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  • Extract all related class type aliasing and enum into one file or not

    - by Chen OT
    I have many models in my project, and some other classes just need the class declaration and pointer type aliasing. It does not need to know the class definition, so I don't want to include the model header file. I extract all the model's declaration into one file to let every classes reference one file. model_forward.h class Cat; typedef std::shared_ptr<Cat> CatPointerType; typedef std::shared_ptr<const Cat> CatConstPointerType; class Dog; typedef std::shared_ptr<Dog> DogPointerType; typedef std::shared_ptr<const Dog> DogConstPointerType; class Fish; typedef std::shared_ptr<Fish> FishPointerType; typedef std::shared_ptr<const Fish> FishConstPointerType; enum CatType{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} enum DogType{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} enum FishType{SHARK, OCTOPUS, SALMON} Is it acceptable practice? Should I make every unit, which needs a class declaration, depends on one file? Does it cause high coupling? Or I should put these pointer type aliasing and enum definition inside the class back? cat.h class Cat { typedef std::shared_ptr<Cat> PointerType; typedef std::shared_ptr<const Cat> ConstPointerType; enum Type{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} ... }; dog.h class Dog { typedef std::shared_ptr<Dog> PointerType; typedef std::shared_ptr<const Dog> ConstPointerType; enum Type{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} ... } fish.h class Fish { ... }; Any suggestion will be helpful.

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  • Should package structure closely resemble class hierarchy?

    - by Panzercrisis
    Pretty simple question. Should package structure closely resemble class hierarchy? If so, how closely? Why or why not? For instance, let's say you've got class A and class B, plus class AFactory and class BFactory. You put class A and class B in the package com.something.elements, and you put AFactory and BFactory in com.something.elements.factories. AFactory and BFactory would be further down the hierarchy package-wise, but they'd be further up class-wise. Is this sort of thing a good idea or a bad idea?

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  • Excel VBA: Passing a collection from a class to a module issue

    - by Martin
    Hello, I have been trying to return a collection from a property within a class to a routine in a normal module. The issue I am experiencing is that the collection is getting populated correctly within the property in the class (FetchAll) but when I pass the collection back to the module (Test) all the entries are populated with the last item in the list. This is the Test sub-routine in the standard module: Sub Test() Dim QueryType As New QueryType Dim Item Dim QueryTypes As Collection Set QueryTypes = QueryType.FetchAll For Each Item In QueryTypes Debug.Print Item.QueryTypeID, _ Left(Item.Description, 4) Next Item End Sub This is the FetchAll property in the QueryType class: Public Property Get FetchAll() As Collection Dim RS As Variant Dim Row As Long Dim QTypeList As Collection Set QTypeList = New Collection RS = .Run ' populates RS with a record set from a database (as an array), ' some code removed ' goes through the array and sets up objects for each entry For Row = LBound(RS, 2) To UBound(RS, 2) Dim QType As New QueryType With QType .QueryTypeID = RS(0, Row) .Description = RS(1, Row) .Priority = RS(2, Row) .QueryGroupID = RS(3, Row) .ActiveIND = RS(4, Row) End With ' adds new QType to collection QTypeList.Add Item:=QType, Key:=CStr(RS(0, Row)) Debug.Print QTypeList.Item(QTypeList.Count).QueryTypeID, _ Left(QTypeList.Item(QTypeList.Count).Description, 4) Next Row Set FetchAll = QTypeList End Property This is the output I get from the debug in FetchAll: 1 Numb 2 PBM 3 BPM 4 Bran 5 Claw 6 FA C 7 HNW 8 HNW 9 IFA 10 Manu 11 New 12 Non 13 Numb 14 Repo 15 Sell 16 Sms 17 SMS 18 SWPM This is the output I get from the debug in Test: 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM Anyone got any ideas? I am probably totally overlooking something! Thanks, Martin

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  • ActionScript - clicking and determining the sprite's class

    - by TheDarkIn1978
    i'd like to add all or most of my mouse events to stage, but in order to do that i need to be able to tell what is the type of the sprite being clicked. i've added two sprites to the display list, one of which is from a class called Square, the other from a class called Circle. var mySquare:Sprite = new Square(); var myCircle:Sprite = new Circle(); addChild(mySquare); addChild(myCircle); now when i click on these sprites, i'd like to know from which class they are from, or which type of sprite it is. //mousePoint returns mouse coordinates of the stage var myArray:Array = stage.getObjectsUnderPoint(mousePoint()); if (myArray[myArray.length - 1] is Sprite) ... so far i know how to do is determine if it IS a sprite display object, but since i'll only be working with sprites i need something more specific. rather than checking "is Sprite", is there a way i can check "is Square" or "is Circle"? if (myArray[myArray.length - 1] is Square)

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • Flex : providing data with a PHP Class

    - by Tristan
    Hello, i'm a very new user to flex (never use flex, nor flashbuilder, nor action script before), but i want to learn this langage because of the beautiful RIA and chart it can do. I watched the video on adobe : 1 hour to build your first program but i'm stuck : On the video it says that we have to provide a PHP class for accessing data and i used the example that flash builder gave (with zend framework and mysqli). I never used those ones and it makes a lot to learn if i count zen + mysqli. My question is : can i use a PHP class like this one ? What does flash builder except in return ? i hear that was automatic. example it may be wrong, i'm not very familiar with classes when acessing to database : <?php class DBConnection { protected $server = "localhost"; protected $username = "root"; protected $password = "root"; protected $dbname = "something"; protected $connection; function __construct() { $this->connection = mysql_connect($this->server, $this->username, $this->password); mysql_select_db($this->dbname,$this->connection); mysql_query("SET NAMES 'utf8'", $this->connection); } function query($query) { $result = mysql_query($query, $this->connection); if (!$result) { echo 'request error ' . mysql_error($this->connection); exit; } return $result; } function getAll() { $req = "select * from servers"; $result = query($req) return $result } function num_rows() { return mysql_num_rows($result); } function end() { mysql_close($this->connection); } } ?> Thank you,

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  • Class design when working with dataset

    - by MC
    If you have to retrieve data from a database and bring this dataset to the client, and then allow the user to manipulate the data in various ways before updating the database again, what is a good class design for this if the data tables will not have a 1:1 relationship with the class objects? Here are some I came up with: Just manipulate the DataSet itself on the client and then send it back to the database as is. This will work though obviously the code will be very dirty and not well-structured. Same as #1, but wrap the dataset code around classes. What I mean is that you may have a class that takes a dataset or a datatable in its constructor, and then provides public methods and properties to simplify the code. Inside these methods and properties it will be reading or manipulating the dataset. To update the database afterwards will be easy because you already have the updated dataset. Get rid of the dataset entirely on the client, convert to objects, then convert back to a dataset when needing to update the database. Is there any good resources where I can find information on this?

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  • create a class attribute without going through __setattr__

    - by eric.frederich
    Hello, What I have below is a class I made to easily store a bunch of data as attributes. They wind up getting stored in a dictionary. I override __getattr__ and __setattr__ to store and retrieve the values back in different types of units. When I started overriding __setattr__ I was having trouble creating that initial dicionary in the 2nd line of __init__ like so... super(MyDataFile, self).__setattr__('_data', {}) My question... Is there an easier way to create a class level attribute with going through __setattr__? Also, should I be concerned about keeping a separate dictionary or should I just store everything in self.__dict__? #!/usr/bin/env python from unitconverter import convert import re special_attribute_re = re.compile(r'(.+)__(.+)') class MyDataFile(object): def __init__(self, *args, **kwargs): super(MyDataFile, self).__init__(*args, **kwargs) super(MyDataFile, self).__setattr__('_data', {}) # # For attribute type access # def __setattr__(self, name, value): self._data[name] = value def __getattr__(self, name): if name in self._data: return self._data[name] match = special_attribute_re.match(name) if match: varname, units = match.groups() if varname in self._data: return self.getvaras(varname, units) raise AttributeError # # other methods # def getvaras(self, name, units): from_val, from_units = self._data[name] if from_units == units: return from_val return convert(from_val, from_units, units), units def __str__(self): return str(self._data) d = MyDataFile() print d # set like a dictionary or an attribute d.XYZ = 12.34, 'in' d.ABC = 76.54, 'ft' # get it back like a dictionary or an attribute print d.XYZ print d.ABC # get conversions using getvaras or using a specially formed attribute print d.getvaras('ABC', 'cm') print d.XYZ__mm

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  • kQuery : Trying to find a specific instance of a class by number

    - by mattelliottIT
    I guess I have just hit a mental block with this one; maybe some fresh eyes will help. Basically I have a few instance of the class "menu-item" which when clicked call the click function via jQuery and bring up a video. Instead of giving each on an id as well as a class I am trying to find which instance of the class was clicked (1, 2, 3, etc). Just can't seem to get it though. //click listener for menu-items $('.menu-item').click(function(event) { var o = $('.menu-item'); var count = o.length(); // switch(count) { case 0 : filename == 'letters'; break; case 1 : filename == 'the-gift'; break; } var videoPlayer = '<video controls width="618px">'; videoPlayer += '<source src="_video/' + filename + '.mp4" />'; videoPlayer += '</video>'; //place video $('#videoCont').html(videoPlayer); }); I'm trying to create an array there where each instance of the 'menu-item' is one array item. (btw, for now I am just proofing this with an mp4 filetype before I add in the ogv and webm formats). Thanks for any and all help!

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • Pass NSURL from One Class To Another

    - by user717452
    In my appDelegate in didFinishLaunchingWithOptions, I have the following: NSURL *url = [NSURL URLWithString:@"http://www.thejenkinsinstitute.com/Journal/"]; NSString *content = [NSString stringWithContentsOfURL:url]; NSString * aString = content; NSMutableArray *substrings = [NSMutableArray new]; NSScanner *scanner = [NSScanner scannerWithString:aString]; [scanner scanUpToString:@"<p>To Download the PDF, " intoString:nil]; // Scan all characters before # while(![scanner isAtEnd]) { NSString *substring = nil; [scanner scanString:@"<p>To Download the PDF, <a href=\"" intoString:nil]; // Scan the # character if([scanner scanUpToString:@"\"" intoString:&substring]) { // If the space immediately followed the #, this will be skipped [substrings addObject:substring]; } [scanner scanUpToString:@"" intoString:nil]; // Scan all characters before next # } // do something with substrings NSString *URLstring = [substrings objectAtIndex:0]; self.theheurl = [NSURL URLWithString:URLstring]; NSLog(@"%@", theheurl); [substrings release]; The console printout for theheurl gives me a valid URL ending in .pdf. In the class I would like to load the URL, I have the following: - (void)viewWillAppear:(BOOL)animated { _appdelegate.theheurl = currentURL; NSLog(@"%@", currentURL); NSLog(@"%@", _appdelegate.theheurl); [worship loadRequest:[NSURLRequest requestWithURL:currentURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60.0]]; timer = [NSTimer scheduledTimerWithTimeInterval:(1.0/2.0) target:self selector:@selector(tick) userInfo:nil repeats:YES]; [super viewWillAppear:YES]; } However, both NSLogs in that class come back null. What am I Doing wrong in getting the NSURL from the AppDelegate to the class to load it?

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  • Custom Class to store the properties and passing the class object across the pages - ASP.NEt

    - by NLV
    Hello I've a requirement where i need to pass some objects across the pages. So i created a custom class with all the properties required and created a instance of it and assigned all the properties appropriately. I then put that object in the session and took it the other page. The problem is that even when i set the properties values to the class it is coming as null. I set a breakpoint in the getter-setter and saw that the value itself is coming as null. Code - public class GetDataSetForReports { private Table m_aspTable; private int m_reportID; private string m_accountKey; private string m_siteKey; private string m_imUserName; /// <summary> /// Asp Table containing the filters /// </summary> public Table aspTable { get { return m_aspTable; } set { m_aspTable = aspTable; } } /// <summary> /// Report ID /// </summary> public int reportID { get { return m_reportID; } set { m_reportID = reportID; } } /// <summary> /// All the accounts selected /// </summary> public string accountKey { get { return m_accountKey; } set { m_accountKey = accountKey; } } /// <summary> /// All the sites selected /// </summary> public string siteKey { get { return m_siteKey; } set { m_siteKey = siteKey; } } /// <summary> /// Current User Name /// </summary> public string imUserName { get { return m_imUserName; } set { m_imUserName = imUserName; } } } This is how i'm creating an instance in the page1 and trying to get it in the page2. Page1 Code //Add the objects to the GetDataSetForReports Class GetDataSetForReports oGetDSForReports = new GetDataSetForReports(); oGetDSForReports.aspTable = aspTable; oGetDSForReports.reportID = iReportID; oGetDSForReports.accountKey = AccountKey; oGetDSForReports.siteKey = Sitekey; oGetDSForReports.imUserName = this.imUserName.ToString(); But the values are not getting set at all. The values are not passing to the class (to the setter) at all. Am i making any OOPS blunder? Any ideas? NLV

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  • Anonymous FTP upload on CentOS 5.2

    - by Craig
    I need to allow users to upload files to an FTP server anonymously. They should not be able to see any other files, or download files. It is a CentOS 5.2 server. I have a separate partition for the the upload area (mounted at /ftp). I have tried to set up vsftpd, followed all the instructions/advice I could find. But, when a user logs in and tries to transfer a file it throws a "553 could not create file." error. If I do a 'pwd' it shows the directory as "/" rather than the anon_root of "/ftp/anonymous". Any attempt to change the remote directory ends with "550 Failed to change directory.". I have a subdirectory "/ftp/anonymous/incoming" that is writable for the uploads SELinux is in permissive mode. I am running version 2.0.5 release 16.el5 of vsftpd. Here is the vsftpd.conf file: anonymous_enable=YES local_enable=YES write_enable=YES local_umask=002 anon_umask=007 file_open_mode=0666 anon_upload_enable=YES anon_mkdir_write_enable=NO dirmessage_enable=YES xferlog_enable=YES connect_from_port_20=YES chown_uploads=YES chown_username=inftpadm xferlog_std_format=YES nopriv_user=nobody listen=YES pam_service_name=vsftpd userlist_enable=YES tcp_wrappers=YES ftp_username=inftpadm anon_root=/ftp/anonymous anon_other_write_enable=NO anon_mkdir_write_enable=NO anon_world_readable_only=NO dirlist_enable=YES Can anyone help?

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  • Java: where should I put anonymous listener logic code?

    - by tulskiy
    Hi, we had a debate at work about what is the best practice for using listeners in java: whether listener logic should stay in the anonymous class, or it should be in a separate method, for example: button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { // code here } }); or button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { buttonPressed(); } }); private void buttonPressed() { // code here } which is the recommended way in terms of readability and maintainability? I prefer to keep the code inside the listener and only if gets too large, make it an inner class. Here I assume that the code is not duplicated anywhere else. Thank you.

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  • Why won't my anonymous function fire on grid.prerender?

    - by adam0101
    In my gridview I have fields for inserting a new record in the footer. In my objectdatasource selecting event if no records came back I bind a single mock row to force the footer to show so they can still add records. Since the row does not contain real data I hide the row. ... If result.ItemCount = 0 Then result = mockRow AddHandler mygridview.PreRender, AddressOf HideRow End If End Sub Private Sub HideRow(ByVal sender as Object, ByVal e as EventArgs) mygridview.Rows(0).Visible = False End Sub This works fine. However, I'd like to condense it like this: ... If result.ItemCount = 0 Then result = mockRow AddHandler mygridview.PreRender, Function() mygridview.Rows(0).Visible = False End If End Sub This compiles fine, but the row doesn't get hidden. Can anyone tell me why my anonymous function isn't getting hit?

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  • Can we have an anonymous struct as template argument?

    - by nonoitall
    The title is pretty self-explanatory, but here's a simplified example: #include <cstdio> template <typename T> struct MyTemplate { T member; void printMemberSize() { printf("%i\n", sizeof(T)); } }; int main() { MyTemplate<struct { int a; int b; }> t; // <-- compiler doesn't like this t.printMemberSize(); return 0; } The compiler complains when I try to use an anonymous struct as a template argument. What's the best way to achieve something like this without having to have a separate, named struct definition?

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  • Create dropdown from multi array + PHP class

    - by chris
    Hi there, Well, I am writing class that creates a DOB selection dropdown. I am having figure out the dropdown(), it seems working but not exactly. Code just creates one drop down, and under this dropdown all day, month and year data are in one selection. like: <label> <sup>*</sup>DOB</label> <select name="form_bod_year"> <option value=""/> <option selected="" value="0">1</option> <option value="1">2</option> <option value="2">3</option> <option value="3">4</option> <option value="4">5</option> <option value="5">6</option> .. <option value="29">30</option> <option value="30">31</option> <option value="1">January</option> <option value="2">February</option> .. <option value="11">November</option> <option value="12">December</option> <option selected="" value="0">1910</option> <option value="1">1911</option> .. <option value="98">2008</option> <option value="99">2009</option> <option value="100">2010</option> </select> Here is my code, I wonder that why all datas are in one selection. It has to be tree selction - Day:Month:Year. //dropdown connector class DropDownConnector { var $dropDownsDatas; var $field_label; var $field_name; var $locale; function __construct($dropDownsDatas, $field_label, $field_name, $locale) { $this-dropDownsDatas = $dropDownsDatas; $this-field_label = $field_label; $this-field_name = $field_name; $this-locale = $locale; } function getValue(){ return $_POST[$this-field_name]; } function dropdown(){ $selectedVal = $this-getValue($this-field_name); foreach($this-dropDownsDatas as $keys=$values){ foreach ($values as $key=$value){ $selected = ($key == $selectedVal ? "selected" : "" ); $options .= sprintf('%s',$key,$value); }; }; return $select_start = "$this-field_desc".$options.""; } function getLabel(){ $non_req = $this-getNotRequiredData(); $req = in_array($this-field_name, $non_req) ? '' : '*'; return $this-field_label ? $req . $this-field_label : ''; } function __toString() { $id = $this-field_name; $label = $this-getLabel(); $field = $this-dropdown(); return 'field_name.'"'.$label.''.$field.''; } } function generateForm ($lang,$country_list,$states_list,$days_of_month,$month_list,$years){ $xx = array( 'form_bod_day' = $days_of_month, 'form_bod_month' = $month_list, 'form_bod_year' = $years); echo $dropDownConnector = new DropDownConnector($xx,'DOB','bod','en-US'); } // Call php class to use class on external functionss. $avInq = new formGenerator; $lang='en-US'; echo generateForm ($lang,$country_list,$states_list,$days_of_month,$month_list,$years);

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  • Want to add a new property to a class, can I use anonymous functions for this?

    - by Blankman
    I have 2 Lists: List<User> List<UserStats> So I want to add a property Count to User (it doesn't have one now, and I can't change the implementation at this point). For a web service call, that returns json, I want to modify the User object. Basically I add the Users to a collection. So I want to add a modified user class (via anonymous functions?) to the collection before I serialize it to json. So something like: loop users { user.Count = userstats[user.ID].Count; list.Add(user); } is this possible? how?

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  • How do I delete files in a class?

    - by user3682906
    I want to have a CRUD management on my gallery but I have no idea how. I have searched the internet but I did not find what I was looking for. This is my class: class Gallery { public function renderImages($map) { $images = ""; foreach (glob($map ."*.{jpeg,jpg,png,gif}", GLOB_BRACE) as $image){ $images .= "<a href='".$image."' data-lightbox='afbeelding'><img src='".$image."' class='thumbnail'></img></a>"; } return $images; } } and this is my gallery: <div class="gallery"> <center> <a href="index.php">Back:</a> <style> body { margin:0; padding:0; background:#efefef; font-family: "Helvetica Neue", helvetica, arial, sans-serif; color: black; text-align:center; /* used to center div in IE */ } </style> <?php $gallery = new Gallery(); echo $gallery -> renderImages("../images/"); $connection = new DatabaseConnection(); $render = new RenderData(); $page = 1; if(isset($_GET['page'])) { $check = new CheckData(); if($check->PageCheck($_GET['page'])) { $page = $_GET['page']; } } ?> <table> <div id="Intro"> <tr> <td>Hieronder kan je uploaden.</td> </tr> </div> <tr> <td>Max. 500000000Bytes</td> </tr> <tr> <form action="pages/upload_file.php" method="post" enctype="multipart/form-data"> <td><label for="file">Filename:</label></td> </tr> <tr> <td><input type="file" name="file" id="file"></td> </tr> <tr> <td><input type="submit" name="submit" value="Submit"></td> </tr> <tr> <td><input type="submit" name="delete" value="Delete"></td> </tr> </form> </table> How do I make a CRUD management on this? I want to select the photo and then delete it from my computer. I hope you guys can help me out...

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  • Entity framework entity class mapping with plain .net class

    - by Elan
    I have following in entity framework Table - Country Fields List item Country_ID Dialing_Code ISO_Alpha2 ISO_Alpha3 ISO_Full I would like to map only selected fields from this entity model to my domain class. My domain model class is public class DomainCountry { public int Country_ID { get; set; } public string Dialing_Code { get; set; } public string ISO_3166_1_Alpha_2 { get; set; } } The following will work however insert or update is not possible. In order to get insert or update we need to use ObjectSet< but it will not support in my case. IQueryable<DomainCountry> countries = context.Countries.Select( c => new DomainCountry { Country_ID = c.Country_Id, Dialing_Code = c.Dialing_Code, ISO_3166_1_Alpha_2 = c.ISO_3166_1_Alpha_2 }); It will be really fantastic could someone provide a nice solution for this. Ideally it will be kind of proxy class which will support all the futures however highly customizable i.e. only the columns we want to expose to the outer world

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  • Problem painting JLabel class to another JPanel class

    - by jjpotter
    I have created a class that extends JLabel to use as my object moving around a JPanel for a game. import javax.swing.*; public class Head extends JLabel { int xpos; int ypos; int xvel; int yvel; ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg"); JLabel myLabel = new JLabel(chickie); public Head(int xpos, int ypos, int xvel, int yvel){ this.xpos = xpos; this.ypos = ypos; this.xvel = xvel; this.yvel = yvel; } public void draw(){ myLabel.setLocation(xpos, ypos); } public double getXpos() { return xpos; } public double getYpos() { return ypos; } public int getXvel() { return xvel; } public int getYvel() { return yvel; } public void setPos(int x, int y){ xpos = x; ypos = y; } } I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class import java.awt.Dimension; import java.util.Random; import javax.swing.*; public class GamePanel extends JPanel { Random myRand = new Random(); Head head = new Head(20,20,0,0); public GamePanel(){ this.setSize(new Dimension(640, 480)); this.add(head); } } Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?

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  • php class scope when calling a non-method function not accessing all class members

    - by Aglystas
    So I'm using a stand alone function from within a class that that uses the class it's being called from. Here's the function function catalogProductLink($product_id,$product_name,$categories=true) { //This is the class that the function is called from global $STATE; if ($categories) { //The $STATE->category_id is the property I want to access, which I can't if (is_array($STATE->category_id)) { foreach($STATE->category_id as $cat_id) { if ($cat_id == 0) continue; $str .= "c$cat_id/"; } } } $str .= catalogUrlKeywords($product_name).'-p'.$product_id.'.html'; return $str; } And here's the function call, which is being made from within the $STATE class. $redirect = catalogProductLink($this->product_id, $tempProd->product_name, true, false); The object that I need access to is the $STATE object that has been declared global. Prior to this function call there are lots of public properties populated, but when I look at the $STATE object within the function scope it loses all the properties but one, product_id. The property that matters for this function is the category_id property, which is an array of category id's. I'm wondering why I don't have access to all the public properties of the $STATE object and how I can get access to them.

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  • Template Child Class Overriding a Parent Class's Virtual Function

    - by user334066
    The below code compiles with gcc v4.3.3 and the templated child class seems to be overriding a virtual function in the parent, but doesn't that break the rule that you cannot have a virtual template function? Or is something else happening that I don't understand? class BaseClass { public: virtual void Func(int var) { std::cout<<"Base int "<<var<<std::endl; } virtual void Func(double var) { std::cout<<"Base double "<<var<<std::endl; } }; template <class TT> class TemplateClass : public BaseClass { public: using BaseClass::Func; virtual void Func(TT var) { std::cout<<"Child TT "<<var<<std::endl; } }; int main(int argc, char **argv) { BaseClass a; TemplateClass<int> b; BaseClass *c = new TemplateClass<int>; int intVar = 3; double doubleVar = 5.5; a.Func(intVar); a.Func(doubleVar); b.Func(intVar); b.Func(doubleVar); c->Func(intVar); c->Func(doubleVar); delete c; } This then outputs: Base int 3 Base double 5.5 Child TT 3 Base double 5.5 Child TT 3 Base double 5.5 as I hoped, but I'm not sure why it works.

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  • PHP class to C# class?

    - by LordSauron
    I work for a company that makes application's in C#. recently we got a customer asking us to look in to rebuilding an application written in PHP. This application receives GPS data from car mounted boxes and processes that into workable information. The manufacturer for the GPS device has a PHP class that parses the received information and extracts coordinates. We were looking in to rewriting the PHP class to a C# class so we can use it and adapt it. And here it comes, on the manufacturers website there is a singel line of text that got my skin krawling: "The encoding format and contents of the transmitted data are subject to constant changes. This is caused by implementations of additional features by new module firmware versions which makes it virtually impossible to document it and for you to properly decode it yourself." So i am now looking for a option to use the "constantly changing" PHP class and access it in C#. Some thing link a shell only exposing some function's i need. Except i have no idea how i can do this. Can any one help me find a solution for this.

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