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  • error executing aapt, all of the sudden

    - by pjv
    I know there are a lot of these topics around but none seem to help in my case, nor describe it exactly. The best similar one is aapt not found under the right path. My problem is that I can be using Eclipse for a whole evening programming, compiling and using my device, and then suddenly I get "error executing aapt" for my current project and ofcourse R.java isn't (properly) generated anymore. I then restart Eclipse and everything goes away. I'm seeing this once a day on average however. I've recently switched to amd64 and installed the latest Android-2.3 SDK and matching tools. I know that there is now a platform-tools folder that has an aapt version that should work SDK version independently. At first I had added this directory to my PATH, as instructed on the SDK website. I've also tried not adding it to my path and making a link platforms/android-9/tools so that every SDK version might use it's own old copy. Needless to say, platform-tools/aapt is there and has the right permissions, and I have been able to execute it on the command-line at any time. When I do write a faulty xml file or sorts, and appropriately get an error, I see an extra line that says "aapt: /lib32/libz.so.1: no version information available". I'm running a recent Gentoo linux system. I have everything installed to support x86 on amd64, but have re-emerged emul-linux-x86-baselibs and zlib just to be sure. The problem persists. I do see some pages that spell horror over some zlib bugs, but I'm not sure if that's related. I realize I'm not on the reference Ubuntu platform, but surely the difference cannot be that great? It might very well be a bug in aapt or the tools itself. Why would it suddenly stop working? I also experience that the ids in R.java were incorrect, namely that simple findViewById() code would give ClassCastExceptions because of mixed ids the one time, and then work perfectly without any changes bu only a "clean project", in the aftermath of a failing aapt. Finally, I've run a few commands on aapt, that don't seem to add any extra information: #ldd aapt ./aapt: /lib32/libz.so.1: no version information available (required by ./aapt) linux-gate.so.1 => (0xffffe000) librt.so.1 => /lib32/librt.so.1 (0x4f864000) libpthread.so.0 => /lib32/libpthread.so.0 (0x4f849000) libz.so.1 => /lib32/libz.so.1 (0xf7707000) libstdc++.so.6 => /usr/lib/gcc/x86_64-pc-linux-gnu/4.4.4/32/libstdc++.so.6 (0x415e9000) libm.so.6 => /lib32/libm.so.6 (0x4f876000) libgcc_s.so.1 => /lib32/libgcc_s.so.1 (0x4fac6000) libc.so.6 => /lib32/libc.so.6 (0x4f5ed000) /lib/ld-linux.so.2 (0x4f5ca000) #file aapt aapt: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.15, not stripped Can anybody tell anything wrong with my configuration? Does it smell like a bug perhaps (otherwise let's report it (again))? Update 2010-01-06: I've gained some more knowledge. When I recently was trying to export a signed apk, I ran into another error message (full details from the Eclipse error view) regarding aapt I hadn't seen before. Note here too, that I can just restart Eclipse and can export apks again without problems, at least for a little while. I'm starting to think it is related to lack of memory on my system. The message "onvoldoende geheugen beschikbaar" means "insufficient memory available". I have also been seeing insufficient memory errors in DDMS when I'm dumping HPROF files. Here is the error log (shortened): !ENTRY com.android.ide.eclipse.adt 4 0 2011-01-05 23:11:16.097 !MESSAGE Export Wizard Error !STACK 1 org.eclipse.core.runtime.CoreException: Failed to export application at com.android.ide.eclipse.adt.internal.project.ExportHelper.exportReleaseApk(Unknown Source) at com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard.doExport(Unknown Source) at com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard.access$0(Unknown Source) at com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard$1.run(Unknown Source) at org.eclipse.jface.operation.ModalContext$ModalContextThread.run(ModalContext.java:121) Caused by: com.android.ide.eclipse.adt.internal.build.AaptExecException: Error executing aapt. Please check aapt is present at /opt/android-sdk/android-sdk-linux_x86-1.6_r1/platform-tools/aapt at com.android.ide.eclipse.adt.internal.build.BuildHelper.executeAapt(Unknown Source) at com.android.ide.eclipse.adt.internal.build.BuildHelper.packageResources(Unknown Source) ... 5 more Caused by: java.io.IOException: Cannot run program "/opt/android-sdk/android-sdk-linux_x86-1.6_r1/platform-tools/aapt": java.io.IOException: error=12, Onvoldoende geheugen beschikbaar ... Caused by: java.io.IOException: java.io.IOException: error=12, Onvoldoende geheugen beschikbaar ... !SUBENTRY 1 com.android.ide.eclipse.adt 4 0 2011-01-05 23:11:16.098 !MESSAGE Failed to export application !STACK 0 com.android.ide.eclipse.adt.internal.build.AaptExecException: Error executing aapt. Please check aapt is present at /opt/android-sdk/android-sdk-linux_x86-1.6_r1/platform-tools/aapt at com.android.ide.eclipse.adt.internal.build.BuildHelper.executeAapt(Unknown Source) at com.android.ide.eclipse.adt.internal.build.BuildHelper.packageResources(Unknown Source) at com.android.ide.eclipse.adt.internal.project.ExportHelper.exportReleaseApk(Unknown Source) at com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard.doExport(Unknown Source) at com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard.access$0(Unknown Source) at com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard$1.run(Unknown Source) at org.eclipse.jface.operation.ModalContext$ModalContextThread.run(ModalContext.java:121) Caused by: java.io.IOException: Cannot run program "/opt/android-sdk/android-sdk-linux_x86-1.6_r1/platform-tools/aapt": java.io.IOException: error=12, Onvoldoende geheugen beschikbaar ... Caused by: java.io.IOException: java.io.IOException: error=12, Onvoldoende geheugen beschikbaar

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  • How to add a new item in a sharepoint list using web services in C sharp

    - by Frank
    Hi, I'm trying to add a new item to a sharepoint list from a winform application in c# using web services. As only result, I'm getting the useless exception "Exception of type 'Microsoft.SharePoint.SoapServer.SoapServerException' was thrown." I have a web reference named WebSrvRef to http://server/site/subsite/_vti_bin/Lists.asmx And this code: XmlDocument xmlDoc; XmlElement elBatch; XmlNode ndReturn; string[] sValues; string sListGUID; string sViewGUID; if (lstResults.Items.Count < 1) { MessageBox.Show("Unable to Add To SharePoint\n" + "No test file processed. The list is blank.", "Add To SharePoint", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } WebSrvRef.Lists listService = new WebSrvRef.Lists(); sViewGUID = "{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}"; // Test List View GUID sListGUID = "{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}"; // Test List GUID listService.Credentials= System.Net.CredentialCache.DefaultCredentials; frmAddToSharePoint dlgAddSharePoint = new frmAddToSharePoint(); if (dlgAddSharePoint.ShowDialog() == DialogResult.Cancel) { dlgAddSharePoint.Dispose(); listService.Dispose(); return; } sValues = dlgAddSharePoint.Tag.ToString().Split('~'); dlgAddSharePoint.Dispose(); string strBatch = "<Method ID='1' Cmd='New'>" + "<Field Name='Client#'>" + sValues[0] + "</Field>" + "<Field Name='Company'>" + sValues[1] + "</Field>" + "<Field Name='Contact Name'>" + sValues[2] + "</Field>" + "<Field Name='Phone Number'>" + sValues[3] + "</Field>" + "<Field Name='Brand'>" + sValues[4] + "</Field>" + "<Field Name='Model'>" + sValues[5] + "</Field>" + "<Field Name='DPI'>" + sValues[6] + "</Field>" + "<Field Name='Color'>" + sValues[7] + "</Field>" + "<Field Name='Compression'>" + sValues[8] + "</Field>" + "<Field Name='Value % 1'>" + (((float)lstResults.Groups["Value 1"].Tag)*100).ToString("##0.00") + "</Field>" + "<Field Name='Value % 2'>" + (((float)lstResults.Groups["Value 2"].Tag)*100).ToString("##0.00") + "</Field>" + "<Field Name='Value % 3'>" + (((float)lstResults.Groups["Value 3"].Tag)*100).ToString("##0.00") + "</Field>" + "<Field Name='Value % 4'>" + (((float)lstResults.Groups["Value 4"].Tag)*100).ToString("##0.00") + "</Field>" + "<Field Name='Value % 5'>" + (((float)lstResults.Groups["Value 5"].Tag)*100).ToString("##0.00") + "</Field>" + "<Field Name='Comments'></Field>" + "<Field Name='Overall'>" + (fTotalScore*100).ToString("##0.00") + "</Field>" + "<Field Name='Average'>" + (fTotalAvg * 100).ToString("##0.00") + "</Field>" + "<Field Name='Transfered'>" + sValues[9] + "</Field>" + "<Field Name='Notes'>" + sValues[10] + "</Field>" + "<Field Name='Resolved'>" + sValues[11] + "</Field>" + "</Method>"; try { xmlDoc = new System.Xml.XmlDocument(); elBatch = xmlDoc.CreateElement("Batch"); elBatch.SetAttribute("OnError", "Continue"); elBatch.SetAttribute("ListVersion", "1"); elBatch.SetAttribute("ViewName", sViewGUID); strBatch = strBatch.Replace("&", "&amp;"); elBatch.InnerXml = strBatch; ndReturn = listService.UpdateListItems(sListGUID, elBatch); MessageBox.Show(ndReturn.OuterXml); listService.Dispose(); } catch(Exception Ex) { MessageBox.Show(Ex.Message + "\n\nSource\n" + Ex.Source + "\n\nTargetSite\n" + Ex.TargetSite + "\n\nStackTrace\n" + Ex.StackTrace, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); listService.Dispose(); } What am I doing wrong? What am I missing? Please help!! Frank

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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • Windows authentication - MVC 2 ASP.Net

    - by bergin
    Hi there Having real problems moving my app over to windows authentication. the sql error messages are to do with problems creating in the aspnetdb.mdf file. I'm wondering whether the connection string is at fault or other elements of the web.config I have windows authentication set in IIS. web.config: <?xml version="1.0"?> <!-- For more information on how to configure your ASP.NET application, please visit http://go.microsoft.com/fwlink/?LinkId=152368 --> <configuration> <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|ASPNETDB.MDF;User Instance=true" providerName="System.Data.SqlClient" /> <add name="orderbaseConnectionString" connectionString="Data Source=.\SQLEXPRESS;AttachDbFilename=|DataDirectory|\orderbase.mdf;Integrated Security=True;User Instance=True" providerName="System.Data.SqlClient" /> </connectionStrings> <system.web> <compilation debug="true" targetFramework="4.0"> <assemblies> <add assembly="System.Web.Abstractions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Routing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </assemblies> </compilation> <authentication mode="windows"> </authentication> <membership> <providers> <clear/> <add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" applicationName="/" /> </providers> </membership> <profile> <providers> <clear/> <add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider" connectionStringName="ApplicationServices" applicationName="/" /> </providers> </profile> <roleManager enabled="true"> <providers> <clear /> <add connectionStringName="ApplicationServices" applicationName="/" name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider" /> <add applicationName="/" name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider" /> </providers> </roleManager> <pages> <namespaces> <add namespace="System.Web.Mvc" /> <add namespace="System.Web.Mvc.Ajax" /> <add namespace="System.Web.Mvc.Html" /> <add namespace="System.Web.Routing" /> </namespaces> </pages> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules runAllManagedModulesForAllRequests="true"/> </system.webServer> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <assemblyIdentity name="System.Web.Mvc" publicKeyToken="31bf3856ad364e35" /> <bindingRedirect oldVersion="1.0.0.0" newVersion="2.0.0.0" /> </dependentAssembly> </assemblyBinding> </runtime> </configuration>

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  • Cisco VPN Client Behind ASA 5505

    - by fdf33
    I'm trying to get connected to another ASA via Cisco VPN Client. I am behind an ASA 5505 myself and I am tryihng to VPN to a 5510. I get the message: Secure VPN Connection terminated locally by the Client. Reason 412: The remote peer is no longer responding. I can connect to the other ASA if I use a normal cheap Linksys. Here's the version of my ASA: Result of the command: "sh ver" Cisco Adaptive Security Appliance Software Version 8.4(1) Any help would be great. Thanks running-config : Saved : Written by enable_15 at 23:12:32.378 UTC Fri Jul 1 2011 ! ASA Version 8.4(1) ! hostname aaaasa domain-name aaa.local enable password xxxxxxxxxxxxxxx encrypted passwd xxxxxxxxxxxxxxxxxxxx encrypted names ! interface Vlan1 nameif inside security-level 100 ip address 192.168.1.254 255.255.255.0 ! interface Vlan2 nameif outside security-level 0 ip address xxx.xxx.xxx.xxx 255.255.254.0 ! interface Vlan5 no nameif security-level 50 ip address 172.16.0.254 255.255.255.0 ! interface Vlan500 no nameif security-level 100 ip address 10.10.10.1 255.255.255.0 ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 ! interface Ethernet0/2 ! interface Ethernet0/3 ! interface Ethernet0/4 ! interface Ethernet0/5 ! interface Ethernet0/6 ! interface Ethernet0/7 ! boot system disk0:/asa841-k8.bin ftp mode passive dns domain-lookup inside dns domain-lookup outside dns server-group DefaultDNS name-server 4.2.2.2 domain-name aaa.local same-security-traffic permit inter-interface same-security-traffic permit intra-interface object network obj_any subnet 0.0.0.0 0.0.0.0 object network A_93.97.168.1 host 93.97.168.1 object network rdp host 192.168.1.2 object network NETWORK_OBJ_192.168.1.0_24 subnet 192.168.1.0 255.255.255.0 access-list 101 extended permit tcp any host 192.168.1.2 eq 3389 access-list 101 extended permit icmp any any echo-reply access-list 101 extended permit icmp any any source-quench access-list 101 extended permit icmp any any time-exceeded access-list 101 extended permit icmp any any unreachable access-list 102 extended permit ip any any pager lines 24 logging enable logging asdm informational mtu inside 1500 mtu outside 1492 ip local pool VPNPool 192.168.2.200-192.168.2.210 mask 255.255.255.0 icmp unreachable rate-limit 1 burst-size 1 asdm image disk0:/asdm-641.bin no asdm history enable arp timeout 14400 ! object network rdp nat (inside,outside) static interface service tcp 3389 3389 ! nat (inside,outside) after-auto source dynamic any interface access-group 101 in interface outside access-group 102 out interface outside ! router ospf 1 network 192.168.1.0 255.255.255.0 area 0 log-adj-changes ! route outside 0.0.0.0 0.0.0.0 93.97.168.1 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy http server enable http 192.168.1.0 255.255.255.0 inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec ikev2 ipsec-proposal DES protocol esp encryption des protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal 3DES protocol esp encryption 3des protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal AES protocol esp encryption aes protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal AES192 protocol esp encryption aes-192 protocol esp integrity sha-1 md5 crypto ipsec ikev2 ipsec-proposal AES256 protocol esp encryption aes-256 protocol esp integrity sha-1 md5 crypto dynamic-map SYSTEM_DEFAULT_CRYPTO_MAP 65535 set ikev2 ipsec-proposal AES256 AES192 AES 3DES DES crypto map outside_map 65535 ipsec-isakmp dynamic SYSTEM_DEFAULT_CRYPTO_MAP crypto map outside_map interface outside crypto ca trustpoint ASDM_TrustPoint0 enrollment self subject-name CN=ciscoasa proxy-ldc-issuer crl configure crypto ca certificate chain ASDM_TrustPoint0 certificate 8877d64d 30820248 308201b1 a0030201 02020488 77d64d30 0d06092a 864886f7 0d010105 05003036 3111300f 06035504 03130863 6973636f 61736131 21301f06 092a8648 86f70d01 09021612 63697363 6f617361 2e6e6a64 2e6c6f63 616c301e 170d3131 30353231 30383533 34325a17 0d323130 35313830 38353334 325a3036 3111300f 06035504 03130863 6973636f 61736131 21301f06 092a8648 86f70d01 09021612 63697363 6f617361 2e6e6a64 2e6c6f63 616c3081 9f300d06 092a8648 86f70d01 01010500 03818d00 30818902 818100ea 1aa95141 480e616c efee6816 a96d6511 313b6776 cd3dd57b cd84b4d2 5e108aee 7c980086 4d92e2eb b6c7bf66 4585af0a ccbf153a db9270be c6f5c67b db9dd8d1 2f78d033 3348b056 df4be0da 70e08953 53adf294 9db6c020 597d250f bf448b43 b90179c8 ff0b15d8 744632d9 31c1945f 0b11e258 b4c1d224 692efff4 7b2f5102 03010001 a3633061 300f0603 551d1301 01ff0405 30030101 ff300e06 03551d0f 0101ff04 04030201 86301f06 03551d23 04183016 8014493c 19db183a ab1af9e9 b1e44ad4 2a408b3c 89d1301d 0603551d 0e041604 14493c19 db183aab 1af9e9b1 e44ad42a 408b3c89 d1300d06 092a8648 86f70d01 01050500 03818100 1dd1760a fdd15941 4803fb9a cd6f44a7 2e275854 a1c0fbe1 d19f2cc9 182d43ef a547f854 8df96d15 3ea79c62 cf3fcb1c 5820360b c607dbfc 4de8bb16 19f727e9 b928a085 665816d8 138e4a35 ed610950 7910dd4a 0b1a9dd9 0e26f1c8 b78bc0cc cbf19eb2 4c4c3931 45199ea5 249e3266 661e44fd 7a00d376 dcfc6e4e d43f10b8 quit crypto isakmp nat-traversal 30 crypto ikev2 policy 1 encryption aes-256 integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 10 encryption aes-192 integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 20 encryption aes integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 30 encryption 3des integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 policy 40 encryption des integrity sha group 5 prf sha lifetime seconds 86400 crypto ikev2 enable outside client-services port 443 crypto ikev2 remote-access trustpoint ASDM_TrustPoint0 telnet timeout 5 ssh 192.168.1.0 255.255.255.0 inside ssh timeout 5 console timeout 0 dhcpd auto_config outside ! dhcpd address 192.168.1.5-192.168.1.36 inside dhcpd dns 4.2.2.2 interface inside dhcpd enable inside ! threat-detection basic-threat threat-detection statistics host number-of-rate 3 threat-detection statistics port threat-detection statistics protocol threat-detection statistics access-list threat-detection statistics tcp-intercept rate-interval 30 burst-rate 400 average-rate 200 ntp server 82.219.4.31 source outside prefer ssl trust-point ASDM_TrustPoint0 outside webvpn enable outside anyconnect image disk0:/anyconnect-win-2.4.1012-k9.pkg 1 anyconnect profiles AnyConnectVPN_client_profile disk0:/AnyConnectVPN_client_profile.xml anyconnect profiles SSLAnyConnectVPN_client_profile disk0:/SSLAnyConnectVPN_client_profile.xml anyconnect enable tunnel-group-list enable group-policy GroupPolicy_AnyConnectVPN internal group-policy GroupPolicy_AnyConnectVPN attributes wins-server none dns-server value 4.2.2.2 vpn-tunnel-protocol ikev2 ssl-client ssl-clientless default-domain value aaa.local webvpn url-list none anyconnect profiles value AnyConnectVPN_client_profile type user group-policy GroupPolicy_SSLAnyConnectVPN internal group-policy GroupPolicy_SSLAnyConnectVPN attributes wins-server none dns-server value 4.2.2.2 vpn-tunnel-protocol ikev2 ssl-client default-domain value aaa.local webvpn anyconnect profiles value SSLAnyConnectVPN_client_profile type user username testuser password xxxxxxxxxxxxxxxxx encrypted privilege 0 username testuser attributes vpn-group-policy GroupPolicy_AnyConnectVPN tunnel-group SSLPOL type remote-access tunnel-group SSLPOL general-attributes default-group-policy GroupPolicy_AnyConnectVPN tunnel-group SSLAnyConnectVPN type remote-access tunnel-group SSLAnyConnectVPN general-attributes address-pool VPNPool default-group-policy GroupPolicy_SSLAnyConnectVPN tunnel-group SSLAnyConnectVPN webvpn-attributes group-alias SSLAnyConnectVPN enable ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect esmtp inspect ftp inspect h323 h225 inspect h323 ras inspect ip-options inspect netbios inspect rsh inspect rtsp inspect sip inspect skinny inspect sqlnet inspect sunrpc inspect tftp inspect xdmcp ! service-policy global_policy global prompt hostname context call-home profile CiscoTAC-1 no active destination address http https://tools.cisco.com/its/service/oddce/services/DDCEService destination address email [email protected] destination transport-method http subscribe-to-alert-group diagnostic subscribe-to-alert-group environment subscribe-to-alert-group inventory periodic monthly subscribe-to-alert-group configuration periodic monthly subscribe-to-alert-group telemetry periodic daily Cryptochecksum:94a65341aa27d3929d5e92a32ba22120 : end

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  • Inherited varibles are not reading correctly when using bitwise comparisons

    - by Shawn B
    Hey, I have a few classes set up for a game, with XMapObject as the base, and XEntity, XEnviron, and XItem inheriting it. MapObjects have a number of flags, one of them being MAPOBJECT_SOLID. My problem is, that XEntity is the only class that correctly detects MAPOBJECT_SOLID. Both Items are Environs are always considered solid by the game, regardless of the flag's state. What is important, is that Environs and Item should almost never be solid. Here are the relevent code samples: XMapObject: class XMapObject : public XObject { public: Uint8 MapObjectType,Location[2],MapObjectFlags; XMapObject *NextMapObject,*PrevMapObject; XMapObject(); void CreateMapObject(Uint8 MapObjectType); void SpawnMapObject(Uint8 MapObjectLocation[2]); void RemoveMapObject(); void DeleteMapObject(); void MapObjectSetLocation(Uint8 Y,Uint8 X); void MapObjectMapLink(); void MapObjectMapUnlink(); }; XEntity: class XEntity : public XMapObject { public: Uint8 Health,EntityFlags; float Speed,Time; XEntity *NextEntity,*PrevEntity; XItem *IventoryList; XEntity(); void CreateEntity(Uint8 EntityType,Uint8 EntityLocation[2]); void DeleteEntity(); void EntityLink(); void EntityUnlink(); Uint8 MoveEntity(Uint8 YOffset,Uint8 XOffset); }; XEnviron: class XEnviron : public XMapObject { public: Uint8 Effect,TimeOut; void CreateEnviron(Uint8 Type,Uint8 Y,Uint8 X,Uint8 TimeOut); }; XItem: class XItem : public XMapObject { public: void CreateItem(Uint8 Type,Uint8 Y,Uint8 X); }; And lastly, the entity move code. Only entities are capable of moving themselves. Uint8 XEntity::MoveEntity(Uint8 YOffset,Uint8 XOffset) { Uint8 NewY = Location[0] + YOffset, NewX = Location[1] + XOffset; if((NewY >= 0 && NewY < MAPY) && (NewX >= 0 && NewX < MAPX)) { XTile *Tile = GetTile(NewY,NewX); if(Tile->MapList != NULL) { XMapObject *MapObject = Tile->MapList; while(MapObject != NULL) { if(MapObject->MapObjectFlags & MAPOBJECT_SOLID) { printf("solid\n"); return 0; } MapObject = MapObject->NextMapObject; } } if(Tile->Flags & TILE_SOLID && EntityFlags & ENTITY_CLIPPING) { return 0; } this->MapObjectSetLocation(NewY,NewX); return 1; } return 0; } What is wierd, is that the bitwise operator always returns true when the MapObject is an Environ or an Item, but it works correctly for Entities. For debug I am using the printf "Solid", and also a printf containing the value of the flag for both Environs and Items. Any help is greatly appreciated, as this is a major bug for the small game I am working on.

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  • Fast block placement algorithm, advice needed?

    - by James Morris
    I need to emulate the window placement strategy of the Fluxbox window manager. As a rough guide, visualize randomly sized windows filling up the screen one at a time, where the rough size of each results in an average of 80 windows on screen without any window overlapping another. It is important to note that windows will close and the space that closed windows previously occupied becomes available once more for the placement of new windows. The window placement strategy has three binary options: Windows build horizontal rows or vertical columns (potentially) Windows are placed from left to right or right to left Windows are placed from top to bottom or bottom to top Why is the algorithm a problem? It needs to operate to the deadlines of a real time thread in an audio application. At this moment I am only concerned with getting a fast algorithm, don't concern yourself over the implications of real time threads and all the hurdles in programming that that brings. So far I have two choices which I have built loose prototypes for: 1) A port of the Fluxbox placement algorithm into my code. The problem with this is, the client (my program) gets kicked out of the audio server (JACK) when I try placing the worst case scenario of 256 blocks using the algorithm. This algorithm performs over 14000 full (linear) scans of the list of blocks already placed when placing the 256th window. 2) My alternative approach. Only partially implemented, this approach uses a data structure for each area of rectangular free unused space (the list of windows can be entirely separate, and is not required for testing of this algorithm). The data structure acts as a node in a doubly linked list (with sorted insertion), as well as containing the coordinates of the top-left corner, and the width and height. Furthermore, each block data structure also contains four links which connect to each immediately adjacent (touching) block on each of the four sides. IMPORTANT RULE: Each block may only touch with one block per side. The problem with this approach is, it's very complex. I have implemented the straightforward cases where 1) space is removed from one corner of a block, 2) splitting neighbouring blocks so that the IMPORTANT RULE is adhered to. The less straightforward case, where the space to be removed can only be found within a column or row of boxes, is only partially implemented - if one of the blocks to be removed is an exact fit for width (ie column) or height (ie row) then problems occur. And don't even mention the fact this only checks columns one box wide, and rows one box tall. I've implemented this algorithm in C - the language I am using for this project (I've not used C++ for a few years and am uncomfortable using it after having focused all my attention to C development, it's a hobby). The implementation is 700+ lines of code (including plenty of blank lines, brace lines, comments etc). The implementation only works for the horizontal-rows + left-right + top-bottom placement strategy. So I've either got to add some way of making this +700 lines of code work for the other 7 placement strategy options, or I'm going to have to duplicate those +700 lines of code for the other seven options. Neither of these is attractive, the first, because the existing code is complex enough, the second, because of bloat. The algorithm is not even at a stage where I can use it in the real time worst case scenario, because of missing functionality, so I still don't know if it actually performs better or worse than the first approach. What else is there? I've skimmed over and discounted: Bin Packing algorithms: their emphasis on optimal fit does not match the requirements of this algorithm. Recursive Bisection Placement algorithms: sounds promising, but these are for circuit design. Their emphasis is optimal wire length. Both of these, especially the latter, all elements to be placed/packs are known before the algorithm begins. I need an algorithm which works accumulatively with what it is given to do when it is told to do it. What are your thoughts on this? How would you approach it? What other algorithms should I look at? Or even what concepts should I research seeing as I've not studied computer science/software engineering? Please ask questions in comments if further information is needed. [edit] If it makes any difference, the units for the coordinates will not be pixels. The units are unimportant, but the grid where windows/blocks/whatever can be placed will be 127 x 127 units.

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  • Spotlight Infinite Indexing issue (external data drive)

    - by Manca Weeks
    This is an external drive, formerly a boot drive which is now in use only to access music files (sibelius, audio, midi, live, logic etc.) without transferring the data into a new boot system, partly because of the issue I am about to describe, but mostly because the majority of the data is mainly there for archival purposes. The user is a composer and prominent musician and needs to be able to rehash the data at will. I have tried several things - here is a list: - make complete filesystem clone with antonio diaz's ddrescue - run Disk Warrior on copy, repair whatever errors occurred - wipe out all ACLs on entire drive - set all permissions to the same value - wide open 777 - remove any system data (applications, system files, including hidden files to the best of my knowledge) by selecting only non-system/app data and using Carbon Copy Cloner to put only the data of interest onto a newly formatted drive - transfer data to newly formatted drive folder by folder, resetting the spotlight index in between adding each to observe for issues (interesting here is that no issues occurred except for in Documents folder - when I transferred only the Documents folder to a newly formatted drive on its own - no trouble. It appears almost as thought it may not be the content but the quantity or specific combination of data that results in problems) - use DataRescue to transfer the data to yet another newly formatted drive to expose any missed hidden files Between each of the above steps I stopped Spotlight (search for anything beginning with md in Activity Monitor - All Processes and quitting it), deleted the .Spotlight-V100 directory from the affected drive. Restart Splotlight indexing by adding drive to Spotlight privacy list and removing it. In each case the same issue occurs - Spotlight begins indexing normally (or so it seems), then the index estimated time increases, usually to 4 hours remaining. This is where it gets stuck and continues to predict 4 hours remaining but never finishes. Sometimes I can't eject the drive and have to quit the md.. processes from Activity Monitor to be able to eject the drive without Force Eject. Once I disconnect the drive after the 4 hours remaining situation - if I reattach it, Spotlight forever estimates remaining time and never gets going again. So there it is. It is apparently not a filesystem issue, not a permissions issue and not tied to any particular piece of hardware or protocol (used USB and FW drives). I have tried this on several machines (3 to be precise) and in 10.5.8 and 10.6.5. Simply disabling Spotlight on this volume is not an option because the owner has no clue where things are as the data on the volume dates back to music projects and compositions from 2003 and before. He needs to be able to query for results. Anyone got any ideas? ---update 2-6-11 Since I have not received any responses except the one below which appears to misunderstand my point, I am updating this post hoping to get more responses. I have used the terminal command sudo opensnoop -p PID where PID is the mdworker process ID to try and determine what Spotlight is doing and hopefully find the files it's having trouble with. Here's what happens: After indexing for a few hours, mdworker is gone. It no longer shows up in Activity Monitor under "All Processes" and the Terminal window with the opensnoop result stops moving. I then proceeded to execute the same command on mds to see what it was doing and here's what I get, repeatedly: 501 57 mds 21 / 501 57 mds 21 /Volumes/Sno Leppard 501 57 mds 21 /Volumes/Tiger 501 57 mds 21 /Volumes/Leppard 501 57 mds 21 /Volumes/Disk Warrior 501 57 mds 21 /Volumes/ONM Data These represent all the volumes currently mounted in the system. All except ONM Data, which is the one I am trying to index, are excluded from SPotlight indexing at the moment. The sequence above repeats over and over, with slight variation, sometimes skipping one of the volumes. Questions - what happened to mdworker? What is mds doing? I will let this run until tomorrow morning and throughout the day and monitor for any changes. Any input would be very much appreciated. Even if you're not sure what the ultimate answer is, please alert me to anything you think I may be missing. Hopefully at some point we will figure this out... Thanks, M __final edit__ I finally resolved the issue and here is how I did it. I used the terminal command "sudo opensnoop -p PID" where the PID is the process id of the processes I was monitoring. I was looking at all instances of mds and mdworker running in the system. After the third time through indexing the same data set (see info above), I contacted Apple and got to their highest level of support - they were flabbergasted as well. They advised me to install yet another default 10.6.6 system and try again. The same pattern repeated - mds and mdworker(s) would start indexing and eventually the spotlight icon would say 6 hours remaining and all mdworkers were gone, mds at 90% or so of CPU. But I did finally figure out that the first time mdworker stopped like that, the last file it touched was always in the same folder. I excluded that folder from spotlight search and the rest of the data set indexed within about 2 hours with no strange behavior or failures. I copied that folder to another machine and Spotlight barfed immediately. Exclude that folder and all is well again. I have no clue what is causing this behavior, still, but I did find a functional solution to the problem. Anyone with a similar problem - run opensnoop on all instances of mds and mdworker and wait patiently for wdworker to exit. Look at the last file it touched and exclude the enclosing folder from being indexed. I was able to repeat the issue and solution on 2 different installs and 2 different copies of the data set. Hope this helps. If we find an actual cause of the folder being such a problem (it is called MICHAEL BRECKER RECORD SOLOS and contains almost 1 GB of audio related files - performer, live, SD2 - things like that), I will edit again to let you all know. Thanks for ay attempts to help, M

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  • Where is the virtual function call overhead?

    - by Semen Semenych
    Hello everybody, I'm trying to benchmark the difference between a function pointer call and a virtual function call. To do this, I have written two pieces of code, that do the same mathematical computation over an array. One variant uses an array of pointers to functions and calls those in a loop. The other variant uses an array of pointers to a base class and calls its virtual function, which is overloaded in the derived classes to do absolutely the same thing as the functions in the first variant. Then I print the time elapsed and use a simple shell script to run the benchmark many times and compute the average run time. Here is the code: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } void function_not( double *d ) { *d = sin(*d); } void function_and( double *d ) { *d = cos(*d); } void function_or( double *d ) { *d = tan(*d); } void function_xor( double *d ) { *d = sqrt(*d); } void ( * const function_table[4] )( double* ) = { &function_not, &function_and, &function_or, &function_xor }; int main(void) { srand(time(0)); void ( * index_array[100000] )( double * ); double array[100000]; for ( long int i = 0; i < 100000; ++i ) { index_array[i] = function_table[ rand() % 4 ]; array[i] = ( double )( rand() / 1000 ); } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( long int i = 0; i < 100000; ++i ) { index_array[i]( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } and here is the virtual function variant: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } class A { public: virtual void calculate( double *i ) = 0; }; class A1 : public A { public: void calculate( double *i ) { *i = sin(*i); } }; class A2 : public A { public: void calculate( double *i ) { *i = cos(*i); } }; class A3 : public A { public: void calculate( double *i ) { *i = tan(*i); } }; class A4 : public A { public: void calculate( double *i ) { *i = sqrt(*i); } }; int main(void) { srand(time(0)); A *base[100000]; double array[100000]; for ( long int i = 0; i < 100000; ++i ) { array[i] = ( double )( rand() / 1000 ); switch ( rand() % 4 ) { case 0: base[i] = new A1(); break; case 1: base[i] = new A2(); break; case 2: base[i] = new A3(); break; case 3: base[i] = new A4(); break; } } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( int i = 0; i < 100000; ++i ) { base[i]->calculate( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } My system is LInux, Fedora 13, gcc 4.4.2. The code is compiled it with g++ -O3. The first one is test1, the second is test2. Now I see this in console: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.0153142 0.0153166 Well, more or less, I think. And then, this: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.01531 0.0152476 Where are the 25% which should be visible? How can the first executable be even slower than the second one? I'm asking this because I'm doing a project which involves calling a lot of small functions in a row like this in order to compute the values of an array, and the code I've inherited does a very complex manipulation to avoid the virtual function call overhead. Now where is this famous call overhead?

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  • DTGridView losing content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • Python/numpy tricky slicing problem

    - by daver
    Hi stack overflow, I have a problem with some numpy stuff. I need a numpy array to behave in an unusual manner by returning a slice as a view of the data I have sliced, not a copy. So heres an example of what I want to do: Say we have a simple array like this: a = array([1, 0, 0, 0]) I would like to update consecutive entries in the array (moving left to right) with the previous entry from the array, using syntax like this: a[1:] = a[0:3] This would get the following result: a = array([1, 1, 1, 1]) Or something like this: a[1:] = 2*a[:3] # a = [1,2,4,8] To illustrate further I want the following kind of behaviour: for i in range(len(a)): if i == 0 or i+1 == len(a): continue a[i+1] = a[i] Except I want the speed of numpy. The default behavior of numpy is to take a copy of the slice, so what I actually get is this: a = array([1, 1, 0, 0]) I already have this array as a subclass of the ndarray, so I can make further changes to it if need be, I just need the slice on the right hand side to be continually updated as it updates the slice on the left hand side. Am I dreaming or is this magic possible? Update: This is all because I am trying to use Gauss-Seidel iteration to solve a linear algebra problem, more or less. It is a special case involving harmonic functions, I was trying to avoid going into this because its really not necessary and likely to confuse things further, but here goes. The algorithm is this: while not converged: for i in range(len(u[:,0])): for j in range(len(u[0,:])): # skip over boundary entries, i,j == 0 or len(u) u[i,j] = 0.25*(u[i-1,j] + u[i+1,j] + u[i, j-1] + u[i,j+1]) Right? But you can do this two ways, Jacobi involves updating each element with its neighbours without considering updates you have already made until the while loop cycles, to do it in loops you would copy the array then update one array from the copied array. However Gauss-Seidel uses information you have already updated for each of the i-1 and j-1 entries, thus no need for a copy, the loop should essentially 'know' since the array has been re-evaluated after each single element update. That is to say, every time we call up an entry like u[i-1,j] or u[i,j-1] the information calculated in the previous loop will be there. I want to replace this slow and ugly nested loop situation with one nice clean line of code using numpy slicing: u[1:-1,1:-1] = 0.25(u[:-2,1:-1] + u[2:,1:-1] + u[1:-1,:-2] + u[1:-1,2:]) But the result is Jacobi iteration because when you take a slice: u[:,-2,1:-1] you copy the data, thus the slice is not aware of any updates made. Now numpy still loops right? Its not parallel its just a faster way to loop that looks like a parallel operation in python. I want to exploit this behaviour by sort of hacking numpy to return a pointer instead of a copy when I take a slice. Right? Then every time numpy loops, that slice will 'update' or really just replicate whatever happened in the update. To do this I need slices on both sides of the array to be pointers. Anyway if there is some really really clever person out there that awesome, but I've pretty much resigned myself to believing the only answer is to loop in C.

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  • Allocation algorithm help, using Python.

    - by Az
    Hi there, I've been working on this general allocation algorithm for students. The pseudocode for it (a Python implementation) is: for a student in a dictionary of students: for student's preference in a set of preferences (ordered from 1 to 10): let temp_project be the first preferred project check if temp_project is available if so, allocate it to them and make the project UNavailable to others Quite simply this will try to allocate projects by starting from their most preferred. The way it works, out of a set of say 100 projects, you list 10 you would want to do. So the 10th project wouldn't be the "least preferred overall" but rather the least preferred in their chosen set, which isn't so bad. Obviously if it can't allocate a project, a student just reverts to the base case which is an allocation of None, with a rank of 11. What I'm doing is calculating the allocation "quality" based on a weighted sum of the ranks. So the lower the numbers (i.e. more highly preferred projects), the better the allocation quality (i.e. more students have highly preferred projects). That's basically what I've currently got. Simple and it works. Now I'm working on this algorithm that tries to minimise the allocation weight locally (this pseudocode is a bit messy, sorry). The only reason this will probably work is because my "search space" as it is, isn't particularly large (just a very general, anecdotal observation, mind you). Since the project is only specific to my Department, we have their own limits imposed. So the number of students can't exceed 100 and the number of preferences won't exceed 10. for student in a dictionary/list/whatever of students: where i = 0 take the (i)st student, (i+1)nd student for their ranks: allocate the projects and set local_weighting to be sum(student_i.alloc_proj_rank, student_i+1.alloc_proj_rank) these are the cases: if local_weighting is 2 (i.e. both ranks are 1): then i += 1 and and continue above if local weighting is = N>2 (i.e. one or more ranks are greater than 1): let temp_local_weighting be N: pick student with lowest rank and then move him to his next rank and pick the other student and reallocate his project after this if temp_local_weighting is < N: then allocate those projects to the students move student with lowest rank to the next rank and reallocate other if temp_local_weighting < previous_temp_allocation: let these be the new allocated projects try moving for the lowest rank and reallocate other else: if this weighting => previous_weighting let these be the allocated projects i += 1 and move on for the rest of the students So, questions: This is sort of a modification of simulated annealing, but any sort of comments on this would be appreciated. How would I keep track of which student is (i) and which student is (i+1) If my overall list of students is 100, then the thing would mess up on (i+1) = 101 since there is none. How can I circumvent that? Any immediate flaws that can be spotted? Extra info: My students dictionary is designed as such: students[student_id] = Student(student_id, student_name, alloc_proj, alloc_proj_rank, preferences) where preferences is in the form of a dictionary such that preferences[rank] = {project_id}

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  • Inherited variables are not reading correctly when using bitwise comparisons

    - by Shawn B
    Hey, I have a few classes set up for a game, with XMapObject as the base, and XEntity, XEnviron, and XItem inheriting it. MapObjects have a number of flags, one of them being MAPOBJECT_SOLID. My problem is that XEntity is the only class that correctly detects MAPOBJECT_SOLID. Both Items are Environs are always considered solid by the game, regardless of the flag's state. What is important is that Environs and Item should almost never be solid. Here are the relevent code samples: XMapObject: class XMapObject : public XObject { public: Uint8 MapObjectType,Location[2],MapObjectFlags; XMapObject *NextMapObject,*PrevMapObject; XMapObject(); void CreateMapObject(Uint8 MapObjectType); void SpawnMapObject(Uint8 MapObjectLocation[2]); void RemoveMapObject(); void DeleteMapObject(); void MapObjectSetLocation(Uint8 Y,Uint8 X); void MapObjectMapLink(); void MapObjectMapUnlink(); }; XEntity: class XEntity : public XMapObject { public: Uint8 Health,EntityFlags; float Speed,Time; XEntity *NextEntity,*PrevEntity; XItem *IventoryList; XEntity(); void CreateEntity(Uint8 EntityType,Uint8 EntityLocation[2]); void DeleteEntity(); void EntityLink(); void EntityUnlink(); Uint8 MoveEntity(Uint8 YOffset,Uint8 XOffset); }; XEnviron: class XEnviron : public XMapObject { public: Uint8 Effect,TimeOut; void CreateEnviron(Uint8 Type,Uint8 Y,Uint8 X,Uint8 TimeOut); }; XItem: class XItem : public XMapObject { public: void CreateItem(Uint8 Type,Uint8 Y,Uint8 X); }; And lastly, the entity move code. Only entities are capable of moving themselves. Uint8 XEntity::MoveEntity(Uint8 YOffset,Uint8 XOffset) { Uint8 NewY = Location[0] + YOffset, NewX = Location[1] + XOffset; if((NewY >= 0 && NewY < MAPY) && (NewX >= 0 && NewX < MAPX)) { XTile *Tile = GetTile(NewY,NewX); if(Tile->MapList != NULL) { XMapObject *MapObject = Tile->MapList; while(MapObject != NULL) { if(MapObject->MapObjectFlags & MAPOBJECT_SOLID) { printf("solid\n"); return 0; } MapObject = MapObject->NextMapObject; } } if(Tile->Flags & TILE_SOLID && EntityFlags & ENTITY_CLIPPING) { return 0; } this->MapObjectSetLocation(NewY,NewX); return 1; } return 0; } What is wierd, is that the bitwise operator always returns true when the MapObject is an Environ or an Item, but it works correctly for Entities. For debug I am using the printf "Solid", and also a printf containing the value of the flag for both Environs and Items. Any help is greatly appreciated, as this is a major bug for the small game I am working on.

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  • How do I explain this to potential employers?

    - by ReferencelessBob
    Backstory: TL;DR: I've gained a lot of experience working for 5 years at one startup company, but it eventually failed. The company is gone and the owner MIA. When I left sixth-form college I didn't want to start a degree straight away, so when I met this guy who knew a guy who was setting up a publishing company and needed a 'Techie' I thought why not. It was a very small operation, he sent mailings to schools, waited for orders to start arriving, then ordered a short run of the textbooks to be printed, stuck them in an envelope posted them out. I was initially going to help him set up a computerized system for recording orders and payments, printing labels, really basic stuff and I threw it together in Access in a couple of weeks. He also wanted to start taking orders online, so I set up a website and a paypal business account. While I was doing this, I was also helping to do the day-to-day running of things, taking phone orders, posting products, banking cheques, ordering textbooks, designing mailings, filing end of year accounts, hiring extra staff, putting stamps on envelopes. I learned so much about things I didn't even know I needed to learn about. Things were pretty good, when I started we sold about £10,000 worth of textbooks and by my 4th year there we sold £250,000 worth of text books. Things were looking good, but we had a problem. Our best selling product had peaked and sales started to fall sharply, we introduced add on products through the website to boost sales which helped for a while, but we had simply saturated the market. Our plan was to enter the US with our star product and follow the same, slightly modified, plan as before. We setup a 1-866 number and had the calls forwarded to our UK offices. We contracted a fulfillment company, shipped over a few thousand textbooks, had a mailing printed and mailed, then sat by the phones and waited. Needless to say, it didn't work. We tried a few other things, at home and in the US, but nothing helped. We expanded in the good times, moving into bigger offices, taking on staff to do administrative and dispatch work, but now cashflow was becoming a problem and things got tougher. We did the only thing we could and scaled things right back, the offices went, the admin staff went, I stopped taking a wage and started working from home. Nothing helped. The business was wound up about about 2 years ago. In the end it turned out that the owner had built up considerable debt at the start of business and had not paid them off during good years, which left him in a difficult position when cashflow had started to dry up. I haven't been able to contact the owner since I found out. It took me a while to get back on my feet after that, but I'm now at University and doing a Computer Science degree. How do I show the experience I have without having to get into all the gory details of what happened?

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  • EC2 instance suddenly refusing SSH connections and won't respond to ping

    - by Chris
    My instance was running fine and this morning I was able to access a Ruby on Rails app hosted on it. An hour later I suddenly wasn't able to access my site, my SSH connection attempts were refused and the server wasn't even responding to ping. I didn't change anything on my system during that hour and reboots aren't fixing it. I've never had any problems connecting or pinging the system before. Can someone please help? This is on my production system! OS: CentOS 5 AMI ID: ami-10b55379 Type: m1.small [] ~% ssh -v *****@meeteor.com OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to meeteor.com [184.73.235.191] port 22. debug1: connect to address 184.73.235.191 port 22: Connection refused ssh: connect to host meeteor.com port 22: Connection refused [] ~% ping meeteor.com PING meeteor.com (184.73.235.191): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 ^C --- meeteor.com ping statistics --- 4 packets transmitted, 0 packets received, 100.0% packet loss [] ~% ========= System Log ========= Restarting system. Linux version 2.6.16-xenU ([email protected]) (gcc version 4.0.1 20050727 (Red Hat 4.0.1-5)) #1 SMP Mon May 28 03:41:49 SAST 2007 BIOS-provided physical RAM map: Xen: 0000000000000000 - 000000006a400000 (usable) 980MB HIGHMEM available. 727MB LOWMEM available. NX (Execute Disable) protection: active IRQ lockup detection disabled Built 1 zonelists Kernel command line: root=/dev/sda1 ro 4 Enabling fast FPU save and restore... done. Enabling unmasked SIMD FPU exception support... done. Initializing CPU#0 PID hash table entries: 4096 (order: 12, 65536 bytes) Xen reported: 2599.998 MHz processor. Dentry cache hash table entries: 131072 (order: 7, 524288 bytes) Inode-cache hash table entries: 65536 (order: 6, 262144 bytes) Software IO TLB disabled vmalloc area: ee000000-f53fe000, maxmem 2d7fe000 Memory: 1718700k/1748992k available (1958k kernel code, 20948k reserved, 620k data, 144k init, 1003528k highmem) Checking if this processor honours the WP bit even in supervisor mode... Ok. Calibrating delay using timer specific routine.. 5202.30 BogoMIPS (lpj=26011526) Mount-cache hash table entries: 512 CPU: L1 I Cache: 64K (64 bytes/line), D cache 64K (64 bytes/line) CPU: L2 Cache: 1024K (64 bytes/line) Checking 'hlt' instruction... OK. Brought up 1 CPUs migration_cost=0 Grant table initialized NET: Registered protocol family 16 Brought up 1 CPUs xen_mem: Initialising balloon driver. highmem bounce pool size: 64 pages VFS: Disk quotas dquot_6.5.1 Dquot-cache hash table entries: 1024 (order 0, 4096 bytes) Initializing Cryptographic API io scheduler noop registered io scheduler anticipatory registered (default) io scheduler deadline registered io scheduler cfq registered i8042.c: No controller found. RAMDISK driver initialized: 16 RAM disks of 4096K size 1024 blocksize Xen virtual console successfully installed as tty1 Event-channel device installed. netfront: Initialising virtual ethernet driver. mice: PS/2 mouse device common for all mice md: md driver 0.90.3 MAX_MD_DEVS=256, MD_SB_DISKS=27 md: bitmap version 4.39 NET: Registered protocol family 2 Registering block device major 8 IP route cache hash table entries: 65536 (order: 6, 262144 bytes) TCP established hash table entries: 262144 (order: 9, 2097152 bytes) TCP bind hash table entries: 65536 (order: 7, 524288 bytes) TCP: Hash tables configured (established 262144 bind 65536) TCP reno registered TCP bic registered NET: Registered protocol family 1 NET: Registered protocol family 17 NET: Registered protocol family 15 Using IPI No-Shortcut mode md: Autodetecting RAID arrays. md: autorun ... md: ... autorun DONE. kjournald starting. Commit interval 5 seconds EXT3-fs: mounted filesystem with ordered data mode. VFS: Mounted root (ext3 filesystem) readonly. Freeing unused kernel memory: 144k freed *************************************************************** *************************************************************** ** WARNING: Currently emulating unsupported memory accesses ** ** in /lib/tls glibc libraries. The emulation is ** ** slow. To ensure full performance you should ** ** install a 'xen-friendly' (nosegneg) version of ** ** the library, or disable tls support by executing ** ** the following as root: ** ** mv /lib/tls /lib/tls.disabled ** ** Offending process: init (pid=1) ** *************************************************************** *************************************************************** Pausing... 5Pausing... 4Pausing... 3Pausing... 2Pausing... 1Continuing... INIT: version 2.86 booting Welcome to CentOS release 5.4 (Final) Press 'I' to enter interactive startup. Setting clock : Fri Oct 1 14:35:26 EDT 2010 [ OK ] Starting udev: [ OK ] Setting hostname localhost.localdomain: [ OK ] No devices found Setting up Logical Volume Management: [ OK ] Checking filesystems Checking all file systems. [/sbin/fsck.ext3 (1) -- /] fsck.ext3 -a /dev/sda1 /dev/sda1: clean, 275424/1310720 files, 1161123/2621440 blocks [ OK ] Remounting root filesystem in read-write mode: [ OK ] Mounting local filesystems: [ OK ] Enabling local filesystem quotas: [ OK ] Enabling /etc/fstab swaps: [ OK ] INIT: Entering runlevel: 4 Entering non-interactive startup Starting background readahead: [ OK ] Applying ip6tables firewall rules: modprobe: FATAL: Module ip6_tables not found. ip6tables-restore v1.3.5: ip6tables-restore: unable to initializetable 'filter' Error occurred at line: 3 Try `ip6tables-restore -h' or 'ip6tables-restore --help' for more information. [FAILED] Applying iptables firewall rules: [ OK ] Loading additional iptables modules: ip_conntrack_netbios_ns [ OK ] Bringing up loopback interface: [ OK ] Bringing up interface eth0: Determining IP information for eth0... done. [ OK ] Starting auditd: [FAILED] Starting irqbalance: [ OK ] Starting portmap: [ OK ] FATAL: Module lockd not found. Starting NFS statd: [ OK ] Starting RPC idmapd: FATAL: Module sunrpc not found. FATAL: Error running install command for sunrpc Error: RPC MTAB does not exist. Starting system message bus: [ OK ] Starting Bluetooth services:[ OK ] [ OK ] Can't open RFCOMM control socket: Address family not supported by protocol Mounting other filesystems: [ OK ] Starting PC/SC smart card daemon (pcscd): [ OK ] Starting hidd: Can't open HIDP control socket: Address family not supported by protocol [FAILED] Starting autofs: Starting automount: automount: test mount forbidden or incorrect kernel protocol version, kernel protocol version 5.00 or above required. [FAILED] [FAILED] Starting sshd: [ OK ] Starting cups: [ OK ] Starting sendmail: [ OK ] Starting sm-client: [ OK ] Starting console mouse services: no console device found[FAILED] Starting crond: [ OK ] Starting xfs: [ OK ] Starting anacron: [ OK ] Starting atd: [ OK ] % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 390 100 390 0 0 58130 0 --:--:-- --:--:-- --:--:-- 58130 100 390 100 390 0 0 56984 0 --:--:-- --:--:-- --:--:-- 0 Starting yum-updatesd: [ OK ] Starting Avahi daemon... [ OK ] Starting HAL daemon: [ OK ] Starting OSSEC: [ OK ] Starting smartd: [ OK ] c CentOS release 5.4 (Final) Kernel 2.6.16-xenU on an i686 domU-12-31-39-00-C4-97 login: INIT: Id "2" respawning too fast: disabled for 5 minutes INIT: Id "3" respawning too fast: disabled for 5 minutes INIT: Id "4" respawning too fast: disabled for 5 minutes INIT: Id "5" respawning too fast: disabled for 5 minutes INIT: Id "6" respawning too fast: disabled for 5 minutes

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  • Matlab Image watermarking question , using both SVD and DWT

    - by Georgek
    Hello all . here is a code that i got over the net ,and it is supposed to embed a watermark of size(50*20) called _copyright.bmp in the Code below . the size of the cover object is (512*512), it is called _lena_std_bw.bmp.What we did here is we did DWT2 2 times for the image , when we reached our second dwt2 cA2 size is 128*128. You should notice that the blocksize and it equals 4, it is used to determine the max msg size based on cA2 according to the following code:max_message=RcA2*CcA2/(blocksize^2). in our current case max_message would equal 128*128/(4^2)=1024. i want to embed a bigger watermark in the 2nd dwt2 and lets say the size of that watermark is 400*10(i can change the dimension using MS PAINT), what i have to do is change the size of the blocksize to 2. so max_message=4096.Matlab gives me 3 errors and they are : ??? Error using == plus Matrix dimensions must agree. Error in == idwt2 at 93 x = upsconv2(a,{Lo_R,Lo_R},sx,dwtEXTM,shift)+ ... % Approximation. Error in == two_dwt_svd_low_low at 88 CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); The origional Code is (the origional code where blocksize =4): %This algorithm makes DWT for the whole image and after that make DWT for %cH1 and make SVD for cH2 and embed the watermark in every level after SVD %(1) -------------- Embed Watermark ------------------------------------ %Add the watermar W to original image I and give the watermarked image in J %-------------------------------------------------------------------------- % set the gain factor for embeding and threshold for evaluation clc; clear all; close all; % save start time start_time=cputime; % set the value of threshold and alpha thresh=.5; alpha =0.01; % read in the cover object file_name='_lena_std_bw.bmp'; cover_object=double(imread(file_name)); % determine size of watermarked image Mc=size(cover_object,1); %Height Nc=size(cover_object,2); %Width % read in the message image and reshape it into a vector file_name='_copyright.bmp'; message=double(imread(file_name)); T=message; Mm=size(message,1); %Height Nm=size(message,2); %Width % perform 1-level DWT for the whole cover image [cA1,cH1,cV1,cD1] = dwt2(cover_object,'haar'); % determine the size of cA1 [RcA1 CcA1]=size(cA1) % perform 2-level DWT for cA1 [cA2,cH2,cV2,cD2] = dwt2(cA1,'haar'); % determine the size of cA2 [RcA2 CcA2]=size(cA2) % set the value of blocksize blocksize=4 % reshape the watermark to a vector message_vector=round(reshape(message,Mm*Nm,1)./256); W=message_vector; % determine maximum message size based on cA2, and blocksize max_message=RcA2*CcA2/(blocksize^2) % check that the message isn't too large for cover if (length(message) max_message) error('Message too large to fit in Cover Object') end %----------------------- process the image in blocks ---------------------- x=1; y=1; for (kk = 1:length(message_vector)) [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); % if message bit contains zero, modify S of the original image if (message_vector(kk) == 0) cA2s = cA2s*(1 + alpha); % otherwise mask is filled with zeros else cA2s=cA2s; end cA22(y:y+blocksize-1,x:x+blocksize-1)=cA2u*cA2s*cA2v; % move to next block of mask along x; If at end of row, move to next row if (x+blocksize) >= CcA2 x=1; y=y+blocksize; else x=x+blocksize; end end % perform IDWT CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); watermarked_image= idwt2(CAA1,cH1,cV1,cD1,'haar',[Mc,Nc]); % convert back to uint8 watermarked_image_uint8=uint8(watermarked_image); % write watermarked Image to file imwrite(watermarked_image_uint8,'dwt_watermarked.bmp','bmp'); % display watermarked image figure(1) imshow(watermarked_image_uint8,[]) title('Watermarked Image') %(2) ---------------------------------------------------------------------- %---------- Extract Watermark from attacked watermarked image ------------- %-------------------------------------------------------------------------- % read in the watermarked object file_name='dwt_watermarked.bmp'; watermarked_image=double(imread(file_name)); % determine size of watermarked image Mw=size(watermarked_image,1); %Height Nw=size(watermarked_image,2); %Width % perform 1-level DWT for the whole watermarked image [ca1,ch1,cv1,cd1] = dwt2(watermarked_image,'haar'); % determine the size of ca1 [Rca1 Cca1]=size(ca1); % perform 2-level DWT for ca1 [ca2,ch2,cv2,cd2] = dwt2(ca1,'haar'); % determine the size of ca2 [Rca2 Cca2]=size(ca2); % process the image in blocks % for each block get a bit for message x=1; y=1; for (kk = 1:length(message_vector)) % sets correlation to 1 when patterns are identical to avoid /0 errors % otherwise calcluate difference between the cover image and the % watermarked image [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); [ca2u1 ca2s1 ca2v1]=svd(ca2(y:y+blocksize-1,x:x+blocksize-1)); correlation(kk)=diag(ca2s1-cA2s)'*diag(ca2s1-cA2s)/(alpha*alpha)/(diag(cA2s)*diag(cA2s)); % move on to next block. At and of row move to next row if (x+blocksize) >= Cca2 x=1; y=y+blocksize; else x=x+blocksize; end end % if correlation exceeds average correlation correlation(kk)=correlation(kk)+mean(correlation(1:Mm*Nm)); for kk = 1:length(correlation) if (correlation(kk) > thresh*alpha);%thresh*mean(correlation(1:Mo*No))) message_vector(kk)=0; end end % reshape the message vector and display recovered watermark. figure(2) message=reshape(message_vector(1:Mm*Nm),Mm,Nm); imshow(message,[]) title('Recovered Watermark') % display processing time elapsed_time=cputime-start_time, please do help,its my graduation project and i have been trying this code for along time but failed miserable. Thanks in advance

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  • C# Accessing controls from an outside class without "public"

    - by Kurt W
    I know this has been asked before but I believe my situation is a bit different -- or I don't understand the answers given. I have spent about 4 hours working on this solidly and finally realized, I just don't know what to do. I have 2 Forms (Form1, Settings) and a class I created called Themes. I have get/set properties that currently work but are all within Form1 and I would like to move as much code related to themeing as I can OUTSIDE of Form1 and into Themes.cs. Changing Theme: To change the theme, the user opens up the Settings form and selects a theme from the dropdown menu and presses the 'Set' button -- this all works, but now I want to move it into my own class and I can't get the code to compile. Here is example code that works before moving -- note that this is only 2 different controls I want to modify but there are about 30 total. I am abridging the code: Form 1: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnSettings_Click(object sender, EventArgs e) { Settings frm = new Settings(this); frm.Show(); } private Color txtRSSURLBGProperty; private Color txtRSSURLFGProperty; public Color TxtRSSURLBGProperty { get { return txtRSSURLBGProperty; } set { txtRSSURL.BackColor = value; } } public Color TxtRSSURLFGProperty { get { return txtRSSURLFGProperty; } set { txtRSSURL.ForeColor = value; } } Settings Form: public partial class Settings : Form { public Settings() { InitializeComponent(); } private Form1 rssReaderMain = null; public Settings(Form requestingForm) { rssReaderMain = requestingForm as Form1; InitializeComponent(); } private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.TxtRSSURLBGProperty = Color.DarkSeaGreen; this.rssReaderMain.TxtRSSURLFGProperty = Color.White; [......about 25 more of these....] } The theme class is currently empty. Again, the goal is to move as much code into the themes class (specifically the get/set statements if at all possible!) and hopefully just use a method similar to this within the Settings form once the proper drowndown item is selected: SetTheme(Default); I hope someone can help, and I hope I explained it right! I have been racking my brain and I need to have this done fairly soon! Much thanks in advance as I'm sure everyone says. I have teamviewer or logmein if someone wants to remote in -- that is just as easy. I can also send my project as a zip if needed. Thanks so much, Kurt Modified code for review: Form1 form: public partial class Form1 : ThemeableForm { public Form1() { InitializeComponent(); } ThemeableForm form: internal abstract class ThemeableForm : Form { private Color rssLabelBGProperty; private Color rssLabelFGProperty; public Color RssLabelBGProperty { get { return rssLabelBGProperty; } set { lRSS.BackColor = value; } } public Color RssLabelFGProperty { get { return rssLabelFGProperty; } set { lRSS.ForeColor = value; } } Settings form: public Settings(ThemeableForm requestingForm) { rssReaderMain = requestingForm as ThemeableForm; InitializeComponent(); } private ThemeableForm rssReaderMain = null; private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.LRSSBGProperty = Color.DarkSeaGreen; this.rssReaderMain.LRSSFGProperty = Color.White; } Now the all the controls in my get/set (lRSS in the example code above) error out with does not exist in the current context. I also get the warning: Warning 1The designer could not be shown for this file because none of the classes within it can be designed. The designer inspected the following classes in the file: Form1 --- The base class 'RSSReader_BKRF.ThemeableForm' could not be loaded. Ensure the assembly has been referenced and that all projects have been built. 0 0

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • ProFTPd server on Ubuntu getting access denied message when successfully authenticated?

    - by exxoid
    I have a Ubuntu box with a ProFTPD 1.3.4a Server, when I try to log in via my FTP Client I cannot do anything as it does not allow me to list directories; I have tried logging in as root and as a regular user and tried accessing different paths within the FTP Server. The error I get in my FTP Client is: Status: Retrieving directory listing... Command: CDUP Response: 250 CDUP command successful Command: PWD Response: 257 "/var" is the current directory Command: PASV Response: 227 Entering Passive Mode (172,16,4,22,237,205). Command: MLSD Response: 550 Access is denied. Error: Failed to retrieve directory listing Any idea? Here is the config of my proftpd: # # /etc/proftpd/proftpd.conf -- This is a basic ProFTPD configuration file. # To really apply changes, reload proftpd after modifications, if # it runs in daemon mode. It is not required in inetd/xinetd mode. # # Includes DSO modules Include /etc/proftpd/modules.conf # Set off to disable IPv6 support which is annoying on IPv4 only boxes. UseIPv6 off # If set on you can experience a longer connection delay in many cases. IdentLookups off ServerName "Drupal Intranet" ServerType standalone ServerIdent on "FTP Server ready" DeferWelcome on # Set the user and group that the server runs as User nobody Group nogroup MultilineRFC2228 on DefaultServer on ShowSymlinks on TimeoutNoTransfer 600 TimeoutStalled 600 TimeoutIdle 1200 DisplayLogin welcome.msg DisplayChdir .message true ListOptions "-l" DenyFilter \*.*/ # Use this to jail all users in their homes # DefaultRoot ~ # Users require a valid shell listed in /etc/shells to login. # Use this directive to release that constrain. # RequireValidShell off # Port 21 is the standard FTP port. Port 21 # In some cases you have to specify passive ports range to by-pass # firewall limitations. Ephemeral ports can be used for that, but # feel free to use a more narrow range. # PassivePorts 49152 65534 # If your host was NATted, this option is useful in order to # allow passive tranfers to work. You have to use your public # address and opening the passive ports used on your firewall as well. # MasqueradeAddress 1.2.3.4 # This is useful for masquerading address with dynamic IPs: # refresh any configured MasqueradeAddress directives every 8 hours <IfModule mod_dynmasq.c> # DynMasqRefresh 28800 </IfModule> # To prevent DoS attacks, set the maximum number of child processes # to 30. If you need to allow more than 30 concurrent connections # at once, simply increase this value. Note that this ONLY works # in standalone mode, in inetd mode you should use an inetd server # that allows you to limit maximum number of processes per service # (such as xinetd) MaxInstances 30 # Set the user and group that the server normally runs at. # Umask 022 is a good standard umask to prevent new files and dirs # (second parm) from being group and world writable. Umask 022 022 # Normally, we want files to be overwriteable. AllowOverwrite on # Uncomment this if you are using NIS or LDAP via NSS to retrieve passwords: # PersistentPasswd off # This is required to use both PAM-based authentication and local passwords AuthPAMConfig proftpd AuthOrder mod_auth_pam.c* mod_auth_unix.c # Be warned: use of this directive impacts CPU average load! # Uncomment this if you like to see progress and transfer rate with ftpwho # in downloads. That is not needed for uploads rates. # UseSendFile off TransferLog /var/log/proftpd/xferlog SystemLog /var/log/proftpd/proftpd.log # Logging onto /var/log/lastlog is enabled but set to off by default #UseLastlog on # In order to keep log file dates consistent after chroot, use timezone info # from /etc/localtime. If this is not set, and proftpd is configured to # chroot (e.g. DefaultRoot or <Anonymous>), it will use the non-daylight # savings timezone regardless of whether DST is in effect. #SetEnv TZ :/etc/localtime <IfModule mod_quotatab.c> QuotaEngine off </IfModule> <IfModule mod_ratio.c> Ratios off </IfModule> # Delay engine reduces impact of the so-called Timing Attack described in # http://www.securityfocus.com/bid/11430/discuss # It is on by default. <IfModule mod_delay.c> DelayEngine on </IfModule> <IfModule mod_ctrls.c> ControlsEngine off ControlsMaxClients 2 ControlsLog /var/log/proftpd/controls.log ControlsInterval 5 ControlsSocket /var/run/proftpd/proftpd.sock </IfModule> <IfModule mod_ctrls_admin.c> AdminControlsEngine off </IfModule> # # Alternative authentication frameworks # #Include /etc/proftpd/ldap.conf #Include /etc/proftpd/sql.conf # # This is used for FTPS connections # #Include /etc/proftpd/tls.conf # # Useful to keep VirtualHost/VirtualRoot directives separated # #Include /etc/proftpd/virtuals.con # A basic anonymous configuration, no upload directories. # <Anonymous ~ftp> # User ftp # Group nogroup # # We want clients to be able to login with "anonymous" as well as "ftp" # UserAlias anonymous ftp # # Cosmetic changes, all files belongs to ftp user # DirFakeUser on ftp # DirFakeGroup on ftp # # RequireValidShell off # # # Limit the maximum number of anonymous logins # MaxClients 10 # # # We want 'welcome.msg' displayed at login, and '.message' displayed # # in each newly chdired directory. # DisplayLogin welcome.msg # DisplayChdir .message # # # Limit WRITE everywhere in the anonymous chroot # <Directory *> # <Limit WRITE> # DenyAll # </Limit> # </Directory> # # # Uncomment this if you're brave. # # <Directory incoming> # # # Umask 022 is a good standard umask to prevent new files and dirs # # # (second parm) from being group and world writable. # # Umask 022 022 # # <Limit READ WRITE> # # DenyAll # # </Limit> # # <Limit STOR> # # AllowAll # # </Limit> # # </Directory> # # </Anonymous> # Include other custom configuration files Include /etc/proftpd/conf.d/ UseReverseDNS off <Global> RootLogin on UseFtpUsers on ServerIdent on DefaultChdir /var/www DeleteAbortedStores on LoginPasswordPrompt on AccessGrantMsg "You have been authenticated successfully." </Global> Any idea what could be wrong? Thanks for your help!

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  • FullCalendar displaying last weeks events below this weeks events

    - by Brian
    I am developing an application to manage an On-Call calendar, using FullCalendar to render it. Most events are 1 week long, starting at 8:00 AM Tuesday and ending the following Tuesday at 8:00 AM. Another event, presumably with a different person on-call, will follow that event. During a hallway usability test, someone commented that the month calendar view was difficult to read because the previous weeks event is not at the top of the stack, instead rendering below the event that starts during that week. When being viewed, the eye perceives that it should go down 1 line to view the remaining timeline because the event from last week is there, instead of moving down to the following week. I investigated what I believe to be the problem: function segCmp(a, b) { return (b.msLength - a.msLength) * 100 + (a.event.start - b.event.start); } sorts the events for a row, but uses the length of the event in the calculation. Since the current week's event will have a longer duration, it always get sorted to the top. To test, I changed the start dates to Wednesday so the durations are closer. This cause the events to render how I would expect, with last weeks events at the top and this weeks at the bottom. I thought that if one of the events in the compare doesn't start that week, then it should only be compared based on the start times. I modified the function to be: function segCmp(a, b) { if (a.isStart == false || b.isStart == false) { return (a.event.start - b.event.start); } return (b.msLength - a.msLength) * 100 + (a.event.start - b.event.start); } This solved my problem, and the rendering now looks good - and passes the hallway test. What I don't know is if this would have an impact in other areas. I have taken a look at the other views (month, week, day) and they all seem to be rendering properly as well. I am just not familiar with FullCalendar enough to file a bug or feature request on this, or if this would even be considered a bug. I am wondering if what I modified is correct, or if it is not what a better modification would be to fix this issue. Thanks! Below I have the json results for what should be displayed: [{"title":"Person 1 - OnCall (OSS On Call)","id":12,"allDay":false,"start":"2010-11-30T15:00:00.0000000Z","end":"2010-12-07T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/12"}, {"title":"Person 2 - OnCall (OSS On Call)","id":13,"allDay":false,"start":"2010-12-07T15:00:00.0000000Z","end":"2010-12-14T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/13"}, {"title":"Person 3 - OnCall (OSS On Call)","id":14,"allDay":false,"start":"2010-12-14T15:00:00.0000000Z","end":"2010-12-21T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/14"}, {"title":"Person 4 - OnCall (OSS On Call)","id":15,"allDay":false,"start":"2010-12-21T15:00:00.0000000Z","end":"2010-12-28T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/15"}, {"title":"Person 5 - OnCall (OSS On Call)","id":16,"allDay":false,"start":"2010-12-28T15:00:00.0000000Z","end":"2011-01-04T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/16"}, {"title":"Person 6 - OnCall (OSS On Call)","id":17,"allDay":false,"start":"2011-01-04T15:00:00.0000000Z","end":"2011-01-11T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/17"}, {"title":"Christmas","id":2,"allDay":true,"start":"2010-12-25T07:00:00.0000000Z","end":null,"editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/2"}, {"title":"New Years Eve","id":3,"allDay":true,"start":"2010-12-31T07:00:00.0000000Z","end":null,"editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/3"}, {"title":"New Years Day","id":4,"allDay":true,"start":"2011-01-01T07:00:00.0000000Z","end":null,"editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/4"}]

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  • Python: Memory usage and optimization when modifying lists

    - by xApple
    The problem My concern is the following: I am storing a relativity large dataset in a classical python list and in order to process the data I must iterate over the list several times, perform some operations on the elements, and often pop an item out of the list. It seems that deleting one item out of a Python list costs O(N) since Python has to copy all the items above the element at hand down one place. Furthermore, since the number of items to delete is approximately proportional to the number of elements in the list this results in an O(N^2) algorithm. I am hoping to find a solution that is cost effective (time and memory-wise). I have studied what I could find on the internet and have summarized my different options below. Which one is the best candidate ? Keeping a local index: while processingdata: index = 0 while index < len(somelist): item = somelist[index] dosomestuff(item) if somecondition(item): del somelist[index] else: index += 1 This is the original solution I came up with. Not only is this not very elegant, but I am hoping there is better way to do it that remains time and memory efficient. Walking the list backwards: while processingdata: for i in xrange(len(somelist) - 1, -1, -1): dosomestuff(item) if somecondition(somelist, i): somelist.pop(i) This avoids incrementing an index variable but ultimately has the same cost as the original version. It also breaks the logic of dosomestuff(item) that wishes to process them in the same order as they appear in the original list. Making a new list: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) newlist = [] for item in somelist: if somecondition(item): newlist.append(item) somelist = newlist gc.collect() This is a very naive strategy for eliminating elements from a list and requires lots of memory since an almost full copy of the list must be made. Using list comprehensions: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist[:] = [x for x in somelist if somecondition(x)] This is very elegant but under-the-cover it walks the whole list one more time and must copy most of the elements in it. My intuition is that this operation probably costs more than the original del statement at least memory wise. Keep in mind that somelist can be huge and that any solution that will iterate through it only once per run will probably always win. Using the filter function: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist = filter(lambda x: not subtle_condition(x), somelist) This also creates a new list occupying lots of RAM. Using the itertools' filter function: from itertools import ifilterfalse while processingdata: for item in itertools.ifilterfalse(somecondtion, somelist): dosomestuff(item) This version of the filter call does not create a new list but will not call dosomestuff on every item breaking the logic of the algorithm. I am including this example only for the purpose of creating an exhaustive list. Moving items up the list while walking while processingdata: index = 0 for item in somelist: dosomestuff(item) if not somecondition(item): somelist[index] = item index += 1 del somelist[index:] This is a subtle method that seems cost effective. I think it will move each item (or the pointer to each item ?) exactly once resulting in an O(N) algorithm. Finally, I hope Python will be intelligent enough to resize the list at the end without allocating memory for a new copy of the list. Not sure though. Abandoning Python lists: class Doubly_Linked_List: def __init__(self): self.first = None self.last = None self.n = 0 def __len__(self): return self.n def __iter__(self): return DLLIter(self) def iterator(self): return self.__iter__() def append(self, x): x = DLLElement(x) x.next = None if self.last is None: x.prev = None self.last = x self.first = x self.n = 1 else: x.prev = self.last x.prev.next = x self.last = x self.n += 1 class DLLElement: def __init__(self, x): self.next = None self.data = x self.prev = None class DLLIter: etc... This type of object resembles a python list in a limited way. However, deletion of an element is guaranteed O(1). I would not like to go here since this would require massive amounts of code refactoring almost everywhere.

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  • Linked list in C

    - by ScReYm0
    I am still new at lists in C and i got a big problem... First i wanna show you my code for inserting item to the list: void input_books_info(int number_of_books, BOOK *current) { int i; for(i = 0; i < number_of_books; i++) { while(current->next != NULL) current = current->next; current->next = (BOOK *)malloc(sizeof(BOOK)); printf_s("%d book catalog number: ", i + 1); scanf_s("%s", &current->next->catalog_number , 20); printf_s("%d book title: ", i + 1); scanf_s("%s", current->next->title ,80); printf_s("%d book author: ", i + 1); scanf_s("%s", current->next->author ,40); printf_s("%d book publisher: ", i+1); scanf_s("%s", current->next->publisher,80); printf_s("%d book price: ", i + 1); scanf_s("%f", &current->next->price, 5); printf_s("%d book year published: ", i + 1); scanf_s("%d", &current->next->year_published, 5); current->next->next = NULL; printf_s("\n\n"); } } And this is my main function: void main (void) { int number_of_books, t = 1; char book_catalog_number[STRMAX]; char book_title[STRMAX]; char book_author[STRMAX]; char reading_file[STRMAX]; char saving_file[STRMAX]; first = malloc(sizeof(BOOK)); first->next = NULL; /* printf_s("Enter file name: "); gets(saving_file); first->next = book_open(first, saving_file); */ while(t) { char m; printf_s("1. Input \n0. Exit \n\n"); printf_s("Choose operation: "); m = getch(); switch(m) { case '1': printf_s("\ninput number of books: "); scanf_s("%d", &number_of_books); input_books_info(number_of_books, first); printf_s("\n"); break; default: printf_s("\nNo entry found!\n\n\n\n\n"); break; } } } and last maybe here is the problem the printing function: void print_books_info(BOOK *current) { while(current->next != NULL && current != NULL) { printf_s("%s, ", current->next->catalog_number); printf_s("%s, ", current->author); printf_s("%s, ", current->next->title); printf_s("%s, ", current->next->author); printf_s("%s, ", current->next->publisher); printf_s("%.2f, ", current->next->price); printf_s("%d", current->next->year_published); printf_s("\n\n"); current = current->next; } } And my problem is that, when i run the app, program is moving good. But when I start the app, the program is storing only first input of data second and third are lost ... Can you help me to figure out it... ???

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  • How can I further optimize this color difference function?

    - by aLfa
    I have made this function to calculate color differences in the CIE Lab colorspace, but it lacks speed. Since I'm not a Java expert, I wonder if any Java guru around has some tips that can improve the speed here. The code is based on the matlab function mentioned in the comment block. /** * Compute the CIEDE2000 color-difference between the sample color with * CIELab coordinates 'sample' and a standard color with CIELab coordinates * 'std' * * Based on the article: * "The CIEDE2000 Color-Difference Formula: Implementation Notes, * Supplementary Test Data, and Mathematical Observations,", G. Sharma, * W. Wu, E. N. Dalal, submitted to Color Research and Application, * January 2004. * available at http://www.ece.rochester.edu/~gsharma/ciede2000/ */ public static double deltaE2000(double[] lab1, double[] lab2) { double L1 = lab1[0]; double a1 = lab1[1]; double b1 = lab1[2]; double L2 = lab2[0]; double a2 = lab2[1]; double b2 = lab2[2]; // Cab = sqrt(a^2 + b^2) double Cab1 = Math.sqrt(a1 * a1 + b1 * b1); double Cab2 = Math.sqrt(a2 * a2 + b2 * b2); // CabAvg = (Cab1 + Cab2) / 2 double CabAvg = (Cab1 + Cab2) / 2; // G = 1 + (1 - sqrt((CabAvg^7) / (CabAvg^7 + 25^7))) / 2 double CabAvg7 = Math.pow(CabAvg, 7); double G = 1 + (1 - Math.sqrt(CabAvg7 / (CabAvg7 + 6103515625.0))) / 2; // ap = G * a double ap1 = G * a1; double ap2 = G * a2; // Cp = sqrt(ap^2 + b^2) double Cp1 = Math.sqrt(ap1 * ap1 + b1 * b1); double Cp2 = Math.sqrt(ap2 * ap2 + b2 * b2); // CpProd = (Cp1 * Cp2) double CpProd = Cp1 * Cp2; // hp1 = atan2(b1, ap1) double hp1 = Math.atan2(b1, ap1); // ensure hue is between 0 and 2pi if (hp1 < 0) { // hp1 = hp1 + 2pi hp1 += 6.283185307179586476925286766559; } // hp2 = atan2(b2, ap2) double hp2 = Math.atan2(b2, ap2); // ensure hue is between 0 and 2pi if (hp2 < 0) { // hp2 = hp2 + 2pi hp2 += 6.283185307179586476925286766559; } // dL = L2 - L1 double dL = L2 - L1; // dC = Cp2 - Cp1 double dC = Cp2 - Cp1; // computation of hue difference double dhp = 0.0; // set hue difference to zero if the product of chromas is zero if (CpProd != 0) { // dhp = hp2 - hp1 dhp = hp2 - hp1; if (dhp > Math.PI) { // dhp = dhp - 2pi dhp -= 6.283185307179586476925286766559; } else if (dhp < -Math.PI) { // dhp = dhp + 2pi dhp += 6.283185307179586476925286766559; } } // dH = 2 * sqrt(CpProd) * sin(dhp / 2) double dH = 2 * Math.sqrt(CpProd) * Math.sin(dhp / 2); // weighting functions // Lp = (L1 + L2) / 2 - 50 double Lp = (L1 + L2) / 2 - 50; // Cp = (Cp1 + Cp2) / 2 double Cp = (Cp1 + Cp2) / 2; // average hue computation // hp = (hp1 + hp2) / 2 double hp = (hp1 + hp2) / 2; // identify positions for which abs hue diff exceeds 180 degrees if (Math.abs(hp1 - hp2) > Math.PI) { // hp = hp - pi hp -= Math.PI; } // ensure hue is between 0 and 2pi if (hp < 0) { // hp = hp + 2pi hp += 6.283185307179586476925286766559; } // LpSqr = Lp^2 double LpSqr = Lp * Lp; // Sl = 1 + 0.015 * LpSqr / sqrt(20 + LpSqr) double Sl = 1 + 0.015 * LpSqr / Math.sqrt(20 + LpSqr); // Sc = 1 + 0.045 * Cp double Sc = 1 + 0.045 * Cp; // T = 1 - 0.17 * cos(hp - pi / 6) + // + 0.24 * cos(2 * hp) + // + 0.32 * cos(3 * hp + pi / 30) - // - 0.20 * cos(4 * hp - 63 * pi / 180) double hphp = hp + hp; double T = 1 - 0.17 * Math.cos(hp - 0.52359877559829887307710723054658) + 0.24 * Math.cos(hphp) + 0.32 * Math.cos(hphp + hp + 0.10471975511965977461542144610932) - 0.20 * Math.cos(hphp + hphp - 1.0995574287564276334619251841478); // Sh = 1 + 0.015 * Cp * T double Sh = 1 + 0.015 * Cp * T; // deltaThetaRad = (pi / 3) * e^-(36 / (5 * pi) * hp - 11)^2 double powerBase = hp - 4.799655442984406; double deltaThetaRad = 1.0471975511965977461542144610932 * Math.exp(-5.25249016001879 * powerBase * powerBase); // Rc = 2 * sqrt((Cp^7) / (Cp^7 + 25^7)) double Cp7 = Math.pow(Cp, 7); double Rc = 2 * Math.sqrt(Cp7 / (Cp7 + 6103515625.0)); // RT = -sin(delthetarad) * Rc double RT = -Math.sin(deltaThetaRad) * Rc; // de00 = sqrt((dL / Sl)^2 + (dC / Sc)^2 + (dH / Sh)^2 + RT * (dC / Sc) * (dH / Sh)) double dLSl = dL / Sl; double dCSc = dC / Sc; double dHSh = dH / Sh; return Math.sqrt(dLSl * dLSl + dCSc * dCSc + dHSh * dHSh + RT * dCSc * dHSh); }

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  • High memory usage on the server - can't determine the process

    - by HTF
    I've noticed high memory usage on the server. Details: OS: CentOS 6.3 - x86_64 Web server: Nginx with PHP-FPM The server is generating PDF documents so the traffic is minimum. top: # top -b -n 1 -a top - 10:04:51 up 21 days, 18:57, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 92 total, 1 running, 91 sleeping, 0 stopped, 0 zombie Cpu(s): 0.3%us, 0.2%sy, 0.0%ni, 99.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 3923092k total, 3720380k used, 202712k free, 133904k buffers Swap: 4194296k total, 12k used, 4194284k free, 147404k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 15855 www-data 20 0 199m 4952 2128 S 0.0 0.1 0:00.06 php-fpm 15853 www-data 20 0 199m 4940 2028 S 0.0 0.1 0:00.06 php-fpm 15850 www-data 20 0 199m 4928 2020 S 0.0 0.1 0:00.05 php-fpm 15851 www-data 20 0 199m 4888 2020 S 0.0 0.1 0:00.06 php-fpm 15852 www-data 20 0 199m 4852 2020 S 0.0 0.1 0:00.06 php-fpm 15857 www-data 20 0 198m 4716 2020 S 0.0 0.1 0:00.06 php-fpm 17553 root 20 0 97816 3860 2924 S 0.0 0.1 0:00.03 sshd 15849 root 20 0 198m 3460 1072 S 0.0 0.1 0:00.12 php-fpm 13441 nginx 20 0 65608 2968 1604 S 0.0 0.1 0:02.06 nginx 13440 nginx 20 0 65608 2964 1600 S 0.0 0.1 0:01.87 nginx 17561 root 20 0 105m 1944 1488 S 0.0 0.0 0:00.01 bash 1150 xfs 20 0 20980 1784 704 S 0.0 0.0 0:00.13 xfs 15863 root 20 0 179m 1424 1028 S 0.0 0.0 0:00.00 rsyslogd 1 root 20 0 19224 1360 1088 S 0.0 0.0 0:17.96 init 1201 nrpe 20 0 40928 1288 704 S 0.0 0.0 3:57.64 nrpe 13226 root 20 0 114m 1216 612 S 0.0 0.0 0:00.01 crond 6691 root 20 0 64068 1156 488 S 0.0 0.0 0:09.59 sshd 13439 root 20 0 65104 1128 292 S 0.0 0.0 0:00.00 nginx 19026 root 20 0 15040 1116 844 R 0.0 0.0 0:00.00 top 451 root 16 -4 11052 1096 316 S 0.0 0.0 0:00.02 udevd 1174 root 18 -2 11048 1064 288 S 0.0 0.0 0:00.00 udevd 1175 root 18 -2 11048 1064 288 S 0.0 0.0 0:00.00 udevd 1065 root 16 -4 93168 824 560 S 0.0 0.0 0:16.00 auditd 1165 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1167 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1169 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1171 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1163 root 20 0 4056 560 480 S 0.0 0.0 0:00.00 mingetty 1176 root 20 0 4056 560 480 S 0.0 0.0 0:00.00 mingetty 2 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kthreadd 3 root RT 0 0 0 0 S 0.0 0.0 0:11.75 migration/0 4 root 20 0 0 0 0 S 0.0 0.0 44:30.28 ksoftirqd/0 5 root RT 0 0 0 0 S 0.0 0.0 0:00.00 migration/0 6 root RT 0 0 0 0 S 0.0 0.0 0:03.51 watchdog/0 7 root RT 0 0 0 0 S 0.0 0.0 0:11.63 migration/1 8 root RT 0 0 0 0 S 0.0 0.0 0:00.00 migration/1 9 root 20 0 0 0 0 S 0.0 0.0 11:35.50 ksoftirqd/1 10 root RT 0 0 0 0 S 0.0 0.0 0:03.34 watchdog/1 11 root 20 0 0 0 0 S 0.0 0.0 1:36.68 events/0 12 root 20 0 0 0 0 S 0.0 0.0 1:50.57 events/1 13 root 20 0 0 0 0 S 0.0 0.0 0:00.00 cgroup 14 root 20 0 0 0 0 S 0.0 0.0 0:00.00 khelper 15 root 20 0 0 0 0 S 0.0 0.0 0:00.00 netns 16 root 20 0 0 0 0 S 0.0 0.0 0:00.00 async/mgr 17 root 20 0 0 0 0 S 0.0 0.0 0:00.00 pm 18 root 20 0 0 0 0 S 0.0 0.0 0:07.86 sync_supers 19 root 20 0 0 0 0 S 0.0 0.0 0:10.38 bdi-default 20 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kintegrityd/0 21 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kintegrityd/1 22 root 20 0 0 0 0 S 0.0 0.0 0:04.35 kblockd/0 23 root 20 0 0 0 0 S 0.0 0.0 0:04.18 kblockd/1 24 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kacpid 25 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kacpi_notify 26 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kacpi_hotplug 27 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ata/0 28 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ata/1 29 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ata_aux 30 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ksuspend_usbd 31 root 20 0 0 0 0 S 0.0 0.0 0:00.00 khubd 32 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kseriod 33 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md/0 34 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md/1 35 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md_misc/0 36 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md_misc/1 37 root 20 0 0 0 0 S 0.0 0.0 0:00.48 khungtaskd 38 root 20 0 0 0 0 S 0.0 0.0 1:07.52 kswapd0 39 root 25 5 0 0 0 S 0.0 0.0 0:00.00 ksmd 40 root 39 19 0 0 0 S 0.0 0.0 0:22.00 khugepaged 41 root 20 0 0 0 0 S 0.0 0.0 0:00.00 aio/0 42 root 20 0 0 0 0 S 0.0 0.0 0:00.00 aio/1 43 root 20 0 0 0 0 S 0.0 0.0 0:00.00 crypto/0 44 root 20 0 0 0 0 S 0.0 0.0 0:00.00 crypto/1 49 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kthrotld/0 50 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kthrotld/1 52 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kpsmoused 53 root 20 0 0 0 0 S 0.0 0.0 0:00.00 usbhid_resumer 83 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kstriped 233 root 20 0 0 0 0 S 0.0 0.0 0:00.00 scsi_eh_0 234 root 20 0 0 0 0 S 0.0 0.0 0:00.00 scsi_eh_1 321 root 20 0 0 0 0 S 0.0 0.0 0:00.00 virtio-blk 359 root 20 0 0 0 0 S 0.0 0.0 0:03.24 kdmflush 360 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kdmflush 380 root 20 0 0 0 0 S 0.0 0.0 0:20.64 jbd2/dm-0-8 381 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 382 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 694 root 20 0 0 0 0 S 0.0 0.0 0:00.00 vballoon 697 root 20 0 0 0 0 S 0.0 0.0 0:00.00 virtio-net 818 root 20 0 0 0 0 S 0.0 0.0 0:00.00 jbd2/vda1-8 819 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 820 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 851 root 20 0 0 0 0 S 0.0 0.0 0:06.96 kauditd 1013 root 20 0 0 0 0 S 0.0 0.0 0:15.45 flush-253:0 ps: # ps aux --sort -vsz | head USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND www-data 13213 0.0 0.1 204416 4772 ? S 08:28 0:00 php-fpm: pool default www-data 13214 0.0 0.1 204416 4776 ? S 08:28 0:00 php-fpm: pool default www-data 13215 0.0 0.1 204416 4832 ? S 08:28 0:00 php-fpm: pool default www-data 13216 0.0 0.1 204416 4776 ? S 08:28 0:00 php-fpm: pool default www-data 13218 0.0 0.1 204416 4956 ? S 08:28 0:00 php-fpm: pool default free: #free -m total used free shared buffers cached Mem: 3831 3530 300 0 130 143 -/+ buffers/cache: 3256 574 Swap: 4095 0 4095 When I stooped Nginx, PHP-FPM the memory usage was still the same. Could you help me to investigate what is consuming the memory on the system? Regards

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  • Hardware/Software inventory open source projects

    - by Dick dastardly
    Dear Stackoverflowers I would like to develop a Network Inventory application that works on any operating system. Reports on every possible resource attacehd to a network. Reports all pertinent details of hardware and software. Thats (and i hate to use the phrase) my "End Game". However I am running before i can crawl here. I have no experience of this type of development, e.g. discovering a computers hardware and software settings. I've spent almost two weeks googling and come up short! :-(. So I am turning to you to ask these questions:- My first step is to find an existing open source project i can incorporate into my own code that extracts the fine grained details i am after, e.g. EVERYTHING there is to know about the hardaware and software on a single machine. Does this project exist? or do i have to develop that first? Have i got to write all this in C? I am guessing getting this information about a computer is going to be easier than for printers, scanners, routers etc... e.g. everything else you would find attached to a network. Once i have access to a single computers details i then need to investigate how i can traverse an entire newtork of printers, scanners, routers, load balancers, switches, firewalls, workstations, servers, storeage devices, laptops, monitors, the list goes on and on One problem i have is i dont have a 1000 machine newtork to play on! Is there any such resource available on theinternet? (is that a silly question?) Anywho, if you dont ask you wont find out! One aspect iam really looking forward to finding out how to travers the entire network, should i be using TCP/IP for this? Whats a good site, blog, usergorup, book for TCP/IP development? How do i go about getting through firewalls? How many questions can i ask in one go? :-) My previous question on this topic ended up with PYTHON being championed as the language/script to go with to develop this application in. Having looked at a few PYTHON examples they all seemed to be related to WINDOWS networks and interrogating Windows Management Instrumentation (WMI). I had the feeling you cant rely on whats in WMI, and even if you can that s no good for UNIX netwrks. Surely there exist common code for extracting hardware and software details from a computer? Why cant i find it on the internet? Pease help? Theres no prizes though :-( Thanks in advance I would like to appologise if i have broken forum rules or not tried hard enough on my own before asking for assistance. I just would like to start moving forward with this as its one of the best projects i have been involved with. I am inspired by the many differnt number of challenges involved and that if i manage to produce a useful application at the end of it it would hopefully be extremely helpful to many people. That sit Thanks in advance DD

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