Search Results

Search found 18765 results on 751 pages for 'custom commands'.

Page 27/751 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • Apache Errordocument (custom 503 page) works intermittently

    - by jimmycavnz
    We have Apache 2.2 running on Windows 2k3 and 2k8 R2 as a reverse proxy to downstream applications. Some of these applications may go offline during off-peak hours so we've implemented a custom 503 page like so: ErrorDocument 503 /error/serverTimeout.html ErrorDocument 504 /error/serverTimeout.html (the error directory is in Apaches's htdocs folder) If I make these changes, restart apache and then access the down application on firefox I see the custom page as expected. I then access it using my IE browser, it also works. If I close my IE browser and access it again, I get Apache's standard "Service Temporarily Unavailable" message instead of my custom page. Once I receive the standard error message, I never get the custom page again until I restart Apache. I've put the server on debug and I can't see any difference between the requests which return the custom error page and the requests which return the standard error message. Is there some weird proxy setting which is messing with the errordocument configuration? Any ideas?

    Read the article

  • How to create custom asp.net validator that works with UpdatePanel?

    - by Goran
    I think that subject summs it pretty well... I have created my custom validators that work great when I put them on page in design mode. However if I place them in a usercontrol, and then try to add this user control to the parent page via updatepanel, then my custom validators just won't trigger. They simply don't work. Does anyone have any clue on what I have to do here? .net 3.5

    Read the article

  • How to read the Web.Config file in a Custom Activity Designer in a WF4 Workflow Service

    - by Preet Sangha
    I have a WF service with a custom activity and a custom designer (WPF). I want to add a validation that will check for the presence of some value in the web.config file. At runtime I can overload void CacheMetadata(ActivityMetadata metadata) and thus I can do the validation happily there using System.Configuration.ConfigurationManager to read the config file. Since I also want to do this at design time, I was looking for a way to do this in the designer.

    Read the article

  • WiX custom action with DTF... quite confused...

    - by Joshua
    Okay, I have decided the only way I can do what I want to do with WiX (thanks to an old installer I didn't write that I now have to upgrade) is with some CUSTOM ACTIONS. Basically, I need to back up a file before the RemoveExistingProducts and restore that file again after RemoveExistingProducts. I think this is what's called a "type 2 custom action." The sequencing I think I understand, however, what I don't understand is first of all how I pass data to my C# action (the directory the file is in from the WiX) and how to reference my C# (DTF?) action with the Binary and CustomAction tags. Also, does all this need to be in a tag? All the examples show it that way. Here is what I have so far in the .WXS file... <Binary Id="backupSettingsAction.dll" SourceFile="backupSettingsAction.CA.dll"/> <CustomAction Id="BackupSettingsAction" BinaryKey="backupSettingsAction.dll" DllEntry="CustomAction" Execute="immediate" /> <InstallExecuteSequence> <Custom Action="backupSettingsAction.dll" Before="InstallInitialize"/> <RemoveExistingProducts After="InstallFinalize" /> <Custom Action="restoreSettingsAction.dll" After="RemoveExistingFiles"/> </InstallExecuteSequence> The file I need to back up is a settings file from the previous install (which needs to remain intact), it is located in the directory: <Directory Id="CommonAppDataFolder" Name="CommonAppData"> <Directory Id="CommonAppDataPathways" Name="Pathways" /> </Directory> And even has a Component tag for it, though I need to back the file up that exists already: <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes" > <File Id="settingsXml" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> And this is referencing the C# file that Visual Studio (2005) created for me: namespace backupSettingsAction { public class CustomActions { [CustomAction] public static ActionResult CustomAction1(Session session) { session.Log("backing up settings file"); //do I hardcode the directory and name of the file in here, or can I pass them in? return ActionResult.Success; } } } Any help is greatly apprecaited. Thank you!

    Read the article

  • calculate the rendering of a custom control

    - by Marc Jonkers
    In an xpage I would like to be able to decide which custom controls have to be rendered or loaded. I have a custom control named 1, another 2, 3 etc When a scoped variable has the value 1, custom control 1 should be displayed/rendered/loaded. A value of 2 , custom control 2 has to be displayed. etc I came up with following sollution : I calculate if that custom control has to be loaded or not depending on the value of the scoped variable. Since I have 8 of these custom controls on 1 page I was wondering ,since only 1 out of those 8 custom controls have to be rendered ,if there isn't a better way with less code to do the same job. Won't my sollution put a lot of load to my server ?

    Read the article

  • yum install php-devel amongst other commands returning problems

    - by user3791722
    I run yum install php-devel and it returns this. Typically I'd just run it with --skip-broken, but when I do, it still doesn't do the trick. Available: php-common-5.3.3-22.el6.x86_64 (rhel-x86_64-server-6) php-common(x86-64) = 5.3.3-22.el6 Available: php-common-5.3.3-23.el6_4.x86_64 (rhel-x86_64-server-6) php-common(x86-64) = 5.3.3-23.el6_4 Available: php-common-5.3.3-26.el6.x86_64 (rhel-x86_64-server-6) php-common(x86-64) = 5.3.3-26.el6 Available: php54w-common-5.4.29-2.w6.x86_64 (webtatic) php-common(x86-64) = 5.4.29-2.w6 Available: php54w-common-5.4.30-1.w6.x86_64 (webtatic) php-common(x86-64) = 5.4.30-1.w6 Available: php55w-common-5.5.13-2.w6.x86_64 (webtatic) php-common(x86-64) = 5.5.13-2.w6 Installing: php55w-common-5.5.14-1.w6.x86_64 (webtatic) php-common(x86-64) = 5.5.14-1.w6 You could try using --skip-broken to work around the problem When run with --skip-broken it returns this at the end: Packages skipped because of dependency problems: autoconf-2.63-5.1.el6.noarch from rhel-x86_64-server-6 automake-1.11.1-4.el6.noarch from rhel-x86_64-server-6 pcre-devel-7.8-6.el6.x86_64 from rhel-x86_64-server-6 php-5.3.3-27.el6_5.1.x86_64 from rhel-x86_64-server-6 php-cli-5.3.3-27.el6_5.1.x86_64 from rhel-x86_64-server-6 php-common-5.3.3-27.el6_5.1.x86_64 from rhel-x86_64-server-6 php-mysql-5.3.3-27.el6_5.1.x86_64 from rhel-x86_64-server-6 php-pdo-5.3.3-27.el6_5.1.x86_64 from rhel-x86_64-server-6 php-soap-5.3.3-27.el6_5.1.x86_64 from rhel-x86_64-server-6 php55w-cli-5.5.14-1.w6.x86_64 from webtatic php55w-common-5.5.14-1.w6.x86_64 from webtatic php55w-devel-5.5.14-1.w6.x86_64 from webtatic This problem has arisen with a few other similar commands when installing something related to php, except I've just done without them. I need to install this for something I'm trying to do. I do remember upgrading to PHP 5.4 and our entire infrastructure coming down due to it requiring PHP 5.3, so I downgraded as quick as possible to get everything back running and that may contribute to the issue. If you have any idea why this is happening and how I could get the package on the system while remaining on PHP 5.3, please let me know. Thanks.

    Read the article

  • emacs, writing custom commands which use term-mode

    - by valya
    Hello, I'm using Emacs and M-x term for a terminal. Since my typical workflow looks like this: edit some code C-x C-o to the terminal buffer (or C-x b term[Enter] or something) press Up key to use the last command press Enter to run it C-x C-o to go back I want to bind all of these (except the first step... maybe) to one command, I believe Emacs is awesome enough to do that :-) So, a command must: go to the buffer with terminal (maybe it shouldn't change any windows at all, maybe it should split the window vertially (if it weren't split already) and use the right sid) run a last command what've been run there go back to the last buffer/part of the screen Thank you! I'm not really used to the Emacs scripting system, and I hope someone will help me and someone else will be able to use the answer to improve his workflow, since I believe this is a pretty common one Examples of commands: python manage.py test python manage.py test stats python solve.py # for project-euler puzzles :-) the first and the second runs over a ssh (in a terminal) sometimes (I like developing with vagrant) I understand that it's easy to bind the first and the third ones, but the second changes too often - I'd just like to "run last command"

    Read the article

  • mac terminal run a file of commands

    - by Ilan Tal
    I am coming from Linux and trying to get a Mac to do what I want it to do. The question is what is the best tool to use. I want to mount (unmount) several remote disks. If I go into a terminal I can do the trick by mount -t smbfs //username:pass@addr /Users/me/RemoteDisks/mnt1 Since I want to mount several disks I would like to put all of the information into a file, store it in Documents/subfolder and make a link to it on the desktop (or somewhere better, if there is a better place). At the moment I have manually run the appropriate command in the terminal and the remote disk is mounted and I see its contents. What I need is a one click method to run a file to mount all the disks. I tried Apple script but that didn't like my commands. I don't know exactly what it is expecting to see and perhaps Apple script is the wrong tool. I have no problems in Linux, but the Mac is new to me and I don't know what I should be using. Thanks, Ilan

    Read the article

  • All commands stopped working in centos 6.5

    - by Michael
    I have made a big mistake while removing some duplicate packages as it appears to be broken. yum 1036 rpm -e --nodeps glibc-2.12-1.132.el6_5.2.x86_64 1037 rpm -e --nodeps nscd-2.12-1.132.el6_5.2.x86_64 1038 rpm -e --nodeps glibc-common-2.12-1.132.el6_5.2.x86_64 1040 rpm -e --nodeps glibc-common-2.12-1.132.el6.x86_64 glibc-devel-2.12-1.132.el6.x86_64 glibc-headers-2.12-1.132.el6.x86_64 1041 rpm -e glibc.x86_64 1042 rpm -e --nodeps glibc.x86_64 The issue happened after doing 1042 step. None of commands work(including yum, rpm, ls, cp etc) and getting error /lib64/ld-linux-x86-64.so.2: bad ELF interpreter: No such file or directory I thought that installing glibc after removing all the current ones would help to resolve the duplicate package error :( Now I realised that it is used as the C library in the GNU system and most systems with the Linux kernel. It defines the "system calls" and other basic facilities such as open, malloc, printf, exit, etc. Is there any possible solutions other than reinstall? I have lost ssh access. Maybe anything can be done using rescue cd? Thanks

    Read the article

  • Execute remote shell commands on windows XP embedded

    - by BartD
    The following situation: We have Windows XP Embedded clients that have all admin shares disabled and only have read-only shares (for security reasons). What we want to do is run remote shell (dos) commands on these machines. At first we looked at PsExec & BeyondExec applications (and all sorts of variants), but all of them rely on having at least an admin$ share, which are disabled on our systems. Telnet is not secure enough, as is RSHD servers. So we looked at the next obvious solution: and SSH server. We also prefer an open-source or freeware solution that is still maintained. I looked at freeSSH server for Windows, but that didn't run stable, I tried installing copSSH, WinSSH & openSSH for Windows, but none of these applications seem to work on Windows XP Embedded. The services can either not be installed or cannot be started. I don't know why. Some kind of dependency that is missing. So are there any other solutions out there? I don't care about having to an agent installation locally of some kind on each system, as long as the size of the software is small enough. Can someone suggest some alternatives to what I've already mentioned? Thank you very much.

    Read the article

  • WiX 3 Tutorial: Custom EULA License and MSI localization

    - by Mladen Prajdic
    In this part of the ongoing Wix tutorial series we’ll take a look at how to localize your MSI into different languages. We’re still the mighty SuperForm: Program that takes care of all your label color needs. :) Localizing the MSI With WiX 3.0 localizing an MSI is pretty much a simple and straightforward process. First let look at the WiX project Properties->Build. There you can see "Cultures to build" textbox. Put specific cultures to build into the testbox or leave it empty to build all of them. Cultures have to be in correct culture format like en-US, en-GB or de-DE. Next we have to tell WiX which cultures we actually have in our project. Take a look at the first post in the series about Solution/Project structure and look at the Lang directory in the project structure picture. There we have de-de and en-us subfolders each with its own localized stuff. In the subfolders pay attention to the WXL files Loc_de-de.wxl and Loc_en-us.wxl. Each one has a <String Id="LANG"> under the WixLocalization root node. By including the string with id LANG we tell WiX we want that culture built. For English we have <String Id="LANG">1033</String>, for German <String Id="LANG">1031</String> in Loc_de-de.wxl and for French we’d have to create another file Loc_fr-FR.wxl and put <String Id="LANG">1036</String>. WXL files are localization files. Any string we want to localize we have to put in there. To reference it we use loc keyword like this: !(loc.IdOfTheVariable) => !(loc.MustCloseSuperForm) This is our Loc_en-us.wxl. Note that German wxl has an identical structure but values are in German. <?xml version="1.0" encoding="utf-8"?><WixLocalization Culture="en-us" xmlns="http://schemas.microsoft.com/wix/2006/localization" Codepage="1252"> <String Id="LANG">1033</String> <String Id="ProductName">SuperForm</String> <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String> <String Id="ManufacturerName">My Company Name</String> <String Id="AppNotSupported">This application is is not supported on your current OS. Minimal OS supported is Windows XP SP2</String> <String Id="DotNetFrameworkNeeded">.NET Framework 3.5 is required. Please install the .NET Framework then run this installer again.</String> <String Id="MustCloseSuperForm">Must close SuperForm!</String> <String Id="SuperFormNewerVersionInstalled">A newer version of !(loc.ProductName) is already installed.</String> <String Id="ProductKeyCheckDialog_Title">!(loc.ProductName) setup</String> <String Id="ProductKeyCheckDialogControls_Title">!(loc.ProductName) Product check</String> <String Id="ProductKeyCheckDialogControls_Description">Plese Enter following information to perform the licence check.</String> <String Id="ProductKeyCheckDialogControls_FullName">Full Name:</String> <String Id="ProductKeyCheckDialogControls_Organization">Organization:</String> <String Id="ProductKeyCheckDialogControls_ProductKey">Product Key:</String> <String Id="ProductKeyCheckDialogControls_InvalidProductKey">The product key you entered is invalid. Please call user support.</String> </WixLocalization>   As you can see from the file we can use localization variables in other variables like we do for SuperFormNewerVersionInstalled string. ProductKeyCheckDialog* strings are to localize a custom dialog for Product key check which we’ll look at in the next post. Built in dialog text localization Under the de-de folder there’s also the WixUI_de-de.wxl file. This files contains German translations of all texts that are in WiX built in dialogs. It can be downloaded from WiX 3.0.5419.0 Source Forge site. Download the wix3-sources.zip and go to \src\ext\UIExtension\wixlib. There you’ll find already translated all WiX texts in 12 Languages. Localizing the custom EULA license Here it gets ugly. We can override the default EULA license easily by overriding WixUILicenseRtf WiX variable like this: <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> where License.rtf is the name of your custom EULA license file. The downside of this method is that you can only have one license file which means no localization for it. That’s why we need to make a workaround. License is checked on a dialog name LicenseAgreementDialog. What we have to do is overwrite that dialog and insert the functionality for localization. This is a code for LicenseAgreementDialogOverwritten.wxs, an overwritten LicenseAgreementDialog that supports localization. LicenseAcceptedOverwritten replaces the LicenseAccepted built in variable. <?xml version="1.0" encoding="UTF-8" ?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <UI> <Dialog Id="LicenseAgreementDialogOverwritten" Width="370" Height="270" Title="!(loc.LicenseAgreementDlg_Title)"> <Control Id="LicenseAcceptedOverwrittenCheckBox" Type="CheckBox" X="20" Y="207" Width="330" Height="18" CheckBoxValue="1" Property="LicenseAcceptedOverwritten" Text="!(loc.LicenseAgreementDlgLicenseAcceptedCheckBox)" /> <Control Id="Back" Type="PushButton" X="180" Y="243" Width="56" Height="17" Text="!(loc.WixUIBack)" /> <Control Id="Next" Type="PushButton" X="236" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)"> <Publish Event="SpawnWaitDialog" Value="WaitForCostingDlg">CostingComplete = 1</Publish> <Condition Action="disable"> <![CDATA[ LicenseAcceptedOverwritten <> "1" ]]> </Condition> <Condition Action="enable">LicenseAcceptedOverwritten = "1"</Condition> </Control> <Control Id="Cancel" Type="PushButton" X="304" Y="243" Width="56" Height="17" Cancel="yes" Text="!(loc.WixUICancel)"> <Publish Event="SpawnDialog" Value="CancelDlg">1</Publish> </Control> <Control Id="BannerBitmap" Type="Bitmap" X="0" Y="0" Width="370" Height="44" TabSkip="no" Text="!(loc.LicenseAgreementDlgBannerBitmap)" /> <Control Id="LicenseText" Type="ScrollableText" X="20" Y="60" Width="330" Height="140" Sunken="yes" TabSkip="no"> <!-- This is original line --> <!--<Text SourceFile="!(wix.WixUILicenseRtf=$(var.LicenseRtf))" />--> <!-- To enable EULA localization we change it to this --> <Text SourceFile="$(var.ProjectDir)\!(loc.LicenseRtf)" /> <!-- In each of localization files (wxl) put line like this: <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String>--> </Control> <Control Id="Print" Type="PushButton" X="112" Y="243" Width="56" Height="17" Text="!(loc.WixUIPrint)"> <Publish Event="DoAction" Value="WixUIPrintEula">1</Publish> </Control> <Control Id="BannerLine" Type="Line" X="0" Y="44" Width="370" Height="0" /> <Control Id="BottomLine" Type="Line" X="0" Y="234" Width="370" Height="0" /> <Control Id="Description" Type="Text" X="25" Y="23" Width="340" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgDescription)" /> <Control Id="Title" Type="Text" X="15" Y="6" Width="200" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgTitle)" /> </Dialog> </UI> </Fragment></Wix>   Look at the Control with Id "LicenseText” and read the comments. We’ve changed the original license text source to "$(var.ProjectDir)\!(loc.LicenseRtf)". var.ProjectDir is the directory of the project file. The !(loc.LicenseRtf) is where the magic happens. Scroll up and take a look at the wxl localization file example. We have the LicenseRtf declared there and it’s been made overridable so developers can change it if they want. The value of the LicenseRtf is the path to our localized EULA relative to the WiX project directory. With little hacking we’ve achieved a fully localizable installer package.   The final step is to insert the extended LicenseAgreementDialogOverwritten license dialog into the installer GUI chain. This is how it’s done under the <UI> node of course.   <UI> <!-- code to be discussed in later posts –> <!-- BEGIN UI LOGIC FOR CLEAN INSTALLER --> <Publish Dialog="WelcomeDlg" Control="Next" Event="NewDialog" Value="LicenseAgreementDialogOverwritten">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Back" Event="NewDialog" Value="WelcomeDlg">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Next" Event="NewDialog" Value="ProductKeyCheckDialog">LicenseAcceptedOverwritten = "1" AND NOT OLDER_VERSION_FOUND</Publish> <Publish Dialog="InstallDirDlg" Control="Back" Event="NewDialog" Value="ProductKeyCheckDialog">1</Publish> <!-- END UI LOGIC FOR CLEAN INSTALLER –> <!-- code to be discussed in later posts --></UI> For a thing that should be simple for the end developer to do, localization can be a bit advanced for the novice WiXer. Hope this post makes the journey easier and that next versions of WiX improve this process. WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe  WiX 3 Tutorial: Custom EULA License and MSI localization WiX 3 Tutorial: Product Key Check custom action WiX 3 Tutorial: Building an updater WiX 3 Tutorial: Icons and installer pictures WiX 3 Tutorial: Creating a Bootstrapper

    Read the article

  • Custom Live CD using UCK

    - by phifer2088
    I am trying to create a custom live iso that I can place onto thumb drives for the purpose of using putty to program Cisco switches and routers. I have ubuntu 14.04 LTS installed on a laptop and also installed UCK. I used the desktop image for 14.04 and created a custom ISO. I was able to run terminal and install the putty application and add a new user. I added the new user to the dialout group so they could then access the serial port. I am not exactly where I want to be yet, but it is a start. I have loaded the ISO to a USB drive using netbootin, but it will not boot into the live cd for me to test that everything works the way I need in the image. Is this because of the image I used? Any help would be great. Thank you.

    Read the article

  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose protected void SubmitClicked(object sender, EventArgs e) { //Process stuff string message = "You clicked the Submit button"; string newLocation="http://www.google.com"; string information = string.Format("{{'message':'{0}','location':'{1}' }}", message, newLocation); var longOperation = new SPLongOperation(Page); longOperation.LeadingHTML = "Processing the  application"; longOperation.TrailingHTML = "Please wait while the application is being processed."; longOperation.Begin(); Thread.Sleep(5*1000); var closeDialogScript = GetCloseDialogScriptForLongProcess(information); longOperation.EndScript(closeDialogScript); } protected static string GetCloseDialogScriptForLongProcess(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("window.frameElement.commonModalDialogClose(1,").Append(message).Append(");"); return scriptBuilder.ToString(); }   References: How to: Display a Page as a Modal Dialog Box

    Read the article

  • Create Custom Playlists in Windows Media Player 12

    - by DigitalGeekery
    A playlist is a group of songs or media files that are grouped together based on a theme. Today we’ll look at how to create your own custom playlists in Windows Media Player 12. Create Custom Playlists Open Windows Media Player and switch to the Library view. Click on the Play tab at the top right to reveal the List pane.   If you currently have songs listed on the List pane, you can remove them by clicking Clear list.   To add songs to your playlist, right-click on the song title, select Add to, and then click Play list. You can also drag and drop the song title right onto the play list area. Hold down the Control [Ctrl] key while clicking to select more than one track at a time.   Changing the Playlist Order You can click and drag each item in your playlist to move it up or down.   You can also right click on the title and select Move up or Move down, or to completely remove a track from your playlist. You have the option to shuffle your list by clicking the Options list icon and selecting Shuffle list from the dropdown list. By selecting Sort list by you can sort by Title, Artist, Album, Release date, and more. Saving and naming your playlist To save your playlist, click on the Save list button. You’ll be prompted to enter a name for your playlist in the text box. Click away when you are finished. Windows Media Player will display your most recent playlists in the Navigation panel. Simply select the playlist anytime you want to listen to it.   Conclusion Custom playlists are a great way to group your music by themes such as mood, genre, activity, season, and more. If you are new to Windows Media Player 12, check out our post on managing your music in Windows Media Player. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesShare Digital Media With Other Computers on a Home Network with Windows 7Install and Use the VLC Media Player on Ubuntu LinuxMake Windows Media Player Automatically Open in Mini Player ModeWhat are wmpnscfg.exe and wmpnetwk.exe and Why Are They Running? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Easily Search Food Recipes With Recipe Chimp Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools

    Read the article

  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose protected void SubmitClicked(object sender, EventArgs e) { //Process stuff string message = "You clicked the Submit button"; string newLocation="http://www.google.com"; string information = string.Format("{{'message':'{0}','location':'{1}' }}", message, newLocation); var longOperation = new SPLongOperation(Page); longOperation.LeadingHTML = "Processing the  application"; longOperation.TrailingHTML = "Please wait while the application is being processed."; longOperation.Begin(); Thread.Sleep(5*1000); var closeDialogScript = GetCloseDialogScriptForLongProcess(information); longOperation.EndScript(closeDialogScript); } protected static string GetCloseDialogScriptForLongProcess(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("window.frameElement.commonModalDialogClose(1,").Append(message).Append(");"); return scriptBuilder.ToString(); }   References: How to: Display a Page as a Modal Dialog Box

    Read the article

  • Project Kapros: A Custom-Built Workstation Featuring an In-Desk Computer

    - by Jason Fitzpatrick
    While we’ve seen our fair share of case mods, it’s infrequent we see one as polished and built-in as this custom built work station. What started as an IKEA Galant desk, ended as a stunningly executed desk-as-computer build. High gloss paint, sand-blasted plexiglass windows, custom lighting, and some quality hardware all come together in this build to yield a gorgeous setup with plenty of power and style to go around. Hit up the link below for a massive photo album build guide detailing the process from start to finish. Project Kapros: IKEA Galant PC Desk Mod [via Kotaku] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

    Read the article

  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

    Read the article

  • Adding a Wine (.exe) file to open/play files in Thunar's 'Custom Actions'

    - by cipricus
    What is the line parameter in Thunar's "custom actions" that would play a music directory in a Wine (.exe) program? I want to put Foobar2000 (and possibly other such applications) in Thunar's Custom Actions (actions that can be added/edited to be used in the context menu to play music folder's content). If I put no command parameter at the end of path, the player opens but there is no play and no files in the play list. If I add any of the listed parameters I get the error unknown commandline parameter: /path.to.file (Giving an answer to this question depends on knowing the CLI command that would have to be added into Thunar - so please look at this question too)

    Read the article

  • Testing with Profiler Custom Events and Database Snapshots

    We've all had them. One of those stored procedures that is huge and contains complex business logic which may or may not be executed. These procedures make it an absolute nightmare when it comes to debugging problems because they're so complex and have so many logic offshoots that it's very easy to get lost when you're trying to determine the path that the procedure code took when it ran. Fortunately Profiler lets you define custom events that you can raise in your code and capture in a trace so you get a better window into the sub events occurring in your code. I found it very useful to use custom events and a database snapshot to debug some code recently and we'll explore both in this article. I find raising these events and running Profiler to be very useful for testing my stored procedures on my own as well as when my code is going through official testing and user acceptance. It's a simple approach and a great way to catch any performance problems or logic errors.

    Read the article

  • Custom per domain CSS in Internet Explorer

    - by Damiqib
    We have an old web app, which would be much more usable if it could be visually tweaked a bit. Being in a corporate environment - IE (always using the latest version) is all I can use. Also app in question being 3rd-party - there's no way to change it's own CSS files. Is there a way to use per domain injected custom CSS in internet Explorer. Let's say I want to change the background-color of domain http://oldapp.localintranet/ - is there any way to make this happen? Place to put a custom.css-file? With an add-on/extension?

    Read the article

  • BizTalk 2009 - Custom Functoid Categories

    - by StuartBrierley
    I recently had cause to code a number of custom functoids to aid with some maps that I was writing. Once these were developed and deployed to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions a quick refresh allowed them to appear in toolbox.  After dropping these on a map and configuring the appropriate inputs I tested the map to check that they worked as expected.  All but one of the functoids worked as expecetd, but the final functoid appeared not to be firing at all. I had already tested the code used in a simple test harness application, so I was confident in the code used, but I still needed to figure out what the problem might be. Debugging the map helped me on the way; for some reason the functoid in question was not shown correctly - the functoid definition was wrong. After some investigations I found that the functoid type you assign when coding a custom functoid affects more than just the category it appears in; different functoid types have different capabilities, including what they can link too.  For example, a logical functoid can not provide content for an output element, it can only say whether the element exists.  Map this via a Value Mapping functoid and the value of true or false can be seen in the output element. The functoid I was having problems with was one whare I had used the XPath functoid type, this had seemed to be a good fit as I was looking up content in a config file using xpath and I wanted it to appear the advanced area.  From the table below you can see that this functoid type is marked as "Internal Only", preventing it from being used for custom functoids.  Changing my type to String allowed the functoid to function as expected. Category Description Toolbox Group Assert Internal Use Only Advanced Conversion Converts characters to and from numerics and converts numbers from one base to another. Conversion Count Internal Use Only Advanced Cumulative Performs accumulations of the value of a field that occurs multiple times in a source document and outputs a single output. Cumulative DatabaseExtract Internal Use Only Database DatabaseLookup Internal Use Only Database DateTime Adds date, time, date and time, or add days to a specified date, in output data. Date/Time ExistenceLooping Internal Use Only Advanced Index Internal Use Only Advanced Iteration Internal Use Only Advanced Keymatch Internal Use Only Advanced Logical Controls conditional behavior of other functoids to determine whether particular output data is created. Logical Looping Internal Use Only Advanced MassCopy Internal Use Only Advanced Math Performs specific numeric calculations such as addition, multiplication, and division. Mathematical NilValue Internal Use Only Advanced Scientific Performs specific scientific calculations such as logarithmic, exponential, and trigonometric functions. Scientific Scripter Internal Use Only Advanced String Manipulates data strings by using well-known string functions such as concatenation, length, find, and trim. String TableExtractor Internal Use Only Advanced TableLooping Internal Use Only Advanced Unknown Internal Use Only Advanced ValueMapping Internal Use Only Advanced XPath Internal Use Only Advanced Links http://msdn.microsoft.com/en-us/library/microsoft.biztalk.basefunctoids.functoidcategory(BTS.20).aspx http://blog.eliasen.dk/CommentView,guid,d33b686b-b059-4381-a0e7-1c56e808f7f0.aspx

    Read the article

  • Meta description not displaying in custom site search results page

    - by Stephen Connolly
    We have Google Custom Site Search implemented on our company website. When I'm looking at the results page, I noticed that the Meta Description is not being displayed. It just seems to be reading the links titles from our drop down menu and using this as a description. When I search for the same page via google.com, the meta description is pulled in correctly. Any thoughts why this might be happening. I can't see anything in the Custom Site Search settings.

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >