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  • django html/css windows mac problem width additional space on the top of the page

    - by rafal
    Hi, my problem is really strange... We are developing shopping-cart system in django. The problem is, when I change anything even single letter on my computer, strange space on the top of the page appears, see the picture... I don't know since when the problem appears. But if i go back to previous version (in this case 210, we use svn), everything is ok, until i change something. I'm using windows 7 and i tried to edit this file in notepad, notepad++, e and so on... In the case when my friend changes something in this 210 version on Macbook everything is ok. Have anyone any ideas? Also in source code of the page strange "-" is added before doctype, but it is only visible in chrome. But the problem is for all browsers...! what is more... for example my home page extends, categories.html and base.html, and in this case a have two "--". Of course If i change something in this two files base and home... PLEASE HELP!:) http://img402.imageshack.us/img402/5655/buguh.png [2]:

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  • Space Stuck between two Div Tags

    - by thatmaclad
    I've been working on a small blog form but have been having trouble with my Div tags. Whenever I create a second div tag to hold the Form a space has appeared between it and the previous Div tag. Is there anything wrong with my CSS? body { background-image: url(../images/body-bg.jpg); font-family: arial; } #header { background-image: url(../images/new-post-h.png); background-repeat: no-repeat; height: 124px; width: 850px; color: #ffffff; margin: 0em 0px; } #form-bg { background-image: url(../images/new-post-b.png); background-repeat: no-repeat; height: 500px; width: 850px; padding: 8px; margin: 0em 0px; } #new-form { height: 624px; width: 850; margin-left: auto; margin-right: auto; } Here is what keeps on happening: http://i40.tinypic.com/j623i8.jpg

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  • Textarea Adding Space To Beginning of Text?

    - by Jascha
    I'm having a strange problem in that I have php inserting text into a <textarea> and the <textarea> is adding one white space to the top of my text. I created an example page to display the problem... here it the code behind the page. <textarea style="width:600px;height:100px;"><?php get_film_info('main description'); ?></textarea> <br> <textarea id="mainDescription style="width:600px;height:100px;">Text just typed in</textarea> <br> <?php get_film_info('main description'); ?> You can see that without the <textarea> tag, the text does not include the indent. My database also reflects no indent, as well as the php output outside of the <textarea>... Any clue what could be going on? the sample page -J

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  • How to fix "OutOfMemoryError: java heap space" while compiling MonoDroid App in MonoDevelop

    - by Rodja
    When I try to compile one of my projects, I recently get the following error: Tool /usr/bin/java execution started with arguments: -jar /Applications/android-sdk-mac_x86/platform-tools/lib/dx.jar --no-strict --dex --output=obj/Debug/android/bin/classes.dex obj/Debug/android/bin/classes /Developer/MonoAndroid/usr/lib/mandroid/platforms/android-8/mono.android.jar FlurryAnalytics/Jars/FlurryAgent.jar Jars/android-support-v4.jar UNEXPECTED TOP-LEVEL ERROR: java.lang.OutOfMemoryError: Java heap space at com.android.dx.rop.code.RegisterSpecSet.<init>(RegisterSpecSet.java:49) at com.android.dx.rop.code.RegisterSpecSet.mutableCopy(RegisterSpecSet.java:383) at com.android.dx.ssa.LocalVariableInfo.mutableCopyOfStarts(LocalVariableInfo.java:169) at com.android.dx.ssa.LocalVariableExtractor.processBlock(LocalVariableExtractor.java:104) at com.android.dx.ssa.LocalVariableExtractor.doit(LocalVariableExtractor.java:90) at com.android.dx.ssa.LocalVariableExtractor.extract(LocalVariableExtractor.java:56) at com.android.dx.ssa.SsaConverter.convertToSsaMethod(SsaConverter.java:50) at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:99) at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:73) at com.android.dx.dex.cf.CfTranslator.processMethods(CfTranslator.java:273) at com.android.dx.dex.cf.CfTranslator.translate0(CfTranslator.java:134) at com.android.dx.dex.cf.CfTranslator.translate(CfTranslator.java:87) at com.android.dx.command.dexer.Main.processClass(Main.java:487) at com.android.dx.command.dexer.Main.processFileBytes(Main.java:459) at com.android.dx.command.dexer.Main.access$400(Main.java:67) at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:398) at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:245) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:131) at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:109) at com.android.dx.command.dexer.Main.processOne(Main.java:422) at com.android.dx.command.dexer.Main.processAllFiles(Main.java:333) at com.android.dx.command.dexer.Main.run(Main.java:209) at com.android.dx.command.dexer.Main.main(Main.java:174) at com.android.dx.command.Main.main(Main.java:91) Other projects build as expected. I think I need to increase the heap size for this java build step? But how?

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  • What is the space character for the browser?

    - by Hiro Protagonist
    echo "\n\s\s\s\s\s\s" . "<div id='data-load' data-load='" . $load . "'></div>"; \n works for adding a return in...I tried \s logically for space but this does not work. Keep mind, I don't want this rendered in the browser view...but in the source view ( when you click view-source )...I'm trying to put my html in to a readable form. echo "&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp\n" . "<div id='data-path' data-path='" . $path . "'></div>"; This does not work either. I am composing HTML from PHP... echo " \n" . "<div id='data-load' data-load='" . $load . "'></div>"; This does not work either. Actual Code: public static function setUniversals() { $shared_object = new Shared(); if ( $shared_object->getLoadOn() == 1 ) { $load = 'server'; } else { $load = 'client'; } if( getcwd() === '/home/foo/public_html/develop' ) { $path = 'development'; } else { $path = 'production'; } $shared_object = new Shared(); echo "\n"; echo "\n " . "<div id='data-path' data-path='" . $path . "'></div>"; echo "\n " . "<div id='data-load' data-load='" . $load . "'></div>"; }

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Removing empty space with jQuery after deleting Selectable item

    - by Tx3
    I have two ordered lists and user can move items between them. I am using jQuery UI's Selectable for both of them. Problem is that when I move item from the middle of the list it leaves an empty space behind. How can I make list shrink according to the how many items is actually in the list? HTML <ol id="allUnits"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> <li class="ui-state-default">Item 4</li> <li class="ui-state-default">Item 5</li> </ol> <input id="arrowRight" type="image" alt="Move item to right" src="<%= Url.Content("~/Content/Images/arrowRight.png")%>" /> <input id="arrowLeft" type="image" alt="Move item to left" src="<%= Url.Content("~/Content/Images/arrowLeft.png")%>" /> <ol id="productUnits"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> <li class="ui-state-default">Item 4</li> <li class="ui-state-default">Item 5</li> </ol> jQuery $().ready(function () { $("#allUnits").selectable(); $("#productUnits").selectable(); $('#arrowRight').click(function () { return !$('#allUnits .ui-selected').remove().appendTo('#productUnits').removeClass(".ui-selected"); }); $('#arrowLeft').click(function () { return !$('#productUnits .ui-selected').remove().appendTo('#allUnits').removeClass(".ui-selected"); }); });

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  • Calculating and saving space in Postgresql

    - by punkish
    I have a table in Pg like so CREATE TABLE t ( a BIGSERIAL NOT NULL, -- 8 b b SMALLINT, -- 2 b c SMALLINT, -- 2 b d REAL, -- 4 b e REAL, -- 4 b f REAL, -- 4 b g INTEGER, -- 4 b h REAL, -- 4 b i REAL, -- 4 b j SMALLINT, -- 2 b k INTEGER, -- 4 b l INTEGER, -- 4 b m REAL, -- 4 b CONSTRAINT a_pkey PRIMARY KEY (a) ) The above adds up to 50 bytes per row. My experience is that I need another 40% to 50% for system overhead, without even any user-created indexes to the above. So, about 75 bytes per row. I will have many, many rows in the table, potentially upward of 145 billion rows, so the table is going to be pushing 13-14 Terabytes. What tricks, if any, could I use to compact this table? My possible ideas below -- Convert the REAL values to INTEGERs. If they can stored as SMALLINT, that is a saving of 2 bytes per field. Convert the columns b .. m into an array. I don't need to search on those columns, but I do need to be able to return one column's value at a time. So, if I need column g, I could do something like SELECT a, arr[5] FROM t; Would I save space with the array option? Would there be a speed penalty? Any other ideas?

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  • Reduce white space between lines of text

    - by user654466
    I am creating a webpage (first time) and i'm following as much of the CSS rules and tags as I can. However, I ran into a problem with white space. I've underlined the first line of text but now the second line seems to have drifted below. Is there a way to make it a bit more snug, i'd like the second line of text to be just below the above line. body,td,th { color: #000000; } body { margin: 0; padding: 0; padding-top: 6px; text-align: center; background-color: #FFFFFF; } #centered { width: 800px; /* set to desired width in px or percent */ text-align: left; /* optionally you could use "justified" */ border: 0px; /* Changing this value will add lines around the centered area */ padding: 0; margin: 0 auto; } .style3 { font-size: 32pt; color: #666666; margin-left: 0px; border-bottom: 3px double; } .style5 { margin-left: 390px; font-size: 32pt; color: #CCCCCC; } --> </style></head> <div id="centered"> <body> <p class="style3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FIRST LINE OF TEXT</p> <p class="style5">INDENTED SECOND LINE</p> </body> </div> </body> </html>

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  • Extra space in Opera

    - by HiveHicks
    I'm trying to put a progress bar inside td of my table. Here's the code: <td style="width: 150px; max-height: 16px;"> <div style="height: 16px; max-height: 16px; overflow: hidden; border: 1px solid #80C622;"> <div style="height: 16px; width: 10%; background-color: #bbea7d;"></div> <div style="margin-top: -16px; text-align: center;"> 1470/14166 </div> </div> </td> Chrome, Firefox, Safari and (!) IE displays it correctly, whereas Opera extends the row so there is some extra space above. Here's how it's supposed to look like: http://ipicture.ru/uploads/100616/16el6B3lB1.png Here's how it looks in Opera: http://ipicture.ru/uploads/100616/fE4Ad63N1l.png

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  • Triangulation in 3D Space

    - by w3b_wizzard
    Disclaimer: This is for class, however I'm fresh out of ideas and a nudge in the right direction would be much appreciated. Also, this needs to be implemented in raw C, so no fancy libraries can be used. I have to write a search and rescue simulator for submarines, it has to find a probe that is randomly placed in 3D space in a grid from of the MAX_XYZ (100000). The only tools I'm given are a "ping" which will give the magnitude of the distance between a certain sub and the probe. The goal is to optimize the costs of this entire operation so a brute force attempt, like looking at every single coordinate, won't work. Hence I was thinking triangulation. Now, it makes loads of sense to me, place three subs, each one of them uses their ping to get the distance between them and the probe. Since each sub have a known distance relative to one another, it's easy to build the base of a tetrahedron with them, and the results of the ping will point to a certain coordinate, the problem I'm having is how to figure out the elevation, or the height, of the tetrahedron. So what I have as data is the following: Distances between subs (In vector format) Angles between each subs (very easy to compute) Distance between each sub and the probe (3 segments from the base to the peak) Angles inside each of the outer 3 surfaces of the tetrahedron. I tried finding some sort of relationship with the vertices of the tetrahedron and the relative angles in each of them, however all I found had to deal with tetrahedrons built with equilateral triangles, which isn't much help. I have the impression this can be easily solved with trig but either I'm not seeing it or I need more coffee. Any suggestions would be appreciated!

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  • VBScript Out of String space

    - by MalsiaPro
    I got the following code to capture information for files on a specified drive, I ran the script againts a 600 GB hard drive on one of our servers and after a while I get the error Out of String space; "Join". Line 34, Char 2 For this code, file script.vbs: Option Explicit Dim objFS, objFld Dim objArgs Dim strFolder, strDestFile, blnRecursiveSearch ''Dim strLines Dim strCsv ''Dim i '' i = 0 ' 'Get the commandline parameters ' Set objArgs = WScript.Arguments ' strFolder = objArgs(0) ' strDestFile = objArgs(1) ' blnRecursiveSearch = objArgs(2) '######################################## 'SPECIFY THE DRIVE YOU WANT TO SCAN BELOW '######################################## strFolder = "C:\" strDestFile = "C:\InformationOutput.csv" blnRecursiveSearch = True 'Create the FileSystemObject Set objFS=CreateObject("Scripting.FileSystemObject") 'Get the directory you are working in Set objFld = objFS.GetFolder(strFolder) 'Open the csv file Set strCsv = objFS.CreateTextFile(strDestFile, True) '' 'Write the csv file '' Set strCsv = objFS.CreateTextFile(strDestFile, True) strCsv.WriteLine "File Path,File Size,Date Created,Date Last Modified,Date Last Accessed" '' strCsv.Write Join(strLines, vbCrLf) 'Now get the file details GetFileDetails objFld, blnRecursiveSearch '' 'Close and cleanup objects '' strCsv.Close '' 'Write the csv file '' Set strCsv = objFS.CreateTextFile(strDestFile, True) '' For i = 0 to UBound(strLines) '' strCsv.WriteLine strLines(i) '' Next 'Close and cleanup objects strCsv.Close Set strCsv = Nothing Set objFld = Nothing Set strFolder = Nothing Set objArgs = Nothing '---------------------------SCAN SPECIFIED LOCATION------------------------------- Private Sub GetFileDetails(fold, blnRecursive) Dim fld, fil dim strLine(4) on error resume next If InStr(fold.Path, "System Volume Information") < 1 Then If blnRecursive Then 'Work through all the folders and subfolders For Each fld In fold.SubFolders GetFileDetails fld, True If err.number <> 0 then LogError err.Description & vbcrlf & "Folder - " & fold.Path err.Clear End If Next End If 'Now work on the files For Each fil in fold.Files strLine(0) = fil.Path strLine(1) = fil.Size strLine(2) = fil.DateCreated strLine(3) = fil.DateLastModified strLine(4) = fil.DateLastAccessed strCsv.WriteLine Join(strLine, ",") if err.number <> 0 then LogError err.Description & vbcrlf & "Folder - " & fold.Path & vbcrlf & "File - " & fil.Name err.Clear End If Next End If end sub Private sub LogError(strError) dim strErr 'Write the csv file Set strErr = objFS.CreateTextFile("C:\test\err.log", false) strErr.WriteLine strError strErr.Close Set strErr = nothing End Sub RunMe.cmd wscript.exe "C:\temp\script\script.vbs" How can I avoid getting this error? The server drives are quite a bit <???? and I would imagine that the CSV file would be at least 40 MB. Edit by Guffa: I commented out some lines in the code, using double ticks ('') so you can see where.

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  • Java ExecutorService java heap space ptoblems

    - by Sergey Aganezov jr
    I have a little bit of a problem in a multitasking java department. I have a class, called public class ThreadWorker implements Runnable { //some code in here public void run(){ // invokes some recursion method in the ThreadWorker itself, // which will stop eventually { } all in all, pretty simple "worker" that can work on it's on. To work with threads I'm using public static int THREAD_NUMBER = 4; public static ExecutorServide es = Executors.newFixedThreadPool(THREAD_NUMBER); adding instances of ThreadWroker class happens here: public void recursiveMethod(Arraylist<Integers> elements, MyClass data){ if (elements.size() == 0 && data.qualifies()){ ThreadWorker tw = new ThreadWorker(data); es.execute(tw); return; } for (int i=0; i< elements.size(); i++){ // some code to prevent my problem MyClass data1 = new MyClass(data); MyClass data2 = new MyClass(data); ArrayList<Integer> newElements = (ArrayList<Integer>)elements.clone(); data1.update(elements.get(i)); data2.update(-1 * elements.get(i)); newElements.remove(i); recursiveMethod(newElements, data1); recursiveMethod(newElements, data2); { } and the problem is that the depth of the recursion tree is quite big, so as it's width, so a lot of ThreadWorkers are added to the ExecutorService, so after some time on the big input a get Exception in thread "pool-1-thread-2" java.lang.OutOfMemoryError: Java heap space which is caused, as I think because of a ginormous number of ThreadWorkers i'm adding to ExecutorSirvice to be executed, so it runs out of memory. Every ThreadWorker takes about 40 Mb of RAM for all it needs. Is there a method to get how many threads (instances of classes implementing runnable interface) have been added to ExecutorService? So I can add it in the shown above code (int the " // some code to prevent my problem"), as while ("number of threads in the ExecutorService" > 10){ Thread.sleep(10000); } so I won't go to deep or to broad with my recursion and prevent those exception-throwing situations. Sincerely, Sergey Aganezov jr.

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  • XNA - Mouse coordinates to word space transformation

    - by Gabriel Butcher
    I have a pretty annoying problem. I would like to create a drawing program, using winform + XNA combo. The most important part would be to transform the mouse position into the XNA drawn grid - I was able to make it for the translations, but it only work if I don't zoom in - when I do, the coordinates simply went horrible wrong. And I have no idea what I doing wrong. I tried to transform with scaling matrix, transform with inverse scaling matrix, multiplying with zoom, but none seems to work. In the beginning (with zoom value = 1) the grid starts from (0,0,0) going to (Width, Height, 0). I was able to get coordinates based on this grid as long as the zoom value didn't changed at all. I using a custom shader, with orthographic projection matrix, identity view matrix, and the transformed world matrix. Here is the two main method: internal void Update(RenderData data) { KeyboardState keyS = Keyboard.GetState(); MouseState mouS = Mouse.GetState(); if (ButtonState.Pressed == mouS.RightButton) { camTarget.X -= (float)(mouS.X - oldMstate.X) / 2; camTarget.Y += (float)(mouS.Y - oldMstate.Y) / 2; } if (ButtonState.Pressed == mouS.MiddleButton || keyS.IsKeyDown(Keys.Space)) { zVal += (float)(mouS.Y - oldMstate.Y) / 10; zoom = (float)Math.Pow(2, zVal); } oldKState = keyS; oldMstate = mouS; world = Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, 0)) * Matrix.CreateScale(zoom / 2); } internal PointF MousePos { get { Vector2 mousePos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Matrix trans = Matrix.CreateTranslation(new Vector3(camTarget.X - (Width / 2), -camTarget.Y + (Height / 2), 0)); mousePos = Vector2.Transform(mousePos, trans); return new PointF(mousePos.X, mousePos.Y); } } The second method should return the coordinates of the mouse cursor based on the grid (where the (0,0) point of the grid is the top-left corner.). But is just don't work. I deleted the zoom transformation from the matrix trans, as I didnt was able to get any useful result (most of the time, the coordinates was horrible wrong, mostly many thousand when the grid's size is 500x500). Any idea, or suggestion? I trying to solve this simple problem for two days now :\

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  • Is there a way to catch assignments to or reads from an undefined property in the Spider-Monkey Java

    - by avri
    The Spider-Monkey JavaScript engine implements the noSuchMethod callback function for JavaScript Objects. This function is called whenever JavaScript tries to execute an undefined method of an Object. I would like to set a callback function to an Object that will be called whenever an undefined property in the Object is accessed or assigned to. I haven't found a noSuchProperty function implemented for JavaScript Objects and I am curios if there is any workaround that will achieve the same result.

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  • Jquery Autocomplete after space press

    - by Limpep
    I am having an issue with my auto-complete feature such as when a user presses the space button the auto-complete doesn't show up again. Here is my code script type="text/javascript"> function lookup(inputString) { if(inputString.length == 0) { // Hide the suggestion box. $('#suggestions').hide(); } else { $.post("autocomplete.php", { queryString: ""+inputString+"" }, function(data){ if(data.length >0) { $('#suggestions').show(); $('#autoSuggestionsList').html(data); } }); } } // lookup function fill(thisValue) { $('#tag').val(thisValue); setTimeout("$('#suggestions').hide();", 200); } here my php code <?php require_once('config.php'); $db = new mysqli(DB_HOST, DB_USER, DB_PASSWORD,DB_DATABASE); if(!$db) { // Show error if we cannot connect. echo 'ERROR: Could not connect to the database.'; } else { // Is there a posted query string? if(isset($_POST['queryString'])) { $queryString = $db->real_escape_string($_POST['queryString']); // Is the string length greater than 0? if(strlen($queryString) >0) { // Run the query: We use LIKE '$queryString%' // The percentage sign is a wild-card, in my example of countries it works like this... // $queryString = 'Uni'; // Returned data = 'United States, United Kindom'; $query = $db->query("SELECT name FROM tag WHERE name LIKE '$queryString%' ORDER BY name LIMIT 10"); if($query) { // While there are results loop through them - fetching an Object (i like PHP5 btw!). while ($result = $query ->fetch_object()) { // Format the results, im using <li> for the list, you can change it. // The onClick function fills the textbox with the result. echo '<li onClick="fill(\''.$result->name.'\');">'.$result->name.'</li>'; } } else { echo 'ERROR: There was a problem with the query.'; } } else { // Dont do anything. } // There is a queryString. } else { echo 'There should be no direct access to this script!'; } } ? Any help would be great, thanks.

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  • CMYK + CMYK = ? CMYK / 2 = ?

    - by Pete
    Suppose there are two colors defined in CMYK: color1 = 30, 40, 50, 60 color2 = 50, 60, 70, 80 If they were to be printed what values would the resulting color have? color_new = min(cyan1 + cyan2, 100), min(magenta1 + magenta2, 100), min(yellow1 + yellow2, 100), min(black1 + black2, 100)? Suppose there is a color defined in CMYK: color = 40, 30, 30, 100 It is possible to print a color at partial intensity, i.e. as a tint. What values would have a 50% tint of that color? color_new = cyan / 2, magenta / 2, yellow / 2, black / 2? I'm asking this to better understand the "tintTransform" function in PDF Reference 1.7, 4.5.5 Special Color Spaces, DeviceN Color Spaces Update: To better clarify: I'm not entirely concerned with human perception or how the CMYK dyies react to the paper. If someone specifies 90% tint which, when printed, looks like full intensity colorant, that's ok. In other words, if I asking how to compute 50% of cmyk(40, 30, 30, 100) I'm asking how to compute the new values, regardless of whether the result looks half-dark or not. Update 2: I'm confused now. I checked this in InDesign and Acrobat. For example Pantone 3005 has CMYK 100, 34, 0, 2, and its 25% tint has CMYK 25, 8.5, 0, 0.5. Does it mean I can "monkey around in a linear way"?

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  • 16GB winsxs folder on windows vista

    - by Jigs
    I know there are lots of posts about the winsxs folder, but I have yet to find any useful information about shrinking it. I have already tried running the two service pack removal tools. The folder totals a massive 16GB (about 10% of the entire drive!) If anyone has any pearls of wisdom then please share them.

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  • Why does sharepoint claim not enougth disk space for backup when there is lots availalbe?

    - by Mr Shoubs
    I'm trying to run the following command: Backup-SPFarm -Directory E:\Backups -BackupMethod full -Verbose However it errors saying there isn't enough disk space... the backup will be about 1.8Gb in size, I have 27.52GB free, so why does it think I need 30Gb? VERBOSE: Leaving BeginProcessing Method of Backup-SPFarm. VERBOSE: Performing operation "Backup-SPFarm" on Target "SHAREPOINTSERV". Backup-SPFarm : There is not enough disk space. Free additional space on your h ard disk and then try again. Approximate amount of space needed: 30.12 GB. Amou nt of space free on disk: 27.52 GB. At E:\Backups\Script\BackupSharePointFarm.ps1:3 char:14 + Backup-SPFarm <<<< -Directory E:\Backups -BackupMethod full -Verbose + CategoryInfo : InvalidData: (Microsoft.Share...mdletBackupFarm: SPCmdletBackupFarm) [Backup-SPFarm], SPException + FullyQualifiedErrorId : Microsoft.SharePoint.PowerShell.SPCmdletBackupFa rm VERBOSE: Leaving ProcessRecord Method of Backup-SPFarm. VERBOSE: Leaving EndProcessing Method of Backup-SPFarm.

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  • disable .recycle feature for samba shares

    - by Crash893
    I had a pretty big scare when my company file server filled up. after tacking down the source I discovered that there is a .recycle folder that keeps ALL the files ever deleted (which is also hidden) Is there anyway to disable this feature? or periodically run a command that will delete all the junk?

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  • How do I replace a harddrive that is in a two-way mirror storage space on Windows 8?

    - by Jon
    I have a storage space in Windows 8 doing a two-way mirror on three harddrives. The sizes are 297GB, 189GB, and 70GB. I would like to replace the 70GB HD with a larger one. My thought was to remove that drive from the space via the Storage Space control panel, shutdown, replace HD with bigger drive, reboot, add new HD to the storage space. I can't find any options to remove a HD from a storage space in the control panel. Should I just shutdown and swap out the small drive or is there another process for safely replacing the old HD? (By the way, the old HD is still operational.)

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  • Mac OS X missing disk

    - by leo
    In boot camp, it only see partition size to be 149G while disk utility shows only one partition with size 320G. Why diskutil and df gives me different sizes? Also how can i fix it? thanks df -h Filesystem Size Used Avail Capacity Mounted on /dev/disk0s2 **149Gi 20Gi 129Gi 14% /** devfs 110Ki 110Ki 0Bi 100% /dev map -hosts 0Bi 0Bi 0Bi 100% /net map auto_home 0Bi 0Bi 0Bi 100% /home and diskutil list /dev/disk0 #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme ***320.1 GB disk0** 1: EFI 209.7 MB disk0s1 2: Apple_HFS Mac HD 319.6 GB disk0s2

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  • 750Gig Hard Drive shows full with only 315Gigs used

    - by Chris Kelly
    I have a Win7 laptop with a 750Gig C: drive. It came partitioned with 714Gig usable from manufacturer. I installed programs, music files, etc up to 285 gigs. As of a few weeks ago it showed 285 Gigs. Two weeks of house guests later and it shows HD is full. I deleted some files but it still shows 652 Gigs on this drive while there are only 285 Gigs on drive. Relevant details: I am Administrator on laptop and have fair knowledge of what I am doing. I did not restore from backup, restore from mirror, upgrade HD's or anything else that would have touched the partition structure. Just daily use as imaging machine and web. I have checked partitions under disk administrator - no change, still partitioned with 714Gigs usable. Have looked through computer C drive by hand showing Hidden files and folders - no change. I have used JDisk Report to double check - it shows I have only 285 Gigs on C drive. I triple checked with TreeSize run as Administrator and it also shows 285 Gigs on C drive - yet Windows 7 still shows almost full. I used Windows 7 Utilities to Check for Disk Errors, and Defragged the drive. No errors shown and no change after Defrag.

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  • Get rid of jfreechart chartpanel unnecessary space

    - by ryvantage
    I am trying to get a JFreeChart ChartPanel to remove unwanted extra space between the edge of the panel and the graph itself. To best illustrate, here's a SSCCE (with JFreeChart installed): public static void main(String[] args) { JPanel panel = new JPanel(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill = GridBagConstraints.BOTH; gbc.gridwidth = 1; gbc.gridheight = 1; gbc.weightx = 1; gbc.weighty = 1; gbc.gridy = 1; gbc.gridx = 1; panel.add(createChart("Sales", Chart_Type.DOLLARS, 100000, 115000), gbc); gbc.gridx = 2; panel.add(createChart("Quotes", Chart_Type.DOLLARS, 250000, 240000), gbc); gbc.gridx = 3; panel.add(createChart("Profits", Chart_Type.PERCENTAGE, 40.00, 38.00), gbc); JFrame frame = new JFrame(); frame.add(panel); frame.setSize(800, 300); frame.setLocationRelativeTo(null); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } private static ChartPanel createChart(String title, Chart_Type type, double goal, double actual) { double maxValue = goal * 2; double yellowToGreenNum = goal; double redToYellowNum = goal * .75; DefaultValueDataset dataset = new DefaultValueDataset(actual); JFreeChart jfreechart = createChart(dataset, Math.max(actual, maxValue), redToYellowNum, yellowToGreenNum, title, type); ChartPanel chartPanel = new ChartPanel(jfreechart); chartPanel.setBorder(new LineBorder(Color.red)); return chartPanel; } private static JFreeChart createChart(ValueDataset valuedataset, Number maxValue, Number redToYellowNum, Number yellowToGreenNum, String title, Chart_Type type) { MeterPlot meterplot = new MeterPlot(valuedataset); meterplot.setRange(new Range(0.0D, maxValue.doubleValue())); meterplot.addInterval(new MeterInterval(" Goal Not Met ", new Range(0.0D, redToYellowNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 0, 0, 128))); meterplot.addInterval(new MeterInterval(" Goal Almost Met ", new Range(redToYellowNum.doubleValue(), yellowToGreenNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 255, 0, 64))); meterplot.addInterval(new MeterInterval(" Goal Met ", new Range(yellowToGreenNum.doubleValue(), maxValue.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(0, 255, 0, 64))); meterplot.setNeedlePaint(Color.darkGray); meterplot.setDialBackgroundPaint(Color.white); meterplot.setDialOutlinePaint(Color.gray); meterplot.setDialShape(DialShape.CHORD); meterplot.setMeterAngle(260); meterplot.setTickLabelsVisible(false); meterplot.setTickSize(maxValue.doubleValue() / 20); meterplot.setTickPaint(Color.lightGray); meterplot.setValuePaint(Color.black); meterplot.setValueFont(new Font("Dialog", Font.BOLD, 0)); meterplot.setUnits(""); if(type == Chart_Type.DOLLARS) meterplot.setTickLabelFormat(NumberFormat.getCurrencyInstance()); else if(type == Chart_Type.PERCENTAGE) meterplot.setTickLabelFormat(NumberFormat.getPercentInstance()); JFreeChart jfreechart = new JFreeChart(title, JFreeChart.DEFAULT_TITLE_FONT, meterplot, false); return jfreechart; } enum Chart_Type { DOLLARS, PERCENTAGE } If you resize the frame, you can see that you cannot make the edge of the graph go to the edge of the panel (the panels are outlined in red). Especially on the bottom - there is always a gap between the bottom the graph and the bottom of the panel. Is there a way to make the graph fill the entire area? Is there a way to at least guarantee that it is touching one edge of the panel (i.e., it is touching the top and bottom or the left and right) ??

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