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  • Rotating wheel with touch (adding momentum and slowing down the initial rate it can be moved

    - by Lewis
    I have a wheel control in a game which is setup like so: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); wheelRotation += (currentTouch - previousTouch) * 0.6; //limit speed 0.6 } } Now once the user lets go of the wheel I want it to rotate back to where it was before but not without taking into account the momentum of the swipe the user has done. This is the bit I really can't get my head around. So if the swipe generates a lot of momentum then the wheel will carry on moving slightly in that direction until the overall force which pulls the wheel back to the starting position kicks in. Any ideas/code snippets?

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  • XNA - Obtaining depth from the scene's render target?

    - by user1423893
    I'm currently rendering my scene to a render target so it can be used for rendering methods such as post processing and order independent transparency. rtScene = new RenderTarget2D( GraphicsDevice, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Rgba64, DepthFormat.Depth24Stencil8, // Requires a depth format for objects to be drawn correctly (e.g. wireframe model surrounding model) 0, RenderTargetUsage.PreserveContents ); I am required to use RenderTargetUsage.PreserveContents so that the same render target can be rendered to multiple times, once for each of the draw methods below. DrawBackground DrawDeferred DrawForward DrawTransparent The problem is that DrawTransparent requires a copy of the scene's depth as a texture. Is there any way to obtain this from the scene render target above (rtScene)? I can't have more than one render target with RenderTargetUsage.PreserveContents as this causes problems on hardware such as the XBOX 360, so rendering the depth to a separate render target at the same time as I render the scene isn't possible as far as I can tell. Would I be able to get around this problem by "Ping-Ponging" two render targets (using the more compatible RenderTargetUsage.DiscardContents) and using the result for the depth texture?

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  • Brief pause after keypress

    - by user36324
    After i press and hold the key it goes forward once then pauses for a second or less then goes forward on forever. My problem is the brief pause I cant locate the issue. Thanks for your help. while(game){ while (SDL_PollEvent(&e)){ mainChar.manageEvents(e); } background.renderChar(); mainChar.renderChar(); SDL_RenderPresent(ren); } void Character::manageEvents(SDL_Event event) { switch(event.type){ case SDL_KEYDOWN: KEYS[event.key.keysym.sym] = true; printf("true"); handleInput(); break; case SDL_KEYUP: KEYS[event.key.keysym.sym] = false; printf("false"); break; default: break; } } void Character::handleInput() { if(KEYS[SDLK_a]) { dst.x--; } if(KEYS[SDLK_d]) { dst.x++; } if(KEYS[SDLK_w]) { dst.y++; } if(KEYS[SDLK_s]) { dst.y--; } }

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  • What are 'damaged files' on external hard drive (HFS format for OS X)?

    - by dtlussier
    I have an external HD formatted to default HFS (Mac OS Extended - Journaled) and very once and a while I get a folder called DamagedFiles in the root of the volume. The folder contains a collection of links to files on the drive. In general the files seem fine as I am for example able to open the images or text files without a problem. Is this serious? What can I do to fix this problem? Any advice would be great as I couldn't find anything on here or via Google that addressed this problem in particular. Many thanks.

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  • Windows 8.1 - unfixable grub

    - by Nick
    I have a Gigabyte laptop that came with secure boot and windows 8. After a bit of battling, I managed to get my dual boot with Ubuntu 13.10.. Anyway, I upgraded zindows to 8.1, now grub is gone. I restarted from a live CD and chrooted to my drive. I used boot-repair multiple times (with successful output) both in default and with some advanced options; also reinstalled grub manually... Each time it tries once to boot to grub but gives a message for a very short amount of time. I recorded it and it is a regular bios message "Rebbot and Select proper Boot device of Insert Boot media in selected boot device and press a key" I even tried something called EasyBCD under winblows, it shows the correct boot options, but same there, it is unable to make the linux partition fire up. Anyway, no way to boot my linux box. Does anyone have an idea how to fix this? No need to redirect me to another post with grub reinstall or boot-repair, seen them all... I am thinking of trying this other boot loader, refind, to see if it works http://www.rodsbooks.com/refind/index.html Also re-reading this bios message, I'm thinking my partition might not have a boot flag anymore... I'll try that too with parted. Although both grub and win 8 are supposed to fire up from the same boot partition (the EFI one) Please help! thx

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  • Project Euler Problem 14

    - by MarkPearl
    The Problem The following iterative sequence is defined for the set of positive integers: n n/2 (n is even) n 3n + 1 (n is odd) Using the rule above and starting with 13, we generate the following sequence: 13 40 20 10 5 16 8 4 2 1 It can be seen that this sequence (starting at 13 and finishing at 1) contains 10 terms. Although it has not been proved yet (Collatz Problem), it is thought that all starting numbers finish at 1. Which starting number, under one million, produces the longest chain? NOTE: Once the chain starts the terms are allowed to go above one million. The Solution   public static long NextResultOdd(long n) { return (3 * n) + 1; } public static long NextResultEven(long n) { return n / 2; } public static long TraverseSequence(long n) { long x = n; long count = 1; while (x > 1) { if (x % 2 == 0) x = NextResultEven(x); else x = NextResultOdd(x); count++; } return count; } static void Main(string[] args) { long largest = 0; long pos = 0; for (long i = 1000000; i > 1; i--) { long temp = TraverseSequence(i); if (temp > largest) { largest = temp; pos = i; } } Console.WriteLine("{0} - {1}", pos, largest); Console.ReadLine(); }

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  • Printer Canon MP540 succesfully added finally but doesn't print? (Attached Debug log)

    - by NES
    i tried to setup my printer in Ubuntu 10.10. I had to use special guide to install because Canon used libcupsys2 in its packages and ubuntu expects libscupsys i followed this guide in reference to this advice. The first problem was this one (the ubuntu "add printer dialog asked for root credentials". The suggested workarout in Launchpad to create a root password worked. Now i added the printer. It's available for printing. Then i got an error message "cups insecure filter" which prevented me from printing. That could be solved by setting the need root rights in the /usr/lib/cups/filter/ directory. The error message disappeared after restarting cups service. Now it should work but it doesn't. The main problem is now, the printer seems to be proper setup but when i try to print a document, the printer icon appears for short time in gnomepanel. There's a printing job in Queue which got completed, but the printer doesn't print. I attached the Debuglog provided by printer error control, had to upload to another site, since it was to big in the question body here. Perhaps someone can identify the problem with it? Note: i know that it once worked fine with an older release of Ubuntu, but not sure which version this was.

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  • How do I write to an outer truecrypt volume when the inner volume protection prevents writng?

    - by con-f-use
    In a nutshell After some time using the outer volume of a hidden volume in Truecrypt I cannot write to the outer volume anymore. The protection of the inner volume always kicks in before. How do I fix this? Details I'm using truecrypt's two layered encryption of a USB stick. The outer container carries my semi-sensitive stuff while the inner hidden values has a bit more valuable information. I use both, the inner and outer volume regularly and that is part of the problem. Truecrypt can mount the outer volume for writing while protecting the inner. Usually the inner volume, when not protected this way (or mounted read-only) would be indistinguishable from free space. That is of course part of the plausible deniability scheme of truecrypt. At the beginning, everything worked as expected. I could copy and delete data to the outer volume as I pleased. Now it seams that I have written and deleted enough data to have filled the outer volume once. Despite the write protection Ubuntu tries now to write to the continuous "free space" that is the inner volume. It does that although enough other free space is on the outer volume. But on this free space there used to be data so its fragmented and the file system write prefers continuous space. The write on the continuous free space of the outer volume of course fails (with the error message in the picture above) as Truecrypt's inner-volume-protection kicks in. The Question I know this is expected behaviour, but is there a better way to write to the outer volume that does not attempt to write to the hidden free space at the end? The whole question could be more generally rephrased to: How do I control, where on a partition data is written in Ubuntu?

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  • Create a system image in Windows 8

    - by Greg Low
    One of the things that I've just come to accept is that the designers of Windows 8 and I think very differently.It'll take a long time to convince me that shutting down the computer is a "setting". Even after using Windows 8 for quite a while now, I still find that I struggle nearly every day, just trying to do things that I previously knew how to do. That's just not a good thing.Today I decided to create a system image as I hadn't made one lately. I started in Control Panel looking for Backup options. That yielded nothing except programs that wanted to "Save backup copies of my files with file history". I thought "oh well, let's just try the new search options". I hit the Windows key and typed "Backup". No, nothing came up there either.I searched again all over the Control Panel options to no avail.So it was time to hit Google again. Once again, clearly lots of people used to know how to do this and have been trying to work out where this option went.The first trick is that there are a bunch of Control Panel options that don't appear in the Control Panel. In the address bar at the top, if you click on Control Panel, you'll find there is an option that says "All Control Panel Options". That is curious given that's where I thought I was when I opened Control Panel. No hint is given on that screen that there are a bunch of hidden options. None the less, I then checked out "all" the options.The option that you need to create a system image in Windows 8 turns out to be the "Windows 7 File Recovery" option that appears in this extended list. Why does it say "Windows 7" when it's for "Windows 8" as well and I'm running "Windows 8"? Why do I have to choose an option that says "File Recovery" to create a system image backup?<sigh>But at least I've recorded it here for the next time I forget where to find it.

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  • SSH only works after intentionally failed password

    - by pyraz
    So, I'm having a rather weird problem. I have a server, that when I try to SSH into, immediately closes the connection if I type in the correct password on the first attempt. However, if I purposefully enter a wrong password on the first attempt, and then enter a correct password at the second or third prompt, it successfully logs me into the computer. Similarly, when I try to use public key authentication, I get an immediate closed connection. If, however, I enter a wrong password for my key file, followed by another wrong password once it reverts to password authentication, I can successfully log in as long as I provide the correct password at the second or third prompt. The machine is running Red Hat Enterprise Linux Server release 6.2 (Santiago), and is using LDAP and PAM for authentication. Any ideas on where to start debugging this one? Let me know what config files I need to provide and I'll be happy to do so.

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  • One-way platform collision

    - by TheBroodian
    I hate asking questions that are specific to my own code like this, but I've run into a pesky roadblock and could use some help getting around it. I'm coding floating platforms into my game that will allow a player to jump onto them from underneath, but then will not allow players to fall through them once they are on top, which require some custom collision detection code. The code I have written so far isn't working, the character passes through it on the way up, and on the way down, stops for a moment on the platform, and then falls right through it. Here is the code to handle collisions with floating platforms: protected void HandleFloatingPlatforms(Vector2 moveAmount) { //if character is traveling downward. if (moveAmount.Y > 0) { Rectangle afterMoveRect = collisionRectangle; afterMoveRect.Offset((int)moveAmount.X, (int)moveAmount.Y); foreach (World_Objects.GameObject platform in gameplayScreen.Entities) { if (platform is World_Objects.Inanimate_Objects.FloatingPlatform) { //wideProximityArea is just a rectangle surrounding the collision //box of an entity to check for nearby entities. if (wideProximityArea.Intersects(platform.CollisionRectangle) || wideProximityArea.Contains(platform.CollisionRectangle)) { if (afterMoveRect.Intersects(platform.CollisionRectangle)) { //This, in my mind would denote that after the character is moved, its feet have fallen below the top of the platform, but before he had moved its feet were above it... if (collisionRectangle.Bottom <= platform.CollisionRectangle.Top) { if (afterMoveRect.Bottom > platform.CollisionRectangle.Top) { //And then after detecting that he has fallen through the platform, reposition him on top of it... worldLocation.Y = platform.CollisionRectangle.Y - frameHeight; hasCollidedVertically = true; } } } } } } } } In case you are curious, the parameter moveAmount is found through this code: elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; float totalX = 0; float totalY = 0; foreach (Vector2 vector in velocities) { totalX += vector.X; totalY += vector.Y; } velocities.Clear(); velocity.X = totalX; velocity.Y = totalY; velocity.Y = Math.Min(velocity.Y, 1000); Vector2 moveAmount = velocity * elapsed;

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  • Can I use a micro ec2 instance as a load balancer for my other large ec2 instances?

    - by Ryan Detzel
    The issue I'm having is I want to upgrade that instance often(security patches, etc) but I'm affriad something will fail and the site will be down. So, I want to have another server setup and load balance between the two that way I can easily disable one, upgrade it and once it's working add it back in the mix and repeat. What kind of machine is needed for a load balancer? Would the micro instance work just fine? The site gets anywhere from 3-10k hits/day. I plan on using nginx as the load balancer.

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  • Applying Service Pack 1 to Team Foundation Server 2010

    - by Enrique Lima
    Disclosure:  I performed the following activities on my Windows 7 SP1 system, Visual Studio 2010 SP1 and a local Basic installation of TFS 2010. As with any deployment of a service pack into a server environment, take your recommended precautions and be aware of the changes you are putting in.  With that said, make sure you backup your databases, and that you have an exit/rollback strategy in the event of an unexpected situation. Team Foundation Server 2010 Service Pack 1 corresponds to KB2182621.  The KB article is http://support.microsoft.com/kb/2182621 The process will be very simple to follow, you will need to execute the mu_team_foundation_server_2010_sp1_x86_x64_651711.exe file.  That will extract files needed and launch the wizard driven Installation. Once this process completes, you need to validate the changes. By looking at Team Foundation Server 2010 Administration Console, you should see the reference to the KB number and SP1. There is also a good reason to validate log locations and records. From the Team Foundation Server 2010 Administration Console. Or from Windows Explorer, go to the C:\ProgramData\Microsoft\Team Foundation\Server Configuration\Logs location and review the logs referenced by the servicing references.

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  • Leadership Tip&ndash;Vent Up!

    - by D'Arcy Lussier
    Leadership is difficult, for many reasons. One of those reasons is that we not only need to keep ourselves motivated when difficult or challenging times come, but we also need to motivate our teams and keep them focussed on the tasks at hand regardless of the mortars being rained down around them. Inexperienced (and experienced) leaders can fall into the “me-too” mentality – that is, the leader sees themselves as part of the team member instead of the leader of the team. Once a leader changes the teams view that he/she is a peer and not the leader, dynamics can change on the team. One of the biggest dangers is that the leader starts sharing frustrations, fears, concerns, etc. with the team that they’re supposed to be leading on to victory. This can destroy a team’s morale and productivity. One simple thing you can do to counter this is remember this rule when it comes to venting: Vent Up! Don’t vent sideways or down, vent up. Vent to the people above you – they’re the ones that tend to have the power to actually change things anyway. You as a leader stay healthy by getting your frustrations and concerns off your chest, your team is still insulated from it, and your superiors are aware of issues that need to be addressed or can coach you through the obstacles. D

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  • Do cross reference database tables have a place in domain driven design?

    - by Mike Cellini
    First some background. Let's say we have a system where a customer is placing an order in a web interface. The items that customer is ordering can priced in various ways. Sometimes including the cost of delivery and sometimes not at all. That pricing effectively depends on a variety of factors including the vendor's own pricing model, that vendor's individual contracts with customers as well as that vendor's contracts with its own suppliers. Let's assume that once a customer places an order for a particular item and chooses a contract if any, the method of delivery can be determined by variables on those contracts. Those delivery methods also live in their own table in the database and have various properties consumed downstream. It makes sense that a cross reference or lookup table would store that information. That table would be loaded into the domain and could then be used to apply the appropriate delivery method while processing the order. Does this make sense in the context of domain driven design? Or is my thinking too relational? Is this logic that should be built into it's own class/method (I mean beyond apply the cross reference table data)?

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  • Outlook 2003 attachment section disappearing

    - by Pitto
    When I open a received mail my attachments "disappear". If I restart the application my attachments are there once again. After opening 4 - 6 email the problem is back there and I have to open / close the app again. I use windows 7 32bit professional and sp3 outlook 2003. In the 1st pic you can see the problem... In the 2nd one I've just quit outlook and opened it again (same email). Any hints?

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  • How can I make this arcade-highscore game more fun/interesting?

    - by j-a
    I'm having difficulties getting the fun factor into this iPhone game, and I am looking for some ideas or advice. I was asked to generalize the question a bit. What are some techniques for arcade highscore games that can be applied to this game in order to: Make each second of the game fun and challenging, from the first second to the end of the game. Regardless of skill level. Make the player want to try again and again to beat the high score. Briefly about the game: you aim using your finger and pull the bow chord and release by lifting your finger. That part feels quite nice how the bow interacts with the finger. The game idea: hearts fall down and you get 1 pt for each heart you shoot. You start with a few arrows and every now and then a bag of arrow comes down which - if you hit it, you get more arrows. Once your out of arrows the game is over. So it is all about beating your previous high score or your friends high scores. Unfortunately I don't find it that fun. Thankful for any ideas/suggestions/thoughts on how to make it more fun/interesting.

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  • Design in "mixed" languages: object oriented design or functional programming?

    - by dema80
    In the past few years, the languages I like to use are becoming more and more "functional". I now use languages that are a sort of "hybrid": C#, F#, Scala. I like to design my application using classes that correspond to the domain objects, and use functional features where this makes coding easier, more coincise and safer (especially when operating on collections or when passing functions). However the two worlds "clash" when coming to design patterns. The specific example I faced recently is the Observer pattern. I want a producer to notify some other code (the "consumers/observers", say a DB storage, a logger, and so on) when an item is created or changed. I initially did it "functionally" like this: producer.foo(item => { updateItemInDb(item); insertLog(item) }) // calls the function passed as argument as an item is processed But I'm now wondering if I should use a more "OO" approach: interface IItemObserver { onNotify(Item) } class DBObserver : IItemObserver ... class LogObserver: IItemObserver ... producer.addObserver(new DBObserver) producer.addObserver(new LogObserver) producer.foo() //calls observer in a loop Which are the pro and con of the two approach? I once heard a FP guru say that design patterns are there only because of the limitations of the language, and that's why there are so few in functional languages. Maybe this could be an example of it? EDIT: In my particular scenario I don't need it, but.. how would you implement removal and addition of "observers" in the functional way? (I.e. how would you implement all the functionalities in the pattern?) Just passing a new function, for example?

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  • Is Moving Entity Framework objects over a webservice really the best way?

    - by aceinthehole
    I've inherited a .NET project that has close to 2 thousand clients out in the field that need to push data periodically up to a central repository. The clients wake up and attempt to push the data up via a series of WCF webservices where they are passing each entity framework entity as parameter. Once the service receives this object, it preforms some business logic on the data, and then turns around and sticks it in it's own database that mirrors the database on the client machines. The trick is, is that this data is being transmitted over a metered connection, which is very expensive. So optimizing the data is a serious priority. Now, we are using a custom encoder that compresses the data (and decompresses it on the other end) while it is being transmitted, and this is reducing the data footprint. However, the amount of data that the clients are using, seem ridiculously large, given the amount of information that is actually being transmitted. It seems me that entity framework itself may be to blame. I'm suspecting that the objects are very large when serialized to be sent over wire, with a lot context information and who knows what else, when what we really need is just the 'new' inserts. Is using the entity framework and WCF services as we have done so far the correct way, architecturally, of approaching this n-tiered, asynchronous, push only problem? Or is there a different approach, that could optimize the data use?

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  • Restrict Applications access to Device

    - by Dboy1612
    I have a PC that has the ability to handle running multiple game clients at once (specifically Tera Online). What I'd like to do is assign and/or restrict each clients access to a device (Gamepad) so that the actions from each device only effects the client I specify. After doing some research with Python's PyGame, I can see that a Gamepad essentially works like a Keyboard does by sending global key events to the entire system, and then the application reading those events. Question is, how can I make it not global? ONly have one application read one controller? Any help is appreciated!

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  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

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  • vim + Ruby on Rails: how do you bounce among those 4-5 files you're currently working on?

    - by glitch
    I'm just starting to get familiar with vim, and I'd like to use it as my primary Rails development tool. As a Visual Studio and RubyMine user, I find a lot of stuff to be missing from the barebones vim installation, and therefore I went ahead and attempted to soup it up with plugins such as: rails.vim tcomment ruby-vim NERDtree and a couple of others. The issue is that I still don't quite get the average work-flow of using vim as one's Rails IDE. In RubyMine (again, similarly to Visual Studio) I have a series of tabs always open, containing the main files I'm switching among, and I additionally use NERDtree to open files from the folder structure. I tried opening them as new tabs, but the tab system in vim is just a lot more awkward than that in real IDEs. (I haven't seen vim pros in action, but I imagine that they'd not be relying on tabs, but using numerous splits instead, keeping at least a couple of files per split and switching between them with CTRL + ^. Is that the case?) So, at the end of the day, how do I really squeeze the most from vim if I want to be able to quickly access several files at once? Thank you!

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  • What is a good Foxit reader equivalent (or other PDF editor)?

    - by Yanick Rochon
    On Windows, I have found Foxit Reader to be quite handy when I need to highlight texts in PDF document, make annotations, etc. etc. Unfortunately, I have not yet found product as user friendly (which also does not corrupt PDF files...) and full-featured as Foxit software... Any recommendations? ** UPDATE ** I just tried the Open Office PDF import extension. It seems to work ok... If anyone used it for a while, I'd appreciate your feedback on that one. Thanks! ** UPDATE ** You can't highlight text with OpenOffice's PDF extension. Doesn't matter, I was reading this thread and found out about Xournal . As it turns out, it's in the repository. It does not natively save in PDF, but once all edits are done, the document can be exported to PDF (and overwrite the old one, just like Gimp with the native .XCE format and original PNG file, for example) I realize that this question is no longer a question in itself, but could be migrated to community wiki. However, feedbacks are still welcome! ** EDIT ** So... to close up this question, I have to say that I adopted Xournal . It is light and works pretty well, even on multi-page PDF documents. Thank you all for your answers!

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  • Ubuntu 12.10 Unity & Gnome Shell problems

    - by user109292
    I'm experiencing some problems since I decided to upgrade Ubuntu to 12.10 version two days ago. Firstly, I cannot select the Unity environment I previously used on 12.04 without opening the terminal with Ctrl+Alt+T and typing setsid unity. When I select the Unity environment on the account page when I start the computer, it automatically switch back to Gnome and launch my session. I tried to set back Unity using the setsid unity tip, and it worked fine. But after few minutes, everything freeze and I cannot control anything anymore. The only option left is to press the Power button of my Asus EeePC and switch everything off. Question 1 : What can I do to get my Unity environment back on 12.10 from the start, without using the terminal every time? What should I do to prevent the all system to freeze once done? Secondly, and since I cannot use Unity for new, I'm using an other interface, GNOME Shell. What's bothering me is that the Activities bar (let's call it like that, 'cause I don't know the proper name) and the Internet bar (or any bar from any other window) cannot merge into one another, reducing the display of the screen I'm actually using to peanuts! Question 2 : Is there a way to merge those two bars? Or is there a way to hide the Activities bar when I'm not using it like on Unity environment?

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  • Turn Based Event Algorithm

    - by GamersIncoming
    I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a move, and then each of the creeps currently active on screen will make a move in turns, until all creeps have updated, and it return's to the player's go. On paper, the simple algorithm is straightforward: Player takes turn Turn Number increments For each active creep, update Position Once all active creeps have updated, allow player to take next turn However, when it comes to actually writing this in more detail, the concept becomes a bit more tricky for me. So my question comes as this: what is the best way to handle events taking turns to trigger, where the completion of each last event triggers the next, when dealing with a large number of creeps (probably stored as an array of an enemy object), and is there an easier way to create some kind of engine that just takes all objects that need updating and chains them together so their updates follow suit? I'm not asking for code, just algorithms and theory in the direction of objects triggering updates one after the other, in a turn based manner. Thanks in advance. Edited: Here's the code I currently have that is horrible :/ if (player.getTurnOver() && updateWait == 0) { if (creep[creepToUpdate].getActive()) { creep[creepToUpdate].moveObject(player, map1); updateWait = 10; } if (creepToUpdate < creep.Length -1) { creepToUpdate++; } else { creepToUpdate = 0; player.setTurnOver(false); } } if (updateWait > 0) { updateWait--; }

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