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  • A Selection of the SEO Companies

    A lot of SEO companies from a variety of countries are functioning over the net, providing custom traffic building programs plus solutions for their international customers and as you may guess, all of such packages would be generating dissimilar effects in the cyber space. Talking on this issue could be useful because by evaluating the online SEO world we could better focus on the standard procedures which are nowadays being widely used by the sites admins to find out which programs are functioning better on the internet.

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  • What to Look For When Hiring an SEO Expert

    Search Engine Optimization (SEO) is the art of generating organic or no-cost traffic from search engines through the use of several techniques. These techniques generally center on optimizing a web page or website for a specific set of keywords so that it ranks in the top 10-20 positions of a search engine page results.

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  • How can I get rid of just the untracked files in git?

    - by dukeofgaming
    In Mercurial I can do this with the bundled Purge Extension and executing the following command: hg purge Also good to get rid of ignored files: hg purge --all I'm curious about the most practical/used equivalent solution in git. Edit: I want to just get rid of the untracked files, not reset everything (e.g. suppose I have a program generating cache files or generated code and I want to delete them with git's help)

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  • Disadvantages of a Website

    There are many advantages to having your own website, but in some situations you may not want one, as there are some disadvantages of a website. Depending on what market your are in, or what your style of communication is, you may want to just set up a blog, or stick with other methods of generating an income.

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  • Stairway to MDX - Level 2: The Ordinal Function

    Business Intelligence Architect Bill Pearson introduces the MDX Ordinal Function, as a means for generating lists and for conditionally presenting calculations. He also demonstrates the use of the function in creating datasets to support report parameter picklists. Develop seamlessly between Management Studio and Visual StudioSQL Connect is a Visual Studio add-in that makes it easy to keep your database and Visual Studio project in sync.

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  • Best Ways to Get Better Positions in the Search Engines

    Since the inception of Internet business, there has been an ever increasing knowledge base with insight into the best way to use the features of search engines. There is actually a precise and methodical approach to generating those top places, so it wouldn't hurt to employ a company that is proficient with them; however, be careful with your selection.

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  • Installing WINE 1.4 Errors on Precise 12.04

    - by user71965
    This message is consistently received when installing WINE1.4, which fails to install properly update-initramfs: Generating /boot/initrd.img-3.2.0-25-generic-pae Fatal: No images have been defined. run-parts: /etc/initramfs/post-update.d//runlilo exited with return code 1 dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: initramfs-tools Any thoughts appreciated.

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  • Disadvantages of a Website

    There are many advantages to having your own website, but in some situations you may not want one, as there are some disadvantages of a website. Depending on what market your are in, or what your style of communication is, you may want to just set up a blog, or stick with other methods of generating an income.

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  • SEO Or Search Engine Optimization For Free Traffic

    SEO or Search Engine Optimization is a vital part of Internet marketing and many people don't have a thorough grasp of it. Not understanding the basics of SEO means that you will struggle to get your websites ranking well and generating traffic. Ultimately, having no knowledge of SEO will cost you money and could cost you your online business. In its simplest form, SEO is all about improving the ranking of your website and its pages in the search engines using specific techniques.

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  • How an SEO Company Optimizes a Business

    Search engine optimization or SEO enhances a business by generating traffic on a web site. Increased traffic is generated when a website is displayed at the very beginning of search results when a keyword/s is entered into a search engine, like Google.

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  • eXist-db: can't start webstart client on a closed port, reverse proxied via apache

    - by rvdb
    I am configuring an Apache HTTP server so it reverse proxies requests starting with /app/ to an eXist-db instance running in a Tomcat server, on port 8082. This port has been closed in the firewall and is inaccessible to the outer world. Following the eXist documentation, I have following rules in place in my httpd.conf file: ProxyPass /apps/ http://localhost:8082/ ProxyPassReverse /apps/ http://localhost:8082/ ProxyPassReverseCookiePath /apps/ / All goes well for requests to e.g. 'http://mydomain/apps/exist/index.xml'. Yet, the webstart client (accessible at 'http://localhost:8082/exist/webstart/exist.jnlp' on the web server) doesn't work behind the proxy. While 'http://mydomain/apps/exist/webstart/exist.jnlp' does generate a valid exist.jnlp file, that file can't be executed. The reason seems quite obvious: apparently, the eXist-db instance generating the exist.jnlp file only sees the proxied request as: 'http://localhost:8082/exist/webstart/exist.jnlp'. Yet, since the exist.jnlp file is executed on the client, that reference is meaningless (unless the client computer happens to have an eXist-db instance running on that port). Executing the exist.jnlp file hence fails with a 'connection refused' error. Yet, there's no problem at all connecting a local eXist-db Java client to the proxied eXist instance with the URL xmldb:exist://mydomain/apps/exist/xmlrpc. The problem lies in generating the webstart exist.jnlp file, which seems to need access to a publicly accessible URL. However, opening port 8082 and replacing the Proxy references to 'http://localhost:8082' with 'http://mydomain:8082' IMO rather destroys the point of reverse proxying. Do others have had success reverse proxying eXist-db on a closed port behind Apache? Are there perhaps some Proxy configuration settings I have overlooked (I'm no expert at all) that can make eXist see the original request instead of the proxied one? Kind regards, Ron

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  • Netbook (Samsung N220) on Ubuntu 10.04 slows down WiFi for other computers

    - by Joachim
    I encountered a really odd problem with my new netbook. I am running Ubuntu 10.04 on a Samsung N220 Mito. So far everything worked fine. Now I tried the machine for the first time in our work group where we have a wifi (with internet access) for all laptops. The wifi is controlled by a computer running Suse 9.3 which provides a DHCP server and imposes a firewall. At the moment there is only a macbook in the wifi, where no problems with the internet or wifi connection are encountered. Now coming to my actual problem: In addition to the macbook i connect the Samsung N220 to the Wifi. Problem: My download speed is for some reason limited to 70KB/s max. This is neither a limitation of the server/website i browse on, nor a configuration of the netbook: at home i have 500KB/s download speeds. Furthermore, it is not a default limitation for "untrusted" or "new machines" in the wifi, as for instance other new laptops get full speed internet with our wifi. Problem: Once the Samsung N220 is generating traffic in the wifi, the wifi is slowed down dramatically for all other machines: I run a ping to the router from the macbook. The ping times with the N220 ideling are 2-6ms. When I start downloading or browsing in the web with the N220 the ping speed drops to 800ms. Vice versa, when the macbook is generating the traffic the ping of the N220 to the rooter stays constant at around 2-6ms. So clearly, it is some problem originating from my netbook or maybe its treatment in the wifi. Thanks for any help

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  • why won't php 5.3.3 compile libphp5.so on redhat ent

    - by spatel
    I'm trying to upgrade to php 5.3.3 from php 5.2.13. However, the apache module, libphp5.so will not be compiled. Below is a output I got along with the configure options I used. The configure statement is a reduced version of what I normally use. ========== './configure' '--disable-debug' '--disable-rpath' '--with-apxs2=/usr/local/apache2/bin/apxs' ... ** ** ** Warning: inter-library dependencies are not known to be supported. ** ** ** All declared inter-library dependencies are being dropped. ** ** ** Warning: libtool could not satisfy all declared inter-library ** ** ** dependencies of module libphp5. Therefore, libtool will create ** ** ** a static module, that should work as long as the dlopening ** ** ** application is linked with the -dlopen flag. copying selected object files to avoid basename conflicts... Generating phar.php Generating phar.phar PEAR package PHP_Archive not installed: generated phar will require PHP's phar extension be enabled. clicommand.inc pharcommand.inc directorytreeiterator.inc directorygraphiterator.inc invertedregexiterator.inc phar.inc Build complete. Don't forget to run 'make test'. ============= php 5.2.13 recompiles just fine so something is up with 5.3.3. Any help would be greatly appreciated!!

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  • why won't php 5.3.3 compile libphp5.so on redhat ent

    - by spatel
    I'm trying to upgrade to php 5.3.3 from php 5.2.13. However, the apache module, libphp5.so will not be compiled. Below is a output I got along with the configure options I used. The configure statement is a reduced version of what I normally use. ========== './configure' '--disable-debug' '--disable-rpath' '--with-apxs2=/usr/local/apache2/bin/apxs' ... ** ** ** Warning: inter-library dependencies are not known to be supported. ** ** ** All declared inter-library dependencies are being dropped. ** ** ** Warning: libtool could not satisfy all declared inter-library ** ** ** dependencies of module libphp5. Therefore, libtool will create ** ** ** a static module, that should work as long as the dlopening ** ** ** application is linked with the -dlopen flag. copying selected object files to avoid basename conflicts... Generating phar.php Generating phar.phar PEAR package PHP_Archive not installed: generated phar will require PHP's phar extension be enabled. clicommand.inc pharcommand.inc directorytreeiterator.inc directorygraphiterator.inc invertedregexiterator.inc phar.inc Build complete. Don't forget to run 'make test'. ============= php 5.2.13 recompiles just fine so something is up with 5.3.3. Any help would be greatly appreciated!!

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  • Enabling XML-documentation for code contracts

    - by DigiMortal
    One nice feature that code contracts offer is updating of code documentation. If you are using source code documenting features of Visual Studio then code contracts may automate some tasks you otherwise have to implement manually. In this posting I will show you some XML documentation files with documented contracts. I will also explain how this feature works. Enabling XML-documentation in project settings As a first thing let’s enable generating of code documentation under project settings. Open project properties, move to Build page and make check to checkbox called “XML documentation file”. Save project settings and rebuild project. When project is built go to bin/Debug folder and open the XML-file. Here is my XML. <?xml version="1.0"?> <doc>     <assembly>         <name>Eneta.Examples.CodeContracts.Testable</name>     </assembly>     <members>         <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">             <summary>             Class for generating random integers in user specified range.             </summary>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">             <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>             <param name="generator">Instance of random number generator.</param>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">             <summary>             Returns random integer in given range.             </summary>             <param name="min">Minimum value of random integer.</param>             <param name="max">Maximum value of random integer.</param>         </member>     </members> </doc> You can see nothing about code contracts here. Enabling code contracts documentation Code contracts have their own settings and conditions for documentation. Open project properties and move to Code Contracts tab. From “Contract Reference Assembly” dropdown check Build and make check to checkbox “Emit contracts into XML doc file”. And again – save project setting, build the project and move to bin/Debug folder. Now you can see that there are two files for XML-documentation: <assembly name>.XML <assembly name>.old.XML First files is documentation with contracts, second file is original documentation without contracts. Let’s see now what is inside our new XML-documentation file. <?xml version="1.0"?> <doc>   <assembly>     <name>Eneta.Examples.CodeContracts.Testable</name>   </assembly>   <members>     <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">       <summary>             Class for generating random integers in user specified range.             </summary>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">       <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>       <param name="generator">Instance of random number generator.</param>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">       <summary>             Returns random integer in given range.             </summary>       <param name="min">Minimum value of random integer.</param>       <param name="max">Maximum value of random integer.</param>       <requires description="Min must be less than max" exception="T:System.ArgumentOutOfRangeException">                 min &lt; max</requires>       <exception cref="T:System.ArgumentOutOfRangeException">                 min &gt;= max</exception>       <ensures description="Return value is out of range">                 Contract.Result&lt;int&gt;() &gt;= min &amp;&amp;                 Contract.Result&lt;int&gt;() &lt;= max</ensures>     </member>   </members> </doc> As you can see then code contracts are pretty well documented. Messages that I provided with code contracts are also available in documentation. If I wrote very good and informative messages then these messages are very useful also in contracts documentation. Code contracts and Sandcastle Sandcastle knows nothing about code contracts by default. There is separate package of file for Sandcastle that is provided you by code contracts installation. You can read from code contracts manual: “Sandcastle (http://www.codeplex.com/Sandcastle) is a freely available tool that generates help les and web sites describing your APIs, based on the XML doc comments in your source code. The CodeContracts install contains a set of les that can be copied over a Sandcastle installation to take advantage of the additional contract information. The produced documentation adds a contract section to methods with declared requires and/or ensures. In order for Sandcastle to produce Contract sections, you need to patch a number of files in its installation. Please refer to the Sandcastle Readme.txt found under Start Menu/CodeContracts/Sandcastle for instructions. A future release of Sandcastle will hopefully support contract sections without the need for this patching step.” Integrating code contracts documentation to Sandcastle will be one of my next postings about code contracts. Conclusion if you are using code documentation then documentation about code contracts can be added to documentation very easily. All you have to do is to enable XML-documentation for contracts and build your project. Later you can use Sandcastle files provided by code contracts installer to integrate contracts documentation to your output documentation package.

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  • Thinking Sphinx not working in test mode

    - by J. Pablo Fernández
    I'm trying to get Thinking Sphinx to work in test mode in Rails. Basically this: ThinkingSphinx::Test.init ThinkingSphinx::Test.start freezes and never comes back. My test and devel configuration is the same for test and devel: dry_setting: &dry_setting adapter: mysql host: localhost encoding: utf8 username: rails password: blahblah development: <<: *dry_setting database: proj_devel socket: /tmp/mysql.sock # sphinx requires it test: <<: *dry_setting database: proj_test socket: /tmp/mysql.sock # sphinx requires it and sphinx.yml development: enable_star: 1 min_infix_len: 2 bin_path: /opt/local/bin test: enable_star: 1 min_infix_len: 2 bin_path: /opt/local/bin production: enable_star: 1 min_infix_len: 2 The generated config files, config/development.sphinx.conf and config/test.sphinx.conf only differ in database names, directories and similar things; nothing functional. Generating the index for devel goes without an issue $ rake ts:in (in /Users/pupeno/proj) default config Generating Configuration to /Users/pupeno/proj/config/development.sphinx.conf Sphinx 0.9.8.1-release (r1533) Copyright (c) 2001-2008, Andrew Aksyonoff using config file '/Users/pupeno/proj/config/development.sphinx.conf'... indexing index 'user_core'... collected 7 docs, 0.0 MB collected 0 attr values sorted 0.0 Mvalues, 100.0% done sorted 0.0 Mhits, 99.8% done total 7 docs, 422 bytes total 0.098 sec, 4320.80 bytes/sec, 71.67 docs/sec indexing index 'user_delta'... collected 0 docs, 0.0 MB collected 0 attr values sorted 0.0 Mvalues, nan% done total 0 docs, 0 bytes total 0.010 sec, 0.00 bytes/sec, 0.00 docs/sec distributed index 'user' can not be directly indexed; skipping. but when I try to do it for test it freezes: $ RAILS_ENV=test rake ts:in (in /Users/pupeno/proj) DEPRECATION WARNING: require "activeresource" is deprecated and will be removed in Rails 3. Use require "active_resource" instead.. (called from /Users/pupeno/.rvm/gems/ruby-1.8.7-p249/gems/activeresource-2.3.5/lib/activeresource.rb:2) default config Generating Configuration to /Users/pupeno/proj/config/test.sphinx.conf Sphinx 0.9.8.1-release (r1533) Copyright (c) 2001-2008, Andrew Aksyonoff using config file '/Users/pupeno/proj/config/test.sphinx.conf'... indexing index 'user_core'... It's been there for more than 10 minutes, the user table has 4 records. The database directory look quite diferently, but I don't know what to make of it: $ ls -l db/sphinx/development/ total 96 -rw-r--r-- 1 pupeno staff 196 Mar 11 18:10 user_core.spa -rw-r--r-- 1 pupeno staff 4982 Mar 11 18:10 user_core.spd -rw-r--r-- 1 pupeno staff 417 Mar 11 18:10 user_core.sph -rw-r--r-- 1 pupeno staff 3067 Mar 11 18:10 user_core.spi -rw-r--r-- 1 pupeno staff 84 Mar 11 18:10 user_core.spm -rw-r--r-- 1 pupeno staff 6832 Mar 11 18:10 user_core.spp -rw-r--r-- 1 pupeno staff 0 Mar 11 18:10 user_delta.spa -rw-r--r-- 1 pupeno staff 1 Mar 11 18:10 user_delta.spd -rw-r--r-- 1 pupeno staff 417 Mar 11 18:10 user_delta.sph -rw-r--r-- 1 pupeno staff 1 Mar 11 18:10 user_delta.spi -rw-r--r-- 1 pupeno staff 0 Mar 11 18:10 user_delta.spm -rw-r--r-- 1 pupeno staff 1 Mar 11 18:10 user_delta.spp $ ls -l db/sphinx/test/ total 0 -rw-r--r-- 1 pupeno staff 0 Mar 11 18:11 user_core.spl -rw-r--r-- 1 pupeno staff 0 Mar 11 18:11 user_core.tmp0 -rw-r--r-- 1 pupeno staff 0 Mar 11 18:11 user_core.tmp1 -rw-r--r-- 1 pupeno staff 0 Mar 11 18:11 user_core.tmp2 -rw-r--r-- 1 pupeno staff 0 Mar 11 18:11 user_core.tmp7 Nothing gets added to a log when this happens. Any ideas where to go from here? I can run the command line manually: /opt/local/bin/indexer --config config/test.sphinx.conf --all which generates the output as the rake ts:in, so no help there.

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  • How does java.util.Collections.contains() perform faster than a linear search?

    - by The111
    I've been fooling around with a bunch of different ways of searching collections, collections of collections, etc. Doing lots of stupid little tests to verify my understanding. Here is one which boggles me (source code further below). In short, I am generating N random integers and adding them to a list. The list is NOT sorted. I then use Collections.contains() to look for a value in the list. I intentionally look for a value that I know won't be there, because I want to ensure that the entire list space is probed. I time this search. I then do another linear search manually, iterating through each element of the list and checking if it matches my target. I also time this search. On average, the second search takes 33% longer than the first one. By my logic, the first search must also be linear, because the list is unsorted. The only possibility I could think of (which I immediately discard) is that Java is making a sorted copy of my list just for the search, but (1) I did not authorize that usage of memory space and (2) I would think that would result in MUCH more significant time savings with such a large N. So if both searches are linear, they should both take the same amount of time. Somehow the Collections class has optimized this search, but I can't figure out how. So... what am I missing? import java.util.*; public class ListSearch { public static void main(String[] args) { int N = 10000000; // number of ints to add to the list int high = 100; // upper limit for random int generation List<Integer> ints; int target = -1; // target will not be found, forces search of entire list space long start; long end; ints = new ArrayList<Integer>(); start = System.currentTimeMillis(); System.out.print("Generating new list... "); for (int i = 0; i < N; i++) { ints.add(((int) (Math.random() * high)) + 1); } end = System.currentTimeMillis(); System.out.println("took " + (end-start) + "ms."); start = System.currentTimeMillis(); System.out.print("Searching list for target (method 1)... "); if (ints.contains(target)) { // nothing } end = System.currentTimeMillis(); System.out.println(" Took " + (end-start) + "ms."); System.out.println(); ints = new ArrayList<Integer>(); start = System.currentTimeMillis(); System.out.print("Generating new list... "); for (int i = 0; i < N; i++) { ints.add(((int) (Math.random() * high)) + 1); } end = System.currentTimeMillis(); System.out.println("took " + (end-start) + "ms."); start = System.currentTimeMillis(); System.out.print("Searching list for target (method 2)... "); for (Integer i : ints) { // nothing } end = System.currentTimeMillis(); System.out.println(" Took " + (end-start) + "ms."); } }

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  • Visual Studio 2010 Productivity Power Tool Extensions

    - by ScottGu
    Last month I blogged about the Extension Manager that is built-into VS 2010 – as well as about a cool VS 2010 PowerCommands extension that provides some extra features for Visual Studio.  The Visual Studio 2010 Extension Manager provides an easy way for developers to quickly find and install extensions and plugins that enhance the built-in functionality to VS 2010. New VS 2010 Productivity Power Tools Release Earlier this week Jason Zander announced the availability of a new VS 2010 Productivity Power Tools release that includes a bunch of great new VS 2010 extensions that provide a bunch of cool new functionality for you to take advantage of.  You can download and install the release for free here.  Some of the code editor improvements it provides include: Entire Line Highlighting: Makes it easier to track cursor location within the editor Entire Line Selection: Triple Clicking a line in the code editor now selects the entire line (like with MS Word) Code Block Movement: Use Alt+Up/Down Arrow now moves selected code blocks up/down in the editor Consistent Tabs vs. Spaces: Ensure consistent tab vs. space usage across your projects Colorized Parameters: It is now easier to see/identify method parameters Column Guide: You can now add vertical column guidelines to help with text alignment and sizes Align assignments: Makes it easier to line-up multiple variable assignments within your code HTML Clipboard Support: Copy/paste code from VS into an HTML buffer (useful for blogging!) Ctrl + Click Go to Definition: You can now hold down the Ctrl key and click a type to go to its definition It also includes several tab management improvements for managing document tabs within the IDE: Show Close Button in Tab Well: Shows a close button in document well for the active tab (like VS 2008 did) Colored Tabs: You can now select the color of each document tab by project or by regex Pinned Tabs: Enables you to pin tabs to keep them always visible and available Vertical Tabs: You can now show document tabs vertically to fit more tabs than normal Remove Tabs by Usage Order: Better behavior when adding new tabs and one needs to be hidden for space reasons Sort Tabs by Project: Tabs can be sorted by project they belong to, keeping them grouped together Sort Tabs Alphabetically: Tabs can be sorted alphabetically And last – but not least – it includes a new and improved “Add Reference” dialog: This new Add Reference dialog caches assembly information – which means it loads within a second or two (note: the very first time it still loads assembly data – but it then caches it and makes it fast afterwards). The new Add Reference dialog also now includes searching support – making it easier to find the assembly you are looking for. You can read more about all of the above improvements in Jason’s blog post about the release. New Visualization and Modeling Feature Pack Release Earlier this week we also shipped a new feature pack that adds additional modeling and code visualization features to VS 2010 Ultimate.  You can download it here. The Visualization and Modeling Feature Pack includes a bunch of great new capabilities including: Web Site Visualization: New support for generating a DGML visualization for ASP.NET projects C/C++ Native Code Visualization: New support for generating DGML diagrams for C/C++ projects Generate Code from UML Class Diagrams: You can now generate code from your UML diagrams Create UML Class Diagrams from Code: Create UML diagrams from existing code bases Import UML from XML: Import UML class, sequence, and use case elements from XMI 2.1 files Custom Validation Layer Rules: Write custom code to create, modify, and validate layer diagrams Jason’s blog post covers more about these features as well. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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