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  • How to change radius of rounded rectangle in Photoshop

    - by MattDiPasquale
    At this point, I'm thinking of just using CSS 3, esp. since I'm a programmer, but I'd like to do this with Photoshop because I think it's nicer since I'm working with images anyway, among other reasons... Before I move on, my first question is: Is there a place like SuperUser for designers (or for Photoshop-like or questions)? What I Want: I want the icons on http://www.mattdipasquale.com/ to look like those on http://about.me/mattdipasquale. About.me has an outdated Twitter icon and does not have icons for GitHub, StackOverflow, etc. So, although I like the look of their icons, I want to be able to create these icons myself instead of using their versions. What I Have: I have different iphone icons, like the Facebook iPhone icon, Twitter iPhone icon, etc., that I got from iTunes, using Firebug to find the URL of the background image. I opened them up in Photoshop and pressed option + command + i to reduce the image size to 32px x 32px with Bicubic Sharper (best for reduction). I now have a square icon layer. Closing the Gap: In addition to the icon layer, I want to have a clipping-mask layer that will apply the 5px rounded-corners, 1px stroke, and 1px bevel. (Note: I just want to apply effects to the edges of the icon because the gloss and other effects are already encoded in the iTunes image. Also, I'm just guessing about the pixel values, but I want it to look good, like the icons on about.me.) What settings should I use for the blend options to make the icons look good, like iphone icons or those used by about.me? Why a Clipping Mask? The reason I want to use a clipping mask is that I want ease of reproducibility. I want to be able to apply the same styling to other square icon layers by simply replacing the square icon layer and then saving for web. If there is a better way to achieve such ease of reproducibility, please suggest it. I've seen Photoshop iPhone icon templates, but I couldn't figure out how to use them with my own images. Thanks! Matt

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  • Pixel Perfect Collision Detection in Cocos2dx

    - by Happybirthday
    I am trying to port the pixel perfect collision detection in Cocos2d-x the original version was made for Cocos2D and can be found here: http://www.cocos2d-iphone.org/forums/topic/pixel-perfect-collision-detection-using-color-blending/ Here is my code for the Cocos2d-x version bool CollisionDetection::areTheSpritesColliding(cocos2d::CCSprite *spr1, cocos2d::CCSprite *spr2, bool pp, CCRenderTexture* _rt) { bool isColliding = false; CCRect intersection; CCRect r1 = spr1-boundingBox(); CCRect r2 = spr2-boundingBox(); intersection = CCRectMake(fmax(r1.getMinX(),r2.getMinX()), fmax( r1.getMinY(), r2.getMinY()) ,0,0); intersection.size.width = fmin(r1.getMaxX(), r2.getMaxX() - intersection.getMinX()); intersection.size.height = fmin(r1.getMaxY(), r2.getMaxY() - intersection.getMinY()); // Look for simple bounding box collision if ( (intersection.size.width0) && (intersection.size.height0) ) { // If we're not checking for pixel perfect collisions, return true if (!pp) { return true; } unsigned int x = intersection.origin.x; unsigned int y = intersection.origin.y; unsigned int w = intersection.size.width; unsigned int h = intersection.size.height; unsigned int numPixels = w * h; //CCLog("Intersection X and Y %d, %d", x, y); //CCLog("Number of pixels %d", numPixels); // Draw into the RenderTexture _rt-beginWithClear( 0, 0, 0, 0); // Render both sprites: first one in RED and second one in GREEN glColorMask(1, 0, 0, 1); spr1-visit(); glColorMask(0, 1, 0, 1); spr2-visit(); glColorMask(1, 1, 1, 1); // Get color values of intersection area ccColor4B *buffer = (ccColor4B *)malloc( sizeof(ccColor4B) * numPixels ); glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer); _rt-end(); // Read buffer unsigned int step = 1; for(unsigned int i=0; i 0 && color.g 0) { isColliding = true; break; } } // Free buffer memory free(buffer); } return isColliding; } My code is working perfectly if I send the "pp" parameter as false. That is if I do only a bounding box collision but I am not able to get it working correctly for the case when I need Pixel Perfect collision. I think the opengl masking code is not working as I intended. Here is the code for "_rt" _rt = CCRenderTexture::create(visibleSize.width, visibleSize.height); _rt-setPosition(ccp(origin.x + visibleSize.width * 0.5f, origin.y + visibleSize.height * 0.5f)); this-addChild(_rt, 1000000); _rt-setVisible(true); //For testing I think I am making a mistake with the implementation of this CCRenderTexture Can anyone guide me with what I am doing wrong ? Thank you for your time :)

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  • Android vs. iPhone: Google Hires Tim Bray

    <b>Linux Planet:</b> ""The iPhone vision of the mobile Internet&#8217;s future omits controversy, sex, and freedom, but includes strict limits on who can know what and who can say what," he wrote. "It's a sterile, Disney-fied walled garden surrounded by sharp-toothed lawyers.""

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  • How To show document directory save image in thumbnail in cocos2d class

    - by Anil gupta
    I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance. -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"]; photoalbumbg.anchorPoint = ccp(0,0); [self addChild:photoalbumbg z:0]; //Background Sound // [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES]; CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"]; photoalbumframe.position = ccp(160,240); [self addChild:photoalbumframe z:2]; CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"]; frame.position = ccp(160,270); [self addChild:frame z:1]; /*_____________________________________________________________________________________*/ CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png" selectedImage:@"AlbumUpgrade.png" target:self selector:@selector(Upgrade:)]; CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil]; fMenu.position = ccp(200,110); [self addChild:fMenu z:3]; NSError *error; NSFileManager *fM = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Documents directory: %@", [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]); NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error]; directoryList = [[NSMutableArray alloc] init]; for(NSString *file in allfiles) { NSString *path = [documentsDirectory stringByAppendingPathComponent:file]; [directoryList addObject:file]; } NSLog(@"array file name value ==== %@", directoryList); CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]]; [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)]; // temp.anchorPoint = ccp(0,0); [self addChild:temp z:10]; for(UIImage *file in directoryList) { // NSData *pngData = [NSData dataWithContentsOfFile:file]; // image = [UIImage imageWithData:pngData]; NSLog(@"uiimage = %@",image); // UIImage *image = [UIImage imageWithContentsOfFile:file]; for (int i=1; i<=3; i++) { for (int j=1;j<=3; j++) { CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease]; CCSprite *selectedimage = [CCSprite spriteWithTexture:tex rect:CGRectMake(0, 0, 67, 66)]; selectedimage.position = ccp(100*i,350*j); [self addChild:selectedimage]; } } } } return self; }

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  • New Pluralsight Course: HTML5 Canvas Fundamentals

    - by dwahlin
      I just finished up a new course for Pluralsight titled HTML5 Canvas Fundamentals that I had a blast putting together. It’s all about the client and involves a lot of pixel manipulation and graphics creation which is challenging and fun at the same time. The goal of the course is to walk you through the fundamentals, start a gradual jog into the API functions, and then start sprinting as you learn how to build a business chart canvas application from scratch that uses many of the available APIs . It’s fun stuff and very useful in a variety of scenarios including Web (desktop or mobile) and even Windows 8 Metro applications. Here’s a sample video from the course that talks about building a simple bar chart using the HTML5 Canvas:   Additional details about the course are shown next.   HTML5 Canvas Fundamentals The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!    Getting Started with the HTML5 Canvas Introduction HTML5 Canvas Usage Scenarios Demo: Game Demos Demo: Engaging Applications Demo: Charting HTML5 Canvas Fundamentals Hello World Demo Overview of the Canvas API Demo: Canvas API Documentation Summary    Drawing with the HTML5 Canvas Introduction Drawing Rectangles and Ellipses Demo: Simple Bar Chart Demo: Simple Bar Chart with Transforms Demo: Drawing Circles Demo: Using arcTo() Drawing Lines and Paths Demo: Drawing Lines Demo: Simple Line Chart Demo: Using bezierCurveTo() Demo: Using quadraticCurveTo() Drawing Text Demo: Filling, Stroking, and Measuring Text Demo: Using Canvas Transforms with Text Drawing Images Demo: Using Image Functions Drawing Videos Demo: Syncing Video with a Canvas Summary    Manipulating Pixels  Introduction Rendering Gradients Demo: Creating Linear Gradients Demo: Creating Radial Gradients Using Transforms Demo: Getting Started with Transform Functions Demo: Using transform() and and setTransform() Accessing Pixels Demo: Creating Pixels Dynamically Demo: Grayscale Pixels Animation Fundamentals Demo: Getting Started with Animation Demo: Using Gradients, Transforms, and Animations Summary    Building a Custom Data Chart Introduction Creating the CanvasChart Object Creating the CanvasChart Shell Code Rendering Text and Gradients Rendering Data Points Text and Guide Lines Connecting Data Point Lines Rendering Data Points Adding Animation Adding Overlays and Interactivity Summary     Related Courses:  

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  • arp requests are sent continuously and my linux machine disconnected to the world

    - by sees
    I have the following problem and really need your help I'm implementing a small server to receive request from client on port 18999(just sample) using TCP socket. When I tested my server by using a lot of requests from a tablet through a router, I got the ARP problem(?) My net work just like: TABLET <------- WIRELESS ROUTER <------- MY SERVER (LINUX) Problems: 1. Can not connect to my Linux any more ( telnet, ping v.v...unreachable) 2. I use serial cable to connect to my Linux machine and use Wiresharp (from Windows) to catch the send message from Linux. It says that Linux keeps sending out continuously every 3 seconds ARP messages like the following: xx:xx:99:77:ff:69 ff:ff:ff:ff:ff:ff ARP 60 Who has 192.168.10.2? Tell 192.168.10.3 In the above message: xx:xx:99:77:ff:69 my Linux MAC address 192.168.10.2 my Tablet address 192.168.10.3 my Linux IP address Can you help me figure out the problem? Or tell me the way to detect the problem and reset the network back to normal (maybe restart Linux but I want to detect problem and restart automatically) UPDATE: 1. The above network works normally if tablet sends messages to my LINUX in normal speed (but also down after 48 hours) 2. The router works again after I unplugged my Linux ethernet cable (RJ45) from router. 3. The wireless network still works ( I can browser the router page from tablet) 4. When I use: ifconfig down then ifconfig up , the Linux restarts (?????????)

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  • Leaving my wifi open for the world

    - by Thomaschaaf
    For my home I want to be a nice neighbor actually I have let my wifi open for the past maybe 6 or 7 years. I know that WEP, etc can be cracked within a couple of minutes but my neighbors son who works in IT told his mom and she told me that I am doing bad things and you know the story.. Do you think it's okay to leave your wifi open to the public? I live in a suburb with a tiny street and about 8 houses in reach of my wifi. I have a 16k DSL line so if some one joins me for a couple hours I would probably not notice. I would love your thoughts on whether I should encrypt my wifi or not.

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  • InstantWild: Identify Animals From Around the World; Help Scientists

    - by Jason Fitzpatrick
    Web-based/iPhone: InstantWild is an iOS and web application that displays research cameras from around the world; help scientists by turning your eco-voyeurism into positive identification of endangered species. It’s a neat mashup of a fun application and legitimate research. There are hundreds of remote cameras set up around the world, designed to capture photographs of animals (especially endangered ones) in their native habitats. When you visit InstantWild (or load the app on your iPhone) you’re treated to pictures from all around the world. In the course of browsing those photos from around the world you can help out by tagging the animals in the photos to assist zoologists and other scientists in their research. Hit up the link below to check out the web-based version and even grab a copy for your phone. InstantWild [via Wired] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • Google: Numbers favor Android over iPhone

    <b>The Open Road:</b> "And according to Google VP Andy Rubin, the more the search giant blankets the industry with competing Android-droid based mobile handsets, the more likely Google is to hit its expected value of market dominance over Apple's iPhone."

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  • Setting font size of Closed Captions on iPhone using ffmpeg or mencoder

    - by forthrin
    Does anyone know how to either: Make ffmpeg set subtitle font size in the output video file Make mencoder produce an iPhone-compatible video file (with subtitles) I finally found out how to get Closed Captions video on iPhone, with mkv and srt files as source material. The secret was using the mov_text subtitle codec in ffmpeg (and turning on Closed Captions in the iPhone settings of course): ffmpeg -y -i in.mkv -i in.srt -map 0:0 -map 0:1 -map 1:0 -vcodec copy -acodec aac -ab 256k -scodec mov_text -strict -2 -metadata title="Title" -metadata:s:s:0 language=eng out.mp4 However, the font size appears very small on the iPhone, and I can't find out how to set it with ffmpeg (the iPhone has no option for this). I found out that mencoder has a -subfont-text-scale option, but I don't have a lot of experience with this program. The following, my best attempt so far, produces an output file which is not playable on the iPhone. sudo port install mplayer +mencoder_extras +osd mencoder in.mkv -sub in.srt -o out.mp4 -ovc copy -oac faac -faacopts br=256:mpeg=4:object=2 -channels 2 -srate 48000 -subfont-text-scale 10 -of lavf -lavfopts format=mp4 PS! As requested, here is the output from mencoder: 192 audio & 400 video codecs success: format: 0 data: 0x0 - 0xb64b9d2f libavformat version 54.6.101 (internal) libavformat file format detected. [matroska,webm @ 0x1015c9a50]Unknown entry 0x80 [lavf] stream 0: video (h264), -vid 0 [lavf] stream 1: audio (ac3), -aid 0, -alang eng VIDEO: [H264] 1280x544 0bpp 49.894 fps 0.0 kbps ( 0.0 kbyte/s) [V] filefmt:44 fourcc:0x34363248 size:1280x544 fps:49.894 ftime:=0.0200 ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders libavcodec version 54.23.100 (internal) AUDIO: 48000 Hz, 2 ch, s16le, 448.0 kbit/29.17% (ratio: 56000->192000) Selected audio codec: [ffac3] afm: ffmpeg (FFmpeg AC-3) ========================================================================== ** MUXER_LAVF ***************************************************************** REMEMBER: MEncoder's libavformat muxing is presently broken and can generate INCORRECT files in the presence of B-frames. Moreover, due to bugs MPlayer will play these INCORRECT files as if nothing were wrong! ******************************************************************************* OK, exit. videocodec: framecopy (1280x544 0bpp fourcc=34363248) VIDEO CODEC ID: 28 AUDIO CODEC ID: 15002, TAG: 0 Writing header... [mp4 @ 0x1015c9a50]Codec for stream 0 does not use global headers but container format requires global headers [mp4 @ 0x1015c9a50]Codec for stream 1 does not use global headers but container format requires global headers Then the following repeats itself for every frame: Pos: 0.0s 1f ( 2%) 0.00fps Trem: 0min 0mb A-V:0.000 [0:0] [mp4 @ 0x1015c9a50]malformated aac bitstream, use -absf aac_adtstoasc Error while writing frame. I recognize -absf aac_adtstoasc as an ffmpeg option (does mencoder spawn ffmpeg?), but I don't know how to pass this option on (my hunch is this is not even the origin of the problem).

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  • Sprite Animation Toolkits for iPhone

    - by Mike Eggleston
    Does anyone know of any good (and preferably free) Sprite Animation Toolkits/Libraries for iOS development? This library should be able to handle the collision detection and the movement of the sprites. Back in the 90's there was a Pascal library called Sprite Animation Toolkit by Ingemar Ragnemalm that handled a lot of the heft to create animations and the such. I am just wondering if there is anything like that in the iOS world?

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  • Opera ouvre une galerie d'applications mobiles accessible depuis de multiples plate-formes, mais pas depuis l'iPhone

    Opera ouvre une galerie d'applications mobiles Accessible depuis de multiples plate-formes, mais pas depuis l'iPhone Après la fondation Mozilla, c'est au tour de Opera Software, l'éditeur norvégien du navigateur du même nom, d'ouvrir sa galerie d'applications multi-plateforme. Baptisée Opéra Mobile Store, la galerie propose des applications gratuites et payantes pour plate-formes mobiles et « pratiquement n'importe quel appareil » (sic). Elle est bien évidemment disponible pour les utilisateurs d'Opera mais aussi pour les utilisateurs d'autres navigateurs. Le Oper...

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  • World's simplest, LIGHTEST email client?

    - by rekindleMyLoveOf
    I do not want the bloat that is outlook, nor do I need exchange server-like nifty features. Most certainly do not want the bloat that is thunderbird. I just want to be able to send and receive email as/with the particular email account I set up on my domain. Pocomail sounded like a nice idea but apparently it does not deal with html and since this is for a tiny fledgling biz, i think I might need to accomodate html... so I didn't investigate further. Too bad gmail won't let me send from my own mail server, really. :o) What do you guys use that simple and nifty? ===edit=== forgot to mention this is going to be on Windows Vista. (Hey, I'm not a "superuser", okay? I got bounced from stackoverflow :-) )

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  • iPhone 4G dévoilé par mégarde ?

    Bonjour, Voici la gaffe de l'année ... Un iPhone 4G équipé de la version OS 4 oublié dans un bar à 30km du siège d'Apple Voici le billet : http://blog.developpez.com/dotnetsta...e-par-megarde/ Pauvre ingénieur, j'espère qu'il ne subira pas la foudre de son patron ^^ Alors, fake, intentionnel ou simplement accidentel ? Est ce que une telle fuite peut impacter la sortie d'un produit ?...

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  • Windows Phone 7 Mobile OS to Rival Android and iPhone

    Since Microsoft s original announcement of its mobile operating system at the Mobile World Congress in Barcelona a lot of changes have taken place despite the OS not even being released yet. Keep reading for a closer look at what s going on and how this mobile operating system stacks up against the competition.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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