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  • Help needed with AES between Java and Objective-C (iPhone)....

    - by Simon Lee
    I am encrypting a string in objective-c and also encrypting the same string in Java using AES and am seeing some strange issues. The first part of the result matches up to a certain point but then it is different, hence when i go to decode the result from Java onto the iPhone it cant decrypt it. I am using a source string of "Now then and what is this nonsense all about. Do you know?" Using a key of "1234567890123456" The objective-c code to encrypt is the following: NOTE: it is a NSData category so assume that the method is called on an NSData object so 'self' contains the byte data to encrypt. - (NSData *)AESEncryptWithKey:(NSString *)key { char keyPtr[kCCKeySizeAES128+1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [self length]; //See the doc: For block ciphers, the output size will always be less than or //equal to the input size plus the size of one block. //That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void *buffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES128, NULL /* initialization vector (optional) */, [self bytes], dataLength, /* input */ buffer, bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { //the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted]; } free(buffer); //free the buffer; return nil; } And the java encryption code is... public byte[] encryptData(byte[] data, String key) { byte[] encrypted = null; Security.addProvider(new org.bouncycastle.jce.provider.BouncyCastleProvider()); byte[] keyBytes = key.getBytes(); SecretKeySpec keySpec = new SecretKeySpec(keyBytes, "AES"); try { Cipher cipher = Cipher.getInstance("AES/ECB/PKCS7Padding", "BC"); cipher.init(Cipher.ENCRYPT_MODE, keySpec); encrypted = new byte[cipher.getOutputSize(data.length)]; int ctLength = cipher.update(data, 0, data.length, encrypted, 0); ctLength += cipher.doFinal(encrypted, ctLength); } catch (Exception e) { logger.log(Level.SEVERE, e.getMessage()); } finally { return encrypted; } } The hex output of the objective-c code is - 7a68ea36 8288c73d f7c45d8d 22432577 9693920a 4fae38b2 2e4bdcef 9aeb8afe 69394f3e 1eb62fa7 74da2b5c 8d7b3c89 a295d306 f1f90349 6899ac34 63a6efa0 and the java output is - 7a68ea36 8288c73d f7c45d8d 22432577 e66b32f9 772b6679 d7c0cb69 037b8740 883f8211 748229f4 723984beb 50b5aea1 f17594c9 fad2d05e e0926805 572156d As you can see everything is fine up to - 7a68ea36 8288c73d f7c45d8d 22432577 I am guessing I have some of the settings different but can't work out what, I tried changing between ECB and CBC on the java side and it had no effect. Can anyone help!? please....

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • iphone calls both if and else at the same time?

    - by David Schiefer
    Hi, I need to determine what file type a file is and then perform a certain action for it. this seems to work fine for some types, however all media types such as videos and sound files get mixed up. I determine the file type by doing this: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); } I do this for various file types and just define an "else" for all the others. Here's the problem though. The iPhone calls them both. Here's what the log reveals: 2010-05-11 18:51:12.421 Test [5113:207] Matched MP3 2010-05-11 18:51:12.449 Test [5113:207] Matched ELSE I've never seen anything like this before. This is my "matchedMP3" function: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:urlAddress]]; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } and here's the else statement: else { NSLog(@"Matched ELSE"); [[NSUserDefaults standardUserDefaults] setObject:rowValue forKey:@"rowValue"]; NSString*rowValue = [[NSUserDefaults standardUserDefaults] objectForKey:@"rowValue"]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; webViewHeader.prompt = rowValue; [documentViewer setDelegate:self]; NSString *encodedString = [urlAddress stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; //Create a URL object. NSURL *url = [NSURL URLWithString:encodedString]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [documentViewer loadRequest:requestObj]; [navigationController pushViewController:webView animated:YES]; } I can't see a reason why it wouldn't work. What happens is that both the webview and the MediaPlayer toggle their own player, so they overlap and play their sound/video a few secs apart from each other. Any help would be appreciated & thank for you taking the time to read through my code.

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  • iPhone OS: Is there a way to set up KVO between two ManagedObject Entities?

    - by nickthedude
    I have 2 entities I want to link with KVO, one a single statTracker class that keeps track of different stats and the other an achievement class that contains information about achievements. Ideally what I want to be able to do is set up KVO by having an instance of the achievement class observe a value on the statTracker class and also set up a threshold value at which the achievement instance should be "triggered"(triggering in this case would mean showing a UIAlertView and changing a property on the achievement class.) I'd like to also set these relationships up on instantiation of the achievement class if possible so kind of like this: Achievement *achievement1 = (Achievement *)[NSEntityDescription insertNewObjectForEntityForName:@"Achievement" inManagedObjectContext:[[CoreDataSingleton sharedCoreDataSingleton] managedObjectContext]]; [achievement1 setAchievementName:@"2 time launcher"]; [achievement1 setAchievementDescription:@"So you've decided to come back for more eh? Here are some achievement points to get you going"]; [achievement1 setAchievementPoints:[NSNumber numberWithInt:300]; [achievement1 setObjectToObserve:@"statTrackerInstace" propertyToObserve:@"timesLaunched" valueOfPropertToSatisfyAchievement:2] Anyone out there know how I would set this up? Is there some way I could do this by way of relationships that I'm not seeing? Thanks, Nick

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  • How can I implement a volume meter for a song currently playing? (iPhone OS 3.1.3)

    - by Adam
    Hi i'm very new to core audio and I just would like some help in coding up a little volume meter for whatever's being outputted through headphones or built-in speaker. Like a dB meter. I have the following code, and have been trying to go through the apple source project "SpeakHere", but it's a nightmare trying to go through all that, without knowing how it works first... Could anyone shed some light? Here's the code I have so far... (void)displayWaveForm { while (musicIsPlaying == YES { NSLog(@"%f",sizeof(AudioQueueLevelMeterState)); } } (IBAction)playMusic { if (musicIsPlaying == NO) { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/track7.wav",[[NSBundle mainBundle] resourcePath]]]; NSError *error; music = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; music.numberOfLoops = -1; music.volume = 0.5; [music play]; musicIsPlaying = YES; [self displayWaveForm]; } else { [music pause]; musicIsPlaying = NO; } }

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  • iPhone OS: Why is my managedModelObject not complying with Key Value Coding?

    - by nickthedude
    Ok so I'm trying to build this stat tracker for my app and I have built a data model object called statTracker that keeps track of all the stuff I want it to. I can set and retrieve values using the selectors, but if I try and use KVC (ie setValue: forKey: ) everything goes bad and says my StatTracker class is not KVC compliant: valueForUndefinedKey:]: the entity StatTracker is not key value coding-compliant for the key "timesLauched".' 2010-05-18 15:55:08.573 here's the code that is triggering it: NSArray *statTrackerArray = [[NSArray alloc] init]; statTrackerArray = [[CoreDataSingleton sharedCoreDataSingleton] getStatTracker]; NSNumber *number1 = [[NSNumber alloc] init]; number1 = [NSNumber numberWithInt:(1 + [[(StatTracker *)[statTrackerArray objectAtIndex:0] valueForKey:@"timesLauched"] intValue])]; [(StatTracker *)[statTrackerArray objectAtIndex:0] setValue:number1 forKey:@"timesLaunched" ]; NSError *error; if (![[[CoreDataSingleton sharedCoreDataSingleton] managedObjectContext] save:&error]) { NSLog(@"error writing to db"); } Not sure if this is enough code for you folks let me know what you need if you do need more. This would be so sweet if I could use KVC because I could then abstract all this stat tracking stuff into a single method call with a string argument for the value in question. At least that is what I hope to accomplish here. I'm actually now understanding the power of KVC but now I'm just trying to figure out how to make it work. Thanks! Nick

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • problem while displayin the texture image on view that works fine on iphone simulator but not on dev

    - by yunas
    hello i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView. here is the code to load an image from an UIImage object - (void)loadImage:(UIImage *)image mipmap:(BOOL)mipmap texture:(uint32_t)texture { int width, height; CGImageRef cgImage; GLubyte *data; CGContextRef cgContext; CGColorSpaceRef colorSpace; GLenum err; if (image == nil) { NSLog(@"Failed to load"); return; } cgImage = [image CGImage]; width = CGImageGetWidth(cgImage); height = CGImageGetHeight(cgImage); colorSpace = CGColorSpaceCreateDeviceRGB(); // Malloc may be used instead of calloc if your cg image has dimensions equal to the dimensions of the cg bitmap context data = (GLubyte *)calloc(width * height * 4, sizeof(GLubyte)); cgContext = CGBitmapContextCreate(data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedLast); if (cgContext != NULL) { // Set the blend mode to copy. We don't care about the previous contents. CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextDrawImage(cgContext, CGRectMake(0.0f, 0.0f, width, height), cgImage); glGenTextures(1, &(_textures[texture])); glBindTexture(GL_TEXTURE_2D, _textures[texture]); if (mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); if (mipmap) glGenerateMipmapOES(GL_TEXTURE_2D); err = glGetError(); if (err != GL_NO_ERROR) NSLog(@"Error uploading texture. glError: 0x%04X", err); CGContextRelease(cgContext); } free(data); CGColorSpaceRelease(colorSpace); } The problem that i currently am facing is this code workd perfectly fine and displays the image on simulator where as on the device as seen on debugger an error is displayed i.e. Error uploading texture. glError: 0x0501 any idea how to tackle this bug.... thnx in advance 4 ur soluitons

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  • did you know some good web site about 'iphone css layouts' ,and can you help me to improve my code..

    - by zjm1126
    i want to create a webpage on iphone , but i can't complete it in a simple way, this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=5.0,user-scalable=yes"> </head> <body onorientationchange="updateOrientation();" onload=updateOrientation()> <div id="a"> <input id='ab' type="button" value="button" /> </div> <div id=b style="display: none">sssadwq dwqdqw</div> <style type="text/css"> *{ margin:0; padding:0; } /* Reposition on orientation change */ body.landscape{ height: 268px; } body.landscape #a{ height:134px; line-height:134px; } body.landscape #b{ height:114px; width:470px; } body{ height: 416px; } #a{ line-height:208px; height:208px; text-align:center; } #b{ height:198px; width:310px; background:red; border:5px solid black; } </style> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> function updateOrientation() { var orientation = window.orientation; switch (orientation) { // If we're horizontal case 90: case -90: // Set orient to landscape $(document.body).addClass("landscape"); break; // If we're vertical default: // Set orient to portrait $(document.body).removeClass("landscape"); break; } } $('#ab').click(function(){ if($('#b').css('display')=='none')$('#b').css('display','block') else $('#b').css('display','none') }) </script> </body> </html> it use much more fixed number,this is not the best way ,i think the best way is to use the percentage more and more, can you do it fo me ,, thanks

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  • Android OS 2.2 Permissions: I have absolutely no idea why this simple piece of code doesn't work. Wh

    - by Kevin
    I'm just playing around with some code. I create an Activity and simply do something like this: long lo = currentTimeMillis(); System.out.println(lo); lo *= 3; System.out.println(lo); SystemClock.setCurrentTimeMillis(lo); System.out.println( currentTimeMillis() ); Yes, in my AndroidManifest.xml, I've added: <uses-permission android:name="android.permission.SET_TIME"></uses-permission> <uses-permission android:name="android.permission.SET_TIME_ZONE"></uses-permission> Nothing changes. The SystemClock is never reset...it just keeps on ticking. The error that I'm getting just says that the permission "SET_TIME" was not granted to the program. Protection level 3. The permissions are there...and in the API for 2.2 it says that this feature is supported now. I have no idea what I'm doing wrong. If android.content.Intent; comes into play, please explain. I don't really understand what the idea behind intents! Thanks for any help!

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  • iphone how to determine and code according to base sdk version?

    - by Nareshkumar
    I have a code for UIImage picker photoImagePicker=[[UIImagePickerController alloc]init]; photoImagePicker.delegate=self; photoImagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; photoImagePicker.mediaTypes=[UIImagePickerController availableMediaTypesForSourceType:photoImagePicker.sourceType]; [self presentModalViewController:photoImagePicker animated:YES]; photoImagePicker.showsCameraControls = YES; //Doesnot work on 3.0 photoImagePicker.navigationBarHidden = YES; photoImagePicker.toolbarHidden = YES; photoImagePicker.allowsEditing=YES; //Doesnt work on 3.0 Now everything works fine when the sdk is 3.1 or higher but when i put the os version as 3.0, the code starts showing errors. Turns out these methods were not present in 3.0 and so errors. I want to keep a mechanism which will enable these for higher versions(3.1) and at the same time work properly for 3.0 version. How do i do it? One solution i have thought of is to verify the version value and then put that code. But i am not sure how this is got. Any help will be appreciated.

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  • How does undo/redo basically work on iPhone OS?

    - by mystify
    My app doesn't use Core Data yet. Is it true that I must use Core Data for undo/redo? And: How does the user do the undo/redo? I've never seen it in action, and never ever used it. Don't know how I should do it if I wanted to. There's no undo/redo button anywhere. Yet they say it has undo/redo. So how does the user trigger this?

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  • Switching efficiently between windows, not apps, in OS X

    - by Vultan
    Previous questions have asked "how can I efficiently switch between windows, not applications, in OS X"? (Switching windows on OS X, Switch between windows on Mac OS X? and others). The most recommended suggestions seem to be: Use some combo of cmd-tab and cmd-~. Use Expose, and possibly Spaces Use Witch I spent the money on Witch, and have been using it for a few weeks; it's ok, but it is sometimes slow to respond, sometimes buggy on window order, crashes my system if I disable and re-enable it too many times, and doesn't work properly with X11 apps. The built-in cmd-tab and cmd-~ are ok, but still bring an entire application to the forefront. I find a very common workflow I use is to bounce back and forth between two windows (for example, a browser window and a Thunderbird email in progress), when both apps (the browser and email software) have multiple windows open. I can use Cmd-Tab to get back and forth between apps, but whenever I switch to an app, ALL windows from that app pop up. That suddenly fills my screen with irrelevant data and windows, and often drops those other windows in front of the single window from the other app that I was using and would conveniently like to keep viewing even though it isn't in focus. Expose seems to be the preferred "OS X natural way," but I can't seem to get myself to use it efficiently. I hit F9, and see 10 windows; I then need to squint, try to find the window I want, then use the mouse or the cursor keys to navigate to the one I want. Given the number of power users who say they use Expose, I must be missing the boat here. My goal is not to make this a repeat of previous questions. I'm not asking "what are my alternatives?" (unless I've missed one above!) Rather, I'm asking: what are you, OS X power users, actually doing to handle the use case I described above? Another common use case for me is having multiple Excel spreadsheets open and multiple browser windows open, and I'm rapidly switching back and forth between one spreadsheet in particular and one browser window. Every time I Cmd-Tab, all spreadsheets or all browser windows appear: I don't want to see the ones I'm not working with, and they tend to hide the windows from the alternative app that I don't have in focus but I'd like to at least eyeball. Can you describe what your workflow is like, and how you rapidly and thoughtlessly switch between windows from apps that have multiple windows open?

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Knodel
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • How To Jailbreak iPad On Windows & Mac OS X

    - by Gopinath
    As the iPad are selling like hot cakes at Apple Stores(where are the critics who said iPad sucks!), many of the iPad owners are looking for the ways to jailbreak it. Thanks to Spirit application that makes jailbreaking of an iPad as simple as a kids play. In this post we will guide you the steps required for giving freedom to your iPad on your Windows PC or Mac. 1. Backup Your iPad SHSH – Backup SHSH of your iPad. This is required for restoring your iPad if something goes wrong while jailbreaking. Here is a nice article on how to perform the backup on Windows as well as on Mac OSX. 2. Install iTunes – Most likely that you have the latest version of iTunes. If not, install it from here 3. Activate Your iPad – If you iPad is already then you are all set to start the jail breaking. If not activate your iPad. 4.  Download Jailbreaking tool Spirit – The Spirit tool that can jailbreak the latest version of iPads and iPhones is available for Mac OSX and Windows XP/Vista/7. You can download it from Spirit website 5. Connect your iPad to your computer 6. Launch Spirit Jailbreak and click on Jailbreak button. Wait till you see “Jailbreak Complete!” message on your screen. 7. Voila! Your iPad is jailbroken and Cydia should be there in the list of applications. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Ask How-To Geek: iPad Battery Life, Batch Resizing Photos, and Syncing Massive Music Collections

    - by Jason Fitzpatrick
    Christmas was good to many of you and now you’ve got all sorts of tech questions related to your holiday spoils. Come on in and we’ll clear up how to squeeze more life out of your iPad, resize all those photos, and sync massive music collections to mobile devices. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video] The Outdoor Lights Scene from National Lampoon’s Christmas Vacation [Video] The Famous Home Alone Pizza Delivery Scene [Classic Video] Chronicles of Narnia: The Voyage of the Dawn Treader Theme for Windows 7 Cardinal and Rabbit Sharing a Tree on a Cold Winter Morning Wallpaper

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