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  • Find unique vertices from a 'triangle-soup'

    - by sum1stolemyname
    I am building a CAD-file converter on top of two libraries (Opencascade and DWF Toolkit). However, my question is plattform agnostic: Given: I have generated a mesh as a list of triangular faces form a model constructed through my application. Each Triangle is defined through three vertexes, which consist of three floats (x, y & z coordinate). Since the triangles form a mesh, most of the vertices are shared by more then one triangle. Goal: I need to find the list of unique vertices, and to generate an array of faces consisting of tuples of three indices in this list. What i want to do is this: //step 1: build a list of unique vertices for each triangle for each vertex in triangle if not vertex in listOfVertices Add vertex to listOfVertices //step 2: build a list of faces for each triangle for each vertex in triangle Get Vertex Index From listOfvertices AddToMap(vertex Index, triangle) While I do have an implementation which does this, step1 (the generation of the list of unique vertices) is really slow in the order of O(n!), since each vertex is compared to all vertices already in the list. I thought "Hey, lets build a hashmap of my vertices' components using std::map, that ought to speed things up!", only to find that generating a unique key from three floating point values is not a trivial task. Here, the experts of stackoverflow come into play: I need some kind of hash-function which works on 3 floats, or any other function generating a unique value from a 3d-vertex position.

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  • western digital caviar black. EXT4-fs error [migrated]

    - by azat
    Recently I update my HDD on desktop machine, and bought WD Caviar Black. But after I format & copy information to it (using dd), and fix partitions size: I have next errors in kern.log: Aug 27 16:04:35 home-spb kernel: [148265.326264] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9054, 32254 clusters in bitmap, 32258 in gd Aug 27 16:07:11 home-spb kernel: [148421.493483] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9045, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:17 home-spb kernel: [148546.481693] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10299, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:17 home-spb kernel: [148546.487147] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.258711] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4345, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.277591] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.278202] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4344, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.284760] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.291983] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9051, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.297495] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.297916] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9050, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.297940] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.303213] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4425, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.312127] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.312487] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4424, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.317858] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.322231] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4336, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.326250] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.326599] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4335, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.332397] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.341957] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 5764, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.350709] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.351127] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 5763, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.355916] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.401055] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10063, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.404357] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.414699] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10073, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.420411] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.493933] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9059, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.493956] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. One time, machine rebooted (not manually), when I turn it on, it runs fsck on /dev/sdc2 and fix some errors and some files are missing on /dev/sdc2 I'v check /dev/sdc2 for badblocks, it doesn't have it ( using e2fsck -c /dev/sdc2 ) Here is the output of fsck http://pastebin.com/D5LmLVBY What else I can do to understand what's wrong here? BTW for /dev/sdc1 no message like that, in kern.log Linux version: 3.3.0 Distributive: Debian wheezy

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  • create graph using adjacency list

    - by sum1needhelp
    #include<iostream> using namespace std; class TCSGraph{ public: void addVertex(int vertex); void display(); TCSGraph(){ head = NULL; } ~TCSGraph(); private: struct ListNode { string name; struct ListNode *next; }; ListNode *head; } void TCSGraph::addVertex(int vertex){ ListNode *newNode; ListNode *nodePtr; string vName; for(int i = 0; i < vertex ; i++ ){ cout << "what is the name of the vertex"<< endl; cin >> vName; newNode = new ListNode; newNode->name = vName; if (!head) head = newNode; else nodePtr = head; while(nodePtr->next) nodePtr = nodePtr->next; nodePtr->next = newNode; } } void TCSGraph::display(){ ListNode *nodePtr; nodePtr = head; while(nodePtr){ cout << nodePtr->name<< endl; nodePtr = nodePtr->next; } } int main(){ int vertex; cout << " how many vertex u wan to add" << endl; cin >> vertex; TCSGraph g; g.addVertex(vertex); g.display(); return 0; }

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  • How to write a decent process filter?

    - by konr
    Hi there, I'm building a program that communicates with Emacs, and one of the challenges I'm facing is writing Emacs's process filter function. Its input string is a series of s-expressions to be evaluated. Here is a sample: (gimme-append-to-buffer "25 - William Christie dir, Les Arts Florissants - Scene 2. Prelude - Les Arts Florissants\n") (gimme-append-to-buffer "26 - William Christie dir, Les Arts Florissants - Cybele: 'Je Veux Joindre' - Les Arts Florissants\n") (gimme-append-to-buffer "27 - William Christie dir, Les Arts Florissants - Scene 3. Cybele: 'Tu T'Etonnes, Melisse' - Les Arts Florissants\n") (gimme-append-to-buffer "28 - William Christie dir, Les Arts Florissants - Cybele: 'Que Les Plus Doux Zephyrs'. Scene 4. - Les Arts Florissants\n") (gimme-append-to-buffer "29 - William Christie dir, Les Arts Florissants - Entree Des Nations - Les Arts Florissants\n") (gimme-append-to-buffer "30 - William Christie dir, Les Arts Florissants - Entree Des Zephyrs - Les Arts Florissants\n") (gimme-append-to-buffer "31 - William Christie dir, Les Arts Florissants - Choeur Des Nations' 'Que Devant Vous' - Les Arts Florissants\n") (gimme-append-to-buffer "32 - William Christie dir, Les Arts Florissants - Atys: 'Indigne Que Je Suis' - Les Arts Florissants\n") (gimme-append-to-buffer "33 - William Christie dir, Les Arts Florissants - Reprise Du Choeur Des Nations : 'Que Devant Nous' - Les Arts Florissants\n") (gimme-append-to-buffer "34 - William Christie dir, Les Arts Flor*emphasized text*issants - Reprise De L'Air Des Zephyrs - Les Arts Florissants\n") The first problem that I've faced is that the string is somehow not fully formed when the function is so called, so writing something like (mapcar 'eval (format "(%s)" input-string)) won't work. To deal with this first problem, I was using a loop. The full function I wrote is: (defun eval-all-sexps (s) (loop for x = (ignore-errors (read-from-string s)) then (ignore-errors (read-from-string (substring s position))) while x summing (or (cdr x) 0) into position doing (eval (car x)))) Now the second problem that showed up is that the function is called twice with a somewhat large input, first with valid but partial content, then with what looks like pieces of the remaining data. To solve this problem, I'm considering using a junk variable to hold up what remains from a loop and then concatenating it to the input of the next call, but I was wondering if you guys have any other suggestions on how to deal with such a problem more elegantly. Thanks!

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  • ctypes and pointer manipulation

    - by Chris
    I am dealing with image buffers, and I want to be able to access data a few lines into my image for analysis with a c library. I have created my 8-bit pixel buffer in Python using create_string_buffer. Is there a way to get a pointer to a location within that buffer without re-creating a new buffer? My goal is to analyze and change data within that buffer in chunks, without having to do a lot of buffer creation and data copying. In this case, ultimately, the C library is doing all the manipulation of the buffer, so I don't actually have to change values within the buffer using Python. I just need to give my C function access to data within the buffer.

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  • Blackberry Player, custom data source

    - by Alex
    Hello I must create a custom media player within the application with support for mp3 and wav files. I read in the documentation i cant seek or get the media file duration without a custom datasoruce. I checked the demo in the JDE 4.6 but i have still problems... I cant get the duration, it return much more then the expected so i`m sure i screwed up something while i modified the code to read the mp3 file locally from the filesystem. Somebody can help me what i did wrong ? (I can hear the mp3, so the player plays it correctly from start to end) I must support OSs = 4.6. Thank You Here is my modified datasource LimitedRateStreaminSource.java * Copyright © 1998-2009 Research In Motion Ltd. Note: For the sake of simplicity, this sample application may not leverage resource bundles and resource strings. However, it is STRONGLY recommended that application developers make use of the localization features available within the BlackBerry development platform to ensure a seamless application experience across a variety of languages and geographies. For more information on localizing your application, please refer to the BlackBerry Java Development Environment Development Guide associated with this release. */ package com.halcyon.tawkwidget.model; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import javax.microedition.io.Connector; import javax.microedition.io.file.FileConnection; import javax.microedition.media.Control; import javax.microedition.media.protocol.ContentDescriptor; import javax.microedition.media.protocol.DataSource; import javax.microedition.media.protocol.SourceStream; import net.rim.device.api.io.SharedInputStream; /** * The data source used by the BufferedPlayback's media player. / public final class LimitedRateStreamingSource extends DataSource { /* The max size to be read from the stream at one time. */ private static final int READ_CHUNK = 512; // bytes /** A reference to the field which displays the load status. */ //private TextField _loadStatusField; /** A reference to the field which displays the player status. */ //private TextField _playStatusField; /** * The minimum number of bytes that must be buffered before the media file * will begin playing. */ private int _startBuffer = 200000; /** The maximum size (in bytes) of a single read. */ private int _readLimit = 32000; /** * The minimum forward byte buffer which must be maintained in order for * the video to keep playing. If the forward buffer falls below this * number, the playback will pause until the buffer increases. */ private int _pauseBytes = 64000; /** * The minimum forward byte buffer required to resume * playback after a pause. */ private int _resumeBytes = 128000; /** The stream connection over which media content is passed. */ //private ContentConnection _contentConnection; private FileConnection _fileConnection; /** An input stream shared between several readers. */ private SharedInputStream _readAhead; /** A stream to the buffered resource. */ private LimitedRateSourceStream _feedToPlayer; /** The MIME type of the remote media file. */ private String _forcedContentType; /** A counter for the total number of buffered bytes */ private volatile int _totalRead; /** A flag used to tell the connection thread to stop */ private volatile boolean _stop; /** * A flag used to indicate that the initial buffering is complete. In * other words, that the current buffer is larger than the defined start * buffer size. */ private volatile boolean _bufferingComplete; /** A flag used to indicate that the remote file download is complete. */ private volatile boolean _downloadComplete; /** The thread which retrieves the remote media file. */ private ConnectionThread _loaderThread; /** The local save file into which the remote file is written. */ private FileConnection _saveFile; /** A stream for the local save file. */ private OutputStream _saveStream; /** * Constructor. * @param locator The locator that describes the DataSource. */ public LimitedRateStreamingSource(String locator) { super(locator); } /** * Open a connection to the locator. * @throws IOException */ public void connect() throws IOException { //Open the connection to the remote file. _fileConnection = (FileConnection)Connector.open(getLocator(), Connector.READ); //Cache a reference to the locator. String locator = getLocator(); //Report status. System.out.println("Loading: " + locator); //System.out.println("Size: " + _contentConnection.getLength()); System.out.println("Size: " + _fileConnection.totalSize()); //The name of the remote file begins after the last forward slash. int filenameStart = locator.lastIndexOf('/'); //The file name ends at the first instance of a semicolon. int paramStart = locator.indexOf(';'); //If there is no semicolon, the file name ends at the end of the line. if (paramStart < 0) { paramStart = locator.length(); } //Extract the file name. String filename = locator.substring(filenameStart, paramStart); System.out.println("Filename: " + filename); //Open a local save file with the same name as the remote file. _saveFile = (FileConnection) Connector.open("file:///SDCard/blackberry/music" + filename, Connector.READ_WRITE); //If the file doesn't already exist, create it. if (!_saveFile.exists()) { _saveFile.create(); } System.out.println("---------- 1"); //Open the file for writing. _saveFile.setReadable(true); //Open a shared input stream to the local save file to //allow many simultaneous readers. SharedInputStream fileStream = SharedInputStream.getSharedInputStream(_saveFile.openInputStream()); //Begin reading at the beginning of the file. fileStream.setCurrentPosition(0); System.out.println("---------- 2"); //If the local file is smaller than the remote file... if (_saveFile.fileSize() < _fileConnection.totalSize()) { System.out.println("---------- 3"); //Did not get the entire file, set the system to try again. _saveFile.setWritable(true); System.out.println("---------- 4"); //A non-null save stream is used as a flag later to indicate that //the file download was incomplete. _saveStream = _saveFile.openOutputStream(); System.out.println("---------- 5"); //Use a new shared input stream for buffered reading. _readAhead = SharedInputStream.getSharedInputStream(_fileConnection.openInputStream()); System.out.println("---------- 6"); } else { //The download is complete. System.out.println("---------- 7"); _downloadComplete = true; //We can use the initial input stream to read the buffered media. _readAhead = fileStream; System.out.println("---------- 8"); //We can close the remote connection. _fileConnection.close(); System.out.println("---------- 9"); } if (_forcedContentType != null) { //Use the user-defined content type if it is set. System.out.println("---------- 10"); _feedToPlayer = new LimitedRateSourceStream(_readAhead, _forcedContentType); System.out.println("---------- 11"); } else { System.out.println("---------- 12"); //Otherwise, use the MIME types of the remote file. // _feedToPlayer = new LimitedRateSourceStream(_readAhead, _fileConnection)); } System.out.println("---------- 13"); } /** * Destroy and close all existing connections. */ public void disconnect() { try { if (_saveStream != null) { //Destroy the stream to the local save file. _saveStream.close(); _saveStream = null; } //Close the local save file. _saveFile.close(); if (_readAhead != null) { //Close the reader stream. _readAhead.close(); _readAhead = null; } //Close the remote file connection. _fileConnection.close(); //Close the stream to the player. _feedToPlayer.close(); } catch (Exception e) { System.err.println(e.getMessage()); } } /** * Returns the content type of the remote file. * @return The content type of the remote file. */ public String getContentType() { return _feedToPlayer.getContentDescriptor().getContentType(); } /** * Returns a stream to the buffered resource. * @return A stream to the buffered resource. */ public SourceStream[] getStreams() { return new SourceStream[] { _feedToPlayer }; } /** * Starts the connection thread used to download the remote file. */ public void start() throws IOException { //If the save stream is null, we have already completely downloaded //the file. if (_saveStream != null) { //Open the connection thread to finish downloading the file. _loaderThread = new ConnectionThread(); _loaderThread.start(); } } /** * Stop the connection thread. */ public void stop() throws IOException { //Set the boolean flag to stop the thread. _stop = true; } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented Controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented Controls. return null; } /** * Force the lower level stream to a given content type. Must be called * before the connect function in order to work. * @param contentType The content type to use. */ public void setContentType(String contentType) { _forcedContentType = contentType; } /** * A stream to the buffered media resource. */ private final class LimitedRateSourceStream implements SourceStream { /** A stream to the local copy of the remote resource. */ private SharedInputStream _baseSharedStream; /** Describes the content type of the media file. */ private ContentDescriptor _contentDescriptor; /** * Constructor. Creates a LimitedRateSourceStream from * the given InputStream. * @param inputStream The input stream used to create a new reader. * @param contentType The content type of the remote file. */ LimitedRateSourceStream(InputStream inputStream, String contentType) { System.out.println("[LimitedRateSoruceStream]---------- 1"); _baseSharedStream = SharedInputStream.getSharedInputStream(inputStream); System.out.println("[LimitedRateSoruceStream]---------- 2"); _contentDescriptor = new ContentDescriptor(contentType); System.out.println("[LimitedRateSoruceStream]---------- 3"); } /** * Returns the content descriptor for this stream. * @return The content descriptor for this stream. */ public ContentDescriptor getContentDescriptor() { return _contentDescriptor; } /** * Returns the length provided by the connection. * @return long The length provided by the connection. */ public long getContentLength() { return _fileConnection.totalSize(); } /** * Returns the seek type of the stream. */ public int getSeekType() { return RANDOM_ACCESSIBLE; //return SEEKABLE_TO_START; } /** * Returns the maximum size (in bytes) of a single read. */ public int getTransferSize() { return _readLimit; } /** * Writes bytes from the buffer into a byte array for playback. * @param bytes The buffer into which the data is read. * @param off The start offset in array b at which the data is written. * @param len The maximum number of bytes to read. * @return the total number of bytes read into the buffer, or -1 if * there is no more data because the end of the stream has been reached. * @throws IOException */ public int read(byte[] bytes, int off, int len) throws IOException { System.out.println("[LimitedRateSoruceStream]---------- 5"); System.out.println("Read Request for: " + len + " bytes"); //Limit bytes read to our readLimit. int readLength = len; System.out.println("[LimitedRateSoruceStream]---------- 6"); if (readLength > getReadLimit()) { readLength = getReadLimit(); } //The number of available byes in the buffer. int available; //A boolean flag indicating that the thread should pause //until the buffer has increased sufficiently. boolean paused = false; System.out.println("[LimitedRateSoruceStream]---------- 7"); for (;;) { available = _baseSharedStream.available(); System.out.println("[LimitedRateSoruceStream]---------- 8"); if (_downloadComplete) { //Ignore all restrictions if downloading is complete. System.out.println("Complete, Reading: " + len + " - Available: " + available); return _baseSharedStream.read(bytes, off, len); } else if(_bufferingComplete) { if (paused && available > getResumeBytes()) { //If the video is paused due to buffering, but the //number of available byes is sufficiently high, //resume playback of the media. System.out.println("Resuming - Available: " + available); paused = false; return _baseSharedStream.read(bytes, off, readLength); } else if(!paused && (available > getPauseBytes() || available > readLength)) { //We have enough information for this media playback. if (available < getPauseBytes()) { //If the buffer is now insufficient, set the //pause flag. paused = true; } System.out.println("Reading: " + readLength + " - Available: " + available); return _baseSharedStream.read(bytes, off, readLength); } else if(!paused) { //Set pause until loaded enough to resume. paused = true; } } else { //We are not ready to start yet, try sleeping to allow the //buffer to increase. try { Thread.sleep(500); } catch (Exception e) { System.err.println(e.getMessage()); } } } } /** * @see javax.microedition.media.protocol.SourceStream#seek(long) */ public long seek(long where) throws IOException { _baseSharedStream.setCurrentPosition((int) where); return _baseSharedStream.getCurrentPosition(); } /** * @see javax.microedition.media.protocol.SourceStream#tell() */ public long tell() { return _baseSharedStream.getCurrentPosition(); } /** * Close the stream. * @throws IOException */ void close() throws IOException { _baseSharedStream.close(); } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented controls. return null; } } /** * A thread which downloads the remote file and writes it to the local file. */ private final class ConnectionThread extends Thread { /** * Download the remote media file, then write it to the local * file. * @see java.lang.Thread#run() */ public void run() { try { byte[] data = new byte[READ_CHUNK]; int len = 0; //Until we reach the end of the file. while (-1 != (len = _readAhead.read(data))) { _totalRead += len; if (!_bufferingComplete && _totalRead > getStartBuffer()) { //We have enough of a buffer to begin playback. _bufferingComplete = true; System.out.println("Initial Buffering Complete"); } if (_stop) { //Stop reading. return; } } System.out.println("Downloading Complete"); System.out.println("Total Read: " + _totalRead); //If the downloaded data is not the same size //as the remote file, something is wrong. if (_totalRead != _fileConnection.totalSize()) { System.err.println("* Unable to Download entire file *"); } _downloadComplete = true; _readAhead.setCurrentPosition(0); //Write downloaded data to the local file. while (-1 != (len = _readAhead.read(data))) { _saveStream.write(data); } } catch (Exception e) { System.err.println(e.toString()); } } } /** * Gets the minimum forward byte buffer which must be maintained in * order for the video to keep playing. * @return The pause byte buffer. */ int getPauseBytes() { return _pauseBytes; } /** * Sets the minimum forward buffer which must be maintained in order * for the video to keep playing. * @param pauseBytes The new pause byte buffer. */ void setPauseBytes(int pauseBytes) { _pauseBytes = pauseBytes; } /** * Gets the maximum size (in bytes) of a single read. * @return The maximum size (in bytes) of a single read. */ int getReadLimit() { return _readLimit; } /** * Sets the maximum size (in bytes) of a single read. * @param readLimit The new maximum size (in bytes) of a single read. */ void setReadLimit(int readLimit) { _readLimit = readLimit; } /** * Gets the minimum forward byte buffer required to resume * playback after a pause. * @return The resume byte buffer. */ int getResumeBytes() { return _resumeBytes; } /** * Sets the minimum forward byte buffer required to resume * playback after a pause. * @param resumeBytes The new resume byte buffer. */ void setResumeBytes(int resumeBytes) { _resumeBytes = resumeBytes; } /** * Gets the minimum number of bytes that must be buffered before the * media file will begin playing. * @return The start byte buffer. */ int getStartBuffer() { return _startBuffer; } /** * Sets the minimum number of bytes that must be buffered before the * media file will begin playing. * @param startBuffer The new start byte buffer. */ void setStartBuffer(int startBuffer) { _startBuffer = startBuffer; } } And in this way i use it: LimitedRateStreamingSource source = new LimitedRateStreamingSource("file:///SDCard/music3.mp3"); source.setContentType("audio/mpeg"); mediaPlayer = javax.microedition.media.Manager.createPlayer(source); mediaPlayer.addPlayerListener(this); mediaPlayer.realize(); mediaPlayer.prefetch(); After start i use mediaPlayer.getDuration it returns lets say around 24:22 (the inbuild media player in the blackberry say the file length is 4:05) I tried to get the duration in the listener and there unfortunatly returned around 64 minutes, so im sure something is not good inside the datasoruce....

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  • C# Compress Triple Byte Array

    - by Mark
    Hi. I currently got this script, which compresses byte arrays. But I need it rewritten, so it can compress triple byte arrays [,,] Thanks! public static byte[] Compress(byte[] buffer) { MemoryStream ms = new MemoryStream(); GZipStream zip = new GZipStream(ms, CompressionMode.Compress, true); zip.Write(buffer, 0, buffer.Length); zip.Close(); ms.Position = 0; MemoryStream outStream = new MemoryStream(); byte[] compressed = new byte[ms.Length]; ms.Read(compressed, 0, compressed.Length); byte[] gzBuffer = new byte[compressed.Length + 4]; Buffer.BlockCopy(compressed, 0, gzBuffer, 4, compressed.Length); Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, gzBuffer, 0, 4); return gzBuffer; } public static byte[] Decompress(byte[] gzBuffer) { MemoryStream ms = new MemoryStream(); int msgLength = BitConverter.ToInt32(gzBuffer, 0); ms.Write(gzBuffer, 4, gzBuffer.Length - 4); byte[] buffer = new byte[msgLength]; ms.Position = 0; GZipStream zip = new GZipStream(ms, CompressionMode.Decompress); zip.Read(buffer, 0, buffer.Length); return buffer; }

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  • How do access a secure website within a sharepoint webpart?

    - by Bill
    How do access a secure website within a sharepoint webpart? The following code works fine as a console application but if you run it in a webpart, you will get a access violation WebRequest request = WebRequest.Create("https://somesecuresite.com"); WebResponse firstResponse = null; try { firstResponse = request.GetResponse(); } catch (WebException ex) { writer.WriteLine("Error: " + ex.ToString()); return; } if you access a non secure site, it also works. Any ideas? Error: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a receive. --- System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.Net.UnsafeNclNativeMethods.NativePKI.CertVerifyCertificateChainPolicy(IntPtr policy, SafeFreeCertChain chainContext, ChainPolicyParameter& cpp, ChainPolicyStatus& ps) at System.Net.PolicyWrapper.VerifyChainPolicy(SafeFreeCertChain chainContext, ChainPolicyParameter& cpp) at System.Net.Security.SecureChannel.VerifyRemoteCertificate(RemoteCertValidationCallback remoteCertValidationCallback) at System.Net.Security.SslState.CompleteHandshake() at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at System.Net.TlsStream.CallProcessAuthentication(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.HttpWebRequest.GetResponse()

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  • How can you make an emacs macro wait for cscope query results?

    - by Sudhanshu
    I am trying to write a macro which calls cscope-find-functions-calling-this-function on each and every tag in a file displayed in the *Tags List* buffer (created by list-tags command). This should create a buffer which contains list of all functions calling a set of functions defined in a certain file. This is the sequence of keystrokes: 1. <f11> ;; cscope-find-functions-calling-this-function 2. RET ;; newline [shows results of cscope in a split window] 3. C-x C-p ;; mark-page 4. C-x C-x ;; icicle-exchange-point-and-mark 5. <up> ;; previous-line 6. <end> ;; end-of-line [region to copy has been marked] 7. <f7> ;; append-results-to-buffer 8. C-x ESC O ;; [move back to split window on the right] 9. C-x b ;; icicle-buffer [Switch back to *Tags List* buffer] 10. *Tags ;; self-insert-command * 5 11. SPC ;; self-insert-command 12. List* ;; self-insert-command * 5 13. RET ;; newline 14 . <down> ;; next-line [Position point on next tag in the list] Problem: I get no results in the buffer, and I found out that's because Step 3-7 execute even before cscope prints the results of query made on Steps 1-2. I can insert a pause in the macro by using C-x q, but I'd rather like the macro to wait after Step 2, until cscope has returned with the results and only then continue further. I suspect this is not possible through a macro, maybe a LISP function... I'm not a lisp expert myself. Can someone please help? Thanks! Details: I have Icicles installed so by default I get word at point in current buffer as input in minibuffer. F11 is bound to cscope-find-functions-calling-this-function windmove is installed and C-x (C-x ESC o - as shown below) takes you to the right window. F7 is bound to append-results-to-buffer which is defined as: (defun append-results-to-buffer () (interactive) (append-to-buffer (get-buffer-create "c1") (point) (mark))) This function just appends the currently marked region to a buffer named "c1".

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  • western digital caviar black. EXT4-fs error

    - by azat
    Recently I update my HDD on desktop machine, and bought WD Caviar Black. But after I format & copy information to it (using dd), and fix partitions size: I have next errors in kern.log: Aug 27 16:04:35 home-spb kernel: [148265.326264] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9054, 32254 clusters in bitmap, 32258 in gd Aug 27 16:07:11 home-spb kernel: [148421.493483] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9045, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:17 home-spb kernel: [148546.481693] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10299, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:17 home-spb kernel: [148546.487147] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.258711] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4345, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.277591] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.278202] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4344, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.284760] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.291983] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9051, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.297495] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.297916] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9050, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.297940] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.303213] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4425, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.312127] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.312487] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4424, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.317858] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.322231] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4336, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.326250] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.326599] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4335, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.332397] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.341957] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 5764, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.350709] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.351127] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 5763, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.355916] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.401055] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10063, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.404357] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.414699] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10073, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.420411] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.493933] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9059, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.493956] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. One time, machine rebooted (not manually), when I turn it on, it runs fsck on /dev/sdc2 and fix some errors and some files are missing on /dev/sdc2 I'v check /dev/sdc2 for badblocks, it doesn't have it ( using e2fsck -c /dev/sdc2 ) Here is the output of fsck http://pastebin.com/D5LmLVBY What else I can do to understand what's wrong here? BTW for /dev/sdc1 no message like that, in kern.log Linux version: 3.3.0 Distributive: Debian wheezy

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  • Help writing getstring function

    - by volting
    Im having some trouble writing a getstring function, this is what I have so far. Regards, V const char* getstring() { char *buffer; int i = 255; buffer = (char *)malloc(i*sizeof(char)); *buffer = getchar(); while ( *buffer != '\n' ) { buffer++; *buffer = getchar(); } *buffer = '\0'; const char* _temp = buffer; return _temp; } int main() { char* temp = getstring(); for ( ;temp++ ; *temp != '\0') { printf("%c", *temp); } return 0; }

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  • Implementing list position locator in C++?

    - by jfrazier
    I am writing a basic Graph API in C++ (I know libraries already exist, but I am doing it for the practice/experience). The structure is basically that of an adjacency list representation. So there are Vertex objects and Edge objects, and the Graph class contains: list<Vertex *> vertexList list<Edge *> edgeList Each Edge object has two Vertex* members representing its endpoints, and each Vertex object has a list of Edge* members representing the edges incident to the Vertex. All this is quite standard, but here is my problem. I want to be able to implement deletion of Edges and Vertices in constant time, so for example each Vertex object should have a Locator member that points to the position of its Vertex* in the vertexList. The way I first implemented this was by saving a list::iterator, as follows: vertexList.push_back(v); v->locator = --vertexList.end(); Then if I need to delete this vertex later, then rather than searching the whole vertexList for its pointer, I can call: vertexList.erase(v->locator); This works fine at first, but it seems that if enough changes (deletions) are made to the list, the iterators will become out-of-date and I get all sorts of iterator errors at runtime. This seems strange for a linked list, because it doesn't seem like you should ever need to re-allocate the remaining members of the list after deletions, but maybe the STL does this to optimize by keeping memory somewhat contiguous? In any case, I would appreciate it if anyone has any insight as to why this happens. Is there a standard way in C++ to implement a locator that will keep track of an element's position in a list without becoming obsolete? Much thanks, Jeff

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  • How to convert list into a string?

    - by PARIJAT
    I have extracted some data from the file and want to write it in the file 2 but the program says 'sequence item 1: expected string, list found', I want to know how I can convert buffer[] i.e. string into sequence, so that it could be saved in file 2. file = open('/ddfs/user/data/k/ktrip_01/hmm.txt','r') file2 = open('/ddfs/user/data/k/ktrip_01/hmm_write.txt','w') buffer = [] rec = file.readlines() for line in rec : field = line.split() print '>',field[0] term = field[0] buffer.append(term) print field[1], field[2], field[6], field[12] term1 = field [1] buffer.append(term1) term2 = field[2] buffer.append[term2] term3 = field[6] buffer.append[term3] term4 = field[12] buffer.append[term4] file2.write(buffer) file.close() file2.close()

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  • Problem When Compressing File using vb.net

    - by Amr Elnashar
    I have File Like "Sample.bak" and when I compress it to be "Sample.zip" I lose the file extension inside the zip file I meann when I open the compressed file I find "Sample" without any extension. I use this code : Dim name As String = Path.GetFileName(filePath).Replace(".Bak", "") Dim source() As Byte = System.IO.File.ReadAllBytes(filePath) Dim compressed() As Byte = ConvertToByteArray(source) System.IO.File.WriteAllBytes(destination & name & ".Bak" & ".zip", compressed) Or using this code : Public Sub cmdCompressFile(ByVal FileName As String) 'Stream object that reads file contents Dim streamObj As Stream = New StreamReader(FileName).BaseStream 'Allocate space in buffer according to the length of the file read Dim buffer(streamObj.Length) As Byte 'Fill buffer streamObj.Read(buffer, 0, buffer.Length) streamObj.Close() 'File Stream object used to change the extension of a file Dim compFile As System.IO.FileStream = File.Create(Path.ChangeExtension(FileName, "zip")) 'GZip object that compress the file Dim zipStreamObj As New GZipStream(compFile, CompressionMode.Compress) 'Write to the Stream object from the buffer zipStreamObj.Write(buffer, 0, buffer.Length) zipStreamObj.Close() End Sub please I need to compress the file without loosing file extension inside compressed file. thanks,

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  • Reading and writing in parallel

    - by Malfist
    I want to be able to read and write a large file in parallel, or if not in parallel, at least in blocks so that I don't use up so much memory. This is my current code: // Define memory stream which will be used to hold encrypted data. MemoryStream memoryStream = new MemoryStream(); // Define cryptographic stream (always use Write mode for encryption). CryptoStream cryptoStream = new CryptoStream(memoryStream, encryptor, CryptoStreamMode.Write); //start encrypting using (BinaryReader reader = new BinaryReader(File.Open(fileIn, FileMode.Open))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = reader.Read(buffer, 0, buffer.Length); cryptoStream.Write(buffer, 0, read); } while (read == buffer.Length); } // Finish encrypting. cryptoStream.FlushFinalBlock(); // Convert our encrypted data from a memory stream into a byte array. //byte[] cipherTextBytes = memoryStream.ToArray(); //write our memory stream to a file memoryStream.Position = 0; using (BinaryWriter writer = new BinaryWriter(File.Open(fileOut, FileMode.Create))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = memoryStream.Read(buffer, 0, buffer.Length); writer.Write(buffer, 0, read); } while (read == buffer.Length); } // Close both streams. memoryStream.Close(); cryptoStream.Close(); As you can see, it reads the entire file into memory, encrypts it, then writes it out. If I happen to be encrypting files that are very large (2GB+) it tends not to work, or at the very least, consumes ~97% of my memory. How could I do it in a more effective manner?

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  • How to map keys in vim differently for different kinds of buffers

    - by Yogesh Arora
    The problem i am facing is that i have mapped some keys and mouse events for seraching in vim while editing a file. But those mappings impact the functionality if the quickfix buffer. I was wondering if it is possible to map keys depending on the buffer in which they are used. EDIT - I am adding more info for this question Let us consider a scenario. I want to map <C-F4> to close a buffer/window. Now this behavior could depend on a number of things. If i am editing a buffer it should just close that buffer without changing the layout of the windows. I am using buffkil plugin for this. It does not depend on extension of file but on the type of buffer. I saw in vim documentation that there are unlisted and listed buffer. So if it is listed buffer it should close using bufkill commands. If it is not a listed buffer it should use <c-w>c command to close buffer and changing the window layout. I am new at writing vim functions/scripts, can someone help me getting started on this

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  • Problem with C function of type char pointer, can someone explain?

    - by JJ
    Find the errors from following C function : char* f(int i) { int i; char buffer[20]; switch ( i ) { 1: strcpy( buffer, "string1"); 2: strcpy( buffer, "string2"); 3: strcpy( buffer, "string3"); default: strcpy(buffer, "defaultstring"); } return buffer; } this is c funtion not C++, I think it has to do with type conversion my compiler give warning that declaration of int i shadows a parameter.

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  • can list be converted into string

    - by PARIJAT
    Actually i have extracted some data from the file and want to write it in the file 2 but the program says 'sequence item 1: expected string, list found', I want to know how i can convert buffer[] ie string into sequence, so that it could be saved in file 2...I am new to the python please help* file = open('/ddfs/user/data/k/ktrip_01/hmm.txt','r') file2 = open('/ddfs/user/data/k/ktrip_01/hmm_write.txt','w') buffer = [] rec = file.readlines() for line in rec : field = line.split() print '>',field[0] term = field[0] buffer.append(term) print field[1], field[2], field[6], field[12] term1 = field [1] buffer.append(term1) term2 = field[2] buffer.append[term2] term3 = field[6] buffer.append[term3] term4 = field[12] buffer.append[term4] file2.write(buffer) file.close() file2.close()

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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  • Standard term for a thread I/O reorder buffer?

    - by Crashworks
    I have a case where many threads all concurrently generate data that is ultimately written to one long, serial file. I need to somehow serialize these writes so that the file gets written in the right order. ie, I have an input queue of 2048 jobs j0..jn, each of which produces a chunk of data oi. The jobs run in parallel on, say, eight threads, but the output blocks have to appear in the file in the same order as the corresponding input blocks — the output file has to be in the order o0o1o2... The solution to this is pretty self evident: I need some kind of buffer that accumulates and writes the output blocks in the correct order, similar to a CPU reorder buffer in Tomasulo's algorithm, or to the way that TCP reassembles out-of-order packets before passing them to the application layer. Before I go code it, I'd like to do a quick literature search to see if there are any papers that have solved this problem in a particularly clever or efficient way, since I have severe realtime and memory constraints. I can't seem to find any papers describing this though; a Scholar search on every permutation of [threads, concurrent, reorder buffer, reassembly, io, serialize] hasn't yielded anything useful. I feel like I must just not be searching the right terms. Is there a common academic name or keyword for this kind of pattern that I can search on?

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • PHP, when to use iterators, how to buffer results?

    - by Jon L.
    When is it best to use Iterators in PHP, and how can they be implemented to best avoid loading all objects into memory simultaneously? Do any constructs exist in PHP so that we can queue up results of an operation for use with an Iterator, while again avoiding loading all objects into memory simultaneously? An example would be a curl HTTP request against a REST server In the case of an HTTP request that returns all results at once (a la curl), would we be better off to go with streaming results, and if so, are there any limitations or pitfalls to be aware of? If using streaming, is it better to replace curl with a PHP native stream/socket? My intention is to implement Iterators for a REST client, and separately a document ORM that I'm maintaining, but only if I can do so while gaining benefits from reduced memory usage, increased performance, etc. Thanks in advance for any responses :-)

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