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  • Assigning an item to an existing array in a list within a dictionary [on hold]

    - by Rouke
    I have a Dictionary declared like: public var PoolDict : Dictionary.<String, List.<GameObject[]> >; I made a function to add items to the list and array function Add(key:String, obj:GameObject) { if(!PoolDict.ContainsKey(key)) { PoolDict[key] = new List.<GameObject[]>(); } //PlaceHolder - Not what will be in final version PoolDict[key].Add(null); //Attempts - Errors- How to add to existing array? PoolDict[key].Add(obj); PoolDict[key][0].Add(obj); } I'd like to replace the line after //PlaceHolder with code that will assign a gameObject to an existing array in a list that's associated with a key. How could this be done?

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  • How to avoid movement speed stacking when multiple keys are pressed?

    - by eren_tetik
    I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more than one arrow key, the movement speed stacks (http://gfycat.com/CircularBewitchedBarebirdbat). How could I counteract this? Here is relevant part of my code: var speed : int = 5; function Update () { if(Input.GetKey(KeyCode.UpArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.RightArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftArrow)){ transform.rotation = Quaternion.AngleAxis(315, Vector3.up); } if(Input.GetKey(KeyCode.DownArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } }

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  • Meteor Application Versioning

    - by Mahdhi
    I had been developing an Meteor JS App. I want to know how should I version the application. Currently i have set a global variable and I manually edit it. The Format I use is Major.Minor.PatchVer.Build eg. 1.0.5.25 I want the process to be automated partially. Because i can't edit the version variable for each build. i want to automate the process. How can i do it in Meteor. I searched over the Web i was not able to find a proper solution. Thank you.

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  • When to use event.initMouseEvent for simulating mouse clicks?

    - by Protector one
    I wonder if there are benign use-cases for simulating mouse clicks using event.initMouseEvent. I found that it is used for creating pop-under ads in the following way: var e = document.createEvent('MouseEvents'); e.initMouseEvent('click', true, true, window, 0, 0, 0, 0, 0, true, false, false, true, 0, null); a.dispatchEvent(e); This code simulates a click on the opening browser window, to force the newly opened window beneath it. Evil. I'm thinking of simply preventing all simulated clicks in my own browser via a browser extension, but I wonder if I might break useful websites and behavior in the process. Therefore I wonder what situations justify simulating mouse clicks, and if there are big sites that use it in non-evil ways.

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  • Selecting objects on a 2D map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how I can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: It keeps telling me I clicked the skyscraper behind which is not necessarily what the user is trying to do. How can I improve the accuracy of this ?

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  • Will a search engine lower the rank of my page if i have a hidden iframes?

    - by Skurpi
    As a praxis, all external content on our site is put in iframes to lower the risks of any external parties injecting stuff to our users. We also do it to make sure our content shows up before banners, to make the site feel quicker. We now have an external script running which we want to put in an iframe, but it does not have any visible content to go with it so I want to put css "visibility: hidden;" on the iframe. I read in a forum somewhere that search engines will lower the rank of a page, or even drop the page, if a iframe has "the minimal size of 1x1px". Will a search engine lower the rank of my page if I have a hidden (or 1px big) iframe?

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  • jQuery scrolling images for e-commerce site, what to do about users who disable JS

    - by Livingston Storm
    As the title suggests, I am developing an e-commerce site and I intend of having two jQuery plug ins on the default page, one for scrolling images and the other for the navigation menu. Should I be concerned about making the site work if the users disables JS? Cause if they have it disabled my site would be almost impossible to use with the scrolling images blocking the main content. Plus the CMS I am using, Big Commerce, uses a bit of JS for the products pages, which would also look ridiculous with JS disabled. Anyone have experience with this?

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  • practical use of knowledge vs tutorials [on hold]

    - by Lauris Skraucis
    I DONT NEED FACTS,I NEED OPINIONS FROM OTHER DEVELOPERS! Which would be more useful, spend more time on tutorials than on practical use of knowledge or spend more time making real life apps? Like I do everything 50/50 or better I spend all time practicing and putting my knowledge in real life things (php, jQuery, AngularJS)? This is a big pain, I learnt jQuery, then Angular, then php, but didn't practice and forget the code, now I watched basic and intermediate tutorials to refresh knowledge, so what do you think what is the best?

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • Are there similar sites to jsdo.it and jsfiddle.net? [closed]

    - by TK Kocheran
    I'm looking for sites similar to jsdo.it and jsfiddle.net. I really like jsdo.it, as it provides a nice editor and the ability to fork, but I really can't stand the usability as it really gets to be a pain to use after a while. I also like jsfiddle.net, but it too has some usability issues and the URL for your fiddle changes every time you save. Are there any other good alternatives for in-browser HTML testing and development?

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  • secure offline PC storage accessible through javascript

    - by turbo2oh
    I'm attempting to build a browser-based HTML5 application that has the ability to store data locally on a PC (not mobile device) when offline. This data is sensitive and must be secure. Of course the trick is trying to find a way to be able to access the secure data with Javascript. I've ruled out browser local storage since its not secure. Could this be accomplished with a local database? If so, where could the DB credentials be stored? Javascript obviously doesn't seem like a good option to store them since its user-readable.

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  • SimpleViewer + lightbox

    - by singles
    Is it possible to integrate any kind of Lightbox with SimpleViewer? But I don't want to display SimpleViewer in Lightbox. I want to Lightbox show when I click on one of the images in SimpleViewer. Does anyone tried that with success? EDIT I have a SimpleViewer page now. I just want to bind handler to clicking an image (as normally in HTML based pages), fetch big image url and show that image (not SimpleViewer!) in Ligthbox/ThickBox/FancyBox etc.

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  • Is it possible to force a tab/window to take focus without an alert()? [migrated]

    - by Chris Brandt
    I've been working to solve some form / session timeout issues on our site. I'd like to get the users attention BEFORE this happens so that they don't lose data that they've entered into long forms. I'm using jquery's .get to confirm with my server when the users session is set to timeout, and warn them 5 minutes before then. I've found that if I pop an alert(), it will bring the focus back to that tab / page -- but this seems 'heavy handed'. Is there a better way to do this?

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  • Combining two MVC frameworks in a project

    - by SASM
    Is it any good to combine two MVC frameworks together in a project? Is it a fairly common approach? I am thinking about using a serverside framework like CodeIgniter/Laravel and client side framework AngularJS in a predominantly CRUD based web project. I am a bit apprehensive about this idea. I think this approach does not get the best out of both frameworks and can kind of get in way of each other making the application needlessly complicated. Are there some good approaches/practices if one wants to combine these frameworks together?

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  • SimpleViewer + lighbox

    - by singles
    Is it possible to integrate any kind of Lightbox with SimpleViewer? But I don't want to display SimpleViewer in Lightbox. I want to Lightbox show when I click on one of the images in SimpleViewer. Does anyone tried that with success? EDIT I have a SimpleViewer page now. I just want to bind handler to clicking an image (as normally in HTML based pages), fetch big image url and show that image (not SimpleViewer!) in Ligthbox/ThickBox/FancyBox etc.

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  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

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  • Why does my goblin only choose a walk direction once?

    - by Eogcloud
    I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin would walk that direction. It didnt work effectively, he sort of wobbled in one spot. Here's my current apporach but he only runs in a rundom direction and doesnt change. What am I doing wrong? Here's all the relevant code to the goblin object and movement. var goblin = { speed: 100, pos: [0, 0], dir: 1, changeDir: true, stepCount: 0, stepTotal: 0, sprite: new Sprite( goblinImage, [0,0], [30,45], 6, [0,1,2,3,2,1], true) }; function getNewDir(){ goblin.dir = Math.floor(Math.random()*4)+1; }; function checkGoblinMovement(){ if(goblin.changeDir){ goblin.changeDir = false; goblin.stepCount = 0; goblin.stepTotal = Math.floor(Math.random*650)+1; getNewDir(); } else { if(goblin.stepCount === goblin.stepTotal){ goblin.changeDir = true; } } }; function update(delta){ healthCheck(); if(isGameOver){ gameOver(); } if(!isGameOver){ updateCharLevel(); keyboardInput(delta); moveGoblin(delta); checkGoblinMovement(); goblin.sprite.update(delta); //update sprites if(mainChar.kills!=0 && bloodReady){ for(var i=0; i<bloodArray.length; i++){ bloodArray[i].sprite.update(delta); } } //collision detection if(collision(mainChar, goblin)) { combatOutcome(combatEvent()); combatCleanup(); } } }; function main(){ var now = Date.now(); var delta = (now - then)/1000; if(!isGameOver){ update(delta); } draw(); then = now; }; function moveGoblin(delta){ goblin.stepCount++; if(goblin.dir === 1){ goblin.pos[1] -= goblin.speed * delta* 2; if(goblin.pos[1] <= 85){ goblin.pos[1] = 86; } } if(goblin.dir === 2){ goblin.pos[1] += goblin.speed * delta; if(goblin.pos[1] > 530){ goblin.pos[1] = 531; } } if(goblin.dir === 3){ goblin.pos[0] -= goblin.speed * delta; if(goblin.pos[0] < 0){ goblin.pos[0] = 1; } } if(goblin.dir === 4){ goblin.pos[0] += goblin.speed * delta* 2; if(goblin.pos[0] > 570){ goblin.pos[0] = 571; } } };

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  • Kindle Screen as Informational Display (weather, unread emails, calendar)

    - by coder543
    I'm looking to create a type of homepage for my kindle like you might expect to see upon waking up (though realistically, I plan on using it as a secondary screen throughout the day) whereupon it shows you several things dividing the screen, but not being scrollable. I just want the summary to fill the screen of the web browser. It would show the weather my gmail inbox my calendar for the day maybe some tech news However, as a starting question, how would I go about embedding my gmail inbox into the page? I would love to put m.gmail.com into an iframe restricted to a certain portion of the screen, but I know that won't likely be happening. Any ideas on how to embed an email summary or the calendar? (both served by Google) I've got the weather part working via AccuWeather's embed-able widget. I was inspired by this: http://lifehacker.com/5943867/hack-a-kindle-into-a-weather-display

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  • What's so useful about closures (in JS)?

    - by Mark Bubel
    In my quest to understand closures in the context of JS, I find myself asking why do you even need to use closures? What's so great about having an inner function be able to access the parent function's variables even after the parent function returns? I'm not even sure I asked that question correctly because I don't understand how to use them. Can someone give a real world example in JS where a closure is more beneficial vs. the alternative, whatever that may be?

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  • What is this thing called?!?! (bottom of screen popup)

    - by NRGdallas
    I am looking for the name and some possible jquery libraries etc for the standard bottom of screen popup bar. Its like a little bar that pops out on the bottom of the screen after X seconds or however really - generally slides up, about 50px or so high, and usually the length of the main container. used for some form of coupon advertisement or various promotion text etc. What is the proper term for this item, and would there be any good references to best-use guidelines?

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  • Add closure after concatenating files or keep one for each separate file?

    - by sdespolit
    At the moment every javasrcipt file in our project includes closure wrapper. Before deploying all files are concatenated and minimized. And i'm asking myself, do we really need all that closures OR one closure added after concatenation will do the job. I can see only one reason not to do that - the variable we are sharing between files will get in the global namespace. But there is no conflict so is don't see any problem. The real question is what other cons may be? Or more generally what approach is better - one closure or many?

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  • Writing a method to 'transform' an immutable object: how should I approach this?

    - by Prog
    (While this question has to do with a concrete coding dilemma, it's mostly about what's the best way to design a function.) I'm writing a method that should take two Color objects, and gradually transform the first Color into the second one, creating an animation. The method will be in a utility class. My problem is that Color is an immutable object. That means that I can't do color.setRGB or color.setBlue inside a loop in the method. What I can do, is instantiate a new Color and return it from the method. But then I won't be able to gradually change the color. So I thought of three possible solutions: 1- The client code includes the method call inside a loop. For example: int duration = 1500; // duration of the animation in milliseconds int steps = 20; // how many 'cycles' the animation will take for(int i=0; i<steps; i++) color = transformColor(color, targetColor, duration, steps); And the method would look like this: Color transformColor(Color original, Color target, int duration, int steps){ int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted return new Color(newRed, newGreen, newBlue); } The disadvantage of this approach is that the client code has to "do part of the method's job" and include a for loop. The method doesn't do it's work entirely on it's own, which I don't like. 2- Make a mutable Color subclass with methods such as setRed, and pass objects of this class into transformColor. Then it could look something like this: void transformColor(MutableColor original, Color target, int duration){ final int STEPS = 20; int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. for(int i=0; i<STEPS; i++){ original.setRed(original.getRed() + redAddition); // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted } } Then the calling code would usually look something like this: // The method will usually transform colors of JComponents JComponent someComponent = ... ; // setting the Color in JComponent to be a MutableColor Color mutableColor = new MutableColor(someComponent.getForeground()); someComponent.setForeground(mutableColor); // later, transforming the Color in the JComponent transformColor((MutableColor)someComponent.getForeground(), new Color(200,100,150), 2000); The disadvantage is - the need to create a new class MutableColor, and also the need to do casting. 3- Pass into the method the actual mutable object that holds the color. Then the method could do object.setColor or similar every iteration of the loop. Two disadvantages: A- Not so elegant. Passing in the object that holds the color just to transform the color feels unnatural. B- While most of the time this method will be used to transform colors inside JComponent objects, other kinds of objects may have colors too. So the method would need to be overloaded to receive other types, or receive Objects and have instanceof checks inside.. Not optimal. Right now I think I like solution #2 the most, than solution #1 and solution #3 the least. However I'd like to hear your opinions and suggestions regarding this.

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  • Basic Use of ApplyImpulse

    - by nycynik
    I am trying to apply a force to a bunch of b2_dynamicBodys, but it seems to only work for a random number of items and then stops with an error. //create some items to move bodyDef.type = b2Body.b2_dynamicBody; for(var i = 0; i < 5; ++i) { fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(1,1); fixDef.friction = 1; fixDef.restitution = .1; bodyDef.position.x = Math.random() * 10; bodyDef.position.y = Math.random() * 10; bodyDef.linearDamping=1; bodyDef.angularDamping=.8; itemsArray.push(world.CreateBody(bodyDef).CreateFixture(fixDef)); // store for later } then i try to apply a force later with: angle = 20; for (var xIdx=0; xIdx<itemArray.length; xIdx++) { itemsArray[xIdx].GetBody().ApplyImpulse(new b2Vec2(50*Math.cos(angle*Math.PI/180),50*Math.sin(angle*Math.PI/180));); } the error I receive is TypeError: 'undefined' is not an object (evaluating 'c.x') Is there something wrong with saving the items for later use when I am creating them? Does anyone know what is causing this.

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