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  • Setting up a LAMP VM server for Development and Testing?

    - by TdotThomas
    Info: I would like to set up a VM server on my local computer which will serve pages in the exact same way as my current hosting (but only to me on my local computer). I currently pay a big web hosting company to host my website & web store and they are doing a great job, but I would like to be able to work on my Web site and its corresponding MySQL DB, HTML, and PHP code without being at risk of messing something completely up on the live servers. My current plan of action: Set up a VM webserver with Debian, MySQL, PHP, Apache. Copy web store (PHP/HTML) code to VM server. Copy my current MySQL databases from my hosting provider and install on VM server. Modify and test new features on VM server. Upload MySQL DB and HTML/PHP code back to web host's server where it should work as before but with new modifications. Questions: Now I'm pretty sure I have steps one and two down correctly but I can't for the life of me figure out how to proceed next, so here are my questions. I have my /etc/host file set up so www.MySite.test redirects to the IP address of the local VM webserver. Once I import my PHP/HTML files and MySQL file whats the best way to navigate around the fact that all of my files and DBs will reference www.MySite.com. I can export my MySQL dbs but do I also have to export my MySQL users and passwords to access those db or are those coded into my html/php code?

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  • Which metric/list should be used to evaluate whole software development team?

    - by adt
    Title might be seem vague, so let me tell you a little bit history what i am trying to clarify question. I have been hired as a consultant for a corporate's small developement divison ( The company also owns a couple of software dev. companies) My ex manager runs a BI team, with reportes, analyts and developers. He asked me to evaluate overall design, software developement process and code quality . Here what i found, Lots of copy/paste code everywhere ( no reuse ) Even though they have everything TFS, VS Ultimate etc, No Build process , No Cruise Control.net / team city... No unit tests Web Pages with 3700 lines of code, Lots of huge functions ( which can be divided into smaller one's ) No naming convention both db and c# code No 3r party or open source project No IoC No Seperation Of Concerns No Code Quality Check ( NDepend or FxCope or nothing ) No Code Review No Communication within the team They claim they wrote an application framework ( 6 months 3 persons), but I would hardly call a framework ( of course no unit test, there are some but all commented out). Framework contains 14 projects but there are some projects with 1 file 20 lines of code . Honestly, what people are doing fixing bug all thr day( which will provide more bugs eventually), they are kind of isolated from community, some team members even dont know github or stackoverflow they probably went there with google but they dont know about it. So here is question, Is This list ok ? Or am i being picky? Since I dont have any grudge against them, I just want to be fair, honest and I would like to hear you suggestions, before I would submit this list. And since this list also will be review by software division's manager, I dont want any heart break or something like this. http://www.hanselman.com/altnetgeekcode/ For example I would love to such lists, i cant make references. Thanks in advance.

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  • When going for an interview for web development at an agency, can a real example be expected?

    - by KPO
    I just started coding a year ago. By "coding" I mean HTML(5), CSS(3), and only a few times I implemented AJAX and JavaScript. I am interviewing for a position that expects me to know HTML, CSS, JS, JQuery, and AJAX. I am good with HTML5/CSS3 and somewhat ok with js. If I go for an interview, will they expect me to write code during the interview? I do have a live website as an example and snapshots of past projects that I sent to them. I am a little nervous, so any tips or something from your experience I can learn will be helpful.

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  • How to best implement Version Control for Web Development?

    - by Adam Taylor
    Version control systems are obviously important in development projects but there use in web development projects appears to be more complex, what with the requirement of having a web server to run all but the simplest of web applications. With that in mind, I have looked around and discovered a few different methods of using version control in web development projects: Provide each developer with a virtual machine which is a replication of the development server and have the developer run their working copy of the application in the virtual machine. Have each developer use a sub domain on the development server, e.g. john.project.com and checkout their working copy of the app to the directories the sub domain points to. Use the version control system to checkout code, make a change, commit the code and then check it on the development server (which points to the head of the repository). I can see a drawback of 1 being the added time required to create the virtual machines and ensure that the virtual machines are kept insync with the development server (also the need(?) to continuously change the developers host file to point at the virtual machine not the development server). I can see 2 possibly being a problem if absolute URLs are used within the site unless there is an easy way to update the configuration to use the new subdomains as well. 3 is the easiest to set up but is rather primitive and it will presumably become quite tedious for a developer to keep checking in the code after every time change. How have the users of stackoverflow used version control with web development projects and which method/workflow was most effective. Please also include extra methods I haven't thought of / read about.

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  • emacs frustration with web development

    - by Tony Cruise
    I really liked flexibility of emacs but it is really annoying to make it work. I want to use it for web development html, css, javascript, php. I first tried emacs-starter-kit . It didn't included nXhtml. Also C-g key binding does not work (they call it starter kit but basic key command does not work). I think it is mapped for git control. That's a frustration for a beginner. Then I replaced emacs-starter-kit with nXhtml. At least C-g is working. But code completion sucks, M-tab does not work. I tried code completion from nXhtml menu with no success. Also NXhtml mode did'nt colorized my file if css is mixed with html. Isn't it recommended for mixed html, css,php files. So why it doesnt work?. Why Emacs folks do not aware of convention over configuration? Dam! ship it something works! Please help me before I am getting crazy. I use Ubuntu 10.04 and emacs-snaphot-gtk 23.1.50-1. Please guide step by step with your working dotfile url. Even I accept I am a dummy it really annoying and frustrating to use emacs.

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  • Distributed development systems

    - by Nathan Adams
    I am interested in a system that allows for distributed development with an authentication piece. What do I mean by that? Ok so lets take SVN, SVN keeps track of revisions and doesn't care who submits, as long as you have the right to submit you can submit, really, to any part in the repository. Where does my system come into play? Being able to granulate access control and give a stackoverflow like feel to the environment. In the system I am describing we have 4 users Bob, Alice, Dan, Joe. Bob is a project managed, Alice and Dan are programmers under Bob and Joe is a random programmer on the internet who wants to help. Ideally in this system, Bob can commit any changes and won't require approval. Alice and Dan can commit to their branches, or a branch, but a commit to the trunk would need approval by Bob. This is where Joe comes in, wants to help, however, you just don't want to give him the keys to the kingdom just yet so to speak, so in my system you would setup a "low user" account. Any commits that Joe makes would need to be approved by Dan, Alice or both. However, in the system, Joe can build up "Karma" where after so many approved commits it would only need approval by one of the programmers, and then eventually no approval would be necessary. Does that make sense and do you know if a system like that exists? Or am I just crazy to even think such a system/environment would be possible?

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  • Building a CMS in PHP: Development tools

    - by TRiG
    I'm planning to build a CMS in PHP and MySQL, mainly for my own amusement and education. (Though who knows, I may come up with something useful and cool. Anything's possible.) I'll be asking questions about code architecture etc. later. For now, I'm more interested in development tools. So far, all my playing with code has been done on a web server, and I've edited over FTP. I was thinking it might be quicker to use a localhost. Also, that way, I could use version control (which I've never done before). So, A. How do I set up a localhost server with many subdomains on an Ubuntu 9.10 computer. Is XAMPP for Linux the way to go, or should I use a standard Apache distro? (Or another webserver altogether?) For that matter, is it possible to set up more than one webserver on the same computer, and to use them for different localhost subdomains? B. How do I set up a version control thingy covering all the code (which will be on several subdomains of localhost, and in a few shared folders)? I've read Joel Spolsky's HgInt tutorial, and it makes Mercurial look good. And simple, especially if you're working on your own. C. Should I continue to use gEdit to write HTML/CSS/JS/PHP, or is there a better free editor out there for these languages?

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  • How do I install mod_dav_svn module on an Apache / MAMP server?

    - by fettereddingoskidney
    How do I install additional modules into my server configuration? Currently all of the other modules are installed in /Applications/MAMP/Library/modules...and I see that they are mod_*.so source files, but I cannot seem to get mine to end up here... :? I am trying to set up an SVN repository and use my Apache (MAMP) server to serve the repository. I am using the subversion installation that came (pre-installed?) on Mac OS X 10.5. The repository is working, but I cannot access it remotely through my MAMP server using a client program (Dreamweaver CS5). When I try, I get an error from Dreamweaver, saying: Cannot connect to host xxx: Connection refused. This, I believe, is because I have not properly configured my Apache server to serve the svn repository. So, I added the following lines to my httpd.conf file: <Location /subversion> DAV svn SVNPath /Applications/MAMP/htdocs/svn/ AuthType Basic AuthName "Subversion repository" AuthUserFile /applications/mamp/htdocs/.htpasswd Require ServerAdmin </Location> Restarted the server with the command $ /Applications/MAMP/Library/bin/apachectl -k restart I used this path because otherwise the default apachectl path is set to /usr/sbin/apachectl, which is the location of the pre-installed command on Mac OS X, since the OS comes packaged with a built-in Apache server. And I get the error: Syntax error on line 1153 of /Applications/MAMP/conf/apache/httpd.conf: Unknown DAV provider: svn I checked the upper portion of httpd.conf and see that dav_module (mod_dav.so) is loaded and is in fact in my the modules directory of my server. However, mod_dav_svn is not installed in that directory nor is it in the LoadModule portion of httpd.conf. So I need to install it, right? I have tried installing modules into my MAMP server before but was never successful...because I don't know how to do it. Can someone please walk me through how to install that module? Thanks for your time!

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  • Setting up a web development/build environment

    - by Eric
    Hello all, My current project has a development web server and live web server. Developers make changes to files on the dev server and test them (by going to the dev address) and make changes as necessary. When the file or files are ready to go, they are copied to the live server. There is no version control. As you might expect, there are some problems with this model: It's hard to keep track of what other programmers have done. It's hard to keep track of what files should be copied to the live server. There is no version control. I'm in a position to make nearly any change I like, but I want it to be the right one! I have been turning this over in my head for quite a while, and I have a solution that might be okay. But I want SO's opinion. Certainly version control needs to be added. But how should it work with the existing codebase and where should the developers be testing? How can anyone know what needs to be moved to the live server? What other details need to be addressed? How would you attack this problem? Supplementary information: The website is vital, but not mission critical. A small amount of downtime is acceptable. There are very few developers. (Right now, only 4.) History: Before I started, the project used Visual Source Safe. This was a sufficiently bad experience that they quit using it and abandoned version control. The project is an ASP.NET (C#) website. This seems like a question that may have a complicated answer. Thanks for thinking about it!

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  • How do I use a dependency on a Perl module installed in a non-standard location?

    - by Kinopiko
    I need to install two Perl modules on a web host. Let's call them A::B and X::Y. X::Y depends on A::B (needs A::B to run). Both of them use Module::Install. I have successfully installed A::B into a non-system location using perl Makefile.PL PREFIX=/non/system/location make; make test; make install Now I want to install X::Y, so I try the same thing perl Makefile.PL PREFIX=/non/system/location The output is $ perl Makefile.PL PREFIX=/non/system/location/ Cannot determine perl version info from lib/X/Y.pm *** Module::AutoInstall version 1.03 *** Checking for Perl dependencies... [Core Features] - Test::More ...loaded. (0.94) - ExtUtils::MakeMaker ...loaded. (6.54 >= 6.11) - File::ShareDir ...loaded. (1.00) - A::B ...missing. ==> Auto-install the 1 mandatory module(s) from CPAN? [y] It can't seem to find A::B in the system, although it is installed, and when it tries to auto-install the module from CPAN, it tries to write it into the system directory (ignoring PREFIX). I have tried using variables like PERL_LIB and LIB on the command line, after PREFIX=..., but nothing I have done seems to work. I can do make and make install successfully, but I can't do make test because of this problem. Any suggestions? I found some advice at http://servers.digitaldaze.com/extensions/perl/modules.html to use an environment variable PERL5LIB, but this also doesn't seem to work: export PERL5LIB=/non/system/location/lib/perl5/ didn't solve the problem.

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  • Homebrew development for 7th gen home consoles

    - by Brian McKenna
    I'm looking to do some homebrew development for either the Wii, Xbox360 or PS3. I'll be developing from a Linux system. The programming language doesn't matter. Wii - devkitPPC and libogc look fairly easy and complete Xbox360 - Mono.XNA looks interesting but not very feature complete PS3 - psl1ght seems interesting but I haven't been able to find out much How homebrew friendly are each of these consoles? Is someone able to give a comparison of each of these scenes?

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  • iPhone development using AS3 (Resources)

    - by woodscreative
    I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to the next level but I am not using the native iPhone SDK so I need some other ideas, I am fresh to iPhone development and it's hard to find good resources, any AS3 developers out there willing to share some links? Highscore frameworks and best practices, connecting to Facebook, ui classes/gestures. Thanks.

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  • book and resource about vanilla OpenGL ES 2.0 development

    - by user827992
    I Found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; this sounds more like a commercial to me than a good book for programming, i would like to start with just OpenGL ES 2.0 without talking about anything else: can you give me a good advice on this? A good book or on-line resource. I'm also interested in cross platform development with OpenGL ES, in particular Android and iOS.

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  • Beginning with first project on game development [closed]

    - by Tsvetan
    Today is the day I am going to start my first real game project. It will be a Universe simulator. Basically, you can build anything from tiny meteor to quazars and universes. It is going to be my project for an olympiad in IT in my country and I really want to make it perfect(at least a bronze medal). So, I would like to ask some questions about organization and development methodologies. Firstly, my plan is to make a time schedule. In it I would write my plans for the next month or two(because that is the time I have). With this exact plan I hope to make my organisation at its best. Of course, if I am doing sth faster than the schedule I would involve more features for the game and/or continue with the tempo I have. Also, for the organisation I would make a basic pseudocode(maybe) and just rewrite it so it is compilable. Like a basic skeleton of everything. The last is an idea I tought of in the moment, but if it is good I will use it. Secondly, for the development methodologies, obviously, I think of making object-oriented code and make everything perfect(a lot of testing, good code, documentation etc.). Also, I am going to make my own menu system(I read that OpenGL hasn't got very good one). Maybe I would implement it with an xml file, holding the info about position of buttons, text boxes, images and everything. Maybe I would do a specific CSS for it and so on. I think that is very good way of doing the menu system, because it makes the presentation layer separate of the logic. But, if there is a better way, I would do it the better way. For the logic, well, I don't have much to say. OO code, testing, debuging, good and fast algorithms and so on. Also, a good documentation must be written and this is the area I need to make some research in. I think that is for now. I hope I have been enough descriptive. If more questions come on my mind, I will ask them. Edit: I think of blogging every part of the project, or at least writing down everything in a file or something like that. My question is: Is my plan of how to do everything around the project good? And if not, what is necessary to be improved and what other things I can involve for making the project good.

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  • Learning XNA/Xbox Development [closed]

    - by CJ Sculti
    Possible Duplicate: How should I go about learning XNA? so I would like to get into Xbox game development (indie games.) The problem is I cant find ANY documentation or place to get started online. I was hoping someone here could point me in the right direction (tutorials or documentation.) I was also hoping someone could direct me to some kind of online course? (Paid or free.) I appreciate your time, thanks.

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  • Simple 3D games to make for learning 3D game development (Unity)

    - by Vandell
    I have some experience doing 2D games. But I struggle so much doing anything in Unity, so I'´ve decided to make some simple 3D games as a way to learn this 'new dimension' in game development but I'm having a hard time choosing games to clone (a task that's relatively easy to do for 2D). What games should a 2D developer make to break in 3D and why? I'd like also note that I have no problem with the scripting languages.

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  • Resources for Game Development in iPhone for beginners [closed]

    - by Volatil3
    Possible Duplicate: What are the best iPhone game development resources? Hi I'm a programmer but I have never worked on Game programming so have no idea about OpenGL and all that. I am more interested to get into physics based games like Angry Birds and want to implement fewer ideas. Can you recommend me some good books which not only teach the concept of game programming but also practical implementation in iPhone platform? Thanks in advance

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  • Time development vs production values

    - by Pier
    I have to choose between a framework I already know (Adobe Air), and a framework I know nothing about but is more powerful (Unity). I can do the mobile game I have in mind with both platforms, but the quality of the graphics and development time would be quite different. From an indie mobile perspective, are more detailed graphics justifiable commercially? Is there any objective study that throws some solid conclusions about that?

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  • Fast Ethernet module for Cisco 2620

    - by Kenny Rasschaert
    I have a Cisco 2620 Router. It comes with one fast ethernet port built in (circled in red), and one old AUI ethernet module is installed (circled in blue). I figure I can put a transceiver on the AUI interface to get a second RJ45 connector. What I'd really like to have is a second fast ethernet connector. The ideal candidate to achieve this would be the NM-1FE-TX module. Cisco claims on their website that this module is not suitable for the Cisco 2620 and Cisco 2620XM. It says so in "Table 2 Physical Limitation of Serial Modules per Chassis". Indeed, this module was designed for the 3600 series of routers. I've seen claims on the internet, however, of people having this module on a 2620XM, and it being fully functional. This claim gains some credibility because of the fact that in Cisco's own Packet Tracer software, you can install this module on the 2620XM router. I'm looking for a definitive answer. Will this module work on a Cisco 2620? Is there perhaps another way to get a second fast ethernet port on this device?

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  • Understanding the passing of data/life of a script in web development/CodeIgniter

    - by Pete Jodo
    I hope I worded the title accurately enough but I typically use Java and don't have much experience in Web Development/PHP/CodeIgniter. I have a difficult time understanding the life cycle of a script as I found out trying to implement a certain feature to a website I am developing (as a means of learning how to). I'll first describe the feature I tried implementing and then the problem I ran into that made me question my fundamental understanding of how scripts work since I'm used to typical OOP. Ok so here goes... I have a webpage that has 2 basic tasks a user can do, create and delete an entry. What I attempted to implement was a way to time a user how long it takes them to complete a certain task. The way I did this was have a homepage where there would be a list of tasks a user to choose from (in this case 2, create and delete). A user would click a task which would link to the 'true' homepage where the user then would be expected to complete the task. My script looks like this: <?php class Site extends CI_Controller { var $task1; var $tasks = array( "task1" => NULL, "date1" => 0, "date2" => 0, "diff" => 0); function __construct() { parent::__construct(); include 'timetask.php'; $this->task1 = new TimeTask("create"); } function index() { $this->tasks['task1'] = $this->task1->getTask(); $this->tasks['diff'] = $this->task1->getTimeDiff(); if($this->tasks['diff'] == NULL) { $this->tasks['diff'] = 0; } $this->load->view('usability_test', $this->tasks); } function origIndex() { $this->task1->setDate1(new DateTime()); $this->tasks['date1'] = $this->task1->getDate1()->getTimestamp(); $data = array(); if($q = $this->site_model->get_records()) { $data['records'] = $q; } $this->load->view('options_view', $data); } function create() { $this->task1->setDate2(new DateTime()); $this->tasks['date2'] = $this->task1->getDate2()->getTimestamp(); $data = array( 'author' => $this->input->post('author'), 'title' => $this->input->post('title'), 'contents' => $this->input->post('contents') ); $this->site_model->add_record($data); $this->index(); } I only included create to keep it short. Then I also have the TimeTask class, that actually another StackOverflow so kindly helped me with: <?php class TimeTask { private $task; /** * @var DateTime */ private $date1, $date2; function __construct($currTask) { $this->task = $currTask; } public function getTimeDiff() { $hasDiff = $this->date1 && $this->date2; if ($hasDiff) { return $this->date2->getTimestamp() - $this->date1->getTimestamp(); } else { return NULL; } } public function __toString() { return (string) $this->getTimeDiff(); } /** * @return \DateTime */ public function getDate1() { return $this->date1; } /** * @param \DateTime $date1 */ public function setDate1(DateTime $date1) { $this->date1 = $date1; } /** * @return \DateTime */ public function getDate2() { return $this->date2; } /** * @param \DateTime $date2 */ public function setDate2(DateTime $date2) { $this->date2 = $date2; } /** * @return get current task */ public function getTask() { return $this->task; } } ?> I don't think posting the views is necessary for the question but here is atleast how the links are made. ...and... id", $row-title); ? Now there's no error in the code but it doesn't do what I expect of it and the reason I assume why is because that each time a function of the script is called via a new page it is NOT the same instance of the script called previously so any previously created objects are no longer there. This confuses me and leaves me quite unsure of how to implement this gracefully. Some ways I would guess of how to do this is by passing the necessary data through the URL or have data saved in a database and retrieve it later to compare the times. What would be a recommended way to do, not just this, but anything that needs previously created data? Also, am I correct to think that a script is only 'alive' for one webpage at a time? Thanks!

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  • Is Your ASP.NET Development Server Not Working?

    - by Paulo Morgado
    Since Visual Studio 2005, Visual Studio comes with a development web server: the ASP.NET Development Server. I’ve been using this web server for simple test projects since than with Visual Studio 2005 and Visual Studio 2008 in Windows XP Professional on my work laptop and Windows XP Professional, Windows Vista 64bit Ultimate and Windows 7 64bit Ultimate at my home desktop without any problems (apart the known custom identity problem, that is). When I received my new work laptop, I installed Windows Vista 64bit Enterprise and Visual Studio 2008 and, for my surprise, the ASP.NET Development Server wasn’t working. I started looking for differences between the laptop environment and the desktop environment and the most notorious differences were: System Laptop Desktop SKU Windows Vista 64bit Enterprise Windows Vista 64bit Ultimate Joined to a Domain Yes No Anti-Virus McAffe ESET After asserting that no domain policies were being applied to my laptop and domain user and nothing was being logged by the ant-virus, my suspicions turned to the fact that the laptop was running an Enterprise SKU and the desktop was running an Ultimate SKU. After having problems with other applications I was sure that problem was the Enterprise SKU, but never found a solution to the problem. Because I wasn’t doing any web development at the time, I left it alone. After upgrading to Windows 7, the problem persisted but, because I wasn’t doing any web development at the time, once again, I left it alone. Now that I installed Visual Studio 2010 I had to solve this. After searching around forums and blogs that either didn’t offer an answer or offered very complicated workarounds that, sometimes, involved messing with the registry, I came to the conclusion that the solution is, in fact, very simple. When Windows Vista is installed, hosts file, according to this contains this definition: 127.0.0.1 localhost ::1 localhost This was not what I had on my laptop hosts file. What I had was this: #127.0.0.1 localhost #::1 localhost I might have changed it myself, but from the amount of people that I found complaining about this problem on Windows Vista, this was probably the way it was. The installation of Windows 7 leaves the hosts file like this: #127.0.0.1 localhost #::1 localhost And although the ASP.NET Development Server works fine on Windows 7 64bit Ultimate, on Windows 7 64bit Enterprise it needs to be change to this: 127.0.0.1 localhost ::1 localhost And I suspect it’s the same with Windows Vista 64bit Enterprise.

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  • Request Limit Length Limits for IIS&rsquo;s requestFiltering Module

    - by Rick Strahl
    Today I updated my CodePaste.net site to MVC 3 and pushed an update to the site. The update of MVC went pretty smooth as well as most of the update process to the live site. Short of missing a web.config change in the /views folder that caused blank pages on the server, the process was relatively painless. However, one issue that kicked my ass for about an hour – and not foe the first time – was a problem with my OpenId authentication using DotNetOpenAuth. I tested the site operation fairly extensively locally and everything worked no problem, but on the server the OpenId returns resulted in a 404 response from IIS for a nice friendly OpenId return URL like this: http://codepaste.net/Account/OpenIdLogon?dnoa.userSuppliedIdentifier=http%3A%2F%2Frstrahl.myopenid.com%2F&dnoa.return_to_sig_handle=%7B634239223364590000%7D%7BjbHzkg%3D%3D%7D&dnoa.return_to_sig=7%2BcGhp7UUkcV2B8W29ibIDnZuoGoqzyS%2F%2FbF%2FhhYscgWzjg%2BB%2Fj10ZpNdBkUCu86dkTL6f4OK2zY5qHhCnJ2Dw%3D%3D&openid.assoc_handle=%7BHMAC-SHA256%7D%7B4cca49b2%7D%7BMVGByQ%3D%3D%7D&openid.claimed_id=http%3A%2F%2Frstrahl.myopenid.com%2F&openid.identity=http%3A%2F%2Frstrahl.myopenid.com%2F&openid.mode=id_res&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.ns.sreg=http%3A%2F%2Fopenid.net%2Fextensions%2Fsreg%2F1.1&openid.op_endpoint=http%3A%2F%2Fwww.myopenid.com%2Fserver&openid.response_nonce=2010-10-29T04%3A12%3A53Zn5F4r5&openid.return_to=http%3A%2F%2Fcodepaste.net%2FAccount%2FOpenIdLogon%3Fdnoa.userSuppliedIdentifier%3Dhttp%253A%252F%252Frstrahl.myopenid.com%252F%26dnoa.return_to_sig_handle%3D%257B634239223364590000%257D%257BjbHzkg%253D%253D%257D%26dnoa.return_to_sig%3D7%252BcGhp7UUkcV2B8W29ibIDnZuoGoqzyS%252F%252FbF%252FhhYscgWzjg%252BB%252Fj10ZpNdBkUCu86dkTL6f4OK2zY5qHhCnJ2Dw%253D%253D&openid.sig=h1GCSBTDAn1on98sLA6cti%2Bj1M6RffNerdVEI80mnYE%3D&openid.signed=assoc_handle%2Cclaimed_id%2Cidentity%2Cmode%2Cns%2Cns.sreg%2Cop_endpoint%2Cresponse_nonce%2Creturn_to%2Csigned%2Csreg.email%2Csreg.fullname&openid.sreg.email=rstrahl%40host.com&openid.sreg.fullname=Rick+Strahl A 404 of course isn’t terribly helpful – normally a 404 is a resource not found error, but the resource is definitely there. So how the heck do you figure out what’s wrong? If you’re just interested in the solution, here’s the short version: IIS by default allows only for a 1024 byte query string, which is obviously exceeded by the above. The setting is controlled by the RequestFiltering module in IIS 6 and later which can be configured in ApplicationHost.config (in \%windir\system32\inetsvr\config). To set the value configure the requestLimits key like so: <configuration> <security> <requestFiltering> <requestLimits maxQueryString="2048"> </requestLimits> </requestFiltering> </security> </configuration> This fixed me right up and made the requests work. How do you find out about problems like this? Ah yes the troubles of an administrator? Read on and I’ll take you through a quick review of how I tracked this down. Finding the Problem The issue with the error returned is that IIS returns a 404 Resource not found error and doesn’t provide much information about it. If you’re lucky enough to be able to run your site from the localhost IIS is actually very helpful and gives you the right information immediately in a nicely detailed error page. The bottom of the page actually describes exactly what needs to be fixed. One problem with this easy way to find an error: You HAVE TO run localhost. On my server which has about 10 domains running localhost doesn’t point at the particular site I had problems with so I didn’t get the luxury of this nice error page. Using Failed Request Tracing to retrieve Error Info The first place I go with IIS errors is to turn on Failed Request Tracing in IIS to get more error information. If you have access to the server to make a configuration change you can enable Failed Request Tracing like this: Find the Failed Request Tracing Rules in the IIS Service Manager.   Select the option and then Edit Site Tracing to enable tracing. Then add a rule for * (all content) and specify status codes from 100-999 to capture all errors. if you know exactly what error you’re looking for it might help to specify it exactly to keep the number of errors down. Then run your request and let it fail. IIS will throw error log files into a folder like this C:\inetpub\logs\FailedReqLogFiles\W3SVC5 where the last 5 is the instance ID of the site. These files are XML but they include an XSL stylesheet that provides some decent formatting. In this case it pointed me straight at the offending module:   Ok, it’s the RequestFilteringModule. Request Filtering is built into IIS 6-7 and configured in ApplicationHost.config. This module defines a few basic rules about what paths and extensions are allowed in requests and among other things how long a query string is allowed to be. Most of these settings are pretty sensible but the query string value can easily become a problem especially if you’re dealing with OpenId since these return URLs are quite extensive. Debugging failed requests is never fun, but IIS 6 and forward at least provides us the tools that can help us point in the right direction. The error message the FRT report isn’t as nice as the IIS error message but it at least points at the offending module which gave me the clue I needed to look at request restrictions in ApplicationHost.config. This would still be a stretch if you’re not intimately familiar, but I think with some Google searches it would be easy to track this down with a few tries… Hope this was useful to some of you. Useful to me to put this out as a reminder – I’ve run into this issue before myself and totally forgot. Next time I got it, right?© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  Security  

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  • Test Driven Development (TDD) in Visual Studio 2010- Microsoft Mondays

    - by Hosam Kamel
    November 14th , I will be presenting at Microsoft Mondays a session about Test Driven Development (TDD) in Visual Studio 2010 . Microsoft Mondays is program consisting of a series of Webcasts showcasing various Microsoft products and technologies. Each Monday we discuss a particular topic pertaining to development, infrastructure, Office tools, ERP, client/server operating systems etc. The webcast will be broadcast via Lync and can viewed from a web client. The idea behind the “Microsoft Mondays” program is to help you become more proficient in the products and technologies that you use and help you utilize their full potential.   Test Driven Development in Visual Studio 2010 Level – 300 (  Intermediate – Advanced ) Test Driven Development (TDD), also frequently referred to as Test Driven Design, is a development methodology where developers create software by first writing a unit test, then writing the actual system code to make the unit test pass.  The unit test can be viewed as a small specification around how the system should behave; writing it first helps the developer to focus on only writing enough code to make the test pass, thereby helping ensure a tight, lightweight system which is specifically focused meeting on the documented requirements. TDD follows a cadence of “Red, Green, Refactor.” Red refers to the visual display of a failing test – the test you write first will not pass because you have not yet written any code for it. Green refers to the step of writing just enough code in your system to make your unit test pass – your test runner’s UI will now show that test passing with a green icon. Refactor refers to the step of refactoring your code so it is tighter, cleaner, and more flexible. This cycle is repeated constantly throughout a TDD developer’s workday. Date:   November 14, 2011 Time:  10:00 a.m. – 11:00 a.m. (GMT+3)  http://www.eventbrite.com/event/2437620990/efbnen?ebtv=F   See you there! Hosam Kamel Originally posted at

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  • Which LAN card / module combinations proven to work with Wake on LAN

    - by pablomo
    I've got a 12.04 headless server that I've been trying to get to work with wake-on-lan. The card is Marvel 88E8053 using the sky2 module. Although WOL is enabled in BIOS and ethtool shows the card as WOL enabled, it refuses to wake when I send the magic packet. I have verified that the packet is being received OK when the machine is on. The machine does wake OK from a BIOS alarm which suggests it is a network card issue. I've seen reference to bugs in sky2 that mean WOL fails in recent versions of Ubuntu (and have tried a module conf file as suggested here but to no avail) So I am thinking the best bet is to replace the ethernet card with one that definitely works with WOL in 12.04 - please could you post your card make and model no if you are using it successfully?

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