I am writing C# code that interfaces to a legacy (Feb 2012) C program, using DllImport. It works fine, but I need to call more than 30 different functions, turning my normally impeccable, exquisite code into something of near-elephantine proportions. Surely there must be a way around this? [Warning: those with weak stomachs may want to avert their eyes from what follows]:
[DllImport("C:\\Users\\mitt\\Documents\\Visual Studio 2010\\Projects\\mrSolution\\mr\\x64\\Debug\\mrDll.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern bool mrEngine_initialize( [In, Out, MarshalAs(UnmanagedType.LPStruct)] PLOT_SPEC PlotSpec);
[DllImport("C:\\Users\\mitt\\Documents\\Visual Studio 2010\\Projects\\mrSolution\\mr\\x64\\Debug\\mrDll.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern bool mrEngine_getDataPoint( [In, Out, MarshalAs(UnmanagedType.LPStruct)] PLOT_SPEC PlotSpec);