How To show document directory save image in thumbnail in cocos2d class
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by
Anil gupta
on Game Development
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Published on 2012-06-07T23:57:56Z
Indexed on
2012/06/08
4:47 UTC
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I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance.
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init])) {
CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"];
photoalbumbg.anchorPoint = ccp(0,0);
[self addChild:photoalbumbg z:0];
//Background Sound
// [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES];
CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"];
photoalbumframe.position = ccp(160,240);
[self addChild:photoalbumframe z:2];
CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"];
frame.position = ccp(160,270);
[self addChild:frame z:1];
/*_____________________________________________________________________________________*/
CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png"
selectedImage:@"AlbumUpgrade.png"
target:self
selector:@selector(Upgrade:)];
CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil];
fMenu.position = ccp(200,110);
[self addChild:fMenu z:3];
NSError *error;
NSFileManager *fM = [NSFileManager defaultManager];
NSString *documentsDirectory = [NSHomeDirectory()
stringByAppendingPathComponent:@"Documents"];
NSLog(@"Documents directory: %@",
[fM contentsOfDirectoryAtPath:documentsDirectory error:&error]);
NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error];
directoryList = [[NSMutableArray alloc] init];
for(NSString *file in allfiles) {
NSString *path = [documentsDirectory stringByAppendingPathComponent:file];
[directoryList addObject:file];
}
NSLog(@"array file name value ==== %@", directoryList);
CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]];
[temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)];
// temp.anchorPoint = ccp(0,0);
[self addChild:temp z:10];
for(UIImage *file in directoryList) {
// NSData *pngData = [NSData dataWithContentsOfFile:file];
// image = [UIImage imageWithData:pngData];
NSLog(@"uiimage = %@",image);
// UIImage *image = [UIImage imageWithContentsOfFile:file];
for (int i=1; i<=3; i++) {
for (int j=1;j<=3; j++) {
CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease];
CCSprite *selectedimage = [CCSprite spriteWithTexture:tex
rect:CGRectMake(0, 0, 67, 66)];
selectedimage.position = ccp(100*i,350*j);
[self addChild:selectedimage];
}
}
}
}
return self;
}
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