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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • jQuery autocomplete disabled makes autocomplete partially transparent, not disabled

    - by Ryan Giglio
    I'm using the jQuery UI's "autocomplete" function on a search on my site. When you change a radio button from 'area search" to "name search" I want it to disable the autocomplete, and re-enable it when you switch back. However, when you disable the autocomplete it doesn't hide the dropdown, it just dims it to 20% opacity or so. Here's my javascript: var allFields = new Array(<?php echo $allFields ?>); $(document).ready(function() { if ($("input[name='searchType']:checked").val() == 'areaCode') { $("#siteSearch").autocomplete({ source: allFields, minLength: 2 }); } $("input[name='searchType']").change(function(){ if ($("input[name='searchType']:checked").val() == 'areaCode') { $( "#siteSearch" ).autocomplete( "option", "disabled", false ); alert("enabled"); } else { $( "#siteSearch" ).autocomplete( "option", "disabled", true ); alert("disabled"); } }); }); You can see it happening at http://crewinyourcode.com First you have to chose an area code to search, and then you can see the issue.

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  • How to render a partial and and a javascript file in the same time in Rails ?

    - by master2004
    Hi. My main intention is to keep the functionality independent form the Javascript, to have it gracefully degradable. Maybe I am trying to go where I want the wrong way but the main idea is: there are some jQuery UI tabs and when the user presses a link, a new tab is added corresponding to that action $("#tabs").tabs('add', "/groups", "My Groups"); the controller identifies the AJAX request and renders only the partial for that tab if request.xhr? render :partial => "index_tab" end at this point I would like the Javascript file associated with the /groups/index action to be executed as well, meaning the index.js.erb file in the groups folder. because of the "only one render" rule I couldn't think of a nice way to do it and I am in need of a fast solution. Thank you for any suggestions you might have.

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  • Nesting resizable elements

    - by Travis
    I am using jQuery UI's resizable for nested divs, like so: <div id="resizable1"> <div id="resizable2"> </div> </div> I'm running into a problem where disabling resizable 1 also disables resizable 2. So, if I call the following... $("#resizable1").resizable("disable"); ...then I can no longer resize resizable2 either. Has anyone else encountered this, and know of a way around this behaviour? Thanks, Travis

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  • Javascript and CSS Popups

    - by user183315
    Hi all, I've got a question about CSS based popup windows, like those generated by jQuery UI's dialog system, or Colorbox. If I use those (or something like them) to open a popup window to an HTML page and that page has Javascript in it, does the Javascript in the popup window run in its own context, or does it become part of the context of the Javascript in the parent window that opened it? I ask so that I can write the Javascript on both pages (parent and popup) so there is no namespace collision. Thanks in advance! Doug

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  • Jax-ws 2.2 or Metro as Tomcat runtime environment

    - by EugeneP
    I need an implementation of JAX-WS, that is RUNTIME ENVIRONMENT to use a client for Tomcat6. Which is better in your opinion? JAX-WS 2.2 https://jax-ws.dev.java.net/2.2/ Metro 2.0 https://metro.dev.java.net/2.0/ They have different installation procedures and different jars. For now I only need to be able to run a client from under Tomcat6 web apps. But later I'm planning to use ApacheCXF soap web-service, that will run on this Tomcat. As I understand, CXF is a unique implementation that does not any of mentioned runtime environments, so I guess whatever between metro & jax-ws2.2 I choose does not matter, right? Still, which one do you recommend?

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  • setting min date in jquery datepicker

    - by user1184777
    Hi i want to set min date in my jquery datepicker to (1999-10-25) so i tried the below code its not working. $(function () { $('#datepicker').datepicker({ dateFormat: 'yy-mm-dd', showButtonPanel: true, changeMonth: true, changeYear: true, showOn: "button", buttonImage: "images/calendar.gif", buttonImageOnly: true, minDate: new Date(1999, 10 - 1, 25), maxDate: '+30Y', inline: true }); }); ** if i change the min year to above 2002 than it will work fine but if i specify min year less than 2002{like above eexample 1999} it will show only up to 2002.can someone help me. i am using jquery-1.7.1.min.js and jquery-ui-1.8.18.custom.min.js.

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  • How can I determine if jquery tab is shown because of user click or from tab rotation

    - by Richard Edwards
    I've been using the jQuery UI tabs for a bit now and an interesting request has come up. The current tab setup is using the rotation feature. I need to find a way to determine if the tab is shown because of the result of the rotation itself, or because a user physically clicked the tab. I've wired up all of the standard events, show and select and they fire regardless of the source of the tab change. Does anyone have any ideas? Basically I'd like to do something additional if the user clicked the tab, but not if the tab changes by itself via the rotation. If I wire up the click even to the tabs themselves it doesn't seem to get fired at all, I'm assuming because the tabs widget is using that event itself.

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  • How can I check if a particular jQuery UI function is available and use a different function if it i

    - by Mark B
    I'm writing a jQuery plugin and I would like my code to take advantage of the jQuery UI show(effect, [options], [speed], [callback]) and hide(effect, [options], [speed], [callback]) functions, which allow you to show and hide elements with a nice animation. However, I'd also like my plugin to degrade gracefully if jQuery UI isn't available, switching back to use the basic, non-animating show() and hide() functions present in the standard jQuery API. I'll need to test for the show and hide functions specifically, as even if jQuery UI is available it could potentially be a custom version, without the Effects components included. At first I thought that I might be able to do something like: if(typeof myelement.show('blind', 'slow') == 'undefined') { myelement.show('blind', 'slow'); } else { myelement.show(); } But of course this doesn't work, as even if UI isn't present, show() is still a function, it just has a different signature—so typeof returns object in either case. So, what's the best way for me to check if jQuery UI is available to my plugin? Any help is much appreciated!

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  • Jquery - Forms Plugin, Dynamic Tabs

    - by user177874
    Hi guys, I am using JQuery UI tabs. When i create a tab using the "$("#" + target).tabs('add', url, title);" method it opens a tab and calls an ajax form correctly.. Now the problem exists when i open an identical tab containing the identical form. When the form is submitted using the forms plugin, things mess up. I am presuming this is due to multiple areas having the same div id and so the form plugin does not know which to update.. Is there a work around for this at all ??

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  • Windows 8: Is Internet Explorer10 Metro mode disabled? Here is the fix.

    - by Gopinath
    Are you having issues with Internet Explorer 10 on Windows 8? Is Internet Explorer 10 application not launching in Metro mode and always launching in Desktop mode? Continue reading the post to understand and fix the problem. When Internet Explorer 10 does not launch in Metro mode? On Windows 8 when Internet Explorer is launched from Start screen it launches in Metro UI mode and when launched from Desktop it launches in traditional desktop UI mode. But when Internet Explorer  is not set as default browser, Windows 8 always launches Internet Explorer in Desktop mode irrespective of whether its launched from Start screen or Desktop. This generally happens when we install the browsers Firefox or Chrome and set them as default browser. How to restore Internet Explorer 10 Metro mode? The problem can be resolved by setting Internet Explorer 10 as the default web browser in Windows 8. But setting default web browser in Windows 8 is a bit tricky as there is no option available Options screen of  of Internet Explorer. To set Internet Explorer 10 as the default web browser follow these steps 1. Go to Start screen of Windows 8 and search for Default Programs app by typing Default using keyboard. 2. Click on the link Set your default programs 3. Choose Internet Explorer on the left section of the screen(pointer 1) and then click on the option Set this program as default available at the bottom right section(pointer 2) 4. That’s it. Now Internet Explorer is set as default web browser and from now onwards you will be able to launch Metro UI based Internet Explorer from Start screen

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  • Google Chrome Extensions: UI Design

    Google Chrome Extensions: UI Design Erik Kay, an engineer at Google, provides more information about the UI of Google Chrome's extension system. For more information visit code.google.com/chrome/extensions. From: GoogleDevelopers Views: 10120 57 ratings Time: 03:49 More in Science & Technology

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  • Repairing The Visual Studio 2012 UI

    - by Ken Cox [MVP]
    I have sympathy for ‘Softies who don’t like the controversial ‘Metro’ UI changes but are afraid to say so. After all, who wants to commit a CLM (Career-Limiting Move) by declaring that the Emperor has no clothes (or gradients) and that ALL CAPS IN MENUS ARE DUMB? Talk about power! Here’s a higher-up (anyone got a name?) who has enforced a flat, monochrome, uninteresting user interface in Visual Studio 2012  that has been damned with faint praise by consumers. The pushback must have been enormous. Some ‘Softies disengage from the raging debate with, “It’s not my decision” while others feebly point out that the addition of some colour pixels in the icons is a real improvement over the beta version. True, I guess. With the UI pretty much locked, its down to repairing the damage. Fortunately, some Empire dissident has leaked the news to a blogger that  those SHOUTING CAPs aren’t hardcoded afterall: How To Prevent Visual Studio 2012 ALL CAPS Menus And so it goes. By RTM, I’m sure there will be many more add-ons to help us ‘de-Metro’ VS 2012 and recreate our favourite Visual Studio 2010 themes for it.

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  • Google Chrome Extensions: UI Design

    Google Chrome Extensions: UI Design Erik Kay, an engineer at Google, provides more information about the UI of Google Chrome's extension system. For more information visit code.google.com/chrome/extensions. From: GoogleDevelopers Views: 10120 57 ratings Time: 03:49 More in Science & Technology

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  • Oracle PSRM V2.4.0 Portuguese UI Now Available

    - by Paula Speranza-Hadley
    This provides a Portuguese user interface (UI) language pack for Oracle PSRM v2.4.0  Please note, this language pack translates the PSRM UI (user interface) to Iberian Portuguese. Language Patch Download: To download the ESA language pack please log in to My Oracle Support http://support.oracle.com/. Select the Patches and Updates tab Type in the Patch number: 18916310 Click the Patch number Download using the yellow download button on the right hand side

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  • Best C++ containers for UI in Games.

    - by Vijayendra
    I am writing some UI stuff for my games in C++. Basically its a very common problem, but I dont know the best answer yet. Suppose inside my UI Library I have a view class which renders 2D/3D scene. This view can contain many subviews. I needs a container which allows me to iterate over these views fast and also insert/delete subviews. I am not sure which container is best for the job - list, vector or something else?

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  • GDD-BR 2010 [1E] Android: Effective UI Best Practices

    GDD-BR 2010 [1E] Android: Effective UI Best Practices Speaker: Tim Bray Track: Android Time slot: E [14:40 - 15:25] Room: 1 Level: 201 Download Slides (PDF) Good user interfaces and optimized user experiences are important on any device, but are even more important on mobile devices that have limited screen real estate and are being used by people in a hurry. We'll talk about UI and UX design patterns on Android and how to use them to greatest effect. From: GoogleDevelopers Views: 1 0 ratings Time: 38:16 More in Science & Technology

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  • Declarative Data Load for Object Properties & .NET UI Controls

    This article details a new practice to prepare the .NET Business Objects using the data retrieved from the Database and binding them to .NET UI Controls dynamically using Reflection through centralized mapping between a typess Properties Vs Data-Columns Vs UI-Controls....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • jQuery UI 1.9 b1 est disponible, cette version intègre trois nouveaux widgets : Menu, Tooltip et Spinner

    jQuery UI 1.9 b1 est disponible Cette version intègre trois nouveaux widgets : Menu, Tooltip et Spinner Annoncée en novembre 2010 et plus officiellement en mars 2011, la refonte complète de jQuery UI est enfin disponible pour vos tests. Comme annoncé lors du démarrage du projet, il s'agit d'une version non rétrocompatible. Cette refonte a nécessité la construction de 8 versions intermédiaires, il y a eu 200 corrections de bugs et 2100 directives de travail. Elle intègre trois nouv...

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  • Windows 8 Professional didn't come with Internet Explorer 10(Metro)

    - by Joel Dean
    When I installed Windows 8 Professional Edition I noticed that Internet Explorer 10 was missing. I tried to find some source to acquire the installer but none of the sites are providing it. One of my colleagues upgraded recently and he got the new Internet Explorer after his installation was completed. So is there a way to acquire the installer? Update: I should have mentioned that I was talking about the Metro version.

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  • jquery Tab group IDs

    - by mare
    I'm having an issue with jQuery UI Tabs script which does not pick up tabs that have a dot "." in their name (ID). For instance like this: <script type="text/javascript"> $(function () { $("#tabgroup\\.services").tabs(); }); </script> <div id="tabgroup.Services"> <ul> <li><a href="#tab.service1"> Service 1 title</a></li> <li><a href="#tab.service2"> Service 2 title</a></li> </ul> <div id="tab.service1"> <p>content</p> </div> <div id="tab.service2"> <p>content</p> </div> </div> The problem is because to select an element with a dot in its name, you need to use escapes (like when I initialize the tabs on my tabgroup). And apparently the Tabs JS implementation does not do that. Although I can do it at the tab group level, I cannot do it lower down because that's implemented in the Tabs JS file and I would not want to modify it (if possible).

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  • What is wrong with the nested accordion in jquery?

    - by Xaisoft
    The problem below with the nested accordion is that if a question is large enough, the answer does not push other questions down when it is expanded, it overlaps it. What is the problem? <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/jquery-ui.min.js"></script> <script type="text/javascript"> $(document).ready(function () { $("#accordion").accordion({ collapsible: true, active: false }); $("#general-questions").accordion({ collapsible: true, active: false }); }); </script> <h2>Frequently Asked Questions</h2> <div id="accordion"> <h3> <a href="#">General</a></h3> <div id="general-questions"> <h3> <a href="#">Question 1</a></h3> <div> Answer 1</div> <h3> <a href="#">Question 2</a></h3> <div> Answer 2</div> <h3> <a href="#">Question 3</a></h3> <div> Answer 3</div> </div> </div>

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  • jquery: How to completely remove a dialog on close

    - by Svish
    When an ajax operation fails, I create a new div with the errors and then show it as a dialog. When the dialog is closed I would like to completely destroy and remove the div again. How can I do this? My code looks something like this at the moment: $('<div>We failed</div>') .dialog( { title: 'Error', close: function(event, ui) { $(this).destroy().remove(); } }); When I run this the dialog box shows up correctly, but when I close it the dialog is still visible in the html (using FireBug). What am I missing here? Something I have forgotten? Update: Just noticed my code gives me an error in the firebug console. $(this).destroy is not a function Anyone able to help me out? Update: If I do just $(this).remove() instead, the item is removed from the html. But is it completely removed from the DOM? Or do I somehow need to call that destroy function first as well?

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