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  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

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  • PHP Infine Loope Problem

    - by Ashwin
    function httpGet( $url, $followRedirects=true ) { global $final_url; $url_parsed = parse_url($url); if ( empty($url_parsed['scheme']) ) { $url_parsed = parse_url('http://'.$url); } $final_url = $url_parsed; $port = $url_parsed["port"]; if ( !$port ) { $port = 80; } $rtn['url']['port'] = $port; $path = $url_parsed["path"]; if ( empty($path) ) { $path="/"; } if ( !empty($url_parsed["query"]) ) { $path .= "?".$url_parsed["query"]; } $rtn['url']['path'] = $path; $host = $url_parsed["host"]; $foundBody = false; $out = "GET $path HTTP/1.0\r\n"; $out .= "Host: $host\r\n"; $out .= "User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1) Gecko/20061010 Firefox/2.0\r\n"; $out .= "Connection: Close\r\n\r\n"; if ( !$fp = @fsockopen($host, $port, $errno, $errstr, 30) ) { $rtn['errornumber'] = $errno; $rtn['errorstring'] = $errstr; } fwrite($fp, $out); while (!@feof($fp)) { $s = @fgets($fp, 128); if ( $s == "\r\n" ) { $foundBody = true; continue; } if ( $foundBody ) { $body .= $s; } else { if ( ($followRedirects) && (stristr($s, "location:") != false) ) { $redirect = preg_replace("/location:/i", "", $s); return httpGet( trim($redirect) ); } $header .= $s; } } fclose($fp); return(trim($body)); } This code sometimes go infinite loop. What's wrong here?

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  • Heapsort not working in Python for list of strings using heapq module

    - by VSN
    I was reading the python 2.7 documentation when I came across the heapq module. I was interested in the heapify() and the heappop() methods. So, I decided to write a simple heapsort program for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = map (int, user_input.split(",")) new_data = [] for i in range(len(data)): heapify(data) new_data.append(heappop(data)) print new_data This worked like a charm. To make it more interesting, I thought I would take away the integer conversion and leave it as a string. Logically, it should make no difference and the code should work as it did for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = user_input.split(",") new_data = [] for i in range(len(data)): heapify(data) print data new_data.append(heappop(data)) print new_data Note: I added a print statement in the for loop to see the heapified list. Here's the output when I ran the script: `$ python heapsort.py Enter numbers to be sorted: 4, 3, 1, 9, 6, 2 [' 1', ' 3', ' 2', ' 9', ' 6', '4'] [' 2', ' 3', '4', ' 9', ' 6'] [' 3', ' 6', '4', ' 9'] [' 6', ' 9', '4'] [' 9', '4'] ['4'] [' 1', ' 2', ' 3', ' 6', ' 9', '4']` The reasoning I applied was that since the strings are being compared, the tree should be the same if they were numbers. As is evident, the heapify didn't work correctly after the third iteration. Could someone help me figure out if I am missing something here? I'm running Python 2.4.5 on RedHat 3.4.6-9. Thanks, VSN

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  • Using boost::random to select from an std::list where elements are being removed

    - by user144182
    See this related question on more generic use of the Boost Random library. My questions involves selecting a random element from an std::list, doing some operation, which could potentally include removing the element from the list, and then choosing another random element, until some condition is satisfied. The boost code and for loop look roughly like this: // create and insert elements into list std::list<MyClass> myList; //[...] // select uniformly from list indices boost::uniform_int<> indices( 0, myList.size()-1 ); boost::variate_generator< boost::mt19937, boost::uniform_int<> > selectIndex(boost::mt19937(), indices); for( int i = 0; i <= maxOperations; ++i ) { int index = selectIndex(); MyClass & mc = myList.begin() + index; // do operations with mc, potentially removing it from myList //[...] } My problem is as soon as the operations that are performed on an element result in the removal of an element, the variate_generator has the potential to select an invalid index in the list. I don't think it makes sense to completely recreate the variate_generator each time, especially if I seed it with time(0).

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  • printing out dictionnaires

    - by kyril
    I have a rather specific question: I want to print out characters at a specific place using the \033[ syntax. This is what the code below should do: (the dict cells has the same keys as coords but with either '*' or '-' as value.) coords = {'x'+str(x)+'y'+str(y) : (x,y) for x,y, in itertools.product(range(60), range(20))} for key, value in coords.items(): char = cells[key] x,y = value HORIZ=str(x) VERT=str(y) char = str(char) print('\033['+VERT+';'+HORIZ+'f'+char) However, I noticed that if I put this into a infinite while loop, it does not always prints the same characters at the same position. There are only slight changes, but it deletes some and puts them back in after some loops. I already tried it with lists, and there it seems to behave just fine, so I tend to think it has something todo with the dict, but I can not figure out what it could be. You can see the Problem in a console here: SharedConsole.I am happy for every tip on this matter. On a related topic: After the printing, some changes should be made at the values of the cells dict, but for reason unknown to me, the only the first two rules are executed and the rest is ignored. The rules should test how many neighbours (which is in population) are around the cell and apply the according rule. In my implemention of this I have some kind of weird tumor growth (which should not happen, as if there more than three around they should the cell should die) (see FreakingTumor): if cells_copy [coord] == '-': if population == 3: cells [coord] = '*' if cells_copy [coord] == '*': if population > 3: cells [coord] = '-' elif population <= 1: cells [coord] = '-' elif population == 2 or 3: cells [coord] = '*' I checked the population variable several times, so I am quite sure that is not the matter. I am sorry for the slow consoles. Thanks in advance! Kyril

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  • Disabling Text field with Javascript when value in drop down box is from mysql

    - by SteveJ313
    Hi I have a simple script in HTML, using a dropdown menu. When the value 1 is selected, the user can write in the text field, if value 2 is selected, it disables the text field. However, i changed the values of the dropdown menu, so that one value was from a mysql table(using PHP) and the other remained 'option value='1''. Yet now neither text field is disabled. Below is the code. `<script type="text/javascript"> function findselected() { if (document.form.selmenu.value == <?php echo $id; ?>) { document.form.txtField.disabled=true; // return false; // not sure this line is needed } else { document.form.txtField.disabled=false; // return false; // not sure this line is needed } } ` And the PHP section if(mysql_num_rows($SQL) == 1) { echo "<select name='selmenu' onChange='findselected()'>"; echo "<label>TCA_Subject</label>"; while ($row=mysql_fetch_array($SQL)) { echo "<option value='$id'>$thing</option>"; echo "<option value='2'>Choice 2</option>"; } } echo "<option value=$userid>'Choice 1'</option>"; ?> <option value='2'>Choice 2</option>"; </select> I have tried taking the second option value out of the loop, putting it into html, editing the variable in the javascript function. There is not a fault with the PHP as it is retrieving the right results and displaying it, yet the text field doesnt become disabled. Does anyone know of a possible solution? Thanks

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  • Populate JOIN into a list in one database query

    - by axio
    I am trying to get the records from the 'many' table of a one-to-many relationship and add them as a list to the relevant record from the 'one' table. I am also trying to do this in a single database request. Code derived from http://stackoverflow.com/questions/1580199/linq-to-sql-populate-join-result-into-a-list almost achieves the intended result, but makes one database request per entry in the 'one' table which is unacceptable. That failing code is here: var res = from variable in _dc.GetTable<VARIABLE>() select new { x = variable, y = variable.VARIABLE_VALUEs }; However if I do a similar query but loop through all the results, then only a single database request is made. This code achieves all goals: var res = from variable in _dc.GetTable<VARIABLE>() select variable; List<GDO.Variable> output = new List<GDO.Variable>(); foreach (var v2 in res) { List<GDO.VariableValue> values = new List<GDO.VariableValue>(); foreach (var vv in v2.VARIABLE_VALUEs) { values.Add(VariableValue.EntityToGDO(vv)); } output.Add(EntityToGDO(v2)); output[output.Count - 1].VariableValues = values; } However the latter code is ugly as hell, and it really feels like something that should be do-able in a single linq query. So, how can this be done in a single linq query that makes only a single database query? In both cases the table is set to preload using the following code: _dc = _db.CreateLinqDataContext(); var loadOptions = new DataLoadOptions(); loadOptions.LoadWith<VARIABLE>(v => v.VARIABLE_VALUEs); _dc.LoadOptions = loadOptions; I am using .NET 3.5, and the database back-end was generated using SqlMetal.

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  • Periodically iterating over a collection that's constantly changing

    - by rwmnau
    I have a collection of objects that's constantly changing, and I want to display some information about objects (my application is multi-threaded, and differently threads are constantly submitting requests to modify an object in the collection, so it's unpredictable), and I want to display some information about what's currently in the collection. If I lock the collection, I can iterate over it and get my information without any problems - however, this causes problems with the other threads, since they could have submitted multiple requests to modify the collection in the meantime, and will be stalled. I've thought of a couple ways around this, and I'm looking for any advice. Make a copy of the collection and iterate over it, allowing the original to continue updating in the background. The collection can get large, so this isn't ideal, but it's safe. Iterate over it using a For...Next loop, and catch an IndexOutOfBounds exception if an item is removed from the collection while we're iterating. This may occasionally cause duplicates to appear in my snapshot, so it's not ideal either. Any other ideas? I'm only concerned about a moment-in-time snapshot, so I'm not concerned about reflecting changes in my application - my main concern is that the collection be able to be updated with minimal latency, and that updates never be lost.

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  • Fetch multiple rows from SQL in PHP foreach item in array

    - by TrySpace
    I try to request an array of IDs, to return each row with that ID, and push each into an Array $finalArray But only the first result from the Query will output, and at the second foreach, it skips the while loop. I have this working in another script, so I don't understand where it's going wrong. The $arrayItems is an array containing: "home, info" $finalArray = array(); foreach ($arrayItems as $UID_get) { $Query = "SELECT * FROM items WHERE (uid = '" . cleanQuery($UID_get) . "' ) ORDER BY uid"; if($Result = $mysqli->query($Query)) { print_r($UID_get); echo "<BR><-><BR>"; while ($Row = $Result->fetch_assoc()) { array_push($finalArray , $Row); print_r($finalArray ); echo "<BR><><BR>"; } } else { echo '{ "returned" : "FAIL" }'; //. mysqli_connect_errno() . ' ' . mysqli_connect_error() . "<BR>"; } } (the cleanQuery is to escape and stripslashes) What I'm trying to get is an array of multiple rows (after i json_encoded it, like: {"finalArray" : { "home": {"id":"1","created":"0000-00-00 00:00:00","css":"{ \"background-color\" : \"red\" }"} }, { "info": {"id":"2","created":"0000-00-00 00:00:00","css":"{ \"background-color\" : \"blue\" }"} } } But that's after I get both, or more results from the db. the print_r($UID_get); does print info, but then nothing.. So, why am I not getting the second row from info? I am essentially re-querying foreach $arrayItem right?

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  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

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  • Downloading Large JSON File to local file using Java

    - by user1279675
    I'm attempting to download a JSON from the following URL - http://api.crunchbase.com/v/1/companies.js - to a local file. I'm using Java 1.7 and the following JSON Libraries - http://www.json.org/java/ - to attempt to make it work. Here's my code: public static void download(String address, String localFileName) { OutputStream out = null; URLConnection conn = null; InputStream in = null; try { URL url = new URL(address); out = new BufferedOutputStream( new FileOutputStream(localFileName)); conn = url.openConnection(); in = conn.getInputStream(); byte[] buffer = new byte[1024]; int numRead; long numWritten = 0; while ((numRead = in.read(buffer)) != -1) { out.write(buffer, 0, numRead); numWritten += numRead; System.out.println(buffer.length); System.out.println(" " + buffer.hashCode()); } System.out.println(localFileName + "\t" + numWritten); } catch (Exception exception) { exception.printStackTrace(); } finally { try { if (in != null) { in.close(); } if (out != null) { out.close(); } } catch (IOException ioe) { } } } When I run the code everything seems to work until midway through the loop the program seems to stop and not continue reading the JSON Object. Does anyone know why this would stop reading? How could I fix the issue?

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  • How to make this JavaScript much faster?

    - by Ralph
    Still trying to answer this question, and I think I finally found a solution, but it runs too slow. var $div = $('<div>') .css({ 'border': '1px solid red', 'position': 'absolute', 'z-index': '65535' }) .appendTo('body'); $('body *').live('mousemove', function(e) { var topElement = null; $('body *').each(function() { if(this == $div[0]) return true; var $elem = $(this); var pos = $elem.offset(); var width = $elem.width(); var height = $elem.height(); if(e.pageX > pos.left && e.pageY > pos.top && e.pageX < (pos.left + width) && e.pageY < (pos.top + height)) { var zIndex = document.defaultView.getComputedStyle(this, null).getPropertyValue('z-index'); if(zIndex == 'auto') zIndex = $elem.parents().length; if(topElement == null || zIndex > topElement.zIndex) { topElement = { 'node': $elem, 'zIndex': zIndex }; } } }); if(topElement != null ) { var $elem = topElement.node; $div.offset($elem.offset()).width($elem.width()).height($elem.height()); } }); It basically loops through all the elements on the page and finds the top-most element beneath the cursor. Is there maybe some way I could use a quad-tree or something and segment the page so the loop runs faster?

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  • Why do I get this exception? {An item with the same key has already been added."})

    - by Alan
    Aknittel NewSellerID is the result of a lookup on tblSellers. These tables (tblSellerListings and tblSellers) are not "officially" joined with a foreign key relationship, either in the model or in the database, but I want some referential integrity maintained for the future. So my issue remains. Why do I get the exception ({"An item with the same key has already been added."}) with this code, if I don't begin each iteration of the foreach loop with a new ObjectContext and end it with SaveChanges, which I think will affect performance. Also, could you tell me why ORCSolutionsDataService.tblSellerListings (An ADO.NET DataServices/WCF object is not IDisposable, like LINQ to Entities?? ============================================== // Add listings to previous seller int NewSellerID = 0; // Look up existing Seller key using SellerUniqueEBAYID var qryCurrentSeller = from s in service.tblSellers where s.SellerEBAYUserID == SellerUserID select s; foreach (var s in qryCurrentSeller) NewSellerID = s.SellerID; // Save the selected listings for this seller foreach (DataGridViewRow dgr in dgvRows) { ORCSolutionsDataService.tblSellerListings NewSellerListing = new ORCSolutionsDataService.tblSellerListings(); NewSellerListing.ItemID = dgr.Cells["txtSellerItemID"].Value.ToString(); NewSellerListing.Title = dgr.Cells["txtSellerItemTitle"].Value.ToString(); NewSellerListing.CurrentPrice = Convert.ToDecimal(dgr.Cells["txtSellerItemPrice"].Value); NewSellerListing.QuantitySold = Convert.ToInt32(dgr.Cells["txtSellerItemSold"].Value); NewSellerListing.EndTime = Convert.ToDateTime(dgr.Cells["txtSellerItemEnds"].Value); NewSellerListing.CategoryName = dgr.Cells["txtSellerItemCategory"].Value.ToString(); NewSellerListing.ExtendedPrice = Convert.ToDecimal(dgr.Cells["txtExtendedReceipts"].Value); NewSellerListing.RetrievedDtime = Convert.ToDateTime(dtSellerDataRetrieved.ToString()); NewSellerListing.SellerID = NewSellerID; service.AddTotblSellerListings(NewSellerListing); } service.SaveChanges(); } catch (Exception ex) { MessageBox.Show("Unable to add a new case. Exception: " + ex.Message); }

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  • Space between 2 vertices on a heightmap

    - by Sietse
    First off, I am sorry for the crazy title. I couldn't really think of something else. I am working on a hobby project, it's a infinite world generated with Perlin Noise, Java and LWJGL. But I am having a problem, it is kinda hard to explain, so I made a video: http://youtu.be/D_NUBJZ_5Kw Obviously the problem is the black spaces in between all the pieces of ground. I have no idea what is causing it. I already tried making all the values doubles instead of floats, but that didn't fix it. Here is a piece of code I am using: float height2, height = (float)getHeight(x, y); height2 = (float) ((getHeight(x-1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y+1, r, g, b, a, 0f, 1f); height2 = (float) ((getHeight(x+1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y+1, r, g, b, a, 1f, 1f); height2 = (float) ((getHeight(x+1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y, r, g, b, a, 1f, 0f); height2 = (float) ((getHeight(x-1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y, r, g, b, a, 0f, 0f); I loop through this at the initialization of a chunk with x-16 and y-16. vertexhelper is a class I made that just puts everything in a array. (I am using floats here, but that's after doing the maths, so that shouldn't be a problem) I highly appreciate you reading this.

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  • shell script segment to avoid overwriting files

    - by johndashen
    I have a perl script (or any executable) E which will take a file foo.xml and write a file foo.txt. I use a Beowulf cluster to run E for a large number of XML files, but I'd like to write a simple job server script in shell (bash) which doesn't overwrite existing txt files. I'm currently doing something like #!/bin/sh PATTERN="[A-Z]*0[1-2][a-j]"; # this matches foo in all cases todo=`ls *.xml | grep $PATTERN`; isdone=`ls *.foo | grep $PATTERN`; whatsleft=todo - isdone; # what's the unix magic? #and then call the job server; jobserve E "$whatsleft"; and then I don't know how to get the difference between $todo and $isdone. I'd prefer using sort/uniq to something like a for loop with grep inside, but I'm not sure how to do it (pipes? temporary files?) As a bonus question, is there a way to do lookahead search in bash grep?

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  • Call 32-bit or 64-bit program from bootloader

    - by user1002358
    There seems to be quite a lot of identical information on the Internet about writing the following 3 bootloaders: Infinite loop jmp $ Print a single character Print "Hello World". This is fantastic, and I've gone through these 3 variations with very little trouble. I'd like to write some 32- or 64-bit code in C and compile it, and call that code from the bootloader... basically a bootloader that, for example, sets the computer up to run some simple numerical simulation. I'll start by listing primes, for example, and then maybe some input/output from the user to maybe compute a Fourier transform. I don't know. I haven't found any information on how to do this, but I can already foresee some problems before I even begin. First of all, compiling a C program compiles it into one of several different files, depending on the target. For Windows, it's a PE file. For Linux, it's a .out file. These files are both quite different. In my instance, the target isn't Windows or Linux, it's just whatever I have written in the bootloader. Secondly, where would the actual code reside? The bootloader is exactly 512 bytes, but the program I write in C will certainly compile to something much larger. It will need to sit on my (virtual) hard disk, probably in some sort of file system (which I haven't even defined!) and I will need to load the information from this file into memory before I can even think about executing it. But from my understanding, all this is many, many orders of magnitude more complex than a 12-line "Hello World" bootloader. So my question is: How do I call a large 32- or 64-bit program (written in C/C++) from my 16-bit bootloader.

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  • Collect all fields in form to an array

    - by Industrial
    Hi everyone, Each div with the class "row" is added upon request from the user, to be able to add multiple items at once. So now is the question how I'll collect all the forms in to an array that PHP can read (like JSON for instance). I'll guess that there's already some easy and effective way of doing this? <div class="container"> <div class="row"> <input type="text" name="value1" id="textfield" /> <input type="text" name="value2" id="textfield" /> <input type="text" name="value3" id="textfield" /> </div> </div> Here's what I would like to achieve out of the shown example: array( array ('value1' => '', 'value2' => '', 'value3' => '') ); Thanks! Update: The form will be handled with PHP and it would be super to be able to do something like a foreach loop on the specific container-div content.

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  • Connect 4 C# (How to draw the grid)

    - by Matt Wilde
    I've worked out most of the code and have several game classes. The one bit I'm stuck on at the moment, it how to draw the actual Connect 4 grid. Can anyone tell me what's wrong with this for loop? I get no errors but the grid doesn't appear. I'm using C#. private void Drawgrid() { Brush b = Brushes.Black; Pen p = Pens.Black; for (int xCoor = XStart, col = 0; xCoor < XStart + ColMax * DiscSpace; xCoor += DiscSpace, col++) // x coordinate beginning; while the x coordinate is smaller than the max column size, times it by // the space between each disc and then add the x coord to the disc space in order to create a new circle. for (int yCoor = YStart, row = RowMax - 1; yCoor < YStart + RowMax * DiscScale; yCoor += DiscScale, row--) { switch (Grid.State[row, col]) { case GameGrid.Gridvalues.Red: b = Brushes.Red; break; case GameGrid.Gridvalues.Yellow: b = Brushes.Yellow; break; case GameGrid.Gridvalues.None: b = Brushes.Aqua; break; } MainDisplay.DrawEllipse(p, xCoor, yCoor, 50, 50); MainDisplay.FillEllipse(b, xCoor, yCoor, 50, 50); } Invalidate(); } Thanks.

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  • gwt get array button value

    - by graybow
    My gwt project have flexTable show data of image and button on each row and coll. But my button won't work properly. this is my current code: private Button[] b = new Button[]{new Button("a"),...,new Button("j")}; private int z=0; ... public void UpdateTabelGallery(JsArray str){ for(int i=0; i str.length(); i++){ b[i].setText(str.gettitle()); UpdateTabelGallery(str.get(i)); } } public void UpdateTabelGallery(GalleryData str){ Image img = new Image(); img.setUrl(str.getthumburl()); HTML himage= new HTML("a href="+str.geturl()+""+ img +"/a" + b[z] ); TabelGaleri.setWidget(y, x, himage); //is here th right place? b[z].addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { Window.alert("I wan to show the clicked button text" + b[z].getText()); } }); z++; } I'm still confuse where I should put my button handler. With this current code seems the clickhandler didn't work inside a looping. And if I put it outside loop its not working because I need to know which button clicked. I need to get my index button.but how? Is there any option than array button? thanks

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  • mod_rewrite: no access to real files and directories

    - by tshabalala
    Hello. I use mod_rewrite/.htaccess for pretty URLs. I forward all the requests to my index.php, like this: RewriteRule ^/?([a-zA-Z0-9/-]+)/?$ /index.php [NC,L] The index.php then handles the requests. I'm also using this condition/rule to eliminate trailing slashes (or rather rewrite them to the URL without a trailing slash, with a 301 redirect; I'm doing this to avoid duplicate content and because I like no trailing slashes better): RewriteCond %{HTTP_HOST} !^\.localhost$ [NC] RewriteRule ^(.+)/$ http://%{HTTP_HOST}/$1 [R=301,L] This works well, except that I now get an infinite loop when trying to access a (real) directory (the rewrite rule removes the trailing slash, the server adds it again, ...). I solved this by setting the DirectorySlash directive to Off: DirectorySlash Off I don't know how good this solution is, I don't feel too confident about it tbh. Anyway, what I'd like to do is completely ignore "real" files and directories, since I don't need them and I only use pretty URLs with "virtual" files/directories anyway. This would allow me to avoid the DirectorySlash workaround/hack too. Is this possible? Thanks!

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  • File IO with Streams - Best Memory Buffer Size

    - by AJ
    I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance).

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  • How to reset the context to the original rectangle after clipping it for drawing?

    - by mystify
    I try to draw a sequence of pattern images (different repeated patterns in one view). So what I did is this, in a loop: CGContextRef context = UIGraphicsGetCurrentContext(); // clip to the drawing rectangle to draw the pattern for this portion of the view CGContextClipToRect(context, drawingRect); // the first call here works fine... but for the next nothing will be drawn CGContextDrawTiledImage(context, CGRectMake(0, 0, 2, 31), [img CGImage]); I think that after I've clipped the context to draw the pattern in the specific rectangle, I cut out a snippet from the big canvas and the next time, my canvas is gone. can't cut out another snippet. So I must reset that clipping somehow in order to be able to draw another pattern again somewhere else? Edit: In the documentation I found this: CGContextClip: "... Therefore, to re-enlarge the paintable area by restoring the clipping path to a prior state, you must save the graphics state before you clip and restore the graphics state after you’ve completed any clipped drawing. ..." Well then, how to store the graphics state before clipping and how to restore it?

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  • Python server open all ports

    - by user1670178
    I am trying to open all ports using this code, why can I not create a loop to perform this function? http://www.kellbot.com/2010/02/tutorial-writing-a-tcp-server-in-python/ #!/usr/bin/python # This is server.py file ##server.py from socket import * #import the socket library n=1025 while n<1050: ##let's set up some constants HOST = '' #we are the host PORT = n #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data ## now we create a new socket object (serv) ## see the python docs for more information on the socket types/flags serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow print 'listening...' n=n+1 conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') conn.close() How do I make this work so that I can specify input range and have the server open all ports up to 65535? #!/usr/bin/python # This is server.py file from socket import * #import the socket library startingPort=input("\nPlease enter starting port: ") startingPort=int(startingPort) #print startingPort def connection(): ## let's set up some constants HOST = '' #we are the host PORT = startingPort #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data def socketObject(): ## now we create a new socket object (serv) serv = socket( AF_INET,SOCK_STREAM) def bind(): ## bind our socket to the address serv = socket( AF_INET,SOCK_STREAM) serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) print 'listening...' def accept(): conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') def close(): conn.close() ## Main while startingPort<65535: connection() socketObject() bind() accept() startingPort=startingPort+1

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  • Alternate colors on click with jQuery

    - by Jace Cotton
    I'm sure there is a simple solution to this, and I'm sure this is a duplicate question, though I have been unable to solve my solution particularly because I don't really know how to phrase it in order to search for other questions/solutions, so I'm coming here hoping for some help. Basically, I have spans with classes that assigns a background-color property, and inside those spans are words. I have three of these spans, and each time a user clicks on a span I want the class to change (thus changing the background color and inner text). HTML: <span class="alternate"> <span class="blue showing">Lorem</span> <span class="green">Ipsum</span> <span class="red">Dolor</span> </span> CSS: .alternate span { display : none } .alternate .showing { display : inline } .blue { background : blue } .green { background : green } .red { background : red } jQuery: $(".alternate span").each(function() { $(this).on("click", function() { $(this).removeClass("showing"); $(this).next().addClass("showing"); }); }); This solution works great using $.next until I get to the third click, whereafter .showing is removed, and is not added since there are no more $.next options. How do I, after getting to the last-child, add .showing to the first-child and then start over? I have tried various options including if($(".alternate span:last-child").hasClass("showing")) { etc. etc. }, and I attempted to use an array and for loop though I failed to make it work. Newb question, I know, but I can't seem to solve this so as a last resort I'm coming here.

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  • Specific template for the first element.

    - by Kalinin
    I have a template: <xsl:template match="paragraph"> ... </xsl:template> I call it: <xsl:apply-templates select="paragraph"/> For the first element I need to do: <xsl:template match="paragraph[1]"> ... <xsl:apply-templates select="."/><!-- I understand that this does not work --> ... </xsl:template> How to call <xsl:apply-templates select="paragraph"/> (for the first element paragraph) from the template <xsl:template match="paragraph[1]">? So far that I have something like a loop. I solve this problem so (but I do not like it): <xsl:for-each select="paragraph"> <xsl:choose> <xsl:when test="position() = 1"> ... <xsl:apply-templates select="."/> ... </xsl:when> <xsl:otherwise> <xsl:apply-templates select="."/> </xsl:otherwise> </xsl:choose> </xsl:for-each>

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