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  • When should you use intermediate variables for expressions?

    - by froadie
    There are times that one writes code such as this: callSomeMethod(someClass.someClassMethod()); And other times when one would write the same code like this: int result = someClass.someClassMethod(); callSomeMethod(result); This is just a basic example to illustrate the point. My question isn't if you should use an intermediate variable or not, as that depends on the code and can sometimes be a good design decision and sometimes a terrible one. The question is - when would you choose one method over the other? What factors would you consider when deciding whether to use an intermediate step? (I'd assume length and understandability of the fully inlined code would have something to do with it...)

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  • The unmentioned parts of COBOL's history

    - by be nice to me.
    I'm very curious about old programming languages, especially COBOL, and as Wikipedia couldn't really tell me much about this topic, I decided to ask it here: Was COBOL the first programming language really being used in financial, stock and banking systems? Where exactly was COBOL used? Was it used more frequently than Fortran or BASIC, for example? I don't know if you lived at that time, but how did people react to the rising COBOL? Did they expect it to be the future? When has COBOL actually stopped being used to create new, big systems? Are you sure that there are still important legacy apps written in COBOL out there? I can't believe that somehow.

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  • Webdav -- GET on a directory

    - by Joe Cannatti
    I am beginning to build a tool that uses WebDAV. I am having trouble wrapping my head around something here. I think I am missing something conceptual. I can use PUT's to add files to the server. I can use GET's to read files from the server, but when I try to use GET on a directory I get a 403:Forbidden. I am using basic authentication. My code in MacRuby is as follows Net::HTTP.start('localhost') do |http| res = Net::HTTP::Get.new('http://localhost/webdav/') res.basic_auth 'jcannatti', 'webdav' http.request res end this returns <Net::HTTPForbidden 403 Forbidden readbody=true> however this Net::HTTP.start('localhost') do |http| res = Net::HTTP::Put.new('http://localhost/webdav/gorilla.txt') res.body = "testetsetest" res.basic_auth 'jcannatti', 'webdav' http.request res end returns <Net::HTTPCreated 201 Created readbody=true> What should happen when calling a GET on a WebDAV directory when everything is working correctly? thanks

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  • How to sort in-place using the merge sort algorithm?

    - by eSKay
    I know the question is too open. All I want is someone to tell me how to convert a normal merge sort into an in-place merge sort (or a merge sort with constant extra space overhead). All I can find (on the net) is pages saying "it is too complex" or "out of scope of this text". "The only known ways to merge in-place (without any extra space) are too complex to be reduced to practical program." (from here) Even if it is too complex, can somebody outline the basic concept of how to make the merge sort in-place?

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  • Haskell as REST server

    - by Dev er dev
    I would like to try Haskell on a smallish project which should be well suited to it. I would like to use it as a backend to a small ajax application. Haskell backend should be able to do authentication (basic, form, whatever, ...), keep track of user session (not much data there except for username) and to dispatch request to handlers based on uri and request type. It should also be able to serialize response to both xml and json format, depending on request parameter. I suppose the handlers are ideally suited for Haskell, since the service is basically stateless, but I don't know where to start for the rest of the story. Searching hackage didn't give me much hints.

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • ATL OR C# for windows shell/namespace extenssion?

    - by _Avishay_
    Hi, i have a question, after allot of hours in googling and reading articles, i understood that namespace extenssion in windows is quite tricky (In C++ at least), now i've also seen its possible to do so in C# , but microsft does'nt officaly confirms using .net for namespace extensions... though i have seen very nice commercial Namespace Extenssion framework , but none is free.... so to my question :) , i want to develop my own Namespace Extenssion ,i have C++/C# knwoledge and basic COM/ATL , but if it can be done i prefer c#, so does c# inteop can fully do the work without too many tricks ? or one shall go diving in the ATL to create the neccessary COM objects... and another question , can i program to Windows O/S with C# anything that can be done in C++/ATL/MFC ? thanks!

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  • ffmpeg screen capture

    - by Mirai
    I wrote this script for some basic screen capture; it gets the window dimensions then uses the ffmpeg binary to record. I suspect there is a better way (maybe with the ffmpeg library), but scripting is what I know and ffmpeg generally works. Any software (other than recordmydesktop), or improvements to the script are welcome. info=`xwininfo -frame` H=`echo "$info" | grep Height | sed -E "s/^.*: ([[:digit:]]+)$/\1/"` W=`echo "$info" | grep Width | sed -E "s/^.*: ([[:digit:]]+)$/\1/"` offset=:0.0+`echo "$info" | grep Corners | sed -E "s/^.*:[[:space:]]+\+([[:digit:]]+\+[[:digit:]]+)[[:space:]]+.+/\1/" | tr + ,` /usr/local/bin/ffmpeg -f x11grab -s ${W}x${H} -r 45 -i $offset -sameq -f avi ~/videos/`date +%Y-%m-%d-%H%M%s`_vid & echo $! > /tmp/$(basename $0)-$USER

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  • acts-as-taggable-on find within specific tag context

    - by user284194
    I have two models (entries and messages) using acts-as-taggable-on for tagging. How do I write a find condition for tagged messages from only the one model and not both? The only way I can get the tagged items to display is through the basic find: @tags = Tag.find(:all) But this displays tags from both the entries model and the messages model. How can I find the tags from just the messages model? I'm really new to Rails and ActiveRecord finds. I appreciate any help you can offer. Thank you for reading my question.

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  • Insert Comment Reply Form Into Page Using Jquery

    - by Joe
    I have been making a threaded comment system as a way to learn php and javascript/jquery properly. Ive done bits and bobs in the past but ive made a new years resolution to learn it properly. Im having trouble inserting a reply form into the comment tree below the comment being replied to. I know this is probably pretty basic but how do you insert html into a page when someone clicks a link. This code wasn't working for me: $(document).ready(function(){ $(function() { $('a#reply').click(function() { $(this).append("the html blah"); }); }); }); Anyone see where im going wrong?

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  • A file in git associated with the repo, under revision control, but not associated with any particul

    - by anon
    Say I have a file called: "todo" It's a list of things I want to do for this project. I want this file associated with my git repo. I want there to be different revisions of this file, however, I don't want it associated with particular branches. For example: On branch master. Create some basic ToDo items Branch "dev1" Add more stuff to todo list Branch "dev2" from master. Add more stuff to todo list Now, I have different revisions of the todo file lying all around. I just want there to be one "todo" file -- is this possible? Does this make sense? Am I misusing todo somehow?

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  • In C: sending func pointers, calling the func with it, playing with EIP, jum_buf and longjmp

    - by Yonatan
    Hello Internet ! I need to make sure i understand some basic stuff first: 1. how do i pass function A as a parameter to function B? 2. how do i call function A from inside B ? now for the big whammy: I'm trying to do something along the lines of this: jmp_buf buf; buf.__jmpbuf[JB_PC] = functionA; longjmp(buf,10); meaning that i want to use longjmp in order to go to a function. how should i do it ? thank you very much internet people ! Yonatan

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  • Is SynchronizationContext.Post() threadsafe?

    - by cyclotis04
    This is a pretty basic question, and I imagine that it is, but I can't find any definitive answer. Is SynchronizationContext.Post() threadsafe? I have a member variable which holds the main thread's context, and _context.Post() is being called from multiple threads. I imagine that Post() could be called simultaneously on the object. Should I do something like lock (_contextLock) _context.Post(myDelegate, myEventArgs); or is that unnecessary? Edit: MSDN states that "Any instance members are not guaranteed to be thread safe." Should I keep my lock(), then?

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  • Scala wont pattern match with java.lang.String and Case Class

    - by Stefan
    Hello fellow Scala Programmers I have been working with Scala for some month now, however I have a problem with some properly basic stuff, I am hoping you will help my out with it. case class PersonClass(name: String, age: Int) object CaseTester { def main(args:Array[String]) { val string = "hej" string match { case e:String => println(string) case PersonClass => println(string) } } } When I am doing like this I get error: pattern type is incompatible with expected type; found : object PersonClass required: java.lang.String case PersonClass = println(string) And if I then change the second line in the pattern matching to the following: case e:PersonClass => println(string) I then get the error: error: scrutinee is incompatible with pattern type; found : PersonClass required: java.lang.String case e:PersonClass = println(string) However if I change the string definition to the following it compiles fine in both cases. val string:AnyRef = "hej"

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  • Flex video player Seeking with RTMP?

    - by Aswath
    Am working in flex video player with RTMP. My Question is.. How to skip the video file to the middle of a video without having to download the whole file using RTMP. I have some basic questions in flex video player with RTMP. Where i want to put the Video file(FLV). Red5 server location or any other folder. Where i want to put the flex project out put file Red5 server or any other server like XAMPP. How Can i skip the frames in flex using RTMP(*red5*).. Thanks in Advance... Aswath

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  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

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  • XSLT: Is there a way to "inherit" canned functionality?

    - by Ian Boyd
    i am once again having to cobble together a bit of XSLT into order to turn generated XML into (rather than simply generating HTML). i'm having huge deja-vu this time again. i'm once again having to solve again basic problems, e.g.: how to convert characters into valid html entity references how to preserve whitespace/carriage returns when converting to html how to convert to HTML as opposed to xhtml how to convert dates from xml format into presentable format how to tear apart strings with substring This is all stuff that i've solved many times before. But every time i come back to XSLT i have to start from scratch, re-inventing the wheel every time. If it were a programming language i would have a library of canned functions and procedures i can call. i would have subroutines to perform the commonly repeated tasks. i would inherit from a base class that already implements the ugly boilerplate stuff. Is there any way in XSLT to grow, expand and improve the ecosystem with canned code?

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  • What is the equivalent to Java's canvas object in C#?

    - by Winston
    I'm working on creating a basic application that will let a user draw (using a series of points) and I plan to do something with these points. If this were Java, I think I would probably use a canvas object and some Java2D calls to draw what I want. All the tutorials I've read on C#/Drawing involve writing your own paint method and adding it to the paint event for the form. However, I'm interested in having some traditional Form controls as well and I don't want to be drawing over them. So, is there a "Canvas" object where I can constrain what I'm drawing on? Also, is WinForms a poor choice given this use case? Would WPF have more features that would help enable me to do what I want? Or Silverlight?

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  • Databases design - one link table or multiple link tables?

    - by David
    Hi there, I'm working on a front end for a database where each table essentially has a many to many relationship with all other tables. I'm not a DB admin, just a few basic DB courses. The typical solution in this case, as I understand it, would be multiple link tables to join each 'real' table. Here's what I'm proposing instead: one link table that has foreign key dependencies to all other PKs of the other tables. Is there any reason this could turn out badly in terms of scalability, flexibility, etc down the road?

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  • C# application per-machine/per-user licensing

    - by MainMa
    Hi, I am about to implement a very basic licensing feature for my application. A serial number may be granted per-machine (or per-operating-system) or per-user (as for CAL in Windows Server: if my application is used by several users on one machine or if it is used by one user on several machines). For per-operating-system licensing, I use SerialNumber of Win32_OperatingSystem. For per-user licensing, I use: WindowsIdentity currentIdentity = WindowsIdentity.GetCurrent(); if (currentIdentity != null) { SecurityIdentifier userSid = currentIdentity.User.AccountDomainSid; Console.WriteLine(userSid); } A hash of an obtained OS serial number or SID is then stored in the database, associated with application serial; each time the program starts, it queries the server, sending hash of OS SN/SID and application serial. Is it a right thing to do it or is it completely wrong? Will it work on every Windows machine? (For example, using motherboard serial is wrong)

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  • Drawing star shapes with variable parameters

    - by owca
    Hi. I have task to write program allowing users to draw stars, which can differ in size and amount of arms. When I was dealing with basic stars I was doing it with GeneralPath and tables of points : int xPoints[] = { 55, 67, 109, 73, 83, 55, 27, 37, 1, 43 }; int yPoints[] = { 0, 36, 36, 54, 96, 72, 96, 54, 36, 36 }; Graphics2D g2d = ( Graphics2D ) g; GeneralPath star = new GeneralPath(); star.moveTo( xPoints[ 0 ], yPoints[ 0 ] ); for ( int k = 1; k < xPoints.length; k++ ) star.lineTo( xPoints[ k ], yPoints[ k ] ); star.closePath(); g2d.fill( star ); What method should I choose for drawing stars with variable inner and outer radius, as well as different amount of arms ? This is what I should obtain :

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  • coding an array in a class library and make a call to it C#

    - by eddy
    I'm new to C#, so this may be a basic question. What I need to do is put an array such as the one below in a class library and then make a call to it. So I'd want the aproprate picture to appear via the class and this array. I know there's a much simpler way to make certain pictures appear, but this is a requirement for the project. It's an asp.NET website in C#. string[] PictureArray; PictureArray = new string[3]; PictureArray[0] = "~/pics/grl.jpg"; PictureArray[1] = "~/pics/pop.jpg"; PictureArray[2] = "~/pics/str.jpg"; PictureArray[3] = "~/pics/unk.jpg";

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  • HTML Chrome Audit Specify Image Dimensions

    - by AKRamkumar
    I just started using the chrome developer tools for some basic html websites and I used the audit tool. I had two identical images, one with the height and width attribute, and one without. On the Resources section, both the latency and the download time were identical. However, the Audit showed Specify image dimensions (1) A width and height should be specified for all images in order to speed up page display. Does this actually help? And are there any other ways to speed up page time? This is only a splash page for the website I am building and as such it is only html, no css or javascript or anything. I have already compressed the images but I want to speed up load time even more. Is there a way?

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  • What is the purpose of return'ing $this when setting vars in the model

    - by TaMeR
    I am a self thought hobby programmer and therefore don't have the fundamentals always down the way you professionals do. So please excuse me if this is basic. What is the purpose or benefit of return'ing $this when setting vars in the model. I have seen this done in other places too but cant figure this out. Sample code: public function setAlias($Alias){ $this->_Alias = (string) $Alias; return $this; } public function getAlias(){ return $this->_Alias; }

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  • Cinema4D XML scene not rendering texture

    - by George Profenza
    I was playing with the Cinema 4D command line options and ran into a problem that might not be specific to the command line options. I saved a basic scene(a textured cube) in two formats: the original .c4d(binary) format and .xml(Cinema 4D XML via File Export). the .c4d file renders with the texture applied, while the .xml file renders without the texture applied. I had a look at the xml file, and there is a node that holds a reference to the image used as texture, and there is another node which seems to store the pixels in xml. When I opened the .xml document in Cinema 4D, the document did store the material with the texture, but it was not applied to the object. Am I missing something when I export to XML ? How can I export a Cinema 4D XML that can render with the texture applied ?

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