what are the problems in game development that requires scientific research? [on hold]
- by Anmar
I been into Game Development for approximately 2 years for now mostly prototype development and testing ideas.
Im in a point of my carrier where I am in a need to publish a research paper
I would love to start doing research about game development however my lack of experience in actual game development in a commercial set of environment brings me into Game development in stackexchange
My question is for the experience game developers out there
What are the problems related to software engineering that you have faced or your team faced while developing games?
Example Problems
?
The lack of a strong technique for Fun detection in a game in an early stage of development
A strong tailored Software Development Life Cycle for game development
Agile methodology as a game development methodology
Narrowing the goals gap between team members (Editors, Story Designers, Programmers, 3D artists, 2D Artists)
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Any problems you could define it I would be more than happy to take it into consideration for future research.
My experience and work mostly involve process related basically SDLC (Waterfall, Spiral, Agile, RUP .Etc)
Thank you for any input.