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  • Database Server Hardware components (order of importance), CPU speed VS CPU cache vs RAM vs DISK

    - by nulltorpedo
    I am new to database world and would like to know what are crucial hardware specs when it comes to database performance. I have searched the internet and found this so far (In order of decreasing importance): 1) Hard Disk: Get an SSD basically (much more IOPS than spinners) 2) Memory: Get as much as you can afford 3) CPU: For the same $ spent, prefer larger cache size over speed. Are these findings sensible? EDIT: I would like to focus on CPU speed VS CPU cache size. EDIT2: The database is used to store some combination of ints and int arrays with few text fields. There are a lot of Select queries looking for existing entries. If entry is not found, then insert it. I would say most of processing would be trying to find a match across a table with 200 columns and 20k rows. The insert statements are very few. EDIT3: Also, we have a lot of views (basically select queries).

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  • Finding optimal ddrescue command line options where Accuracy > Speed

    - by gav
    I'm read up a bit about this tool and obviously looked at the man pages. The trouble is that ddrescue takes so long I need to get the command right first time. I wasn't sure how to improve on the vanilla; $ sudo ./ddrescue -v /dev/disk0s5 MyVolImage.dmg MyVolRescue.log $ sudo ./ddrescue -v MyVolImage.dmg /dev/disk1s3 MyVolRestore.log From HSF+ to HSF+ drives Source (Broken) HDD is connected via USB 2.0 Dest HDD is inside MacBook I would choose accuracy over speed There seem to be a lot of options but I'm not sure how they impact quality and speed of recovery. Thanks, Gav

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  • Un-balanced network speed although using fiberoptic cable line

    - by Hoàng Long
    I'm not sure this is a right place to ask this question, but there's a strange thing that I don't quite sure what the reason is. My company has hired a fiberoptic cable line for network use (Wifi and cable through a router). But the strange thing is that, whenever someone view YouTube or listen stream music, then network speed for all the others become extremely slow. The download speed for that person is about 4-5 MB/s (or more), but others suffer. I'm still a newbie about networking. But I know there should be a solution. Could anyone tell me a way to stop this bad behavior? It's not possible for asking people not viewing YouTube, since that's part of their jobs. Any insights about this problem would be very welcome.

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  • low speed web application, Server problem or Application

    - by Ashian
    Hi, I have a web application written by asp.net (c#) sql server 2005. we host it on 2 dedicated server ( IIS and SQL server ) From some month ago , in some days of week we have many reports about speed issue. we have some other application on this server using same database. when we have speed problem all aplication on these server have this problem, but applications on other server in same data center work correctly. ram and cpu usage are ok. how can I check that the problem related to internet connection or my application design? which parameters must be checked. Some other information In applications users can upload several files to server , each file up to 3 MB. we use a sql web admin application, on same server that has same problem, this is a standard application which work perfectly on other servers. Thanks

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  • Data transfer speed to USB storage connected to wifi router very slow

    - by RonakG
    Here is my setup. A Linksys Cisco E3200 wifi router. A MacbookPro running OS X Lion 10.7.4. A Seagate GoFlex 1TB hard drive connected to wifi router via the USB port. When I try to transfer data from my MBP to the HDD, the data transfer rate is very low. I'm getting around 3MB/s write speed. This is very slow compared to the speed I get when HDD is directly connected to the MBP. The HDD is NTFS formatted. And the router provides access to HDD using Samba share. So I connect to the HDD using smb://. What is the limiting factor here affecting the data transfer rate?

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  • Persian font in Netbeans cause speed reduction

    - by linker
    I have speed problem in Netbeans 7.0 IDE when my current open document has any Persian font inside it. If it happens, the speed of software incredibly reduce.( for example if I hit backspace, it takes about 10 seconds to respond). The amazing part is when I open a fully english document in Netbeans there is no problem and everything works well. I'm running netbeans 7.0 on Mac OS X 10.7.2. This problem happens with every fonts( even with fully Persian fonts). But I really want to have Persian with default Monospaced font. Thanks in advance.

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  • My mouse pointer disappears on "system surfaces" , like background picture, menus, background for all kind of system menus

    - by Siegfried
    I have an annoying problem with Ubuntu 11.10, my mouse pointer disappears on the Ubuntu surface ( not in programs like firefox, libre office ..) The mouse pointer is there, but its size is only one pixel and in the white background of e.g. "system" it is not seen at all, although with "ctrl" I can see where it should be. I have not found any place where I can change the size or colors of the mouse pointer. Can anybody help me?

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  • setcontext and makecontext to call a generic function pointer

    - by Simone Margaritelli
    In another question i had the problem to port the code unsigned long stack[] = { 1, 23, 33, 43 }; /* save all the registers and the stack pointer */ unsigned long esp; asm __volatile__ ( "pusha" ); asm __volatile__ ( "mov %%esp, %0" :"=m" (esp)); for( i = 0; i < sizeof(stack); i++ ){ unsigned long val = stack[i]; asm __volatile__ ( "push %0" :: "m"(val) ); } unsigned long ret = function_pointer(); /* restore registers and stack pointer */ asm __volatile__ ( "mov %0, %%esp" :: "m" (esp) ); asm __volatile__ ( "popa" ); To a 64bit platform and many guys told me i should use the setcontext and makecontext functions set instead due to the calling conversion differences between 32 and 64 bits and portability issues. Well, i really can't find any useful documentation online, or at least not the kind i need to implement this, so, how can i use those functions to push arguments onto the stack, call a generic function pointer, obtain the return value and then restore the registers?

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  • Copy a LinkedList that has a Random Pointer in it

    - by Bragaadeesh
    Hi, First of all this is not a homework, this is an interview question that I got from a company I attended today. You have a singly linked list with the Node structure as the following class Node{ int data; Node next; Node random; } You have a typical singly linked list of length n. The random pointer in each node in the linkedlist randomly points to some Node within the linked list. The Question is to create a copy of the linked list efficiently into a different LinkedList. I said that I will first calculate the Random pointer's position in the linked list and store it in an array. Then create a new linked list normally. Then iterate through the linked list by setting the random pointer where they belong by reading the values stored from the array. I know its a very brute force technique and the interviewer asked me to come up with a better solution but I couldnt. Please can someone answer this? I can explain if the question is not clear.

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  • [c++] accessing the hidden 'this' pointer

    - by Kyle
    I have a GUI architecture wherein elements fire events like so: guiManager->fireEvent(BUTTON_CLICKED, this); Every single event fired passes 'this' as the caller of the event. There is never a time I dont want to pass 'this', and further, no pointer except for 'this' should ever be passed. This brings me to a problem: How can I assert that fireEvent is never given a pointer other than 'this', and how can I simplify (and homogenize) calls to fireEvent to just: guiManager->fireEvent(BUTTON_CLICKED); At this point, I'm reminded of a fairly common compiler error when you write something like this: class A { public: void foo() {} }; class B { void oops() { const A* a = new A; a->foo(); } }; int main() { return 0; } Compiling this will give you ../src/sandbox.cpp: In member function ‘void B::oops()’: ../src/sandbox.cpp:7: error: passing ‘const A’ as ‘this’ argument of ‘void A::foo()’ discards qualifiers because member functions pass 'this' as a hidden parameter. "Aha!" I say. This (no pun intended) is exactly what I want. If I could somehow access the hidden 'this' pointer, it would solve both issues I mentioned earlier. The problem is, as far as I know you can't (can you?) and if you could, there would be outcries of "but it would break encapsulation!" Except I'm already passing 'this' every time, so what more could it break. So, is there a way to access the hidden 'this', and if not are there any idioms or alternative approaches that are more elegant than passing 'this' every time?

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  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

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  • NULL pointer comparison fails

    - by Ilya
    Hello, I'm initializing in a class a pointer to be NULL. Afterwards I check if it is NULL in the same class. But it's not always 0x0. Sometimes it's 0x8 or 0xfeffffff or 0x3f800000 or 0x80 or other strange stuff. In most case the pointer is 0x0 but sometimes it gets altered somehow. I'm sure that I'm not changing it anywhere in my code. Is there a way it gets changed by "itself"? Here's my code: MeshObject::MeshObject() { mesh.vertexColors = NULL; } MeshObject::MeshObject(const MeshObject &_copyFromMe) { SimpleLog("vertexColors pointer: %p", _copyFromMe.mesh.vertexColors); if (_copyFromMe.mesh.vertexColors != NULL) { SimpleLog("vertexColors"); this->mesh.vertexColors = new tColor4i[_copyFromMe.mesh.vertexCount]; memcpy(this->mesh.vertexColors, _copyFromMe.mesh.vertexColors, _copyFromMe.mesh.vertexCount * sizeof(tColor4i) ); } } My application crashes, because vertexColors wasn't initialized and is being copied. However it is NULL and shouldn't be copied. Thanks.

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  • why no implicit conversion from pointer to reference to const pointer.

    - by user316606
    I'll illustrate my question with code: #include <iostream> void PrintInt(const unsigned char*& ptr) { int data = 0; ::memcpy(&data, ptr, sizeof(data)); // advance the pointer reference. ptr += sizeof(data); std::cout << std::hex << data << " " << std::endl; } int main(int, char**) { unsigned char buffer[] = { 0x11, 0x11, 0x11, 0x11, 0x22, 0x22, 0x22, 0x22, }; /* const */ unsigned char* ptr = buffer; PrintInt(ptr); // error C2664: ... PrintInt(ptr); // error C2664: ... return 0; } When I run this code (in VS2008) I get this: error C2664: 'PrintInt' : cannot convert parameter 1 from 'unsigned char *' to 'const unsigned char *&'. If I uncomment the "const" comment it works fine. However shouldn't pointer implicitly convert into const pointer and then reference be taken? Am I wrong in expecting this to work? Thanks!

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  • How to see if turbo boost is working on I7 860 CPU?

    - by Jan Derk
    I just build myself a new system with a Intel I7 860 CPU. When loading it using a single threaded application like Super PI, CPU-Z shows 2.933Ghz as speed. Now I understood that the I7 goes into turbo boost mode up to 3.46GHz for a single core. How can I check that? Is there a utility to monitor CPU speed per core?

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  • can router configuration cause decreasing of download rate?

    - by behrooz
    My download speed got crazy since I changed the router's IP. But nothing got fixed after doing a factory reset. The speed was 1024 kb/s (128 kB/s) but it is 200kb/s (max) right now. I mean it works good if a request is small (i.e. a HTTP request) but it gets slow if a request has a big response. Help me please. (It is three days I'm downloading VS2010.)

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  • NAS Performance issus

    - by Markus
    I have bougth a NAS from Conecptronic CH3MNAS and build in two Western Digital 1,5TB Green Drives. I only get a write speed of 6mb/s in LAN The configuration of the drives is as follows: - Raid 0 - EXT2 is that a normal speed?

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  • NAS Performance issues

    - by Markus
    I bought a NAS from Conceptronic CH3MNAS and built in two Western Digital 1,5TB Green Drives. I only get a write speed of 6mb/s in LAN The configuration of the drives is as follows: - Raid 0 - EXT2 Is that a normal speed?

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  • Troubleshooting Network Speeds -- The Age Old Inquiry

    - by John K
    I'm looking for help with what I'm sure is an age old question. I've found myself in a situation of yearning to understand network throughput more clearly, but I can't seem to find information that makes it "click" We have a few servers distributed geographically, running various versions of Windows. Assuming we always use one host (a desktop) as the source, when copying data from that host to other servers across the country, we see a high variance in speed. In some cases, we can copy data at 12MB/s consistently, in others, we're seeing 0.8 MB/s. It should be noted, after testing 8 destinations, we always seem to be at either 0.6-0.8MB/s or 11-12 MB/s. In the building we're primarily concerned with, we have an OC-3 connection to our ISP. I know there are a lot of variables at play, but I guess I was hoping the experts here could help answer a few basic questions to help bolster my understanding. 1.) For older machines, running Windows XP, server 2003, etc, with a 100Mbps Ethernet card and 72 ms typical latency, does 0.8 MB/s sound at all reasonable? Or do you think that slow enough to indicate a problem? 2.) The classic "mathematical fastest speed" of "throughput = TCP window / latency," is, in our case, calculated to 0.8 MB/s (64Kb / 72 ms). My understanding is that is an upper bounds; that you would never expect to reach (due to overhead) let alone surpass that speed. In some cases though, we're seeing speeds of 12.3 MB/s. There are Steelhead accelerators scattered around the network, could those account for such a higher transfer rate? 3.) It's been suggested that the use SMB vs. SMB2 could explain the differences in speed. Indeed, as expected, packet captures show both being used depending on the OS versions in play, as we would expect. I understand what determines SMB2 being used or not, but I'm curious to know what kind of performance gain you can expect with SMB2. My problem simply seems to be a lack of experience, and more importantly, perspective, in terms of what are and are not reasonable network speeds. Could anyone help impart come context/perspective?

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  • IDE/PATA high-speed hard drive dock

    - by wfaulk
    I frequently need to access bare drives for backups and need a quick, high-speed way to deal with them. There are a multitude of SATA hard drive docks (for example), but I have a lot of IDE/PATA (hereafter "IDE") drives that I would like to be able to use similarly. There are IDE-to-SATA adapters so you can plug your IDE hard drive into a SATA port, so I don't see any reason why you couldn't use the same technology to have a native dock, yet none seems to exist. Now, I'm aware that 3.5" IDE drives do not have a specification for the layout of the connector, and therefore can't be slapped into a dock the same way a SATA drive could, but 2.5" PATA drives do. In fact, I'm not terribly interested in supporting 3.5" drives. It would be nice, but I deal with them far less frequently than 2.5" drives. Also, I'd very much like for the connection to the computer be faster than USB, preferably eSATA, I don't want to be spending time mounting a drive inside an enclosure, I don't want bare drives lying around with a cable hanging off of them, and I'd prefer a single dock rather than two. What seems like the ideal solution to me would be a regular SATA→eSATA dock and some sort of screwless adapter for IDE drives, but I'm open to any suggestions, regardless of my stated preferences, but which are, in some sort of order of preference: high-speed (faster than USB, at least) holder for drive (not just a cable) no complicated enclosure support for 3.5" IDE drives single dock Updates: Here's a 3.5" IDE to 3.5" SATA docking adapter that could be part of the solution. Weird. I figured that would be the impossible part. I was hoping to find something like this 2.5" to 3.5" SATA chassis that would take a 44-pin IDE drive internally. It looks like the Vantec EZ Swap EX comes awfully close. It has its own bay dock, but it looks like the SATA ports on the back are spaced properly, even if they're not aligned quite properly. Unfortunately, the proper position is at the very edge of the drive, which means that the docks' connectors are at the very edge of their recesses, which means there's no way to fit it in there.

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  • System fans connected to a Gigabyte Z77-D3H motherboard do not increase in speed

    - by Andrew
    The motherboard (Gigabyte Z77-D3H) controls my 3-pin CPU fan just fine. My system fans are a 3-pin fan (plugged into SYS_FAN1), and a 4-pin fan plugged into SYS_FAN3. All 3 of the system fan headers are 4-pin, but the user manual states that SYS_FAN1 is really a 3-pin header (that it can control the speed of a 3-pin fan) and the 4th pin is just a reserve. All my fans have a max RPM of 2000. Normally, all the fans run around 1000 RPMs when I'm not doing anything intensive. This proves that the motherboard can set the speed. However,when I run Folding@Home and my temperatures increase (around 70C) only the CPU fan increases to around 2000 RPMs. The system fans stay around 1000 RPMs. Through the BIOS I am able to disable the system fan control and the system fans then run at max RPMs (meaning the motherboard was doing something). I've updated the BIOS to the latest version and tried out Speedfan, but neither helped my situation. What I'd like is for the system fans to ramp up their RPMs as needed. Any thoughts? Tl;dr: My system (case) fans, but not my CPU fan, are always stuck around 1000 RPMs out of 2000 no matter the temperature.

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  • Windows Server 2008 network speed slow, Xen 3.4.3 HVM ISO

    - by Elliot.Bradshaw
    I've setup a VM running Windows Server 2008 on a host node running Xen 3.4.3-5 and the following kernel: 2.6.18-308.1.1.el5xen #1 SMP Wed Mar 7 05:38:01 EST 2012 i686 i686 i386 GNU/Linux The network speed on the VM is very slow--using the online speed tests I can only get it up to 8-9mbps. The line is 100mbps burstable and the host node has no problem achieving those speeds. If it setup a VM running CentOS, it too has no problems achieving those speeds. I've done some pretty exhaustive troubleshooting, but nothing has helped: New VM installations of Win2k8 do have the same network problem. Upgrading to most recent kernel-xen did not help (2.6.18-308.1.1.el5xen). Upgrading from xen 3.4.0 to xen 3.4.3-5 did not help. Disabling Windows firewall, etc did not help. Changing network card device config from auto negotiation to manually be 100mbps full duplex did not help. Changing the network receive buffer packet size did not help (tried all combos from 64k to 8k). At this point I'm pretty much out of ideas--any help would be appreciated!

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  • Network latency and speed of light

    - by James
    This was kinda of covered by the following Is minimum latency fixed by the speed of light? , but i would like to add the follow up a bit. The scenario is as follows; we have two opposing sites one on the West Coast of the US and one in Ireland. The customer is in central Europe, and has requested a latency test. Ireland gives responses of ~65-70ms. However the West Coast guys claim to be faster with a response of 60ms. Now a quick check says that light in fiber would take about 42ms to make the trip to the States and 8.5ms to Ireland. So obviously this is a single hop and does not include routers, switches, firewalls, protocol overhead etc. Would I be right to call BS on their figures? As a final note I tested a ping to Google IP address that was allegedly on the west coast from a site that covered a similar distance and was amazed to get a response time of 20ms. Suggesting ICMP packets that travel twice the speed of light. So A) what am I missing B) Am I right to suspect shenanigans? UPDATE: Guys thanks so far for your help and I have been reading various previous questions on this. About 5 years I had an issue where the hop from the UK to Ireland added 10ms of latency no matter what we did. In the end I moved the servers; So imagine my surprise when I have guys that claim they are 5ms faster with a transatlantic trip. So again should I call BS? Oh and assume both sites are normal mortals that don't have access to Google magical routing, warp dives or flux capacitors. :)

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