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  • How to get image's coordinate on JPanel

    - by Jessy
    This question is related to my previous question http://stackoverflow.com/questions/2376027/how-to-generate-cartesian-coordinate-x-y-from-gridbaglayout I have successfully get the coordinate of each pictures, however when I checked the coordinate through (System.out.println) and the placement of the images on the screen, it seems to be wrong. e.g. if on the screen it was obvious that the x point of the first picture is on cell 2 which is on coordinate of 20, but the program shows x=1. Here is part of the code: public Grid (){ setPreferredSize(new Dimension(600,600)); .... setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.BOTH; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myPics.jpg"); int r, c; do{ //pick random cell which is empty r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //randomly scale the images int x = rand.nextInt(50)+30; int y = rand.nextInt(50)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); // Instantiate GUI components gc.gridx = r; gc.gridy = c; add(lbl, gc); //add(component, constraintObj); label[r][c] = lbl; } I checked the coordinate through this code: Component[] components = getComponents(); for (Component component : components) { System.out.println(component.getBounds()); }

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  • Troubles Iterating Over A HashMap with JSF, MyFaces & Facelets

    - by Lee Theobald
    Hi all, I'm having some trouble looping over a HashMap to print out it's values to the screen. Could someone double check my code to see what I'm doing wrong. I can't seem to find anything wrong but there must be something. In a servlet, I am adding the following to the request: Map<String, String> facetValues = new HashMap<String, String>(); // Filling the map req.setAttribute(facetField.getName(), facetValues); In one case "facetField.getName()" evaluates to "discipline". So in my page I have the following: <ui:repeat value="${requestScope.discipline}" var="item"> <li>Item: <c:out value="${item}"/>, Key: <c:out value="${item.key}"/>, Value: <c:out value="${item.item}"/></li> </ui:repeat> The loop is ran once but all the outputs are blank?!? I would have at least expected something in item if it's gone over the loop once. Checking the debug popup for Facelets, discipline is there and on the loop. Printing it to the screen results in something that looks like a map to me (I've shortened the output) : {300=0, 1600=0, 200=0, ... , 2200=0} I've also tried with a c:forEach but I'm getting the same results. So does anyone have any ideas where I'm going wrong? Thanks for any input, Lee

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  • Broken flash movie player! allowFullScreen does not work with anything other than a wmode value of "

    - by lhnz
    I have a flash player on a page which plays videos. I also have modal popups which need to be able to display over the top of the flash player when they are opened, etc... I can't change either of these requirements since they are part of the spec I have been given. Flash seems to ignore z-indexes I set on it with css, and the modal popups will therefore only appear above the video player if I set the video player's wmode to opaque or transparent. However, if I do this then the full screen functionality stops working correctly: when I un-fullscreen the video it stays zoomed in. In short If you open a popup on an item page or another page containing flash the popup should be displayed above this. Flash ignores z-index values. You can stop flash ignoring z-index values by setting wmode to opaque or transparent rather than the default: window. This stops full screen from working correctly. Has anybody else faced this issue before? What can I do to fix it? I was thinking of recreating the video player with wmode=opaque whenever I opened a modal popup and then switching it back to wmode=window when the modal popup is closed, since this would mean that the popup should display above it (as wmode=opaque) and the fullscreen should work correct (as wmode=window). However, this is not ideal at all: as well as being a hack it would also mean that the video would stop playing if somebody clicked a button which opened a popup. Cheers!

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  • Touch coordinates in iPhone landscape mode app

    - by gok
    I am trying to make this landscape only iphone app. I only use this code for this purpose: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } However when I click clip subviews checkbox from interface builder, the view is clipped from the middle. I also don't receive any touch events from outside of view bounds obviously. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint fingerPos = [[touches anyObject] locationInView:self.view]; NSLog(@"%f %f",fingerPos.x,fingerPos.y); } only prints for coordinates between 20 and 320 for X. But Y works fine. When i try to modify bounds by hand, everything works fine; View is positioned and shown correctly, printed coordinates are correct, I receive touch from all of the screen except between 0 and 20 for X. So Left side of the screen is unresponsive to touch events for only 20 pixels. Code I use to modify bounds: self.view.bounds = CGRectMake(-180.0f, 0.0f, 680.0f, 480.0f); What might be causing this? Weird!

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  • iPhone Landscape FAQ and Solutions

    - by Johannes Rudolph
    There has been a lot of confusion and a set of corresponding set of questions here on SO how iPhone applications with proper handling for Landscape/Portrait mode autorotation can be implemented. It is especially difficult to implement such an application when starting in landscape mode is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues, which occur under certain scenarios: Landscape only iPhone app with multiple nibs: App started in Landscape mode, view from first nib is rendered fine, everything view loaded from a different nib is not displayed correctly. Iphone Landscape mode switching to Portraite mode on loading new controller: Self explanatory iPhone: In landscape-only, after first addSubview, UITableViewController doesn’t rotate properly: Same issue as above. iPhone Landscape-Only Utility-Template Application: Layout errors, controller does not seem to recognize the view should be rotated but displays a clipped portrait view in landscape mode, causing half of the screen to stay blank. presentModalViewController in landscape after portrait viewController: Modal views are not correctly rendered either. A set of different solutions have been presented, some of them including completely custom animation via CoreGraphics, while others build on the observation that the first view controller loaded from the main nib is always displayed correct. I have spent a significant amount of time investigating this issue and finally found a solution that is not only a partial solution but should work under all these circumstances. It is my intend with this CW post to provide sort of a FAQ for others having issues with UIViewControllers in Landscape mode. Please provide feedback and help improve the quality of this Post by incorporating any related observations. Feel free to edit and post other/better answers if you know of any.

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  • Opencv application crashes at runtime with error code 0x0000142

    - by Tuan Anh
    I have openCV and minGW installed with codeblock IDE following the instructions found here http://kevinhughes.ca/tutorials/opencv-install-on-windows-with-codeblocks-and-mingw/ i tried the simple image loading program in the article and the build process went fine. but when i tried running the output program, it crashes with the error message "the application was unable to start correctly (0xc0000142). Click OK to close the application." I used Dependency Walker to see if the program failed to load dll module and here's the output screen of Dependency Walker https://www.dropbox.com/s/f9iaftdt8atjwpl/Screenshot%202013-11-05%2022.21.45.png i am not used to DW but as i can see in its output screen, some openCV dll failed to load and the loaded Windows DLL were 64 bit instead of 32 bit (as minGW is 32 bit). I can't figure out why as i already configure the Path environment variable for the bin directory of openCV and the app still can not load the dll modules. And i think that Windows will automatically load the proper 32 bit DLLs when a 32 bit app is run but this situation the app still failed to load. Anyone has ideas?

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  • WebView inside Tab hiding the tabWidgets

    - by brockoli
    I'm having trouble with a WebView always filling the full screen and thus covering my tabs. Here is my code for the tabhost.. public class tabNZBMobile extends TabActivity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Reusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, NewzbinMobile.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("search").setIndicator("Search", res.getDrawable(R.drawable.ic_tab_search)) .setContent(intent); tabHost.addTab(spec); // Do the same for the other tabs intent = new Intent().setClass(this, sabnzbWeb.class); spec = tabHost.newTabSpec("sabnzbweb").setIndicator("SabNZBd", res.getDrawable(R.drawable.ic_tab_sabnzbweb)) .setContent(intent); tabHost.addTab(spec); tabHost.setCurrentTabByTag("search"); }} My first tab (NewzbinMobile.class) displays correctly, it's just a relativelayout. But my second tab is an activity showing a webview and it is showing, but using the whole screen, covering my tabs. Here is the code for my second tab. public class sabnzbWeb extends Activity { WebView mWebView; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String sabNZBurl = new String("http://test.server.org:8080/m"); mWebView = new WebView(this); mWebView.getSettings().setJavaScriptEnabled(true); setContentView(mWebView); mWebView.loadUrl(sabNZBurl); }}

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  • can't properly shutdown ubuntu and sound problem on HP mini 311 netbook

    - by Viele
    hi, I recently bought a HP mini 311 netbook. I replaced its harddrive and installed ubuntu 10.04. Since then, I have encountered some very strange problem with its sound and shutdown/reboot. At times, when I start the computer, it will have no sound, on the GUI the sound is at max, but no sound is available. This sometimes also happen after after upgrades, hibernate, and toggling the wireless radio button. Strangely, when the sound is out the device will also refuse to be shutdown. If I shutdown the computer using the GUI, it will simply go back to the log in screen without actually shutting down. If I use "sudo shutdown 0", the computer will hang on the loading screen of the shut down process. I had to force the pc to shutdown by holding the power button down. usually (probably always) after I force a turn-off then start off again. the sound and shutdown become normal. I wonder if anyone have clues regarding to the cause of this problem. This the info about the computer: 1) installed ubuntu 10.04LTS RC, later upgraded to formal released version. 2) cat /proc/asound/version == "Advanced Linux Sound Architecture Driver Version 1.0.21." however, when doing 'alsaconf' the version displayed is 1.0.23 any help is appreciated. Thanks

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  • using ontouch to zoom in

    - by user357032
    i have used some sample code and am trying to tweak it to let me allow the user to touch the screen and zoom in the code runs fine with no errors but when i touch the screen nothing happens package com.thomas.zoom; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.Drawable; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; public class Zoom extends View { private Drawable image; private int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //here u can control the width and height of the images........ this line is very important image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } public boolean onTouch(int action, MotionEvent event) { action= event.getAction(); if(action == MotionEvent.ACTION_DOWN){ zoomControler+=10; } invalidate(); return true; } }

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  • CQRS - The query side

    - by mattcodes
    A lot of the blogsphere articles related to CQRS (command query repsonsibility) seperation seem to imply that all screens/viewmodels are flat. e.g. Name, Age, Location Of Birth etc.. and thus the suggestion that implementation wise we stick them into fast read source etc.. single table per view mySQL etc.. and pull them out with something like primitive SqlDataReader, kick that nasty nhibernate ORM etc.. However, whilst I agree that domain models dont mapped well to most screens, many of the screens that I work with are more dimensional, and Im sure this is pretty common in LOB apps. So my question is how are people handling screen where by for example it displays a summary of customer details and then a list of their orders with a [more detail] link etc.... I thought about keeping with the straight forward SQL query to the Query Database breaking off the outer join so can build a suitable ViewModel to View but it seems like overkill? Alternatively (this is starting to feel yuck) in CustomerSummaryView table have a text/big (whatever the type is in your DB) column called Orders, and the columns for the Order summary screen grid are seperated by , and rows by |. Even with XML datatype it still feeel dirty. Any thoughts on an optimal practice?

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  • Android Layout: Display as much ImageViews as possible without scrolling

    - by Toni4780
    I am working on an app which should display several same size images on the screen. But it should only display only so much images as possible without offering scrolling. E.g. On a "big" tablet it could display 10x10 Imageviews (screen is large, so there is much space for pictures) On a "big" phone there might be enough space to display 6x6 ImageViews, so it should only display a 6x6 array of images. On a small phone there is propably only space for 4x4 ImageViews, so it should only display this. How can I make this in Android? I know about "layout-large", ... but if i make a special fixed xml-layout for a "large" device, it would not fit all devices correct. E.g. a Galaxy Nexus is a "normal" device and so is a Nexus One, but there would be at least be space for one or two more imageview rows on a Galaxy Nexus than on a Nexus One. So do I have to measure in code somehow how big the resolution is and display some TableRows accordingly? Or is there a special way how I can manage this?

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  • Redraw and flicker issues

    - by AngryHacker
    I have an Outlook style app. So basically I have a sidebar on the left and on the right I have a panel control (pnlMainBody) that hosts content. The content is typically a user control that I add to the panel when user clicks appropriate button in the side bar. The way I add the user control to the panel is as follows: // _pnlEmails is the User Control that I am adding to the panel _pnlEmails = new pnlEmails(); _pnlEmails.Dock = DockStyle.Fill; this.pnlMainBody.Controls.Add(_pnlEmails); Some of the user controls that I add to the main panel are quite complex UI-wise. So when this.pnlMainBody.Controls.Add(_pnlEmails); fires, I see the control appear on the screen, then it resizes itself to fill the body of the panel control. It's quite ugly actually, so I was wondering whether there is a way to not show the resizing until it's actually done resizing? I've tried setting the user control's .Visible to false. I've tried doing .SuspendLayout, all to no avail. Is there a way to do this so the screen transitions are smooth?

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  • Flex 3 - Scroll bar issue

    - by Emma
    Im currently learning Flex, and Im having the hardest time getting scroll bars to work. In short Im pretty much just making a giant form for users to fill out, contained within a viewstack component, the user will type up information in one view, and it will be displayed in the other. But right now in the first canvas i have components that run of the screen and flex doesnt seem to automate a scroll bar, so i added in 'verticalScrollPolicy="on"' to my canvas, now while it gives me a scroll bar, it gives me an empty scroll bar, I still cannot move it up or down, meaning components are still trapped off the bottom of my screen. Im I missing something amazingly simple? Edit - Sorry, Im using Adobe Flex Builder 3, and the components it lets you drag in. http://img12.imageshack.us/img12/218/problem1f.jpg This is a picture of the problem, and i guess relavent code would be. <mx:Application xmlns:mx="adobe.com/2006/mxml"; layout="absolute" width="830" height="835"> <mx:ViewStack x="10" y="72" id="viewstack1" width="790" height="751" > <mx:Canvas label="Design Mode" width="100%" height="100%" verticalScrollPolicy="on" horizontalScrollPolicy="on" > (Components inside) </mx:Canvas> Sorry if Im using this site wrong, still very new

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  • VLC desktop streaming

    - by StackedCrooked
    Edit I stopped using VLC and switched to GMax FLV Encoder. It does a much better job IMO. Original post I am sending my desktop (screen) as an H264 video stream to another machine that saves it to a file using the follwoing command lines: Sender of the stream: vlc -I dummy --sout='#transcode{vcodec=h264,vb=512,scale=0.5} :rtp{mux=ts,dst=192.168.0.1,port=4444}' Receiver of the stream: vlc -I rc rtp://@:4444 --sout='#std{access=file,mux=ps,dst=/home/user/output.mp4}' --ipv4 This works, but there are a few issues: The file is not playable with most players. VLC is able to playback the file but with some weirdness: = it takes about 10 seconds before the playback actually begins. = seeking doesn't work. Can someone point me in the right direction on how to fix these issues? EDIT: I made a little progress. The initial delay in playback is because the player is waiting for a keyframe. By forcing the sender of the stream to create a new key-frame every 4 seconds I could decrease the delay: :screen-fps=10 --sout='#transcode{vcodec=h264,venc=x264{keyint=40},vb=512,scale=0.5} :rtp{mux=ts,dst=192.168.0.1,port=4444}' The seeking problem is not solved however, but I understand it a little better. The RTP stream is saved as a file in its original streaming format, which is normally not playable as a regular video file. VLC manages to play this file, but most other players don't. So I need to convert it to a regular video file. I am currently investigating whether I can do this with ffmpeg if I provide it with an SDP file for the recorded stream. All help is welcome!

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  • TextRenderer.DrawText renders Arial differently on XP vs Vista

    - by Michael
    I have a c# application that does text rendering, something on par with a simple wysiwyg text editor. I'm using TextRenderer.DrawText to render the text to the screen and GetTextExtentPoint32 to measure text so I can position different font styles/sizes on the same line. In Vista this all works fine. In XP however, Arial renders differently, certain characters like 'o' and 'b' take up more width than in Vista. GetTextExtentPoint32 seems to be measuring the string as it would in Vista though, with the smaller widths. The end result is that every now and then a run of text will overlap the text preceding it because the preceding text gets measured as smaller than it actually is on the screen. Also, my text rendering code mimics ie's text rendering exactly (for simple formatting and english language only) and ie text rendering seems to be consistent between vista and xp - that's how I noticed the change in size of the different characters. Anyone have any ideas about what's going on? In short, TextRenderer.DrawText and GetTextExtentPoint32 don't match up in xp for Arial. DrawText seems to draw certain characters larger and/or smaller than it does in Vista but GetTextExtentPoint32 seems to be measuring the text as it would in Vista (which seems to match the text rendering in ie on both xp and vista). Hope that makes sense. Note: unfortunately TextRenderer.MeasureString isn't fast or accurate enough to meet my requirements. I tried using it and had to rip it out.

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  • Bare-metal virtualisation for the desktop

    - by Andrew Taylor
    Hi, Does anyone have any knowledge about bare-metal virtualisation products? I'm interested in building a new desktop machine for home, I've been looking at the Intel Quad Core processors and I'd like to put 8GB of RAM in there, but, it got me thinking about making the most out of the available resources. I thought if I could get a good 64bit machine, put some bare-metal virtualisation on, then have a primary system, I'd also be able to bring up some extra virtualised systems as and when I needed. I know most of the bare metal systems are designed for the server market, but, is there anything out there that works well for a desktop. What are the caveats? I presume I won't be able to make the most out of any video cards I could buy, what about just getting a decent screen resolution, will this be a problem? I run a single 24" screen. What about DVD/CD writing, is this possible? I'd like to re-rip my CD collection, I was hoping the quad 64Bit goodness would help me out with the encoding. I currently use a Mac and couldn't go back to windows so that leaves Linux, I was thinking a primary OS of ubuntu. Does this make a difference? Thanks Andrew

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • how to insert multiple rows using cakephp

    - by Paul
    In the cakePHP project I'm building, I want to insert a defined number of identical records. These will serve as placeholders records that will have additional data added later. Each record will insert the IDs taken from two belongs_to relationships as well as two other string values. What I want to do is be able to enter a value for the number of records I want created, which would equate to how many times the data is looped during save. What I don't know is: 1) how to setup a loop to handle a set number of inserts 2) how to define a form field in cakePHP that only sets the number of records to create. What I've tried is the following: function massAdd() { $inserts_required = 1; while ($inserts_required <= 10) { $this->Match->create(); $this->Match->save($this->data); echo $inserts_required++; } $brackets = $this->Match->Bracket->find('list'); $this->set(compact('brackets')); } What happens is: 1) at the top of the screen, above the doc type, the string 12345678910 is displayed, this is displayed on screen 2) a total of 11 records are created, and only the last record has the values passed in the form. I don't know why 11 records as opposed to 10 are created, and why only the last records has the entered form data? As always, your help and direction is appreciated. -Paul

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  • Embedded Vimeo Video Callbacks

    - by Andrew
    This post is kind of a follow up to a post I made earlier in regards to HTML5 video callbacks. In that thread, I was given a great piece of code that would allow for the browser to be informed of when the video stops playing and then fire off an action (with jQuery). This is the code I'm currently using: $('video.normal').bind('ended', function(){ $(this).fadeOut().queue(function(){ $(this).siblings('.post-video').fadeIn(); $(this).dequeue(); }); }); Which basically fades the video out when it's completed and brings a poster frame of the video (or similar image) back into view. Well, the scope of the project has changed and now the client is asking for true full screen video and different size videos to be delivered based on user connection speed, something that's a little over my head and a lot over budget. So I've been researching and a Vimeo Plus player seems like a great alternative for visitors using a desktop browser (HD embeds, true full screen, and more). Thing is, I need that above code to continue working in some capacity or another, so does the embedded Vimeo player offer a similar callback that I can utilize? Or am I SOL here? Thanks in advance!

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  • Resizing video best practices (frame size)

    - by undefined
    I have read the following which is from Best Practices for Encoding Video with the VP6 Codec on the Adobe website here - http://www.adobe.com/devnet/flash/articles/encoding_video_print.html. It is talking about common video ratios (320x240, 640x480) Although these ratios are standard, and should be used to avoid distorting the video, the size of the encoded video is not set in stone. The original web video sizes used heights and widths that were evenly divisible by 16. This was mandatory for many early codecs. Although this is not necessary for modern codecs, you should stick to even heights and widths. What do they mean by 'even heights and widths'. I am thinking about encoding my video at 400x300 to make it slightly bigger, this is still 4x3 format but should I just stick at 320x240 and resize it on the screen? Clearly there are benefits to this in terms of storage size and delivery costs. In some places on my site I want to show the video at 400x300 but in others I want it to play full screen so this is why I am wondering if a larger original size (400x300) will give better results when blown up. Any thoughts?

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • iPhone multitouch - Some touches dispatch touchesBegan: but not touchesMoved:

    - by zkarcher
    I'm developing a multitouch application. One touch is expected to move, and I need to track its position. For all other touches, I need to track their beginnings and endings, but their movement is less critical. Sometimes, when 3 or more touches are active, my UIView does not receive touchesMoved: events for the moving touch. This problem is intermittent, and can always be reproduced after a few attempts: Touch the screen with 2 fingers. Touch the screen with another finger, and move this finger around. The moving finger always dispatches touchesBegan: and touchesEnded:, but sometimes does not dispatch any touchesMoved: events. Whenever the moving touch does not dispatch touchesMoved: events, I can force it to dispatch touchesMoved: if I move one of the other touches. This seems to "force" every touch to recheck its position, and I successfully receive a touchesMoved: event. However, this is clumsy. This bug is reproducible on both the iPhone 2G and 3GS models. My question is: How do I ensure that my moving touch dispatches touchesMoved: events? Does anyone have any experience with this issue? I've spent few fruitless days searching the web for answers. I found a post describing how to sync touch events with the VBL: http://www.71squared.com/2009/04/maingameloop-changes/ . However, this has not solved the problem. I really don't know how to proceed. Any help is appreciated!

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  • Textured Primitives in XNA with a first person camera

    - by 131nary
    So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D models fine, and they appear on screen no problem. Whenever I try to draw any primitive (textured or not), it does not show up anywhere on the screen, no matter how I position the camera. In Initialize(), I have: quad = new Quad(Vector3.Zero, Vector3.UnitZ, Vector3.Up, 2, 2); quadVertexDecl = new VertexDeclaration(this.GraphicsDevice, VertexPositionNormalTexture.VertexElements); In LoadContent(), I have: quadTexture = Content.Load<Texture2D>(@"Textures\brickWall"); quadEffect = new BasicEffect(this.GraphicsDevice, null); quadEffect.AmbientLightColor = new Vector3(0.8f, 0.8f, 0.8f); quadEffect.LightingEnabled = true; quadEffect.World = Matrix.Identity; quadEffect.View = Matrix.CreateLookAt(cameraPosition, cameraTarget, Vector3.Up); quadEffect.Projection = this.Projection; quadEffect.TextureEnabled = true; quadEffect.Texture = quadTexture; And in Draw() I have: this.GraphicsDevice.VertexDeclaration = quadVertexDecl; quadEffect.Begin(); foreach (EffectPass pass in quadEffect.CurrentTechnique.Passes) { pass.Begin(); GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionNormalTexture>( PrimitiveType.TriangleList, quad.Vertices, 0, 4, quad.Indexes, 0, 2); pass.End(); } quadEffect.End(); I think I'm doing something wrong in the quadEffect properties, but I'm not quite sure what.

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  • when compiling,I write " gcc -g -Wall dene2 dene2.c", then gcc emits some trace

    - by gcc
    when I compile my code,I write " gcc -g -Wall dene2 dene2.c" in the console. then gcc emits some things on the screen. I havenot understand what it is and I cannot consturct any meaning. I have sorted in google but I havenot seen any information about thing which gcc emits on screen I am not saying examining all of the things which is at below,just show me "how to catch fish". (I couldnot find meaningful title ,for that reason ,sorry,) dene2: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: multiple definition of `_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:/build/buildd/eglibc-2.10.1 /csu/../sysdeps/i386/elf/start.S:65: first defined here dene2:(.rodata+0x0): multiple definition of `_fp_hw' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata+0x0): first defined here dene2: In function `_fini': (.fini+0x0): multiple definition of `_fini' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.fini+0x0): first defined here dene2:(.rodata+0x4): multiple definition of `_IO_stdin_used' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata.cst4+0x0): first defined here dene2: In function `__data_start': (.data+0x0): multiple definition of `__data_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.data+0x0): first defined here dene2: In function `__data_start': (.data+0x4): multiple definition of `__dso_handle' /usr/lib/gcc/i486-linux-gnu/4.4.1/crtbegin.o:(.data+0x0): first defined here dene2: In function `_init': (.init+0x0): multiple definition of `_init' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.init+0x0): first defined here /tmp/ccMlGkkV.o: In function `main': /home/fatih/Desktop/dene2.c:5: multiple definition of `main' dene2:(.text+0xb4): first defined here /usr/lib/gcc/i486-linux-gnu/4.4.1/crtend.o:(.dtors+0x0): multiple definition of `__DTOR_END__' dene2:(.dtors+0x4): first defined here collect2: ld returned 1 exit status

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  • Clear UITextField when standard number pad is pressed

    - by Manu
    Hi all, I'm sorry if I didn't explain my problem well enough in the title. In my application, I'm using a small subview to create a very basic calculator on the top side of the screen (I just have an UITextField to show the operations and two buttons). Instead of using a custom keyboard for it, I want to use the standard iPhone number pad. My problem is that after doing an operation (e.g. adding two numbers) and showing the result, I cannot figure out how to clear the screen when the user enters a new number. So, for example: User enters "6" - Number 6 is shown in UITextField User selects "+" - UITextField is cleared to make room for the next number User enters "10" - Number 10 is shown in UITextField User selects "+" - 16 is shown as the result of the previous operation, and should stay there until another number is pressed (he wants to continue adding more numbers) User enters "5" At this point, if I was using a custom keyboard, I could clear the UITextField as soon as the button "5" is pressed by the user, but I cannot figure out how to do so when using the standard number pad. So, the result I get at the moment is "165". Is there a way to detect when a key is pressed in the standard number pad so that I can clear the UITextField before the new number appears? I thought there may be a NSNotification for that, but I couldn't find it. I'm aware that I could solve my problem if I created a custom keyboard or if I used two separated UITextFields (one for the operations and another one for the total), but I would like to use the standard number pad if it's possible. Thanks very much!

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