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  • Java Bucket Sort on Strings

    - by Michael
    I can't figure out what would be the best way to use Bucket Sort to sort a list of strings that will always be the same length. An algorithm would look like this: For the last character position down to the first: For each word in the list: Place the word into the appropriate bucket by current character For each of the 26 buckets(arraylists) Copy every word back to the list I'm writing in java and I'm using an arraylist for the main list that stores the unsorted strings. The strings will be five characters long each. This is what I started. It just abrubdly stops within the second for loop because I don't know what to do next or if I did the first part right. ArrayList<String> count = new ArrayList<String>(26); for (int i = wordlen; i > 0; i--) { for (int j = 0; i < myList.size(); i++) myList.get(j).charAt(i) } Thanks in advanced.

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  • CUDA: When to use shared memory and when to rely on L1 caching?

    - by Roger Dahl
    After Compute Capability 2.0 (Fermi) was released, I've wondered if there are any use cases left for shared memory. That is, when is it better to use shared memory than just let L1 perform its magic in the background? Is shared memory simply there to let algorithms designed for CC < 2.0 run efficiently without modifications? To collaborate via shared memory, threads in a block write to shared memory and synchronize with __syncthreads(). Why not simply write to global memory (through L1), and synchronize with __threadfence_block()? The latter option should be easier to implement since it doesn't have to relate to two different locations of values, and it should be faster because there is no explicit copying from global to shared memory. Since the data gets cached in L1, threads don't have to wait for data to actually make it all the way out to global memory. With shared memory, one is guaranteed that a value that was put there remains there throughout the duration of the block. This is as opposed to values in L1, which get evicted if they are not used often enough. Are there any cases where it's better too cache such rarely used data in shared memory than to let the L1 manage them based on the usage pattern that the algorithm actually has?

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  • Radix Sort in Python [on hold]

    - by Steven Ramsey
    I could use some help. How would you write a program in python that implements a radix sort? Here is some info: A radix sort for base 10 integers is a based on sorting punch cards, but it turns out the sort is very ecient. The sort utilizes a main bin and 10 digit bins. Each bin acts like a queue and maintains its values in the order they arrive. The algorithm begins by placing each number in the main bin. Then it considers the ones digit for each value. The rst value is removed and placed in the digit bin corresponding to the ones digit. For example, 534 is placed in digit bin 4 and 662 is placed in the digit bin 2. Once all the values in the main bin are placed in the corresponding digit bin for ones, the values are collected from bin 0 to bin 9 (in that order) and placed back in the main bin. The process continues with the tens digit, the hundreds, and so on. After the last digit is processed, the main bin contains the values in order. Use randint, found in random, to create random integers from 1 to 100000. Use a list comphrension to create a list of varying sizes (10, 100, 1000, 10000, etc.). To use indexing to access the digits rst convert the integer to a string. For this sort to work, all numbers must have the same number of digits. To zero pad integers with leading zeros, use the string method str.zfill(). Once main bin is sorted, convert the strings back to integers. I'm not sure how to start this, Any help is appreciated. Thank you.

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  • [UNIX] Sort lines of massive file by number of words on line (ideally in parallel)

    - by conradlee
    I am working on a community detection algorithm for analyzing social network data from Facebook. The first task, detecting all cliques in the graph, can be done efficiently in parallel, and leaves me with an output like this: 17118 17136 17392 17064 17093 17376 17118 17136 17356 17318 12345 17118 17136 17356 17283 17007 17059 17116 Each of these lines represents a unique clique (a collection of node ids), and I want to sort these lines in descending order by the number of ids per line. In the case of the example above, here's what the output should look like: 17118 17136 17356 17318 12345 17118 17136 17356 17283 17118 17136 17392 17064 17093 17376 17007 17059 17116 (Ties---i.e., lines with the same number of ids---can be sorted arbitrarily.) What is the most efficient way of sorting these lines. Keep the following points in mind: The file I want to sort could be larger than the physical memory of the machine Most of the machines that I'm running this on have several processors, so a parallel solution would be ideal An ideal solution would just be a shell script (probably using sort), but I'm open to simple solutions in python or perl (or any language, as long as it makes the task simple) This task is in some sense very easy---I'm not just looking for any old solution, but rather for a simple and above all efficient solution

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  • youtube embeded player: change video link with javascript, dinamically

    - by Anthony Koval'
    here is a part of html code (video urls marked with a django-template language variables): <div class="mainPlayer"> <object width="580" height="326"> <param name="movie" value="{{main_video.video_url}}"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="{{main_video.video_url}}" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="326"></embed> </object> </div> and JS-code (using jQuery 1.4.x) $(document).ready(function(){ ..... $(".activeMovie img").live("click", function(){ video_url = ($(this).parent().find('input').val()); $('.mainPlayer').find('param:eq(0)').val(video_url); $('.mainPlayer').find('embed').attr('src', video_url); }) ... }) such a algorithm works fine in ff 3.6.3, but any luck in chrome4 or opera 10.x., src and value are changed, but youtube player still shows an old video.

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  • How can I apply a PSSM efficiently?

    - by flies
    I am fitting for position specific scoring matrices (PSSM aka Position Specific Weight Matrices). The fit I'm using is like simulated annealing, where I the perturb the PSSM, compare the prediction to experiment and accept the change if it improves agreement. This means I apply the PSSM millions of times per fit; performance is critical. In my particular problem, I'm applying a PSSM for an object of length L (~8 bp) at every position of a DNA sequence of length M (~30 bp) (so there are M-L+1 valid positions). I need an efficient algorithm to apply a PSSM. Can anyone help improve performance? My best idea is to convert the DNA into some kind of a matrix so that applying the PSSM is matrix multiplication. There are efficient linear algebra libraries out there (e.g. BLAS), but I'm not sure how best to turn an M-length DNA sequence into a matrix M x 4 matrix and then apply the PSSM at each position. The solution needs to work for higher order/dinucleotide terms in the PSSM - presumably this means representing the sequence-matrix for mono-nucleotides and separately for dinucleotides. My current solution iterates over each position m, then over each letter in word from m to m+L-1, adding the corresponding term in the matrix. I'm storing the matrix as a multi-dimensional STL vector, and profiling has revealed that a lot of the computation time is just accessing the elements of the PSSM (with similar performance bottlenecks accessing the DNA sequence). If someone has an idea besides matrix multiplication, I'm all ears.

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  • converting a Tree to newick format. java

    - by Esmond
    I'm having problems converting a binary rooted tree to newick format. The full explanation for such a format can be found: http://code.google.com/p/mrsrf/wiki/NewickTree An example of a newick format would be as follows: for a tree T such as http://www.cs.mcgill.ca/~cs251/OldCourses/1997/topic8/images/completetreetwo.gif the newick representation would be: (((8,9),(10,11)),((12,13),(14,15))) the internal node will become the commas while the leaves will be retained. such trees have internal nodes which will always have 2 children. I have a problem using recursion to come out with this newick format. The output contains far too many nodes and braces. Any comments to resolve this problem is appreciated or even an iterative algorithm would be welcomed import java.util.Stack; public class Tree { .... public String inOrderNewick(Node root, String output) throws ItemNotFoundException { if (root.hasChild()) { output += "("; output += inOrderNewick(root.child1, output); output += ","; output += inOrderNewick(root.child2, output); output += ")"; return output; } else { output += root.getSeq(); return output; } } }

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  • A couple of questions about NHibernate's GuidCombGenerator

    - by Eyvind
    The following code can be found in the NHibernate.Id.GuidCombGenerator class. The algorithm creates sequential (comb) guids based on combining a "random" guid with a DateTime. I have a couple of questions related to the lines that I have marked with *1) and *2) below: private Guid GenerateComb() { byte[] guidArray = Guid.NewGuid().ToByteArray(); // *1) DateTime baseDate = new DateTime(1900, 1, 1); DateTime now = DateTime.Now; // Get the days and milliseconds which will be used to build the byte string TimeSpan days = new TimeSpan(now.Ticks - baseDate.Ticks); TimeSpan msecs = now.TimeOfDay; // *2) // Convert to a byte array // Note that SQL Server is accurate to 1/300th of a millisecond so we divide by 3.333333 byte[] daysArray = BitConverter.GetBytes(days.Days); byte[] msecsArray = BitConverter.GetBytes((long) (msecs.TotalMilliseconds / 3.333333)); // Reverse the bytes to match SQL Servers ordering Array.Reverse(daysArray); Array.Reverse(msecsArray); // Copy the bytes into the guid Array.Copy(daysArray, daysArray.Length - 2, guidArray, guidArray.Length - 6, 2); Array.Copy(msecsArray, msecsArray.Length - 4, guidArray, guidArray.Length - 4, 4); return new Guid(guidArray); } First of all, for *1), wouldn't it be better to have a more recent date as the baseDate, e.g. 2000-01-01, so as to make room for more values in the future? Regarding *2), why would we care about the accuracy for DateTimes in SQL Server, when we only are interested in the bytes of the datetime anyway, and never intend to store the value in an SQL Server datetime field? Wouldn't it be better to use all the accuracy available from DateTime.Now?

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  • Classification: Dealing with Abstain/Rejected Class

    - by abner.ayala
    I am asking for your input and/help on a classification problem. If anyone have any references that I can read to help me solve my problem even better. I have a classification problem of four discrete and very well separated classes. However my input is continuous and has a high frequency (50Hz), since its a real-time problem. The circles represent the clusters of the classes, the blue line the decision boundary and Class 5 equals the (neutral/resting do nothing class). This class is the rejected class. However the problem is that when I move from one class to the other I activate a lot of false positives in the transition movements, since the movement is clearly non-linear. For example, every time I move from class 5 (neutral class) to 1 I first see a lot of 3's before getting to the 1 class. Ideally, I will want my decision boundary to look like the one in the picture below where the rejected class is Class =5. Has a higher decision boundary than the others classes to avoid misclassification during transition. I am currently implementing my algorithm in Matlab using naive bayes, kNN, and SVMs optimized algorithms using Matlab. Question: What is the best/common way to handle abstain/rejected classes classes? Should I use (fuzzy logic, loss function, should I include resting cluster in the training)?

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  • MySQL Query That Can Pull the Data I am Seeking?

    - by Amy
    On the project I am working on, I am stuck with the table structure from Hades. Two things to keep in mind: I can't change the table structure right now. I'm stuck with it for the time being. The queries are dynamically generated and not hard coded. So, while I am asking for a query that can pull this data, what I am really working toward is an algorithm that will generate the query I need. Hopefully, I can explain the problem without making your eyes glaze over and your brain implode. We have an instance table that looks (simplified) along these lines: Instances InstanceID active 1 Y 2 Y 3 Y 4 N 5 Y 6 Y Then, there are multiple data tables along these lines: Table1 InstanceID field1 reference_field2 1 John 5 2 Sally NULL 3 Fred 6 4 Joe NULL Table2 InstanceID field3 5 1 6 1 Table3 InstanceID fieldID field4 5 1 Howard 5 2 James 6 2 Betty Please note that reference_field2 in Table1 contains a reference to another instance. Field3 in Table2 is a bit more complicated. It contains a fieldID for Table 3. What I need is a query that will get me a list as follows: InstanceID field1 field4 1 John Howard 2 Sally 3 Fred The problem is, in the query I currently have, I do not get Fred because there is no entry in Table3 for fieldID 1 and InstanceID 6. So, the very best list I have been able to get thus far is InstanceID field1 field4 1 John Howard 2 Sally In essence, if there is an entry in Table1 for Field 2, and there is not an entry in Table 3 that has the instanceID contained in field2 and the field ID contained in field3, I don't get the data from field1. I have looked at joins till I'm blue in the face, and I can't see a way to handle the case when table3 has no entry.

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  • Idiomatic STL: Iterating over a list and inserting elements

    - by mkilling
    I'm writing an algorithm that iterates over a list of points, calculates the distance between them and inserts additional points if the distance is too great. However I seem to be lacking the proper familiarity with STL to come up with an elegant solution. I'm hoping that I can learn something, so I'll just show you my code. You might have some hints for me. for (std::list<PathPoint>::iterator it = ++points_.begin(); it != points_.end(); it++) { Vector curPos = it->getPosition(); Vector prevPos = (--it)->getPosition(); Vector vecFromPrev = curPos - prevPos; float distance = vecFromPrev.abs(); it++; if (distance > MAX_DISTANCE_BETWEEN_POINTS) { int pointsToInsert = (int)(distance / MAX_DISTANCE_BETWEEN_POINTS); Vector curPos = prevPos; for (int i = 0; i < pointsToInsert; i++) { curPos += vecFromPrev / pointsToInsert; it = points_.insert(it, PathPoint(curPos, false)); it++; } } }

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  • Password Cracking in 2010 and Beyond

    - by mttr
    I have looked a bit into cryptography and related matters during the last couple of days and am pretty confused by now. I have a question about password strength and am hoping that someone can clear up my confusion by sharing how they think through the following questions. I am becoming obsessed about these things, but need to spend my time otherwise :-) Let's assume we have an eight-digit password that consists of upper and lower-case alphabetic characters, numbers and common symbols. This means we have 8^96 ~= 7.2 quadrillion different possible passwords. As I understand there are at least two approaches to breaking this password. One is to try a brute-force attack where we try to guess each possible combination of characters. How many passwords can modern processors (in 2010, Core i7 Extreme for eg) guess per second (how many instructions does a single password guess take and why)? My guess would be that it takes a modern processor in the order of years to break such a password. Another approach would consist of obtaining a hash of my password as stored by operating systems and then search for collisions. Depending on the type of hash used, we might get the password a lot quicker than by the bruteforce attack. A number of questions about this: Is the assertion in the above sentence correct? How do I think about the time it takes to find collisions for MD4, MD5, etc. hashes? Where does my Snow Leopard store my password hash and what hashing algorithm does it use? And finally, regardless of the strength of file encryption using AES-128/256, the weak link is still my en/decryption password used. Even if breaking the ciphered text would take longer than the lifetime of the universe, a brute-force attack on my de/encryption password (guess password, then try to decrypt file, try next password...), might succeed a lot earlier than the end of the universe. Is that correct? I would be very grateful, if people could have mercy on me and help me think through these probably simple questions, so that I can get back to work.

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  • Linked List Sorting with Strings In C

    - by user308583
    I have a struct, with a Name and a single Node called nextName It's a Singly Linked list, and my task is to create the list, based on alphabetical order of the strings. So iff i enter Joe Zolt and Arthur i should get my list structured as Joe Than Joe Zolt Than Arthur Joe Zolt I'm having trouble implementing the correct Algorithm, which would put the pointers in the right order. This is What I have as of Now. Temp would be the name the user just entered and is trying to put into the list, namebox is just a copy of my root, being the whole list if(temp != NULL) { struct node* namebox = root; while (namebox!=NULL && (strcmp((namebox)->name,temp->name) <= 0)) { namebox = namebox->nextName; printf("here"); } temp->nextName = namebox; namebox = temp; root = namebox; This Works right now, if i enter names like CCC BBB than AAA I Get Back AAA BBB CCC when i print But if i put AAA BBB CCC , When i print i only get CCC, it cuts the previous off.

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  • How do you rotate a sprite around its center by caclulating a new x and y position?

    - by Sam152
    I'm using Dark GDK and C++ to create a simple 2d game. I'm rotating an object but it rotates from the top left corner of the sprite. I have the following variables available: PlayerX PlayerY PlayerWidth PlayerHeight RotateAngle (360 x 0) Is there an algorithm that will modify the pivot point of the sprite, preferable to the center? Here is a small code sample: void Player::Move( void ) { if ( checkLeft() ) { PlayerX -= PlayerSpeed; if ( PlayerX < 0 ) PlayerX = 0; } if ( checkRight() ) { PlayerX += PlayerSpeed ; if ( PlayerX > 800 - PlayerWidth ) PlayerX = 800 - PlayerWidth; } if ( checkUp()) { PlayerY -= PlayerSpeed; if ( PlayerY < 0 ) PlayerY = 0; } if ( checkDown()) { PlayerY += PlayerSpeed; if ( PlayerY > 600 - PlayerHeight) PlayerY = 600 - PlayerHeight; } RotateAngle += 5; if(RotateAngle > 360) RotateAngle -=360; dbRotateSprite(Handle,RotateAngle); dbSprite ( 1 , PlayerX , PlayerY , Handle ); } Edit I'm considering opening up some reputation for this question, I have yet to be provided with an answer that works for me. If someone can provide an actual code sample that does the job, I'd be very happy. The problem with Blindy's answer is that no matter how much I simply translate it back or forth, the spirte still rotates around the top left hand corner and moving it somewhere rotating around the top left corner, then moving it back to the same position accomplishes nothing. Here is what I believe to be going on: Just so there is no confusion I have created a an image of what is going on. The left shows what is actually happening and the right shows what I need to happen.

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  • A Digg-like rotating homepage of popular content, how to include date as a factor?

    - by Ferdy
    I am building an advanced image sharing web application. As you may expect, users can upload images and others can comments on it, vote on it, and favorite it. These events will determine the popularity of the image, which I capture in a "karma" field. Now I want to create a Digg-like homepage system, showing the most popular images. It's easy, since I already have the weighted Karma score. I just sort on that descendingly to show the 20 most valued images. The part that is missing is time. I do not want extremely popular images to always be on the homepage. I guess an easy solution is to restrict the result set to the last 24 hours. However, I'm also thinking that in order to keep the image rotation occur throughout the day, time can be some kind of variable where its offset has an influence on the image's sorting. Specific questions: Would you recommend the easy scenario (just sort for best images within 24 hours) or the more sophisticated one (use datetime offset as part of the sorting)? If you advise the latter, any help on the mathematical solution to this? Would it be best to run a scheduled service to mark images for the homepage, or would you advise a direct query (I'm using MySQL) As an extra note, the homepage should support paging and on a quiet day should include entries of days before in order to make sure it is always "filled" I'm not asking the community to build this algorithm, just looking for some advise :)

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  • How to find the first declaring method for a reference method

    - by Oliver Gierke
    Suppose you have a generic interface and an implementation: public interface MyInterface<T> { void foo(T param); } public class MyImplementation<T> implements MyInterface<T> { void foo(T param) { } } These two types are frework types. In the next step I want allow users to extend that interface as well as redeclare foo(T param) to maybe equip it with further annotations. public interface MyExtendedInterface extends MyInterface<Bar> { @Override void foo(Bar param); // Further declared methods } I create an AOP proxy for the extended interface and intercept especially the calls to furtherly declared methods. As foo(…) is no redeclared in MyExtendedInterface I cannot execute it by simply invoking MethodInvocation.proceed() as the instance of MyImplementation only implements MyInterface.foo(…) and not MyExtendedInterface.foo(…). So is there a way to get access to the method that declared a method initially? Regarding this example is there a way to find out that foo(Bar param) was declared in MyInterface originally and get access to the accoriding Method instance? I already tried to scan base class methods to match by name and parameter types but that doesn't work out as generics pop in and MyImplementation.getMethod("foo", Bar.class) obviously throws a NoSuchMethodException. I already know that MyExtendedInterface types MyInterface to Bar. So If I could create some kind of "typed view" on MyImplementation my math algorithm could work out actually.

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  • Perceptron Classification and Model Training

    - by jake pinedo
    I'm having an issue with understanding how the Perceptron algorithm works and implementing it. cLabel = 0 #class label: corresponds directly with featureVectors and tweets for m in range(miters): for point in featureVectors: margin = answers[cLabel] * self.dot_product(point, w) if margin <= 0: modifier = float(lrate) * float(answers[cLabel]) modifiedPoint = point for x in modifiedPoint: if x != 0: x *= modifier newWeight = [modifiedPoint[i] + w[i] for i in range(len(w))] w = newWeight self._learnedWeight = w This is what I've implemented so far, where I have a list of class labels in answers and a learning rate (lrate) and a list of feature vectors. I run it for the numbers of iterations in miter and then get the final weight at the end. However, I'm not sure what to do with this weight. I've trained the perceptron and now I have to classify a set of tweets, but I don't know how to do that. EDIT: Specifically, what I do in my classify method is I go through and create a feature vector for the data I'm given, which isn't a problem at all, and then I take the self._learnedWeight that I get from the earlier training code and compute the dot-product of the vector and the weight. My weight and feature vectors include a bias in the 0th term of the list so I'm including that. I then check to see if the dotproduct is less than or equal to 0: if so, then I classify it as -1. Otherwise, it's 1. However, this doesn't seem to be working correctly.

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  • Matlab Simulation: Point (symbol) Moving from start point to end point and back

    - by niko
    Hi, I would like to create an animation to demonstrate LDPC coding which is based on Sum-Product Algorithm So far I have created a graph which shows the connections between symbol nodes (left) and parity nodes (right) and would like to animate points travelling from symbol to parity nodes and back. The figure is drawn by executing the following method: function drawVertices(H) hold on; nodesCount = size(H); parityNodesCount = nodesCount(1); symbolNodesCount = nodesCount(2); symbolPoints = zeros(symbolNodesCount, 2); symbolPoints(:, 1) = 0; for i = 0 : symbolNodesCount - 1 ji = symbolNodesCount - i; scatter(0, ji) symbolPoints(i + 1, 2) = ji; end; parityPoints = zeros(parityNodesCount, 2); parityPoints(:, 1) = 10; for i = 0 : parityNodesCount - 1 ji = parityNodesCount - i; y0 = symbolNodesCount/2 - parityNodesCount/2; scatter(10, y0 + ji) parityPoints(i + 1, 2) = y0 + ji; end; axis([-1 11 -1 symbolNodesCount + 2]); axis off %connect vertices d = size(H); for i = 1 : d(1) for j = 1 : d(2) if(H(i, j) == 1) plot([parityPoints(i, 1) symbolPoints(j, 1)], [parityPoints(i, 2) symbolPoints(j, 2)]); end; end; end; So what I would like to do here is to add another method which takes start point (x and y) and end point as arguments and animates a travelling circle (dot) from start to end and back along the displayed lines. I would appreciate if anyone of you could show the solution or suggest any useful tutorial about matlab simulations. Thank you!

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  • Foosball result prediction

    - by Wolf
    In our office, we regularly enjoy some rounds of foosball / table football after work. I have put together a small java program that generates random 2vs2 lineups from the available players and stores the match results in a database afterwards. The current prediction of the outcome uses a simple average of all previous match results from the 4 involved players. This gives a very rough estimation, but I'd like to replace it with something more sophisticated, taking into account things like: players may be good playing as attacker but bad as defender (or vice versa) players do well against a specific opponent / bad against others some teams work well together, others don't skills change over time What would be the best algorithm to predict the game outcome as accurately as possible? Someone suggested using a neural network for this, which sounds quite interesting... but I do not have enough knowledge on the topic to say if that could work, and I also suspect it might take too many games to be reasonably trained. EDIT: Had to take a longer break from this due to some project deadlines. To make the question more specific: Given the following mysql table containing all matches played so far: table match_result match_id int pk match_start datetime duration int (match length in seconds) blue_defense int fk to table player blue_attack int fk to table player red_defense int fk to table player red_attack int fk to table player score_blue int score_red int How would you write a function predictResult(blueDef, blueAtk, redDef, redAtk) {...} to estimate the outcome as closely as possible, executing any sql, doing calculations or using external libraries?

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  • JAVA Casting error

    - by user1612725
    Im creating a program that uses Dijksrtras algorithm, im using nodes that represent cities on an imported map, and you can create edges between two cities on the map. My problem is every edge has a "weight" where it will represent distance in minutes and i have a function where i want to see the distance between the two edges. But i keep getting the error "Cannot cast from Stad to Edge" at the line Edge<Stad> selectedEdge = (Edge) fvf.visaFörbLista.getSelectedValue(); where "Stad" represents the city and "Edge" an edge. FormVisaförbindelse fvf = new FormVisaförbindelse(); for(;;){ try{ int svar = showConfirmDialog(null, fvf, "Ändra Förbindelser", JOptionPane.OK_CANCEL_OPTION); if (svar != YES_OPTION) return; if (fvf.visaFörbLista.isSelectionEmpty() == true){ showMessageDialog(mainMethod.this, "En Förbindelse måste valjas.","Fel!", ERROR_MESSAGE); return; } Edge<Stad> selectedEdge = (Edge) fvf.visaFörbLista.getSelectedValue(); FormÄndraförbindelse faf = new FormÄndraförbindelse(); faf.setförbNamn(selectedEdge.getNamn()); for(;;){ try{ int svar2 = showConfirmDialog(mainMethod.this, faf, "Ändra Förbindelse", OK_CANCEL_OPTION); if (svar2 != YES_OPTION) return; selectedEdge.setVikt(faf.getförbTid()); List<Edge<Stad>> edges = lg.getEdgesBetween(sB, sA); for (Edge<Stad> edge : edges){ if (edge.getNamn()==selectedEdge.getNamn()){ edge.setVikt(faf.getförbTid()); } } return; } catch(NumberFormatException e){ showMessageDialog(mainMethod.this, "Ogiltig inmatning.","Fel!", ERROR_MESSAGE); }

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  • How to detect whether there is a specific member variable in class?

    - by Kirill V. Lyadvinsky
    For creating algorithm template function I need to know whether x or X (and y or Y) in class that is template argument. It may by useful when using my function for MFC CPoint class or GDI+ PointF class or some others. All of them use different x in them. My solution could be reduces to the following code: template<int> struct TT {typedef int type;}; template<class P> bool Check_x(P p, typename TT<sizeof(&P::x)>::type b = 0) { return true; } template<class P> bool Check_x(P p, typename TT<sizeof(&P::X)>::type b = 0) { return false; } struct P1 {int x; }; struct P2 {float X; }; // it also could be struct P3 {unknown_type X; }; int main() { P1 p1 = {1}; P2 p2 = {1}; Check_x(p1); // must return true Check_x(p2); // must return false return 0; } But it does not compile in Visual Studio, while compiling in the GNU C++. With Visual Studio I could use the following template: template<class P> bool Check_x(P p, typename TT<&P::x==&P::x>::type b = 0) { return true; } template<class P> bool Check_x(P p, typename TT<&P::X==&P::X>::type b = 0) { return false; } But it does not compile in GNU C++. Is there universal solution? UPD: Structures P1 and P2 here are only for example. There are could be any classes with unknown members.

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  • Inner angle between two lines

    - by ocell
    Hi folks, I have two lines: Line1 and Line2. Each line is defined by two points (P1L1(x1, y1), P2L1(x2, y2) and P1L1(x1, y1), P2L3(x2, y3)). I want to know the inner angle defined by these two lines. For do it I calculate the angle of each line with the abscissa: double theta1 = atan(m1) * (180.0 / PI); double theta2 = atan(m2) * (180.0 / PI); After to know the angle I calculate the following: double angle = abs(theta2 - theta1); The problem or doubt that I have is: sometimes I get the correct angle but sometimes I get the complementary angle (for me outer). How can I know when subtract 180º to know the inner angle? There is any algorithm better to do that? Because I tried some methods: dot product, following formula: result = (m1 - m2) / (1.0 + (m1 * m2)); But always I have the same problem; I never known when I have the outer angle or the inner angle! Thanks in advance for reading my trouble and for your time! Oscar.

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  • Project Euler problem 214, How can i make it more efficient?

    - by Once
    I am becoming more and more addicted to the Project Euler problems. However since one week I am stuck with the #214. Here is a short version of the problem: PHI() is Euler's totient function, i.e. for any given integer n, PHI(n)=numbers of k<=n for which gcd(k,n)=1. We can iterate PHI() to create a chain. For example starting from 18: PHI(18)=6 = PHI(6)=2 = PHI(2)=1. So starting from 18 we get a chain of length 4 (18,6,2,1) The problem is to calculate the sum of all primes less than 40e6 which generate a chain of length 25. I built a function that calculates the chain length of any number and I tested it for small values: it works well and fast. sum of all primes<=20 which generate a chain of length 4: 12 sum of all primes<=1000 which generate a chain of length 10: 39383 Unfortunately my algorithm doesn't scale well. When I apply it to the problem, it takes several hours to calculate... so I stop it because the Project Euler problems must be solved in less than one minute. I thought that my prime detection function might be slow so I fed the program with a list of primes <40e6 to avoid the primality test... The code runs now a little bit faster, but there is still no way to get a solution in less than a few hours (and I don't want this). So is there any "magic trick" that I am missing here ? I really don't understand how to be more efficient on this one... I am not asking for the solution, because fighting with optimization is all the fun of Project Euler. However, any small hint that could put me on the right track would be welcome. Thanks !

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  • Combining aggregate functions in an (ANSI) SQL statement

    - by morpheous
    I have aggregate functions foo(), foobar(), fredstats(), barneystats() I want to create a domain specific query language (DSQL) above my DB, to facilitate using using a domain language to query the DB. The 'language' comprises of boolean expressions (or more specifically SQL like criteria) which I then 'translate' back into pure (ANSI) SQL and send to the underlying Db. The following lines are examples of what the language statements will look like, and hopefully, it will help further clarify the concept: **Example 1** DQL statement: foobar('yellow') between 1 and 3 and fredstats('weight') > 42 Translation: fetch all rows in an underlying table where computed values for aggregate function foobar() is between 1 and 3 AND computed value for AGG FUNC fredstats() is greater than 42 **Example 2** DQL statement: fredstats('weight') < barneystats('weight') AND foo('fighter') in (9,10,11) AND foobar('green') <> 42 Translation: Fetch all rows where the specified criteria matches **Example 3** DQL statement: foobar('green') / foobar('red') <> 42 Translation: Fetch all rows where the specified criteria matches **Example 4** DQL statement: foobar('green') - foobar('red') >= 42 Translation: Fetch all rows where the specified criteria matches Given the following information: The table upon which the queries above are being executed is called 'tbl' table 'tbl' has the following structure (id int, name varchar(32), weight float) The result set returns only the tbl.id, tbl.name and the names of the aggregate functions as columns in the result set - so for example the foobar() AGG FUNC column will be called foobar in the result set. So for example, the first DQL query will return a result set with the following columns: id, name, foobar, fredstats Given the above, my questions then are: What would be the underlying SQL required for Example1 ? What would be the underlying SQL required for Example3 ? Given an algebraic equation comprising of AGGREGATE functions, Is there a way of generalizing the algorithm needed to generate the required ANSI SQL statement(s)? I am using PostgreSQL as the db, but I would prefer to use ANSI SQL wherever possible.

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  • Template Sort In C++

    - by wdow88
    Hey all, I'm trying to write a sort function but am having trouble figuring out how to initialize a value, and making this function work as a generic template. The sort works by: Find a pair =(ii,jj)= with a minimum value = ii+jj = such at A[ii]A[jj] If such a pair exists, then swap A[ii] and A[jj] else break; The function I have written is as follows: template <typename T> void sort(T *A, int size) { T min =453; T temp=0; bool swapper = true; while(swapper) { swapper = false; int index1 = 0, index2 = 0; for (int ii = 0; ii < size-1; ii++){ for (int jj = ii + 1; jj < size; jj++){ if((min >= (A[ii]+A[jj])) && (A[ii] > A[jj])){ min = (A[ii]+A[jj]); index1 = ii; index2 = jj; swapper = true; } } } if (!swapper) return; else { temp = A[index1]; A[index1] = A[index2]; A[index2] = temp; sort(A,size); } } } This function will successfully sort an array of integers, but not an array of chars. I do not know how to properly initialize the min value for the start of the comparison. I tried initializing the value by simply adding the first two elements of the array together (min = A[0] + A[1]), but it looks to me like for this algorithm it will fail. I know this is sort of a strange type of sort, but it is practice for a test, so thanks for any input.

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