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  • SQL 2014 does data the way developers want

    - by Rob Farley
    A post I’ve been meaning to write for a while, good that it fits with this month’s T-SQL Tuesday, hosted by Joey D’Antoni (@jdanton) Ever since I got into databases, I’ve been a fan. I studied Pure Maths at university (as well as Computer Science), and am very comfortable with Set Theory, which undergirds relational database concepts. But I’ve also spent a long time as a developer, and appreciate that that databases don’t exactly fit within the stuff I learned in my first year of uni, particularly the “Algorithms and Data Structures” subject, in which we studied concepts like linked lists. Writing in languages like C, we used pointers to quickly move around data, without a database in sight. Of course, if we had a power failure all this data was lost, as it was only persisted in RAM. Perhaps it’s why I’m a fan of database internals, of indexes, latches, execution plans, and so on – the developer in me wants to be reassured that we’re getting to the data as efficiently as possible. Back when SQL Server 2005 was approaching, one of the big stories was around CLR. Many were saying that T-SQL stored procedures would be a thing of the past because we now had CLR, and that obviously going to be much faster than using the abstracted T-SQL. Around the same time, we were seeing technologies like Linq-to-SQL produce poor T-SQL equivalents, and developers had had a gutful. They wanted to move away from T-SQL, having lost trust in it. I was never one of those developers, because I’d looked under the covers and knew that despite being abstracted, T-SQL was still a good way of getting to data. It worked for me, appealing to both my Set Theory side and my Developer side. CLR hasn’t exactly become the default option for stored procedures, although there are plenty of situations where it can be useful for getting faster performance. SQL Server 2014 is different though, through Hekaton – its In-Memory OLTP environment. When you create a table using Hekaton (that is, a memory-optimized one), the table you create is the kind of thing you’d’ve made as a developer. It creates code in C leveraging structs and pointers and arrays, which it compiles into fast code. When you insert data into it, it creates a new instance of a struct in memory, and adds it to an array. When the insert is committed, a small write is made to the transaction to make sure it’s durable, but none of the locking and latching behaviour that typifies transactional systems is needed. Indexes are done using hashes and using bw-trees (which avoid locking through the use of pointers) and by handling each updates as a delete-and-insert. This is data the way that developers do it when they’re coding for performance – the way I was taught at university before I learned about databases. Being done in C, it compiles to very quick code, and although these tables don’t support every feature that regular SQL tables do, this is still an excellent direction that has been taken. @rob_farley

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  • Redirecting requests for .html pages in subdirectories to the same page in root with .htaccess

    - by Asherion
    I am porting a site from an old version of a CMS to a newer version which has different page addressing techniques. I'm unfortunately not very good with htaccess at all. URL/blog/sublblog/article.html is now simply URL/article.html Unfortunately, this will destroy any linking programs they have going, and break all the old links. I need a way to use .htaccess say: if request = /(any subdirectory)/(string).html then redirect to /(string).html If that makes any sense.

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  • Stairway to T-SQL DML Level 5: The Mathematics of SQL: Part 2

    Joining tables is a crucial concept to understanding data relationships in a relational database. When you are working with your SQL Server data, you will often need to join tables to produce the results your application requires. Having a good understanding of set theory, and the mathematical operators available and how they are used to join tables will make it easier for you to retrieve the data you need from SQL Server.

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  • Test Your Web Application Using Free Web Apps Security Tools

    The budget restrictions and time to test are common factor, and this is where a handful of free and open source web application security testing tools proves to be practical. The following are tools that must be in your toolkit or at least on your radar, particularly if you're not able to rationalize spitting out the money needed by commercial alternatives. It should be a little more time overwhelming and painful, but in the end you're still going to get good results.

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  • Efficient SQL Server Indexing by Design

    Having a good set of indexes on your SQL Server database is critical to performance. Efficient indexes don't happen by accident; they are designed to be efficient. Greg Larsen discusses whether primary keys should be clustered, when to use filtered indexes and what to consider when using the Fill Factor.

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  • Brand Named Cartridges or Recycled?

    When it comes to shopping, as consumers we always have a choice, we can either go for the well-known brand name and get a good quality product but at a higher price, or we can pay less and do without... [Author: Kathryn Dawson - Computers and Internet - June 03, 2010]

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  • CVS vs SVN vs GIT vs anyother

    - by user3215
    CVS is being used in my workplace and I've no much knowledge of cvs other than installing and creating cvs users and I heard developers share their project with eclipse or something like that. I'm asked to check for best repositories which offers advanced features giving the hints SVN and GIT. If any one using these repositories please short list their features and if possible with links of good installation guides and a bit information of what the eclipse to do with these repositories. Thank you!

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  • Could someone explain in detail simplex /or perlin noise?

    - by Ryan Szemplinski
    I am really interested in perlin/simplex noise but I am having a difficult time understanding it. I am not very good at math but I am willing to learn because it interests me greatly. If someone is willing to dedicate there time into this I would be immensely appreciative of this. To be more concise, an explanation of functions and some calculation inside the functions would be nice to understand. Thanks in advance!

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  • Alternatives to multiple inheritance for my architecture (NPCs in a Realtime Strategy game)?

    - by Brettetete
    Coding isn't that hard actually. The hard part is to write code that makes sense, is readable and understandable. So I want to get a better developer and create some solid architecture. So I want to do create an architecture for NPCs in a video-game. It is a Realtime Strategy game like Starcraft, Age of Empires, Command & Conquers, etc etc.. So I'll have different kinds of NPCs. A NPC can have one to many abilities (methods) of these: Build(), Farm() and Attack(). Examples: Worker can Build() and Farm() Warrior can Attack() Citizen can Build(), Farm() and Attack() Fisherman can Farm() and Attack() I hope everything is clear so far. So now I do have my NPC Types and their abilities. But lets come to the technical / programmatical aspect. What would be a good programmatic architecture for my different kinds of NPCs? Okay I could have a base class. Actually I think this is a good way to stick with the DRY principle. So I can have methods like WalkTo(x,y) in my base class since every NPC will be able to move. But now lets come to the real problem. Where do I implement my abilities? (remember: Build(), Farm() and Attack()) Since the abilities will consists of the same logic it would be annoying / break DRY principle to implement them for each NPC (Worker,Warrior, ..). Okay I could implement the abilities within the base class. This would require some kind of logic that verifies if a NPC can use ability X. IsBuilder, CanBuild, .. I think it is clear what I want to express. But I don't feel very well with this idea. This sounds like a bloated base class with too much functionality. I do use C# as programming language. So multiple inheritance isn't an opinion here. Means: Having extra base classes like Fisherman : Farmer, Attacker won't work.

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  • Browser Game Database structure

    - by John Svensson
    users id username password email userlevel characters id userid level strength exp max_exp map id x y This is what I have so far. I want to be able to implement and put different NPC's on my map location. I am thinking of some npc_entities table, would that be a good approach? And then I would have a npc_list table with details as how much damage, level, etc the NPC is. Give me some ideas with the map, map entities, npc how I can structure it?

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  • Involving kids into programing - which language? [closed]

    - by boj
    Possible Duplicate: What are some good tools for introducing kids to programming? Long-long time ago I had a great book by Frank DaCosta about writing adventure games in Basic, it had a great influence on me. I would like to show the world of programming to my child too but I have two problems: I can not found books like DaCosta's (but we can replace it with our fantasy so not a big deal) Which programming language should I use? Small Basic?

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  • Windows Cloud Services Aren’t Exclusive to Microsoft

    - by Ken Cox [MVP]
    The Windows Azure brand has captured mindshare for the buzzword-du-jour, ‘cloud computing’. However, Microsoft certainly isn’t the only option for cranking up virtual machines to meet unexpected or peak demands. For example, I see that OrcsWeb has released its Windows Cloud Servers product , starting at $99.99 a month*.  Competition is a good thing - and make sure you do some cost comparisons when researching cloud resources. Some of us were unpleasantly surprised by Azure’s pricing structure...(read more)

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  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • What training book should I choose after Microsoft's Application Development Foundation (70-536)?

    - by codys-hole
    I've just finished 70-536 ("Microsoft .NET Framework - Application Development Foundation") Microsoft training book from Microsoft Press. I found it quite good. I have also done the 70-528 ("Microsoft .NET Framework 2.0 - Web-based Client Development") book. What book should I be reading next? I am job hunting, so I want to be marketable for a position as a software developer. What will make me stand out from the crowd and get the job?

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  • Path for a beginning web developer

    - by Trickerie
    I'm an experienced iOS programmer and have recently began to dabble in web development to expand my horizons. I've found it quite interesting and was wondering what learning path I should take through all the numerous languages. Here's what I planned on doing: HTML+CSS- PHP/Jquery Does that sound reasonable? Currently I'm nearly confident with my html/css abilities, and am planning to move ahead. Any good suggestions you guys could throw my way?

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  • Suspend fails and I know the module causing it. What can I do?

    - by ch0wn
    My suspend did not correctly since I installed a USB 3 extension card in my PC. Instead of going to S3, the computer just woke up instantly. dmesg gave the hint "usb_dev_suspend+0x0/0x20 returns -2" so I rmmod'ed the "xhci_hcd" module which did the trick. Is there a good way for me to work around this? The builds from the Kernel Mainline PPA did not help, unfortunately, and blacklisting the module is not my favorite option. Where is the best place for me to report this issue?

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  • Web Development - A Brief Insight!

    Web development comprises of all the various activities linked with the purpose of creation of a website. With the technology evolving so fast, the process is gradually getting more and more convenient. But every site, craving for an attractive look, needs a good developer.

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  • Will multivariate (A/B) testing applied with 302 redirects to a subdomain affect my Google ranking?

    - by Lior
    I want to do an A B test of an entire site for a new design and UX with only slight changes in content (a big brand site that has good Google rankings for many generic keywords. My idea of implementation is doing a 302 redirect to the new version (placing it on www1 subdomain) and allowing only user agents of known browsers to pass. The test version will have disallow all in the robots text. Will Google treat this favorably or do I have to use Google Website Optimizer (which will give me tracking headaches)?

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  • Random Position between ranges.

    - by blakey87
    Does anyone have a good algorithm for generating a random y position for spawning a block, which takes into account a minimum and maximum height, allowing player to to jump on the block. Blocks will continually be spawned, so the player must always be able to jump onto the next block, bearing in mind the minimum position which would be the ground, and the maximum which would the players jump height bearing in mind the ceiling

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  • "static" as a semantic clue about statelessness?

    - by leoger
    this might be a little philosophical but I hope someone can help me find a good way to think about this. I've recently undertaken a refactoring of a medium sized project in Java to go back and add unit tests. When I realized what a pain it was to mock singletons and statics, I finally "got" what I've been reading about them all this time. (I'm one of those people that needs to learn from experience. Oh well.) So, now that I'm using Spring to create the objects and wire them around, I'm getting rid of static keywords left and right. (If I could potentially want to mock it, it's not really static in the same sense that Math.abs() is, right?) The thing is, I had gotten into the habit of using static to denote that a method didn't rely on any object state. For example: //Before import com.thirdparty.ThirdPartyLibrary.Thingy; public class ThirdPartyLibraryWrapper { public static Thingy newThingy(InputType input) { new Thingy.Builder().withInput(input).alwaysFrobnicate().build(); } } //called as... ThirdPartyLibraryWrapper.newThingy(input); //After public class ThirdPartyFactory { public Thingy newThingy(InputType input) { new Thingy.Builder().withInput(input).alwaysFrobnicate().build(); } } //called as... thirdPartyFactoryInstance.newThingy(input); So, here's where it gets touchy-feely. I liked the old way because the capital letter told me that, just like Math.sin(x), ThirdPartyLibraryWrapper.newThingy(x) did the same thing the same way every time. There's no object state to change how the object does what I'm asking it to do. Here are some possible answers I'm considering. Nobody else feels this way so there's something wrong with me. Maybe I just haven't really internalized the OO way of doing things! Maybe I'm writing in Java but thinking in FORTRAN or somesuch. (Which would be impressive since I've never written FORTRAN.) Maybe I'm using staticness as a sort of proxy for immutability for the purposes of reasoning about code. That being said, what clues should I have in my code for someone coming along to maintain it to know what's stateful and what's not? Perhaps this should just come for free if I choose good object metaphors? e.g. thingyWrapper doesn't sound like it has state indepdent of the wrapped Thingy which may itself be mutable. Similarly, a thingyFactory sounds like it should be immutable but could have different strategies that are chosen among at creation. I hope I've been clear and thanks in advance for your advice!

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  • Is there a way to hide text from descriptions in Google search results

    - by Linda H
    The first line of text on all of our client's product pages is "Download hi-res images", which of course isn't what we'd want in the description when people search for their products. Is there any way to hide this text/link so that Google and the others just ignore it and go on into the text description below? I suppose we could use a meta-description, but the client isn't very good at computers and it's such a small site it seems silly.

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