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  • Problem accessing private variables in jQuery like chainable design pattern

    - by novogeek
    Hi folks, I'm trying to create my custom toolbox which imitates jQuery's design pattern. Basically, the idea is somewhat derived from this post: http://stackoverflow.com/questions/2061501/jquery-plugin-design-pattern-common-practice-for-dealing-with-private-function (Check the answer given by "David"). So here is my toolbox function: (function(window){ var mySpace=function(){ return new PrivateSpace(); } var PrivateSpace=function(){ var testCache={}; }; PrivateSpace.prototype={ init:function(){ console.log('init this:', this); return this; }, ajax:function(){ console.log('make ajax calls here'); return this; }, cache:function(key,selector){ console.log('cache selectors here'); testCache[key]=selector; console.log('cached selector: ',testCache); return this; } } window.hmis=window.m$=mySpace(); })(window) Now, if I execute this function like: console.log(m$.cache('firstname','#FirstNameTextbox')); I get an error 'testCache' is not defined. I'm not able to access the variable "testCache" inside my cache function of the prototype. How should I access it? Basically, what I want to do is, I want to cache all my jQuery selectors into an object and use this object in the future.

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  • Unusual "static" method declaration

    - by Jason
    public class Card { public enum Rank { DEUCE, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE } public enum Suit { CLUBS, DIAMONDS, HEARTS, SPADES } private final Rank rank; private final Suit suit; private Card(Rank rank, Suit suit) { this.rank = rank; this.suit = suit; } public Rank rank() { return rank; } public Suit suit() { return suit; } public String toString() { return rank + " of " + suit; } private static final List<Card> protoDeck = new ArrayList<Card>(); // Initialize prototype deck **static** { for (Suit suit : Suit.values()) for (Rank rank : Rank.values()) protoDeck.add(new Card(rank, suit)); } public static ArrayList<Card> newDeck() { return new ArrayList<Card>(protoDeck); // Return copy of prototype deck } } I have a quick question. The code block that starts right after the static keyword declaration, what type of method is that ? I haven't ever seen that before. If anyone could enlighten me, that would be greatly appreciated. Thanks.

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  • Any way to define getters for lazy variables in Javascript arrays?

    - by LLer
    I'm trying to add elements to an array that are lazy-evaluated. This means that the value for them will not be calculated or known until they are accessed. This is like a previous question I asked but for objects. What I ended up doing for objects was Object.prototype.lazy = function(var_name, value_function) { this.__defineGetter__(var_name, function() { var saved_value = value_function(); this.__defineGetter__(var_name, function() { return saved_value; }); return saved_value; }); } lazy('exampleField', function() { // the code that returns the value I want }); But I haven't figured out a way to do it for real Arrays. Arrays don't have setters like that. You could push a function to an array, but you'd have to call it as a function for it to return the object you really want. What I'm doing right now is I created an object that I treat as an array. Object.prototype.lazy_push = function(value_function) { if(!this.length) this.length = 0; this.lazy(this.length++, value_function); } So what I want to know is, is there a way to do this while still doing it on an array and not a fake array?

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  • Make an abstract class or use a processor?

    - by Tim Murphy
    I'm developing a class to compare two directories and run an action when a directory/file in the source directory does not exist in destination directory. Here is a prototype of the class: public abstract class IdenticalDirectories { private DirectoryInfo _sourceDirectory; private DirectoryInfo _destinationDirectory; protected abstract void DirectoryExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void DirectoryDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); public IdenticalDirectories(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory) { ... } public void Run() { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { this.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { this.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { this.FileExists(sourceFile, destinationFile); } else { this.FileDoesNotExist(sourceFile, destinationFile); } } } } } The above prototype is an abstract class. I'm wondering if it would be better to make the class non-abstract and have the Run method receiver a processor? eg. public void Run(IIdenticalDirectoriesProcessor processor) { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { processor.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { processor.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { processor.FileExists(sourceFile, destinationFile); } else { processor.FileDoesNotExist(sourceFile, destinationFile); } } } } What do you see as the pros and cons of each implementation?

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  • Iterate over defined elements of a JS array

    - by sibidiba
    I'm using a JS array to Map IDs to actual elements, i.e. a key-value store. I would like to iterate over all elements. I tried several methods, but all have its caveats: for (var item in map) {...} Does iterates over all properties of the array, therefore it will include also functions and extensions to Array.prototype. For example someone dropping in the Prototype library in the future will brake existing code. var length = map.lenth; for (var i = 0; i < length; i++) { var item = map[i]; ... } does work but just like $.each(map, function(index, item) {...}); They iterate over the whole range of indexes 0..max(id) which has horrible drawbacks: var x = []; x[1]=1; x[10]=10; $.each(x, function(i,v) {console.log(i+": "+v);}); 0: undefined 1: 1 2: undefined 3: undefined 4: undefined 5: undefined 6: undefined 7: undefined 8: undefined 9: undefined 10: 10 Of course my IDs wont resemble a continuous sequence either. Moreover there can be huge gaps between them so skipping undefined in the latter case is unacceptable for performance reasons. How is it possible to safely iterate over only the defined elements of an array (in a way that works in all browsers and IE)?

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  • What are the benefits of a classical structure over a prototyple one?

    - by Rixius
    I have only recently started programming significantly, and being completely self-taught, I unfortunately don't have the benefits of a detailed Computer science course. I've been reading a lot about JavaScript lately, and I'm trying to find the benefit in classes over the prototype nature of JavaScript. The question seems to be drawn down the middle of which one is better, and I want to see the classical side of it. When I look at the prototype example: var inst_a = { "X": 123, "Y": 321, add: function () { return this.X+this.Y; } }; document.write(inst_a.add()); And then the classical version function A(x,y){ this.X = x; this.Y = y; this.add = function(){ return this.X+this.Y; }; }; var inst_a = new A(123,321); document.write(inst_a.add()); I begun thinking about this because I'm looking at the new ecmascript revision 5 and a lot of people seem up in arms that they didn't add a Class system.

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  • Coffeescript getting proper scope from callback method

    - by pandabrand
    I've searched for this and can't seem to find an successful answer, I'm using a jQuerey ajax call and I can't get the response out to the callback. Here's my coffeescript code: initialize: (@blog, @posts) -> _url = @blog.url _simpleName = _url.substr 7, _url.length _avatarURL = exports.tumblrURL + _simpleName + 'avatar/128' $.ajax url: _avatarURL dataType: "jsonp" jsonp: "jsonp" (data, status) => handleData(data) handleData: (data) => console.log data @avatar = data Here's the compiled JS: Blog.prototype.initialize = function(blog, posts) { var _avatarURL, _simpleName, _url, _this = this; this.blog = blog; this.posts = posts; _url = this.blog.url; _simpleName = _url.substr(7, _url.length); _avatarURL = exports.tumblrURL + _simpleName + 'avatar/128'; return $.ajax({ url: _avatarURL, dataType: "jsonp", jsonp: "jsonp" }, function(data, status) { return handleData(data); }); }; Blog.prototype.handleData = function(data) { console.log(data); return this.avatar = data; }; I've tried a dozen variations and I can't figure out how to write this? Thanks.

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  • Scoping problem with Javascript callback

    - by nazbot
    I am having some trouble getting a callback function to work. Here is my code: SomeObject.prototype.refreshData = function() { var read_obj = new SomeAjaxCall("read_some_data", { }, this.readSuccess, this.readFail); } SomeObject.prototype.readSuccess = function(response) { this.data = response; this.someList = []; for (var i = 0; i < this.data.length; i++) { var systemData = this.data[i]; var system = new SomeSystem(systemData); this.someList.push(system); } this.refreshList(); } Basically SomeAjaxCall is making an ajax request for data. If it works we use the callback 'this.readSuccess' and if it fails 'this.readFail'. I have figured out that 'this' in the SomeObject.readSuccess is the global this (aka the window object) because my callbacks are being called as functions and not member methods. My understanding is that I need to use closures to keep the 'this' around, however, I have not been able to get this to work. If someone is able show me what I should be doing I would appreciate it greatly. I am still wrapping my head around how closures work and specifically how they would work in this situation. Thanks!

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  • How do I get all data from a mysql table via php, and print out the contents of every cell ?

    - by roberto
    Hi. I've got a database table with at least three rows in it. From php, I have successfully connected to my db and extracted all table information with 'SELECT * from mytable' . Now I want to loop through first each row, and then each cell, printing out the contents of each cell. I know this might be a simple task for a more experienced programmer, but I can't figure it out, and I can't find any examples online and it's driving me stark raving bonkers. How can I do this ?

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  • My rewrite rule is not working

    - by DijkeMark
    I need to make a rewrite rule for a page, but it does not work. I do have mod_rewrite for apache enabled This is my .htacces file: <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^gameofthrones/(full|house|characters)\.(all|Stark|Lannister)\.(html|xml|json)$ index.php?output=$3&house=$2&info=$1 </IfModule> But when I enter this url: localhost/school/str-webservices/eindopdracht/index.php?output=html&house=all&info=full It stays that way, but it should be something like: localhost/school/str-webservices/eindopdracht/gameofthrones/full/all/html What am I doing wrong? Thanks in advance, Mark

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  • CodePlex Daily Summary for Saturday, December 08, 2012

    CodePlex Daily Summary for Saturday, December 08, 2012Popular ReleasesYnote Classic: Ynote Classic version 1.0: Ynote Classic is a text editor made by SS Corporation. It can help you write code by providing you with different codes for creation of html or batch files. You can also create C/C++ /Java files with SS Ynote Classic. Author of Ynote Classic is Samarjeet Singh. Ynote Classic is available with different themes and skins. It can also compile *.bat files into an executable file. It also has a calculator built within it. 1st version released of 6-12-12 by Samarjeet Singh. Please contact on http:...Http Explorer: httpExplorer-1.1: httpExplorer now has the ability to connect to http server via web proxies. The proxy may be explicitly specified by hostname or IP address. Or it may be specified via the Internet Options settings of Windows. You may also specify credentials to pass to the proxy if the proxy requires them. These credentials may be NTLM or basic authentication (clear text username and password).Bee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.Torrents-List Organizer: Torrents-list organizer v 0.5.0.0: ????? ? ?????? 0.5.0.0: 1) ????? ? ?????? ?????? ??????????? ???????? ?????????? ? ?????? ????????. ??????????????, ????????? ???????, ??? ????????? ???????? ?????? ("???????? ?? ??????"). 2) ????????? ???????? ???????? ???????-??????. ????? ??????, ?????? ??? ?????? ?????????????? ??? ???????-?????. 3) ?????? ??? ??????? ??????? ?????? ? ????? ????????????? ?????????? ???????????, ? ?????????????, ??????? ?????? ????? ?????? ??????????, ?????????? ???? ??????? ???? ?????? ???????? ??????? ? ...fastJSON: v2.0.11: - bug fix single char number json - added UseEscapedUnicode parameter for controlling string output in \uxxxx for unicode/utf8 format - bug fix null and generic ToObject<>() - bug fix List<> of custom typesMedia Companion: MediaCompanion3.508b: Recommended Download - Fixes IMDB title scrape bug and several mc_com movie and actor cache bugs.Measure It: MeasureIt v0.2.1: Updated with lots of bug fixes and support for interactive measurements in LinqPadPeriodic.Net: 0.8: Whats new for Periodic.Net 0.8: New Element Info Dialog New Website MenuItem Minor Bug Fix's, improvements and speed upsYahoo! UI Library: YUI Compressor for .Net: Version 2.2.0.0 - Epee: New : Web Optimization package! Cleaned up the nuget packages BugFix: minifying lots of files will now be faster because of a recent regression in some code. (We were instantiating something far too many times).DtPad - .NET Framework text editor: DtPad 2.9.0.40: http://dtpad.diariotraduttore.com/files/images/flag-eng.png English + A new built-in editor for the management of CSV files, including the edit of cells, deleting and adding new rows, replacement of delimiter character and much more (issue #1137) + The limit of rows allowed before the decommissioning of their side panel has been raised (new default: 1.000) (issue #1155, only partially solved) + Pressing CTRL+TAB now DtPad opens a screen that shows the list of opened tabs (issue #1143) + Note...AvalonDock: AvalonDock 2.0.1746: Welcome to the new release of AvalonDock 2.0 This release contains a lot (lot) of bug fixes and some great improvements: Views Caching: Content of Documents and Anchorables is no more recreated everytime user move it. Autohide pane opens really fast now. Two new themes Expression (Dark and Light) and Metro (both of them still in experimental stage). If you already use AD 2.0 or plan to integrate it in your future projects, I'm interested in your ideas for new features: http://avalondock...AcDown?????: AcDown????? v4.3.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ?? v4.3.2?? ?????????????????? ??Acfun??????? ??Bilibili?????? ??Bilibili???????????? ??Bilibili????????? ??????????????? ???? ??Bilibili??????? ????32??64? Windows XP/...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.2: ??FineUI ?? ExtJS ??? ASP.NET 2.0 ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License 2.0 (Apache) ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ ???? +2012-12-03 v3.2.2 -?????????????,?????button/button_menu.aspx(????)。 +?Window????Plain??;?ToolbarPosition??Footer??;?????FooterBarAlign??。 -????win...Player Framework by Microsoft: Player Framework for Windows Phone 8: This is a brand new version of the Player Framework for Windows Phone, available exclusively for Windows Phone 8, and now based upon the Player Framework for Windows 8. While this new version is not backward compatible with Windows Phone 7 (get that http://smf.codeplex.com/releases/view/88970), it does offer the same great feature set plus dozens of new features such as advertising, localization support, and improved skinning. Click here for more information about what's new in the Windows P...SSH.NET Library: 2012.12.3: New feature(s): + SynchronizeDirectoriesQuest: Quest 5.3 Beta: New features in Quest 5.3 include: Grid-based map (sponsored by Phillip Zolla) Changable POV (sponsored by Phillip Zolla) Game log (sponsored by Phillip Zolla) Customisable object link colour (sponsored by Phillip Zolla) More room description options (by James Gregory) More mathematical functions now available to expressions Desktop Player uses the same UI as WebPlayer - this will make it much easier to implement customisation options New sorting functions: ObjectListSort(list,...Chinook Database: Chinook Database 1.4: Chinook Database 1.4 This is a sample database available in multiple formats: SQL scripts for multiple database vendors, embeded database files, and XML format. The Chinook data model is available here. ChinookDatabase1.4_CompleteVersion.zip is a complete package for all supported databases/data sources. There are also packages for each specific data source. Supported Database ServersDB2 EffiProz MySQL Oracle PostgreSQL SQL Server SQL Server Compact SQLite Issues Resolved293...RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.34: changes FIXED: Thanks Function when "Download each post in it's own folder" is disabled FIXED: "PixHub.eu" linksD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300New ProjectsAqui Estoy ( IP announcing Tool): Aqui Estoy its a tool that once installed on a computer announces its IP to another computer, so it can be localized, it can be used to find computer that have a dinamic IP. Developed with vb.net and sockets technology. Bing Maps for Windows Store Apps Training Kit: This training kit consists of a power point slide deck which gives an overview of how to create a Windows Store App that uses Bing Maps. BTFramework: Beauty Code FrameworkCAML Builder: Small and simple API which allows you to easily write CAML queries, in a declarative way.Easy sound: Easy sound is a .net tool for managing audio stream in the memory. It joins existing wav streams into single one using different method.EBusiness: Little Prototype of an education ProjectField Validator: Silverlight 3 Field Validator finalproject: Web 2.0 project about Real Madrid Community.fossilGui: Gui for fossil (http://www.fossil-scm.org)HubLog: Tool for application administrator: collects and joins logs from multiple instances of an application, and displays them. Example of usage in C#: the telnet protocol, dynamically compiled functions as elements of configuration.Implementing Google Protocol Buffers using C#: Demonstration for Implementing Google Protocol Buffers using C# Jarvis PSO Course Project: Project for the course Programmazione di Sistema taught @ Politecnico di TorinoL3374tw: Translates text into L337log4net Dynamics CRM 2011 Appender: log4net Dynamics CRM 2011 AppenderNote Garden: Note Garden is my extension to NodeGarden (http://alphalabs.codeplex.com) for Windows Phone 8, using Silverlight. NV2: This library will support playback of v2m files.Paste As Plugin For Windows Live Writer: The Paste As Plugin for Windows Live Writer is a simple plugin which steamlines the pasting of text and HTML into a WLW post.PMS_LSI: PMS LSIPoker Calculator: Monte Poker is poker utility which calculates probabilities of handspostleitzahlensuche: Postleitzahlen Suche C# WPF Applikation; Suche nach Postleitzahlen oder Orten => Liefert als Ergebnis eine Liste von übereinstimmenden Orten mit deren PLZsPythagorean Theorem in WPF: This project shows off using the Pythagorean Theorem in a simple drawing WPF Application. Measuring the distance between 2 objects in WPF can easily be achieved using this approach.Resource management language: This project is a try to create an automata-based resource management language in C#. Resource management means the work with computational resources (possibly threads, processors) in order to execute a program.Resource-Based Economy: A .Net framework to help with the implementation of a global Resource-Based Economy.Sinbiota 2.0 prototype: SinBiota 2.0 prototype is an open source biodiversity information system, which allows the presentation of biodiversity data through an enhanced GIS framework.Snapword: Work in progress.UISandbox: UISandbox is a sample C# source code showing how to deal with plugins requiring sandbox, when those plugins must interact with WPF application interface (classically display child controls inside application window).UnitFundProfitability: This program helps to calculate real profitability of your investments in unit funds. It knows about markdown rate, markup rate, taxes and other payments, which decrease declaring profitability.Z3 Test Suite: Test suite for the Z3 theorem prover.

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  • Where / how does Apache generate the HTML code used in the default directory listing?

    - by Ellen B
    I am looking to modify the HTML that apache generates for its default directory listing. I already know how to create a HEADER.html file that gets included for every directory listing. I am attempting to change the actual html that Apache generates for the file listing itself; right now my MacOS apache generates this for example: <table><tr><th><img src="/icons/blank.gif" alt="[ICO]"></th><th><a href="?C=N;O=D">Name</a></th><th><a href="?C=M;O=A">Last modified</a></th><th><a href="?C=S;O=A">Size</a></th><th><a href="?C=D;O=A">Description</a></th></tr><tr><th colspan="5"><hr></th></tr> <tr><td valign="top"><img src="/icons/folder.gif" alt="[DIR]"></td><td><a href="ios-prototype/">ios-prototype/</a> </td><td align="right">07-Dec-2012 16:47 </td><td align="right"> - </td><td>&nbsp;</td></tr> <tr><td valign="top"><img src="/icons/folder.gif" alt="[DIR]"></td><td><a href="magneto-git/">magneto-git/</a> </td><td align="right">07-Dec-2012 16:46 </td><td align="right"> - </td><td>&nbsp;</td></tr> <tr><th colspan="5"><hr></th></tr> </table> I want a different HTML structure (like, say, an OL) generated when my server spits back directory listings. (FYI I'm doing a bunch of mobile browser prototyping with my local webserver & need to make it not totally horrible to browse with fingers to the right test directory — the table structure sucks, and while I can mod a lot of it with CSS it's still going to be ganky.)

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  • Simpler alternatives to commands with complicated options/syntax [closed]

    - by oxy
    A few I've found myself: HTTPie instead of cURL http PUT example.org name=John [email protected] https://github.com/jkbr/httpie ffind instead of find ffind --type=f make-?dist\.sh$ https://github.com/sjl/friendly-find Still in prototype phase dstat instead of netstat/iostat/vmstat/etc Dstat's output by default is designed for being interpreted by humans in real-time https ://github.com/dagwieers/dstat Silver Searcher better than Ack better than Grep It searches through code about 3x-5x faster than Ack. https ://github.com/ggreer/the_silver_searcher

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  • Saving in mongoDb with Mongoose, unexpected elements saved

    - by guiomie
    When I write in my mongoDB with mongoose the operation is treated with success, my document is saved, but there is also all kind of weird other sutff written down. It seems to be mongoose code. What could cause this? I add stuff in a specific array with: resultReference.ref[arrayLocation].allEvents.push(theEvent); {id: 11, allEvents: [] } is the structure of a ref element, and I push theEvent in the allEvents array. I then resultReference.save() I use express, mongoose and mongoHQ for database. I tried on a local mongo server, and this annoyance is still there. I've print in my console the document to write before save() and non of this weird code is there. { id 11 allEvents [ 0 { _events { maxListeners 0 } _doc { _id {"$oid": "4eb87834f54944e263000003"} title "Test" allDay false start 2011-11-10 13:00:00 UTC end 2011-11-10 15:00:00 UTC url "/test/4eb87834f54944e263000002" color "#99CCFF" ref "4eb87834f54944e263000002" } _activePaths { paths { title "modify" allDay "modify" start "modify" end "modify" url "modify" color "modify" ref "modify" } states { init { } modify { title true allDay true start true end true url true color true ref true } require { } } stateNames [ 0 "require" 1 "modify" 2 "init" ] } _saveError null _validationError null isNew true _pres { save [ 0 function (next) { // we keep the error semaphore to make sure we don't // call `save` unnecessarily (we only need 1 error) var subdocs = 0 , error = false , self = this; var arrays = this._activePaths .map('init', 'modify', function (i) { return self.getValue(i); }) .filter(function (val) { return (val && val instanceof DocumentArray && val.length); }); if (!arrays.length) return next(); arrays.forEach(function (array) { subdocs += array.length; array.forEach(function (value) { if (!error) value.save(function (err) { if (!error) { if (err) { error = true; next(err); } else --subdocs || next(); } }); }); }); } 1 "function checkForExistingErrors(next) { if (self._saveError){ next(self._saveError); self._saveError = null; } else { next(); } }" 2 "function validation(next) { return self.validate.call(self, next); }" ] } _posts { save [ ] } save function () { var self = this , hookArgs // arguments eventually passed to the hook - are mutable , lastArg = arguments[arguments.length-1] , pres = this._pres[name] , posts = this._posts[name] , _total = pres.length , _current = -1 , _asyncsLeft = proto[name].numAsyncPres , _next = function () { if (arguments[0] instanceof Error) { return handleError(arguments[0]); } var _args = Array.prototype.slice.call(arguments) , currPre , preArgs; if (_args.length && !(arguments[0] === null && typeof lastArg === 'function')) hookArgs = _args; if (++_current < _total) { currPre = pres[_current] if (currPre.isAsync && currPre.length < 2) throw new Error("Your pre must have next and done arguments -- e.g., function (next, done, ...)"); if (currPre.length < 1) throw new Error("Your pre must have a next argument -- e.g., function (next, ...)"); preArgs = (currPre.isAsync ? [once(_next), once(_asyncsDone)] : [once(_next)]).concat(hookArgs); return currPre.apply(self, preArgs); } else if (!proto[name].numAsyncPres) { return _done.apply(self, hookArgs); } } , _done = function () { var args_ = Array.prototype.slice.call(arguments) , ret, total_, current_, next_, done_, postArgs; if (_current === _total) { ret = fn.apply(self, args_); total_ = posts.length; current_ = -1; next_ = function () { if (arguments[0] instanceof Error) { return handleError(arguments[0]); } var args_ = Array.prototype.slice.call(arguments, 1) , currPost , postArgs; if (args_.length) hookArgs = args_; if (++current_ < total_) { currPost = posts[current_] if (currPost.length < 1) throw new Error("Your post must have a next argument -- e.g., function (next, ...)"); postArgs = [once(next_)].concat(hookArgs); return currPost.apply(self, postArgs); } }; if (total_) return next_(); return ret; } }; if (_asyncsLeft) { function _asyncsDone (err) { if (err && err instanceof Error) { return handleError(err); } --_asyncsLeft || _done.apply(self, hookArgs); } } function handleError (err) { if ('function' == typeof lastArg) return lastArg(err); if (errorCb) return errorCb.call(self, err); throw err; } return _next.apply(this, arguments); } errors null } ] } ]

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  • Embracing Imperfection

    - by Johnm
    The pursuit of perfection is a road on which we often find ourselves traveling. It is an unpaved road filed with pot-holes and ruts that often destroy our stride. The shoulders of this road are lined with the bones and rotting carcasses of well planned projects, solutions and dreams of others who have dared the journey. Often the choice to engage in this travel is a compulsive one. We can't help but to pack our bags and make the trip. We justify it by equating it to the delivery of a quality product or service. We use our past travels as validation of our worthiness and value. Our shared experience, as tortured pilgrims of perfection, reveals that each odyssey that bewitched us resulted in a stark reminder of the very weaknesses and fears that we were attempting to mollify. The voice of the critic that berated us for the lack of craftsmanship was our own. Although, at the end of the journey our own critical voice was joined by the gnashing of teeth of those who could not reap the fruit of your labor due to its lack of timely delivery. There is another road in which to travel. It is the pursuit of embracing imperfection. The cost of traveling this route is your contribution to its eternal construction. Each segment is designed uniquely. At times it has the appearance of a patchwork quilt; while other times it is well organized and highly measured. In all cases, its construction has continually advanced and been utilized as each segment was delivered by its architect. Those who choose to select this spindle of these crossroads crack open the shells of their fears to reveal the vapor that is within. They construct their houses upon these shells. Through their hunger for mastery they wring every drop of nectar from failure and discard its husks to the ditches of this road. Through their efforts the thoroughfare begins to develop a personality of its own, a beautifully human one, rich with the strengths and weaknesses of all of its contributors. Like many of us, the pursuit of perfection has not served me well. In fact, I would say that it has been more damaging than it has been helpful. While the perfectionist in me occasionally makes its presence known, I consider myself a "recovering perfectionist". It is evident to me that there is immense beauty found in imperfection. I choose to embrace it. It is grounding. It is constructive. It is honest.

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  • jQuery Globalization Plugin from Microsoft

    Last month I blogged about how Microsoft is starting to make code contributions to jQuery, and about some of the first code contributions we were working on: jQuery Templates and Data Linking support. Today, we released a prototype of a new jQuery Globalization Plugin that enables you to add globalization support to your JavaScript applications. This plugin includes globalization information for over 350 cultures ranging from Scottish Gaelic, Frisian, Hungarian, Japanese, to Canadian English. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Coming up with manageable game ideas as a hobbyist game developer

    - by Kragen
    I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now have a growing collection of ideas that I think are relatively original. The trouble is that I'm a solo hobbyist developer so my time is limited (and I have short attention span!) I've decided to set myself a limit of 1 working week (i.e. 35-40 hours) to develop / prototype my game, but all of the ideas that really spark my imagination are far too complex to be achievable in that sort of time (e.g. RTS or RPG style gameplay), and none of my simpler ideas really strike me as being that good (and whenever I get a flash of inspiration I invariably end up making things more complicated!) Am I being too picky - should I just take one of my simpler ideas and have a go?

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  • what are the problems in game development that requires scientific research? [on hold]

    - by Anmar
    I been into Game Development for approximately 2 years for now mostly prototype development and testing ideas. Im in a point of my carrier where I am in a need to publish a research paper I would love to start doing research about game development however my lack of experience in actual game development in a commercial set of environment brings me into Game development in stackexchange My question is for the experience game developers out there What are the problems related to software engineering that you have faced or your team faced while developing games? Example Problems ? The lack of a strong technique for Fun detection in a game in an early stage of development A strong tailored Software Development Life Cycle for game development Agile methodology as a game development methodology Narrowing the goals gap between team members (Editors, Story Designers, Programmers, 3D artists, 2D Artists) - Community Suggestions Indie game marketing requirements for success by Yakyb Any problems you could define it I would be more than happy to take it into consideration for future research. My experience and work mostly involve process related basically SDLC (Waterfall, Spiral, Agile, RUP .Etc) Thank you for any input.

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  • How to test a 3D rendering engine?

    - by YoYo
    Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game that asks the user to select shape (circle, triangle, square...), color and dimensions and renders the image to the screen. It also enables to move and rotate the shape on screen using mouse. We would like to test automate the view rendering. I could not find any test framework for this issue and I would like to know how 3D test is done in non manual matter

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  • Pyglet vs. PyQt

    - by L. De Leo
    I need to implement a really simple card game. As the game logic is written in Python I chose to stick with some Python framework even if my goal is to develop a Windows only version. I also don't like to work with .NET so I ruled out Iron Python + WPF. I tried to write a simple prototype with Pyglet but soon discovered that I will have to do a lot of stuff by hand: things like detecting mouseover events and finding which card was clicked on and moving it, etc... very low level and unnecessary for my use-case. So I thought it might be easier to do things in PyQt. Do you reckon it would be feasible to use PyQt for implementing a simple card game? Will I have higher level events I can work with?

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  • What are the pros and cons of Coffeescript?

    - by Philip
    Of course one big pro is the amount of syntactic sugar leading to shorter code in a lot of cases. On http://jashkenas.github.com/coffee-script/ there are impressive examples. On the other hand I have doubts that these examples represent code of complex real world applications. In my code for instance I never add functions to bare objects but rather to their prototypes. Moreover the prototype feature is hidden from the user, suggesting classical OOP rather than idiomatic Javascript. The array comprehension example would look in my code probably like this: cubes = $.map(list, math.cube); // which is 8 characters less using jQuery...

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  • Intel dévoile un PC avec un processeur à 48 coeurs, les fondeurs se rendent coup pour coup dans la c

    Mise à jour du 09/04/10 Intel dévoile un PC avec un processeur à 48 coeurs Les fondeurs se rendent coup pour coup dans la course au multi-coeur Après le prototype pour serveur, la mise en application en desktop. Sean Koehl, "techno évangéliste" de l'Intel Labs, vient de dévoiler un ordinateur particulièrement performant puisque celui-ci embarque un processeur à... 48 coeurs ! (lire ci-avant) Arrêtons le suspens, le grand public n'est pas visé (en tout cas pas tout de suite). Les premiers exemplaires de ces machines seront livrés vers mi-2010 à des institutions spécialisées dans la recherche. Sean Koehl note né...

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  • Best approach for unit enemy "awareness" in RTS?

    - by Phil
    I'm using Unity3d to develop an RTS/TD hybrid prototype game. What is the best approach to have "awareness" between units and their enemies? Is it sane to have every unit check the distance to every enemy and engage if within range? The approach I'm going for right now is to have a trigger sphere on every unit. If an enemy enters the trigger, the unit becomes aware of the enemy and starts distance checking. I'm imagining that this would save some unnecessary checks? What's the best practice here (if there's such a thing)? Thanks for reading.

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  • Good baseline size for an A* Search grid?

    - by Jo-Herman Haugholt
    I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them is really old, so I'm unsure how well they map to the various platforms and performance demands common today. As for the project, it's a hybrid of 2D and 3D, but for path-finding purposes, the majority of searches would be approximately 2D. From a graphics perspective, the minimum segment size would be 64x64 in the XZ plane to minimize loaded segments while ensuring full screen coverage. I figure pathfinding would be an important indicator of maximum practical size.

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