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  • Database structure for versioning and multiple languages

    - by phobia
    How can I solve the issue of content existing in multiple versions and multiple languages? My current structure: Each content can only have one active version in each language, and that's how I'm curious on how to best solve. Right now I have a column of the contentversions table, which means for each change of active version I have to run a update and set active=false on all version and then a update to set active=true for the piece of content in question.

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  • Facebook Android SDK. Error validating access token

    - by Mj1992
    I am trying to access user information from facebook sdk.But I keep getting this error. {"error":{"message":"Error validating access token: The session has been invalidated because the user has changed the password.","type":"OAuthException","code":190,"error_subcode":460}} Here is the call which returns me the error in the response parameter of the oncomplete function. mAsyncRunner.request("me", new RequestListener() { @Override public void onComplete(String response, Object state) { Log.d("Profile", response); String json = response; //<-- error in response try { JSONObject profile = new JSONObject(json); MainActivity.this.userid = profile.getString("id"); new GetUserProfilePic().execute(); runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(getApplicationContext(), "Name: " + MainActivity.this.userid, Toast.LENGTH_LONG).show(); } }); } catch (JSONException e) { e.printStackTrace(); Log.e("jsonexception",e.getMessage()); facebook.extendAccessTokenIfNeeded(MainActivity.this, null); GetUserInfo(); } } @Override public void onIOException(IOException e, Object state) { } @Override public void onFileNotFoundException(FileNotFoundException e, Object state) { } @Override public void onMalformedURLException(MalformedURLException e, Object state) { } @Override public void onFacebookError(FacebookError e, Object state) { } }); Sometimes I get the correct response also.I think this is due to the access token expiration if I am right. So can you guys tell me how to extend the access token although I've used this facebook.extendAccessTokenIfNeeded(this, null); in the onResume method of the activity. How to solve this?

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  • How to optimize the login option in android?

    - by Praween k
    HI, I want to create Login option in my application , so that once a person gets login that device creates token which is saved over server. From next time whenever he/she operates the application, directly goes to next label by checking that token keyvalue pair over server.IT requires login page only when that keyvalue pair is deleted from the server. Can anyone help me from this.I will be very grateful to you. Looking for reply. Regards, Praween

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  • Android Samsung S2 spannablestringbuilder error

    - by Bilal Akmal
    I'm working on an app which fetches data from server using JSON. It is working fine in emulator but in my phone, it is giving error and not getting data. The error comes at this point in JSON Parser.... HttpPost httpPost = new HttpPost(url); httpPost.setEntity(new UrlEncodedFormEntity(params)); HttpResponse httpResponse = httpClient.execute(httpPost);//Error Point httpEntity = httpResponse.getEntity(); On the third line logcat shows.... SPAN_EXCLUSIVE_EXCLUSIVE spans cannot have a zero length I have searched a lot but it doesn't help me.

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  • How is location accuracy measured in Android?

    - by John Palmer
    Does anyone know the proper interpretation of the accuracy measurements returned by getAccuracy()? For instance, are they calculated as: Circular Error Probability (meaning, if i understand correctly, radius of a 50% confidence circle)? Radius of 95% confidence circle? something else? Many thanks for any advice you can give me.

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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  • developing daily alarm in android

    - by zoza
    I have this piece of code that fire the alarm once by setting a time and date using the TimePicker and the DatePicker in another activity. i want to modify it in a way that whenever i set a time and a date it will fire the alarm everyday at the same time. in other words i want the alarm to be fired dialy public class M_ReminderManager { private Context mContext; private AlarmManager mAlarmManager; public M_ReminderManager(Context context) { mContext = context; mAlarmManager = (AlarmManager)context.getSystemService(Context.ALARM_SERVICE); } public void setReminder(Long reminderId, Calendar when) { Intent i = new Intent(mContext, Medicines_OnAlarmReceiver.class); i.putExtra(RemindersDbAdapter.KEY_ROWID_MEDS, (long)reminderId); PendingIntent pi = PendingIntent.getBroadcast(mContext, 0, i, PendingIntent.FLAG_ONE_SHOT); mAlarmManager.set(AlarmManager.RTC_WAKEUP, when.getTimeInMillis(), pi); } } i have tried using setRepeating function but i dont know how exactly i should set the attributes i used this line instead of the set fuction on the code but it didn't work: mAlarmManager.setRepeating(AlarmManager.RTC_WAKEUP, when.getTimeInMillis() ,AlarmManager.INTERVAL_DAY , pi); can someone help me with it? thanks in advance,

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  • Storing API keys in Android, is obfustication enough?

    - by fredley
    I'm using the Dropbox API. In the sample app, it includes these lines: // Replace this with your consumer key and secret assigned by Dropbox. // Note that this is a really insecure way to do this, and you shouldn't // ship code which contains your key & secret in such an obvious way. // Obfuscation is good. final static private String CONSUMER_KEY = "PUT_YOUR_CONSUMER_KEY_HERE"; final static private String CONSUMER_SECRET = "PUT_YOUR_CONSUMER_SECRET_HERE"; I'm well aware of the mantra 'Secrecy is not Security', and obfuscation really only slightly increases the amount of effort required to extract the keys. I disagree with their statement 'Obfustication is good'. What should I do to protect the keys then? Is obfustication good enough, or should I consider something more elaborate?

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  • Android MediaPlayer Won't Play Different Sounds

    - by cYn
    I'm making a simple app that plays a different sound according to its orientation. So if it's placed face down, a sound is played. If placed on its left side, a different sound is played. I'm having a hard time manipulating MediaPlayer correctly. My app runs fine. But it will only play one sound. For example. When I first boot up my app and place my device facing up, a sound will play. If I change its orientation, the sound will pause. But it will not start a different sound in a different orientation. BUT, if I place the device back facing up, it resumes the sound that it paused. I know I'm doing something wrong here, but I can't seem to figure it out the correct structure in using MediaPlayer and the program constantly calling it through onSensorChanged. public class MainActivity extends Activity implements SensorEventListener{ MediaPlayer mpAudioAttention; MediaPlayer mpAudioAssembly; MediaPlayer mpAudioRecall; MediaPlayer mpAudioRetreat; MediaPlayer mpAudioReveille; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); sm = (SensorManager) getSystemService(SENSOR_SERVICE); setContentView(R.layout.main); mpAudioAttention = MediaPlayer.create(this, R.raw.attention); mpAudioAssembly = MediaPlayer.create(this, R.raw.assembly); mpAudioRecall = MediaPlayer.create(this, R.raw.recall); mpAudioRetreat = MediaPlayer.create(this, R.raw.retreat); mpAudioReveille = MediaPlayer.create(this, R.raw.reveille); } public void onSensorChanged(SensorEvent event) { synchronized (this) { Log.d(tag, "onSensorChanged: " + event + ", z: " + event.values[0] + ", x: " + event.values[1] + ", y: " + event.values[2]); zViewO.setText("Orientation Z: " + event.values[0]); xViewO.setText("Orientation X: " + event.values[1]); yViewO.setText("Orientation Y: " + event.values[2]); } //face down if (event.values[2] > -11 && event.values[2] < -9){ mpAudioRetreat.start(); } else mpAudioRetreat.pause(); //face up if (event.values[2] < 11 && event.values[2] > 9){ mpAudioReveille.start(); } else mpAudioReveille.pause(); //standing if (event.values[0] > -10 && event.values[0] < -8){ mpAudioAttention.start(); } else mpAudioAttention.pause(); //left sideways if (event.values[1] < 11 && event.values[1] > 9){ mpAudioAssembly.start(); } else mpAudioAssembly.pause(); //right sideways if (event.values[1] > -11 && event.values[1] < -9){ mpAudioRecall.start(); } else mpAudioRecall.pause(); }

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  • Android: How to periodically check current location without draining the battery

    - by uyahalom
    I have a background service which works periodically by timer.scheduleAtFixedRate. It wakes up every amount of time (let's say 60 seconds for example) and checks for the location. The location is checked by locManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 60000, 5, listener); and the actual location is collected from the listener's onLocationChanged. Now, when the phone is outside and GPS reception is good, this works fine. But, if the phone is inside, the GPS is almost always active - looking for a signal, and the battery is drained rapidly. I created another thread using a Handler and a Runnable in order to conrol the GPS active time accurately: I used locManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 0, listener); and locManager.removeUpdates(listener); so I can open and close the GPS as I want. In this case, I can open the GPS for the exact amount of time, but found out that it doesn't lock in an area with good reception even after 10 seconds. So here I'm draining the battery again... I'm using API level 7, hence I cannot use locationManager.requestSingleUpdate. I have two questions: Is there any way to optimize this process? Will upgrading to API level 9 (and use locationManager.requestSingleUpdate) improve the process significantly? I mean, does it worth upgrading?

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  • Android SDK: Create image on touch

    - by dagonal
    Hello, I'm a bit stumped here, I'm trying to make it so an image (already in the drawable folder) gets created everytime you touch the screen and removed when the finger is lifted. I have the touch part coded already, overriding the onTouch method with a couple switch cases that handle each type of action (down, up, move, etc). But I can't for the life of me figure out how to make the image appear and then disappear with the coordinates (matrix?) of where the finger is. Any help would be greatly appreciated!

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  • Android - Showing Dialog from custom component

    - by Julian Arz
    Hi! I am writing a custom component (derived from a relative layout) which has to show a dialog, Is there a way to do this using callbacks like oncreatedialog or onpreparedialog? if not: if i have to create the dialog outside oncreatedialog, i have to "attach it to an Activity with setOwnerActivity(Activity)". How can the custom component access the activity it is used in, when it is used in the activity's xml-layout and not created from code?

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  • Rich image scroll and zooming on android

    - by F0RR
    I'm looking for a way to implement image zoom and scrolling the way it is implemented in Droid Comic Viewer. Is there any quick way to do that? If not, then could you please give some advices at least on implementing kinetic scrolling.

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  • Android use of an string array on another method

    - by spagi
    Hi all. Im trying to make an activity that has a multiple choice dialog after you push a button. In there you select from a list of things. But these things are received from a web method before the dialog appears. So I create a string array after I receive them inside the onCreate to initialise it there with the correct size. But my dialog method then cant get the array because propably its out of its scope. My code looks like this @Override protected Dialog onCreateDialog(int id) //Here is where the array is loaded to the multiple select dialog etc @Override public void onCreate(Bundle savedInstanceState) //Here is where i initialise the array and get its contents etc I cant initialise my array when the class starts because I dont know its size yet. This has to do something with the scopes of my variables and I am pretty confused

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Android - BitmapFactory.decodeByteArray - OutOfMemoryError (OOM)

    - by Bob Keathley
    I have read 100s of article about the OOM problem. Most are in regard to large bitmaps. I am doing a mapping application where we download 256x256 weather overlay tiles. Most are totally transparent and very small. I just got a crash on a bitmap stream that was 442 Bytes long while calling BitmapFactory.decodeByteArray(....). The Exception states: java.lang.OutOfMemoryError: bitmap size exceeds VM budget(Heap Size=9415KB, Allocated=5192KB, Bitmap Size=23671KB) The code is: protected Bitmap retrieveImageData() throws IOException { URL url = new URL(imageUrl); InputStream in = null; OutputStream out = null; HttpURLConnection connection = (HttpURLConnection) url.openConnection(); // determine the image size and allocate a buffer int fileSize = connection.getContentLength(); if (fileSize < 0) { return null; } byte[] imageData = new byte[fileSize]; // download the file //Log.d(LOG_TAG, "fetching image " + imageUrl + " (" + fileSize + ")"); BufferedInputStream istream = new BufferedInputStream(connection.getInputStream()); int bytesRead = 0; int offset = 0; while (bytesRead != -1 && offset < fileSize) { bytesRead = istream.read(imageData, offset, fileSize - offset); offset += bytesRead; } // clean up istream.close(); connection.disconnect(); Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeByteArray(imageData, 0, bytesRead); } catch (OutOfMemoryError e) { Log.e("Map", "Tile Loader (241) Out Of Memory Error " + e.getLocalizedMessage()); System.gc(); } return bitmap; } Here is what I see in the debugger: bytesRead = 442 So the Bitmap data is 442 Bytes. Why would it be trying to create a 23671KB Bitmap and running out of memory?

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  • How to manipulate data after its retrieved via remote database

    - by bMon
    So I've used code examples from all over the net and got my app to accurately call a .php file on my server, retrieve the JSON data, then parse the data, and print it. The problem is that its just printing to the screen for sake of the tutorial I was following, but now I need to use that data in other places and need help figuring out that process. The ultimate goal is to return my db query with map coordinates, then plot them on a google map. I have another app in which I manually plot points on a map, so I'll be integrating this app with that once I can get my head around how to correctly manipulate the data returned. public class Remote extends Activity { /** Called when the activity is first created. */ TextView txt; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Create a crude view - this should really be set via the layout resources // but since its an example saves declaring them in the XML. LinearLayout rootLayout = new LinearLayout(getApplicationContext()); txt = new TextView(getApplicationContext()); rootLayout.addView(txt); setContentView(rootLayout); // Set the text and call the connect function. txt.setText("Connecting..."); //call the method to run the data retreival txt.setText(getServerData(KEY_121)); } public static final String KEY_121 = "http://example.com/mydbcall.php"; private String getServerData(String returnString) { InputStream is = null; String result = ""; //the year data to send //ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); //nameValuePairs.add(new BasicNameValuePair("year","1970")); try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost(KEY_121); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection "+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //parse json data try{ JSONArray jArray = new JSONArray(result); for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); Log.i("log_tag","longitude: "+json_data.getDouble("longitude")+ ", latitude: "+json_data.getDouble("latitude") ); //Get an output to the screen returnString += "\n\t" + jArray.getJSONObject(i); } }catch(JSONException e){ Log.e("log_tag", "Error parsing data "+e.toString()); } return returnString; } } So the code: returnString += "\n\t" + jArray.getJSONObject(i); is what is currently printing to the screen. What I have to figure out is how to get the data into something I can reference in other spots in the program, and access the individual elements ie: double longitude = jArray.getJSONObject(3).longitude; or something to that effect.. I figure the class getServerData will have to return a Array type or something? Any help is appreciated, thanks.

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  • Prevent application requiring LED or camera flash from Android marketplace

    - by premann
    Is there a particular flag that we can use to prevent apps showing up in marketplace which require the phone to have a camera flash /LED? Typical apps are ones which make the phone act like a torchlight in dark. I have seen a tag which prevents apps requiring autofocus in a camera from appearing in the marketplace. Just looking to find out if there is something similar for camera flash.

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  • Android: Get the screen resolution / pixels as integer values

    - by poeschlorn
    Hi guys, this is a really simple question on which I've found no answer :/ How can I quickly access the screen resolution (width, height) as integer values? I've tried this one, but it always shows zero on my emulator: DisplayMetrics dm = new DisplayMetrics(); int width = dm.widthPixels / 2; In my case I want to dynamically create a table with tableRows, each containing two cols. This cols all shall fill half of the screen in width. Can someone give me a hint?

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  • Help needed in database design for application of Timetable Generation

    - by Himadri
    I am planning for an application of time-table generation. I wanted the data such as standardname, teachername, standard wise subjects and also relate the corresponding teacher with the subject and standard. I had think like, StandardMaster(stdid,stdname) TeacherMaster(teacherid,teachername) SubjectMaster(subid,subname,stdid) What more I need? Any corrections needed in these three tables?

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  • Android -- Object Creation/Memory Allocation vs. Performance

    - by borg17of20
    Hello all, This is probably an easy one. I have about 20 TextViews/ImageViews in my current project that I access like this: ((TextView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Text)).setText(""); //or ((ImageView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Right)).setVisibility(View.INVISIBLE); My question is this, am I better off, from a performance standpoint, just assigning these object variables? Further, am I losing some performance to the constant "search" process that goes on as a part of the findViewById(...) method? (i.e. Does findsViewById(...) use some sort of hashtable/hashmap for look-ups or does it implement an iterative search over the view hierarchy?) At present, my program never uses more than 2.5MB of RAM, so will assigning 20 or so more object variables drastically affect this? I don't think so, but I figured I'd ask. Thanks.

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  • Playing Ogg Sound in Android

    - by baba tenor
    In my application, I am trying to play a sound file in ogg format, stored in raw folder in res directory of my application. When I press the button that calls below function, it just freezes with the button pressed and does not respond. In the end, I have to terminate the application from Eclipse. Nothing about an error or exception in Logcat. In debugging mode, it enters create function and never comes back. What am I doing wrong? private void playbeep() { mPlayer = MediaPlayer.create(this, R.raw.beep); mPlayer.start(); mPlayer.release(); }

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  • How to Implement Web Based Find File Database Via Text Search

    - by neversaint
    I have series of files like this: foo1.txt.gz foo2.txt.gz bar1.txt.gz ..etc.. and a tabular format file that describe those files: foo1 - Explain foo1 foo2 - Explain foo2 bar1 - Explain bar1 ..etc.. What I want to do is to have a website with a simple search bar and allow people to type foo1 or just foo and finally return the gzipped file(s) and the related explanation of the file(s). What's the best way to implement this and what kind of tools should I use. Sorry I am totally new in this area.

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