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  • WWDC : Bing moteur par défaut pour les recherches Spotlight dans les dispositifs Apple au détriment de Google Search

    WWDC : Bing moteur par défaut pour les recherches Spotlight dans les dispositifs Apple au détriment de Google Search L'annonce d'OS X 10.10 lors de la conférence développeurs d'Apple a également été suivie par la présentation d'un partenariat stratégique avec Microsoft dans le domaine de la recherche ; Cupertino a décidé que Bing serait l'outil par défaut de recherche Spotlight dans ses dispositifs. Pour rappel, la recherche Spotlight est utilisée pour rechercher du contenu sur un dispositif Apple...

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  • Apple bientôt sur le marché de la maison connectée ? Cupertino pourrait en faire l'annonce lors de son prochain WWDC

    Apple bientôt sur le marché de la maison connectée ? Cupertino pourrait en faire l'annonce lors de son prochain WWDC Lundi prochain, Apple tiendra sa conférence annuelle WWDC dédiée aux développeurs à Moscone Center (San Francisco). L'évènement qui se tiendra sur cinq jours invitera les développeurs à en apprendre davantage sur les orientations décidées par Cupertino en matière de logiciels, de services ou même de produits.Apple abordera sans doute iOS 8, la mise à jour majeure de son système...

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  • Apple : bientôt des casques utilisant le port Lightening sur les iDevices ? Cupertino a ajouté des spécificités à son programme MFI

    Apple : bientôt des casques utilisant le port Lightening sur les iDevices ? Cupertino a ajouté des spécificités à son programme MFIQuelques temps seulement après la confirmation du rachat de la société Beats Electronics par Apple le 28 mai dernier pour un montant de 3 milliards de dollars, Apple prévoit déjà de revoir la façon dont les casques et écouteurs seront branchés à ses appareils. Notons que jusqu'à présent, sur mobile, les casques audio se connectent soit via un port jack 3.5, soit...

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  • iMessage : Apple pourrait lire vos messages, le chiffrement de son application mis en cause par deux chercheurs

    iMessage : Apple pourrait lire vos messages, le chiffrement de son application mis en cause par deux chercheurs Apple avait affirmé que son application iMessage, qui permet aux utilisateurs de communiquer gratuitement par messages via WiFi, «est protégée par un chiffrement de bout en bout que personne, à part l'expéditeur et le destinataire peuvent voir ou lire », précisant que cela empêchait quiconque de prendre connaissance du contenu des dits messages, Apple compris. Pourtant, deux hackers...

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  • Apple désactive les plug-ins Java de tous les navigateurs sous Mac OS X via mise à jour du système

    Apple désactive les plug-ins Java de tous les navigateurs Sous Mac OS X via mise à jour du système Apple désactive les plug-ins Java de tous les navigateurs lors de l'installation de la dernière mise à jour de son système d'exploitation Mac OS X. La firme déclare sur le bulletin de mise à jour que cette dernière « désinstalle le plug-in d'applet Java, fourni par Apple, de tous les navigateurs Web ». [IMG]http://idelways.developpez.com/news/images/java-vulnerabilite.jpg[/IMG] Les utilisateurs qui veuillent continuer d'utiliser Java doivent désormais se procurer le plug-in nécessaire auprès d'Oracle. Apple ne fournit pas détails sur l...

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  • xcodebuild + iPhone fail under ssh with Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'

    - by mamcx
    I'm triying to compile my iPhone app from ssh. This is for my build tool that run in another machine. The base sdk is iPhone Device 3.0. The error is : "Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'" However, executing from the regular terminal run ok. Also directly from xcode. This is the log: [trtrrtrtr@mac-pro-de-trtrr-trtr ~/mamcx/projects/JhonSell/iPhone]$ xcodebuild -target BestSeller -configuration Debug=== BUILDING NATIVE TARGET Three20 OF PROJECT Three20 WITH CONFIGURATION Debug === Checking Dependencies... No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386). 2010-04-27 16:16:50.369 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.371 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' ** BUILD FAILED **

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  • Apple's Sample App TopSongs has 26 Leaks, Ugh!

    - by RoLYroLLs
    Hey all, I've been building an app for a client and part of it uses Apple's TopSongs sample app to download data on another thread. I finally got enough done to start testing that part and found 1000 leaks!!! A closer look at the leaks made me check TopSongs for leaks, since none of the my methods were in leaks report. Running TopSongs returned 26 leaks. Not quite sure how to fix them, or if they are part of some library from Apple. I bet you're asking if it has 26, why do you have 1000? Well, I use their sample to make roughly 48 calls to webservices to get all the information needed on initial install (48 calls x 26 leaks = 1248 leaks!!). Later it makes at least 12 calls + 4 to check for updated information on other sections of the app. Can't do a thing about it, can't make one call, or less calls, please don't comment about this part. I seen people respond to posts that aren't necessarily answering the question the user originally posted, which in this case is has anyone tried patching up the leaks, if they are patchable, or is this a bug in Apple's libraries? Thanks so much.

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  • ISP 5 Device Limit ... again

    - by Tommo
    Sorry for the delay in responding to the suggestions that were posted in my first question (ISP 5 Device Limit - double NAT the solution?). I've been travelling and have not been able to try anything. Below is what I've tried and where I have not been successful. Any more help gratefully appreciated. I figure I need to give a more comprehensive overview of what I've got and how it's set up. First of all - I am using all Apple products here. I am iMac, iPad, iPhone, Apple TV, Airport Express and Time Capsule. I used to like the way that it 'just worked'. Now I find that it requires a bit of encouragement before it 'just works'. So, as I stated in my original question; my ISP has a router in my building that is limiting me to 5 devices. I am hard wired into this router and I can neither access it physically nor logically (they won't let me access it). Also, I only appear to be able to connect to it through the LAN ports on my Time Capsule. Any device I connect appears to be on a rolling IP list with the following settings: Router 91.72.80.1 Devices then get assigned IPv4 addresses in the range (as far as I can see) from 91.72.80.2 onwards. SubNet Mask 255.255.255.0 DNS Servers 213.132.63.25, 80.227.2.4 I have my Time Capsule / Router in Bridge-Mode which means I am limited to the 5 devices and cannot use Guest Networks etc. What I've tried today. Static IPs: On all devices, I went from DHCP to Static and put in the same information when they had connected using DHCP. Somewhat surprisingly this did not work. None of the devices enjoyed any connection to the router and certainly no internet connection. Intentional Double-NAT - Time Capsule to 'DHCP and NAT': By selecting DHCP and NAT on my Router I was able to connect devices to my Time Capsule in the range 10.0.1.2 to 10.0.1.200. This offered no internet connectivity and didn't really help the situation. In this mode, however, I was able to force the devices - individually and laboriously - to look for the Router and previously listed DNSs by inputting the numbers from 'Bridge-mode' into the STATIC settings and then resetting the connection. The Router then appeared to assign a distinct IP address to the device and it worked on the network. I had this working for more than 5 devices. However, this is not a great solution because as soon as one of the mobile devices left the building it needed repointing to the Router. The connections were also not very stable. Especially when trying to hold onto a VPN. Spoofing a few MAC addresses: I'm afraid I don't really know what this would achieve, nor how to do it on an Apple device… So … I'm almost back at Square One. I have had to withdraw to the Bridge-Mode position again with the 5 device limit to see if there's a better course of action to follow. ANY help would be much appreciated. I am positive that I cannot be the only one suffering under this 5 device limit!

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  • What is the most efficient way to convert to binary and back in C#?

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • Time machine disk icon on boot disk

    - by Ben Lings
    The icon for Macintosh HD (my boot disk) shows as a Time Machine disk. There is a file .com.apple.timemachine.supported in the root of the disk. If I delete the file and restart the computer, the icon goes back to a normal HD icon. However, the .com.apple.timemachine.supported file is recreated at some point on boot because when I log in again, the file has been recreated. If then reboot again, the icon goes back to being a Time Machine one. Any ideas about what is creating this file and why? More importantly - how can I get it to stop? It looks like something thinks the boot disk should be a Time Machine volume, but what? Console.app shows the following messages at approximately hourly intervals: 19/01/2010 19:23:54 /System/Library/CoreServices/backupd[7459] Starting standard backup 19/01/2010 19:23:54 /System/Library/CoreServices/backupd[7459] Cookie file is not readable or does not exist at path: /.<12 hex digits of MAC address for en0> 19/01/2010 19:23:54 /System/Library/CoreServices/backupd[7459] Volume at path / does not appear to be the correct backup volume for this computer. (Cookies do not match) 19/01/2010 19:23:59 /System/Library/CoreServices/backupd[7459] Backup failed with error: 18 Other possibly relevant information: The boot HD isn't the original - the original failed so this is a SuperDuper'd clone of the original drive. I used to use the same disk for a SuperDuper clone as for Time Machine. These are the same same symptoms as this and this.

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  • Ati X1600 driver problem on Mac

    - by Mulot
    Hi all, I currently own a 06' Macbook pro 1.1, and since some months I have recurrent problems of displays bug or artifacts. I searched quickly around to see that a lot of other users on Mac (iMac or Macbook pro) also have the same problem due to a problem for the X1600 video card. Apparently it's due to overheating problem, in my case even without warming a lot I have very bad display bugs such as colorful pixel lines, or glitches, and freeze and crash, all of this on Tiger, Leopard and Snow Leopard. I found this interesting article here talking about this problem and trying to gather people so that Apple take the serious GPU problem in consideration. In one of the comments, an user said he removed all bundle named with "radeon" and then he had no more problems under Leopard, and seems ot work fine well too on Snow Leopard. I did the same thing, I removed the bundles of the driver, restart, and no more problems, but not more 3D acceleration, which is not an acceptable solution. For those interested, here is the list of files to be deleted to stop having this problem. /System/Library/Extensions/ATIRadeonX1000.kext /System/Library/Extensions/ATIRadeonX1000GA.plugin /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle /System/Library/Extensions/ATIRadeonX1000VADriver.bundle /System/Library/Extensions/ATIRadeonX2000.kext /System/Library/Extensions/ATIRadeonX2000GA.plugin /System/Library/Extensions/ATIRadeonX2000GLDriver.bundle /System/Library/Extensions/ATIRadeonX2000VADriver.bundle I would like to know if there is a way to fix this using other drivers if that's possible or by creating a group to force Apple to make a replacement program in place. Edit : How to locate those files on your hard drive if you are not under Snow Tiger : sudo find / -iname "*radeon*"

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  • Best practice for controlling a busy GUI

    - by MPelletier
    Suppose a GUI (C#, WinForms) that performs work and is busy for several seconds. It will still have buttons that need to remain accessible, labels that will change, progress bars, etc. I'm using this approach currently to change the GUI when busy: //Generic delegates private delegate void SetControlValue<T>(T newValue); //... public void SetStatusLabelMessage(string message) { if (StatusLabel.InvokeRequired) StatusLabel.BeginInvoke(new SetControlValue<string>(SetStatusLabelMessage, object[] { message }); else StatusLabel.Text = message; } I've been using this like it's going out of style, yet I'm not quite certain this is proper. Creating the delegate (and reusing it) makes the whole thing cleaner (for me, at least), but I must know that I'm not creating a monster...

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  • Dictionary with delegate or swith?

    - by Samvel Siradeghyan
    Hi, I am writting a parser, which call some functions dependent on some value. I can implement this logic with simple switch like this swith(some_val) { case 0: func0(); break; case 1: func1(); break; } or with delegates and dictinary like this delegate void some_delegate(); Dictinary some_dictinary = new Dictinary(); some_dictinary[0] = func0; some_dictinary[1] = func1; some_dictinary[some_value].Invoke(); Are this two metods equal and wich is prefered? Thanks.

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  • Dictionary with delegate or switch?

    - by Samvel Siradeghyan
    Hi, I am writing a parser, which call some functions dependent on some value. I can implement this logic with simple switch like this switch(some_val) { case 0: func0(); break; case 1: func1(); break; } or with delegates and dictionary like this delegate void some_delegate(); Dictionary<int, some_delegate> some_dictionary = new Dictionary<int, some_delegate>(); some_dictionary[0] = func0; some_dictionary[1] = func1; some_dictionary[some_value].Invoke(); Are this two methods equal and which is preferred? Thanks.

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  • iTunes Apple Events API

    - by jldupont
    I'd like to control iTunes through Objective-C ( I just can't get Python appscript installed correctly on my OS/X 10.6.3 system ... that would have been my first choice ). From what I gather, the IPC on Cocoa is based on Apple Events : is there either: Online documentation on iTunes / Apple Events API ? Instrospection mechanism to get to iTunes API? I know about Applescript Editor / Open Dictionary functionality but I can't figure out how to translate the information I see into IPC calls. Note: I have already tried working out a solution through PyObjC but the main function I am after is track searching which I can't figure out. Disclaimer: OS/X super-newbie here.

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  • Why can't I use an Action to a ThreadStart?

    - by Rookian
    Both are delegates and have the same signature, but I can not use Action as ThreadStart. Why? Action doIt; doIt = () => MyMethod("test"); Thread t; t = new Thread(doIt); t.Start(); but this seams to work: Thread t; t = new Thread(() => MyMethod("test")); t.Start();

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  • How can I safely raise events in an AsyncCallback?

    - by cyclotis04
    I'm writing a wrapper class around a TcpClient which raises an event when data arrives. I'm using BeginRead and EndRead, but when the parent form handles the event, it's not running on the UI thread. I do I need to use delegates and pass the context into the callback? I thought that callbacks were a way to avoid this... void ReadCallback(IAsyncResult ar) { int length = _tcpClient.GetStream().EndRead(ar); _stringBuilder.Append(ByteArrayToString(_buffer, length)); BeginRead(); OnStringArrival(EventArgs.Empty); }

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  • Sending information back from delegate [iPhone]

    - by Andy
    I'm using NSXMLParser in my RootViewController.m file. NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithData:response_data]; [xmlParser setDelegate:self]; [xmlParser parse]; [xmlParser release]; I'm also implementing this method to add entries to a dictionary defined in RootViewController.m for later use: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict However, I'd like to get more than one XML file and do different things when the file has finished; this sounds like I need to use external files as delegates. My question is: If I have the following implementation files (& their header files): RootViewController.m XMLDelegate1.m XMLDelegate2.m and set the ith NSXMLParser delegate to be XMLDelegatei.m, and get those files to return an NSDictionary that I can then add to the NSDictionary defined in RootViewController.m. I guess there are two methods of doing this: Use a method that I don't know about; or Use a better workflow I suspect it's 2, but hope it's 1. Thanks, Andy

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  • Using a delegate to populate a listbox

    - by Leroy Jenkins
    Ive been playing around with delegates trying to learn and I ran into one small problem Im hoping you can help me with. class myClass { OtherClass otherClass = new OtherClass(); // Needs Parameter otherClass.SendSomeText(myString); } class OtherClass { public delegate void TextToBox(string s); TextToBox textToBox; public OtherClass(TextToBox ttb) // ***Problem*** { textToBox = ttb; } public void SendSomeText(string foo) { textToBox(foo); } } the form: public partial class MainForm : Form { OtherClass otherClass; public MainForm() { InitializeComponent(); otherClass = new OtherClass(this.TextToBox); } public void TextToBox(string aString) { listBox1.Items.Add(aString); } } Obviously this doesnt compile because the OtherClass constructor is looking for TextToBox as a parameter. How would you recommend getting around the issue so I can get an object from myClass into the textbox in the form?

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  • How to create a static delegate from main-viewcontroller?

    - by geforce
    Hi, hope someone can help me on learning some new stuff about delegates in iOS-programming. I have a "MainViewController" which is the first VC when the app starts. I´ve a kind of modelselection with different UIImageViews and after choosing one of them, i´m pushing a new VC. I want to handle the modelChoice with a delegate, so all other viewControllers can listen to that and act based on the users choice. But does that mean that i have to alloc a new instance of that "MainViewController" in every VC? Whats the solution on that? How do i create (i think its called) static delegate? Would be great to learn that.. Thanks for sharing..

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  • very simple delegate musing

    - by Ted
    Sometimes the simplest questions make me love C/C++ and C# more and more. Today sitting on the bus musing aout delegates I remembered reading somwhere you don't need to use the new keyword when instaniating a new delegate. For example: public static void SomeMethod(string message) { ... } ... public delegate void TestDelgate(string message); //Define a delegate ........... //create a new instance ..METHOD 1 TestDelgate t = new TestDelgate(SomeMethod); //OR another way to create a new instance ..METHOD 2 TestDelgate t = SomeMethod; //create a new instance ..METHOD 2 So todays questions are What happens under the hood in method 2. Does the compiler expand method 2 into method 1, hence writing TestDelgate t = SomeMethod; is just a shortcut for TestDelgate t = new TestDelgate(SomeMethod);, or is there another reason for the exsitence of method 2 Do you guys think method 1 or method 2 is better for readability (this is a subjective question, but I'd just like to get a unscientific feel of general opinion of stackoverflow :-))

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  • BSD Sockets don't behave in a iPhone 3G environment

    - by Kyle
    I noticed that many times while developing for an iPhone 3G, BSD socket functions will simply fail. I also noticed at the time, the 3G antenna wasn't even ON, nor was there WIFI Access to back up the network call (So it seems ridiculous that it doesn't turn on to support the network request).. This information was verified with an app from Apple in the SDK called Connectivity Test, or something of the sort. Basically if you load Safari or something, then quickly load up the App it would be fine.. Of course that's not ideal. Apparently, to apple, gethostbyname() or something of the sort is by no means a reason to turn on the Antenna. I contacted Apple about this, and they said that the BSD functions do not switch the Antenna on, but calling all of the Objective-C CFNetwork functions do. I want portable code, so is there a way to keep my existing BSD setup? I really dislike coding in Objective-C, so if anyone knows a work around, that would be awesome.

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