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  • How To Setup Domain Name for SchoolTool Local Server

    - by zeroseven0183
    I am currently testing SchoolTool 2.0 and I would like to do some things: This application is installed on a virtual machine running Ubuntu Server 11.10 bridged to our home network. The site is accessible through IP address. What I would like to do is setup a local domain, say schooltool.ourhomedomain.com. I thought my sister would appreciate it more if it were not via IP address. If there's anymore information needed, let me know. Thanks in advance!

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  • Local Restaurant SEO - Improving Visibility Through Reviews

    Search Engine Optimization is often tough to become successful when dealing with hyper-local businesses. For starters, many of these companies' websites are not designed or maintained directly by the business themselves - frequently, these small to mid sized organizations enlist the services of an Internet Yellow Pages (IYP) company to create and manage their website. While they may have access to change content in these cases, it is common for IYPs to only allow access to certain fields within a site, and not the entire HTML/CSS back-end.

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  • Difference between Global and Local SEO

    - by user29660
    I have been reading up on SEO techniques in an effort to learn how to do it thoroughly so I can charge my client for the service. To guage my price I have checked out competitor prices and noticed that theres a fair price difference when it comes to guarenteeing a page 1 ranking with global keywords compared to local keywords. So what is the difference in terms of work load and techniques used to justify this price difference? just to clarify, i am looking for technical differences in programming , methodology etc.

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  • Use Thread-local Storage to Reduce Synchronization

    Synchronization is often an expensive operation that can limit the performance of a multithreaded program. Using thread-local data structures instead of data structures shared by the threads can reduce synchronization in certain cases, allowing a program to run faster.

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  • Get on Local Search - Get Your Business Found

    The most recent critical change to how Google displays search results is the improvement and increased use of "local map" displays for search. Adding the map and phone book style results changes how much real estate is available for SEO's to compete. Getting a "Top 10" is no longer good enough, most screens can only show two or three organic entries after the new and improved map.

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  • Why Local SEO is Important to Your Business

    It is a fact that most people use the keywords with city name so that they can easily find the results. It is the best way to make a business popular locally and to gain the attention of people in the surrounding areas. For instance, take Google. When someone is looking for a business in UK, it will also show search results of cities in UK. So, do complete research to get the best local SEO firm.

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  • Local SEO Today

    There are so many Local SEO companies who are willing to help you on your website problems such as search engine rankings and gaining more clicks and visitors for your website. A lot of search engine optimization companies do offer their services to small business companies in order to lend them a helping hand in increasing their search engine rankings in Google and other search engine websites.

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  • How to use a local Leopard Server Mail server acting "like" an Exchange mail server

    - by Richard Chevre
    We have a local Exchange 2003 server (company .local) who is collecting POP3 mail accounts on a distant (company .com) mailserver. The mails are collected by the Exchange server every 5-10 minutes and stored locally (on company .local), so the users can read them without going on the "real" mail server (company.com) What was explaned to me is that the mail collection is made with POP Now we are migrating on Snow Leopard Server. We have chosen to use a new extension for our local domain: .leo So our mailserver's FQDN is mail.company.leo, and the users have a user [email protected] formated mail address. A) All works fine except that I can't find how to tell the mail.company.leo that he must retreive the mails from the "real" public server (mail.company.com) I'm hoping to use IMAP and not POP. I can send mail using SMTP relay from mail.company.leo but (I know it's trivial) answering is not possible, even if I specify the reply-to as [email protected] (this seems to be related to A) ) I don't know if it's very complicated (I suspect not, but...) to achieve what I want to do, and I'm not a genius. But as I'm a little bit lost, I hopesomebody can or will help me. Solving this will allow us to use iCal invitations too, so a lot of services depends of these mailserver settings Some of you discuss the fact thta we choose to use a "new" tld with the .leo extension. We have no problem for that, we could use .local. no problem ;) We used .leo instead of .local just to differentiate the two systems (Exchange and SnowLeopardServer). The question was not about that, it was just to know if we can set a SnowLeopard mail server to act like an Exchange Server. Again thank you for your advice and help Richard Thanks in advance Richard

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  • prevent apt dependency from being satisfied (permanently)

    - by Bryan Hunt
    I want to install mailman (just to use it's mail archiving feature) but Ubuntu wants to pull down a load of extra dependencies. sudo apt-get install mailman Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: apache2 apache2-mpm-worker apache2.2-common Suggested packages: apache2-doc apache2-suexec apache2-suexec-custom spamassassin lynx listadmin Is there any way to mark those packages ( apache2 apache2-mpm-worker apache2.2-common ) as never to be installed? This is not 2002 ;)

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  • Dependency issue when installing some packages with apt

    - by Julien Genestoux
    We have a little trouble installing some php5-* packages. I am reallt not sure what is going on. We have the latest version of php5-common. # apt-get install php5-mcrypt Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: php5-mcrypt: Depends: php5-common (= 5.2.6.dfsg.1-1+lenny16) but 5.2.11-0.dotdeb.0 is to be installed E: Broken packages We get similar error with many other php5-* packages, like php5-imap.

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  • Newly installed Ruby gems not showing up in $LOAD_PATH

    - by randombits
    I'm using MacPorts in order to manage my Ruby/Rails/Gems installations. Recently after doing a gem install wirble, wirble fails to load when I start an instance of irb. Here's the output: $ irb --simple-prompt Couldn't load Wirble: no such file to load -- wirble The Wirble gem doesn't show up in my $LOAD_PATH: >> puts $: /opt/local/lib/ruby1.9/gems/1.9.1/gems/actionmailer-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/actionpack-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/activerecord-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/activeresource-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/activesupport-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/mysql-2.8.1/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/mysql-2.8.1/ext /opt/local/lib/ruby1.9/gems/1.9.1/gems/mysql-2.8.1/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rack-1.0.1/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rack-1.0.1/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/rails-2.3.5/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rails-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/rake-0.8.7/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rake-0.8.7/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/rubygems-update-1.3.7/hide_lib_for_update /opt/local/lib/ruby1.9/gems/1.9.1/gems/rubygems-update-1.3.7/bin /opt/local/lib/ruby1.9/site_ruby/1.9.1 /opt/local/lib/ruby1.9/site_ruby/1.9.1/i386-darwin10 /opt/local/lib/ruby1.9/site_ruby /opt/local/lib/ruby1.9/vendor_ruby/1.9.1 /opt/local/lib/ruby1.9/vendor_ruby/1.9.1/i386-darwin10 /opt/local/lib/ruby1.9/vendor_ruby /opt/local/lib/ruby1.9/1.9.1 /opt/local/lib/ruby1.9/1.9.1/i386-darwin10 . => nil >> The gem is definitely installed: $ gem list |grep -i wirble wirble (0.1.3) It is located in /opt/local/lib/ruby/gems/1.9.1/gems/wirble-0.1.3/ How do I get this and future gems I installed appended to my $LOAD_PATH?

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  • SEO for Country & Language Specific content.

    - by kecebongsoft
    Currently I am creating a website which has a common topic for an article, but it's going to be different content for each country, and also, each of that content will be provided in several languages. And this mechanism exists in most of the parts in the website. For example, I have an article about tax. This article has to be different for each country, for example china. And tax content for china should be written in china AND english language (for non china-speaker). What is the best URL pattern to handle this? What I've been thinking is, using a sub folder (/country-code/language-code/) such as: www.example.com/cn/cn/tax www.example.com/cn/en/tax Or using top level domain such as: www.example.cn/cn/tax www.example.cn/en/tax Or subdomain such as cn.example.com/cn/tax cn.example.com/en/tax I think I will not prefer the last option since I might need to use subdomain for other purpose. Which left only subfolder and TLDN. I've read some articles saying that TLDN is good for localized content (language-specific content), but in my case, my TLDN will also has english contents (for non local speaker) which is specific only to that particular country (also the purpose of this is to let people from other country easily search it through google). What is the best pattern to pick and why?.

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  • Standards for how developers work on their own workstations

    - by Jon Hopkins
    We've just come across one of those situations which occasionally comes up when a developer goes off sick for a few days mid-project. There were a few questions about whether he'd committed the latest version of his code or whether there was something more recent on his local machine we should be looking at, and we had a delivery to a customer pending so we couldn't wait for him to return. One of the other developers logged on as him to see and found a mess of workspaces, many seemingly of the same projects, with timestamps that made it unclear which one was "current" (he was prototyping some bits on versions of the project other than his "core" one). Obviously this is a pain in the neck, however the alternative (which would seem to be strict standards for how each developer works on their own machine to ensure that any other developer can pick things up with a minimum of effort) is likely to break many developers personal work flows and lead to inefficiency on an individual level. I'm not talking about standards for checked-in code, or even general development standards, I'm talking about how a developer works locally, a domain generally considered (in my experience) to be almost entirely under the developers own control. So how do you handle situations like this? Are the one of those things that just happens and you have to deal with, the price you pay for developers being allowed to work in the way that best suits them? Or do you ask developers to adhere to standards in this area - use of specific directories, naming standards, notes on a wiki or whatever? And if so what do your standards cover, how strict are they, how do you police them and so on? Or is there another solution I'm missing? [Assume for the sake of argument that the developer can not be contacted to talk through what he was doing here - even if he could knowing and describing which workspace is which from memory isn't going to be simple and flawless and sometimes people genuinely can't be contacted and I'd like a solution which covers all eventualities.]

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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