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  • Android MediaPlayer Won't Play Different Sounds

    - by cYn
    I'm making a simple app that plays a different sound according to its orientation. So if it's placed face down, a sound is played. If placed on its left side, a different sound is played. I'm having a hard time manipulating MediaPlayer correctly. My app runs fine. But it will only play one sound. For example. When I first boot up my app and place my device facing up, a sound will play. If I change its orientation, the sound will pause. But it will not start a different sound in a different orientation. BUT, if I place the device back facing up, it resumes the sound that it paused. I know I'm doing something wrong here, but I can't seem to figure it out the correct structure in using MediaPlayer and the program constantly calling it through onSensorChanged. public class MainActivity extends Activity implements SensorEventListener{ MediaPlayer mpAudioAttention; MediaPlayer mpAudioAssembly; MediaPlayer mpAudioRecall; MediaPlayer mpAudioRetreat; MediaPlayer mpAudioReveille; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); sm = (SensorManager) getSystemService(SENSOR_SERVICE); setContentView(R.layout.main); mpAudioAttention = MediaPlayer.create(this, R.raw.attention); mpAudioAssembly = MediaPlayer.create(this, R.raw.assembly); mpAudioRecall = MediaPlayer.create(this, R.raw.recall); mpAudioRetreat = MediaPlayer.create(this, R.raw.retreat); mpAudioReveille = MediaPlayer.create(this, R.raw.reveille); } public void onSensorChanged(SensorEvent event) { synchronized (this) { Log.d(tag, "onSensorChanged: " + event + ", z: " + event.values[0] + ", x: " + event.values[1] + ", y: " + event.values[2]); zViewO.setText("Orientation Z: " + event.values[0]); xViewO.setText("Orientation X: " + event.values[1]); yViewO.setText("Orientation Y: " + event.values[2]); } //face down if (event.values[2] > -11 && event.values[2] < -9){ mpAudioRetreat.start(); } else mpAudioRetreat.pause(); //face up if (event.values[2] < 11 && event.values[2] > 9){ mpAudioReveille.start(); } else mpAudioReveille.pause(); //standing if (event.values[0] > -10 && event.values[0] < -8){ mpAudioAttention.start(); } else mpAudioAttention.pause(); //left sideways if (event.values[1] < 11 && event.values[1] > 9){ mpAudioAssembly.start(); } else mpAudioAssembly.pause(); //right sideways if (event.values[1] > -11 && event.values[1] < -9){ mpAudioRecall.start(); } else mpAudioRecall.pause(); }

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  • Android onActivityResult is always 0

    - by Dean
    This has been killing me for two days now. I have a main Activity A which calls a second Activity B. Activity B simply presents the user with a listview. When I press an item on the list view I want a couple of strings to be passed back to the main Activity A and Activiy B will finish. The problem is I always get a resultcode of 0 and the data bundle is null. I really don't understand why this is happening. Here is my code. Start Activity B for result; Test.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent i = new Intent(recipeActivity.this, BrowseLoadRecipes.class); startActivityForResult(i, RECIPE_CHOOSER); } }); This starts the second Activity fine. Activity B populates a listview and when I click an item I'm trying to send some data back to the calling Activity A. Any text at the moment, so I used the following in Activity B; lv.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> a, View v, int position, long id) { Bundle bundle = new Bundle(); bundle.putString("TEXT", "Please work... pleeeeaasee"); Intent mIntent = new Intent(); mIntent.putExtras(bundle); setResult(RESULT_OK, mIntent); finish(); } }); In the calling activity I have the following listening for the return as follows; protected void onActivityResult(int requestCode, int resultCode, Intent data) { switch(requestCode) { //TODO case RECIPE_CHOOSER: Toast.makeText(getApplicationContext(), "In recipe return", Toast.LENGTH_SHORT).show(); Toast.makeText(getApplicationContext(), "resultCode is " + String.valueOf(resultCode), Toast.LENGTH_SHORT).show(); if (resultCode == RESULT_OK) { Bundle b = getIntent().getExtras(); Toast.makeText(getApplicationContext(), "Returned " + b.getString("TEXT"), Toast.LENGTH_LONG).show(); } if (resultCode == RESULT_CANCELED) { } break; } } } I can see that the request code is correctly returned, but the resultcode is always a 0 and the data is always a null. I've ran through the debug and the setResult is doing its job and the bundle does indeed have the data I'm passing, but it's lost at some point along the way. Is there something in the manifest I'm missing or something. It's killed my progress on this project so far. Any help would truly be appreciated. Thanks, Dean

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  • Android SDK: Create image on touch

    - by dagonal
    Hello, I'm a bit stumped here, I'm trying to make it so an image (already in the drawable folder) gets created everytime you touch the screen and removed when the finger is lifted. I have the touch part coded already, overriding the onTouch method with a couple switch cases that handle each type of action (down, up, move, etc). But I can't for the life of me figure out how to make the image appear and then disappear with the coordinates (matrix?) of where the finger is. Any help would be greatly appreciated!

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  • Database structure for versioning and multiple languages

    - by phobia
    How can I solve the issue of content existing in multiple versions and multiple languages? My current structure: Each content can only have one active version in each language, and that's how I'm curious on how to best solve. Right now I have a column of the contentversions table, which means for each change of active version I have to run a update and set active=false on all version and then a update to set active=true for the piece of content in question.

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  • developing daily alarm in android

    - by zoza
    I have this piece of code that fire the alarm once by setting a time and date using the TimePicker and the DatePicker in another activity. i want to modify it in a way that whenever i set a time and a date it will fire the alarm everyday at the same time. in other words i want the alarm to be fired dialy public class M_ReminderManager { private Context mContext; private AlarmManager mAlarmManager; public M_ReminderManager(Context context) { mContext = context; mAlarmManager = (AlarmManager)context.getSystemService(Context.ALARM_SERVICE); } public void setReminder(Long reminderId, Calendar when) { Intent i = new Intent(mContext, Medicines_OnAlarmReceiver.class); i.putExtra(RemindersDbAdapter.KEY_ROWID_MEDS, (long)reminderId); PendingIntent pi = PendingIntent.getBroadcast(mContext, 0, i, PendingIntent.FLAG_ONE_SHOT); mAlarmManager.set(AlarmManager.RTC_WAKEUP, when.getTimeInMillis(), pi); } } i have tried using setRepeating function but i dont know how exactly i should set the attributes i used this line instead of the set fuction on the code but it didn't work: mAlarmManager.setRepeating(AlarmManager.RTC_WAKEUP, when.getTimeInMillis() ,AlarmManager.INTERVAL_DAY , pi); can someone help me with it? thanks in advance,

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • fire an intent from the onCreate method in android

    - by Sephy
    Maybe my question might seem a bit weird, but I have an activity in which, in one case , I have to move to another activity before it finishes loading the screen. My condition is in the onCreate method, which means when I encounter it, i get a "startActivity called from outside an activity context" error and the app just crashes... But then, is there an easy way like a flag for the intent to make it work without having the activity context resolved? thanks for any answer

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  • Storing API keys in Android, is obfustication enough?

    - by fredley
    I'm using the Dropbox API. In the sample app, it includes these lines: // Replace this with your consumer key and secret assigned by Dropbox. // Note that this is a really insecure way to do this, and you shouldn't // ship code which contains your key & secret in such an obvious way. // Obfuscation is good. final static private String CONSUMER_KEY = "PUT_YOUR_CONSUMER_KEY_HERE"; final static private String CONSUMER_SECRET = "PUT_YOUR_CONSUMER_SECRET_HERE"; I'm well aware of the mantra 'Secrecy is not Security', and obfuscation really only slightly increases the amount of effort required to extract the keys. I disagree with their statement 'Obfustication is good'. What should I do to protect the keys then? Is obfustication good enough, or should I consider something more elaborate?

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  • How to optimize the login option in android?

    - by Praween k
    HI, I want to create Login option in my application , so that once a person gets login that device creates token which is saved over server. From next time whenever he/she operates the application, directly goes to next label by checking that token keyvalue pair over server.IT requires login page only when that keyvalue pair is deleted from the server. Can anyone help me from this.I will be very grateful to you. Looking for reply. Regards, Praween

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  • Facebook,Android- How to get friends birthday from facebook

    - by Eriz
    I tried to goto lots of questions on this forum but could not find one useful so i decided to ask one myself. I want to pull the birthday's of all the friends in the users friend list. After going through a lot of stuff i found there are 2 ways to do that 1. Graph API 2. FQL Query So, my first question is , which one of them is better/easy to integrate in the app. Q2. http://developers.facebook.com/docs/tutorials/androidsdk/3.0/scrumptious/ is this tutorial useful for what i want to do. Q3. If i use Graph API/FQL Query , could you please give me a link which is helpful or a Code snippet Thanks In Advance, Eriz

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Help needed in database design for application of Timetable Generation

    - by Himadri
    I am planning for an application of time-table generation. I wanted the data such as standardname, teachername, standard wise subjects and also relate the corresponding teacher with the subject and standard. I had think like, StandardMaster(stdid,stdname) TeacherMaster(teacherid,teachername) SubjectMaster(subid,subname,stdid) What more I need? Any corrections needed in these three tables?

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  • Android use of an string array on another method

    - by spagi
    Hi all. Im trying to make an activity that has a multiple choice dialog after you push a button. In there you select from a list of things. But these things are received from a web method before the dialog appears. So I create a string array after I receive them inside the onCreate to initialise it there with the correct size. But my dialog method then cant get the array because propably its out of its scope. My code looks like this @Override protected Dialog onCreateDialog(int id) //Here is where the array is loaded to the multiple select dialog etc @Override public void onCreate(Bundle savedInstanceState) //Here is where i initialise the array and get its contents etc I cant initialise my array when the class starts because I dont know its size yet. This has to do something with the scopes of my variables and I am pretty confused

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  • Muti-Schema Privileges for a Table Trigger in an Oracle Database

    - by sisslack
    I'm trying to write a table trigger which queries another table that is outside the schema where the trigger will reside. Is this possible? It seems like I have no problem querying tables in my schema but I get: Error: ORA-00942: table or view does not exist when trying trying to query tables outside my schema. EDIT My apologies for not providing as much information as possible the first time around. I was under the impression this question was more simple. I'm trying create a trigger on a table that changes some fields on a newly inserted row based on the existence of some data that may or may not be in a table that is in another schema. The user account that I'm using to create the trigger does have the permissions to run the queries independently. In fact, I've had my trigger print the query I'm trying to run and was able to run it on it's own successfully. I should also note that I'm building the query dynamically by using the EXECUTE IMMEDIATE statement. Here's an example: CREATE OR REPLACE TRIGGER MAIN_SCHEMA.EVENTS BEFORE INSERT ON MAIN_SCHEMA.EVENTS REFERENCING OLD AS OLD NEW AS NEW FOR EACH ROW DECLARE rtn_count NUMBER := 0; table_name VARCHAR2(17) := :NEW.SOME_FIELD; key_field VARCHAR2(20) := :NEW.ANOTHER_FIELD; BEGIN CASE WHEN (key_field = 'condition_a') THEN EXECUTE IMMEDIATE 'select count(*) from OTHER_SCHEMA_A.'||table_name||' where KEY_FIELD='''||key_field||'''' INTO rtn_count; WHEN (key_field = 'condition_b') THEN EXECUTE IMMEDIATE 'select count(*) from OTHER_SCHEMA_B.'||table_name||' where KEY_FIELD='''||key_field||'''' INTO rtn_count; WHEN (key_field = 'condition_c') THEN EXECUTE IMMEDIATE 'select count(*) from OTHER_SCHEMA_C.'||table_name||' where KEY_FIELD='''||key_field||'''' INTO rtn_count; END CASE; IF (rtn_count > 0) THEN -- change some fields that are to be inserted END IF; END; The trigger seams to fail on the EXECUTE IMMEDIATE with the previously mentioned error. EDIT I have done some more research and I can offer more clarification. The user account I'm using to create this trigger is not MAIN_SCHEMA or any one of the OTHER_SCHEMA_Xs. The account I'm using (ME) is given privileges to the involved tables via the schema users themselves. For example (USER_TAB_PRIVS): GRANTOR GRANTEE TABLE_SCHEMA TABLE_NAME PRIVILEGE GRANTABLE HIERARCHY MAIN_SCHEMA ME MAIN_SCHEMA EVENTS DELETE NO NO MAIN_SCHEMA ME MAIN_SCHEMA EVENTS INSERT NO NO MAIN_SCHEMA ME MAIN_SCHEMA EVENTS SELECT NO NO MAIN_SCHEMA ME MAIN_SCHEMA EVENTS UPDATE NO NO OTHER_SCHEMA_X ME OTHER_SCHEMA_X TARGET_TBL SELECT NO NO And I have the following system privileges (USER_SYS_PRIVS): USERNAME PRIVILEGE ADMIN_OPTION ME ALTER ANY TRIGGER NO ME CREATE ANY TRIGGER NO ME UNLIMITED TABLESPACE NO And this is what I found in the Oracle documentation: To create a trigger in another user's schema, or to reference a table in another schema from a trigger in your schema, you must have the CREATE ANY TRIGGER system privilege. With this privilege, the trigger can be created in any schema and can be associated with any user's table. In addition, the user creating the trigger must also have EXECUTE privilege on the referenced procedures, functions, or packages. Here: Oracle Doc So it looks to me like this should work, but I'm not sure about the "EXECUTE privilege" it's referring to in the doc.

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  • Rich image scroll and zooming on android

    - by F0RR
    I'm looking for a way to implement image zoom and scrolling the way it is implemented in Droid Comic Viewer. Is there any quick way to do that? If not, then could you please give some advices at least on implementing kinetic scrolling.

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  • Android - BitmapFactory.decodeByteArray - OutOfMemoryError (OOM)

    - by Bob Keathley
    I have read 100s of article about the OOM problem. Most are in regard to large bitmaps. I am doing a mapping application where we download 256x256 weather overlay tiles. Most are totally transparent and very small. I just got a crash on a bitmap stream that was 442 Bytes long while calling BitmapFactory.decodeByteArray(....). The Exception states: java.lang.OutOfMemoryError: bitmap size exceeds VM budget(Heap Size=9415KB, Allocated=5192KB, Bitmap Size=23671KB) The code is: protected Bitmap retrieveImageData() throws IOException { URL url = new URL(imageUrl); InputStream in = null; OutputStream out = null; HttpURLConnection connection = (HttpURLConnection) url.openConnection(); // determine the image size and allocate a buffer int fileSize = connection.getContentLength(); if (fileSize < 0) { return null; } byte[] imageData = new byte[fileSize]; // download the file //Log.d(LOG_TAG, "fetching image " + imageUrl + " (" + fileSize + ")"); BufferedInputStream istream = new BufferedInputStream(connection.getInputStream()); int bytesRead = 0; int offset = 0; while (bytesRead != -1 && offset < fileSize) { bytesRead = istream.read(imageData, offset, fileSize - offset); offset += bytesRead; } // clean up istream.close(); connection.disconnect(); Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeByteArray(imageData, 0, bytesRead); } catch (OutOfMemoryError e) { Log.e("Map", "Tile Loader (241) Out Of Memory Error " + e.getLocalizedMessage()); System.gc(); } return bitmap; } Here is what I see in the debugger: bytesRead = 442 So the Bitmap data is 442 Bytes. Why would it be trying to create a 23671KB Bitmap and running out of memory?

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  • Android CursorAdapters, ListViews and background threads

    - by MattC
    This application I've been working on has databases with multiple megabytes of data to sift through. A lot of the activities are just ListViews descending through various levels of data within the databases until we reach "documents", which is just HTML to be pulled from the DB(s) and displayed on the phone. The issue I am having is that some of these activities need to have the ability to search through the databases by capturing keystrokes and re-running the query with a "like %blah%" in it. This works reasonably quickly except when the user is first loading the data and when the user first enters a keystroke. I am using a ResourceCursorAdapter and I am generating the cursor in a background thread, but in order to do a listAdapter.changeCursor(), I have to use a Handler to post it to the main UI thread. This particular call is then freezing the UI thread just long enough to bring up the dreaded ANR dialog. I'm curious how I can offload this to a background thread totally so the user interface remains responsive and we don't have ANR dialogs popping up. Just for full disclosure, I was originally returning an ArrayList of custom model objects and using an ArrayAdapter, but (understandably) the customer pointed out it was bad memory-manangement and I wasn't happy with the performance anyways. I'd really like to avoid a solution where I'm generating huge lists of objects and then doing a listAdapter.notifyDataSetChanged/Invalidated() Here is the code in question: private Runnable filterDrugListRunnable = new Runnable() { public void run() { if (filterLock.tryLock() == false) return; cur = ActivityUtils.getIndexItemCursor(DrugListActivity.this); if (cur == null || forceRefresh == true) { cur = docDb.getItemCursor(selectedIndex.getIndexId(), filter); ActivityUtils.setIndexItemCursor(DrugListActivity.this, cur); forceRefresh = false; } updateHandler.post(new Runnable() { public void run() { listAdapter.changeCursor(cur); } }); filterLock.unlock(); updateHandler.post(hideProgressRunnable); updateHandler.post(updateListRunnable); } };

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  • Android Samsung S2 spannablestringbuilder error

    - by Bilal Akmal
    I'm working on an app which fetches data from server using JSON. It is working fine in emulator but in my phone, it is giving error and not getting data. The error comes at this point in JSON Parser.... HttpPost httpPost = new HttpPost(url); httpPost.setEntity(new UrlEncodedFormEntity(params)); HttpResponse httpResponse = httpClient.execute(httpPost);//Error Point httpEntity = httpResponse.getEntity(); On the third line logcat shows.... SPAN_EXCLUSIVE_EXCLUSIVE spans cannot have a zero length I have searched a lot but it doesn't help me.

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  • Android -- Object Creation/Memory Allocation vs. Performance

    - by borg17of20
    Hello all, This is probably an easy one. I have about 20 TextViews/ImageViews in my current project that I access like this: ((TextView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Text)).setText(""); //or ((ImageView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Right)).setVisibility(View.INVISIBLE); My question is this, am I better off, from a performance standpoint, just assigning these object variables? Further, am I losing some performance to the constant "search" process that goes on as a part of the findViewById(...) method? (i.e. Does findsViewById(...) use some sort of hashtable/hashmap for look-ups or does it implement an iterative search over the view hierarchy?) At present, my program never uses more than 2.5MB of RAM, so will assigning 20 or so more object variables drastically affect this? I don't think so, but I figured I'd ask. Thanks.

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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  • Android: How to periodically check current location without draining the battery

    - by uyahalom
    I have a background service which works periodically by timer.scheduleAtFixedRate. It wakes up every amount of time (let's say 60 seconds for example) and checks for the location. The location is checked by locManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 60000, 5, listener); and the actual location is collected from the listener's onLocationChanged. Now, when the phone is outside and GPS reception is good, this works fine. But, if the phone is inside, the GPS is almost always active - looking for a signal, and the battery is drained rapidly. I created another thread using a Handler and a Runnable in order to conrol the GPS active time accurately: I used locManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 0, listener); and locManager.removeUpdates(listener); so I can open and close the GPS as I want. In this case, I can open the GPS for the exact amount of time, but found out that it doesn't lock in an area with good reception even after 10 seconds. So here I'm draining the battery again... I'm using API level 7, hence I cannot use locationManager.requestSingleUpdate. I have two questions: Is there any way to optimize this process? Will upgrading to API level 9 (and use locationManager.requestSingleUpdate) improve the process significantly? I mean, does it worth upgrading?

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  • How to Implement Web Based Find File Database Via Text Search

    - by neversaint
    I have series of files like this: foo1.txt.gz foo2.txt.gz bar1.txt.gz ..etc.. and a tabular format file that describe those files: foo1 - Explain foo1 foo2 - Explain foo2 bar1 - Explain bar1 ..etc.. What I want to do is to have a website with a simple search bar and allow people to type foo1 or just foo and finally return the gzipped file(s) and the related explanation of the file(s). What's the best way to implement this and what kind of tools should I use. Sorry I am totally new in this area.

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