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  • Creating Thumbnails in Build Phase of iPhone App Xcode project?

    - by nephilite
    Hey All, I have a group of png files in my bundle; but I also want smaller versions of them to be used at my app as well. Right now I am just resizing them all manually and putting them in the bundle as well: so i might have Graphic_1.png and Graphic_1-thumbnail.png. Instead, is there anyway to do something like: at build time, take all my png assets and create 1/4 scale versions of them, and save them into the bundle as well, with the -thumbnail in the filename as above? Thanks!

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  • Is the scope of what Xcode's "Build and Analyze" will catch as a leak supposed to be this limited?

    - by Ranking Stackingblocks
    It doesn't care about this: NSString* leaker() { return [[NSString alloc] init]; } I thought it would have been smart enough to check if any code paths could call that function without releasing its return value (I wouldn't normally code this way, I'm just testing the analyzer). It reports this as a leak: NSString* leaker() { NSString* s = [[NSString alloc] init]; [s retain]; return s; } but NOT this: NSString* leaker() { NSString* s = [[NSString alloc] init]; // [s retain]; return s; } which seems particularly weak to me. Does it only analyze within the local scope? If the tool can't pick up on things like this, how can I expect it to pick up on actual mistakes that I might make?

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  • Xcode Unit Testing - Accessing Resources from the application's bundle?

    - by Ben Scheirman
    I'm running into an issue and I wanted to confirm that I'm doing things the correct way. I can test simple things with my SenTestingKit tests, and that works okay. I've set up a Unit Test Bundle and set it as a dependency on the main application target. It successfully runs all tests whenever I press cmd+B. Here's where I'm running into issues. I have some XML files that I need to load from the resources folder as part of the application. Being a good unit tester, I want to write unit tests around this to make sure that they are loading properly. So I have some code that looks like this: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"foo" ofType:@"xml"]; This works when the application runs, but during a unit test, mainBundle points to the wrong bundle, so this line of code returns nil. So I changed it up to utilize a known class like this: NSString *filePath = [[NSBundle bundleForClass:[Config class]] pathForResource:@"foo" ofType:@"xml"]; This doesn't work either, because in order for the test to even compile code like this, it Config needs to be part of the Unit Test Target. If I add that, then the bundle for that class becomes the Unit Test bundle. (Ugh!) Am I approaching this the wrong way?

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  • Xcode: How to change Image on Touching at an Image (same Position)?

    - by Markus S.
    Simply, I have placed an image with the Interface Builder in a UIView. Now I want to run a method/function when I am touching that image, for example when another image should be loaded. My Code: - (void)touchesended:(NSSet*) touches withEvent:(UIEvent *)event { // UITouch *touch = [touch anyObject]; bild_1_1.image = [UIImage imageNamed:@"t_1_4.jpg"]; //} }

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  • I have an Xcode static library project, how do I add a test target to it so I can run it there? (Ins

    - by zekel
    I want to be able to test library code in the library target so I don't have to switch over to a separate project to run it. I see how to add a target, but I'm not sure how to set it up to run like the "Command Line Tool" project template does. I tried adding a new "Shell Tool" target, but I don't know how to make it run like one. What build settings do I have to add to that target? What files (main.m?) do I need to start it up?

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  • How can I get the JSON array data from nsstring or byte in xcode 4.2?

    - by user1471568
    I'm trying to get values from nsdata class and doesn't work. here is my JSON data. { "count": 3, "item": [{ "id": "1", "latitude": "37.556811", "longitude": "126.922015", "imgUrl": "http://175.211.62.15/sample_res/1.jpg", "found": false }, { "id": "3", "latitude": "37.556203", "longitude": "126.922629", "imgUrl": "http://175.211.62.15/sample_res/3.jpg", "found": false }, { "id": "2", "latitude": "37.556985", "longitude": "126.92286", "imgUrl": "http://175.211.62.15/sample_res/2.jpg", "found": false }] } and here is my code -(NSDictionary *)getDataFromItemList { NSData *dataBody = [[NSData alloc] initWithBytes:buffer length:sizeof(buffer)]; NSDictionary *iTem = [[NSDictionary alloc]init]; iTem = [NSJSONSerialization JSONObjectWithData:dataBody options:NSJSONReadingMutableContainers error:nil]; NSLog(@"id = %@",[iTem objectForKey:@"id"]); //for Test output = [[NSString alloc] initWithBytes:buffer length:rangeHeader.length encoding:NSUTF8StringEncoding]; NSLog(@"%@",output); return iTem; } how can I access every value in the JSON? Please help me.

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  • Whats the difference between a C++ and a Cocoa Project in Xcode?

    - by david
    I need to work with TagLib for my project. I've created a framework (and I tried using it as a lib) but the compiler cannot find #include < strings on compiling (No such file or Directory). I've created a test C++ project and it #includes < strings just fine. I've looked at the project settings and I cannot find a difference between them. But the standard cocoa projects obviously so not have the search path set to include C++ libraries (Or am I completely getting it wrong?). I've searched for a solution but no one else seems to have run into this problem.

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  • Starting a new Xcode project from a template vs. a blank project

    - by Dr Dork
    I sometimes find it's easier to create a new project from scratch in other IDEs simply because its often more difficult to understand and tweak the generated template code than it is to write the code you need from scratch. Do seasoned iPhone developers still use templates when creating new projects? How difficult is it to add functionality to a template project that isn't initially included in the template? For example, if I don't check the "Use Core Data" option when creating a new project, how difficult does that make it to use Core Data later on if I changed my mind?

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  • Why Instruments report a leak?

    - by mike
    Hi, I am developing an iphone app. Instruments reported a leaked object ServiceTypes. Below is the relevant code. Does anyone have any ideas? Thanks a lot for your help. ServiceTypes *serviceTypes = [[ServiceTypes alloc] init]; if ([userConnection getServiceTypes:serviceTypes]) { if ([serviceTypes.types length] 0) { NSArray *array = [[NSArray alloc] initWithArray:[serviceTypes.types componentsSeparatedByString: SERVICE_TYPE_DELIMITOR]]; serviceRequestTypes = [[NSMutableArray alloc] initWithArray:array]; [array release]; } } [[self typesTableView] reloadData]; [serviceTypes release];

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  • Learning Objective-C. Using Xcode 3.2.1. What is error: Program received signal: “EXC_ARITHMETIC”.

    - by derry
    I am learning Objective-C using Stephen Kochan's excellent book "Programming in Objective-C 2.0". I am new also to Xcode. So far all my exercises have worked fine, but when I run program 7.6 FractionTest on page 153 I get the console message "Program received signal: "EXC_ARITHMETIC". The status shows that the program succeeded, but I don't see any output. Can anybody suggest what I might be doing wrong?

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  • Instruments (Leaks) and NSDateFormatter

    - by Cal
    When I run my iPhone app with Instruments Leaks and parse a bunch of NSDates using NSDateFormatter my memory goes up about 1mb and stays even though these NSDates should be dealloc'd after the parsing (I just discard them if they aren't new). I thought the malloc (in my heaviest stack trace below) could become part of the NSDate but I also thought it could be memory that only used during some intermediate step in parsing. Does anyone know which one it is or how to find out? Also, is there a way to put a breakpoint on NSDate dealloc to see if that memory is really being reclaimed? Here's what my date formatter looks like for parsing these dates: df = [[NSDateFormatter alloc] init]; [df setDateFormat:@"EEE, d MMM yyyy H:m:s z"]; Here's the Heaviest Stack trace when the memory bumps up and stays there: 0 libSystem.B.dylib 208.80 Kb malloc 1 libicucore.A.dylib 868.19 Kb icu::ZoneMeta::getSingleCountry(icu::UnicodeString const&, icu::UnicodeString&) 2 libicucore.A.dylib 868.66 Kb icu::ZoneMeta::getSingleCountry(icu::UnicodeString const&, icu::UnicodeString&) 3 libicucore.A.dylib 868.67 Kb icu::ZoneMeta::getSingleCountry(icu::UnicodeString const&, icu::UnicodeString&) 4 libicucore.A.dylib 868.67 Kb icu::DateFormatSymbols::initZoneStringFormat() 5 libicucore.A.dylib 868.67 Kb icu::DateFormatSymbols::getZoneStringFormat() const 6 libicucore.A.dylib 868.67 Kb icu::SimpleDateFormat::subParse(icu::UnicodeString const&, int&, unsigned short, int, signed char, signed char, signed char*, icu::Calendar&) const 7 libicucore.A.dylib 868.67 Kb icu::SimpleDateFormat::parse(icu::UnicodeString const&, icu::Calendar&, icu::ParsePosition&) const 8 libicucore.A.dylib 868.67 Kb icu::DateFormat::parse(icu::UnicodeString const&, icu::ParsePosition&) const 9 libicucore.A.dylib 868.67 Kb udat_parse 10 CoreFoundation 868.67 Kb CFDateFormatterGetAbsoluteTimeFromString 11 CoreFoundation 868.67 Kb CFDateFormatterCreateDateFromString 12 Foundation 868.67 Kb -[NSDateFormatter getObjectValue:forString:range:error:] 13 Foundation 868.75 Kb -[NSDateFormatter getObjectValue:forString:errorDescription:] 14 Foundation 868.75 Kb -[NSDateFormatter dateFromString:] Thanks!

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  • How to check any undocumented methods provided by apple?

    - by Mahbubur R Aaman
    The following tools is provided by Apple dlopen dlsym objc_getClass sel_registerName objc_msgSend Those are listing Objective-C selectors, or strings. Objective-C selectors are stored in a special region of the binary, and therefore Apple could extract the content from there, and check if you've used some undocumented Objective-C methods. How to utilize these tools to find undocumented Objective-C methods? EDIT: Recently, one of my App rejected due to using one undocumented methods. -[UIDevice setOrientation] Since, selectors are independent from the class you're messaging, even if my custom class defines -setOrientation: irrelevant to UIDevice, there will be a possbility of being rejected.

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  • Is your Xcode4 stable?

    - by Eonil
    I have upgraded to Xcode4, and I'm experiencing unbelievable situation. Xcode4 crashes per 5 minute. Incredibly slow. Almost impossible to use. Maybe the problem is my hardware configuration. I'm using MacBook Air 3rd with 2GB ram with SSD. It was just fine with Xcode3, but now, it consumes all of memory and crashes too often. Does your Xcode4 stable? If so, please let me know what's your hardware configuration. I want to know whether this problem is caused by hardware configuration or not to decide buy a new mac.

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  • Organizing code for iOS app development

    - by KronoS
    I've been developing an app for the iOS platform, and as I've been going along, I've noticed that I've done a terrible job of keeping my files (.h, .m, .mm) organized. Is there any industry standards or best practices when it comes to organizing files for an iOS project? My files include custom classes (beside the view controllers), customized View Controllers, third-party content, code that works only on iOS 5.0+ and code that works on previous versions. What I'm looking for is a solution to keep things organized in a manner that others (or myself in years to come) can look at this and understand the basic structure of the application and not get lost in the multiple files found therein.

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  • Game Center Leaderboard not dismissing

    - by FireStorm
    I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the leaderboard with the touch of a button in the .m file as so: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"rankButton"]) { [self runAction:[SKAction playSoundFileNamed:@"fishtran.m4a" waitForCompletion: NO]]; GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init]; if (gameCenterController != nil) { gameCenterController.viewState = GKGameCenterViewControllerStateAchievements; UIViewController *vc = self.view.window.rootViewController; [vc presentViewController: gameCenterController animated: YES completion:nil]; } } else if ([node.name isEqualToString:@"Leaderboard"]) { GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init]; if (gameCenterController != nil) { gameCenterController.viewState = GKGameCenterViewControllerStateLeaderboards; UIViewController *vc = self.view.window.rootViewController; [vc presentViewController: gameCenterController animated: YES completion:nil]; } } ... and then I added thegameCenterControllerDidFinish immediately after as so: - (void)gameCenterControllerDidFinish:(GKGameCenterViewController*)gameCenterController { UIViewController *vc = self.view.window.rootViewController; [vc dismissViewControllerAnimated:YES completion:nil]; } and the done button still doesn't work and i haven't been able to find any solutions. And yes, I do have GKGameCenterControllerDelegate in my .h file. Any help would be greatly appreciated, Thanks!

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  • Programming on Leopard for iPhone OS 3.1.3

    - by Blank6
    Hey, I got Leopard with XCode 3.1 and SDK 3.0, when opening the organizer and trying to debug on my ipod I received "The version of iPhone OS on "..." does not match any of the versions of iPhone OS supported for development with this copy of xCode...". It tells me with my xCode I can only develop for iPhone OS 3.0 or less, so I downloaded the new xCode + SDK installation bundle, knowing the SDK can't be installed on Leopard. In the installation it tells me "If you don't want to install the SDK, press disagree", and so I did, but in the next screen he forces me to choose a drive for the SDK, and then says "you can't install the SDK on leopard system", and I can't pass this screen. My question is: is it even possible to program on Leopard for iPhone OS 3.1.3? I really want to debug my apps on my iPod (framework 3.1.3, 3G) Thanks ahead!! By the way: I can't so simply upgrade to snow leopard because it's a hackintosh, so I prefer a different way..

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  • TBXML parsing issue while the value cannot get in UILabel

    - by Dany
    In my app I'm using TBXML parser where I need to get a value from xml file and print it on the label. This is my xml file in server <gold> <price> <title>22 K Gold</title> </price> <price> <title>24 K Gold</title> </price> </gold> any my Viewcontroller.h looks like #import <UIKit/UIKit.h> #import "TBXML.h" @interface ViewController : UIViewController{ IBOutlet UILabel *lab; IBOutlet UILabel *lab1; TBXML *tbxml; } @end and my Viewcontrooler.m looks like - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. NSData *xmlData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:@"http://www.abcde.com/sample.xml"]]; tbxml = [[TBXML alloc]initWithXMLData:xmlData]; TBXMLElement * root = tbxml.rootXMLElement; if (root) { TBXMLElement * elem_PLANT = [TBXML childElementNamed:@"price" parentElement:root]; while (elem_PLANT !=nil) { TBXMLElement * elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; NSString *botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab.text=[NSString stringWithFormat:@"re %@", botanicalName]; elem_PLANT = [TBXML nextSiblingNamed:@"price" searchFromElement:elem_PLANT]; elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab1.text=[NSString stringWithFormat:@"re %@", botanicalName]; } } } I'm getting BAD_ACCESS thread. Am I missing anything?

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  • How to add a subclass to a viewcontroller in storyboard

    - by Ken Barlo
    Here's what I've created I created a view controller element (in storyboard) I created a new viewcontroller .h and .m file Here's my issue Can't seem to figure out how to get the content that I've added to the .m file to show up on the view controller element in the storyboard once the app is launched and the selection for that view controller element is made in the iPhone simulator. Although I am able to see content that is already added to a .m file on the home screen and activity screen when the selection is made in the iPhone simulator. Hope that makes sense, if not please ask and I'll be more than happy to provide more info.

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  • SDL2 with OpenGL -- weird results, what's wrong?

    - by ber4444
    I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird results as shown on the second image below (the first image is how it looks with SDL, correctly). The single changeset that causes this is this one, do you see something obviously wrong there, or does SDL2 have some OpenGL nuances I'm unaware of? My SDL is based on changeset dd7e57847ea9 from HG (since then there is one "Allow specifying of OpenGL 3.2 Core Profile on Mac OS X" commit, not sure if that would help).

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