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  • WinTV-HVR-1900 no picture in VLC

    - by nLinked
    I've connected a Hauppauge WinTV-HVR-1900 to my Ubuntu 10.10 PC and used the instructions here to install the firmware and test that it is detected using dmesg. Detection is successful. The WinTV is connected to my TV using component connections. I run this command to enable the component interface: v4l2-ctl -i 1. Then I use cat /dev/video0 test.mpg, and that file is created and plays perfectly with video and sound. However, when I try to play /dev/video0 in VLC Player (and other players), I just get a black screen. I also try the v4l2-ctl -i 1 command before I try it in VLC, but I still get a black screen, and when I use v4l2-ctl -I, it shows it has connection 0 again (Television), so it reverts back to connection 0 instead of connection 1 (component). So I'm a little stuck with getting VLC to get a picture, even though the CAT command works fine. Anything I can try?

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  • Can't get my Blue Snowflake Mic to work

    - by TheNerdAL
    It was working fine when I bought it. I think it was an update or something that made it stop. I don't think the Mic is broken, at least I hope not. Can anyone help? Please? I need it before tommorrow. I'm working on a video. I get this when I check the terminal for what USB devices are connected: Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 004: ID 2525:8912 Bus 003 Device 003: ID 058f:9360 Alcor Micro Corp. 8-in-1 Media Card Reader Bus 003 Device 002: ID 056a:00d2 Wacom Co., Ltd Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Thanks.

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  • How to effectively design a piece of software

    - by ti83plus
    Im a compsci student and ive got some experience in various languages and paradigms c/java/python/ruby/html/css/scheme/sql/asp(classic). I realise that i want to have some software in my portfolio for future job hunting even tho i still have 2 years left of my education. Ive got a pretty good idea of what i want to make, its a webapp. Most shops around here are either .net or java and since i know java best and dont have access to ms developer tools im thinking i should go with java. Even tho i feel i know the principles of OOP pretty good ive got no clue how to go from my idea to a working solution. Where can i access information about designing the underlying architechture of my solution? Also i would like to know what other technologies i should train on, my current list includes javascript(and possibly a javascript library) some sort of java web framework tips are appreciated. I would like to add support for android/iphone apps in the future and this is something i have to take into account when designing the app. I have done a course on software engineering but i found this to be more centered around project management ideas then the actual design and implementation. So i would like tips on technologies i should focus on to get the most out of my time without the massive overhead of huge config processes but at the same time keep my project viable in a business sense, so that i use technologies that are relevant for business (java developer jobs). And i would also like tips on where i can learn more about the design process around a software project, i will be working mostly alone. But i find the approach ive used up until now (start coding and figure it out as you go) wont suffice.

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • Google I/O 2012 - Optimizing Your Code Using Features of Google APIs

    Google I/O 2012 - Optimizing Your Code Using Features of Google APIs Sven Mawson Google APIs support a variety of features designed to enable state of the art development. In this session, you will learn how to create applications that use performance enhancing features to make your code run faster and use fewer resources. Some features we'll describe include batching, requests for partial response, and efficient ways to handle media. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 44:50 More in Science & Technology

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  • Enemy Spawning method in a Top-Down Shooter

    - by Chris Waters
    I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. Along the way, enemies are scripted to spawn at particular points along the path. While this sounds straightforward, I could see two ways to define these points: Camera's position: 'trigger' spawning as the camera passes by the points Time along path: "30 seconds in, spawn 2 enemies" In both cases, the camera-relative positions would be defined as well as the behavior of the enemy. The way I see it, the way you define these points will directly affect how the 'level editor', or what have you, will work. Would there be any benefits of one approach over the other?

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  • Thunderbird keeps crashing Ubuntu 12.04 64 bit

    - by maurizio ribera d'alcala'
    I have been using Thunderbird for years under different versions of Ubuntu, including 12.04 since its release. From a couple of days it keeps crashing after a few seconds after start. I tried to reinstall it creating a new profile and copying the old mail, file by file. After one day of normal functioning it started again to crash. Mozilla is receiving the crash reports. Following is the content of the last one: Add-ons: [email protected]:15.0,[email protected]:0.3.11,[email protected]:0.9.3,[email protected]:3.4.1,[email protected]:15.0,[email protected]:0.5.1,{b4447f60-db9c-11da-a94d-0800200c9a66}:0.9.1,{972ce4c6-7e08-4474-a285-3208198ce6fd}:15.0 BuildID: 20120827103657 CrashTime: 1347200254 EMCheckCompatibility: true Email: [email protected] FramePoisonBase: 7ffffffff0dea000 FramePoisonSize: 4096 InstallTime: 1346431480 Notes: OpenGL: Tungsten Graphics, Inc -- Mesa DRI Intel(R) Sandybridge Mobile -- 3.0 Mesa 8.0.2 -- texture_from_pixmap ProductID: {3550f703-e582-4d05-9a08-453d09bdfdc6} ProductName: Thunderbird ReleaseChannel: release SecondsSinceLastCrash: 1109 StartupTime: 1347200242 Theme: classic/1.0 Throttleable: 1 Vendor: Version: 15.0 I started Thunderbird in safe mode and tested all the add-ons. Apparently is the 'Unity Launcher Integration' that creates the problem. I say apparently because I want two wait for two-three days to be sure TB returns to its regular functioning. Is this a bug? can it be solved

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  • Oracle Linux 6.3 RPMs Now Available

    - by Sergio
    The installation media ISO for Oracle Linux 6.3 is still "in the oven" but the RPMs are already available.  You can grab them on ULN, if you have an Oracle Linux support subscription, or anyone can get them from public-yum.oracle.com.  Oracle Linux 6.3 includes a quarterly update of Unbreakable Enterprise Kernel Release 2 (kernel-uek-2.6.39-200.9.0.el6uek).  To install that kernel, make sure you have the ol6_UEK_latest channel or repo enabled.  Enjoy.

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  • Lightning whip particle effects

    - by Fibericon
    I'm currently using Mercury Particle Engine for the particle effects in my game, and I'm trying to create a sort of lightning whip - basically a lightning effect bound to a line that curves when the player moves. I know how to use the editor, and I have particle effects working in game. However, I'm completely lost as to where I should start for this specific particle effect. Perhaps if I could find the code for it in a different particle engine, I could convert it, but I can't seem to find that either. What I did find was a lot of tutorials for creating the lines associated with lightning programmatically, which doesn't help in this case because I don't want it to be rigid. Perhaps it would be more like some sort of laser beam with crackling effects around it? I'm running into a wall as far as even beginning to implement this goes.

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  • Lost the Hard Drive Icon from the Launcher

    - by Elbe
    I unlocked the C Drive icon connected to the Launcher. Once I moved it onto the desktop, it disappeared. In attempting to create an new icon, I was asked to create a mount point. The mount point directory then showed 2 links rather than the normal 1. I trolled the web for solutions, but I did not find one that addressed any of the stated issues. I attempted to find a solution to reconstruct the hard drives that were found during the install and listed in the Launcher but was unsuccessful in doing so. In summary, I would like to restore the /media directory to the original install which listed the drives correctly and have the drive icons appear in the Launcher as they did at the time of the installation of Ubuntu. I found where all the other icons in the Launcher located in the home Desktop directory but could not find anything that listed the hard drives or the floppy. Ubuntu 12.10 is installed and all the latest updates have been applied.

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  • Handling SMS/email convergence: how does a good business app do it?

    - by Tim Cooper
    I'm writing a school administration software package, but it strikes me that many developers will face this same issue: when communicating with users, should you use email or SMS or both, and should you treat them as fundamentally equivalent channels such that any message can get sent using any media, (with long and short forms of the message template obviously) or should different business functions be specifically tailored to each of the 3? This question got kicked off "StackOverflow" for being overly general, so I'm hoping it's not too general for this site - the answers will no doubt be subjective but "you don't need to write a whole book to answer the question". I'm particularly interested in people who have direct experience of having written comparable business applications. Sub-questions: Do I treat SMS as "moderately secure" and email as less secure? (I'm thinking about booking tokens for parent/teacher nights, permission slips for excursions, absence explanation notes - so high security is not a requirement for us, although medium security is) Is it annoying for users to receive the same message on multiple channels? Should we have a unified framework that reports on delivery or lack thereof of emails and SMS's?

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  • Gnome-shell video freeze

    - by josephsmendoza
    So i have a 14.04 Ubuntu Gnome Live USB on my 16GB USB 3.0. It runs fine except sometimes it the screen will freeze, but I know stuff is still happening cause I can hear media playing. I did a little digging and i'm still not sure why, can someone help? Sorry if i don't provide enough details. ubuntu-gnome@ubuntu-gnome:~$ lspci -nnk | grep -iA2 VGA 03:00.0 VGA compatible controller [0300]: NVIDIA Corporation C79 [GeForce 9400}[10de:0867] (rev b1) Subsystem: Apple Inc. iMac 9,1 [106b:00ad] Kernel driver in use: nouveau

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  • Online architecture guide

    - by hunterman
    I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development. So can you advice me some best practice for starting build new online multi-player game backend? I just saw reddraft server, and I think Spring library can also do some of its features. What is big difference? Do I need learn more spring or I have to use servers like reddraft or write these tools myself? I know that I need to learn hard and many - and the question is - what I should to learn now at the beginning? Thanks.

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  • Problem after upgrading to 14.04: Unable to mount - Not authorized

    - by Elisa Velasco Lorenzo
    This is the first time I ever post on this forum. I have used Ubuntu for 7 years, and every time I've had a problem, I have browsed the web and I have been able to solve it thanks to the help given on forums to other users experiencing the same issues (I do not have technical knowledge on Ubuntu). This time, I've spent hours reading forums and typing commands and nothing helps. I am exhausted. Upgrading to 14.04 has proved itself a mistake. Many things won't work anymore. But the one which worries me right now is external media not automounting anymore. I know other people have had the same issue and I have carefully read their threads, but nothing helps!!

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  • Sending state diffs (deltas) and unreliable connections

    - by spaceOwl
    We're building a realtime multiplayer game, in which each player is responsible for reporting its state on every iteration of the game loop. The state updates are broadcasted using unreliable UDP. To minimize state data sending, we've come up with a system that will send only deltas (whatever state data that was changed). This method however is flawed, since a lost packet will mean that other players will not receive the delta, making the game behave in an unexpected way. For example: Assume that state is comprised of: { positionX, positionY, health } Frame 1 - positionX changed --> send a packet with positionX only. Frame 2 - health changed // lost ! Frame 3 - positionY changed --> send a packet with positionY only. // Other players don't know about health change. How can one overcome this issue then? sending the entire data is not always feasible.

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  • Sharing samba-folder with root access

    - by Industrial
    Hi everyone, I have a staging server in my network running Ubuntu server 10.10, being my main development area. As I need to access the files in the Apache root from other computers in the network, I have setup samba with the following settings: [www] comment = Apache root www path = /var/www writable = yes force user = root force group = root On the host computer, running Ubuntu 10.10 desktop, I am trying to mount the drive with a bash file looking like below: #!/bin/bash sudo mount -t cifs //192.168.1.5/www /media/www/ -o username=myusername,password=mypassword,rw,iocharset=utf8,file_mode=0777,dir_mode=0777 What happens is that I get mount error(13): Permission denied Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) thrown in my face whilst trying to execute the mount. I've done exactly the same, with exactly the same smb.conf & mount-bash file on another computer in my network, but this just wont work. What am I doing wrong? I am running out of ideas.

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  • this.BoundingBox.Intersects(Wall[0].BoundingBox) not working properly

    - by Pieter
    I seem to be having this problem a lot, I'm still learning XNA / C# and well, trying to make a classic paddle and ball game. The problem I run into (and after debugging have no answer) is that everytime I run my game and press either of the movement keys, the Paddle won't move. Debugging shows that it never gets to the movement part, but I can't understand why not? Here's my code: // This is the If statement for checking Left movement. if (keyboardState.IsKeyDown(Keys.Left) || keyboardState.IsKeyDown(Keys.A)) { if (!CheckCollision(walls[0])) { Location.X -= Velocity; } } //This is the CheckCollision(Wall wall) boolean public bool CheckCollision(Wall wall) { if (this.BoundingBox.Intersects(wall.BoundingBox)) { return true; } return false; } As far as I can tell there should be absolutely no problem with this, I initialize the bounding box in the constructor whenever a new instance of Walls and Paddle is created. this.BoundingBox = new Rectangle(0, 0, Sprite.Width, Sprite.Height); Any idea as to why this isn't working? I have previously succeeded with using the whole Location.X < Wall.Location.X + Wall.Texture.Width code... But to me that seems like too much coding if a simple boolean check could be done.

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  • How do I show an animated gif in the app I am developing?

    - by Agmenor
    I am developing Discvur, a simple Imgur viewer, for the Ubuntu App Showdown. Therefore I use quickly + Glade + Gtk + Python. PyGObject instead of PyGtk would be highly appreciated. I would like to display some animated gifs in my program. What I tried was inserting a viewport, then an image, and then in the 'Edit Image' field I selected a gif animation (in my case "../media/akO1i.gif"). When I run my app, the gif is displayed but it is not moving (I only see the first frame). Is it possible to show animated gifs in my app? What is the best and/or easiest way to do it: use the image widget, or a WebKit field, or something else?

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  • What factors influence you to try out a new framework or tool?

    - by VirtuosiMedia
    I'm in the process of putting the final touches on an open-source framework that I hope to release in the next few months. It's something that I'd like to develop a community for and so I'm curious about what factors influence your decision to use a new framework or tool and why. Some of the specific things I'd like to know more about (feel free to add to this): Types of documentation/tutorials/instruction Community support (comments/forum) Updates (blog/social media/feeds) Look and feel of the project website design White papers/testimonials A big feature list Community size Tools Ability to contribute Project test coverage (stability/security) Level of buzz (recommended by friends or around the web) Convincing marketing copy Ideally, I'd like to have all of the above, but what specific features/qualities will carry greater weight in getting programmers to adopt something new? What says, 'This is a professional-grade project,' and what are red flags that keep you from trying it out?

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  • Configuring Dropbox on Ubuntu server

    - by Daniel
    I've got a Ubuntu server running on an old laptop. The OS is on a 4GB USB drive and I use a SATA drive attached for storage. Now I wanted to set up Dropbox on this machine. I've got it running using this guide: http://www.byteindia.com/internet/install-dropbox-on-linux/482/. But I haven't synched yet because there won't be enough room in my home dir. My /home is on my 4GB USB since I never use it and all my data is on the 2TB drive mounted in /media/. What is the best way to set this up? Dropbox doesn't support moving the folder in Linux yet. I found a script to move the folder but it seems outdated. Perhaps I can use symlinks in some clever way? Or maybe move my /home folder to my SATA drive? Thanks in advance

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  • My wireless/WiFi connection does not work. What can I do?

    - by Wild Man
    Your situation You have successfully installed Ubuntu. You have just downloaded and booted Ubuntu live media. The latest LTS (see also HWE) or latest non-LTS release are preferred. See the list of Ubuntu releases that are currently supported.) You upgraded your Ubuntu installation to the latest release that the software updater offered you. WiFi worked before, but not now on the new release. You migrated your existing Ubuntu installation to new hardware. Your problem The wireless of your laptop or dekstop is not working. You tried switching the wireless switch off and on and you tried rebooting several times, but you don't see any WiFi access points. You can see your wireless access point, but you cannot establish a connection. You want to analyze the problem, but you don't know where to start or what information you can provide. Related questions I have a hardware detection problem, what logs do I need to look into?

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  • Why can't I get to a shared folder from Windows

    - by Ron
    I want to access a folder on my new Ubuntu 12.10 box from any machine on my network without the need to provide credentials. My machine name is Ubuntu1 I have a 2TB disk that formatted NTFS that has media on it The mount point is mount1 I have numerous folders on the disk and I want to share each of them individually I have enabled folder1 and folder2 for sharing I have enabled shared access, Allow others to create and delete files in this folder and guest access is allowed. The folder icon now has arrows so I assume all is good. From windows I can see under network Ubuntu1folder1 Ubuntu1folder2 When I click to open the folder from windows I get the error "You cannot access \Ubuntu1\folder1 You do not have permission to access \Ubuntu1\folder1 I have them both on the same workgroup. Your assistance would be appreciated

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  • Expiring timed actions a good idea?

    - by Bart van Heukelom
    We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing crops in Farmville or basically any action in the Sims Play4Free. Now, however, there is the idea to let these processes expire, so if the player doesn't 'reap' them in time (e.g. within 4 hours) they are aborted. I'm a bit sceptical about this. How will this make players come back more often? Is not the reward of reaping the process enough for that? Can we expect players to fit their daily schedule around our game, maybe even set the alarm clock at night? Won't this just cause players to give up on starting these processes in the first place? I realise this may be too subjective for this site, so I'll end with a concrete question: Do (m)any other online free-to-play games employ this technique?

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  • Disable printing extraneous job info when I print a images

    - by pgrytdal
    As of 10/11/12 I this is still a problem. Peterling, that link you gave me was for Windows. Not Ubuntu. I need to know how to do this in Ubuntu. Whenever I print off an image, before the actual image prints, I get these weird "print job" sheets. (I named them that, because I don't know what else to call them.) They say something like: Media Limits: 0.12 x 0.38 to 8.38 x 10.38 inches Job ID: Officejet-Pro-L7700-64 Driver: hp-officejet_pro_17700.ppd Driver version: Description: HP Officejet Pro L7700 Make and Model: HP Officejet Pro L7700, hpcups 3.12.2 Printer: Officejet-Pro-L7700 Created at: Fri Sep 28 14:12:53 2012 Printed at: Fri Sep 28 14:12:53 2012 How do I fix this so the page doesn't print?

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  • Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft

    Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft Mise à jour du 03.02.2011 par Katleen Il y a un petit peu moins d'un mois, Google annonçait la fin du support du codec H.264 par son navigateur Chrome, ce qui en enchantait certains et en gênait d'autres. Aujourd'hui, une alternative est possible, grâce à Microsoft (qui s'était déjà occupé du problème sous Firefox). L'éditeur de Redmond vient ainsi de dévoiler son "Windows Media Player HTML5 Extension for Chrome", qui, comme son nom l'indique, est une extension pour Chrome qui permettra la lecture de vidéos au format H.264 par les utilisateurs du navigateur d...

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