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  • How to occupy all the space in a div when working with min-height header / footer

    - by javacoder
    I believe this is a beginner's CSS question. I am utilizing the method described in http://www.xs4all.nl/~peterned/examples/csslayout1.html to fix a header to the top and a footer to the bottom. What I'd like to achieve now is two columns inside the content div. A left one of 200px and a right one that takes up the rest of the width. Unfortunately, I can't get the left and right divs to display correctly: they just don't grow vertically, and if I make the right div "width: 100%" it positions itself underneath the left one. What is the trick to make the left and right div take up all the space within the content div? The layout1.css is the original one. I just added two entries: #left and #right layout1.css: /** * 100% height layout with header and footer * ---------------------------------------------- * Feel free to copy/use/change/improve */ html,body { margin: 0; padding: 0; height: 100%; /* needed for container min-height */ background: gray; font-family: arial, sans-serif; font-size: small; color: #666; } h1 { font: 1.5em georgia, serif; margin: 0.5em 0; } h2 { font: 1.25em georgia, serif; margin: 0 0 0.5em; } h1,h2,a { color: orange; } p { line-height: 1.5; margin: 0 0 1em; } div#container { position: relative; /* needed for footer positioning*/ margin: 0 auto; /* center, not in IE5 */ width: 750px; background: #f0f0f0; height: auto !important; /* real browsers */ height: 100%; /* IE6: treaded as min-height*/ min-height: 100%; /* real browsers */ } div#header { padding: 1em; background: #ddd url("../csslayout.gif") 98% 10px no-repeat; border-bottom: 6px double gray; } div#header p { font-style: italic; font-size: 1.1em; margin: 0; } div#content { padding: 1em 1em 5em; /* bottom padding for footer */ } div#content p { text-align: justify; padding: 0 1em; } div#footer { position: absolute; width: 100%; bottom: 0; /* stick to bottom */ background: #ddd; border-top: 6px double gray; } div#footer p { padding: 1em; margin: 0; } // added the following: div#left { border: 1px solid red; width: 200px; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } div#right { border: 1px solid blue; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } layout.html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>CSS Layout - 100% height</title> <link rel="stylesheet" type="text/css" href="layout1.css" /> </head> <body> <div id="container"> <div id="header"> <h1>header</h1> </div> <div id="content"> <div id="left"> left column </div> <div id="right"> right column </div> </div> <div id="footer"> <p> footer </p> </div> </div> </body>

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  • How should I change my Graph structure (very slow insertion)?

    - by Nazgulled
    Hi, This program I'm doing is about a social network, which means there are users and their profiles. The profiles structure is UserProfile. Now, there are various possible Graph implementations and I don't think I'm using the best one. I have a Graph structure and inside, there's a pointer to a linked list of type Vertex. Each Vertex element has a value, a pointer to the next Vertex and a pointer to a linked list of type Edge. Each Edge element has a value (so I can define weights and whatever it's needed), a pointer to the next Edge and a pointer to the Vertex owner. I have a 2 sample files with data to process (in CSV style) and insert into the Graph. The first one is the user data (one user per line); the second one is the user relations (for the graph). The first file is quickly inserted into the graph cause I always insert at the head and there's like ~18000 users. The second file takes ages but I still insert the edges at the head. The file has about ~520000 lines of user relations and takes between 13-15mins to insert into the Graph. I made a quick test and reading the data is pretty quickly, instantaneously really. The problem is in the insertion. This problem exists because I have a Graph implemented with linked lists for the vertices. Every time I need to insert a relation, I need to lookup for 2 vertices, so I can link them together. This is the problem... Doing this for ~520000 relations, takes a while. How should I solve this? Solution 1) Some people recommended me to implement the Graph (the vertices part) as an array instead of a linked list. This way I have direct access to every vertex and the insertion is probably going to drop considerably. But, I don't like the idea of allocating an array with [18000] elements. How practically is this? My sample data has ~18000, but what if I need much less or much more? The linked list approach has that flexibility, I can have whatever size I want as long as there's memory for it. But the array doesn't, how am I going to handle such situation? What are your suggestions? Using linked lists is good for space complexity but bad for time complexity. And using an array is good for time complexity but bad for space complexity. Any thoughts about this solution? Solution 2) This project also demands that I have some sort of data structures that allows quick lookup based on a name index and an ID index. For this I decided to use Hash Tables. My tables are implemented with separate chaining as collision resolution and when a load factor of 0.70 is reach, I normally recreate the table. I base the next table size on this http://planetmath.org/encyclopedia/GoodHashTablePrimes.html. Currently, both Hash Tables hold a pointer to the UserProfile instead of duplication the user profile itself. That would be stupid, changing data would require 3 changes and it's really dumb to do it that way. So I just save the pointer to the UserProfile. The same user profile pointer is also saved as value in each Graph Vertex. So, I have 3 data structures, one Graph and two Hash Tables and every single one of them point to the same exact UserProfile. The Graph structure will serve the purpose of finding the shortest path and stuff like that while the Hash Tables serve as quick index by name and ID. What I'm thinking to solve my Graph problem is to, instead of having the Hash Tables value point to the UserProfile, I point it to the corresponding Vertex. It's still a pointer, no more and no less space is used, I just change what I point to. Like this, I can easily and quickly lookup for each Vertex I need and link them together. This will insert the ~520000 relations pretty quickly. I thought of this solution because I already have the Hash Tables and I need to have them, then, why not take advantage of them for indexing the Graph vertices instead of the user profile? It's basically the same thing, I can still access the UserProfile pretty quickly, just go to the Vertex and then to the UserProfile. But, do you see any cons on this second solution against the first one? Or only pros that overpower the pros and cons on the first solution? Other Solution) If you have any other solution, I'm all ears. But please explain the pros and cons of that solution over the previous 2. I really don't have much time to be wasting with this right now, I need to move on with this project, so, if I'm doing to do such a change, I need to understand exactly what to change and if that's really the way to go. Hopefully no one fell asleep reading this and closed the browser, sorry for the big testament. But I really need to decide what to do about this and I really need to make a change. P.S: When answering my proposed solutions, please enumerate them as I did so I know exactly what are you talking about and don't confuse my self more than I already am.

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • CSS layout problem on Firefox with filling space between end of left column and footer

    - by Jean
    Basically, the left column is supposed to extend to the footer with the continuous red color. However, in Firefox on pages with lots of text, the column does not extend to the footer and leaves a large white gap--see site: http://library.luhs.org/JHSII/about.html I've tried readjusting the heights, creating the sticky footer, and other things I've read about on this site. So I admit that I'm stumped, and what's really odd is that the layout seems to work in IE as there is no white space! I didn't create the site, but I recently inherited it and trying to work through the mess Any help is much appreciated, here's the CSS #html,body{ margin:0; padding:0; border:0; height:100%; } #body{ background:#ffffff; min-width:965px; text-align:center; width: 600px; font: Geneva, Arial, Helvetica, sans-serif; } #.style7{ clear:both; height:1px; overflow:hidden; line-height:1%; font-size:0px; margin-bottom:-1px; } #fullheightcontainer{ margin-left:auto; margin-right:auto; text-align:left; position:relative; width:965px; height:100%; } #wrapper{ min-height:100%; height:100%; background:#660000; background-color: #660000; background-repeat: repeat; } #wrapp\65 r{ height:auto; } # html wrapper{ height:100%; } #outer{ z-index:1; position:relative; margin-left:150px; width:815px; background:#FFFFFF; height:100%; background-color: #FFFFFF; } #left{ width:151px; float:left; display:inline; position:relative; margin-left:-150px; } padding: 20px; border: 0; margin: 0 0 0 240px *>html #left{width:150px;} #container-left{ width:150px; color: #CCCCCC; } * html #left{margin-right:-3px;} #center{ width:800px; float:right; display:inline; margin-left:-1px; } #clearheadercenter{ height:125px; overflow:hidden; } #clearfootercenter{ height:50px; overflow:hidden; } #footer{ z-index:1; position:relative; clear: both; width:965px; height:50px; overflow:hidden; margin-top:-50px; background-color: #660000; } #subfooter1{ background:#FFFFCC; text-align:left; margin-left:150px; height:50px; } #header{ z-index:1; position:absolute; top:0px; width:815px; margin-left:150px; height:100px; overflow:hidden; background-color: #660000; } #subheader1{ background:#FFFFCC; text-align:center; height:70px; } #gfx_bg_middle{ top:0px; position:absolute; height:100%; overflow:hidden; width:815px; margin-left:150px; background:#FFFFFF; } # html #gfx_bg_middle{ display:none; } #floatingnav { margin: 5px 10px 5px 5px; padding: 0px 5px 5px; float: right; font: .75em/1.35em Geneva, Arial, Helvetica, sans-serif; height: 600px; width: 300px; } #floatingnav a { color: #630; } #floatingnav ul { margin-top: -5; } #.floatright { float: right; margin: 0 0 10px 10px; border: 1px solid #666; padding: 2px; } #outer{ word-wrap:break-word; } #table.s1 { border-width: medium; border-spacing: 2px; border-style: none; border-color: rgb(85, 0, 0); border-collapse: collapse; background-color: white; } #table.s1 th { border-width: medium; padding: 2px; border-style: groove; border-color: red; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } #table.s1 td { border-width: medium; padding: 2px; border-style: groove; border-color: #660000; background-color: #FFFFFF; -moz-border-radius: 0px 0px 0px 0px; } #a:link { color: #000066; } #a:visited { color: #000066; } #p.sample { font-family: serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: 100%; word-spacing: normal; letter-spacing: normal; text-decoration: none; text-transform: none; text-align: left; text-indent: 0ex; }

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  • How to do directional per fragment lighting in world space?

    - by user
    I am attempting to create a GLSL shader for simple, per-fragment directional light. So far, after following many tutorials, I have continually ran into the issue: my light is specified in world coordinates, however, the shader treats the light's position as being in eye space, thus, the light direction changes when I move the camera. My question is, how to I transform a directional light position such as (50, 50, 50, 0) into eye space, or, would doing things this way be the incorrect approach to the problem?

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  • How can I increase my disk space when Ubuntu is installed alongside with Windows?

    - by Matthew
    Some time ago i reinstalled windows, formating and deleting every partition. I then made 3 partitions: One only for Windows OS (about 25GB) One for Ubuntu OS (about 25GB, if i remember corectly 10GB for swap memory and 15GB as an ext4 partition) (not sure if it was that, hope I am not wrong) and like 200GB for all the other stuff. Recently I got a message that i am running out of disk space. My question is: is there a way to resize the 200GB partition and add more space for the Ubuntu partition?

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  • How do you check out what's hot in the open source space?

    - by Fanatic23
    I am trying to look for resources (sites, magazines, blogs, twitter etc) that track what's hot and happening in the open source space. This is programming language agnostic, I am more interested in knowing what kind of cool apps people are coming up these days particularly in the enterprise and scientific computing space. I am also into compilers, debuggers and other low level stuff. Any help appreciated.

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  • Stripping blank spaces and newlines from strings in C

    - by Nazgulled
    Hi, I have some input like this: " aaaaa bbb \n cccccc\n ddddd \neeee " And I need to sanitize it like this: "aaaaa bbb cccccc ddddd neeee" Basically: Trim all blank spaces at the beginning and end of the string Strip all new lines Strip all spaces when there is more than one, but always leave ONE space between words Is there any easy way to do this or I'll have to process the string, char by char and copy the appropriate chars to a different variable?

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  • How do I parse file paths separated by a space in a string?

    - by user1130637
    Background: I am working in Automator on a wrapper to a command line utility. I need a way to separate an arbitrary number of file paths delimited by a single space from a single string, so that I may remove all but the first file path to pass to the program. Example input string: /Users/bobby/diddy dum/ding.mp4 /Users/jimmy/gone mia/come back jimmy.mp3 ... Desired output: /Users/bobby/diddy dum/ding.mp4 Part of the problem is the inflexibility on the Automator end of things. I'm using an Automator action which returns unescaped POSIX filepaths delimited by a space (or comma). This is unfortunate because: 1. I cannot ensure file/folder names will not contain either a space or comma, and 2. the only inadmissible character in Mac OS X filenames (as far as I can tell) is :. There are options which allow me to enclose the file paths in double or single quotes, or angle brackets. The program itself accepts the argument of the aforementioned input string, so there must be a way of separating the paths. I just do not have a keen enough eye to see how to do it with sed or awk. At first I thought I'll just use sed to replace every [space]/ with [newline]/ and then trim all but the first line, but that leaves the loophole open for folders whose names end with a space. If I use the comma delimiter, the same happens, just for a comma instead. If I encapsulate in double or single quotation marks, I am opening another can of worms for filenames with those characters. The image/link is the relevant part of my Automator workflow. -- UPDATE -- I was able to achieve what I wanted in a rather roundabout way. It's hardly elegant but here is working generalized code: path="/Users/bobby/diddy dum/ding.mp4 /Users/jimmy/gone mia/come back jimmy.mp3" # using colon because it's an inadmissible Mac OS X # filename character, perfect for separating # also, unlike [space], multiple colons do not collapse IFS=: # replace all spaces with colons colpath=$(echo "$path" | sed 's/ /:/g') # place words from colon-ized file path into array # e.g. three spaces -> three colons -> two empty words j=1 for word in $colpath do filearray[$j]="$word" j=$j+1 done # reconstruct file path word by word # after each addition, check file existence # if non-existent, re-add lost [space] and continue until found name="" for seg in "${filearray[@]}" do name="$name$seg" if [[ -f "$name" ]] then echo "$name" break fi name="$name " done All this trouble because the default IFS doesn't count "emptiness" between the spaces as words, but rather collapses them all.

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  • Help with CSS - getting an element to fill 100% of the remaining vertical space

    - by Jack W-H
    Hi folks I'd consider myself a reasonable standard CSS/XHTML chap but I'm pretty baffled by this. The problem is available here: http://furnace.howcode.com - (note that the site is still in development, most stuff doesn't work, and it's likely to change fairly quickly as it is updated often). Basically I've got a fluid layout that needs to work in the same proportions on any resolution. Here's a screenshot of how the designer invisioned it (I apologise for my Paint-tool anotations): I want the tabs and the search box to STAY at the top of Col2, whilst there should be a scrollable area beneath it where the results are returned. I want NO vertical viewport scrolling, only within the 100%-height area thingy. My problem is this. If you take a look at http://furnace.howcode.com, you'll see that I've got a bit of a problem. I've made a placeholder black-background div which I will turn into the Tabs shortly. However I want the Col2 div to float BENEATH this and fill 100% of the remaining vertical height (i.e. go to the bottom of the screen, nomatter what the resolution is) and Col3 to be in the place where Col2 currently has been put (it normally is there automatically, when Col2 is in the right place!). I hope that makes sense. If you need to me to clarify please just ask. Cheers! Jack

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  • Space partitioning algorithm

    - by Karol Kolenda
    I have a set of points which are contained within the rectangle. I'd like to split the rectangles into subrectangles based on point density (giving a number of subrectangles or desired density, whichever is easiest). The partitioning doesn't have to be exact (almost any approximation better than regular grid would do), but the algorithm have to cope with the large number of points - approx. 200 millions. The desired number of subrectangles however is substantially lower (around 1000). Does anyone knows any algorithm which may help me with this particular task?

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  • Custom RadioButton image not filling space

    - by Galip
    Hi guys, I have a custom radiobutton with a 9-patch image as background. I use a Selector to determine the background. I also have some text i want to put over the background of the image, but the text is aligning next to the button. This is the RadioGroup <LinearLayout android:id="@+id/segmented" android:layout_width="fill_parent" android:layout_height="50sp" android:gravity="center" android:layout_below="@+id/header"> <RadioGroup android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:id="@+id/group1" android:gravity="center"> <RadioButton android:checked="false" android:layout_width="90sp" android:id="@+id/rbVerzekeringen" android:text="Verzekeringen" android:textSize="10sp" android:button="@drawable/checkbox_theme" /> <RadioButton android:checked="false" android:layout_width="90sp" android:id="@+id/rbPersoonlijk" android:text="Persoonlijk" android:textSize="10sp" android:button="@drawable/checkbox_theme" /> <RadioButton android:checked="false" android:layout_width="90sp" android:id="@+id/rbNotities" android:text="Notities" android:textSize="10sp" android:button="@drawable/checkbox_theme" /> </RadioGroup> </LinearLayout> This is the Selector: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_checked="true" android:state_window_focused="false" android:drawable="@drawable/bt_filter_active" /> <item android:state_checked="false" android:state_window_focused="false" android:drawable="@drawable/bt_filter" /> <item android:state_checked="true" android:state_pressed="true" android:drawable="@drawable/bt_filter_active" /> <item android:state_checked="false" android:state_pressed="true" android:drawable="@drawable/bt_filter" /> <item android:state_checked="true" android:state_focused="true" android:drawable="@drawable/bt_filter_active" /> <item android:state_checked="false" android:state_focused="true" android:drawable="@drawable/bt_filter" /> <item android:state_checked="false" android:drawable="@drawable/bt_filter" /> <item android:state_checked="true" android:drawable="@drawable/bt_filter_active" /> </selector> And this is what it lookes like: As you can figure out I want 3 large buttons with the text over it. How can I do this? EDIT: I set the selector at background in stead of button and set the button to null. The code looks like this now: <LinearLayout android:id="@+id/segmented" android:layout_width="fill_parent" android:layout_height="50sp" android:gravity="center" android:layout_below="@+id/header"> <RadioGroup android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:id="@+id/group1" android:gravity="center"> <RadioButton android:checked="false" android:layout_width="100sp" android:layout_height="40sp" android:id="@+id/rbVerzekeringen" android:text="Verzekeringen" android:textSize="13sp" android:orientation="vertical" android:background="@drawable/checkbox_theme" android:button="@null" android:gravity="center"/> <RadioButton android:checked="false" android:layout_width="100sp" android:layout_height="35sp" android:id="@+id/rbPersoonlijk" android:text="Persoonlijk" android:textSize="35sp" android:background="@drawable/checkbox_theme" android:button="@null" android:gravity="center"/> <RadioButton android:checked="false" android:layout_width="100sp" android:layout_height="30sp" android:id="@+id/rbNotities" android:text="Notities" android:textSize="13sp" android:background="@drawable/checkbox_theme" android:button="@null" android:gravity="center"/> </RadioGroup> </LinearLayout> But now when I make the buttons larger or smaller the text in it just disappears like this (height of the first image is 40sp, the second is 35sp and the last one is 30sp): How can I make the background image smaller without cutting the text in it?

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  • how to escape white space in bash loop list

    - by MCS
    I have a bash shell script that loops through all child directories (but not files) of a certain directory. The problem is that some of the directory names contain spaces. Here are the contents of my test directory: $ls -F test Baltimore/ Cherry Hill/ Edison/ New York City/ Philadelphia/ cities.txt And the code that loops through the directories: for f in `find test/* -type d`; do echo $f done Here's the output: test/Baltimore test/Cherry Hill test/Edison test/New York City test/Philadelphia Cherry Hill and New York City are treated as 2 or 3 separate entries. I tried quoting the filenames, like so: for f in `find test/* -type d | sed -e 's/^/\"/' | sed -e 's/$/\"/'`; do echo $f done but to no avail. There's got to be a simple way to do this. Any ideas? The answers below are great. But to make this more complicated - I don't always want to use the directories listed in my test directory. Sometimes I want to pass in the directory names as command-line parameters instead. I took Charles' suggestion of setting the IFS and came up with the following: dirlist="${@}" ( [[ -z "$dirlist" ]] && dirlist=`find test -mindepth 1 -type d` && IFS=$'\n' for d in $dirlist; do echo $d done ) and this works just fine unless there are spaces in the command line arguments (even if those arguments are quoted). For example, calling the script like this: test.sh "Cherry Hill" "New York City" produces the following output: Cherry Hill New York City Again, I know there must be a way to do this - I just don't know what it is...

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  • Grouped UITableView shows blank space when section is empty

    - by christo16
    Hello, I have a grouped UITableView where not all sections may be displayed at once, the table is driven by some data that not every record may have. My trouble is that the records that don't have certain sections show up as blank spaces in the table (see picture) There are no footers/headers. Anything I've missed? - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [self getRowCount:section]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [NSString stringWithFormat:@"section: %d row: %d",indexPath.section,indexPath.row]; // Configure the cell... return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { float height = 0.0; if([self getRowCount:indexPath.section] != 0){ height = kDefaultRowHeight; } return height; }

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  • Regex to Match White Space or End of String

    - by Kirk
    I'm trying to find every instance of @username in comment text and replace it with a link. Here's my PHP so far: $comment = preg_replace('/@(.+?)\s/', '<a href="/users/${1}/">@${1}</a> ', $comment); The only problem is the regex is dependent upon there being whitespace after the @username reference. Can anyone help me tweak this so it will also match if it is at the end of the string?

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  • NSTableView get rid blank space separating columns

    - by Matt S.
    I have an NSTableView with 4 columns. I also have a custom background color for each row. The only problem is I have these ugly white spaces where the gridlines would go in both the horizontal and vertical axis. I have both unchecked in IB, but they still show up. How can I get rid of the vertical ones and change the color and size of the horizontal ones? Here's what I see:

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  • Silverlight: stretching to remaining space in StackPanel

    - by crimson13
    I have a vertical StackPanel with two elements: a Button and a ListBox. How can I have the ListBox stretch to the remaining page height? <StackPanel Height="Auto" Width="Auto"> <Button Height="30" Width="100" Content="Get Content" x:Name="GetContent"/> <ListBox Height="Auto" Width="Auto" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"/> </StackPanel> Note that I got this to work using a Grid: <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Button Width="100" Height="30" Content="Get Content" Click="OnGetContent" Grid.Row="0" Grid.Column="0"/> <data:DataGrid x:Name="MyContent" Margin="0,5" Grid.Row="1" Grid.Column="0"/> </Grid>

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  • Executing commands containing space in bash

    - by Epitaph
    I have a file named cmd that contains a list of unix commands as follows: hostname pwd ls /tmp cat /etc/hostname ls -la ps -ef | grep java cat cmd I have another script that executes the commands in cmd as: IFS=$'\n' clear for cmds in `cat cmd` do if [ $cmds ] ; then $cmds; echo "****************************"; fi done The problem is that commands in cmd without spaces run fine, but those with spaces are not correctly interpreted by the script. Following is the output: patrick-laptop **************************** /home/patrick/bashFiles **************************** ./prog.sh: line 6: ls /tmp: No such file or directory **************************** ./prog.sh: line 6: cat /etc/hostname: No such file or directory **************************** ./prog.sh: line 6: ls -la: command not found **************************** ./prog.sh: line 6: ps -ef | grep java: command not found **************************** ./prog.sh: line 6: cat cmd: command not found **************************** What am I missing here?

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  • Python slicing a string using space characters and a maximum length

    - by chrism
    I'd like to slice a string up in a similar way to .split() (so resulting in a list) but in a more intelligent way: I'd like it to split it into chunks that are up to 15 characters, but are not split mid word so: string = 'A string with words' [splitting process takes place] list = ('A string with','words') The string in this example is split between 'with' and 'words' because that's the last place you can split it and the first bit be 15 characters or less.

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  • priority queue with limited space: looking for a good algorithm

    - by SigTerm
    This is not a homework. I'm using a small "priority queue" (implemented as array at the moment) for storing last N items with smallest value. This is a bit slow - O(N) item insertion time. Current implementation keeps track of largest item in array and discards any items that wouldn't fit into array, but I still would like to reduce number of operations further. looking for a priority queue algorithm that matches following requirements: queue can be implemented as array, which has fixed size and _cannot_ grow. Dynamic memory allocation during any queue operation is strictly forbidden. Anything that doesn't fit into array is discarded, but queue keeps all smallest elements ever encountered. O(log(N)) insertion time (i.e. adding element into queue should take up to O(log(N))). (optional) O(1) access for *largest* item in queue (queue stores *smallest* items, so the largest item will be discarded first and I'll need them to reduce number of operations) Easy to implement/understand. Ideally - something similar to binary search - once you understand it, you remember it forever. Elements need not to be sorted in any way. I just need to keep N smallest value ever encountered. When I'll need them, I'll access all of them at once. So technically it doesn't have to be a queue, I just need N last smallest values to be stored. I initially thought about using binary heaps (they can be easily implemented via arrays), but apparently they don't behave well when array can't grow anymore. Linked lists and arrays will require extra time for moving things around. stl priority queue grows and uses dynamic allocation (I may be wrong about it, though). So, any other ideas?

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