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  • Why doesn't the spring @Autowire work with java generics

    - by testing123
    Inspired by spring data awesomeness I wanted to create a abstract RESTController that I could extend for a lot of my controllers. I created the following class: @Controller public abstract class RESTController<E, PK extends Serializable, R extends PagingAndSortingRepository<E, PK>> { @Autowired private R repository; @RequestMapping(method=RequestMethod.GET, params={"id"}) @ResponseBody public E getEntity(@RequestParam PK id) { return repository.findOne(id); } ... } I was hoping that the generics would allow me to @Autowire in the repository but I get the following error: SEVERE: Allocate exception for servlet appServlet org.springframework.beans.factory.NoSuchBeanDefinitionException: No unique bean of type [org.springframework.data.repository.PagingAndSortingRepository] is defined: expected single matching bean but found 3: [groupRepository, externalCourseRepository, managedCourseRepository] at org.springframework.beans.factory.support.DefaultListableBeanFactory.doResolveDependency(DefaultListableBeanFactory.java:800) at org.springframework.beans.factory.support.DefaultListableBeanFactory.resolveDependency(DefaultListableBeanFactory.java:707) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor$AutowiredFieldElement.inject(AutowiredAnnotationBeanPostProcessor.java:478) at org.springframework.beans.factory.annotation.InjectionMetadata.inject(InjectionMetadata.java:87) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:284) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1106) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:517) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:294) I understand what the error is telling me, there is more than one match for the @Autowire. I am confused because I thought by creating the following controller it would work: @Controller @RequestMapping(value="/managedCourse") public class ManagedCourseController extends RESTController<ManagedCourse, Long, ManagedCourseRepository> { ... } This is easy enough to work around by doing having a method like this in the RESTController: protected abstract R getRepository(); and then doing this in your implementing class: @Autowired private ManagedCourseRepository repository; @Override protected ManagedCourseRepository getRepository() { return repository; } I was just wondering if someone had any thoughts of how I could get this to work.

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  • c# template member functions

    - by user3730583
    How can I define a template member function in C# For instance I will fill any collection which supports an Add(...) member function, please check out the sample code below public class CInternalCollection { public static void ExternalCollectionTryOne<T<int>>(ref T<int> ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } public static void ExternalCollectionTryTwo<T>(ref T ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; } The ExternalCollectionTryOne<...(...) would be the preferred kind, because the int type can be explicit defined, but results in an error: Type parameter declaration must be an identifier not a type The type or namespace name 'T' could not be found (are you missing a using directive or an assembly reference?) The ExternalCollectionTryTwo<...(...) results in an error: 'T' does not contain a definition for 'Add' and no extension method 'Add' accepting a first argument of type 'T' could be found (are you missing a using directive or an assembly reference?)... I hope the problem is clear – any suggestions? ----------------------------- edit -------------------------- The answers with the interface ICollection<.. without a template member works fine and thanks all for this hint, but I still cannot define successfully a member template(generic) function So a more simpler example ... how can I define this public class CAddCollectionValues { public static void AddInt<T>(ref T number, int selection) { T new_T = new T(); //this line is just an easy demonstration to get a compile error with type T foreach (int i_value in m_int_col) { if (i_value > selection) number += i_value; //again the type T cannot be used } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; }

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  • ASP.Net MVC: Change Routes dynamically

    - by Frank
    Hi, usually, when I look at a ASP.Net MVC application, the Route table gets configured at startup and is not touched ever after. I have a couple of questions on that but they are closely related to each other: Is it possible to change the route table at runtime? How would/should I avoid threading issues? Is there maybe a better way to provide a dynamic URL? I know that IDs etc. can appear in the URL but can't see how this could be applicable in what I want to achieve. How can I avoid that, even though I have the default controller/action route defined, that default route doesn't work for a specific combination, e.g. the "Post" action on the "Comments" controller is not available through the default route? Background: Comment Spammers usually grab the posting URL from the website and then don't bother to go through the website anymore to do their automated spamming. If I regularly modify my post URL to some random one, spammers would have to go back to the site and find the correct post URL to try spamming. If that URL changes constantly I'd think that that could make the spammers' work more tedious, which should usually mean that they give up on the affected URL.

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  • [Ruby] Modifying object inside a loop doesn't change object outside of the loop?

    - by Jergason
    I am having problems with modifying objects inside blocks and not getting the expected values outside the blocks. This chunk of code is supposed to transform a bunch of points in 3d space, calculate a score (the rmsd or root mean squared deviation), and store both the score and the set of points that produced that score if it is lower than the current lowest score. At the end, I want to print out the best bunch of points. first = get_transformed_points(ARGV[0]) second = get_transformed_points(ARGV[1]) best_rmsd = first.rmsd(second) best_points = second #transform the points around x, y, and z and get the rmsd. If the new points # have a smaller rmsd, store them. ROTATION = 30 #rotate by ROTATION degrees num_rotations = 360/ROTATION radians = ROTATION * (Math::PI/180) num_rotations.times do |i| second = second * x_rotate num_rotations.times do |j| second = second * y_rotate num_rotations.times do |k| second = second * z_rotate rmsd = first.rmsd(second) if rmsd < best_rmsd then best_points = second best_rmsd = rmsd end end end end File.open("#{ARGV[1]}.out", "w") {|f| f.write(best_points.to_s)} I can print out the points that are getting stored inside the block, and they are getting transformed and stored correctly. However, when I write out the points to a file at the end, they are the same as the initial set of points. Somehow the best_points = second chunk doesn't seem to be doing anything outside of the block. It seems like there are some scoping rules that I don't understand here. I had thought that since I declared and defined best_points above, outside of the blocks, that it would be updated inside the blocks. However, it seems that when the blocks end, it somehow reverts back to the original value. Any ideas how to fix this? Is this a problem with blocks specifically?

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  • SSE (SIMD extensions) support in gcc

    - by goldenmean
    Hi, I see a code as below: include "stdio.h" #define VECTOR_SIZE 4 typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); // vector of four single floats typedef union f4vector { v4sf v; float f[VECTOR_SIZE]; } f4vector; void print_vector (f4vector *v) { printf("%f,%f,%f,%f\n", v->f[0], v->f[1], v->f[2], v->f[3]); } int main() { union f4vector a, b, c; a.v = (v4sf){1.2, 2.3, 3.4, 4.5}; b.v = (v4sf){5., 6., 7., 8.}; c.v = a.v + b.v; print_vector(&a); print_vector(&b); print_vector(&c); } This code builds fine and works expectedly using gcc (it's inbuild SSE / MMX extensions and vector data types. this code is doing a SIMD vector addition using 4 single floats. I want to understand in detail what does each keyword/function call on this typedef line means and does: typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); What is the vector_size() function return; What is the __attribute__ keyword for Here is the float data type being type defined to vfsf type? I understand the rest part. thanks, -AD

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Speed of QHash lookups using QStrings as keys.

    - by Ryan R.
    I need to draw a dynamic overlay on a QImage. The component parts of the overlay are defined in XML and parsed out to a QHash<QString, QPicture> where the QString is the name (such as "crosshairs") and the QPicture is the resolution independent drawing. I then draw components of the overlay as they are needed at a position determined during runtime. Example: I have 10 pictures in my QHash composing every possible element in a HUD. During a particular frame of video I need to draw 6 of them at different positions on the image. During the next frame something has changed and now I only need to draw 4 of them but 2 of those positions have changed. Now to my question: If I am trying to do this quickly, should I redefine my QHash as QHash<int, QPicture> and enumerate the keys to counteract the overhead caused by string comparisons; or are the comparisons not going to make a very big impact on performance? I can easily make the conversion to integer keys as the XML parser and overlay composer are completely separate classes; but I would like to use a consistent data structure across the application. Should I overcome my desire for consistency and re-usability in order to increase performance? Will it even matter very much if I do?

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  • Advanced XPath query

    - by alex
    Hello, I have an XML file that looks like this: <?xml version="1.0" encoding="utf-8" ?> <PrivateSchool> <Teacher id="teacher1"> <Name> teacher1Name </Name> </Teacher> <Teacher id="teacher2"> <Name> teacher2Name </Name> </Teacher> <Student id="student1"> <Name> student1Name </Name> </Student> <Student id="student2"> <Name> student2Name </Name> </Student> <Lesson student="student1" teacher="teacher1" /> <Lesson student="student2" teacher="teacher2" /> <Lesson student="student3" teacher="teacher3" /> <Lesson student="student1" teacher="teacher2" /> <Lesson student="student3" teacher="teacher3" /> <Lesson student="student1" teacher="teacher1" /> <Lesson student="student2" teacher="teacher4" /> <Lesson student="student1" teacher="teacher1" /> </PrivateSchool> There's also a DTD associated with this XML, but I assume it's not much relevant to my question. Let's assume all needed teachers and students are well defined. What is the XPath query that returns the teachers' NAMES, that have at least one student that took more than 10 lessons with them? I was looking at many XPath sites/examples. Nothing seemed advanced enough for this kind of question... Thank you

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  • C/C++ macro/template blackmagic to generate unique name.

    - by anon
    Macros are fine. Templates are fine. Pretty much whatever it works is fine. The example is OpenGL; but the technique is C++ specific and relies on no knowledge of OpenGL. Precise problem: I want an expression E; where I do not have to specify a unique name; such that a constructor is called where E is defined, and a destructor is called where the block E is in ends. For example, consider: class GlTranslate { GLTranslate(float x, float y, float z); { glPushMatrix(); glTranslatef(x, y, z); } ~GlTranslate() { glPopMatrix(); } }; Manual solution: { GlTranslate foo(1.0, 0.0, 0.0); // I had ti give it a name ..... } // auto popmatrix Now, I have this not only for glTranslate, but lots of other PushAttrib/PopAttrib calls too. I would prefer not to have to come up with a unique name for each var. Is there some trick involving macros templates ... or something else that will automatically create a variable who's constructor is called at point of definition; and destructor called at end of block? Thanks!

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  • Advice on Minimizing Stored Procedure Parameters

    - by RPM1984
    Hi Guys, I have an ASP.NET MVC Web Application that interacts with a SQL Server 2008 database via Entity Framework 4.0. On a particular page, i call a stored procedure in order to pull back some results based on selections on the UI. Now, the UI has around 20 different input selections, ranging from a textbox, dropdown list, checkboxes, etc. Each of those inputs are "grouped" into logical sections. Example: Search box : "Foo" Checkbox A1: ticked, Checkbox A2: unticked Dropdown A: option 3 selected Checkbox B1: ticked, Checkbox B2: ticked, Checkbox B3: unticked So i need to call the SPROC like this: exec SearchPage_FindResults @SearchQuery = 'Foo', @IncludeA1 = 1, @IncludeA2 = 0, @DropDownSelection = 3, @IncludeB1 = 1, @IncludeB2 = 1, @IncludeB3 = 0 The UI is not too important to this question - just wanted to give some perspective. Essentially, i'm pulling back results for a search query, filtering these results based on a bunch of (optional) selections a user can filter on. Now, My questions/queries: What's the best way to pass these parameters to the stored procedure? Are there any tricks/new ways (e.g SQL Server 2008) to do this? Special "table" parameters/arrays - can we pass through User-Defined-Types? Keep in mind im using Entity Framework 4.0 - but could always use classic ADO.NET for this if required. What about XML? What are the serialization/de-serialization costs here? Is it worth it? How about a parameter for each logical section? Comma-seperated perhaps? Just thinking out loud. This page is particulary important from a user point of view, and needs to perform really well. The stored procedure is already heavy in logic, so i want to minimize the performance implications - so keep that in mind. With that said - what is the best approach here?

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  • .NET port with Java's Map, Set, HashMap

    - by Nikos Baxevanis
    I am porting Java code in .NET and I am stuck in the following lines that (behave unexpectedly in .NET). Java: Map<Set<State>, Set<State>> sets = new HashMap<Set<State>, Set<State>>(); Set<State> p = new HashSet<State>(); if (!sets.containsKey(p)) { ... } The equivalent .NET code could possibly be: IDictionary<HashSet<State>, HashSet<State>> sets = new Dictionary<HashSet<State>, HashSet<State>>(); HashSet<State> p = new HashSet<State>(); if (!sets.containsKey(p)) { /* (Add to a list). Always get here in .NET (??) */ } However the code comparison fails, the program think that "sets" never contain Key "p" and eventually results in OutOfMemoryException. Perhaps I am missing something, object equality and identity might be different between Java and .NET. I tried implementing IComparable and IEquatable in class State but the results were the same. Edit: What the code does is: If the sets does not contain key "p" (which is a HashSet) it is going to add "p" at the end of a LinkedList. The State class (Java) is a simple class defined as: public class State implements Comparable<State> { boolean accept; Set<Transition> transitions; int number; int id; static int next_id; public State() { resetTransitions(); id = next_id++; } // ... public int compareTo(State s) { return s.id - id; } public boolean equals(Object obj) { return super.equals(obj); } public int hashCode() { return super.hashCode(); }

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  • Is there a module for parsing numbers (inkl. ranges)?

    - by sid_com
    Is there a module, which does this for me? #!/usr/bin/env perl use warnings; use strict; use 5.012; sub aw_parse { my( $in, $max ) = @_; chomp $in; my @array = split ( /\s*,\s*/, $in ); my %zahlen; for ( @array ) { if ( /^\s*(\d+)\s*$/ ) { $zahlen{$1}++; } elsif ( /^\s*(\d+)\s*-\s*(\d+)\s*$/ ) { die "'$1-$2' not a valid input $!" if $1 >= $2; for ( $1 .. $2 ) { $zahlen{$_}++; } } else { die "'$_' not a valid input $!"; } } @array = sort { $a <=> $b } keys ( %zahlen ); if ( defined $max ) { for ( @array ) { die "Input '0' not allowed $!" if $_ == 0; die "Input ($_) greater than $max not allowed $!" if $_ > $max; } } return \@array; } my $max = 20; print "Input (max $max): "; my $in = <>; my $out = aw_parse( $in, $max ); say "@$out";

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  • negative values in integer programming model

    - by Lucia
    I'm new at using the glpk tool, and after writing a model for certain integer problem and running the solver (glpsol) i get negative values in some constraint that shouldn't be negative at all: No.Row name Activity Lower bound Upper bound 8 act[1] 0 -0 9 act[2] -3 -0 10 act[2] -2 -0 That constraint is defined like this: act{j in J}: sum{i in I} d[i,j] <= y[j]*m; where the sets and variables used are like this: param m, integer, 0; param n, integer, 0; set I := 1..m; set J := 1..n; var y{j in J}, binary; As the upper bound is negative, i think the problem may be in the y[j]*m parte, of the right side of the inequality.. perhaps something with the multiplication of binarys? or that the j in that side of the constrait is undefined? i dont know... i would be greatly grateful if someone can help me with this! :) and excuse for my bad english thanks in advance!

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  • Ability to switch Persistence Unit dynamically within the application (JPA)

    - by MVK
    My application data access layer is built using Spring and EclipseLink and I am currently trying to implement the following feature - Ability to switch the current/active persistence unit dynamically for a user. I tried various options and finally ended up doing the following. In the persistence.xml, declare multiple PUs. Create a class with as many EntityManagerFactory attributes as there are PUs defined. This will act as a factory and return the appropriate EntityManager based on my logic public class MyEntityManagerFactory { @PersistenceUnit(unitName="PU_1") private EntityManagerFactory emf1; @PersistenceUnit(unitName="PU_2") private EntityManagerFactory emf2; public EntityManager getEntityManager(int releaseId) { // Logic goes here to return the appropriate entityManeger } } My spring-beans xml looks like this.. <!-- First persistence unit --> <bean class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean" id="emFactory1"> <property name="persistenceUnitName" value="PU_1" /> </bean> <bean class="org.springframework.orm.jpa.JpaTransactionManager" id="transactionManager1"> <property name="entityManagerFactory" ref="emFactory1"/> </bean> <tx:annotation-driven transaction-manager="transactionManager1"/> The above section is repeated for the second PU (with names like emFactory2, transactionManager2 etc). I am a JPA newbie and I know that this is not the best solution. I appreciate any assistance in implementing this requirement in a better/elegant way! Thanks!

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  • DBD::CSV: Problem with userdefined functions

    - by sid_com
    From the SQL::Statement::Functions documentation: Creating User-Defined Functions ... More complex functions can make use of a number of arguments always passed to functions automatically. Functions always receive these values in @_: sub FOO { my( $self, $sth, $rowhash, @params ); } #!/usr/bin/env perl use 5.012; use warnings; use strict; use DBI; my $dbh = DBI->connect( "DBI:CSV:", undef, undef, { RaiseError => 1, } ); my $table = 'wages'; my $array_ref = [ [ 'id', 'number' ], [ 0, 6900 ], [ 1, 3200 ], [ 2, 1800 ], ]; $dbh->do( "CREATE TEMP TABLE $table AS import( ? )", {}, $array_ref ); sub routine { my $self = shift; my $sth = shift; my $rowhash = shift; # return $_[0] / 30; }; $dbh->do( "CREATE FUNCTION routine" ); my $sth = $dbh->prepare( "SELECT id, routine( number ) AS result FROM $table" ); $sth->execute(); $sth->dump_results(); When I try this I get an error-message: DBD::CSV::st execute failed: Use of uninitialized value $_[0] in division (/) at ./so.pl line 27. [for Statement "SELECT id, routine( number ) AS result FROM "wages""] at ./so.pl line 34. When I comment out the third argument I works as expected ( because it looks as if the third argument is missing ): #!/usr/bin/env perl ... sub routine { my $self = shift; my $sth = shift; #my $rowhash = shift; return $_[0] / 30; }; ... 0, 230 1, 106.667 2, 60 3 rows Is this a bug?

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  • PHP Function parameters - problem with var not being set

    - by Marty
    So I am obviously not a very good programmer. I have written this small function: function dispAdjuggler($atts) { extract(shortcode_atts(array( 'slot' => '' ), $atts)); $adspot = ''; $adtype = ''; // Get blog # we're on global $blog_id; switch ($blog_id) { case 1: // root blog HOME page if (is_home()) { switch ($slot) { case 'top_leaderboard': $adspot = '855525'; $adtype = '608934'; break; case 'right_halfpage': $adspot = '855216'; $adtype = '855220'; break; case 'right_med-rectangle': $adspot = '858222'; $adtype = '613526'; break; default: throw new Exception("Ad slot is not defined"); break; } When I reference the function on a page like so: <?php dispAdjuggler("top_leaderboard"); ?> The switch is throwing the default exception. What am I doing wrong here? Thanks!!

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  • What are the default return values for operator< and operator[] in C++ (Visual Studio 6)?

    - by DustOff
    I've inherited a large Visual Studio 6 C++ project that needs to be translated for VS2005. Some of the classes defined operator< and operator[], but don't specify return types in the declarations. VS6 allows this, but not VS2005. I am aware that the C standard specifies that the default return type for normal functions is int, and I assumed VS6 might have been following that, but would this apply to C++ operators as well? Or could VS6 figure out the return type on its own? For example, the code defines a custom string class like this: class String { char arr[16]; public: operator<(const String& other) { return something1 < something2; } operator[](int index) { return arr[index]; } }; Would VS6 have simply put the return types for both as int, or would it have been smart enough to figure out that operator[] should return a char and operator< should return a bool (and not convert both results to int all the time)? Of course I have to add return types to make this code VS2005 C++ compliant, but I want to make sure to specify the same type as before, as to not immediately change program behavior (we're going for compatibility at the moment; we'll standardize things later).

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  • PyGTK: Manually render an existing widget at a given Rectangle? (TextView in a custom CellRenderer)

    - by NicDumZ
    Hello! I am trying to draw a TextView into the cell of a TreeView. (Why? I would like to have custom tags on text, so they can be clickable and trigger different actions/popup menus depending on where user clicks). I have been trying to write a customized CellRenderer for this purpose, but so far I failed because I find it extremely difficult to find generic documentation on rendering design in gtk. More than an answer at the specific question (that might be hard/not doable, and I'm not expecting you to do everything for me), I am first looking for documentation on how a widget is rendered, to understand how one is supposed to implement a CellRenderer. Can you share any link that explains, either for gtk or for pygtk, the rendering mechanism? More specifically: size allocation mechanism (should I say protocol?). I understand that a window has a defined size, and then queries its children, saying "my size is w x h, what would be your ideal size, buddy?", and then sometimes shrinks children when all children cant fit together at their ideal sizes. Any specific documentation on that, and on particular on when this happens during rendering? How are rendered "builtin" widgets? What kind of methods do they call on Widget base class? On the parent Window? When? Do they use pango.Layout? can you manually draw a TextView onto a pango.Layout object? This link gives an interesting example showing how you can draw content in a pango.Layout object and use it in a CellRenderer. I guess that I could adapt it if only I understood how TextView widget are rendered. Or perhaps, to put it more simply: given an existing widget instance, how does one render it at a specific gdk.Rectangle? Thanks a lot.

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  • Using C struct without including header file

    - by shams
    My basic problem is that I want to use some structs and functions defined in a header file by not including that header file in my code. The header file is generated by a tool. Since I don't have access to the header file, I can't include it in my program. Here's a simple example of my scenario: first.h #ifndef FIRST_H_GUARD #define FIRST_H_GUARD typedef struct ComplexS { float real; float imag; } Complex; Complex add(Complex a, Complex b); // Other structs and functions #endif first.c #include "first.h" Complex add(Complex a, Complex b) { Complex res; res.real = a.real + b.real; res.imag = a.imag + b.imag; return res; } my_program.c // I cannot/do not want to include the first.h header file here // but I want to use the structs and functions from the first.h #include <stdio.h> int main() { Complex a; a.real = 3; a.imag = 4; Complex b; b.real = 6; b.imag = 2; Complex c = add(a, b); printf("Result (%4.2f, %4.2f)\n", c.real, c.imag); return 0; } My intention is to build an executable for my_program and then use the linker to link up the executables. Is what I want to achieve possible in C?

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  • Thread mutex behaviour

    - by Alberteddu
    Hi there, I'm learning C. I'm writing an application with multiple threads; I know that when a variable is shared between two or more threads, it is better to lock/unlock using a mutex to avoid deadlock and inconsistency of variables. This is very clear when I want to change or view one variable. int i = 0; /** Global */ static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; /** Thread 1. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); /** Thread 2. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); This is correct, I think. The variable i, at the end of the executions, contains the integer 2. Anyway, there are some situations in which I don't know exactly where to put the two function calls. For example, suppose you have a function obtain(), which returns a global variable. I need to call that function from within the two threads. I have also two other threads that call the function set(), defined with a few arguments; this function will set the same global variable. The two functions are necessary when you need to do something before getting/setting the var. /** (0) */ /** Thread 1, or 2, or 3... */ if(obtain() == something) { if(obtain() == somethingElse) { // Do this, sometimes obtain() and sometimes set(random number) (1) } else { // Do that, just obtain(). (2) } } else { // Do this and do that (3) // If # of thread * 3 > 10, then set(3*10) For example. (4) } /** (5) */ Where I have to lock, and where I have to unlock? The situation can be, I think, even more complex. I will appreciate an exhaustive answer. Thank you in advance. —Alberto

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • Magento - Add a button to system.xml with method attached to it

    - by vrnet
    Hi, I have created a module that has an "export like" method running regularly as defined in my module's cron area of the config.xml file. But I'd like to give the user the ability to run this export method on demand by adding a "Run now" button in the system configuration, thus using the system.xml file. It seems that the "frontend type" button may be working as I've tried and it adds a tiny clickable button in the config section. But I am not able to attach a method nor a label on the button itself. I thought about adding a button in the "Grid.php" file of the module but this not what I'd like to do as it does fit with my acl. Below is my system.xml file with the "button" frontend type. Does anyone have a clue on how to : add a label/value to the button add a class to the button add a method to call when the button is clicked Many thanks for your help ! <?xml version="1.0" encoding="UTF-8"?> <config> ... <fields> ... <run translate="label"> <label>Run now</label> <frontend_type>button</frontend_type> <backend_model>SOME BACKEND MODEL</backend_model> <sort_order>20</sort_order> <show_in_default>1</show_in_default> <show_in_website>1</show_in_website> <show_in_store>1</show_in_store> </run> </fields> ... </config>

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  • Problem Routing domains subfolder

    - by hkda150
    Hi there, I'm pretty new to ASP.NET MVC and I hope it is not a too silly question. So here it comes. I have ... a ASP.NET MVC application with a domain similar to http://mydomain/mysubfoler1/myappfolder My problem... The problem for me is the routing of my application (it worked fine without using a subfolder after the domain-name). The applications homepage loads not to bad, with css files but without ressources like images (defined in css files) and without jQuery ajax calls similar to /mycontroller/myaction links are only working once (the second time I get a page similar to this link: http://mydomain/mysubfoler1/myappfolder/myController/myController/myAction) Here's my Global.asax contaning the routing: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", "{controller}/{action}/{id}", new { controller = "myController", action = "Index", id = "" } defaults ); routes.MapRoute( "Root", "", new { controller = "myController", action = "Index", id = "" } ); } protected void Application_Start() { ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new MyApplicationWeb.LocalizationWebFormViewEngine()); RegisterRoutes(RouteTable.Routes); //RouteDebug.RouteDebugger.RewriteRoutesForTesting(RouteTable.Routes); } Any suggestions? My first suggestion was to use areas like: "mysubfolder1/myappfolder/{controller}/{action}/{id}" (but without any luck) Thank you very much for your help!

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  • Random syntactical error in my php code that I can't find

    - by user348538
    Ordinarily I hate coming here with newbie code questions but nobody can find the error with this code. Maybe you guys can :-) <?php defined('SYSPATH') or die('No direct script access.'); /** * to interact with photos * * @author Max Padraig Wolfgang Bucknell-Leahy */ class Model_Photos { private $apiKey = '12664498208a1380fe49fb1b5a238ef0'; private $secret = '03d43dee65a34513'; private $perms = 'read'; private $sigString = 'test'; private $apiSig = md5($_sigString); private $authArray = array('api_key' => $apiKey, 'perms' => $perms, 'api_sig' => $apiSig); private $authArrayImploded = implode('&', $authArray); private $authLink = 'http://www.flickr.com/services/auth/?' . $authArrayImploded; public function get_photos($number = 5) { if(file_exists(APPPATH . 'cache/main_cache.xml') { echo $authLink; } else { echo 'not so good'; /** */ } } } $class = new Model_Photos; $class->get_photos; the error is: Parse error: syntax error, unexpected '(', expecting ',' or ';' in /home/p14s9nnd/public_html/testing.php on line 15 Thank you in advance and sorry Regards, Max

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  • RadioButtonGroup with each RadioButton added in components?

    - by futureal
    Hi, Working in Flex 3, I have a series of components being rendered on a canvas, each of which should represent a single potential selection, ideally in a RadioButtonGroup. So in my parent canvas I am defining the RadioButtonGroup, and each component provides a single RadioButton. However, this doesn't seem to work. Suppose there is a component called aComponent defined as such: <mx:Canvas ...> ... <mx:RadioButton id="someButton" groupName="myRadioButtonGroup" ... /> </mx:Canvas> The outer canvas: <mx:Canvas ...> ... <mx:Script> public function doesSomething():void { var myComponent:aComponent = new aComponent(); outerCanvas.addChild(myComponent); } </mx:Script> ... <mx:RadioButtonGroup id="myRadioButtonGroup" /> </mx:Canvas> So my guess was that at this point if, say, four of these components were added, the radio buttons would behave in mutually exclusive fashion and I'd be able to access myRadioButtonGroup.selectedValue to get the current selection. However, it doesn't seem to work that way. Is what I'm trying to do even possible, or have I maybe just missed something? Thanks!

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