Search Results

Search found 15970 results on 639 pages for 'absolute path'.

Page 27/639 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • Professional SEO - Path to a Successful Online Business

    A lot of businesses don't have the right marketing strategy in promoting their products and services. Whether the business is on a store, mall, online or even home based, it is important that you know how to reach your customers. This is why getting professional SEO companies to help you is vital.

    Read the article

  • Relative Footer with Absolute DIV Elements

    - by Alex
    Hi, I'm creating a wordpress theme where the header and the nav bar are positioned absolutely, and the footer needs to be positioned relatively depending on the height of the content on each page. When I try to set the footer's positioning to relative, however, it appears at the top of the page underneath the content. All elements are in a relatively positioned container. Is there any way to fix this, or to dynamically get the height of the content plus the header and nav bar? The structure of the page is as follows: <div id="container"> <div id="header"> </div> <div id="navbar"> </div> <div id="content"> Dynamically generated and variable height content here. </div> <div id="footer"> </div> </div> And the relevant css is: #container { position: relative; margin:0px auto; width: 945px; text-align: left; } #header, #navbar{ background-color: #FFFFFF; position: absolute; margin-right: auto; margin-left: auto; width: 945px; float: left; } #footer { height: 35px; margin-right: auto; margin-left: auto; width: 945px; position: relative; padding-top: 20px } Thanks for the help.

    Read the article

  • Horizontally-centering an absolute position to match a relative position

    - by Chris Vandevelde
    I'm trying to make a div box, containing various elements, fixed at the top of the page once the page has been scrolled so that the box would normally be out of view, but scroll normally until that point (like the behaviour at http://perldoc.perl.org/perl.html). The conditionally-fixed part is pretty simple to implement (set the position to "fixed" once the user has scrolled past a certain point, and "static" once it's scrolled back up), but I'm having trouble with the positioning and dimensions; it screws up if I'm not specifying an absolute position (if I'm using % or "auto", rather than px, em, cm, etc.) or it, confusingly, left-aligns if the box is less than the width of the page. I can understand why, more or less, I'm just trying to fix it. My strategy right now is to have an invisible DIV hold the place of the box and use Prototype's clonePosition() function to hold its position, but it doesn't seem to work for some reason. Neither does copying the margin from one element to the other. Any ideas? Bonus points and eternal gratitude if you can come up with an idea that will adjust itself with the browser window (like auto margins) without setting an onresize event.

    Read the article

  • Absolute position <span> in <li> - strange -

    - by kevinius
    Hi, So i have a normal list <ul class="test"> <li><span><a href="">Gemeente</a><span></span></span></li> <li><span><a href="">Openingsuren</a><span></span></span></li> <li><span><a href="">Gezondheid</a><span></span></span></li> </ul> 1: The second <span> is a 100x100 block background image. 2: The list is a normal bulleted list, not floated 3: The <ul> has position:relative, the <li> has not 4: The second <span> is set to position:absolute; top:0px; left:0px; The problem The second <span> gets positioned relative to the <li> dsf not the <ul>. Why is that?

    Read the article

  • Absolute Centering Not Working in IE

    - by Vikas Ghodke
    I have a div which is centered in parent div, it working on all browser but not in ie, can you help me out with this. JSFIDDLE span.qbg3 { display: block; text-align: center; background: url(http://powerblanket.com/may2014/wp-content/uploads/2014/05/qbg3.png) no-repeat center center; background-size:cover; padding: 50px 20px; color: #fff; font-weight: 400; font-size: 30px; position: relative; margin-top: -20px; min-height: 350px; } span.inqbg3 { max-height: 100px; display: block; text-align: center; color: #fff; font-weight: 400; font-size: 40px; position: absolute; margin: auto; top: 0px; right: 0; left: 0; bottom: 0px; background: rgba(0, 0, 0, 0.5); max-width: 700px; padding: 35px 0; } span.inqbg3 a { color: #fff; }

    Read the article

  • absolute positioned element not getting 100% height

    - by vitto
    hi here's my code (a bit simplified) <div id="wrapper" style="width:960px; margin:0 auto; position: relative;"> <img src="img/bg/wrapper.jpg" alt="" width="960" id="bg" style="position:absolute; top:0; left:0; z-index:0; height:100%;" /> <some more div></div> </div> here's my problem: if i give my image 100% height it works correctly in firefox/chrome (it stretches all allong its wrapper) while in explorer it inherits the page height!! causing an overheighted page. I tried with height=inherit but in firefox/chrome image doesn't stretch at all, in explorer the problem remains the same. Height=auto: the same as above in F/C + explorer doesn't stretch too. Any idea? Thanks Vitto

    Read the article

  • Specifying a relative path in web.xml when debugging a servlet with Eclipse's WTP Tomcat Server?

    - by ilitirit
    I'm trying to specify a relative directory in the web.xml file. I basically want it to read the "data" folder underneath "web-inf", but nothing I've tried seems to work. "/data" translates to the data folder in the root directory (I'm using windows). "data" translates to "C:\Program Files\Eclipes\data" "${CATALINA_HOME}/[etc...]" doesn't seem to work either. Any ideas?

    Read the article

  • Ninject Given Path's format is not supported

    - by David Osborn
    The Ninject initialization works fine when i run my application directly from VS2010, but if I deploy the application to our custom "plugin" environment I get this error when I run the app and it tries to initialize Ninject. Error during initialization The given path's format is not supported. ERROR : The given path's format is not supported. Type : NotSupportedException Location: System.String CanonicalizePath(System.String, Boolean) Stack Trace: at System.Security.Util.StringExpressionSet.CanonicalizePath(String path, Boolean needFullPath) at System.Security.Util.StringExpressionSet.CreateListFromExpressions(String[] str, Boolean needFullPath) at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String[] pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList) at System.Security.Permissions.FileIOPermission..ctor(FileIOPermissionAccess access, String[] pathList, Boolean checkForDuplicates, Boolean needFullPath) at System.IO.Path.GetFullPath(String path) at Ninject.Modules.ModuleLoader.NormalizePath(String path) at Ninject.Modules.ModuleLoader.GetFilesMatchingPattern(String pattern) at Ninject.Modules.ModuleLoader.b_0(String pattern) at System.Linq.Enumerable.d_142.MoveNext() at System.Linq.Lookup2.Create[TSource](IEnumerable1 source, Func2 keySelector, Func2 elementSelector, IEqualityComparer1 comparer) at System.Linq.GroupedEnumerable3.GetEnumerator() at Ninject.Modules.ModuleLoader.LoadModules(IEnumerable1 patterns) at Ninject.KernelBase.Load(IEnumerable`1 filePatterns) at Ninject.KernelBase..ctor(IComponentContainer components, INinjectSettings settings, INinjectModule[] modules) at Ninject.KernelBase..ctor(INinjectModule[] modules) at MyApp.Ioc.ResolveType.Initialize() at MyApp.Program.Run()

    Read the article

  • Save batch file path to local harddisk

    - by Brian
    Hi, I have a batch file that is Run when a selfextraction file is executed. The self extracted files must be copied to to specefic place on the harddisc. In the batch file the user is asked where the path is (if it's not located the default place) Part of the batch file: @ECHO OFF IF EXIST "C:\Program Files\program\program.exe". ( set PROGRAMPATH=C:\Program Files\ ) ELSE ( echo Program folder was not found. Please enter the path for Program set /p PROGRAMPATH=Path: ) echo Copying data to "%PROGRAMPATH%"... copy /Y "*.txt" "%PROGRAMPATH%" Now for my question. If a user then enters a new path, is it possible to save that path. So when he executes the self extraction packagde again, it could remember that new path?

    Read the article

  • How do I know which include path will be used in PHP?

    - by Joe Majewski
    When I run phpinfo() and look by the Configuration category under PHP Core, I see a directive titled include_path, with a local value and a master value. In this case, my local value is set to .: ./include: ../include: /usr/share/php: /usr/share/php/smarty: /usr/share/pear and my master value is set to .: /usr/share/php: /usr/share/pear: /usr/share/php/pear: /usr/share/php/smarty The reason I am trying to learn how this works is because there is a file in the system I am working on titled Smarty.class.php, which I'm sure sounds very familiar to anyone who uses Smarty Templating Engine. One of the PHP files has the following includes: require_once("Smarty.class.php"); require_once("user_info_class.inc"); The file user_info_class.inc is in the same directory as the file making the include, which makes perfect sense to me, and is the way that I've always referenced files. I decided that I wanted to open up the Smarty.class.php file and had assumed it would be in the same directory, but it was not. After doing a bit of digging, I discovered those php_ini variables, and was finally able to locate the file in the directory usr/share/php/smarty/. So it would seem that when making an include, it follows some sort of order between the Local and Master values for the include_path. Assuming that my deductions were correct thus far, can someone explain the order in which PHP searches for the files to be included?

    Read the article

  • @Path and regular expression (Jersey/REST)

    - by Castanho
    Hi there! I'm using Jersey in a REST project and I'm needing to use regular expression. Digging about it is simple like: @Path("/resources) public class MyResource { @GET @Path("{subResources:.*}/bar") public String get() {...} } But, I'm only capable of using regex if in my @Path contains a variable or text value, example: @Path("{SubResource1}/{subResources:.*}/bar") Or @Path("hardCodeString/{subResources:.*}/bar") Today I could run with this solution of a variable, but is not oK for my perspective. Question Does anyone have worked with something related? I'm doing something wrong? I think that this could be a bug, when working with more then one @Path, one in the Class and other in the Method. Any tips is appreciated! Regards

    Read the article

  • Why is Reinforcement Learning so rarely used in pathfinding?

    - by doug
    The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development. Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space. And yet I'm not aware of a single game developer who has implemented a Reinforcement Learning-based pathfinding engine. (I don't infer from this that the application of RL in pathfinding is 0, just that it's very small relative to A* and friends.) Whatever the reason, it's not because these developers are unaware of RL, as evidenced by the fact that RL is frequently used elsewhere in the game engine. This question is not a pretext for offering an opinion on RL in pathfinding; in fact, i am assuming that the tacit preference for A* et al. over RL is correct--but that preference is not obviously to me and i'm very curious about the reason for it, particularly from anyone who has tried to use RL for pathfinding.

    Read the article

  • Good baseline size for an A* Search grid?

    - by Jo-Herman Haugholt
    I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them is really old, so I'm unsure how well they map to the various platforms and performance demands common today. As for the project, it's a hybrid of 2D and 3D, but for path-finding purposes, the majority of searches would be approximately 2D. From a graphics perspective, the minimum segment size would be 64x64 in the XZ plane to minimize loaded segments while ensuring full screen coverage. I figure pathfinding would be an important indicator of maximum practical size.

    Read the article

  • Should pathfinder in A* hold closedSet and openedSet or each object should hold its sets?

    - by Patryk
    I am about to implement A* pathfinding algorithm and I wonder how should I implement this - from the point of view of architecture. I have the pathfinder as a class - I think I will instantiate only one object of this class (or maybe make it a Singleton - this is not so important). The hardest part for me is whether the closedSet and openedSet should be attached to objects that can find the path for them or should be stored in pathfinder class ? I am opened to any hints and critique whatsoever. What is the best practice considering pathfinding in terms of design ?

    Read the article

  • How should I replan A*?

    - by Gregory Weir
    I've got a pathfinding boss enemy that seeks the player using the A* algorithm. It's a pretty complex environment, and I'm doing it in Flash, so the search can get a bit slow when it's searching over long distances. If the player was stationary, I could just search once, but at the moment I'm searching every frame. This takes long enough that my framerate is suffering. What's the usual solution to this? Is there a way to "replan" A* without redoing the entire search? Should I just search a little less often (every half-second or second) and accept that there will be a little inaccuracy in the path?

    Read the article

  • What kind of steering behaviour or logic can I use to get mobiles to surround another?

    - by Vaughan Hilts
    I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking the penultimate node works fine). However, when multiple mobs are pursuing the mobile they sometimes "stack on top of each other". What's the best way to avoid this? I don't want to treat the mobs as opaque and blocked (because they're not, you can walk through them) but I want the mobs to have some sense of structure. Example: Imagine that each snake guided itself to me and should surround "Setsuna". Notice how both snakes have chosen to prong me? This is not a strict requirement; even being slightly offset is okay. But they should "surround" Setsuna.

    Read the article

  • How do I Set PATH in /etc/profile.d?

    - by Rodrigo Sasaki
    I'm using zsh as my shell, and I'm trying to configure my environment. I usually define my $JAVA_HOME variable by creating a file: /etc/profile.d/java.sh with the following content export JAVA_HOME=/path/to/jdk export PATH=$JAVA_HOME/bin:$PATH then I logout and back in, and it all works, but for some reason the PATH variable is not set. It recognizes JAVA_HOME, but not the new PATH, see this terminal snippet: ~ echo $JAVA_HOME /usr/lib/jvm/jdk1.8.0_05 ~ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games and I confirmed it by trying to run a command form the jvm ~ java -version zsh: command not found: java the PATH doesn't include the $JAVA_HOME as it should. is there something else I should check? EDIT I have checked that if I run source /etc/profile.d/java.sh it all runs correctly and my variables get set as they should, but shouldn't the scripts in /etc/profile.d run automatically?

    Read the article

  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

    Read the article

  • Seek Steering Behavior with Target Direction for Group of Fighters

    - by SebastianStehle
    I am implementing steering algorithms with group management for spaceships (fighters). I select a leader and assign the target positions for the other spaceships based on the target position of the leader and an offset. This works well. But when my spaceships arrive they all have a different direction. I want them to keep to look in the same direction (target - start). I also want to combine this behavior with a minimum turning radius that is based on the speed. The only idea I have is to calculate a path for each spaceship with an point before the target position, so the ships have some time left to turn into the right position. But I dont know if this is a good idea. I guess there will be a lot of rare cases where this can cause a problem. So the question is, if anybody knows how to solve this problem and has some (simple code) or pseudocode for me or at least some good explanation.

    Read the article

  • Low CPU/Memory/Memory-bandwith Pathfinding (maybe like in Warcraft 1)

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-) [edit] As explained to Byte56, I'm searching for a low cpu/mem/mem-bandwidth algo and wanted to know if Warcraft had some special secrets to deliver (never seen that kind of pathfinding elsewhere), I hope that that is more concordant with the stackexchange rules.

    Read the article

  • Div positioning problem related to Relative and Absolute positioning

    - by abszero
    Hello everyone. The problem I am running into is related to a footer I have absolutely positioned at the bottom of the page. Everything is fine until the copy on the page begins to extend further down the page which then causes my content wells to extend down, behind, the footer. Is there anyway I can force my content wells to 'push' the footer down the page? Here is the relevant html: <div id="page"> <div id="page_container"> <div id="header"></div> <div id="nav"></div> <div id="main_content"> <div id="left_column"></div> <div id="right_column"></div> </div> </div> </div> <div id="footer"> <div id="footer_container"> </div> </div> And the relevant CSS #page {width:100%;margin:0 0 10px 0; text-align:center;} #page_container {width:743px;height:auto !important;height:100%;margin:0 auto;min-height:100%;text-align:center;overflow:hidden;border:2px solid #000;} #header {width:100%;background:url('../images/header.jpg');height:87px;clear:both; margin-top: -2px;} #nav {width:100%;height:29px;float:left; text-align:left; border-bottom: solid 2px #000; border-top: solid 2px #000;} #main_content {width:100%;float:left; text-align:left; background-color:#fff; border-bottom: solid 2px #000; border-left: solid 2px #000; border-right: solid 2px #000;} #footer {width:100%; position:absolute;margin-top:10px; bottom: 0; background:url('../images/footer_bg.jpg');height:133px;text-align:center;} #footer_container{width:746px;height:133px; text-align:left; display:inline-block;} #left_column {width:230px; float:left; text-align:left; background-color:#fff; margin-top:5px;} #right_column {width:490px; float:right; text-align:left; background-color:#fff;margin-top:5px; padding:10px;} Thanks for any help you might be able to give!

    Read the article

  • Absolute reRendering using RichFaces

    - by wheelie
    Hey there, I am implementing copy/paste functionality for a complex object tree, this means you can copy an object and paste it where the object type is the same. Therefore I need to reRender the <a4j:commandLink>-s which are performing the paste action (so it will show on the GUI or not). Simplified example: Problem is that copy links are deep in the tree. How is it possible to reRender on a higher level in the component tree? (very)Simplified example: ... <h:form id="form1"> ... <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste1" value="Paste" rendered="#{myBean.myHashMap.key}" /> <a4j:outputPanel> <a4j:region renderRegionOnly="true"> <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste2" value="Paste" rendered="#{myBean.myHashMap.key}" /> </a4j:region> <a4j:outputPanel> <a4j:region renderRegionOnly="true"> <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste3" value="Paste" rendered="#{myBean.myHashMap.key}" /> </a4j:region> </a4j:outputPanel> </a4j:outputPanel> ... </h:form> Something like that. In practise this differs in that a rich:tree is displayed. Also, there can be multiple instances of the same paste link: object:0::paste3, object:1::paste3. private final String pasteIDs = ":xxPaste, ... , :xyPaste"; According to the RichFaces reference, putting the separator to the beginning of the ID means it is an "absolute" search expression, however this way i get the same result: only the 'local' paste link gets rerendered, the others not. Every copy-paste link pair is encapsulated in <a4j:region renderRegionOnly="true">, because it is necessary for other components to restrict the reRender to that region. Could this be blocking the reRender I want to make? Also I want to rerender exactly those paste links, so no other rerender action is triggered. Hope it is clear what i want to achieve. Any help would be appreciated! Daniel

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >