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  • Cufon JS is not loading

    - by UXdesigner
    I've developed a website in html/css and it works perfectly fine. Now I'm working with the coder, integrating this to a .NET framework, changing the website to .apsx instead of html, but during the build of the website, the only error that is marked is the load of Cufon , it simply can't load and the structure and syntax of all the commands are the same I used with the html site that actually works. There are no path problems so far. What do you guys think would be this problem ? Thank you for your kind help.

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  • My C# and DLL Data Woes

    - by Lynn
    Hey guys, I'm a very beginner C# coder. So, if I get some of the terms incorrect, please be easy on me. I'm trying to see if it is possible to pull data from a DLL. I did some research and found that you can store application resources within a DLL. What I couldn't find, was the information to tell me how to do that. There is a MS article that explains how to access resources within a satellite DLL, but I honestly don't know if that is what I'm looking for. http://msdn.microsoft.com/en-us/library/ms165653.aspx I did try some of the codes involved, but there are some "FileNotFoundExceptions" going on. The rest of the DLL information is showing up: classes, objects, etc. I just added the DLL as a resource in my Visual Studio Project and added it with "using". I just don't know how to get at the meat of it, if it is possible. Thanks, Lynn

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  • samsung HMX-H100P camcorder and video encoding with mencoder

    - by jskg
    Hi everyone, my background is totally not related to video stuff so pardon my newbie style. I own a samsung HMX-H100P camcorder and I'm trying to encode videos to be uploaded to Youtube and Vimeo. First problem: videos generated by the camera with no processing appear like this: http://www.youtube.com/watch?v=AANbl_DTuzE when I play them with Totem(Linux) or VideoLan. Second problem: When I try to encode the videos produced by the camera using mencoder I get the video at the resolution I chose but those ugly lines and lagging are still present. Here's the command I use: mencoder $inputFile -aspect 16:9 -of lavf -lavfopts format=psp -oac lavc -ovc lavc -lavcopts aglobal=1:vglobal=1:coder=0:vcodec=libx264:acodec=libfaac:vbitrate=4500:abitrate=128 -vf scale=1280:720 -ofps 25000/1001 -o $outputFile Any ideas? Thanks in advance

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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • How does COM registration work in Windows

    - by Air Benji
    I'm an application packager trying to make sense of how the COM registry keys (SelfReg) interrelate to the given .dll in Windows. ProgID's, AppID's, TypeLibs, Extensions & Verbs are all tied around the CLSID right? Do CLSID's always use Prog/App IDs or could you just have a file extension class? Which bits are optional? Some of it seems to be 'like a router' where there's the two interfaces (internal - .dll) and external (the extension etc). How does this all fit? (The SDK documentation doesn't make sense to me) I ask as this is all pivotal to application 'healing' with Windows Installer (which packagers are all 'big' on, but there's no nitty-gritty breakdowns since its a coder-thing really) ---Edit: Am I safe in assuming that for what COM is registered, it must all link back to the CLSID and cannot be a 'dead-end'? Verbs need extensions which need progid's... What about the AppId's, TypeLibs and Interfaces? How do they interrelate?

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  • MessageBox doesn't show on mdi form after a long calculation

    - by Rekreativc
    Hello This is a very similar problem to This one, sadly that one was never answered either. I have a MDI Main forum that hosts several children forms. One of them does a long calculation and throws an exception if an error occurs (all work is done on the same thread). I then try to inform the user of an error with an messagebox, however it doesn't appear (but steals focus from the MDI Main, so the application is completely unresponsive). The beheviour changes slightly if I call Application.DoEvents() (evil I know, but this is a last resort thing). Then the forms remain completely active and the messagebox only appears after I change active application (Alt+Tab) to something else and then back again. What can I do to make sure the messagebox will be visible? I have already tried passing both, active child and MDI Main as parameter to the MessageBox.Show method. It doesn't change the behaviour.

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  • Best resource for serious Commodore 64 programming.

    - by postfuturist
    What is the best resource for serious Commodore 64 programming? Assume that serious programming on the Commodore 64 is not done in BASIC V2 that ships with the Commodore 64. I feel like most of the knowledge is tied up in old books and not available on the internet. All that I have found online are either very beginner style introductions to Commodore 64 programming (Hello world), or arcane demo-coder hacks to take advantage of strange parts of the hardware. I haven't found a well-explained list of opcodes, memory locations for system calls, and general mid-level examples and tips. Main portals I have found: lemon64 C-64 Scene Database c64web Actually hosted on a Commodore 64! Tools I have found: cc65 A C compiler that can target Commodore 64.

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  • How do you keep a balance between working, training, health and family?

    - by Jim Burger
    One trend I see in the awesome developers I've met, is that they devote inordinate amounts of time to coding at the expense of (usually) their health. Personally, I also find it hard to motivate myself to keep healthy. Every now and again, I meet a fantastic coder who has it clocked; they are up to date with the latest dev news, have time to read about good programming practices, and to finish it off, have happy wives/husbands and families. How do you guys/gals manage it in the short 24 hours a day that we all have?

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  • PHP Tag Cloud System

    - by deniz
    Hi, I am implementing a tag cloud system based on this recommendation. (However, I am not using foreign keys) I am allowing up to 25 tags. My question is, how can I handle editing on the items? I have this item adding/editing page: Title: Description: Tags: (example data) computer, book, web, design If someone edits an item details, do I need to delete all the tags from Item2Tag table first, then add the new elements? For instance, someone changed the data to this: Tags: (example data) computer, book, web, newspaper Do I need to delete all the tags from Item2Tag table, and then add these elements? It seems inefficient, but I could find a more efficient way. The other problem is with this way is, if someone edits description but does not change the tags box, I still need to delete all the elements from Item2Tag table and add the same element. I am not an experienced PHP coder, so could you suggest a better way to handle this? (pure PHP/MySQL solution is preferable) Thanks in advance,

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  • Coding in Other (Spoken) Languages

    - by contagious
    Something i've always wondered, and I can't find any mention of it anywhere online. When a shop from, say Japan, writes code, would I be able to read it in english? Or do languages, like C, php, anything, have Japanese translations that they write? I guess what i'm asking is does every single coder in the world know enough english to use the exact same reserved words I do? Would this code: If (i < size){ switch case 1: print "hi there" default: print "no, thank you" } else { print "yes, thank you" } display the exact same as I'm seeing it right now in english, or would some other non-english-speaking person see the words "if", "switch", "case", "default", "print", and "else" in their native language? EDIT - yes, this is serious. I didn't know if different localiztions of a language have different keywords. or if there are even different localizations at all.

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  • Why use MVVM???

    - by LnDCobra
    Okay, I have been looking into MVVM pattern, and each time I have previously tried looking into it, I gave up for a number of reasons: Unnecessary Extra Long Winded Coding No apparent advantages for coders (no designers in my office. Currently only myself soon to be another coder) Not a lot of resources/documentation of good practices! (Or at least hard to find) Cannot think of a single scenario where this is advantageous. I'm about to give up on it yet again, and thought I'd ask to see if someone answer the reasons above. I honestly can't see an advantage of using this for a single/partner coding. Even in complex projects with 10's of windows. To me the DataSet is a good enough view and binding like in the answer by Brent following question

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Does performance even matter anymore? [closed]

    - by Jeff Dahmer
    The performance differences between C/C++ and C# are astounding. An ASP.NET page loads in 1/8 the time that a PHP script does haha.... WPF, aka " The Future ", (you know it will be, all the companies are gonna want cool looking desktop apps, don't kid yourself.) And it has huge performance hits just to start up. We've let Microsoft make us as developers lazy! Why do I hate this, it's such a good thing? Are we at a point in time where the majority of computers can handle this kinda crap? I remember when performance used to matter. Anyways, I'm writing a .NET library and ever since I found out LINQ is slower than traditional delegates which is slower than the normal procedural code... well it's a guilty evil I feel for every LINQ query I write, because they are so beautiful. Am I just too much of a performance stickler? Or just too big of a nerd?

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  • Managing multiple .NET languages in a web application

    - by tomfanning
    I am part of a development team building a new ASP.NET 3.5 web application. Two of us are C# coders, and the other is a VB.NET coder. I know that we can mix languages on a per-project basis, and one can build classes in one language that inherit from classes written in the other language in a different project (which we are already doing), but I can see us getting into a situation where we might well end up with cyclic dependencies between our various project DLLs. Other than simply having a high number of projects (more seperation of concerns into more libraries), how have you managed this situation on your own projects? Note - I believe this question to be different enough from the only similar match I could find (this one) on the basis that we are not wanting to use different languages in order to take advantage of their specific features per se, but rather to make use of what developer resource is available to us (i.e. one dev just happens to be VB.NET only).

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  • Multiple merchant accounts with Activemerchant gem.

    - by sosborn
    I am developing a rails site that will allow a group of merchants (5 - 10) to accept credit card orders online. I plan on using the Activemerchant gem to handle the processing. In this case, each merchant will have their own merchant accounts to handle the payments. Storing banking information like that is not something I am a fan of. This could be solved by queing orders and allowing the merchant to log in to the site, input their credentials and process the order. However, if I go that route then it seems to me that I would have to store the customers' credit card information temporarily until the merchant has the opportunity to log in and process the order, which to me is the greater evil. Has anyone dealt with this situation? If so, what are the options available and what pitfalls should I look out for? In my mind, security customer credit card information is priority number one with the merchant account information a close second.

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  • Someone is using the struct name as a variable name too. What does the code really say? (c++)

    - by EvilTeach
    This morning we found an old chunk of code that was causing a library call to crash. struct fred { int a; int b; int c; }; fred fred[MAX_SIZE+1]; memset( fred, 0, sizeof(fred) * MAX_SIZE+1 ); It appears that the sizeof(fred) may have been the full array size, rather than the structure size, as it was overwriting a great deal of memory. The fact that it compiled without warning on several different systems seemed odd. Is there a correct semantic for this case where the type and variable name are colliding? or is this some sort of undefined behavior? or just a defect? I haven't been been clever enough to find anything on Google or our language help. Thanks Evil

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  • Generating C code from a Matlab-Simulink model for DSP C6748

    - by Juanma
    I'm trying to generate C code from a Matlab-Simulink simple model (eg.: sine wave generator with a DAC at the output). This code must be executed with Code Composer Studio for TMS320C6748 DSP (Texas Instrument C6748). Specifically, for the development board OMAP-L138 ZOOM ™EVM DEVELOPMENT KIT. For this, I am using the following versions: Simulink (Version 7.7 - R2011a) Embedded Coder (Version 6.0 - R2011a) Code Composer Studio v3.3 I tried several options (with generic modules in Simulink and programming the C6748 timers, configuring a module "Target Preferences" with "OMAP_L138/C6748 EVM"...) but it isn't working. Is it possible to implement this idea? Is there an example working? Thanks

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  • Syncing an iPod or iPhone with Cocoa

    - by Koning Baard XIV
    I'm creating an iTunes clone in Cocoa (don't ask why, it's not evil) and I want to be able to sync my iPod with it. This means: music, photos, videos and podcasts. I couldn't really find anything, since Google only shows articles about iPod touch and iPhone programming, but I'm actually creating a desktop application for Mac OS X, and I also want to be able to sync click-wheel iPods. Is there an API or should I read and write directly to the USB port? Can anyone help me? Thanks

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  • Web Page Opinions and Suggestions

    - by MrEnder
    Been working my * off on this for a few days trying to keep updating it to make it most efficient with everything I learn... I'm quite proud of it so far considering I'm not actually the best coder lol most JS and PHP confuses the crap outa me unless I do it from scratch. So anyways here is the link. Tell me what you think. Suggestions would be amazing. I'd love to know what I screwed up as long as you explain in detail as to why and how to fix it. I really hate when people hand me a huge snippet and expect me to understand it -_- Thanks Shelby LINK http://opentech.durhamcollege.ca/~in...rittains/labs/

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  • Objective-C member variable assignment?

    - by Alex
    I have an objective-c class with member variables. I am creating getters and setters for each one. Mostly for learning purposes. My setter looks like the following: - (void) setSomething:(NSString *)input { something = input; } However, in C++ and other languages I have worked with in the past, you can reference the member variable by using the this pointer like this->something = input. In objective-c this is known as self. So I was wondering if something like that is possible in objective-c? Something like this: - (void) setSomething:(NSString *)input { [self something] = input; } But that would call the getter for something. So I'm not sure. So my question is: Is there a way I can do assignment utilizing the self pointer? If so, how? Is this good practice or is it evil? Thanks!

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  • Position of least significant bit that is set

    - by peterchen
    I am looking for an efficient way to determine the position of the least significant bit that is set in an integer, e.g. for 0x0FF0 it would be 4. A trivial implementation is this: unsigned GetLowestBitPos(unsigned value) { assert(value != 0); // handled separately unsigned pos = 0; while (!(value & 1)) { value >>= 1; ++pos; } return pos; } Any ideas how to squeeze some cycles out of it? (Note: this question is for people that enjoy such things, not for people to tell me xyzoptimization is evil.) [edit] Thanks everyone for the ideas! I've learnt a few other things, too. Cool!

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  • Silverlight error-handling conventions: There is no relationship between onSilverlightError and Repo

    - by rasx
    When I see the call System.Windows.Browser.HtmlPage.Window.Eval (which is evil) in ReportErrorToDOM (in App.xaml.cs) this shows me that it has no relationship to onSilverlightError. So what kind of JavaScript-based scenario calls onSilverlightError? When will onSilverlightError definitely be needed? What are Silverlight error-handling conventions in general? This is a very important comment by Erik Monk but needs more detail: There are 2 kinds of terminal errors in Silverlight. 1) Managed errors (hit the managed Application_UnhandledException method). Note that some errors may not even get to this point. If the managed infrastructure can't be loaded for some reason (out of memory error maybe...), you won't get this kind of error. Still, if you can get it, you can use a web service (or the CLOG project) to communicate it back to the server. 2) Javascript errors.

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  • Table View rotate, but not properly (shape change)

    - by Pencrace
    Hello everyone, Here is the thing. I have a ViewController which contain a view in full window. And the program run in landscape mode. I want to put an UITableView over the full screen view but only on right half part of the screen. So I add a UITableView in my view controller, I used the Interface Builder in order to set the Table View in the upper half of the screen so It will be on the right part in LandscapeLeft mode. I searched for on a lot of forum how to rotate my Table View. And so it does... except, It get stuck on the upper half of the landscape mode, it should stick on the right half. I'm not a iPhone coder since long, so I'm a bit confused on how to solve this problem. Do you have any idea on how to resize or make the TableView rotate properly. Thanks,

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  • Call function under object from string

    - by sam
    I have a script which creates a drag-and-drop uploader on the page from a div. My DIV will look something like <div class="well uploader" data-type="image" data-callback="product.addimage" data-multi="1"></div> Then I'll have a function something like var product = new function(){ /* Some random stuff */ this.addimage = function(image){ alert('W00T! I HAZ AN IMAGE!'); } /* More random stuff */ } When the upload is complete, I need to call the function in data-callback (In this example, product.addimage). I know with global functions you can just do window[callback]() but I'm not sure the best way to do this with functions under objects. My first thought was to do something like* var obj = window; var parts = callback.split('.'); for(part in parts){ obj = obj[parts[part]]; } obj(); but that seems a bit dirty, is there a better way without using eval because eval is evil? I haven't tested this so I have no idea if it will work

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  • How to find a programmer for my project?

    - by Al
    I'm building a web application to generate monthly subscription fees, but I've quickly realised I'm going to need some help with the project to finish it this century. I don't have any money upfront for a freelancer and every website I've found takes bids for project work. The tasks that need doing are flexible too because I can do whatever the other coder doesn't want to. I'm also happy to guide the developer and offer tips for performance/security/etc etc. My question is; how do I go about finding someone to work with on a profit-share basis? I'm sure there are a billion people like me with the "next killer app" but I genuinely believe in it. Can anyone offer some advice? Thanks in advance! EDIT: I guess the trick is to find someone passionate enough about the subject as I am. Where would I find someone? Are there websites that broker profit-share deals on programming work?

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