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  • C++ - defining static const integer members in class definition

    - by HighCommander4
    My understanding is that C++ allows static const members to be defined inside a class so long as it's an integer type. Why, then, does the following code give me a linker error? #include <algorithm> #include <iostream> class test { public: static const int N = 10; }; int main() { std::cout << test::N << "\n"; std::min(9, test::N); } The error I get is: test.cpp:(.text+0x130): undefined reference to `test::N' collect2: ld returned 1 exit status Interestingly, if I comment out the call to std::min, the code compiles and links just fine (even though test::N is also referenced on the previous line). Any idea as to what's going on? My compiler is gcc 4.4 on Linux.

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  • Pass form object value to static method

    - by jrubengb
    Hi, I need to take a form object value and pass it into a static method: public void SetCalendarStartSafe(DateTime startDateSafe) { startDateSafe = calendarStart.Value; } private static DataTable GetData() { frmMain frm = new frmMain(); DateTime startDate = new frmMain(); frm.SetCalendarStartSafe(startDate); } However I keep getting today's current date whenever I try this approach, even if the specified calendar date on the form is different. How can I can the user-specified calendar date from the original frmMain object? Thanks in advance for any guidance.

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  • Best way to convert episodic DVDs for Windows Media Center?

    - by Roger Lipscombe
    I'm archiving my DVD collection. My goal is to be able to play them back in Windows Media Center. For feature-length DVDs, I'm using AnyDVD and CloneDVD, which is working well. For playing back TV shows (and other episodic content), I'm using Media Browser, which doesn't support a VIDEO_TS folder per episode. It expects the shows to be broken up into one file per episode (e.g. "Willo the Wisp - S01E12.avi"). For this, I'm attempting to use Handbrake, which, for extracting the episodes from DVD (or already-ripped VIDEO_TS folder), is working pretty well. The problem that I have is that the default x264 encoder over-compresses the resulting video stream, which results in hideous artifacts in animated shows. The aforementioned Willo the Wisp is a particularly bad example, because the original DVD is particularly "noisy". If I switch to using the ffmpeg encoder, the artifacts are gone in Windows Media Player, but I can't get the resulting files to play back in Windows Media Center. I see the first frame, and then there's an error message. I've installed the CCCP codec collection, but it doesn't seem to have made any difference. So: what's the best way to convert VIDEO_TS to individual episode files for playback in Windows Media Center?

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  • How can I disable the automatic switch to "library" mode in Windows 7's Media Player 12?

    - by matthews
    Whenever I plug any USB device into my computer while running Windows Media Player 12 in Windows 7, it will automatically swtich the player from the Now Playing mode to Library mode. This is intended to faciliate syncing between Media Player and MP3 players, but it happens for any USB device. I'd like this to not happen since it's infuriating to see this take place while I'm watching something on a separate screen in Media Player just from plugging in a USB key. This has nothing to do with Windows autorun, and nothing to do with versions of Windows pre-7. And no, switching to some other video player is not an option; I've tried them all, none are as good as stock Media Player in 7.

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  • Can I change the image associated with my computer when it's sharing as a media server?

    - by animuson
    I currently have my computer setup to share its videos, music, and pictures as a media server so I can easily access all of my stuff from my PS3 and play it on my TV (since I can't connect my computer directly to my TV). However, my dad also has his laptop setup as a media server, for whatever reason, and both of them use the same "Windows Media Player" icon in the list. It's not a huge issue, but I was wondering if it was possible to somehow change what icon gets sent out by your computer to other devices when it's acting as a media server, and how?

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  • Is there a way to explore my WHS files via Xbox 360's Media Center app?

    - by bangoker
    I know its a "Console" question but its really more of a Media Center Extender question! I can access the data through the Video/Pictures options, but not through the Media Center App. Also I can only see the videos that are directly on the Videos folder on my WHS, but not any of the subfolders. Same thing in my Laptop, if I connect to my WHS through Media Player it will only show the videos on Videos but not any other sub-folder, but if I open Media Center I can then connect to server and see all the folders.

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  • How do I turn a shared computer back into a shared media drive?

    - by Brian Green
    There is an external hard drive that is set up as a shared media device for a TV. I tried to hook up my the library on my desktop as a shared media drive to watch movies from my computer on the TV. It worked for a little bit but about 5 seconds after getting into my computer the tv went blank and I couldn't access the external hard drive any more. When I checked on my computer the Hard drive was no longer a shared media device but now it was a computer on the network. How do I fix this and turn it back into a shared media device so I can access it on the TV?

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  • Can Spotlight or Media Browser index metadata contained in iPhoto or Aperture in Mac OS X?

    - by jaydles
    It seems silly to go to all the trouble to assign "Face" data to thousands of photos, but not make it possible to use that data to locate them outside of that application. Is there any way to get Spotlight or Media Browser in OSX (Snow Leopard) to index and recognize metadata (Faces, Places, etc.) contained in iPhoto or Aperture? I know that that metadata is stored in the "library" database for Aperture/iphoto, rather than on the actual files (which is too bad). And I can even potentially see why it might create challenges for spotlight to use it, since spotlight is presumably a file index system, not a media organizer, but surely the media browser used across the other OSX apps is intended to use it? The media browser's whole purpose seems to be to let you easily locate and reference the items you organize in one of the ilife apps (iphoto or Aperture, in this case) from the others (say, imovie, or Mail). It's particularly vexing since the photo app on the iphone sorts by faces by default. Additionally, the mac-based media browser does access smart albums and folders, so you could establish a workaround by creating a smart album for each "face" or place, or tag, and access them that way, but it seems like there must be an easier way. Am I missing something?

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  • Is there any way to see the contents of a device via windows media player/sync?

    - by snorfys
    I've got a sansa clip mp3 player and an htc touch pro 2 phone that I put music/audio books etc. on. Putting stuff on there is easy peasy I open media player 11, go to the sync tab at the right and drag media to it. The problem is seeing what's already on there and removing anything I no-longer want on there - I have no way to see that aside from browsing via explorer. Both devices move media around to specifc folders so it's a bit annoying. Is there any way to do what I need in media player or is there any other good and free alternatives that will?

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  • Why Windows Media Center (Vista 32-bit) unable to record TV Series?

    - by Alex R
    I can record individual shows just fine, but trying to setup the recording of a Series throws an error (something like, "unable to schedule, try restarting Media Center", pops up in the bottom right of the screen). Trying to access the "Other Showings" menu causes Media Center to crash ("check for a solution online" dialog comes up). The machine is a fresh reinstall of 32-bit Windows Vista from the HP recovery CDs, plus all Microsoft updates and service packs. Hardware: HP s3220n, AMD X2 5000+, 2GB RAM, 300GB free space on disk. Media Center came bundled. The "Media Center update for Vista" failed to install (it says, not appropriate for my computer). Any ideas? Thanks

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  • Managing media using the Android MediaStore

    - by hgpc
    I manage the media (images, sound) of my app directly, reading and saving to the SD card. Should I be using the MediaStore instead? I'm not quite sure what the MediaStore is for, and the javadoc is not very helpful. When should an app use the MediaStore?

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  • windows media player command arguments

    - by TonyNeallon
    Hi There, Is it possible to launch a mp3 or wmv file using windows media player at a specified time offset? e.g I watched 10 seconds of video and closed it. the next time my app launches the video it starts playing a timeline of 10 seconds. The videos and mp3s are being launched in windows mobile 5 and 6 apps.

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  • Using Unit Tests While Developing Static Libraries in Obj-C

    - by macinjosh
    I'm developing a static library in Obj-C for a CocoaTouch project. I've added unit testing to my Xcode project by using the built in OCUnit framework. I can run tests successfully upon building the project and everything looks good. However I'm a little confused about something. Part of what the static library does is to connect to a URL and download the resource there. I constructed a test case that invokes the method that creates a connection and ensures the connection is successful. However when my tests run a connection is never made to my testing web server (where the connection is set to go). It seems my code is not actually being ran when the tests happen? Also, I am doing some NSLog calls in the unit tests and the code they run, but I never see those. I'm new to unit testing so I'm obviously not fully grasping what is going on here. Can anyone help me out here? P.S. By the way these are "Logical Tests" as Apple calls them so they are not linked against the library, instead the implementation files are included in the testing target.

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  • Static variable not initialized

    - by Simon Linder
    Hi all, I've got a strange problem with a static variable that is obviously not initialized as it should be. I have a huge project that runs with Windows and Linux. As the Linux developer doesn't have this problem I would suggest that this is some kind of wired Visual Studio stuff. Header file class MyClass { // some other stuff here ... private: static AnotherClass* const Default_; }; CPP file AnotherClass* const Default_(new AnotherClass("")); MyClass(AnotherClass* const var) { assert(Default_); ... } Problem is that Default_is always NULL. I also tried a breakpoint at the initialization of that variable but I cannot catch it. There is a similar problem in another class. CPP file std::string const MyClass::MyString_ ("someText"); MyClass::MyClass() { assert(MyString_ != ""); ... } In this case MyString_is always empty. So again not initialized. Does anyone have an idea about that? Is this a Visual Studio settings problem? Cheers Simon

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  • Is it normal for C++ static initialization to appear twice in the same backtrace?

    - by Joseph Garvin
    I'm trying to debug a C++ program compiled with GCC that freezes at startup. GCC mutex protects function's static local variables, and it appears that waiting to acquire such a lock is why it freezes. How this happens is rather confusing. First module A's static initialization occurs (there are __static_init functions GCC invokes that are visible in the backtrace), which calls a function Foo(), that has a static local variable. The static local variable is an object who's constructor calls through several layers of functions, then suddenly the backtrace has a few ??'s, and then it's is in the static initialization of a second module B (the __static functions occur all over again), which then calls Foo(), but since Foo() never returned the first time the mutex on the local static variable is still set, and it locks. How can one static init trigger another? My first theory was shared libraries -- that module A would be calling some function in module B that would cause module B to load, thus triggering B's static init, but that doesn't appear to be the case. Module A doesn't use module B at all. So I have a second (and horrifying) guess. Say that: Module A uses some templated function or a function in a templated class, e.g. foo<int>::bar() Module B also uses foo<int>::bar() Module A doesn't depend on module B at all At link time, the linker has two instances of foo<int>::bar(), but this is OK because template functions are marked as weak symbols... At runtime, module A calls foo<int>::bar, and the static init of module B is triggered, even though module B doesn't depend on module A! Why? Because the linker decided to go with module B's instance of foo::bar instead of module A's instance at link time. Is this particular scenario valid? Or should one module's static init never trigger static init in another module?

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  • Nested namespaces, correct static library design issues

    - by PeterK
    Hello all, I'm currently in the process of developing a fairly large static library which will be used by some tools when it's finished. Now since this project is somewhat larger than anything i've been involved in so far, I realized its time to think of a good structure for the project. Using namespaces is one of those logical steps. My current approach is to divide the library into parts (which are not standalone, but their purpose calls for such a separation). I have a 'core' part which now just holds some very common typedefs and constants (used by many different parts of the library). Other parts are for example some 'utils' (hash etc.), file i/o and so on. Each of these parts has its own namespace. I have nearly finished the 'utils' part and realized that my approach probably is not the best. The problem (if we want to call it so) is that in the 'utils' namespace i need something from the 'core' namespace which results in including the core header files and many using directives. So i began to think that this probably is not a good thing and should be changed somehow. My first idea is to use nested namespaces as to have something like core::utils. Since this will require some heavy refactoring i want to ask here first. What do you think? How would you handle this? Or more generally: How to correctly design a static library in terms of namespaces and code organization? If there are some guidelines or articles about it, please mentoin them too. Thanks. Note: i'm quite sure that there are more good approaches than just one. Feel free to post your ideas, suggestions etc. Since i'm designing this library i want it to be really good. The goal is to make it as clean and FAST as possible. The only problem is that i will have to integrate a LOT of existing code and refactor it, which will really be a painful process (sigh) - thats why good structure is so important)

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  • Static Libraries on iPhone device

    - by Akusete
    I have two projects, a Cocoa iPhone application and a static library which it uses. I've tested it successfully on the iPhone simulator, but when I try to deploy it to my iPhone device I get (symbol not found) link errors. If I remove the dependancy of the library the project builds/runs fine. I have made sure all the build settings are set to iPhoneOS not the simulator. Im sure its something simple, but has anyone run into similar problems moving from iPhone simulator to device? --EDIT: I have managed to create new projects (one for the application and one for the static library), and successfully get them to run on the iPhone or simulator. But I have a very strange problem... for each specific project I cannot get it working for BOTH the device and the simulator... I have double checked the build settings, made sure the libraries that are being references are for the matching build settings (I believe) but I cannot resolve these linking errors. I think I must be doing something very wrong... all the apple documentation says 'its super simple - one click' but this is giving me a lot of problems. This is probably something to do with xCode build settings, but I cannot seem to understand why selecting the different build platforms and rebuilding the libraries does not work.

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  • Mac OS X and static boost libs -> std::string fail

    - by Ionic
    Hi all, I'm experiencing some very weird problems with static boost libraries under Mac OS X 10.6.6. The error message is main(78485) malloc: *** error for object 0x1000e0b20: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [1] 78485 abort (core dumped) and a tiny bit of example code which will trigger this problem: #define BOOST_FILESYSTEM_VERSION 3 #include <boost/filesystem.hpp> #include <iostream> int main (int argc, char **argv) { std::cout << boost::filesystem::current_path ().string () << '\n'; } This problem always occurs when linking the static boost libraries into the binary. Linking dynamically will work fine, though. I've seen various reports for quite a similar OS X bug with GCC 4.2 and the _GLIBCXX_DEBUG macro set, but this one seems even more generic, as I'm neither using XCode, nor setting the macro (even undefining it does not help. I tried it just to make sure it's really not related to this problem.) Does anybody have any pointers to why this is happening or even maybe a solution (rather than using the dynamic library workaround)? Best regards, Mihai

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  • PHP static objects giving a fatal error

    - by Webbo
    I have the following PHP code; <?php component_customer_init(); component_customer_go(); function component_customer_init() { $customer = Customer::getInstance(); $customer->set(1); } function component_customer_go() { $customer = Customer::getInstance(); $customer->get(); } class Customer { public $id; static $class = false; static function getInstance() { if(self::$class == false) { self::$class = new Customer; } else { return self::$class; } } public function set($id) { $this->id = $id; } public function get() { print $this->id; } } ?> I get the following error; Fatal error: Call to a member function set() on a non-object in ....../classes/customer.php on line 9 Can anyone tell me why I get this error? I know this code might look strange, but it's based on a component system that I'm writing for a CMS. The aim is to be able to replace HTML tags in the template e.g.; <!-- component:customer-login --> with; <?php component_customer_login(); ?> I also need to call pre-render methods of the "Customer" class to validate forms before output is made etc. If anyone can think of a better way, please let me know but in the first instance, I'd like to know why I get the "Fatal error" mentioned above. Cheers

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  • Initializing static pointer in templated class.

    - by Anthony
    This is difficult for me to formulate in a Google query (at least one that gives me what I'm looking for) so I've had some trouble finding an answer. I'm sure I'm not the first to ask though. Consider a class like so: template < class T > class MyClass { private: static T staticObject; static T * staticPointerObject; }; ... template < class T > T MyClass<T>::staticObject; // <-- works ... template < class T > T * MyClass<T>::staticPointerObject = NULL; // <-- cannot find symbol staticPointerObject. I am having trouble figuring out why I cannot successfully create that pointer object. Edit: The above code is all specified in the header, and the issue I mentioned is an error in the link step, so it is not finding the specific symbol.

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