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  • Michael Stephenson joins CloudCasts

    - by Alan Smith
    Mike Stephenson has recorded a couple of webcasts focusing on build and test in BizTalk Server 2009. These are part of the “BizTalk Light & Easy” series of webcasts created by some of the BizTalk Server MVPs. Testing BizTalk Applications Implementing an Automated Build Process with BizTalk Server 2009

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  • Developing your Data Access Layer with ADO.NET Entity Framework 4

    Entity Framework has evolved in the light of feedback. ADO.NET Entity Framework 4 is now better able to accommodate different development methodologies. A welcome improvement is the way that, the application designer now has a range of options in the way that Entity Framework creates the Data Access layer. Prasanna returns to Simple-Talk to explain the significance of the changes.

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  • SilverlightShow for Jan 31- Feb 06, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for Jan 31- Feb 06, 2011. Here's SilverlightShow top 5 news for last week: Free ebook: Silverlight for Windows Phone Deploying Silverlight with WCF Services Localize a Silverlight 4 Application WCF - Silverlight debugging tips Kinect and WPF: Getting the raw and depth image using OpenNI Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Silverlight Cream for January 14, 2011 -- #1027

    - by Dave Campbell
    In this Issue: Sigurd Snørteland, Yochay Kiriaty, WindowsPhoneGeek(-2-), Jesse Liberty(-2-), Kunal Chowdhury, Martin Krüger(-2-), Jonathan Cardy. Above the Fold: Silverlight: "Image Viewer using a GridSplitter control" Martin Krüger WP7: "Implementing WP7 ToggleImageControl from the ground up: Part1" WindowsPhoneGeek VS2010 Templates: "MVVM Project Templates for Visual Studio 2010" Jonathan Cardy From SilverlightCream.com: BabySmash7 - a WP7 children's game (source code included) Sigurd Snørteland not only brings Scott Hanselman's Baby Smash to WP7, but he's delivering the source to us as well as discussion of the app. Windows Push Notification Server Side Helper Library Yochay Kiriaty has a tutorial up on Push Notification... not explaining them, but a discussion of a WP7 Push Recipe that provides an easy way for sending all 3 kinds of push notification messages currently supported. Implementing WP7 ToggleImageControl from the ground up: Part1 WindowsPhoneGeek has a great 2-part series up on building a useful WP7 custom control -- a ToggleImage control... this part 1 is definition, deciding on Visual states, etc... buckle up... this is good stuff Implementing WP7 ToggleImageControl from the ground up: Part2 Part 2 in WindowsPhoneGeek's series is also up and where the real fun lives -- implementing the behavior of the control... and the source is available at the end of this post. The Full Stack #5 – Entity Framework Code First Jesse Liberty has episode 5 of the "Full Stack" series he and Jon Galloway are doing and are discussing Entity Framework Code First. Windows Phone From Scratch #18 – MVVM Light Toolkit Soup To Nuts 3 Jesse Liberty also has part 3 of his MVVMLight and WP7 post up and is digging into messaging in this one... for example view <--> ViewModel communication. Exploring Ribbon Control for Silverlight (Part - 1) Kunal Chowdhury has part 1 of a series up on using the Silverlight Ribbon Control from DevComponents... lots of information and a great intro to a great control. Image Viewer using a GridSplitter control Martin Krüger has a very nice picture viewer up as a demo and code available that simply uses the GridSplitter to implement tha aperture... check it out. How to: Gentle animation of a magnify effect Martin Krüger's latest is a take-off on a prior post he links to called 'just for fun' in which he smoothly animates a magnify effect... just very cool animation... explanation and source. MVVM Project Templates for Visual Studio 2010 Jonathan Cardy has a couple resources you probably wanna grab... two MVVM project templates for VS2010... one WPF and one Silverlight Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SilverlightShow for Jan 24-30, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for Jan 24-30, 2011. Most visited news for last week is Rudi Grobler's series on free WPF/Silverlight controls, followed by the 10 things Michael Crump suggests to be improved in Silverlight. Here's SilverlightShow top 5 news for last week: Some Free WPF/Silverlight Controls 10 things that can be improved in Silverlight Building a personal website using Silverlight Using Visual Studio LightSwitch Applications with WCF RIA Services XAP File Optimization Techniques for 2011 Visit and bookmark SilverlightShow. Stay in the 'Light

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  • OrbitFX: JavaFX 8 3D & NetBeans Platform in Space!

    - by Geertjan
    Here is a collection of screenshots from a proof of concept tool being developed by Nickolas Sabey and Sean Phillips from a.i. solutions. Before going further, read a great new article here written on java.net by Kevin Farnham, in light of the Duke's Choice Award (DCA) recently received at JavaOne 2013 by the a.i. solutions team. Here's Sean receiving the award on behalf of the a.i. solutions team, surrounded by the DCA selection committee and other officials: They won the DCA for helping facilitate and deploy the 2014 launch of NASA's Magnetospheric Multiscale mission, using JDK 7, the NetBeans Platform, and JavaFX to create the GEONS Ground Support System, helping reduce software development time by approximately 35%. The prototype tool that Nicklas and Sean are now working on uses JavaFX 3D with the NetBeans Platform and is nicknamed OrbitFX. Much of the early development is being done to experiment with different patterns, so that accuracy is currently not the goal. For example, you'll notice in the screenshots that the Earth is really close to the Sun, which is obviously not correct. The screenshots are generated using Java 8 build 111, together with NetBeans Platform 7.4. Inspired by various JavaOne demos using JavaFX 3D, Nick began development integrating them into their existing NetBeans Platform infrastructure. The 3D scene showing the Sun and Earth objects is all JavaFX 8 3D, demonstrating the use of Phong Material support, along with multiple light and camera objects. Each JavaFX component extends a JFXPanel type, so that each can easily be added to NetBeans Platform TopComponents. Right-clicking an item in the explorer view offers a context menu that animates and centers the 3D scene on the selected celestial body.  With each JavaFX scene component wrapped in a JFXPanel, they can easily be integrated into a NetBeans Platform Visual Library scene.  In this case, Nick and Sean are using an instance of their custom Slipstream PinGraphScene, which is an extension of the NetBeans Platform VMDGraphScene. Now, via the NetBeans Platform Visual Library, the OrbitFX celestial body viewer can be used in the same space as a WorldWind viewer, which is provided by a previously developed plugin. "This is a clear demonstration of the power of the NetBeans Platform as an application development framework," says Sean Phillips. "How else could you have so much rich application support placed literally side by side so easily?"

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  • SQLAuthority News MS Access Database is the Way to Go April 1st Humor

    First of all, today is April 1- April Fools Day, so I have written this post for some light entertainment. My friend has just sent me an email about why a person should go for Access Database. For a short background, I used to be an MS Access user once (I will not call myself [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Building KPIs to monitor your business Its not really about the Technology

    When I have discussions with people about Business Intelligence, one of the questions the inevitably come up is about building KPIs and how to accomplish that. From a technical level the concept of a KPI is very simple, almost too simple in that it is like the tip of an iceberg floating above the water. The key to that iceberg is not really the tip, but the mass of the iceberg that is hidden beneath the surface upon which the tip sits. The analogy of the iceberg is not meant to indicate that the foundation of the KPI is overly difficult or complex. The disparity in size in meant to indicate that the larger thing that needs to be defined is not the technical tip, but the underlying business definition of what the KPI means. From a technical perspective the KPI consists of primarily the following items: Actual Value This is the actual value data point that is being measured. An example would be something like the amount of sales. Target Value This is the target goal for the KPI. This is a number that can be measured against Actual Value. An example would be $10,000 in monthly sales. Target Indicator Range This is the definition of ranges that define what type of indicator the user will see comparing the Actual Value to the Target Value. Most often this is defined by stoplight, but can be any indicator that is going to show a status in a quick fashion to the user. Typically this would be something like: Red Light = Actual Value more than 5% below target; Yellow Light = Within 5% of target either direction; Green Light = More than 5% higher than Target Value Status\Trend Indicator This is an optional attribute of a KPI that is typically used to show some kind of trend. The vast majority of these indicators are used to show some type of progress against a previous period. As an example, the status indicator might be used to show how the monthly sales compare to last month. With this type of indicator there needs to be not only a definition of what the ranges are for your status indictor, but then also what value the number needs to be compared against. So now we have an idea of what data points a KPI consists of from a technical perspective lets talk a bit about tools. As you can see technically there is not a whole lot to them and the choice of technology is not as important as the definition of the KPIs, which we will get to in a minute. There are many different types of tools in the Microsoft BI stack that you can use to expose your KPI to the business. These include Performance Point, SharePoint, Excel, and SQL Reporting Services. There are pluses and minuses to each technology and the right technology is based a lot on your goals and how you want to deliver the information to the users. Additionally, there are other non-Microsoft tools that can be used to expose KPI indicators to your business users. Regardless of the technology used as your front end, the heavy lifting of KPI is in the business definition of the values and benchmarks for that KPI. The discussion about KPIs is very dependent on the history of an organization and how much they are exposed to the attributes of a KPI. Often times when discussing KPIs with a business contact who has not been exposed to KPIs the discussion tends to also be a session educating the business user about what a KPI is and what goes into the definition of a KPI. The majority of times the business user has an idea of what their actual values are and they have been tracking those numbers for some time, generally in Excel and all manually. So they will know the amount of sales last month along with sales two years ago in the same month. Where the conversation tends to get stuck is when you start discussing what the target value should be. The actual value is answering the What and How much questions. When you are talking about the Target values you are asking the question Is this number good or bad. Typically, the user will know whether or not the value is good or bad, but most of the time they are not able to quantify what is good or bad. Their response is usually something like I just know. Because they have been watching the sales quantity for years now, they can tell you that a 5% decrease in sales this month might actually be a good thing, maybe because the salespeople are all waiting until next month when the new versions come out. It can sometimes be very hard to break the business people of this habit. One of the fears generally is that the status indicator is not subjective. Thus, in the scenario above, the business user is going to be fearful that their boss, just looking at a negative red indicator, is going to haul them out to the woodshed for a bad month. But, on the flip side, if all you are displaying is the amount of sales, only a person with knowledge of last month sales and the target amount for this month would have any idea if $10,000 in sales is good or not. Here is where a key point about KPIs needs to be communicated to both the business user and any user who might be viewing the results of that KPI. The KPI is just one tool that is used to report on business performance. The KPI is meant as a quick indicator of one business statistic. It is not meant to tell the entire story. It does not answer the question Why. Its primary purpose is to objectively and quickly expose an area of the business that might warrant more review. There is always going to be the need to do further analysis on any potential negative or neutral KPI. So, hopefully, once you have convinced your business user to come up with some target numbers and ranges for status indicators, you then need to take the next step and help them answer the Why question. The main question here to ask is, Okay, you see the indicator and you need to discover why the number is what is, where do you go?. The answer is usually a combination of sources. A sales manager might have some of the following items at their disposal (Marketing report showing a decrease in the promotional discounts for the month, Pricing Report showing the reduction of prices of older models, an Inventory Report showing the discontinuation of a particular product line, or a memo showing the ending of a large affiliate partnership. The answers to the question Why are never as simple as a single indicator value. Bring able to quickly get to this information is all about designing how a user accesses the KPIs and then also how easily they can get to the additional information they need. This is where a Dashboard mentality can come in handy. For example, the business user can have a dashboard that shows their KPIs, but also has links to some of the common reports that they run regarding Sales Data. The users boss may have the same KPIs on their dashboard, but instead of links to individual reports they are going to have a link to a status report that was created by the user that pulls together all the data about the KPI in a summary format the users boss can review. So some of the key things to think about when building or evaluating KPIs for your organization: Technology should not be the driving factor KPIs are of little value without some indicator for whether a value is good, bad or neutral. KPIs only give an answer to the Is this number good\bad? question Make sure the ability to drill into the Why of a KPI is close at hand and relevant to the user who is viewing the KPI. The KPI is a key business tool when defined properly to help monitor business performance across the enterprise in an objective and consistent manner. At times it might feel like the process of defining the business aspects of a KPI can sometimes be arduous, the payoff in the end can far outweigh the costs. Some of the benefits of going through this process are a better understanding of the key metrics for an organization and the measure of those metrics and a consistent snapshot of business performance that can be utilized across the organization. And I think that these are benefits to any organization regardless of the technology or the implementation.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google I/O 2012 - The Sensitive Side of Android

    Google I/O 2012 - The Sensitive Side of Android Tony Chan, Ankur Kotwal , Tim Bray, Tony Chan Android has a sensitive side. In this session, we will call out all the Android sensors: accelerometer, gyroscope, light, and more. We'll cover best practices for handling sensor data, with special focus on balancing battery life and usability. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2157 35 ratings Time: 56:06 More in Science & Technology

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  • Should you ever re-estimate user stories?

    - by f1dave
    My current project is having a 'discussion' which is split down the middle- "this story is more complex than we originally thought, we should re-estimate" vs "you should never re-estimate as you only ever estimate up and never down". Can anyone shed some light on whether you ever should re-estimate? IMHO I'd imagine you could bring up an entirely new card for a new requirement or story, but going back and re-estimating on backlog items seems to skew the concept of relative sizing and will only ever 'inflate' your backlog.

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  • Post SQL 2008 R2 Launch Thurs 15th London - UK SQL Server User Group is having a Social Event @ the

    - by tonyrogerson
    The UK SQL Server User Group is organising a Social event for SQL and SQL Server professionals, the event will be held after the SQL Server 2008 R2 launch event and is a short walk from that venue. See site for more information: http://sqlserverfaq.com/events/222/Social-for-SQL-and-SQL-Server-professionals-SQL-quiz-meet-your-peers-ask-the-group-Q-A.aspx We are putting some light bites on, if you are coming then do let us know through the site. Neil Hambly who is the London UK SQL Server User Group...(read more)

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  • What are the ways to start making actual/real-world programs using Java/C++ to excel my Programming Skills?

    - by Umer Hassan
    The programming that we learn at university is not that vast, like those are really small exercises to build our logic, but everyone knows that this will not be the scenario when I'll get out in the market as a professional programmer, I really want to make real life programs which would actual make some impacts and will be useful. Tell me in the light of your experience that how should I start making those programs and polish my self as a professional programmer, if there are any sources available for it then kindly also recommend me those.

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  • At the Java DEMOgrounds - Oracle’s Java Embedded Suite 7.0

    - by Janice J. Heiss
    The Java Embedded Suite 7.0, a new, packaged offering that facilitates the creation of  applications across a wide range of  embedded systems including network appliances, healthcare devices, home gateways, and routers was demonstrated by Oleg Kostukovsky of  Oracle’s Java Embedded Global Business Unit. He presented a device-to-cloud application that relied upon a scan station connected to Java Demos throughout JavaOne. This application allows an NFC tag distributed on a handout given to attendees to be scanned to gather various kinds of data. “A raffle allows attendees to check in at six unique demos and qualify for a prize,” explained Kostukovsky. “At the same time, we are collecting data both from NFC tags and sensors. We have a sensor attached to the back of the skin page that collects temperature, humidity, light intensity, and motion data at each pod. So, all of this data is collected using an application running on a small device behind the scan station."“Analytics are performed on the network using Java Embedded Suite and technology from Oracle partners, SeeControl, Hitachi, and Globalscale,” Kostukovsky said. Next, he showed me a data visualization web site showing sensory, environmental, and scan data that is collected on the device and pushed into the cloud. The Oracle product that enabled all of this, Java Embedded Suite 7.0, was announced in late September. “You can see all kinds of data coming from the stations in real-time -- temperature, power consumption, light intensity and humidity,” explained Kostukovsky. “We can identify trends and look at sensory data and see all the trends of all the components. It uses a Java application written by a partner, SeeControl. So we are using a Java app server and web server and a database.” The Market for Java Embedded Suite 7.0 “It's mainly geared to mission-to-mission applications because the overall architecture applies across multiple industries – telematics, transportation, industrial automation, smart metering, etc. This architecture is one in which the network connects to sensory devices and then pre-analyzes the data from these devices, after which it pushes the data to the cloud for processing and visualization. So we are targeting all those industries with those combined solutions. There is a strong interest from Telcos, from carriers, who are now moving more and more to the space of providing full services for their interim applications. They are looking to deploy solutions that will provide a full service to those who are building M-to-M applications.”

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  • SSAO Distortion

    - by Robert Xu
    I'm currently (attempting) to add SSAO to my engine, except it's...not really work, to say the least. I use a deferred renderer to render my scene. I have four render targets: Albedo, Light, Normal, and Depth. Here are the parameters for all of them (Surface Format, Depth Format): Albedo: 32-bit ARGB, Depth24Stencil8 Light: 32-bit ARGB, None Normal: 32-bit ARGB, None Depth: 8-bit R (Single), Depth24Stencil8 To generate my random noise map for the SSAO, I do the following for each pixel in the noise map: Vector3 v3 = Vector3.Zero; double z = rand.NextDouble() * 2.0 - 1.0; double r = Math.Sqrt(1.0 - z * z); double angle = rand.NextDouble() * MathHelper.TwoPi; v3.X = (float)(r * Math.Cos(angle)); v3.Y = (float)(r * Math.Sin(angle)); v3.Z = (float)z; v3 += offset; v3 *= 0.5f; result[i] = new Color(v3); This is my GBuffer rendering effect: PixelInput RenderGBufferColorVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = mul(input.Position, WorldViewProjection); pi.Normal = mul(input.Normal, WorldInverseTranspose); pi.Color = input.Color; pi.TPosition = pi.Position; pi.WPosition = input.Position; return pi; } GBufferTarget RenderGBufferColorPixelShader(PixelInput input) { GBufferTarget output = ( GBufferTarget ) 0; float3 position = input.TPosition.xyz / input.TPosition.w; output.Albedo = lerp(float4(1.0f, 1.0f, 1.0f, 1.0f), input.Color, ColorFactor); output.Normal = EncodeNormal(input.Normal); output.Depth = position.z; return output; } And here is the SSAO effect: float4 EncodeNormal(float3 normal) { return float4((normal.xyz * 0.5f) + 0.5f, 0.0f); } float3 DecodeNormal(float4 encoded) { return encoded * 2.0 - 1.0f; } float Intensity; float Size; float2 NoiseOffset; float4x4 ViewProjection; float4x4 ViewProjectionInverse; texture DepthMap; texture NormalMap; texture RandomMap; const float3 samples[16] = { float3(0.01537562, 0.01389096, 0.02276565), float3(-0.0332658, -0.2151698, -0.0660736), float3(-0.06420016, -0.1919067, 0.5329634), float3(-0.05896204, -0.04509097, -0.03611697), float3(-0.1302175, 0.01034653, 0.01543675), float3(0.3168565, -0.182557, -0.01421785), float3(-0.02134448, -0.1056605, 0.00576055), float3(-0.3502164, 0.281433, -0.2245609), float3(-0.00123525, 0.00151868, 0.02614773), float3(0.1814744, 0.05798516, -0.02362876), float3(0.07945167, -0.08302628, 0.4423518), float3(0.321987, -0.05670302, -0.05418307), float3(-0.00165138, -0.00410309, 0.00537362), float3(0.01687791, 0.03189049, -0.04060405), float3(-0.04335613, -0.00530749, 0.06443053), float3(0.8474263, -0.3590308, -0.02318038), }; sampler DepthSampler = sampler_state { Texture = DepthMap; MipFilter = Point; MinFilter = Point; MagFilter = Point; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler NormalSampler = sampler_state { Texture = NormalMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler RandomSampler = sampler_state { Texture = RandomMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; struct VertexInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; struct PixelInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; PixelInput SSAOVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = input.Position; pi.TextureCoordinates = input.TextureCoordinates; return pi; } float3 GetXYZ(float2 uv) { float depth = tex2D(DepthSampler, uv); float2 xy = uv * 2.0f - 1.0f; xy.y *= -1; float4 p = float4(xy, depth, 1); float4 q = mul(p, ViewProjectionInverse); return q.xyz / q.w; } float3 GetNormal(float2 uv) { return DecodeNormal(tex2D(NormalSampler, uv)); } float4 SSAOPixelShader(PixelInput input) : COLOR0 { float depth = tex2D(DepthSampler, input.TextureCoordinates); float3 position = GetXYZ(input.TextureCoordinates); float3 normal = GetNormal(input.TextureCoordinates); float occlusion = 1.0f; float3 reflectionRay = DecodeNormal(tex2D(RandomSampler, input.TextureCoordinates + NoiseOffset)); for (int i = 0; i < 16; i++) { float3 sampleXYZ = position + reflect(samples[i], reflectionRay) * Size; float4 screenXYZW = mul(float4(sampleXYZ, 1.0f), ViewProjection); float3 screenXYZ = screenXYZW.xyz / screenXYZW.w; float2 sampleUV = float2(screenXYZ.x * 0.5f + 0.5f, 1.0f - (screenXYZ.y * 0.5f + 0.5f)); float frontMostDepthAtSample = tex2D(DepthSampler, sampleUV); if (frontMostDepthAtSample < screenXYZ.z) { occlusion -= 1.0f / 16.0f; } } return float4(occlusion * Intensity * float3(1.0, 1.0, 1.0), 1.0); } technique SSAO { pass Pass0 { VertexShader = compile vs_3_0 SSAOVertexShader(); PixelShader = compile ps_3_0 SSAOPixelShader(); } } However, when I use the effect, I get some pretty bad distortion: Here's the light map that goes with it -- is the static-like effect supposed to be like that? I've noticed that even if I'm looking at nothing, I still get the static-like effect. (you can see it in the screenshot; the top half doesn't have any geometry yet it still has the static-like effect) Also, does anyone have any advice on how to effectively debug shaders?

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  • The (Totally) Phantom Menace Takes a Hard Look at Star Wars Saber Duels [Video]

    - by Jason Fitzpatrick
    If you feel like the light saber duels in Star Wars are long on choreography and short on actual brutal combat, you’re sure to get a chuckle out of this “training” guide highlighting how not to kill your opponent. [via Neatorama] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • How does Minecraft compute lighting for it's non-block objects?

    - by Darestium
    I was wondering how the creator of Minecraft went about lighting the objects (player and pickaxe) based on the lighting level around the player. I have implemented the ability to light the blocks around the player but I can't really think of anyway to implement with objects. Also, when I the player moves and the lighting values change will I have to rebuild it's vertexbuffers? Or is there some other way? Any ideas?

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  • Desktop Fun: Auroras Wallpaper Collection Series 2

    - by Asian Angel
    Auroras are truly a one of a kind visual experience that can leave you breathless and filled with wonder. Turn your desktop into a phenomenal display of color and light with the second in our series of Auroras Wallpaper collections. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Best IDE for HTML, CSS, and Javascript for mac [closed]

    - by jon2512chua
    I'm currently looking to move to using an IDE for web development. The options I'm considering are: Aptana Studio Coda Expresso Please base your answers on the following criteria, in descending order of importance: Supports HTML, CSS, JavaScript Powerful (having good code completion, good debugger, great syntax highlighting etc) Fast and light Supports HTML5, CSS3, and major JavaScript frameworks (JQuery or YUI) Great design (both usability and aesthetics) Supports PHP, Ruby, and Python Has Git integrated I've updated the question to be more objective. I'm mainly looking for an answer that addresses how well each of the IDEs addresses my criteria.

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  • Visual Studio search feature does not seem to be searching for text in CSS files [migrated]

    - by aspdotnetuser
    I noticed that when using Visual Studio's 'Find in files' search feature, it does not appear to search/find text in CSS files even though the text does exist. I can't find anything on the net regarding this issue and cannot determine even if Visual Studio allows you to search for text within CSS files. Hopefully someone can shed some light on this; Is it supposed to allow you to do this? If so, what reasons would explain why this is not working?

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  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

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  • Mystical Energy Wallpaper Collection for Your iPad

    - by Akemi Iwaya
    The air starts to crackle around you as bright light appears, serving as a portal that transports you into a whole new and strange world beyond your imagination. Travel to new realms of thought, emotion, and energy on your iPad’s screen with the first in our series of Mystical Energy Wallpaper collections. Mystical Energy Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • How are these bullets done?

    - by Mike
    I really want to know how the bullets in Radiangames Inferno are done. The bullets seem like they are just billboard particles but I am curious about how their tails are implemented. They can curve so this means they are not just a billboard. Also, they appear continuous which implies that the tails are not made of a bunch of smaller particles (I think). Can anyone shead some light on this for me?

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  • ubuntu i3wm freezes on login

    - by NaN
    I switched to the i3 window manager, which is quite nice, but I have a funny bug. If I reboot and set the wm to i3 (within the lightdb settings) the gui freezes after logging in (i can see the light-db background image and login-form and the i3status bar at the same time, but nothing reacts). To use the system like expected I have to use unity, log out and login (with i3) again. How can I debug this bug?

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  • Showplan Operator of the Week - Lazy Spool

    Continuing to illuminate the depths of SQL Server's Query Optimizer, Fabiano shines a light on the sixth major Showplan Operator on his list: the Lazy Spool. What does the Lazy Spool do that's so special, how does the Query Optimizer use it, and why is it so Lazy? Fabiano explains all...

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