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  • Getting batch_action functionality in Symfony 1.0

    - by Alex Ciminian
    I'm currently working on a web app written in Symfony. I'm supposed to add an "export to CSV" feature in the backend/administration part of the app for some modules. In the list view, there should be an "Export" button which should provide the user with a csv file of the elements that are displayed (considering filtering criteria). I've created a method in the actions class of the module that takes a comma separated list of ids and generates the CSV, but I'm not really sure how to add the link to it in the view. The problem is that the view doesn't exist anywhere, it's generated on the fly from the data in the generator.yml configuration file. I've posted the relevant part of the file below. I'm new to Symfony, so any help would be appreciated :). Thanks, Alex Update list: display: [id, =name, indemn, _status, _participants, _approved_, created_at] title: Lista actiuni object_actions: _edit: ~ _delete: ~ actions: _create: ~ export_csv: name: Export to CSV action: CSVExport params: id=csvActionSubmit filters: [name, county_id, _status_filter, activity_id] fields: id: name: Nr. crt. ... Thanks to your advice, I've managed to add a button that is linked to my action. The problem is that I also need to send some parameters to the action, because I may not want all the elements - filters may have been used. Unfortunately, the project is using Symfony 1.0, which doesn't support batch_actions. Currently, I'm working around this with Javascript (I parse the DOM to get the numeric ids (from the display table) and then build the link for the button. I really think there could be a better way for this.

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  • Jquery Apache - IE problem

    - by Soldierflup
    I'm having a button tag on my page with a value. <button class='btn' value='value'>show value</button> I have this jquery code : $('.btn').click(function() { var w = 'value = '+$(this).val()+' / text = '+$(this).html(); alert(w); }); In FF, no problem the result is ok (display: value = value / text = show value). The problem comes with IE8 which displays a different results from my testing server and the production server. The testing server is my local machine with a standard XAMPP installation. The productionserver is a server based on linux with apache, php and mysql. Result from the testing server is ok (display like FF), the result from the production server is not good (displaying : value = show value / text : show value). Anyone an idea if it is apache that causes the error ? I know there are some issues with the use of val() because IE is considering it as an attribute and not a value. The problem is that changing the jQuery from val() to attr('value') is quit a lot of work (this implementation is already on a lot of pages) and I think it could be much easier to change something on the webserver.

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  • how can i check ID of a clicked element js

    - by necker
    how can i check if an ID of a clicked element is lets say 'target'. what i am trying to do is actually show and hide comment form on clicking in the text field and hide it when the user clicks out of the form. the problem is that if the user clicks Submit button the form hides and nothing is sent over. so i'll have to check if the submit buttons id matches the clicked element and not hide it in this case. i am using ruby on rails remote_form_for and onblur and onfocus events now. this is my bigger form that i am showing. <div id="bigArea" style="display:none"> <% remote_form_for @horses do |f|%> <%= f.text_area :description, {:onBlur=>"{$(bigArea').hide();$('smallField').show();}"} %> <%= f.submit "Submit"%> <% end %> </div> and this is the smaller form field that hides everytime you click in it. <div id="smallField"> <%= text_field_tag 'sth',"Click to comment, {:onFocus=>"$('bigArea').show();$('smallField').hide();"} %> </div> My question is how can i disallow the form to hide when a user clicks submit button? i suppose i should check which element's id has been clicked. and if it's submit button's ID i should not hide the form. Or maybe there is some other way to do all this? i would greatly appreciate any answers!

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  • Child Activity in Android

    - by Martin Marinov
    So I have two Activities. The main is called Main, and the child one is called Child. When a button is clicked in the main activity it triggers the following piece of code: Intent i = new Intent(Main.this, Child.class); Main.this.startActivity(i); That opens the Child activity. As soon as I call finish() or press the back button within the child activity instead of going back to the main one, the app just closes. Can you give me a hint where the problem might be :( P.S. By trial and error I found out that if edit AndroidManifest.xml and add android:theme="@android:style/Theme.Dialog" within the declaration of Child the back button and calling finish() behaves as expected: closes the child activity and brings the main into focus. The problem is that when I start typing in an EditText the screen starts flickering (rather bizzare). So I can't use it as a dialog. My main activity uses the camera, so that might be making problems. Although when the child activity is started, the onPause event is fired and it stops the camera until onResume is called.

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • Why won't my WPF XAML Grid TranslateTransform.X ?

    - by George
    I'm able to change the width/height of the grid using this, so why won't it work when I use (Grid.RenderTransform).TranslateTransform.X as such: <Window.Triggers> <EventTrigger RoutedEvent="Button.Click" SourceName="button"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="(Grid.RenderTransform).(TranslateTransform.X)" From="0" To="200" Storyboard.TargetName="grid" Duration="0:0:2" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Window.Triggers> The application loads etc, but nothing happens when the button is clicked. Here is the XAML for my grid: <Grid x:Name="grid" Height="714" Canvas.Left="240" Canvas.Top="8" Width="360" RenderTransformOrigin="0.5,0.5"> <Grid.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0"/> <GradientStop Color="White" Offset="1"/> </LinearGradientBrush> </Grid.Background> <Grid.ColumnDefinitions> <ColumnDefinition Width="0*"/> <ColumnDefinition/> </Grid.ColumnDefinitions> </Grid> Note that I've tried many different Canvas.Left values, to no avail.

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  • Javascript libraries + JQuery plugins contradict? How to debug?

    - by Metafaniel
    This is somewhat a newbie question... I effort everyday to learn, so please understand ;) I'm not the very best expert, but I can do a decent job good looking and functional websites or web applications. My main tools are PHP5, HTML5, CSS2 y 3, a database (SQLite, MySQL) and Javascript and JQuery. I'm not an expert at all in Javascript. I often find interesting JQuery plugins or tutorials and try to mix them up to do the functionality needed. This time I'm mixing maybe too much plugins and js files from different sources. In fact, my app do what I want except for certain behaviors... There are no errors, everything looks fine, but the misbehavior persists. So maybe I need to specify a class I don't know about, or one contradicts another one from another plugin and I just can't understand, for example, why a <button type="button">DON'T submit</button> just submits the form... Anyway, my point is: Do you people know a way to debug this situations??? Is there a generic tool, suggestion, workflow or something to help me understand conflicts or omissions between libraries or plugins??? (Javascript libraries, my own Javascripts and JQuery plugins)??? I hope it is a way! THANKS A LOT FOR YOUR HELP AND COMPREHENSION! =)

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  • Where does the delete control go in my Cocoa user interface?

    - by Graham Lee
    Hi, I have a Cocoa application managing a collection of objects. The collection is presented in an NSCollectionView, with a "new object" button nearby so users can add to the collection. Of course, I know that having a "delete object" button next to that button would be dangerous, because people might accidentally knock it when they mean to create something. I don't like having "are you sure you want to..." dialogues, so I dispensed with the "delete object". There's a menu item under Edit for removing an object, and you can hit Cmd-backspace to do the same. The app supports undoing delete actions. Now I'm getting support emails ranging from "does it have to be so hard to delete things" to "why can't I delete objects?". That suggests I've made it a bit too hard, so what's the happy middle ground? I see applications from Apple that do it my way, or with the add/remove buttons next to each other, but I hate that latter option. Is there another good (and preferably common) convention for delete controls? I thought about an action menu but I don't think I have any other actions that would go in it, rendering the menu a bit thin.

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  • Dice Emulation - ImageView

    - by Michelle Harris
    I am trying to emulate dice using ImageView. When I click the button, nothing seems to happen. I have hard coded this example to replace the image with imageView4 for debugging purposes (I was making sure the random wasn't fail). Can anyone point out what I am doing wrong? I am new to Java, Eclipse and Android so I'm sure I've probably made more than one mistake. Java: import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.Spinner; import android.widget.Toast; public class Yahtzee4Activity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Spinner s = (Spinner) findViewById(R.id.spinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.score_types, android.R.layout.simple_spinner_dropdown_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter); } public void onMyButtonClick(View view) { ImageView imageView1 = new ImageView(this); Random rand = new Random(); int rndInt = 4; //rand.nextInt(6) + 1; // n = the number of images, that start at index 1 String imgName = "die" + rndInt; int id = getResources().getIdentifier(imgName, "drawable", getPackageName()); imageView1.setImageResource(id); } } XML for the button: <Button android:id="@+id/button_roll" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/roll" android:onClick="onMyButtonClick" />

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  • I get the warning "Format not a string literal and no format arguments" at NSLog -- how can I correc

    - by dsobol
    Hello, I get the warning "Format not a string literal and no format arguments" on the NSLog call in the following block: (void) alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { NSLog([NSString stringWithFormat:@"%d", buttonIndex]); } I have read in another post here that this error message indicates an insecure use of NSLog. Could someone point me in the direction of a properly formatted string for this? Thanks for any and all assistance! Regards, Steve O'Sullivan

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  • Calling a javascript function from an aspx.cs code behind

    - by David Hodgson
    Hi, I would like to call a javascript function from an aspx control. For instance, suppose I had: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <script type="text/javascript"> function test(x, y) { } </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Button ID="Button1" runat="server" Text="Button" onclick="Button1_Click"/> </div> </form> </body> </html> and in the code behind: protected void Button1_Click(object sender, EventArgs e) { // do stuff (really going to a database to fill x and y) int[] x = new int[] { 1, 2, 3, 4, 5 }; int[] y = new int[] { 1, 2, 3, 4, 5 }; // call javascript function as test(x,y); } Is there a way to do it? DUPLICATE:calling-a-javascript-function-at-the-end-of-button-click-code-behind

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  • Autocomplete and User define keyboard

    - by Geetha
    Hi All, I am using asp:button to create a keyboard with A-Z and 0-9 for touch screen using Java script. This keyboard is linked with one textbox. If we click one button corresponding text will be displayed on the textbox. Its working fine. I have included the autocomplete feature to this textbox using jquery JQuery Autocomplete. Problem: The autocomplete is not working if i my user define keyboard. How to modify my key buttons as keyboard keys? Is it possible? Is there any other way to achieve this? Code: <asp:TextBox ID="txtSearch" runat="server"></asp:TextBox> <asp:Button ID="zero" runat="server" Text="0" CssClass="myclass" OnClientClick="return typeLetter(this);" TabIndex="20"/> function typeLetter(currentbutton) { if (previousActiveElement != null) { if (previousActiveElement == 'antSearchText'){ var position = document.getElementById('position').value; if (position == '') { alert('chk position'); } else { var existingString = document.getElementById(previousActiveElement).value; var beforeString = existingString.substring(0, position); var afterString = existingString.substring(position, existingString.length); document.getElementById(previousActiveElement).value = beforeString + currentbutton.value + afterString; setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); } } } return false; }

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  • How do I anchor an expander to right side of a ListBox?

    - by Scott
    The XAML code below works fine except I want the expander button to be between the listbox and the grid. If I set the ExpandDirection="Left" the button is between the listbox and the grid but the direction indicator on the button is confusing to users - it point to the right when expanded and it points to the left when it is not expanded. I want the direction indicator to work the way it does when ExpandDirection="Right" but I want the functionality of ExpandDirection="Left". <DockPanel> <Expander ExpandDirection="Right"> <ListBox> <ListBoxItem>Item One</ListBoxItem> <ListBoxItem>Item Two</ListBoxItem> <ListBoxItem>Item Three</ListBoxItem> <ListBoxItem>Item Four</ListBoxItem> <ListBoxItem>Item Five</ListBoxItem> </ListBox> </Expander> <Grid Background="AliceBlue"> <TextBlock > Other Content </TextBlock> </Grid> </DockPanel>

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  • CALayer Border is appearing above subview (Z-order related, I think)

    - by kurisukun
    I have searched but could not find the reason for this behavior. I have a UIButton whose image I am setting. Here is how the button should appear. Note that this is just a photoshop of the intended button design: Essentially, it is a square custom UIButton with a white border and a little surrounding shadow. In the upper right corner, there is a "X" mark, that will be added programmatically as a subview. Here is the screenshot of the button within the actual app. At this point, I have only added a shadow and the X mark as a subview: How, when I try to add the white border, here is what it looks like: It seems that the white border is appearing above the X mark sublayer. I don't know why. Here is the code that I am using: // selectedPhotoButton is the UIButton with UIImage set earlier // At this point, I am adding in the shadow [selectedPhotoButton layer] setShadowColor:[[UIColor lightGrayColor] CGColor]]; [[selectedPhotoButton layer] setShadowOffset: CGSizeMake(1.0f, 1.0f)]; [[selectedPhotoButton layer] setShadowRadius:0.5f]; [[selectedPhotoButton layer] setShadowOpacity:1.0f]; // Now add the white border [[selectedPhotoButton layer] setBorderColor:[[UIColor whiteColor] CGColor]]; [[selectedPhotoButton layer] setBorderWidth:2.0]; // Now add the X mark subview UIImage *deleteImage = [UIImage imageNamed:@"nocheck_photo.png"]; UIImageView *deleteMark = [[UIImageView alloc] initWithFrame:CGRectMake(53, -5, 27, 27)]; deleteMark.contentMode = UIViewContentModeScaleAspectFit; [deleteMark setImage:deleteImage]; [selectedPhotoButton addSubview:deleteMark]; [deleteMark release]; I don't understand why the border is appearing above the deleteMark subview. Is there any way to get the intended effect? Thank you!

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  • Knowing which annotation is selected and accessing properties of it.

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • Bad idea to have the same object, have a different side effect after method call.

    - by Nathan W
    Hi all, I'm having a bit of a gesign issue(again). Say I have this Buttonpad object: now this object is a wrapper object over one in a com object. At the moment it has a method on it called CreateInto(IComObject). Now to make a new button pad in the Com Object. You do: ButtonPad pad = new ButtonPad(); pad.Title = "Hello"; // Set some more properties. pad.CreateInto(Cominstance); The createinfo method will excute the right commands to buid the button pad in the com object. After it has been created it any calls against it are foward to the underlying object for change so: pad.Title = "New title"; will call the com object to set the title and also set the internal title variable. Basically any calls before the CreateInfo method only affect the .NET object anything after has the side effect of calling the com object also. I'm not very good at sequence diagrams but here is my attempt to explain whats going on: This doesn't feel good to me, it feels like I'm lying to the user about what the button pad does. I was going to have a object called WrappedButtonPad, which is returned from CreateInto and the user could make calls against that to make changes to the Com Object, but I feel having two objects that almost do the same thing but only differ by names might be even worse. Are these valid designs, or am I right to be worried? How else would you handle a object the can create and query a com object?

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • Viable development for iPhone after 3.3.1 change?

    - by Kevin
    With the latest changes to the developer agreement by Apple, how inherant is the risk of using any kind of framework to develop Apps for devices now? Should shops risk using things like MonoTouch, Three20, Appcelerator since this change? How are some iPhone/iPad developers here handling it? http://www.pcworld.com/article/193916/apples_new_iphone_app_policy_unreasonable_and_unjustifiable.html http://www.wired.com/gadgetlab/2010/04/iphone-flash-policy-steve-jobs/ http://37signals.com/svn/posts/2273-five-rational-arguments-against-apples-331-policy

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  • how do I get the program to Know which annotation is selected and be able to access properties of it

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • Regarding Div Display

    - by user71723
    Hi to all, When i click on button,one div is showing..whenever i click on the body,that div will be hide. How can we achieve this functionality .. i write one code is as below. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Untitled Document</title> <script language="javascript"> function HideSubMenus(e) { var targ; if (!e) var e = window.event; if (e.target) targ = e.target; else if (e.srcElement) targ = e.srcElement; if (targ.nodeType == 3) // defeat Safari bug targ = targ.parentNode; for (var i=0; i!=5; i++) { if (!targ) { break; } else if (targ.className=="divclass") { return; } targ = targ.parentNode; } if(document.getElementById("showdivid")) { document.getElementById("showdivid").style.display=''; } } </script> </head> <body onclick="HideSubMenus(event);"> <input type="button" name="button" value="Click ME" onclick="document.getElementById('showdivid').style.display='';" /> <div id="showdivid" class="divclass" style="display:none;"> TeSt DIV </div> </body> </html> regards raj

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  • jquery form validation, and submit-on-change

    - by Bee
    I want to make all my settings forms across my site confirm that changes are saved, kinda like facebook does if you make changes in a form and then try to navigate away without saving. So I'm disabling the submit button on the forms only enabling if the values change. I then prompt the user to hit save before they leave the page in the case that they do have changes pending. var form = $('form.edit'); if(form.length > 0) { var orig_str = form.serialize(); $(':submit',form).attr('disabled','disabled'); form.on('change keyup', function(){ if(form.serialize() == orig_str) { setConfirmUnload(false); $(':submit',form).attr('disabled','disabled'); } else { setConfirmUnload(true); $(':submit',form).removeAttr('disabled') } }); $('input[type=submit]').click(function(){ setConfirmUnload(false); }); } function setConfirmUnload(on) { window.onbeforeunload = (on) ? unloadMessage : null; } function unloadMessage() { return 'If you navigate away from this page without saving your changes, they will be lost.'; } One of these forms needs some additional validation which I do using jQuery.validate library. e.g. if i wanted to ensure the user can't double submit the form on accident by double clicking on submit or somesuch (the actual validation in question is for a credit-card form and not this simple): $('form').validate({ submitHandler: function(form) { $(':submit', form).attr('disabled','disabled'); form.submit(); } }); Unfortunately both bits are trying to bind to submit button and they're interfering with each other such that the submit button remains disabled no matter what I do and it is impossible to submit the form at all. Is there some way to chain the validations together or something? Or some other way to avoid re-writing the validation code to repeat the "did you change anything in the form" business?

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  • jQuery broken function after added new function

    - by Kyle Sevenoaks
    What's wrong here? The alert function was working until I added this new function to it. Is there anything I am doing wrong? It just simply doesn't fire the alert anymore. <input value="1" type="checkbox" name="salgsvilkar" id="checkbox2" style="float:left;" /> {literal} <script src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> $(function() { //checkbox $("#scrollwrap").click(function(){ $("#scrollwrap").toggleClass('highlight'); });? }); $(function(){ //button $("#fullfor_btn").click(function(e){ if(!$("#checkbox2").is(':checked') == false) { alert("Please accept the terms of sale."); e.preventDefault(); } }); }); </script> {/literal} <button type="submit" class="submit" name="{$method}" id="fullfor_btn" title="Fullfør bestillingen nå" value="">&nbsp;</button>

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  • Prototype: Form.serialize missing some inputs (due to table?)

    - by Chris
    I'm using JavaScript Prototype (through Ruby on Rails) to handle some Ajax calls; but in one particular case I'm missing a field from the form. I have a layout like this: +---------+---------+ | Thing 1 | Thing 2 | +---------+---------+-----------+ | o Opt 1 | o Opt 1 | <Confirm> | | o Opt 2 | o Opt 2 | | +---------+---------+-----------+ Opt 1 and 2 are Radio buttons, Confirm is a button. The entire table is wrapped in a form, with code like: <form action="javascript:void(0)"> <input type="hidden" name="context" value="foo" /> <input type="hidden" name="subcontext" value="bar" /> <table> <tr><td>Thing 1</td><td>Thing2</td></tr> <tr><td> <input type="radio" name="choice" value="1.1" />Opt 1<br /> <input type="radio" name="choice" value="1.2" />Opt 2<br /> </td><td> <input type="radio" name="choice" value="2.1" />Opt 1<br /> <input type="radio" name="choice" value="2.2" />Opt 2<br /> </td><td> <input name="choice_btn" type="button" value="Confirm" onclick="new AJAX.Updater('my_form', '/process_form', {asynchronous:true, evalScripts:true, parameters:Form.serialize(this.form)}); return false;" /> </td></tr> </table> </form> But I can see that the POST generated by clicking the Confirm button contains the foo and bar values for the hidden fields, but not the choice of the radio buttons. Is this because I've got a table inside my form? How can I get around this?

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  • C# Debug.Assert-s use the same error message. Should I promote it to a static variable?

    - by Hamish Grubijan
    I love Asserts but not code duplication, and in several places I use a Debug.Assert which checks for the same condition like so: Debug.Assert(kosherBaconList.SelectedIndex != -1, "An error message along the lines - you should not ever be able to click on edit button without selecting a kosher bacon first."); This is in response to an actual bug, although the actual list does not contain kosher bacon. Anyhow, I can think of two approaches: private static readonly mustSelectKosherBaconBeforeEditAssertMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; ... Debug.Assert( kosherBaconList.SelectedIndex != -1, mustSelectKosherBaconBeforeEditAssertMessage) or: if (kosherBaconList.SelectedIndex == -1) { AssertMustSelectKosherBaconBeforeEdit(); } ... [Conditional("DEBUG")] private void AssertMustSelectKosherBaconBeforeEdit() { // Compiler will optimize away this variable. string errorMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; Debug.Assert(false, errorMessage); } or is there a third way which sucks less than either one above? Please share. General helpful relevant tips are also welcome.

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  • History.js not working in Internet Explorer

    - by Wilcoholic
    I am trying to get history.js to work in Internet Explorer because I need history.pushState() to work. I have read over the instructions on GitHub (https://github.com/balupton/History.js/) and have tried implementing it, but havent had any success. Here's what I have <!DOCTYPE html> <html> <head> <!-- jQuery --> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script> <!-- History.js --> <script defer src="http://balupton.github.com/history.js/scripts/bundled/html4+html5/jquery.history.js"></script> <script type="text/javascript"> function addHistory(){ // Prepare var History = window.History; // Note: We are using a capital H instead of a lower h // Change our States History.pushState(null, null, "?mylink.html"); } </script> </head> <body> <a href="mylink.html">My Link</a> <a href="otherlink.html">Other Link</a> <button onclick="addHistory()" type="button">Add History</button> </body> Not sure what I'm doing wrong, but it's definitely not working in IE. Any help is appreciated

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