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  • What is the target color profile in Image.FromFile?

    - by Jan Zich
    I am curious what the useEmbeddedColorManagement parameter in System.Drawing.Image.FromFile actually does. This parameter directory corresponds to a GDI+ parameter in the same method of the same class. So debugging .NET source does not lead anywhere. If my understanding of color profiles is correct, a color profile is basically a mapping which describes how particular RGB triples (or CMYK or something else) map into the so called Profile Connection Space (CIELAB or CIEXYZ). Now, if I open an image with embedded color in .NET setting useEmbeddedColorManagement to true, my experience is I get an image whose RGB values are not exactly the same as the original values in the file, i.e. is transformed. Since the original image was an RGB and the new is also an RGB, there must have been a transformation from the embedded color profile to a Profile Connection Space and the back to RGB. The thing which I don’t understand is what is the target color system? Is it some default Windows color profile? Is the current monitor profile? Is it sRGB?

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  • dximagetransform.matrix, absolutely position child elements not rotating in IE 8 standards mode

    - by davydka
    I've looked all over for more information on this, and would like to know why it happens. Here's the code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> </head> <body> <div style="position:absolute; top:200px; left:200px; height:200px; width:200px; border:1px solid black; filter: progid:DXImageTransform.Microsoft.Matrix(sizingMethod='auto expand', M11=0.9886188373396114, M12=-0.15044199698646263, M21=0.15044199698646263, M22=0.9886188373396114);"> <div style="position:absolute; top:10px; left:10px; border:1px solid darkblue;"> I do not rotate in IE 8. </div> </div> </body> </html> The problem is that absolutely or relatively positioned elements within a div that has been rotated using MS's dximagetransform.matrix do not inherit the transformation in IE 8. IE 6 & 7 render correctly, and I can solve the IE8 problem by triggering compatibility mode, but I'd rather not do that. Does anyone have any experience with this? I'm using css3 transform on other browsers and using dximagetransform.matrix to achieve this effect in IE. EDIT: Added the opening html tag. Problem still exists. http://i45.tinypic.com/nf4gmq.png

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  • XML to WordML basics

    - by Level1Coder
    I'm new to the world of XML. I'm not sure which way to build the XML so I provided 2 examples below. My question is: Given the XML, how do I transform either Example#1 / #2 to the WordML Result? What technologies do I need to accomplish this? Example#1: <NumberedList1> <Paragraph>Paragraph one.</Paragraph> </NumberedList1> Example#2: <NumberedList>1</NumberedList> <Paragraph>Paragraph one.</Paragraph> After transformation... WordML Result: <w:p> <w:pPr> <w:pStyle w:val="ListParagraph"/> <w:numPr> <w:ilvl w:val="0"/> <w:numId w:val="1"/> </w:numPr> </w:pPr> <w:r> <w:t>Paragraph one.</w:t> </w:r> </w:p> If there is a way to transform the XML to WordML, maybe I can opt to save the data in XML format in the db instead of building both XML and WordML on the fly for 2 different formats.

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  • Programming R/Sweave for proper \Sexpr output

    - by deoksu
    Hi I'm having a bit of a problem programming R for Sweave, and the #rstats twitter group often points here, so I thought I'd put this question to the SO crowd. I'm an analyst- not a programmer- so go easy on me my first post. Here's the problem: I am drafting a survey report in Sweave with R and would like to report the marginal returns in line using \Sexpr{}. For example, rather than saying: Only 14% of respondents said 'X'. I want to write the report like this: Only \Sexpr{p.mean(variable)}$\%$ of respondents said 'X'. The problem is that Sweave() converts the results of the expression in \Sexpr{} to a character string, which means that the output from expression in R and the output that appears in my document are different. For example, above I use the function 'p.mean': p.mean<- function (x) {options(digits=1) mmm<-weighted.mean(x, weight=weight, na.rm=T) print(100*mmm) } In R, the output looks like this: p.mean(variable) >14 but when I use \Sexpr{p.mean(variable)}, I get an unrounded character string (in this case: 13.5857142857143) in my document. I have tried to limit the output of my function to 'digits=1' in the global environment, in the function itself, and and in various commands. It only seems to contain what R prints, not the character transformation that is the result of the expression and which eventually prints in the LaTeX file. as.character(p.mean(variable)) >[1] 14 >[1] "13.5857142857143" Does anyone know what I can do to limit the digits printed in the LaTeX file, either by reprogramming the R function or with a setting in Sweave or \Sexpr{}? I'd greatly appreciate any help you can give. Thanks, David

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  • How can I transform XML to invalid XML using XSLT?

    - by Damovisa
    I need to transform a valid XML document to the OFX v1.0.2 format. This format is more or less XML, but it's technically invalid and therefore cannot be parsed as XML. I'm having trouble getting my Xml transformation working because the .Net XslCompiledTransform object insists on interpreting the XSL as an XML document (which is fair enough). If I escape the xml-ish tags using &lt; and &gt, they get removed when I download the file. Here's the start of my XSLT: <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:output method="text"></xsl:output> <xsl:param name="currentdate"></xsl:param> <xsl:template match="Transactions"> OFXHEADER:100 DATA:OFXSGML VERSION:102 SECURITY:NONE ENCODING:USASCII CHARSET:1252 COMPRESSION:NONE OLDFILEUID:NONE NEWFILEUID:NONE <OFX> <SIGNONMSGSRSV1> <SONRS> <STATUS> <CODE>0 <SEVERITY>INFO </STATUS> <DTSERVER><xsl:value-of select="$currentdate" /> <LANGUAGE>ENG Any suggestions?

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  • Replacing a Namespace with XSLT

    - by er4z0r
    Hi I want to work around a 'bug' in certain RSS-feeds, which use an incorrect namespace for the mediaRSS module. I tried to do it by manipulating the DOM programmatically, but using XSLT seems more flexible to me. Example: <media:thumbnail xmlns:media="http://search.yahoo.com/mrss" url="http://www.suedkurier.de/storage/pic/dpa/infoline/brennpunkte/4311018_0_merkelxI_24280028_original.large-4-3-800-199-0-3131-2202.jpg" /> <media:thumbnail url="http://www.suedkurier.de/storage/pic/dpa/infoline/brennpunkte/4311018_0_merkelxI_24280028_original.large-4-3-800-199-0-3131-2202.jpg" /> Where the namespace must be http://search.yahoo.com/mrss/ (mind the slash). This is my stylesheet: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="//*[namespace-uri()='http://search.yahoo.com/mrss']"> <xsl:element name="{local-name()}" namespace="http://search.yahoo.com/mrss/" > <xsl:apply-templates select="@*|*|text()" /> </xsl:element> </xsl:template> </xsl:stylesheet> Unfortunately the result of the transformation is an invalid XML and my RSS-Parser (ROME Library) does not parse the feed anymore: java.lang.IllegalStateException: Root element not set at org.jdom.Document.getRootElement(Document.java:218) at com.sun.syndication.io.impl.RSS090Parser.isMyType(RSS090Parser.java:58) at com.sun.syndication.io.impl.FeedParsers.getParserFor(FeedParsers.java:72) at com.sun.syndication.io.WireFeedInput.build(WireFeedInput.java:273) at com.sun.syndication.io.WireFeedInput.build(WireFeedInput.java:251) ... 8 more What is wrong with my stylesheet?

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Display XML diferent in JSF (using XSLT or some another suggestion)

    - by Milan
    Hello everybody! At runtime I receive xml document and I want to display it somehow different in JSF. For example: This: <invoker.ArrayOfDictionary> <dictionary> <invoker.Dictionary> <id>gcide</id> <name>The Collaborative International Dictionary of English v.0.48</name> </invoker.Dictionary> <invoker.Dictionary> <id>wn</id> <name>WordNet (r) 2.0</name> </invoker.Dictionary> <invoker.Dictionary> <id>moby-thes</id> <name>Moby Thesaurus II by Grady Ward, 1.0</name> </invoker.Dictionary> in this: invoker.ArrayOfDictionary: dictionary: invoker.Dictionary: id:gcide name:The Collaborative International Dictionary of English v.0.48 invoker.Dictionary: id:wn name:WordNet (r) 2.0 invoker.Dictionary: id:moby-thes name:Moby Thesaurus II by Grady Ward, 1.0 I was thinking to do this with XSLT transformation. Some guidelines how to start with xslt? Or maybe you have another idea for this?

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  • Best approach to storing image pixels in bottom-up order in Java

    - by finnw
    I have an array of bytes representing an image in Windows BMP format and I would like my library to present it to the Java application as a BufferedImage, without copying the pixel data. The main problem is that all implementations of Raster in the JDK store image pixels in top-down, left-to-right order whereas BMP pixel data is stored bottom-up, left-to-right. If this is not compensated for, the resulting image will be flipped vertically. The most obvious "solution" is to set the SampleModel's scanlineStride property to a negative value and change the band offsets (or the DataBuffer's array offset) to point to the top-left pixel, i.e. the first pixel of the last line in the array. Unfortunately this does not work because all of the SampleModel constructors throw an exception if given a negative scanlineStride argument. I am currently working around it by forcing the scanlineStride field to a negative value using reflection, but I would like to do it in a cleaner and more portable way if possible. e.g. is there another way to fool the Raster or SampleModel into arranging the pixels in bottom-up order but without breaking encapsulation? Or is there a library somewhere that will wrap the Raster and SampleModel, presenting the pixel rows in reverse order? I would prefer to avoid the following approaches: Copying the whole image (for performance reasons. The code must process hundreds of large (= 1Mpixels) images per second and although the whole image must be available to the application, it will normally access only a tiny (but hard-to-predict) portion of the image.) Modifying the DataBuffer to perform coordinate transformation (this actually works but is another "dirty" solution because the buffer should not need to know about the scanline/pixel layout.) Re-implementing the Raster and/or SampleModel interfaces from scratch (but I have a hunch that I will be unable to avoid this.)

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  • Remove accents from a JSON response using the raw content.

    - by Pentium10
    This is a follow up of this question: Remove accents from a JSON response. The accepted answer there works for a single item/string of a raw JSON content. But I would like to run a full transformation over the entire raw content of the JSON without parsing each object/array/item. What I've tried is this function removeAccents($jsoncontent) { $obj=json_decode($jsoncontent); // use decode to transform the unicode chars to utf $content=serialize($obj); // serialize into string, so the whole obj structure can be used string as a whole $a = 'ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõöøùúûýýþÿRr'; $b = 'aaaaaaaceeeeiiiidnoooooouuuuybsaaaaaaaceeeeiiiidnoooooouuuyybyRr'; $content=utf8_decode($content); $jsoncontent = strtr($content, $a, $b); // at this point the accents are removed, and everything is good echo $jsoncontent; $obj=unserialize($jsoncontent); // this unserialization is returning false, probably because we messed up with the serialized string return json_encode($obj); } As you see after I decoded JSON content, I serialized the object to have a string of it, than I remove the accents from that string, but this way I have problem building back the object, as the unserialize stuff returns false. How can I fix this?

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  • Using java2d user space measurements with TextLayout and LineBreakMeasurer

    - by Andrew Wheeler
    I have a java2d image defined in user space (mm) to print an identity card. The transformation to pixels is by using an AffineTransform for the required DPI (Screen or print). I want to wrap text across several lines but the the TextLayout does not respect user space co-ordinates. private void drawParagraph(Graphics2D g2d, Rectangle2D area, String text) { LineBreakMeasurer lineMeasurer; AttributedString string = new AttributedString(text); AttributedCharacterIterator paragraph = string.getIterator(); int paragraphStart = paragraph.getBeginIndex(); int paragraphEnd = paragraph.getEndIndex(); FontRenderContext frc = g2d.getFontRenderContext(); lineMeasurer = new LineBreakMeasurer(paragraph, frc); float breakWidth = (float)area.getWidth(); float drawPosY = (float)area.getY(); float drawPosX = (float)area.getX(); lineMeasurer.setPosition(paragraphStart); while (lineMeasurer.getPosition() < paragraphEnd) { TextLayout layout = lineMeasurer.nextLayout(breakWidth); drawPosY += layout.getAscent(); layout.draw(g2d, drawPosX, drawPosY); drawPosY += layout.getDescent() + layout.getLeading(); } } The above code determines font metrics using user space sizing of the Font and thus turn out rather large. The font size is calculated as best vertical fit for the number of lines in an area with the calculation as below. E.g. attr.put(TextAttribute.SIZE, (geTextArea().getHeight() / noOfLines - LINE_SPACING) ); When using g2d.drawString("Some text to display", x, y); the font size appears correct. Does anyone have a better way of doing text layout in user space co-ords?

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  • Architectural conundrum

    - by Dejan
    The worst thing when working on a one man project is the lack of input that you usually get from your coworkers. And because of the lack of that you tend to make obvious mistakes. After going down that road for some time I would need some help from the community. I started a little home-brew project that should turn into a portal of some sorts. And the main thing that is bothering me is the persistence layer that i have concocted. It should be completely separated from the presentation layer for starters and a OR mapper is also somewhere. This is because I have multiple data stores that have to be used. So the base idea was that the individual "repositories" operate each on their individual database and that the business layer then aggregates the business objects which are then transformed in the presentation layer into view objects. The main problem I face is the following: Multiple classes for the same concept - There is a DAL representation of a user and BL representation of user and a view representation of a user. I can handle the transformation with a tool but is this really the right way. I mean they are all nicely separated, but the overhead is quite something. What do you think? Am I going too deep into the separation of concern rabbit hole or is this still normal?

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  • Hybrid EAV/CR model via WCF (and statically-typed language)?

    - by Pat
    Background I'm working on the architecture for a cloud-based LOB application, using Silverlight for the client, WCF, ASP.NET/C# for server and SQL Server for storage. The data model requires some flexibility per user (ability to add custom properties and define validation rules for them, for example), and a hybrid EAV/CR persistence model on the server side will suit nicely. Problem I need an efficient and maintainable technology and approach to handle the transformation from the persisted EAV model to/from WCF (and similarly allow the client to bind to the resulting data - DataGrid is a key UI element)? Admission: I don't yet know enough about WCF to understand if it supports ExpandoObject directly, but I suspect it will. Options I started off looking at WCF RIA services, but quickly discovered they're heavily dependent upon both static type data and compile-time code generation. Neither of these appeal. The options I'm considering include: Using WCF RIA services and pass the data over the network directly in EAV form (i.e. Dictionary), and handle the binding issue purely on the client side (like this) Using a dynamic language (probably IronPython) to handle both ends of the communication, with plumbing to generate the necessary CLR type data on the client to allow binding, and transform to/from EAV form on the server (spam preventer stopped me from posting a URL here, I'll try it in a comment). Dynamic LINQ (CreateClass() and friends), although I'm way out of my depth there and don't know what the limitations on that approach might be yet. I'm interested in comments on these approaches as well as alternative approaches that might solve the problem. Other Notes The Silverlight client will not be the only consumer of the service, making me slightly uncomfortable with option #1 above. While the data model is flexible, it's not expected to be modified heavily. For argument's sake, we could assume that we might have 25 distinct data models active at a given time, with something like 10-20 unique data fields/rules each. Modifications to the data model will happen infrequently (typically when a new user is initially configured).

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  • Reasons for & against a Database

    - by dbemerlin
    Hi, i had a discussion with a coworker about the architecture of a program i'm writing and i'd like some more opinions. The Situation: The Program should update at near-realtime (+/- 1 Minute). It involves the movement of objects on a coordinate system. There are some events that occur at regular intervals (i.e. creation of the objects). Movements can change at any time through user input. My solution was: Build a server that runs continously and stores the data internally. The server dumps a state-of-the-program at regular intervals to protect against powerfailures and/or crashes. He argued that the program requires a Database and i should use cronjobs to update the data. I can store movement information by storing startpoint, endpoint and speed and update the position in the cronjob (and calculate collisions with other objects there) by calculating direction and speed. His reasons: Requires more CPU & Memory because it runs constantly. Powerfailures/Crashes might destroy data. Databases are faster. My reasons against this are mostly: Not very precise as events can only occur at full minutes (wouldn't be that bad though). Requires (possibly costly) transformation of data on every run from relational data to objects. RDBMS are a general solution for a specialized problem so a specialized solution should be more efficient. Powerfailures (or other crashes) can leave the Data in an undefined state with only partially updated data unless (possibly costly) precautions (like transactions) are taken. What are your opinions about that? Which arguments can you add for any side?

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  • return sql query in xml format in python

    - by Ramy
    When I first started working at the company that i work at now, I created a java application that would run batches of jasper-reports. In order to determine which parameters to use for each report in the set of reports, I run a sql query (on sqlserver). I wrote the application to take an xml file with a set of parameters for each report to be generated in the set. so, my process has become, effectively, three steps: run the sql query and return the results in XML format (using 'for XML auto') run the results of the sql query through an XSLT transformation so the xml is formatted in such a way that is friendly with the java application i wrote. run the java application with that final xml file As you can imagine, what I'd like to do is accomplish these steps in python, but i'm not quite sure how to get started. I know how to run an SQL query in Python. I see plenty of documentation about how to write your own xml document with Python. I even see documentation for xsl transformations in python. the big question is how to get the results of the sql query in XML through python. Any and all pointers would be very valuable. Thanks, _Ramy

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  • .Net Architecture challenge: The Change-prone Frankestein Model

    - by SDReyes
    Good Morning SO! We've been scratching our heads with with this interesting scenario at the office, and we're anxious to hear your ideas and approaches: We have a database, whose schema is prone to changes -lets call it Prony-. (is used to store configuration parameters for embedded devices. so if the embedded devices guy need a new table, property or relationship for the model, he should be able to adapt the schema in a easy way -happens so often- ). Prony needs a web interface to create/edit its data. We have another database containing data that also need to be loaded to the devices, after making some transformations - lets call this one Oddy- (this data it's generated by an already existent administrative web application). Finally we have Tracy, a server that communicates our DBs and our embedded devices. She should to auto-adapt herself, to our dbs schema changes and serialize the data to the devices. Nice puzzle, don't think so? : ) Our current candidates: Rady: The fast Lets create some views in Prony that make the data transformation from Oddy. then use DynamicData (or some RAD tool) to create/update a simple web interface for Prony (so he can even consult the transformated data from coming from Prony : ). About Tracy, she will need to be recompiled to update her DB schema (Entity framework should work) and use Reflection to explore recursively the schema and serialize data. Cons: We would have to recompile Tracy and the Prony's web interface. What do you think of the candidate(s)? What would you do?

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  • How are Scala closures transformed to Java objects?

    - by iguana
    I'm currently looking at closure implementations in different languages. When it comes to Scala, however, I'm unable to find any documentation on how a closure is mapped to Java objects. It is well documented that Scala functions are mapped to FunctionN objects. I assume that the reference to the free variable of the closure must be stored somewhere in that function object (as it is done in C++0x, e.g.). I also tried compiling the following with scalac and then decompiling the class files with JD: object ClosureExample extends Application { def addN(n: Int) = (a: Int) => a + n var add5 = addN(5) println(add5(20)) } In the decompiled sources, I see an anonymous subtype of Function1, which ought to be my closure. But the apply() method is empty, and the anonymous class has no fields (which could potentially store the closure variables). I suppose the decompiler didn't manage to get the interesting part out of the class files... Now to the questions: Do you know how the transformation is done exactly? Do you know where it is documented? Do you have another idea how I could solve the mystery?

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  • Orthogonal projection and texture coordinates in opengl

    - by knuck
    I'm writing a 2D game in Opengl. I already set up the orthogonal projection so I can easily know where a quad will end up on screen. The problem is, I also want to be able to map pixels directly to texture coords, so I also applied an orthogonal transformation (using gluOrtho2d) to the texture. Now I can map pixels directly using integers and glTexCoord2i. The thing is, after googling/reading/asking, I found out no one really knows (apparently) the behavior of glTexCoord2i, but it works just fine the way I'm using. Some sample test code I wrote follows: glBegin(GL_QUADS); glTexCoord2i(16,0); glVertex2f(X, Y); glTexCoord2i(16,16); glVertex2f(X, Y+32); glTexCoord2i(32, 16); glVertex2f(X+32, Y+32); glTexCoord2i(32, 0); glVertex2f(X+32, Y); glEnd(); So, is there any problem with what I'm doing, or is what I'm doing correct?

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  • what libraries or platforms should I use to build web apps that provide real-time, asynchronous data

    - by Daniel Sterling
    This is a less a question with a simple, practical answer and more a question to foster discussion on the real-time data exchange topic. I'll begin with an example: Google Wave is, at its core, a real-time asynchronous data synchronization engine. Wave supports (or plans to support) concurrent (real-time) document collaboration, disconnected (offline) document editing, conflict resolution, document history and playback with attribution, and server federation. A core part of Wave is the Operational Transformation engine: http://www.waveprotocol.org/whitepapers/operational-transform The OT engine manages document state. Changes between clients are merged and each client has a sane and consistent view of the document at all times; the final document is eventually consistent between all connected clients. My question is: is this system abstract or general enough to be used as a library or generic framework upon which to build web apps that synchronize real-time, asynchronous state in each client? Is the Wave protocol directly used by any current web applications (besides Google's client)? Would it make sense to directly use it for generic state synchronization in a web app? What other existing libraries or frameworks would you consider using when building such a web app? How much code in such an app might be domain-specific logic vs generic state synchronization logic? Or, put another way, how leaky might the state synchronization abstractions be? Comments and discussion welcomed!

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  • Bi-directional view model syncing with "live" collections and properties (MVVM)

    - by Schneider
    I am getting my knickers in a twist recently about View Models (VM). Just like this guy I have come to the conclusion that the collections I need to expose on my VM typically contain a different type to the collections exposed on my business objects. Hence there must be a bi-directional mapping or transformation between these two types. (Just to complicate things, on my project this data is "Live" such that as soon as you change a property it gets transmitted to other computers) I can just about cope with that concept, using a framework like Truss, although I suspect there will be a nasty surprise somewhere within. Not only must objects be transformed but a synchronization between these two collections is required. (Just to complicate things I can think of cases where the VM collection might be a subset or union of business object collections, not simply a 1:1 synchronization). I can see how to do a one-way "live" sync, using a replicating ObservableCollection or something like CLINQ. The problem then becomes: What is the best way to create/delete items? Bi-directinal sync does not seem to be on the cards - I have found no such examples, and the only class that supports anything remotely like that is the ListCollectionView. Would bi-directional sync even be a sensible way to add back into the business object collection? All the samples I have seen never seem to tackle anything this "complex". So my question is: How do you solve this? Is there some technique to update the model collections from the VM? What is the best general approach to this?

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  • Raphael SVG VML Implement Multi Pivot Points for Rotation

    - by Cody N
    Over the last two days I've effectively figured out how NOT to rotate Raphael Elements. Basically I am trying to implement a multiple pivot points on element to rotate it by mouse. When a user enters rotation mode 5 pivots are created. One for each corner of the bounding box and one in the center of the box. When the mouse is down and moving it is simple enough to rotate around the pivot using Raphael elements.rotate(degrees, x, y) and calculating the degrees based on the mouse positions and atan2 to the pivot point. The problem arises after I've rotated the element, bbox, and the other pivots. There x,y position in the same only there viewport is different. In an SVG enabled browser I can create new pivot points based on matrixTransformation and getCTM. However after creating the first set of new pivots, every rotation after the pivots get further away from the transformed bbox due to rounding errors. The above is not even an option in IE since in is VML based and cannot account for transformation. Is the only effective way to implement element rotation is by using rotate absolute or rotating around the center of the bounding box? Is it possible at all the create multi pivot points for an object and update them after mouseup to remain in the corners and center of the transformed bbox?

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  • How to bind "rest" variables to list of values in macro in Scheme

    - by Slartibartfast
    I want to make a helper macro for writing match-extensions. I have something like this: (define-match-expander my-expander (? (stx) (let* ([dat (cdr (syntax-e stx))] [var1 (car dat))] [var2 (cadr dat)]) ;transformer goes here ))) So I wanted a macro that will do this let binding. I've started with something like this: (define-syntax-rule (define-my-expander (id vars ...) body) (define-match-expander id (? (stx) (match-let ([(vars ...) (cdr (syntax-e stx))]) body)))) but match-let isn't defined in transformation time. First question would be is there any other way of doing this (making this expanders, I mean)? Maybe there is already something similar in plt-scheme that I'm not aware of, or I'm doing it wrong in some way. Regardless of answer on the first question, if I ever want to bound list of variables to list of values inside of a macro, how should I do it? EDIT: In combination with Eli's answer macro now looks like this: (define-syntax-rule (define-my-expander (id vars ...) body) (define-match-expander id (? (stx) (syntax-case stx () [(_ vars ...) body]))))

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  • (HARD)Remove accents from a JSON response using the raw content

    - by Pentium10
    This is a follow up of this question: Remove accents from a JSON response. The accepted answer there works for a single item/string of a raw JSON content. But I would like to run a full transformation over the entire raw content of the JSON without parsing each object/array/item. What I've tried is this function removeAccents($jsoncontent) { $obj=json_decode($jsoncontent); // use decode to transform the unicode chars to utf $content=serialize($obj); // serialize into string, so the whole obj structure can be used string as a whole $a = 'ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõöøùúûýýþÿRr'; $b = 'aaaaaaaceeeeiiiidnoooooouuuuybsaaaaaaaceeeeiiiidnoooooouuuyybyRr'; $content=utf8_decode($content); $jsoncontent = strtr($content, $a, $b); // at this point the accents are removed, and everything is good echo $jsoncontent; $obj=unserialize($jsoncontent); // this unserialization is returning false, probably because we messed up with the serialized string return json_encode($obj); } As you see after I decoded JSON content, I serialized the object to have a string of it, than I remove the accents from that string, but this way I have problem building back the object, as the unserialize stuff returns false. How can I fix this?

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  • linearRGB conversion to/from HSL

    - by Otaku
    Does anyone know of a way to get HSL from an linearRGB color (not an sRGB color)? I've seen a lot of sRGB<-HSL conversions, but nothing for linearRGB<-HSL. Not sure if it is fundementally the same conversion with minor tweaks, but I'd appreciate any insight someone may have on this. Linear RGB is not the same as linearizing sRGB (which is taking [0,255] and making it [0,1]). Linear RGB transformation from/to sRGB is at http://en.wikipedia.org/wiki/SRGB. In VBA, this would be expressed (taking in linearized sRGB values [0,1]): Public Function sRGB_to_linearRGB(value As Double) If value < 0# Then sRGB_to_linearRGB = 0# Exit Function End If If value <= 0.04045 Then sRGB_to_linearRGB = value / 12.92 Exit Function End If If value <= 1# Then sRGB_to_linearRGB = ((value + 0.055) / 1.055) ^ 2.4 Exit Function End If sRGB_to_linearRGB = 1# End Function Public Function linearRGB_to_sRGB(value As Double) If value < 0# Then linearRGB_to_sRGB = 0# Exit Function End If If value <= 0.0031308 Then linearRGB_to_sRGB = value * 12.92 Exit Function End If If value < 1# Then linearRGB_to_sRGB = 1.055 * (value ^ (1# / 2.4)) - 0.055 Exit Function End If linearRGB_to_sRGB = 1# End Function I have tried sending in Linear RGB values to standard RGB_to_HSL routines and back out from HSL_to_RGB, but it does not work. I have seen almost no references that this can be done, except for two: A reference on http://en.wikipedia.org/wiki/HSL_and_HSV#cite_note-9 (numbered item 10). A reference on an open source project Grafx2 @ http://code.google.com/p/grafx2/issues/detail?id=63#c22 in which the contributor states that he has done Linear RGB <- HSL conversion and provides some C code in an attachment to his comment in a .diff file (which I can't really read :( ) My intent is to send from sRGB (for example, FF99FF (R=255, G=153, B=255)) to Linear RGB (R=1.0, G=0.318546778125092, B=1.0) using the code above (for example, the G=153 would be obtained in Linear RGB from sRGB_to_linearRGB(153 / 255)) to HSL, modify the Saturation by 350% and going back from HSL-Linear RGB-sRGB, the result would be FF19FF (R=255, G=25, B=255). Using available functions from .NET, such as .getHue from a System.Drawing.Color does not work in any sRGB space above 100% modulation of any HSL value, hence the need for Linear RGB to be sent in instead of sRGB.

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  • How to detect the error raised on a particular codeline?

    - by infant programmer
    [Please edit the title if you find its not good enough] I have code which triggers XSL-transformation: objMemoryStream = new MemoryStream(); xslTransform = new XslCompiledTransform(); xpathXmlOrig = new XPathDocument("E:\\xslt error\\Simulation_of_error\\input.xml"); xslSettings = new XsltSettings(); xslSettings.EnableScript = true; xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); xslTransform.Transform(xpathXmlOrig, null, objMemoryStream); objMemoryStream.Position = 0; StreamReader objStreamReader = new StreamReader(objMemoryStream); The method xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); is a victim, which fails some times due to some time-out issue. I want to detect the failure of this codeline and execute again until it successfully executes! I tried using "TRY CATCH and WHILE methods": bool flag = true; do { try { xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); flag = false; } catch { flag = true; } } while (flag); but the problem is "error is getting logged in the log file", Well. The whole code is under one more try statement, which I suspect is writing to log. Which is what I don't want... I don't want end user to know about the failure of this codeline. Is there anyway to get it done?

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