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  • TCP Socket.Connect is generating false positives

    - by Mark
    I'm experiencing really weird behavior with the Socket.Connect method in C#. I am attempting a TCP Socket.Connect to a valid IP but closed port and the method is continuing as if I have successfully connected. When I packet sniffed what was going on I saw that the app was receiving RST packets from the remote machine. Yet from the tracing that is in place it is clear that the connect method is not throwing an exception. Any ideas what might be causing this? The code that is running is basically this IPEndPoint iep = new IPEndPoint(System.Net.IPAddress.Parse(m_ipAddress), m_port); Socket tcpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); tcpSocket.Connect(iep); To add to the mystery... when running this code in a stand alone console application, the result is as expected – the connect method throws an exception. However, when running it in the Windows Service deployment we have the connect method does not throw an exception. Edit in response to Mystere Man's answer How would the exception be swallowed? I have a Trace.WriteLine right above the .Connect method and a Trace.WriteLine right under it (not shown in the code sample for readability). I know that both traces are running. I also have a try catch around the whole thing which also does a Trace.Writeline and I don't see that in the log files anywhere. I have also enabled the internal socket tracing as you suggested. I don't see any exceptions. I see what appears to be successful connections. I am trying to identify differences between the windows service app and the diagnostic console app I made. I am running out of ideas though End edit Thanks

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  • Need Help finding an appropriate task assignment algorithm for a college project involving coordinat

    - by Trif Mircea
    I am a long time lurker here and have found over time many answers regarding jquery and web development topics so I decided to ask a question of my own. This time I have to create a c++ project for college which should help manage the workflow of a company providing all kinds of services through in the field teams. The ideas I have so far are: client-server application; the server is a dispatcher where all the orders from clients get and the clients are mobile devices (PDAs) each team in the field having one a order from a client is a task. Each task is made up of a series of subtasks. You have a database with estimations on how long a task should take to complete you also know what tasks or subtasks each team on the field can perform based on what kind of specialists made up the team (not going to complicate the problem by adding needed materials, it is considered that if a member of a team can perform a subtask he has the stuff needed) Now knowing these factors, what would a good task assignment algorithm be? The criteria is: how many tasks can a team do, how many tasks they have in the queue, it could also be location, how far away are they from the place but I don't think I can implement that.. It needs to be efficient and also to adapt quickly is the human dispatcher manually assigns a task. Any help or leads would be really appreciated. Also I'm not 100% sure in the idea so if you have another way you would go about creating such an application please share, even if it just a quick outline. I have to write a theoretical part too so even if the ideas are far more complex that what i outlined that would be ok ; I'd write those and implement what I can. Edit: C++ is the only language I know unfortunately.

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  • java timer and socket problem

    - by Guru
    Hi there, I'm trying to make a program which listens to the client input stream by using socket programming and timer but whenever timer executes.. it gets hanged Please help me out here is the code... private void jButton1MouseClicked(java.awt.event.MouseEvent evt) { // TODO add your handling code here: try { ServerUserName=jTextField1.getText(); ss=new ServerSocket(5000); jButton1.enable(false); jTextArea1.enable(true); jTextField2.enable(true); Timer t=new Timer(2000, new ActionListener() { public void actionPerformed(ActionEvent e) { try { s=ss.accept(); InputStream is=s.getInputStream(); DataInputStream dis=new DataInputStream(is); jTextArea1.append(dis.readUTF()); } catch(IOException IOE) { } catch(Exception ex) { setLbl(ex.getMessage()); } } }); t.start(); } catch(IOException IOE) { } } Thanks in advance

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  • Daemonize() issues on Debian

    - by djTeller
    Hi, I'm currently writing a multi-process client and a multi-treaded server for some project i have. The server is a Daemon. In order to accomplish that, i'm using the following daemonize() code: static void daemonize(void) { pid_t pid, sid; /* already a daemon */ if ( getppid() == 1 ) return; /* Fork off the parent process */ pid = fork(); if (pid < 0) { exit(EXIT_FAILURE); } /* If we got a good PID, then we can exit the parent process. */ if (pid > 0) { exit(EXIT_SUCCESS); } /* At this point we are executing as the child process */ /* Change the file mode mask */ umask(0); /* Create a new SID for the child process */ sid = setsid(); if (sid < 0) { exit(EXIT_FAILURE); } /* Change the current working directory. This prevents the current directory from being locked; hence not being able to remove it. */ if ((chdir("/")) < 0) { exit(EXIT_FAILURE); } /* Redirect standard files to /dev/null */ freopen( "/dev/null", "r", stdin); freopen( "/dev/null", "w", stdout); freopen( "/dev/null", "w", stderr); } int main( int argc, char *argv[] ) { daemonize(); /* Now we are a daemon -- do the work for which we were paid */ return 0; } I have a strange side effect when testing the server on Debian (Ubuntu). The accept() function always fail to accept connections, the pid returned is -1 I have no idea what causing this, since in RedHat & CentOS it works well. When i remove the call to daemonize(), everything works well on Debian, when i add it back, same accept() error reproduce. I've been monitring the /proc//fd, everything looks good. Something in the daemonize() and the Debian release just doesn't seem to work. (Debian GNU/Linux 5.0, Linux 2.6.26-2-286 #1 SMP) Any idea what causing this? Thank you

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  • breaking out from socket select

    - by kamziro
    I have a loop which basically calls this every few seconds (after the timeout): while(true){ if(finished) return; switch(select(FD_SETSIZE, &readfds, 0, 0, &tv)){ case SOCKET_ERROR : report bad stuff etc; return; default : break; } // do stuff with the incoming connection } So basically for every few seconds (which is specified by tv), it reactivates the listening. This is run on thread B (not a main thread). There are times when I want to end this acceptor loop immediately from thread A (main thread), but seems like I have to wait until the time interval finishes.. Is there a way to disrupt the select function from another thread so thread B can quit instantly?

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  • .NET Remoting: Getting underlying socket?

    - by Alan
    Hi, I'm writing a light remoting app to assist in debugging a problem with remoting communication. This app mimics much of what a larger application does: Periodically sends a heartbeat to another peer application, and periodically verifies that a heartbeat has been received within some time threshold. What we're seeing is in our big application, the heartbeats seem to get dropped. One peer will go for long periods of time without seeing heartbeats from another peer, until the peer that is "dead" is restarted. The big application is responsive in all other ways. We believe it has something to do with the network setup. We were able to repro the problem locally, and fixed it by making some configuration changes to our test environment. To help our customer diagnose the issue, the mini-remoting app needs to log as much information as possible. So, is there a way to get the underlying socket for the remoting connection? I'm aware that I could write a custom sink for this, but I'd like to keep the actual remoting process as close to what is implemented in the big app as possible. Also as an aside, any ideas why the big-app might be "dropping" heartbeats?

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  • C# UDP Socket taking time to send data to unknown IP

    - by Mohsan
    Hi. i am sending data to UDP socket using this code Socket udpClient = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Parse(obj.destAddress), obj.destPort); byte[] buf = new byte[obj.length]; Array.Copy((byte[])obj.data, buf, obj.length); int n = udpClient.SendTo(buf, ipEndPoint); udpClient.Close(); this code works fine when IP exists in current network, but it takes 3-5 seconds when I send data to unknown IP address. This causes main application to hang for 3-5 seconds.. What could be the reason behind this problem..

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  • Python : How to close a UDP socket while is waiting for data in recv ?

    - by alexroat
    Hello, let's consider this code in python: import socket import threading import sys import select class UDPServer: def __init__(self): self.s=None self.t=None def start(self,port=8888): if not self.s: self.s=socket.socket(socket.AF_INET, socket.SOCK_DGRAM) self.s.bind(("",port)) self.t=threading.Thread(target=self.run) self.t.start() def stop(self): if self.s: self.s.close() self.t.join() self.t=None def run(self): while True: try: #receive data data,addr=self.s.recvfrom(1024) self.onPacket(addr,data) except: break self.s=None def onPacket(self,addr,data): print addr,data us=UDPServer() while True: sys.stdout.write("UDP server> ") cmd=sys.stdin.readline() if cmd=="start\n": print "starting server..." us.start(8888) print "done" elif cmd=="stop\n": print "stopping server..." us.stop() print "done" elif cmd=="quit\n": print "Quitting ..." us.stop() break; print "bye bye" It runs an interactive shell with which I can start and stop an UDP server. The server is implemented through a class which launches a thread in which there's a infinite loop of recv/*onPacket* callback inside a try/except block which should detect the error and the exits from the loop. What I expect is that when I type "stop" on the shell the socket is closed and an exception is raised by the recvfrom function because of the invalidation of the file descriptor. Instead, it seems that recvfrom still to block the thread waiting for data even after the close call. Why this strange behavior ? I've always used this patter to implements an UDP server in C++ and JAVA and it always worked. I've tried also with a "select" passing a list with the socket to the xread argument, in order to get an event of file descriptor disruption from select instead that from recvfrom, but select seems to be "insensible" to the close too. I need to have a unique code which maintain the same behavior on Linux and Windows with python 2.5 - 2.6. Thanks.

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  • c++ connect() keeps returning WSATIMEDOUT over internet but not localy

    - by KaiserJohaan
    Hello, For some reason, my chat application always gets WSATIMEDOUT when trying to connect to another person over the internet. int len_ip = GetWindowTextLength(GetDlgItem(hWnd,ID_EDIT_IP)); char ipBuffer[16]; SendMessage(GetDlgItem(hWnd,ID_EDIT_IP),WM_GETTEXT,16,(LPARAM)ipBuffer); long host_ip = inet_addr(ipBuffer); int initializeConnection(long host_ip, HWND hWnd) { // initialize winsock WSADATA wdata; int result = WSAStartup(MAKEWORD(2,2),&wdata); if (result != 0) { return 0; } // setup socket tcp_sock = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if (tcp_sock == INVALID_SOCKET) { return 0; } // setup socket address SOCKADDR_IN tcp_sock_addr; tcp_sock_addr.sin_family = AF_INET; tcp_sock_addr.sin_port = SERVER_TCP_PORT; tcp_sock_addr.sin_addr.s_addr = host_ip; // connect to server if (connect(tcp_sock,(SOCKADDR*)&tcp_sock_addr,sizeof(tcp_sock_addr)) == SOCKET_ERROR) { return 0; } HRESULT hr = WSAGetLastError(); // set socket in asynchronous mode if (WSAAsyncSelect(tcp_sock,hWnd,SOCKET_TCP, FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE) == SOCKET_ERROR) { return 0; } return 1; } For some reason it works perfectly fine on local network between computers, but totally screws up over the internet. WSATIMEDOUT is always returned (not connection refused, so its not a port problem). It makes me believe something is wrong with the IP but why on earth can it work on local addresses (like 192.168.2.4) Any ideas? Cheers

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • TCP/IP and UDP Questions and very small application for interview

    - by Shantanu Gupta
    I am going for an interview day after tomorrow where i will be asked vaious questions related to TCP/IP and UDP. As of now i have prepared theoritical knowledge about it. But now I am looking up for gaining some practicle knowledge related to how it works in a network. What all is going in vaious .NET classes. I want to create a very small application like a chat or something that can make me all these concepts very much clear. Could you please suggest some questions related to TCP/IP that you generally ask or that you might have faced. How communication is going from server to client. Right now I am studying TcpClient, TcpListener and UdpClient Class but I want to implement all of them so as to get aware about its working. Is Chat application a Tcp/IP application ? I would appreciate your help.

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  • What to do when ServerSocket throws IOException

    - by s5804
    Basically I want to create a rock solid server. while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... } catch (IOException e) { e.printStackTrace(); // NOW WHAT? } } In the IOException block, what to do? Is the Server socket at fault so it need to be recreated? For example wait a few seconds and then serverSocket = ServerSocketFactory.getDefault().createServerSocket(MY_PORT); However if the server socket is still OK, then it is a pity to close it and kill all previously accepted connections that are still communicating.

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  • C socket programming: recv / select not seeing sent messages

    - by Fantastic Fourier
    Hey guys, I had some questions, about socket programming for client-server using TCP/IP. I am using select() to recv(), which works fine when client send() messages to server, but not the other way around. The send() returns positive (and reasonable) numbers of bytes sent by server but I know that the nubmer of bytes "sent" really means "sent out of the socket", not "sent and was received by the client." The select() function seems to work fine. So given that, my guess is that it's the send() function that is giving me the problem. Probably the address of client in send() is not correct. But when I compared address.sin_addr.s_addrmember (it's an unsigned long int) of struct sockaddr_in from recv() and send() of server, they are identical. So I am kind of lost as to what could be wrong?

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  • Is it ok to Swallow SocketExceptions in some situations?

    - by NoPyGod
    Let's say I've programmed an application which connects to a server using the Socket Class (TCP). If I encounter a SocketException while reading or writing, then obviously I have to do go ahead and run a disconnection routine to change the application's state to Disconnected. But what if I've started to Disconnect, and while I'm cleaning up, a SocketException occurs? The SocketException doesn't really mean anything to me, as I was going to shutdown the socket myself anyway.. so is it ok to swallow it? I really want to know what the best practice for this situation is.

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  • How to create a simple Proxy to access web servers in C

    - by jesusiniesta
    Hi. I’m trying to create an small Web Proxy in C. First, I’m trying to get a webpage, sending a GET frame to the server. I don’t know what I have missed, but I am not receiving any response. I would really appreciate if you can help me to find what is missing in this code. int main (int argc, char** argv) { int cache_size, //size of the cache in KiB port, port_google = 80, dir, mySocket, socket_google; char google[] = "www.google.es", ip[16]; struct sockaddr_in socketAddr; char buffer[10000000]; if (GetParameters(argc,argv,&cache_size,&port) != 0) return -1; GetIP (google, ip); printf("ip2 = %s\n",ip); dir = inet_addr (ip); printf("ip3 = %i\n",dir); /* Creation of a socket with Google */ socket_google = conectClient (port_google, dir, &socketAddr); if (socket_google < 0) return -1; else printf("Socket created\n"); sprintf(buffer,"GET /index.html HTTP/1.1\r\n\r\n"); if (write(socket_google, (void*)buffer, LONGITUD_MSJ+1) < 0 ) return 1; else printf("GET frame sent\n"); strcpy(buffer,"\n"); read(socket_google, buffer, sizeof(buffer)); // strcpy(message,buffer); printf("%s\n", buffer); return 0; } And this is the code I use to create the socket. I think this part is OK, but I copy it just in case. int conectClient (int puerto, int direccion, struct sockaddr_in *socketAddr) { int mySocket; char error[1000]; if ( (mySocket = socket(AF_INET, SOCK_STREAM, 0)) == -1) { printf("Error when creating the socket\n"); return -2; } socketAddr->sin_family = AF_INET; socketAddr->sin_addr.s_addr = direccion; socketAddr->sin_port = htons(puerto); if (connect (mySocket, (struct sockaddr *)socketAddr,sizeof (*socketAddr)) == -1) { snprintf(error, sizeof(error), "Error in %s:%d\n", __FILE__, __LINE__); perror(error); printf("%s\n",error); printf ("-- Error when stablishing a connection\n"); return -1; } return mySocket; } Thanks!

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • How to change socket bind port of program? without source code.

    - by hunmr
    Hello everyone, PROBLEM: I have a program dummy.exe on windows. this program will bind to UDP port 5060, after started. but another program also want to bind port 5060. WHAT I HAVE DONE: using windbg to start dummy.exe, and set breakpoint on ws2_32!bind when the breakpoint hit, i changed the parameter (port value) with command ew this dummy.exe will bind to the new port, and worked well. QUESTION: How can i do that easily? write a simple windows debugger? Maybe i can hacking or modify the dummy.exe file, but how to do that? what's your way to achieve this? thanks

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  • Should TcpClient be used for this scenario?

    - by Martín Marconcini
    I have to communicate with an iPhone. I have its IP Address and the port (obtained via Bonjour). I need to send a header that is “0x50544833” (or similar, It’s an HEX number), then the size of the data (below) and then the data itself. The data is just a string that looks like this: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE plist SYSTEM "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>clientName</key> <string>XXX</string> <key>clientService</key> <string>0be397e7-21f4-4d3c-89d0-cdf179a7e14d</string> <key>registerCode</key> <string>0000</string> </dict> </plist> The requirement also says that I must send the data in little endian format (which I think is the default for Intel anyway). So it would be: hex_number + size of data + string_with_the_above_xml. I need to send that to the iPhone and read the response. What would be, according to your experience, the best way to send this data (and read the response)?

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  • Socket Communication C#- IP Address

    - by Ahmet Altun
    I have a socket application which I can use in local network, at home. I can make them communicate for example from 192.168.x.x to 192.168.y.y ip addresses. What should I do if I want to use the application over internet, from a remote machine, not local. For example which ip addresses should I use if my friend who lives another country wants to access my application.

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  • What is the best script language for n/w programming + web development

    - by Mohanavel
    Hi, I'm interested in developing web application and networking application. For that what is the best script language to learn. Which one is effective for this two. So for, i don't know even a single syntax of any scripting language. Which is the best script for understanding, maintainable, effective and simple (may not). Please don't say what are all you know. Please tell me the best

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  • How do I detect server status in a port scanner java implementation

    - by akz
    I am writing a port scanner in Java and I want to be able to distinct the following 4 use cases: port is open port is open and server banner was read port is closed server is not live I have the following code: InetAddress address = InetAddress.getByName("google.com"); int[] ports = new int[]{21, 22, 23, 80, 443}; for (int i = 0; i < ports.length; i++) { int port = ports[i]; Socket socket = null; try { socket = new Socket(address, port); socket.setSoTimeout(500); System.out.println("port " + port + " open"); BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream())); String line = reader.readLine(); if (line != null) { System.out.println(line); } socket.close(); } catch (SocketTimeoutException ex) { // port was open but nothing was read from input stream ex.printStackTrace(); } catch (ConnectException ex) { // port is closed ex.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null && !socket.isClosed()) { try { socket.close(); } catch (Exception e) { e.printStackTrace(); } } } } The problem is that I get a ConnectionException both when the port is closed and the server cannot be reached but with a different exception message: java.net.ConnectException: Connection timed out: connect when the connection was never established and java.net.ConnectException: Connection refused: connect when the port was closed so I cannot make the distinction between the two use cases without digging into the actual exception message. Same thing happens when I try a different approach for the socket creation. If I use: socket = new Socket(); socket.setSoTimeout(500); socket.connect(new InetSocketAddress(address, port), 1000); I have the same problem but with the SocketTimeoutException instead. I get a java.net.SocketTimeoutException: Read timed out if port was open but there was no banner to be read and java.net.SocketTimeoutException: connect timed out if server is not live or port is closed. Any ideas? Thanks in advance!

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  • Suggestions on writing a TCP IP messaging system (Client/Server) using Delphi 2010

    - by Shane
    I would like to write a messaging system using TCP IP in Delphi 2010. I would like to hear what my best options are for using the standard delphi 2010 components/indy components for doing this. I would like to write a server which does the listening and forwarding of messages to all machines on the network running a client. 1.) a.) clients can send a message to server to be forwarded to all other clients b.) clients listen for messages from other senders (via server) and displays messages. 2.) a.) Server can send a message to all clients b.) Server forwards any messages from clients to all other clients thanks for any suggestions NOTE: I am not writing a instant messaging or chat program. This is merely a system where users can send alerts/messages to other users - they can not reply to each other! NO commercial, shareware, etc links - please! I would like to hear about how you would go about writing this type of system and what approachs you would take, and possibly the TCP IP messaging architecture you would use. Whether it be straight Winows API, Indy components, etc, etc.

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  • Troubleshooting occasional timeout of select() in windows

    - by JonF
    I'm having an occasional problem with select() timing out on me. I have it set for twenty seconds. The system will handle 100's of transactions correctly, but occasionally one fails with the selet timing out. It does about 1 transaction every few seconds, opening and closing the tcp conncetion with each transaction. I thought the server my app was connecting to might have to many connection attempts pending, but no 4226 events are showing up in the logs One more point thing I noticed when using wireshark that I'm getting a SYN,RST in response to the SYN I am appearently sending. This only happens a few times over the first second or two, then I don't see any more activity in Wireshark

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