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  • Why is address zero used for null pointer?

    - by Joel
    In C (or C++ for that matter), pointers are special if they have the value zero: I am adviced to set pointers to zero after freeing their memory, because it means freeing the pointer again isn't dangerous; when I call malloc it returns a pointer with the value zero if it can't get me memory; I use if (p != 0) all the time to make sure passed pointers are valid etc. But since memory addressing starts at 0, isn't 0 just as a valid address as any other? How can 0 be used for handling null pointers if that is the case? Why isn't a negative number null instead?

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  • Freeing a character pointer returns error

    - by Kraffs
    I'm trying to free a character pointer after having used it but it returns a strange error. The error says: "_CrtDbgREport: String too long or IO Error" The debugger itself returns no errors while compiling. The code currently looks like this: void RespondToUser(SOCKET client, SOCKET server) { char buffer[80]; char *temp = malloc(_scprintf("HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME)); sprintf(temp, "HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME); send(client, temp, strlen(temp), 0); closesocket(client); free(temp); ListenToUsers(server); } The problem only occurs when I try to free the temp pointer from the memory and not otherwise. What might be causing this?

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  • Problem with pointer copy in C

    - by Stefano Salati
    I radically re-edited the question to explain better my application, as the xample I made up wasn't correct in many ways as you pointed out: I have one pointer to char and I want to copy it to another pointer and then add a NULL character at the end (in my real application, the first string is a const, so I cannot jsut modify it, that's why I need to copy it). I have this function, "MLSLSerialWriteBurst" which I have to fill with some code adapt to my microcontroller. tMLError MLSLSerialWriteBurst( unsigned char slaveAddr, unsigned char registerAddr, unsigned short length, const unsigned char *data ) { unsigned char *tmp_data; tmp_data = data; *(tmp_data+length) = NULL; // this function takes a tmp_data which is a char* terminated with a NULL character ('\0') if(EEPageWrite2(slaveAddr,registerAddr,tmp_data)==0) return ML_SUCCESS; else return ML_ERROR; } I see there's a problem here: tha fact that I do not initialize tmp_data, but I cannot know it's length.

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  • C pointer initialization and dereferencing, what's wrong here?

    - by randombits
    This should be super simple, but I'm not sure why the compiler is complaining here. #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int *n = 5; printf ("n: %d", *n); exit(0); } Getting the following complaints: foo.c: In function ‘main’: foo.c:6: warning: initialization makes pointer from integer without a cast I just want to print the value that the pointer n references. I'm dereferencing it in the printf() statement and I get a segmentation fault. Compiling this with gcc -o foo foo.c.

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  • Null Pointer Exception with an array of bitsets

    - by p0ny
    could someone explain to me why the following results in a Null pointer Exception? And how to set a value for bitarray[0]? BitSet[] bitarray; bitarray= new BitSet[10]; bitarray[0].set(1); Also, why something like this work and not result in a pointer exception? BitSet[] bitarray = new BitSet[10]; BitSet bits = new BitSet(32); bits.set(1); bitarray[0] = bits; Thanks

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  • Set argument pointer to point to new memory inside a function (without returning it) IN C

    - by user321605
    Hello, Hopefully my title was descriptive enough to attract the right help. I want to write a function that will return 1 thing, and modify a provided pointer in another. My current function declaration is . . . char * afterURL replaceURLS(char * body) What I want to do is copy all of body's data into a new string, and set body to point to this new data. I then want afterURL to point to a location within the new string. My issue is getting the actual pointer that is passed in to this function to point to the new data. Thanks in advance! Rob

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  • Referencing an array to a pointer

    - by james
    I want to refer a pointer to an array by another pointer. Example: void exp() { double var[2]; exp1(&var[0]); printf("\n varvalue is %lf\n",var[0]); } void exp1(double *var) { //updating the value *var[0]=4.0; exp2(&var[0]); } void exp2(double *var) { *var[0]=7.0; } This should update the value as 7.0(the last update).I am getting an array like invalid argument type of unary(*) . How can i correct this?where i am going wrong here?

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  • A pointer member variable having different values

    - by Rohan Prabhu
    Ok, to begin with, this is my code: HyperSprite::HyperSprite() { _view = 0; } void HyperSprite::publish(QGraphicsView* view) { _view = view; } void HyperSprite::getKFrame() { if(_view != 0) { qDebug()<<(void*)_view; } } Now, if I call HyperSprite::getKFrame() from within main(), I get the output: 0xbf8ffb84 I have a TCP server, which requires this QGraphicsView* variable. So whenever a new connection is made, HyperSprite::getKFrame() is called. However, whenever I make a connection to my server, this is the output: 0x1e425ff I honestly don't understand this. Shouldn't the value of a member remain same throughout? Why is the pointer value changing? As is obvious, whenever I try to use the _view pointer to access any of its members, a Segmentation Fault occurs. I tried using QSharedPointer, but it also results in the same problem. The data of the QSharedPointer automatically changes. Why is this happening?

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  • Reading function pointer syntax

    - by bobobobo
    Everytime I look at a C function pointer, my eyes glaze over. I can't read them. From here, here are 2 examples of function pointer TYPEDEFS: typedef int (*AddFunc)(int,int); typedef void (*FunctionFunc)(); Now I'm used to something like: typedef vector<int> VectorOfInts ; Which I read as typedef vector<int> /* as */ VectorOfInts ; But I can't read the above 2 typedefs. The bracketing and the asterisk placement, it's just not logical. Why is the * beside the word AddFunc..?

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  • pointer and malloc [closed]

    - by gcc
    How many methods/ways are there taking input by using with pointer and dynamic memory? Input: 3 1 2 n k l 2 1 2 p 4 55 62 * # x (x is stop value, first input always integer) Example code: p=malloc(sizeof(int)); scanf("%d",&num_arrays); while(1) { scanf("%c",&(*(p+i))); if(*(p+i)=='x') break; ++i; } "3" is stored in num_arrays. The other input values are stored in pointer[array].

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  • how to copy an array into somewhere else in the memory by using the pointer

    - by user2758510
    I am completely new in c++ programming. I want to copy the array called distances into where pointer is pointing to and then I want to print out the resul to see if it is worked or not. this is what I have done: int distances[4][6]={{1,0,0,0,1,0},{1,1,0,0,1,1},{1,0,0,0,0,0},{1,1,0,1,0,0}}; int *ptr; ptr = new int[sizeof(distances[0])]; for(int i=0; i<sizeof(distances[0]); i++){ ptr=distances[i]; ptr++; } I do not know how to print out the contents of the pointer to see how it works.

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  • How to convert a void pointer to array of classes

    - by user99545
    I am trying to convert a void pointer to an array of classes in a callback function that only supports a void pointer as a means of passing paramaters to the callback. class person { std::string name, age; }; void callback (void *val) { for (int i = 0; i < 9; i++) { std::cout << (person [])val[i].name; } } int main() { person p[10]; callback((void*)p); } My goal is to be able to pass an array of the class person to the callback which then prints out the data such as their name and age. However, the compile does not like what I am doing and complains that error: request for member 'name' in 'val', which is of non-class type 'void*' How can I go about doing this?

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  • base pointer to derived class

    - by Jay
    Suppose there are Base class and Derived class. Base *A = new Base; Here A is a pointer point to Base class, and new constructs one that A points to. I also saw Base *B = new Derived; How to explain this? B is a pointer to Base Class, and a Derived class constructed and pointed by B? If there is a function derived from Base class, say, Virtual void f(), and it's been overridden in Derived class, then B->f() will invoke which version of the function? version in Base class, or version that overridden in Derived Class. What if there is a new function void g()in Derived, is B->g() going to invoke this function properly? One more is, is int *a = new double; or int *a = new int; legal?

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  • Applications: The Mathematics of Movement, Part 2

    - by TechTwaddle
    In part 1 of this series we saw how we can make the marble move towards the click point, with a fixed speed. In this post we’ll see, first, how to get rid of Atan2(), sine() and cosine() in our calculations, and, second, reducing the speed of the marble as it approaches the destination, so it looks like the marble is easing into it’s final position. As I mentioned in one of the previous posts, this is achieved by making the speed of the marble a function of the distance between the marble and the destination point. Getting rid of Atan2(), sine() and cosine() Ok, to be fair we are not exactly getting rid of these trigonometric functions, rather, replacing one form with another. So instead of writing sin(?), we write y/length. You see the point. So instead of using the trig functions as below, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and current position, before updating marble position distanceSqrd = x * x + y * y; double angle = Math.Atan2(y, x); //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction incrX = speed * Math.Cos(angle); incrY = speed * Math.Sin(angle); marble1.x += incrX; marble1.y += incrY; we use the following, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and marble (before updating marble position) lengthSqrd = x * x + y * y; length = Math.Sqrt(lengthSqrd); //unit vector along the same direction as vector(x, y) unitX = x / length; unitY = y / length; //update marble position incrX = speed * unitX; incrY = speed * unitY; marble1.x += incrX; marble1.y += incrY; so we replaced cos(?) with x/length and sin(?) with y/length. The result is the same.   Adding oomph to the way it moves In the last post we had the speed of the marble fixed at 6, double speed = 6; to make the marble decelerate as it moves, we have to keep updating the speed of the marble in every frame such that the speed is calculated as a function of the length. So we may have, speed = length/12; ‘length’ keeps decreasing as the marble moves and so does speed. The Form1_MouseUp() function remains the same as before, here is the UpdatePosition() method, private void UpdatePosition() {     double incrX = 0, incrY = 0;     double lengthSqrd = 0, length = 0, lengthSqrdNew = 0;     double unitX = 0, unitY = 0;     double speed = 0;     double x = destX - marble1.x;     double y = destY - marble1.y;     //distance between destination and marble (before updating marble position)     lengthSqrd = x * x + y * y;     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     //speed as a function of length     speed = length / 12;     //update marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and marble (after updating marble position)     x = destX - (marble1.x);     y = destY - (marble1.y);     lengthSqrdNew = x * x + y * y;     /*      * End Condition:      * 1. If there is not much difference between lengthSqrd and lengthSqrdNew      * 2. If the marble has moved more than or equal to a distance of totLenToTravel (see Form1_MouseUp)      */     x = startPosX - marble1.x;     y = startPosY - marble1.y;     double totLenTraveledSqrd = x * x + y * y;     if ((int)totLenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because Total Len has been traveled");         timer1.Enabled = false;     }     else if (Math.Abs((int)lengthSqrd - (int)lengthSqrdNew) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New");         timer1.Enabled = false;     } } A point to note here is that, in this implementation, the marble never stops because it travelled a distance of totLenToTravelSqrd (first if condition). This happens because speed is a function of the length. During the final few frames length becomes very small and so does speed; and so the amount by which the marble shifts is quite small, and the second if condition always hits true first. I’ll end this series with a third post. In part 3 we will cover two things, one, when the user clicks, the marble keeps moving in that direction, rebounding off the screen edges and keeps moving forever. Two, when the user clicks on the screen, the marble moves towards it, with it’s speed reducing by every frame. It doesn’t come to a halt when the destination point is reached, instead, it continues to move, rebounds off the screen edges and slowly comes to halt. The amount of time that the marble keeps moving depends on how far the user clicks from the marble. I had mentioned this second situation here. Finally, here’s a video of this program running,

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  • reopen or read and say why not reopened [closed]

    - by gcc
    input 23 3 4 4 42 n 23 0 9 9 n n n 3 9 9 x //according to input,i should create int pointer arrays. pointer arrays // starting from 1 (that is initial arrays is arrays[1].when program sees n ,it // must be jumb to arrays 2 // the first int input 23 is num_arrays which used in malloc(sizeof(int)*num_arrays expected output: elements of arrays[1] 3 4 5 42 elements of arrays[2] 23 0 9 9 elements of arrays[5] 3 9 9 another input 12 2 3 4 n n 2 3 4 n 12 3 x expected output elements of arrays[1] 2 3 4 elements of arrays[3] 2 3 4 elements of arrays[4] 12 3 specification: x is stopper n is comman to create new pointer array i am new in this site anyone help me how can i write

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  • Changing UIImageView animation speed

    - by Nikolas Stephan
    I am using the UIImageView to animate a bunch of images. I know that I can change the speed by altering animationDuration, but that doesn't seem to take effect until the animation is restarted. My problem is that beside not really wanting to have to restart the animation as this limits me to only being able to change the speed once per cycle, there also doesn't seem to be a way to find out what frame is currently being shown and I would therefore have to rely on a timer to "guess" which one it is. So my question is whether there is a way to change the speed without restarting the animation and if not is there some way I could avoid the aforementioned problem? I'm not too keen to write my own animation class, but may end up having to if there isn't a nicer solution.

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  • Will Multi threading increase the speed of the calculation on Single Processor

    - by Harsha
    On a single processor, Will multi-threading increse the speed of the calculation. As we all know that, multi-threading is used for Increasing the User responsiveness and achieved by sepating UI thread and calculation thread. But lets talk about only console application. Will multi-threading increases the speed of the calculation. Do we get culculation result faster when we calculate through multi-threading. what about on multi cores, will multi threading increse the speed or not. Please help me. If you have any material to learn more about threading. please post. Thanks in advance, Harsha

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  • Passing GPS speed via the Eclipse Emulator Control

    - by Nick
    Hi, my app queries the GPS-speed using .getSpeed() on a LocationListener. Is there a way to set this speed using the Eclipse Emulator Control or the command line? I tried to feed multiple sets of coordinates to the emulator via the manual GPS-control, but it didn't pick up a speed from that. Also, using a pre-defined GPX-file and playing it doesn't work for me. I would like to test my app without having to take it on a test-drive in my car every time ;)! Thanks!

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  • Realtek/Intel NIC transfer speed

    - by thepurplepixel
    I have just purchased a Gigabyte GA-X58A-UD7 motherboard, and it has dual Realtek RTL8111D gigabit LAN ports. I also have an Intel PRO/1000 MT PCI gigabit network card lying around from an old desktop. I've heard that Intel PCI-E network cards will often outperform Realtek, Marvell, or other non-Intel on-board network adapters, but my question is will the PRO/1000 MT PCI card outperform a single Realtek RTL8111D gigabit network adapter in terms of transfer speed, or should I keep what I have/buy a PCI-E Intel network adapter?

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  • Server suffering serious speed drop

    - by Tar
    As you can see from the picture http://i.imgur.com/UpDZh.png), my server is suffering a serious drop in speed. This is intermittent and has been happening for the past 3 or 4 hours. The server has 1gbps uplink so I can't figure out why it's happening. Checking bandwidth monitoring tools like bwm-ng and dstat show normal speeds of like 150kb/s outbound traffic. Just now I was completely disconnected from SSH.

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  • Major computer speed problems

    - by Glen654
    I've been running Windows 7 on my laptop for about a year now, and have had no issues regarding speed. About a month ago, my computer had what I refer to now as an "episode" where it runs extremely slow, when I open Task Manager I see no significant processes running, nothing out of the ordinary, but my computer is at 100% CPU usage. Usually restarting fixed this problem, but it seems to have gotten worse to the point where restarting does not fix this problem, and it's interfering with my work. What should I do?

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  • Low CPU usage but High fan speed

    - by dhasu
    The problem I am facing is the CPU fan rotates with high speed even though the CPU usage is very low, less than 10%. I even cleaned the Dust off the Fan, I replaced the Thermal Material on the Processor. Installed an Extra Fan. Nothing seems to Work. Please Help.

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