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  • File upload progress

    - by Cornelius
    I've been trying to track the progress of a file upload but keep on ending up at dead ends (uploading from a C# application not a webpage). I tried using the WebClient as such: class Program { static volatile bool busy = true; static void Main(string[] args) { WebClient client = new WebClient(); // Add some custom header information client.Credentials = new NetworkCredential("username", "password"); client.UploadProgressChanged += client_UploadProgressChanged; client.UploadFileCompleted += client_UploadFileCompleted; client.UploadFileAsync(new Uri("http://uploaduri/"), "filename"); while (busy) { Thread.Sleep(100); } Console.WriteLine("Done: press enter to exit"); Console.ReadLine(); } static void client_UploadFileCompleted(object sender, UploadFileCompletedEventArgs e) { busy = false; } static void client_UploadProgressChanged(object sender, UploadProgressChangedEventArgs e) { Console.WriteLine("Completed {0} of {1} bytes", e.BytesSent, e.TotalBytesToSend); } } The file does upload and progress is printed out but the progress is much faster than the actual upload and when uploading a large file the progress will reach the maximum within a few seconds but the actual upload takes a few minutes (it is not just waiting on a response, all the data have not yet arrived at the server). So I tried using HttpWebRequest to stream the data instead (I know this is not the exact equivalent of a file upload as it does not produce multipart/form-data content but it does serve to illustrate my problem). I set AllowWriteStreamBuffering to false and set the ContentLength as suggested by this question/answer: class Program { static void Main(string[] args) { FileInfo fileInfo = new FileInfo(args[0]); HttpWebRequest client = (HttpWebRequest)WebRequest.Create(new Uri("http://uploadUri/")); // Add some custom header info client.Credentials = new NetworkCredential("username", "password"); client.AllowWriteStreamBuffering = false; client.ContentLength = fileInfo.Length; client.Method = "POST"; long fileSize = fileInfo.Length; using (FileStream stream = fileInfo.OpenRead()) { using (Stream uploadStream = client.GetRequestStream()) { long totalWritten = 0; byte[] buffer = new byte[3000]; int bytesRead = 0; while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0) { uploadStream.Write(buffer, 0, bytesRead); uploadStream.Flush(); Console.WriteLine("{0} of {1} written", totalWritten += bytesRead, fileSize); } } } Console.WriteLine("Done: press enter to exit"); Console.ReadLine(); } } The request does not start until the entire file have been written to the stream and already shows full progress at the time it starts (I'm using fiddler to verify this). I also tried setting SendChunked to true (with and without setting the ContentLength as well). It seems like the data still gets cached before being sent over the network. Is there something wrong with one of these approaches or is there perhaps another way I can track the progress of file uploads from a windows application?

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  • C#, finding the largest prime factor of a number

    - by Juan
    Hello! I am new at programming and I am practicing my C# programming skills. My application is meant to find the largest prime factor of a number entered by the user. But my application is not returning the right answer and I dont really know where the problem is. Can you please help me? using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Console.WriteLine("Calcular máximo factor primo de n. De 60 es 5."); Console.Write("Escriba un numero: "); long num = Convert.ToInt64(Console.ReadLine()); long mfp = maxfactor(num); Console.WriteLine("El maximo factor primo es: " + num); Console.Read(); } static private long maxfactor (long n) { long m=1 ; bool en= false; for (long k = n / 2; !en && k > 1; k--) { if (n % k == 0 && primo(k)) { m = k; en = true; } } return m; } static private bool primo(long x) { bool sp = true; for (long i = 2; i <= x / 2; i++) { if (x % i == 0) sp = false; } return sp; } } }

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  • c# beginner problem

    - by Yehonatan
    I am trying to learning C# and I have problem with following code using System; class IfSelect { public static void Main() { string myInput; int myInt; Console.Write("Please enter a number: "); myInput = Console.ReadLine(); myInt = Int32.Parse(myInput); if (myInt = 10) { Console.WriteLine("Your number is 10.", myInt); } } }

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  • Trace() method doesnt work in FlashDevelop

    - by numerical25
    When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author Anthony Gordon */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test"); removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var game:Game = new Game(stage); addChild(game); } }

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  • Top 10 collection completion - a monster in-query formula in MySQL?

    - by Andrew Heath
    I've got the following tables: User Basic Data (unique) [userid] [name] [etc] User Collection (one to one) [userid] [game] User Recorded Plays (many to many) [userid] [game] [scenario] [etc] Game Basic Data (unique) [game] [total_scenarios] I would like to output a table that shows the collection play completion percentage for the Top 10 users in descending order of %: Output Table [userid] [collection_completion] 3 95% 1 81% 24 68% etc etc In my mind, the calculation sequence for ONE USER is: grab user's total owned scenarios from User Collection joined with Game Basic Data and COUNT(gbd.total_scenarios) grab all recorded plays by COUNT(DISTINCT scenario) for that user Divide all recorded plays by total owned scenarios So that's 2 queries and a little PHP massage at the end. For a list of users sorted by completion percentage things get a little more complicated. I figure I could grab all users' collection totals in one query, and all users recorded plays in another, and then do the calcs and sort the final array in PHP, but it seems like overkill to potentially be doing all that for 1000+ users when I only ever want the Top 10. Is there a wicked monster query in MySQL that could do all that and LIMIT 10? Or is sticking with PHP handling the bulk of the work the way to go in this case?

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  • C#: Windows Forms: Getting keystrokes in a panel/picturebox?

    - by Rosarch
    I'm making a level editor for a game using windows forms. The form has several drop down menus, text boxes, etc, where the user can type information. I want to make commands like CTRL + V or CTRL + A available for working within the game world itself, not text manipulation. The game world is represented by a PictureBox contained in a Panel. This event handler isn't ever firing: private System.Windows.Forms.Panel canvas; // ... this.canvas = new System.Windows.Forms.Panel(); // ... this.canvas.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.canvas_PreviewKeyDown); What is the preferred way of doing this? Can a panel even receive keyboard input? I would like to allow the user to use copy/paste/select-all commands when working with the text input, but not when placing objects in the game world.

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  • Joining Multiple Projects in one solution

    - by PCAddict
    I have started creating a game, and I added a second project, it's the standard XNA Windows game 3.1 project, and since the other project already had a Main to start the program and the 2nd is for game data, where as the first was for the drawing and graphical side of things (menu's etc) I thought I would remove the Main method, and now all I get are Errors saying there isn't a Valid main method, I tried to make it dependant on the other (since this data is loaded at run time and is such as quests/items etc) but it still wont let me run the solution at all. the code for the main method is still in the 1st project, and if I delete the 2nd project it runs fine, although no game data so I only get menus... Thank you in advance for any assistance.

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  • Read Resources from a dll

    - by Ramiz Uddin
    Hi, I've two VB7 projects - one is console project and another is winform project. In console project, I've defined some strings in the project resources (project properties Resources tab). I build that console project and get the dll from debug folder and added up as a reference in my winforms project. Now, I need to read those strings from the referenced dll. How? Thanks.

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  • ASP.NET Web Service - how to handle special characters in strings?

    - by Vlorg
    To show this fundamental issue in .NET and the reason for this question, I have written a simple test web service with one method (EditString), and a consumer console app that calls it. They are both standard web service/console applications created via File/New Project, etc., so I won't list the whole code - just the methods in question: Web method: [WebMethod] public string EditString(string s, bool useSpecial) { return s + (useSpecial ? ((char)19).ToString() : ""); } [You can see it simply returns the string s if useSpecial is false. If useSpecial is true, it returns s + char 19.] Console app: TestService.Service1 service = new SCTestConsumer.TestService.Service1(); string response1 = service.EditString("hello", false); Console.WriteLine(response1); string response2 = service.EditString("hello", true); // fails! Console.WriteLine(response2); [The second response fails, because the method returns hello + a special character (ascii code 19 for argument's sake).] The error is: There is an error in XML document (1, 287) Inner exception: "'', hexadecimal value 0x13, is an invalid character. Line 1, position 287." A few points worth mentioning: The web method itself WORKS FINE when browsing directly to the ASMX file (e.g. http://localhost:2065/service1.asmx), and running the method through this (with the same parameters as in the console application) - i.e. displays XML with the string hello + char 19. Checking the serialized XML in other ways shows the special character is being encoded properly (the SERVER SIDE seems to be ok which is GOOD) So it seems the CLIENT SIDE has the issue - i.e. the .NET generated proxy class code doesn't handle special characters This is part of a bigger project where objects are passed in and out of the web methods - that contain string attributes - these are what need to work properly. i.e. we're de/serializing classes. Any suggestions for a workaround and how to implement it? Or have I completely missed something really obvious!!? Thanks in advance... PS. I've not had much luck with getting it to use CDATA tags (does .NET support these out of the box?).

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  • How do i refactor this code by using Action<t> or Func<t> delegates

    - by user330612
    I have a sample program, which needs to execute 3 methods in a particular order. And after executing each method, should do error handling. Now i did this in a normal fashion, w/o using delegates like this. class Program { public static void Main() { MyTest(); } private static bool MyTest() { bool result = true; int m = 2; int temp = 0; try { temp = Function1(m); } catch (Exception e) { Console.WriteLine("Caught exception for function1" + e.Message); result = false; } try { Function2(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function2" + e.Message); result = false; } try { Function3(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function3" + e.Message); result = false; } return result; } public static int Function1(int x) { Console.WriteLine("Sum is calculated"); return x + x; } public static int Function2(int x) { Console.WriteLine("Difference is calculated "); return (x - x); } public static int Function3(int x) { return x * x; } } As you can see, this code looks ugly w/ so many try catch loops, which are all doing the same thing...so i decided that i can use delegates to refactor this code so that Try Catch can be all shoved into one method so that it looks neat. I was looking at some examples online and couldnt figure our if i shud use Action or Func delegates for this. Both look similar but im unable to get a clear idea how to implement this. Any help is gr8ly appreciated. I'm using .NET 4.0, so im allowed to use anonymous methods n lambda expressions also for this Thanks

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  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

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  • fetching rows from mysql table and displaying them as JGROWL notifications

    - by jeansymolanza
    hey guys, i am having problems implementing my php/mysql code into a jgrowl if you are familiar with jgrowl you will know it delivers notifications like Growl does for OS X i am trying to get it read all the records from my table but at the moment it is only displaying one record as a notification and it loops through it 4 times another problem is that if i have 5 rows in the table then jgrowl will only display 4 notifications are going to be viewed how do i get it to view all the records in the table as notifications and how do i display the total number of records (5) as notifications and account for the missing one at the moment thanking you guys in advance... God bless <script type="text/javascript"> // In case you don't have firebug... if (!window.console || !console.firebug) { var names = ["log", "debug", "info", "warn", "error", "assert", "dir", "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace", "profile", "profileEnd"]; window.console = {}; for (var i = 0; i < names.length; ++i) window.console[names[i]] = function() {}; } (function($){ $(document).ready(function(){ // This specifies how many messages can be pooled out at any given time. // If there are more notifications raised then the pool, the others are // placed into queue and rendered after the other have disapeared. $.jGrowl.defaults.pool = 5; var i = 1; var y = 1; setInterval( function() { if ( i < <?php echo $totalRows_comment; ?> ) { <?php echo '$.jGrowl("'.$row_comment['comment'].'",'; ?> { sticky: true, log: function() { console.log("Creating message " + i + "..."); }, beforeOpen: function() { console.log("Rendering message " + y + "..."); y++; } }); } i++; } , 1000 ); }); })(jQuery); </script> <p> </span> <p>

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  • Dangers of Windows API and Administrator accounts?

    - by Brett Powell
    I wrote a game server plugin last night that allowed me to create a user account and set it as administrator, which is a huge problem. Of course the simple fix is to create a basic user account with limited privileges for the game servers, so they would not have access to do things like this. I wanted to find out if there's anything else in the Windows API that would create such a huge vulnerability though? I guess I want to just make sure that when the client's game servers accounts are moved to limited access accounts, we won't have to worry about any of them using the windows API to sabotage the machines. There is already enough exploits in the game itself to worry about, without having to worry about client's taking over the machines with plugins lol. Some of the questions relative would be... Can you disable/enable Remote Desktop from c++? Can you get a list of AD user groups from c++? (not that a user belongs to, but a complete list)

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  • Mono-LibreOffice System.TypeLoadException

    - by Marco
    In the past I wrote a C# library to work with OpenOffice and this worked fine both in Windows than under Ubuntu with Mono. Part of this library is published here as accepted answer. In these days I discovered that Ubuntu decided to move to LibreOffice, so I tried my library with LibreOffice latest stable release. While under Windows it's working perfectly, under Linux I receive this error: Unhandled Exception: System.TypeLoadException: A type load exception has occurred. [ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: A type load exception has occurred. Usually Mono tells us which library can't load, so I can install correct package and everything is OK, but in this case I really don't know what's going bad. I'm using Ubuntu oneiric and my library is compiled with Framework 4.0. Under Windows I had to write this into app.config: <?xml version="1.0"?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0,Profile=Client"/> </startup> </configuration> because LibreOffice assemblies uses Framework 2.0 (I think). How can I find the reason of this error to solve it? Thanks UPDATE: Even compiling with Framework 2.0 problem (as expected) is the same. Problem (I think) is that Mono is not finding cli-uno-bridge package (installable on previous Ubuntu releases and now marked as superseded), but I cannot be sure. UPDATE 2: I created a test console application referencing cli-uno dlls on Windows (they are registered in GAC_32 and GAC_MSIL). CONSOLE app static void Main(string[] args) { Console.WriteLine("Starting"); string dir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string doc = Path.Combine(dir, "Liberatoria siti web.docx"); using (QOpenOffice.OpenOffice oo = new QOpenOffice.OpenOffice()) { if (!oo.Init()) return; oo.Load(doc, true); oo.ExportToPdf(Path.ChangeExtension(doc, ".pdf")); } } LIBRARY: using unoidl.com.sun.star.lang; using unoidl.com.sun.star.uno; using unoidl.com.sun.star.container; using unoidl.com.sun.star.frame; using unoidl.com.sun.star.beans; using unoidl.com.sun.star.view; using unoidl.com.sun.star.document; using System.Collections.Generic; using System.IO; using System; namespace QOpenOffice { class OpenOffice : IDisposable { private XComponentContext context; private XMultiServiceFactory service; private XComponentLoader component; private XComponent doc; public bool Init() { Console.WriteLine("Entering Init()"); try { context = uno.util.Bootstrap.bootstrap(); service = (XMultiServiceFactory)context.getServiceManager(); component = (XComponentLoader)service.createInstance("com.sun.star.frame.Desktop"); XNameContainer filters = (XNameContainer)service.createInstance("com.sun.star.document.FilterFactory"); return true; } catch (System.Exception ex) { Console.WriteLine(ex.Message); if (ex.InnerException != null) Console.WriteLine(ex.InnerException.Message); return false; } } } } but I'm not able to see "Starting" !!! If I comment using(...) on application, I see line on console... so I think it's something wrong in DLL. There I'm not able to see "Entering Init()" message on Init(). Behaviour is the same when LibreOffice is not installed and when it is !!! try..catch block is not executed...

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  • AS3 - Can't access properties or methods of a MC child that has been added in script

    - by Chris
    Hi All - I am still a bit of a beginner at AS3, so bear with me, please. I have created a loop to instantiate tiles on a board. In the following example, "Gametiles" is an array containing objects of class "Tile" which is a class that extends MovieClip. "Game" is a MC that I added to the stage in the flash developing environment. for(var i:uint=0;i < Gametiles.length;i++){ var pulledTile = Gametiles[i]; var tilename:String = "I_Tile_" + pulledTile.grid_y + "_" + pulledTile.grid_x; var createdTile = new InteractiveTile(); pulledTile.addAnims(createdTile); Game.addChildAt(pulledTile, 0); Game.getChildAt(0).name = tilename; } The above code works - but with a tricky problem. If I did something like the following: trace(Game.I_Tile_1_3.x); I get "TypeError: Error #1010: A term is undefined and has no properties." However, I am able to access theses children in the following manner: var testing = Game.getChildByName("I_Tile_1_3") trace(testing.x); This method is a bit cumbersome though. I really don't want to have to create a var and call getChildByName every time I want to interact with these properties or methods. How can I set up these children so that I can access them directly without the extra steps?

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  • weird problem with load () or live () !!

    - by silversky
    I load a page with load () and then I create dinamically a tag. Then I use live() to bind a click event and fires a function. At the end a call unload (). The problem is that when I load the same page again ( without refresh ) when on click the function will be fired twice. If I exit again (again with unload ()) and load the page again on click will fire 3 times and so on .... A sample of my code is: $('#tab').click(function() { $('#formWrap').load('newPage.php'); }); $('div').after('<p class="ctr" ></p>'); $('p.ctr').live('click', function(e) { if($(e.target).is('[k=lf]')) { console.log ('one'); delete ($this); } else if .... }); function delete () { $.post( 'update.php', data); } I have other $.post inside on this page and also on the above live fnc and all work well. The above one also works but like I said on the second load will fire twice and the 3 times and so on ... The weird part for me is that if replece the console with console.log ('two'); save the page and load the page without refresh it will fire on a different rows - one two - if I unload the page replace the console with console.log ('three'); and load again will fire one two and three. I try to use: $.ajax({ url: 'updateDB.php', data: data, type: 'POST', cache:false }); $.ajaxSetup ({ cache: false }); header("Cache-Control: no-cache"); none of this it's working. And I have this problem only on this fnc. What do you think, it could be the reason, it remembers it remembers the previous action and it fires again?

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  • Attribute class not calling constructor

    - by Coppermill
    I have created an Attribute, call MyAttribute, which is performing some security and for some reason the Constructor is not being fired, any reason why? public class Driver { // Entry point of the program public static void Main(string[] Args) { Console.WriteLine(SayHello1("Hello to Me 1")); Console.WriteLine(SayHello2("Hello to Me 2")); Console.ReadLine(); } [MyAttribute("hello")] public static string SayHello1(string str) { return str; } [MyAttribute("Wrong Key, should fail")] public static string SayHello2(string str) { return str; } } [AttributeUsage(AttributeTargets.Method)] public class MyAttribute : Attribute { public MyAttribute(string VRegKey) { if (VRegKey == "hello") { Console.WriteLine("Aha! You're Registered"); } else { throw new Exception("Oho! You're not Registered"); }; } }

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  • Movieclip stacking in Actionscript

    - by Glycerine
    I'm building a game of which the interface is one of the first items to load on screen. Sound button, pause and all the bits - During the game - all manor of things are dynamically added and removed to the stage. Therefore my interface goes behind my game scene. How do I ensure the movieclip always stays on top? Can I override the addChild of my Document Class and every time a new child is added, I restack the interface to the top?

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  • Check for messages apache Qpid

    - by c0mrade
    Is it possible to check for messages from Qpid queue from unix/windows console? Here is how I check via GUI : http://i47.tinypic.com/pbu5d.gif I can see all the info from Qpid JMX Management Console, is there a something close to this that I can use in console?

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  • Why doesn't javascript function aliasing work?

    - by codeninja
    I have some Firebug console function calls that I wanted to disable when Firebug wasn't enabled, e.g. console isn't defined. This works fine in IE6 and FF3, but not in Chrome: var log; if(console){ log = console.log; }else{ log = function(){ return; } } I get an "Uncaught TypeError: Illegal Invocation" in Chrome =/ I read about the issue here, where you have to apply a context, which is kind of new to me... and I can't seem to figure how to accomplish the above in all browsers...

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  • Invoke an Overloaded Constructor through this keyword (What's the Different between this two Sample code?)

    - by Alireza Dehqani
    using System; namespace ConsoleApplication1 { class Program { static void Main() { // Sample Sample ob = new Sample(); // line1 // Output for line1 /* * Sample(int i) * Sample() / // Sample2 Sample2 ob2 = new Sample2(); // line2 // Output for line2 / * Sample2() */ } } class Sample { // Fields private int a; // Constructors public Sample(int i) // Main Constructor { Console.WriteLine(" Sample(int i)"); a = i; } // Default Constructor public Sample() : this(0) { Console.WriteLine(" Sample()"); } } class Sample2 { // fields private int a; // Constructors public Sample2(int i) { Console.WriteLine("Sample2(int i)"); a = i; } public Sample2() { Console.WriteLine("Sample2()"); a = 0; } } }

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  • Respect regular onsubmit handlers from jQuery.submit

    - by orip
    I want a jQuery form submit handler to respect any previous submit handlers, including ones added with onsubmit. I'm trying to detect the previous handler's return value but can't seem to do it: <form><input type="submit" /></form> <script type="text/javascript"> $('form')[0].onsubmit = function() { return false; }; // called first $('form').submit(function(e) { console.log(e.result); // undefined console.log(e.isDefaultPrevented()); // false console.log(e.isPropagationStopped()); // false console.log(e.isImmediatePropagationStopped()); // false }); </script> Is there a way to do this?

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  • Raphael Scope Drag n drop multiple paper instances

    - by donald
    I have two Raphael paper instances. In both I want to drag and drop an element (circle). It is important for me to assign both these circles the same id. I expected no problem, as both are in different paper instances and therefore in different scope. What happens is, that somehow both elements react, when I have clicked both elements at least once. If I however give these elements different IDs everything works fine (each element only calls its "start", "drag" and "up" function if draged around). Is this intended behaviour of Raphael and do I have to assign different IDs to the elements in the different paper instances? Hopefully not and you can point me to the right direction :-) Thanks a lot for your Help in advance, Here comes the code: <!doctype html> <html> <head> <meta charset="utf-8" /> <title>DragNDrop</title> <script src="raphael-min.js"></script> </head> <body> <h1>Paper1</h1> <div id="divPaper1" style ="height: 150px; width: 300px; border:thin solid red"></div> <h1>Paper2</h1> <div id="divPaper2" style ="height: 150px; width: 300px; border:thin solid red"></div> <script> start1 = function () { console.log("start1"); } drag1 = function () { console.log("move1"); } up1 = function () { console.log("up1"); } start2 = function () { console.log("start2"); } drag2 = function () { console.log("move2"); } up2 = function () { console.log("up2"); } var paper1 = Raphael("divPaper1", "100%", "100%"); var circle1 = paper1.circle(40, 40, 30); circle1.attr("fill", "yellow"); circle1.id = "circle"; //both circles get the same id circle1.drag(drag1, start1, up1); paper2 = Raphael("divPaper2", "100%", "100%"); var circle2 = paper2.circle(40, 40, 30); circle2.attr("fill", "red"); circle2.id = "circle"; //both circles get the same id circle2.drag(drag2, start2, up2); </script> </body>

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • Bitmapfontatlas cocos2d performance issue

    - by meboz
    This question was also asked in the cocos2d forums but they are a little slower than here. Hi, Im trying to resolve a performance issue in my game. I have all of my game images on the one spritesheet. I now have a score label for which i have generated a font file with the Hiero tool. Ideally I'd like to update my score label with the current score on every update. However there seems to be a significant performance hit when doing so, which i believe is the result of the game images texture and the font texture swapping each update. Can anyone suggest a way to avoid this? Possibly by combining the font images with the game images in the one image file to avoid the texture swapping? Cheers

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