Search Results

Search found 1868 results on 75 pages for 'board'.

Page 27/75 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • ambient values in mvc2.net routing

    - by Muhammad Adeel Zahid
    Hello Everyone, i have following two routes registered in my global.asax file routes.MapRoute( "strict", "{controller}.mvc/{docid}/{action}/{id}", new { action = "Index", id = "", docid = "" }, new { docid = @"\d+"} ); routes.MapRoute( "default", "{controller}.mvc/{action}/{id}", new { action = "Index", id = "" }, new { docConstraint = new DocumentConstraint() } ); and i have a static "dashboard" link in my tabstrip and some other links that are constructed from values in db here is the code <ul id="globalnav" class = "t-reset t-tabstrip-items"> <li class="bar" id = "dashboard"> <%=Html.ActionLink("dash.board", "Index", pck.Controller, new{docid =string.Empty,id = pck.PkgID }, new { @class = "here" })%> </li> <% foreach (var md in pck.sysModules) { %> <li class="<%=liClass%>"> <%=Html.ActionLink(md.ModuleName, md.ActionName, pck.Controller, new { docid = md.DocumentID}, new { @class = cls })%> </li> <% } %> </ul> Now my launching address is localhost/oa.mvc/index/11 clearly matching the 2nd route. but when i visit any page that has mapped to first route and then come back to dash.board link it shows me localhost/oa.mvc/7/index/11 where 7 is docid and picked from previous Url. now i understand that my action method is after docid and changing it would not clear the docid. my question here is that can i remove docid in this scenario without changing the route. regards adeel

    Read the article

  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

    Read the article

  • writing into csv file

    - by arin
    I recived alarms in a form of text as the following NE=JKHGDUWJ3 Alarm=Data Center STALZ AC Failure Occurrence=2012/4/3 22:18:19 GMT+02:00 Clearance=Details=Cabinet No.=0, Subrack No.=40, Slot No.=0, Port No.=5, Board Type=EDS, Site No.=49, Site Type=HSJYG500 GSM, Site Name=Google1 . I need to fill it in csv file so later I can perform some analysis I came up with this namespace AlarmSaver { public partial class Form1 : Form { string filesName = "c:\\alarms.csv"; public Form1() { InitializeComponent(); } private void buttonSave_Click(object sender, EventArgs e) { if (!File.Exists(filesName)) { string header = "NE,Alarm,Occurrence,Clearance,Details"; File.AppendAllText(filesName,header+Environment.NewLine); } StringBuilder sb = new StringBuilder(); string line = textBoxAlarm.Text; int index = line.IndexOf(" "); while (index > 0) { string token = line.Substring(0, index).Trim(); line = line.Remove(0, index + 2); string[] values = token.Split('='); if (values.Length ==2) { sb.Append(values[1] + ","); } else { if (values.Length % 2 == 0) { string v = token.Remove(0, values[0].Length + 1).Replace(',', ';'); sb.Append(v + ","); } else { sb.Append("********" + ","); string v = token.Remove(0, values[0].Length + 1 + values[1].Length + 1).Replace(',', ';'); sb.Append(v + ","); } } index = line.IndexOf(" "); } File.AppendAllText(filesName, sb.ToString() + Environment.NewLine); } } } the results are as I want except when I reach the part of Details=Cabinet No.=0, Subrack No.=40, Slot No.=0, Port No.=5, Board Type=KDL, Site No.=49, Site Type=JDKJH99 GSM, Site Name=Google1 . I couldnt split them into seperate fields. as the results showing is as I want to split the details I want each element in details to be in a column to be somthin like its realy annoying :-) please help , thank you in advance

    Read the article

  • Circular dependency with generics

    - by devoured elysium
    I have defined the following interface: public interface IStateSpace<State, Action> where State : IState where Action : IAction<State, Action> // <-- this is the line that bothers me { void SetValueAt(State state, Action action); Action GetValueAt(State state); } Basically, an IStateSpace interface should be something like a chess board, and in each position of the chess board you have a set of possible movements to do. Those movements here are called IActions. I have defined this interface this way so I can accommodate for different implementations: I can then define concrete classes that implement 2D matrix, 3D matrix, graphs, etc. public interface IAction<State, Action> { IStateSpace<State, Action> StateSpace { get; } } An IAction, would be to move up(this is, if in (2, 2) move to (2, 1)), move down, etc. Now, I'll want that each action has access to a StateSpace so it can do some checking logic. Is this implementation correct? Or is this a bad case of a circular dependence? If yes, how to accomplish "the same" in a different way? Thanks

    Read the article

  • Determine target architecture of binary file in Linux (library or executable)

    - by Fernando Miguélez
    We have an issue related to a Java application running under a (rather old) FC3 on a Advantech POS board with a Via C3 processor. The java application has several compiled shared libs that are accessed via JNI. Via C3 processor is suppossed to be i686 compatible. Some time ago after installing Ubuntu 6.10 on a MiniItx board with the same processor I found out that the previous statement is not 100% true. The Ubuntu kernel hanged on startup due to the lack of some specific and optional instructions of the i686 set in the C3 processor. These instructions missing in C3 implementation of i686 set are used by default by GCC compiler when using i686 optimizations. The solution in this case was to go with a i386 compiled version of Ubuntu distribution. The base problem with the Java application is that the FC3 distribution was installed on the HD by cloning from an image of the HD of another PC, this time an Intel P4. Afterwards the distribution needed some hacking to have it running such as replacing some packages (such as the kernel one) with the i383 compiled version. The problem is that after working for a while the system completely hangs without a trace. I am afraid that some i686 code is left somewhere in the system and could be executed randomly at any time (for example after recovering from suspend mode or something like that). My question is: Is there any tool or way to find out at what specific architecture is an binary file (executable or library) aimed provided that "file" does not give so much information?

    Read the article

  • Have you dealt with space hardening?

    - by Tim Post
    I am very eager to study best practices when it comes to space hardening. For instance, I've read (though I can't find the article any longer) that some core parts of the Mars rovers did not use dynamic memory allocation, in fact it was forbidden. I've also read that old fashioned core memory may be preferable in space. I was looking at some of the projects associated with the Google Lunar Challenge and wondering what it would feel like to get code on the moon, or even just into space. I know that space hardened boards offer some sanity in such a harsh environment, however I'm wondering (as a C programmer) how I would need to adjust my thinking and code if I was writing something that would run in space? I think the next few years might show more growth in private space companies, I'd really like to at least be somewhat knowledgeable regarding best practices. Can anyone recommend some books, offer links to papers on the topic or (gasp) even a simulator that shows you what happens to a program if radiation, cold or heat bombards a board that sustained damage to its insulation? I think the goal is keeping humans inside of a space craft (as far as fixing or swapping stuff) and avoiding missions to fix things. Furthermore, if the board maintains some critical system, early warnings seem paramount.

    Read the article

  • python list Index out of range error

    - by dman762000
    I am working on a python tetris game that my proffessor assigned for the final project of a concepts of programming class. I have got just about everything he wanted to work on it at this point but I am having a slight problem with one part of it. Whenever I start moving pieces left and right I keep getting "index out of range error". This only happens when it is up against a piece. Here are the culprits that are giving me grief. def clearRight(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]+1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear def clearLeft(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]-1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear I am not looking to get anyone to fix it for me, I'm only looking for tips on how to fix it myself. Thanks in advance for any help that is given.

    Read the article

  • PHP, MySQL, Memcache / Ajax Scaling Problem

    - by Jeff Andersen
    I'm building a ajax tic tac toe game in PHP/MySQL. The premise of the game is to be able to share a url like mygame.com/123 with your friends and you play multiple simultaneous games. The way I have it set up is that a file (reload.php) is being called every 3 seconds while the user is viewing their game board space. This reload.php builds their game boards and the output (html) replaces their current game board (thus showing games in which it is their turn) Initially I built it entirely with PHP/MySQL and had zero caching. A friend gave me a suggestion to try doing all of the temporary/quick read information through memcache (storing moves, and ID matchups) and then building the game boards from this information. My issue is that, both solutions encounter a wall when there is roughly 30-40 active users with roughly 40-50 games running. It is running on a VPS from VPS.net with 2 nodes. (Dedicated CPU: 1.2GHz, RAM: 752MB) Each call to reload.php peforms 3 selects and 2 insert queries. The size of the data being pulled is negligible. The same actions happen on index.php to build the boards for the initial visit. Now that the backstory is done, my question is: Would there be a bottleneck in that each user is polling the same file every 3 seconds to rebuild their gameboards, and that all users are sitting on index.php from which the AJAX calls are made within the HTML. If so, is it possible to spread the users' calls out over a set of files designated to building the game boards (eg. reload1.php 2, 3 etc) and direct users to the appropriate file. Would this relieve the pressure? A long winded explanation; however, I didn't have anywhere else to ask. Thanks very much for any insight.

    Read the article

  • Why is my php script freezing?

    - by William
    What is causing my php code to freeze? I know it's cause of the while loop, but I have $max_threads--; at the end so it shouldn't do that. <html> <head> <?php $db = mysql_connect("host","name","pass") or die("Can't connect to host"); mysql_select_db("dbname",$db) or die("Can't connect to DB"); $sql_result = mysql_query("SELECT MAX(Thread) FROM test_posts", $db); $rs = mysql_fetch_row($sql_result); $max_threads = $rs[0]; $board = $_GET['board']; ?> </head> <body> <?php While($max_threads >= 0) { $sql_result = mysql_query("SELECT MIN(ID) FROM test_posts WHERE Thread=".$max_threads."", $db); $rs = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT post FROM test_posts WHERE ID=".$rs[0]."", $db); $post = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT name FROM test_posts WHERE ID=".$rs[0]."", $db); $name = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT trip FROM test_posts WHERE ID=".$rs[0]."", $db); $trip = mysql_fetch_row($sql_result); if(!empty($post)) echo'<div class="postbox"><h4>'.$name[0].'['.$trip[0].']</h4><hr />' . $post[0] . '<br /><hr />[<a href="http://prime.programming-designs.com/test_forum/viewthread.php?thread='.$max_threads.'">Reply</a>]</div>'; $max_threads--; } ?> </body> </html>

    Read the article

  • The perverse hangman problem

    - by Shalmanese
    Perverse Hangman is a game played much like regular Hangman with one important difference: The winning word is determined dynamically by the house depending on what letters have been guessed. For example, say you have the board _ A I L and 12 remaining guesses. Because there are 13 different words ending in AIL (bail, fail, hail, jail, kail, mail, nail, pail, rail, sail, tail, vail, wail) the house is guaranteed to win because no matter what 12 letters you guess, the house will claim the chosen word was the one you didn't guess. However, if the board was _ I L M, you have cornered the house as FILM is the only word that ends in ILM. The challenge is: Given a dictionary, a word length & the number of allowed guesses, come up with an algorithm that either: a) proves that the player always wins by outputting a decision tree for the player that corners the house no matter what b) proves the house always wins by outputting a decision tree for the house that allows the house to escape no matter what. As a toy example, consider the dictionary: bat bar car If you are allowed 3 wrong guesses, the player wins with the following tree: Guess B NO -> Guess C, Guess A, Guess R, WIN YES-> Guess T NO -> Guess A, Guess R, WIN YES-> Guess A, WIN

    Read the article

  • Failing to use Array.Copy() in my WPF App

    - by Steven Wilson
    I am a C++ developer and recently started working on WPF. Well I am using Array.Copy() in my app and looks like I am not able to completely get the desired result. I had done in my C++ app as follows: static const signed char version[40] = { 'A', 'U', 'D', 'I', 'E', 'N', 'C', 'E', // name 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // reserved, firmware size 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // board number 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // variant, version, serial 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // date code, reserved }; unsigned char sendBuf[256] = {}; int memloc = 0; sendBuf[memloc++] = 0; sendBuf[memloc++] = 0; // fill in the audience header memcpy(sendBuf+memloc, version, 8); // the first 8 bytes memloc += 16; // the 8 copied, plus 8 reserved bytes I did the similar operation in my WPF (C#) app as follows: Byte[] sendBuf = new Byte[256]; char[] version = { 'A', 'U', 'D', 'I', 'E', 'N', 'C', 'E', // name '0', '0', '0', '0', '0', '0', '0', '0' , // reserved, firmware size '0', '0', '0', '0', '0', '0', '0', '0' , // board number '0', '0', '0', '0', '0', '0', '0', '0' , // variant, version, serial '0', '0', '0', '0', '0', '0', '0', '0' // date code, reserved }; // fill in the address to write to -- 0 sendBuf[memloc++] = 0; sendBuf[memloc++] = 0; // fill in the audience header Array.Copy(sendBuf + memloc, version, 8); // the first 8 bytes memloc += 16; But it throws me an error at Array.Copy(sendBuf + memloc, version, 8); as Operator '+' cannot be applied to operands of type 'byte[]' and 'int'. How can achieve this???? :) please help :)

    Read the article

  • Flow-Design Cheat Sheet &ndash; Part I, Notation

    - by Ralf Westphal
    You want to avoid the pitfalls of object oriented design? Then this is the right place to start. Use Flow-Oriented Analysis (FOA) and –Design (FOD or just FD for Flow-Design) to understand a problem domain and design a software solution. Flow-Orientation as described here is related to Flow-Based Programming, Event-Based Programming, Business Process Modelling, and even Event-Driven Architectures. But even though “thinking in flows” is not new, I found it helpful to deviate from those precursors for several reasons. Some aim at too big systems for the average programmer, some are concerned with only asynchronous processing, some are even not very much concerned with programming at all. What I was looking for was a design method to help in software projects of any size, be they large or tiny, involing synchronous or asynchronous processing, being local or distributed, running on the web or on the desktop or on a smartphone. That´s why I took ideas from all of the above sources and some additional and came up with Event-Based Components which later got repositioned and renamed to Flow-Design. In the meantime this has generated some discussion (in the German developer community) and several teams have started to work with Flow-Design. Also I´ve conducted quite some trainings using Flow-Orientation for design. The results are very promising. Developers find it much easier to design software using Flow-Orientation than OOAD-based object orientation. Since Flow-Orientation is moving fast and is not covered completely by a single source like a book, demand has increased for at least an overview of the current state of its notation. This page is trying to answer this demand by briefly introducing/describing every notational element as well as their translation into C# source code. Take this as a cheat sheet to put next to your whiteboard when designing software. However, please do not expect any explanation as to the reasons behind Flow-Design elements. Details on why Flow-Design at all and why in this specific way you´ll find in the literature covering the topic. Here´s a resource page on Flow-Design/Event-Based Components, if you´re able to read German. Notation Connected Functional Units The basic element of any FOD are functional units (FU): Think of FUs as some kind of software code block processing data. For the moment forget about classes, methods, “components”, assemblies or whatever. See a FU as an abstract piece of code. Software then consists of just collaborating FUs. I´m using circles/ellipses to draw FUs. But if you like, use rectangles. Whatever suites your whiteboard needs best.   The purpose of FUs is to process input and produce output. FUs are transformational. However, FUs are not called and do not call other FUs. There is no dependency between FUs. Data just flows into a FU (input) and out of it (output). From where and where to is of no concern to a FU.   This way FUs can be concatenated in arbitrary ways:   Each FU can accept input from many sources and produce output for many sinks:   Flows Connected FUs form a flow with a start and an end. Data is entering a flow at a source, and it´s leaving it through a sink. Think of sources and sinks as special FUs which conntect wires to the environment of a network of FUs.   Wiring Details Data is flowing into/out of FUs through wires. This is to allude to electrical engineering which since long has been working with composable parts. Wires are attached to FUs usings pins. They are the entry/exit points for the data flowing along the wires. Input-/output pins currently need not be drawn explicitly. This is to keep designing on a whiteboard simple and quick.   Data flowing is of some type, so wires have a type attached to them. And pins have names. If there is only one input pin and output pin on a FU, though, you don´t need to mention them. The default is Process for a single input pin, and Result for a single output pin. But you´re free to give even single pins different names.   There is a shortcut in use to address a certain pin on a destination FU:   The type of the wire is put in parantheses for two reasons. 1. This way a “no-type” wire can be easily denoted, 2. this is a natural way to describe tuples of data.   To describe how much data is flowing, a star can be put next to the wire type:   Nesting – Boards and Parts If more than 5 to 10 FUs need to be put in a flow a FD starts to become hard to understand. To keep diagrams clutter free they can be nested. You can turn any FU into a flow: This leads to Flow-Designs with different levels of abstraction. A in the above illustration is a high level functional unit, A.1 and A.2 are lower level functional units. One of the purposes of Flow-Design is to be able to describe systems on different levels of abstraction and thus make it easier to understand them. Humans use abstraction/decomposition to get a grip on complexity. Flow-Design strives to support this and make levels of abstraction first class citizens for programming. You can read the above illustration like this: Functional units A.1 and A.2 detail what A is supposed to do. The whole of A´s responsibility is decomposed into smaller responsibilities A.1 and A.2. FU A thus does not do anything itself anymore! All A is responsible for is actually accomplished by the collaboration between A.1 and A.2. Since A now is not doing anything anymore except containing A.1 and A.2 functional units are devided into two categories: boards and parts. Boards are just containing other functional units; their sole responsibility is to wire them up. A is a board. Boards thus depend on the functional units nested within them. This dependency is not of a functional nature, though. Boards are not dependent on services provided by nested functional units. They are just concerned with their interface to be able to plug them together. Parts are the workhorses of flows. They contain the real domain logic. They actually transform input into output. However, they do not depend on other functional units. Please note the usage of source and sink in boards. They correspond to input-pins and output-pins of the board.   Implicit Dependencies Nesting functional units leads to a dependency tree. Boards depend on nested functional units, they are the inner nodes of the tree. Parts are independent, they are the leafs: Even though dependencies are the bane of software development, Flow-Design does not usually draw these dependencies. They are implicitly created by visually nesting functional units. And they are harmless. Boards are so simple in their functionality, they are little affected by changes in functional units they are depending on. But functional units are implicitly dependent on more than nested functional units. They are also dependent on the data types of the wires attached to them: This is also natural and thus does not need to be made explicit. And it pertains mainly to parts being dependent. Since boards don´t do anything with regard to a problem domain, they don´t care much about data types. Their infrastructural purpose just needs types of input/output-pins to match.   Explicit Dependencies You could say, Flow-Orientation is about tackling complexity at its root cause: that´s dependencies. “Natural” dependencies are depicted naturally, i.e. implicitly. And whereever possible dependencies are not even created. Functional units don´t know their collaborators within a flow. This is core to Flow-Orientation. That makes for high composability of functional units. A part is as independent of other functional units as a motor is from the rest of the car. And a board is as dependend on nested functional units as a motor is on a spark plug or a crank shaft. With Flow-Design software development moves closer to how hardware is constructed. Implicit dependencies are not enough, though. Sometimes explicit dependencies make designs easier – as counterintuitive this might sound. So FD notation needs a ways to denote explicit dependencies: Data flows along wires. But data does not flow along dependency relations. Instead dependency relations represent service calls. Functional unit C is depending on/calling services on functional unit S. If you want to be more specific, name the services next to the dependency relation: Although you should try to stay clear of explicit dependencies, they are fundamentally ok. See them as a way to add another dimension to a flow. Usually the functionality of the independent FU (“Customer repository” above) is orthogonal to the domain of the flow it is referenced by. If you like emphasize this by using different shapes for dependent and independent FUs like above. Such dependencies can be used to link in resources like databases or shared in-memory state. FUs can not only produce output but also can have side effects. A common pattern for using such explizit dependencies is to hook a GUI into a flow as the source and/or the sink of data: Which can be shortened to: Treat FUs others depend on as boards (with a special non-FD API the dependent part is connected to), but do not embed them in a flow in the diagram they are depended upon.   Attributes of Functional Units Creation and usage of functional units can be modified with attributes. So far the following have shown to be helpful: Singleton: FUs are by default multitons. FUs in the same of different flows with the same name refer to the same functionality, but to different instances. Think of functional units as objects that get instanciated anew whereever they appear in a design. Sometimes though it´s helpful to reuse the same instance of a functional unit; this is always due to valuable state it holds. Signify this by annotating the FU with a “(S)”. Multiton: FUs on which others depend are singletons by default. This is, because they usually are introduced where shared state comes into play. If you want to change them to be a singletons mark them with a “(M)”. Configurable: Some parts need to be configured before the can do they work in a flow. Annotate them with a “(C)” to have them initialized before any data items to be processed by them arrive. Do not assume any order in which FUs are configured. How such configuration is happening is an implementation detail. Entry point: In each design there needs to be a single part where “it all starts”. That´s the entry point for all processing. It´s like Program.Main() in C# programs. Mark the entry point part with an “(E)”. Quite often this will be the GUI part. How the entry point is started is an implementation detail. Just consider it the first FU to start do its job.   Patterns / Standard Parts If more than a single wire is attached to an output-pin that´s called a split (or fork). The same data is flowing on all of the wires. Remember: Flow-Designs are synchronous by default. So a split does not mean data is processed in parallel afterwards. Processing still happens synchronously and thus one branch after another. Do not assume any specific order of the processing on the different branches after the split.   It is common to do a split and let only parts of the original data flow on through the branches. This effectively means a map is needed after a split. This map can be implicit or explicit.   Although FUs can have multiple input-pins it is preferrable in most cases to combine input data from different branches using an explicit join: The default output of a join is a tuple of its input values. The default behavior of a join is to output a value whenever a new input is received. However, to produce its first output a join needs an input for all its input-pins. Other join behaviors can be: reset all inputs after an output only produce output if data arrives on certain input-pins

    Read the article

  • Uncorrectable Machine Check Exception on HP DL360 G7

    - by ReDSerpenT
    i have about every hour in IML (hplog) from HP DL360 G7 record: CRITICAL: CPU - Uncorrectable Machine Check Exception (Board 0, Processor 1, APIC ID 0x00000003, Bank 0x00000005, Status 0xBE000000'00800400, Address 0x00003FFF'811239E0, Misc 0x00000000'00007FFF) hpasmcli show server System : ProLiant DL360 G7 ROM version : P68 09/30/2010 iLo present : Yes Can someone tell me what part is being referenced by the IML status codes above? Thank in advance!

    Read the article

  • Booting from integrated RAID controller when another RAID controller is installed in a PCIe slot

    - by Antony Scott
    I have a GA MA785GT UD3H motherboard with Windows Server 2008 R2 installed on a RAID1 using the on-board RAID controller. I have now installed a RocketRaid 2680 controller and set up a RAID5 for all my data to be stored on. Unfortunately I now cannot boot from the RAID1 anymore, the PC is trying to boot from the RAID5! Does anyone have any experience of this motherboard / RAID controller combination?

    Read the article

  • megacli forceWB

    - by Pascal den Bekker
    We are using a raid controller: LSI Logic / Symbios Logic MegaRAID SAS 2008 But there is no BBU on Board, is there a way to force the WB Cache ?? I tried following: - /opt/MegaRAID/MegaCli/MegaCli64 -LDSetProp CachedBadBBU -L0 -a0 Failed to set Write Cache OK if bad BBU on Adapter 0, VD 0. FW error description: The requested command has invalid arguments. Can anyone help? Cheers, Pascal

    Read the article

  • Computer wont install Windows Vista or Windows 7

    - by AsheeVee
    I had Windows Vista on my computer and wanted to upgrade to Windows 7 and thought that I would format my computer since it had been awhile. When I installed Windows 7 it wouldnt let me it would go through all the installation and then when my computer rebooted it would just be black screen with my mouse, I have tried mulitpule times now, and have just gone backs to Windows Vista, this no longer works and does the same thing as when I tried to insta I have a Nvidia GTX 275 video card, ASUS m2N-E SLI mother board,and a AMD 5200 Dual core processor

    Read the article

  • Is the Asus Lion Square compatible with an AMD Athlon II AM3?

    - by wag2639
    I bought an Asus Lion Square compatible with a AMD Athlon II X3 435 Socket AM3 processor? I know strictly speaking, the Lion Square specifies AM2 but I'm a little confused since AM2 and AM3 are suppose to be socket compatible (I'm a little confused here as well but I assume it means an AM3 board will support AM2/AM2+ CPUs). However, will there be a problem with chip height and spacing? Or do people have experience asking ASUS for a standoff adapter?

    Read the article

  • Realtek/Intel NIC transfer speed

    - by thepurplepixel
    I have just purchased a Gigabyte GA-X58A-UD7 motherboard, and it has dual Realtek RTL8111D gigabit LAN ports. I also have an Intel PRO/1000 MT PCI gigabit network card lying around from an old desktop. I've heard that Intel PCI-E network cards will often outperform Realtek, Marvell, or other non-Intel on-board network adapters, but my question is will the PRO/1000 MT PCI card outperform a single Realtek RTL8111D gigabit network adapter in terms of transfer speed, or should I keep what I have/buy a PCI-E Intel network adapter?

    Read the article

  • Are there any generic KVM over IP cards/chips for motherboards without any such capability?

    - by eek142
    I have a remote server that doesn't have any IP KVM capabilities, meaning I can't remotely power cycle it or access the BIOS. I saw that ASUS offers something for their motherboards here: http://www.asus.com/Server_Workstation/Accessories/ASMB5iKVM/ But is there anything like this available for other motherboards? Even something that I could stash away somewhere in a hard drive bay that simply plugs into the board would be great.

    Read the article

  • Unable to connect Third monitor to my workstation

    - by Prashant
    I have Dell Optiplex 960 with ATI Radeon HD 3470 graphics card, which allowed me to hook two monitors to it. However there is still VGA port on mother board is unused. I tried plugging another monitor, surprisingly my third monitor doesn't directed. Can any one give me a hint how to fix this problem?

    Read the article

  • Is Displayport preferable to DVI for monitor connections?

    - by Sliff
    I'm currently running a single Dell 24" (2408WFP) screen, but am considering adding a second. The problem I've got is that I'm currently using the DVI connector to the on board graphics, so will need to purchase a new graphics card. The 2408WFP also has HDMI and DisplayPort inputs, so I was wondering if DisplayPort is worth considering at present over DVI? On the same subject, does anyone actually manufacture reasonably priced DisplayPort cards - all I've managed to find seem to very expensive workstation cards aimed at financial/design/simulation markets.

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >