_back in more than one level. From the comments/answers it is clear that I have to: Create a copy operator which takes a const argument Modify all my operators to const But because this header file is given to me there is an operator what I cannot make into const. It is a simple: float & operator [] (int i) { return _item[i]; } In the given program, this operator is used to get and set data. My problem is that because I need to have this operator in the header file, I cannot turn all the other operators to const, what means I cannot insert a copy operator. How can I make all my operators into const, while preserving the functionality of the already written program? Here is the full declaration of the class: class Vector3f { float _item[3]; public: float & operator [] (int i) { return _item[i]; } Vector3f(float x, float y, float z) { _item[0] = x ; _item[1] = y ; _item[2] = z; }; Vector3f() {}; Vector3f & operator = ( const Vector3f& obj) { _item[0] = obj[0]; _item[1] = obj[1]; _item[2] = obj[2]; return *this; }; Vector3f & operator += ( const Vector3f & obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return *this; }; bool operator ==( const Vector3f & obj) { bool x = (_item[0] == obj[0]) && (_item[1] == obj[1]) && (_item[2] == obj[2]); return x; } // my copy operator Vector3f(const Vector3f& obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return this; } };

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  • How can I make a Maybe-Transformer MaybeT into an instance of MonadWriter?

    - by martingw
    I am trying to build a MaybeT-Transformer Monad, based on the example in the Real World Haskell, Chapter Monad Transformers: data MaybeT m a = MaybeT { runMT :: m (Maybe a) } instance (Monad m) => Monad (MaybeT m) where m >>= f = MaybeT $ do a <- runMT m case a of Just x -> runMT (f x) Nothing -> return Nothing return a = MaybeT $ return (Just a) instance MonadTrans MaybeT where lift m = MaybeT $ do a <- m return (Just a) This works fine, but now I want to make MaybeT an instance of MonadWriter: instance (MonadWriter w m) => MonadWriter w (MaybeT m) where tell = lift . tell listen m = MaybeT $ do unwrapped <- listen (runMT m) return (Just unwrapped) The tell is ok, but I can't get the listen function right. The best I could come up with after 1 1/2 days of constructor origami is the one you see above: unwrapped is supposed to be a tuple of (Maybe a, w), and that I want to wrap up in a Maybe-Type and put the whole thing in an empty MonadWriter. But the compiler complains with: Occurs check: cannot construct the infinite type: a = Maybe a When generalising the type(s) for `listen' In the instance declaration for `MonadWriter w (MaybeT m)' What am I missing?

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  • Why won't my CATiledLayer scroll in a UIScrollView after zooming?

    - by Brodie4598
    I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom to the top left corner. My code is as follows: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • Siverlight animation issue

    - by George2
    Hello everyone, Suppose I have the following XAML snippets, my confusion is what is the meaning of the value for Storyboard.TargetProperty? i.e. the meaning of "(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)". <DoubleAnimationUsingKeyFrames Storyboard.TargetName="p1" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" BeginTime="00:00:00"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1"/> <SplineDoubleKeyFrame KeyTime="00:00:00.2500000" Value="1"/> <SplineDoubleKeyFrame KeyTime="00:00:00.5000000" Value="1"/> </DoubleAnimationUsingKeyFrames> ... <Path Height="2.75" Width="2.75" Data="M2.75,1.375 C2.75,2.1343915 2.1343915,2.75 1.375,2.75 C0.61560845,2.75 0,2.1343915 0,1.375 C0,0.61560845 0.61560845,0 1.375,0 C2.1343915,0 2.75,0.61560845 2.75,1.375 z" Fill="#FF9F9B9B" Stretch="Fill" Stroke="#FF000000" StrokeThickness="0" Canvas.Left="7" Canvas.Top="14" x:Name="p1"> <Path.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Path.RenderTransform> </Path> thanks in advance, George

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  • How do I get a window caption?

    - by P.Brian.Mackey
    I would like to get a Window Caption as given by spy++ (highlighted in red) I have code to do this (or so I thought)...but it seems to work pretty awful....in some cases 1% of the time... public delegate bool EnumDelegate(IntPtr hWnd, int lParam); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] static extern bool IsWindowVisible(IntPtr hWnd); [DllImport("user32.dll", EntryPoint = "GetWindowText", ExactSpelling = false, CharSet = CharSet.Auto, SetLastError = true)] static extern int GetWindowText(IntPtr hWnd, StringBuilder lpWindowText, int nMaxCount); [DllImport("user32.dll", EntryPoint = "EnumDesktopWindows", ExactSpelling = false, CharSet = CharSet.Auto, SetLastError = true)] static extern bool EnumDesktopWindows(IntPtr hDesktop, EnumDelegate lpEnumCallbackFunction, IntPtr lParam); static List<NativeWindow> collection = new List<NativeWindow>(); public static NativeWindow GetAppNativeMainWindow() { GetNativeWindowHelper.EnumDelegate filter = delegate(IntPtr hWnd, int lParam) { StringBuilder strbTitle = new StringBuilder(255); int nLength = GetNativeWindowHelper.GetWindowText(hWnd, strbTitle, strbTitle.Capacity + 1); string strTitle = strbTitle.ToString(); if (!string.IsNullOrEmpty(strTitle)) { if (strTitle.ToLower().StartsWith("window title | my application")) { NativeWindow window = new NativeWindow(); window.AssignHandle(hWnd); collection.Add(window); return false;//stop enumerating } } return true;//continue enumerating }; GetNativeWindowHelper.EnumDesktopWindows(IntPtr.Zero, filter, IntPtr.Zero); if (collection.Count != 1) { //log error ReleaseWindow(); return null; } else return collection[0]; } public static void ReleaseWindow() { foreach (var item in collection) { item.ReleaseHandle(); } }

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