Search Results

Search found 8019 results on 321 pages for 'while loop'.

Page 274/321 | < Previous Page | 270 271 272 273 274 275 276 277 278 279 280 281  | Next Page >

  • How to iterate & retrieve values from NSArray of NSArrays of NSDictionaries

    - by chinjazz
    I'm stumpped on how iterate and get values for an Array of Arrays of NSDictionaries (different classes/entities). Here's what I'm currently doing: 1) Constructing two separate arrays of NSDictionaries (different entities) 2) Combining both arrays with: NSMutableArray *combinedArrayofDicts = [[NSMutableArray alloc] initWithObjects: sizesArrayOfDicts, wishListArrayOfDicts , nil]; 3) Then archive combinedArrayofDicts : NSData *dataToSend = [NSKeyedArchiver archivedDataWithRootObject:combinedArrayofDicts]; 4) Transmit over GameKit [self.session sendDataToAllPiers:dataToSend withDataMode: GKSendDataReliable error:nil]; 5) How would I manage traversing thru this array on the receiving end? I want to fetch values by for each class which is key'ed by classname: Here's how it looks via NSLog (2 Sizes Dicts, and 1 Wishlist Dict) Printing description of receivedArray: <__NSArrayM 0xbc65eb0>( <__NSArrayM 0xbc651f0>( { classname = Sizes; displayOrder = 0; share = 1; sizeType = Neck; value = "13\" or 33 (cm)"; }, { classname = Sizes; displayOrder = 0; share = 1; sizeType = Sleeve; value = "34\" or 86 (cm)"; } ) , <__NSArrayM 0xbc65e80>( { classname = Wishlist; detail = ""; displayOrder = 0; imageString = ""; latitude = "30.33216666666667"; link = "http://maps.google.com/maps?q=loc:30.332,-81.41"; longitude = "-81.40949999999999"; name = bass; share = 1; store = ""; } ) ) (lldb) In my for loop I'm issuing this: NSString *value = [dict objectForKey:@"classname"]; and get an exception: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xbc651f0' Is this frowned upon as far as mixing object types in arrays of arrays?

    Read the article

  • Ordering by number of rows?

    - by Rob
    Alright, so I have a table outputting data from a MySQL table in a while loop. Well one of the columns it outputs isn't stored statically in the table, instead it's the sum of how many times it appears in a different MySQL table. Sorry I'm not sure this is easy to understand. Here's my code: $query="SELECT * FROM list WHERE added='$addedby' ORDER BY time DESC"; $result=mysql_query($query); while($row=mysql_fetch_array($result, MYSQL_ASSOC)){ $loghwid = $row['hwid']; $sql="SELECT * FROM logs WHERE hwid='$loghwid' AND time < now() + interval 1 hour"; $query = mysql_query($sql) OR DIE(mysql_error()); $boots = mysql_num_rows($query); //Display the table } The above is the code displaying the table. As you can see it's grabbing data from two different MySQL tables. However I want to be able to ORDER BY $boots DESC. But as its a counting of a completely different table, I have no idea of how to go about doing that. I would appreciate any help, thank you.

    Read the article

  • Why does the onclick function run on onclick, but not when I call it manually?

    - by Codemonkey
    This is my code // Register onclick var old_onclick = link.onclick; link.onclick = function() { astr_track_action(param); if(typeof(old_onclick) == "function") old_onclick(); } And this is the html <a onclick="alert('hello!');" href="http://www.google.com?acme=link&foo=bar">To google!</a> When I click the link, the alert pops up. But when I override the onclick with my JS code, the alert does not pop up. Any ideas? Edit: I just want to add, I have debugged and confirmed that old_onclick() is run, but no alert message shows up. Edit: Here is the full code from the loop start. I don't see how it's relevant, but it was requested: for(var i = 0; i < document.links.length; i++) { var link = document.links[i]; var eventlink = link.href.split("acme="); if(eventlink.length > 1) { var param = eventlink[1].split("&")[0]; var newlink = link.href; // Register onclick var old_onclick = link.onclick; link.onclick = function() { astr_track_action(param); if(typeof(old_onclick) == "function") old_onclick(); }

    Read the article

  • Interview question: C program to sort a binary array in O(n)

    - by Zacky112
    I've comeup with the following program to do it, but it does not seem to work and goes into infinite loop. Its working is similar to quicksort. int main() { int arr[] = {1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1}; int N = 18; int *front, *last; front = arr; last = arr + N; while(front <= last) { while( (front < last) && (*front == 0) ) front++; while( (front < last) && (*last == 1) ) last--; if( front < last) { int temp = *front; *front = *last; *last = temp; front ++; last--; } } for(int i=0;i<N;i++) printf("%d ",arr[i]); return 0; }

    Read the article

  • Search for values in nested array

    - by dardub
    I have an array as follows array(2) { ["operator"] => array(2) { ["qty"] => int(2) ["id"] => int(251) } ["accessory209"] => array(2) { ["qty"] => int(1) ["id"] => int(209) } ["accessory211"] => array(2) { ["qty"] => int(1) ["id"] => int(211) } } I'm trying to find a way to verify an id value exists within the array and return bool. I'm trying to figure out a quick way that doesn't require creating a loop. Using the in_array function did not work, and I also read that it is quite slow. In the php manual someone recommended using flip_array() and then isset(), but I can't get it to work for a 2-d array. doing something like if($array['accessory']['id'] == 211) would also work for me, but I need to match all keys containing accessory -- not sure how to do that Anyways, I'm spinning in circles, and could use some help. This seems like it should be easy. Thanks.

    Read the article

  • TCP socket communication

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket like this: ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); Now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sends me a string, I will extract the data from the socket (or is it called packet? Sorry, I am new to this) and update a textbox to add the additional string from the socket (or packet?). I have no idea how to READ (extract) the information from the socket(/packet) and then update it into a JTextArea which is called userOutput. And how to send a string to the other client, so that it will also could read the new data and update its JTextArea. From what I know, for a 2 sided TCP communication you need one computer to host a server and the other to connect (as a client) and once the connection is set the client can also receive new information from the socket. Is that true? and please tell me how. Any help is appreciated! I know this is a bit long but I have searched a lot and didn't understand it (I saw something like PrintWriter but failed to understand).

    Read the article

  • Adding an integer at the end of an input's name to get a specific url

    - by Gadgetster
    I am trying to get a url where I can retrieve the selected values from. For example, if I put a check mark on a and b then sumbit, I will get: index.php?category=1&&category=2 I want to get this instead: index.php?category0=1&&category1=2 So that I can later get this specific value with $_GET['category0'] Is there a way to add a counter for the selected checkboxes and add 0,1,2,3.. at the end of the name of its input? <form action="" method="get"> <!-- this will be a php loop instead of hardcored which will retrieve data from the db --> <label><input type="checkbox" name="category" value="1">a</label> <label><input type="checkbox" name="category" value="2">b</label> <label><input type="checkbox" name="category" value="3">c</label> <label><input type="checkbox" name="category" value="4">d</label> <label><input type="checkbox" name="category" value="5">e</label> <input type="submit"> </form>

    Read the article

  • jQuery .val() Selector Confusion

    - by Matt Dawdy
    I've kind of written myself into a corner, and was hoping there was an "easy" way out. I'm trying to loop through a series of things on my page, and build a key:value pair. Here is my structure: <div class="divMapTab" id="divMapTab34"> <div class="divFieldMap"> <select class="selSrc" id="selTargetnamex"><options....></select> </div> </div> <div class="divMapTab" id="divMapTab87"> <div class="divFieldMap"> <select class="selSrc" id="selTargetnamex"><options....></select> </div> </div> It's way more complicated than that, and there are many select elements inside of each divFieldMap div. Here is my JS function that is building my string: function Save() { var sSaveString = ''; $('.divMapTab').each(function() { var thisId = this.id; $('.selSrc', "#" + thisId).each(function() { var thisSubId = this.id; //alert(thisSubId); <-- HERE IS THE PROBLEM var sTargetCol = thisSubId.replace('selTarget', ''); var sValue = this.val(); sSaveString += sTargetCol + '¸' + sValue + '·'; }); }); } On the line that has the alert box and the text "HERE IS THE PROBLEM" is that I'm trying to get the selected value of the "current" select input element, but the id of that element isn't unique (I thought it would be, but I screwed up). Is there a good way, inside of an "each" type of jQuery statement, to use "this" to get the exact select element that I really am looking for, even if it doesn't have a unique id?

    Read the article

  • Using LINQ, need help splitting a byte array on data received from Silverlight sockets

    - by gcadmes
    The message packats received contains multiple messages deliniated by a header=0xFD and a footer=0xFE // sample message packet with three // different size messages List<byte> receiveBuffer = new List<byte>(); receiveBuffer.AddRange(new byte[] { 0xFD, 1, 2, 0xFE, 0xFD, 1, 2, 3, 4, 5, 6, 7, 8, 0xFE, 0xFD, 33, 65, 25, 44, 0xFE}); // note: this sample code is without synchronization, // statements, error handling...etc. while (receiveBuffer.Count > 0) { var bytesInRange = receiveBuffer.TakeWhile(n => n != 0xFE); foreach (var n in bytesInRange) Console.WriteLine(n); // process message.. // 1) remove bytes read from receive buffer // 2) construct message object... // 3) etc... receiveBuffer.RemoveRange(0, bytesInRange.Count()); } As you can see, (including header/footer) the first message in this message packet contains 4 bytes, and the 2nd message contains 10 bytes,a and the 3rd message contains 6 bytes. In the while loop, I was expecting the TakeWhile to add the bytes that did not equal the footer part of the message. Note: Since I am removing the bytes after reading them, the header can always be expected to be at position '0'. I searched examples for splitting byte arrays, but non demonstrated splitting on arrays of unknown and fluctuating sizes. Any help will be greatly appreciated. thanks much!

    Read the article

  • C++ Instantiate class and add name to array/vector then cycle through update functions from the array

    - by SD42
    I have a bunch of classes in a basic (and badly coded!) game engine that are currently instantiated in the code and have to have their individual update functions called. What I want to do is be able to create an instance of a class, pass the name to an array, and then subsequently cycle through the array to call the update functions of each class. I'm unsure as to whether or not this is an impossible or spectacularly stupid way of trying to manage objects, so please tell me if it is. So currently I might have manually instantiated Enemy class a couple of times: Enemy enem1; Enemy enem2; I then have to update them manually in the game loop: enem1.update(); enem2.update(); What method should I use to be able to spawn and destroy instances of the enemy class during gametime? Is it possible to populate an array with instantiated names and then do something like (and i'm aware this doesn't work); array[x].update(); Then iterate through the names in the array? Anything that even points me in the right direction would be greatly appreciated!

    Read the article

  • Creating nested fields for column on assignment table?

    - by H O
    I have three models, that represent a many to many relationship - Product, Sale and Product_sale. I have a nested form that allows me to create new products from the sale form - so far, so good. I have, however, added some additional fields to the assignment table - price, for example. How can I set the price on the assignment table from the product form, when it is nested in the sale form? I currently have the code below: <%= sale.fields_for :products do |products_builder| %> <%= render :partial => "products/form", :locals => {:f => products_builder, :form_actions_visible => false} %> <% end -%> I could nest a Product_sale form within the product form, but this would create a new product_sale, which is not what I am looking for. I will most likely need to nest the price field within the product form, to ensure that it updates the correct assignment record (since there could be multiple products on one sale form). How can I use a fields_for loop on the product form to update the existing assignment record that is built when I do @sale.products.build? The assignment record will not yet be saved, so I can not access it using a where clause and edit it that way. Thanks!

    Read the article

  • num_rows is 0 when it should be >0 for php mysqli code

    - by jpporterVA
    My num_rows is coming back as 0, and I've tried calling it several ways, but I'm stuck. Here is my code: $conn = new mysqli($dbserver, "dbuser", "dbpass", $dbname); // get the data $sql = 'SELECT AT.activityName, AT.createdOn FROM userActivity UA, users U, activityType AT WHERE U.userId = UA.userId and AT.activityType = UA.activityType and U.username = ? order by AT.createdOn'; $stmt = $conn->stmt_init(); $stmt->prepare($sql); $stmt->bind_param('s', $requestedUsername); $stmt->bind_result($activityName, $createdOn); $stmt->execute(); // display the data $numrows = $stmt->num_rows; $result=array("user activity report for: " . $requestedUsername . " with " . $numrows . " rows:"); $result[]="Created On --- Activity Name"; while ($stmt->fetch()) { $msg = " " . $createdOn . " --- " . $activityName . " "; $result[] = $msg; } $stmt->close(); There are multiple rows found, and the fetch loop process them just fine. Any suggestions on what will enable me to get the number of rows returned in the query? Suggestions are much appreciated. Thanks in advance.

    Read the article

  • How to move positions within an array?

    - by Jade Mulholland
    A program that simply moves array elements. Two variables: userInputVariable and blankSpaceVariable. I have a 2D array named table. Defined as table[userInputVariable + 1][6] I am printing out this array in a table format, and the far left column is numbered by whatever number the user entered at the beginning of the program. I then ask the user where they would like to enter a blank space within the array. This blank space acts like a divider for all the other information in the array. For example, if the user enters 10 at the start for the userInputVariable, and then enters 5 for the blank space. Once printed, the numbers should go like this: 1, 2, 3, 4, --, 5, 6, 7, 8, 9, 10. My plan has been to create a for loop and try to move all the numbers in the array back a position starting from the blank space variable. What I currently have, but does not work: for (int i = blankSpaceVariable; i < table.length - 1; i++) { table[i] = table[i + 1]; } table[blankSpaceVariable] = "--"; With my current code, the numbers go like this: 1, 2, 3, 4, 6, 7, 8, 9, 10 Tried completing this a few different ways also, but the other info within my 2D array didn't move with the numbers. So I thought that this approach can hopefully move all the info within my 2D array down, and make way for a blank section. All help is greatly appreciated!

    Read the article

  • javascript freezeing ie8

    - by florin
    Can someone tell me why does this code freeze ie8? It is supposed to generate input fields. In firefox, safari, chrome it works, but in in8 when i press generate button it freezes var monthNames = [ "Ianuarie", "Februarie", "Martie", "Aprilie", "Mai", "Iunie", "Iulie", "August", "Septembrie", "Octombrie", "Noiembrie", "Decembrie" ]; function buildMonthlyEntries() { var startDate = new Date(document.getElementById('datastart').value); var endDate = new Date(document.getElementById('dataend').value); if (startDate == "Invalid Date" || endDate == "Invalid Date") { return null; } var monthlyEntries = document.getElementById('monthlyEntries'); monthlyEntries.innerHTML = ""; // inclusiv dataend endDate.setMonth(endDate.getMonth() + 1); // start with startDate; loop until we reach endDate for (var dt = startDate; ! ( dt.getFullYear() == endDate.getFullYear() && dt.getMonth() == endDate.getMonth() ); dt.setMonth( dt.getMonth() + 1 ) ) { monthlyEntries.appendChild( document.createTextNode( monthNames[dt.getMonth()] + " " + String(dt.getFullYear()).substring(2) ) ); var textElement = document.createElement('input'); var textElement2 = document.createElement('input'); var textElement3 = document.createElement('input'); textElement.setAttribute('type', 'text'); //textElement.setAttribute('name', 'entry['+ monthNames[dt.getMonth()] + + String(dt.getFullYear()).substring(2) + ']'); textElement.setAttribute('name', 'entry[]'); textElement2.setAttribute('type', 'hidden'); textElement2.setAttribute('name', 'luna[]'); textElement2.setAttribute('value', '' + monthNames[dt.getMonth()] + ''); textElement3.setAttribute('type', 'hidden'); textElement3.setAttribute('name', 'an[]'); textElement3.setAttribute('value', '' + String(dt.getFullYear()) + ''); monthlyEntries.appendChild(textElement); monthlyEntries.appendChild(textElement2); monthlyEntries.appendChild(textElement3); // adauga br // monthlyEntries.appendChild(document.createElement("br")); } return null; }

    Read the article

  • Hibernate Relationship Mapping/Speed up batch inserts

    - by manyxcxi
    I have 5 MySQL InnoDB tables: Test,InputInvoice,InputLine,OutputInvoice,OutputLine and each is mapped and functioning in Hibernate. I have played with using StatelessSession/Session, and JDBC batch size. I have removed any generator classes to let MySQL handle the id generation- but it is still performing quite slow. Each of those tables is represented in a java class, and mapped in hibernate accordingly. Currently when it comes time to write the data out, I loop through the objects and do a session.save(Object) or session.insert(Object) if I'm using StatelessSession. I also do a flush and clear (when using Session) when my line count reaches the max jdbc batch size (50). Would it be faster if I had these in a 'parent' class that held the objects and did a session.save(master) instead of each one? If I had them in a master/container class, how would I map that in hibernate to reflect the relationship? The container class wouldn't actually be a table of it's own, but a relationship all based on two indexes run_id (int) and line (int). Another direction would be: How do I get Hibernate to do a multi-row insert?

    Read the article

  • Parse particular text from an XML string

    - by Dan Sewell
    Hi all, Im writing an app which reads an RSS feed and places items on a map. I need to read the lat and long numbers only from this string: http://www.xxxxxxxxxxxxxx.co.uk/map.aspx?isTrafficAlert=true&lat=53.647351&lon=-1.933506 .This is contained in link tags Im a bit of a programming noob but im writing this in C#/Silverlight using Linq to XML. Shold this text be extrated when parsing or after parsing and sent to a class to do this? Many thanks for your assistance. EDIT. Im going to try and do a regex on this this is where I need to integrate the regex somewhere in this code. I need to take the lat and long from the Link element and seperate it into two variables I can use (the results are part of a foreach loop that creates a list.) var events = from ev in document.Descendants("item") select new { Title = (ev.Element("title").Value), Description = (ev.Element("description").Value), Link = (ev.Element("link").Value), }; Question is im not quite ure where to put the regex (once I work out how to use the regex properly! :-) )

    Read the article

  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

    Read the article

  • ASP error 424 Object required

    - by jeff
    I've got a problem with the following code pasted below, the problem seems to be coming from the openastextstream this carries on from another question: Set str_text_stream = obj_file.OpenAsTextStream(ForReading, TristateUseDefault) response.Write "<table>" int_j = 0 int_x = 0 Err.number = 0 Do While Not str_text_stream.AtEndOfStream str_po_insert_sql = "INSERT into tbl_purchase_orders (purchase_order_number, purchase_order_vendor_number, purchase_order_vendor_name) " str_po_insert_sql = str_po_insert_sql & " VALUES (" str_line = str_text_stream.readline arr_line = Split(str_line, """,""", -1) if Ubound(arr_line) <> 2 then Response.write "<tr><td>The line " & str_line & " could not be imported.</td></tr>" int_x = 1 else int_y = Instr(arr_line(2), """,") - 1 str_field_0 = Replace(arr_line(0), """", "") str_field_0 = Replace(str_field_0, "'", "''") str_field_1 = Replace(arr_line(1), "'", "''") str_field_2 = Left(arr_line(2), int_y) str_field_2 = Replace(str_field_2, "'", "''") str_po_insert_sql = str_po_insert_sql & "'" & str_field_0 & "', '" & arr_line(1) & "', '" & str_field_2 & "')" rs_po_insert.Open str_po_insert_sql, dbConnection, 3 if Err.number <> 0 then Response.write "<tr><td>The line " & str_po_insert_sql & " was imported.</td></tr>" end if Err.number = 0 int_j = int_j + 1 end if loop data from test import: "4501366934","800002","Clancy Docwra Ltd",04/05/2010 00:00:00 "4501366935","800004","Clancy Docwra Ltd",04/05/2010 00:00:00 "4501366936","800004","Clancy Docwra Ltd",04/05/2010 00:00:00

    Read the article

  • PHP foreach help

    - by sea_1987
    Hello I have an array that looks like this, Array ( [cfi_title] => Mr [cfi_firstname] => Firstname [cfi_surname] => Lastname [cfi_email] => [email protected] [cfi_subscribe_promotional] => [cfi_tnc] => [friendsName] => Array ( [0] => Firstname 1 [1] => Firstname 2 [2] => Firstname 3 ) [friendsEmail] => Array ( [0] => [email protected] [1] => [email protected] [2] => [email protected] ) [submit_form] => Submit ) My dilema is I need to save the values from the friendsName and friendsEmail arrays into a database, I know I can loop through them but how can I send the matching data, for example I need to save [friendsName][0] and friendsEmail][0] on the same row of database? I know I need to use a foreach but I just cannot figure out the logic.

    Read the article

  • Stream buffering issue

    - by Kolyunya
    The mod_rewrite documentation states that it is a strict requirement to disable in(out)put buffering in a rewrite program. Keeping that in mind I've written a simple program (I do know that it lacks the EOF check but this is not an issue and it saves one condition check per loop): #include <stdio.h> #include <stdlib.h> int main ( void ) { setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); int character; while ( 42 ) { character = getchar(); if ( character == '-' ) { character = '_'; } putchar(character); } return 42 - 42; } After making some measurements I was shocked - it was over 9,000 times slower than the demo Perl script provided by the documentation: #!/usr/bin/perl $| = 1; # Turn off I/O buffering while (<STDIN>) { s/-/_/g; # Replace dashes with underscores print $_; } Now I have two related questions: Question 1. I believe that the streams may be line buffered since Apache sends a new line after each path. Am I correct? Switching my program to setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); makes it twice as fast as Perl one. This should not hit Apache's performance, should it? Question 2. How can one write a program in C which will use unbuffered streams (like Perl one) and will perform as fast as Perl one?

    Read the article

  • Python server open all ports

    - by user1670178
    I am trying to open all ports using this code, why can I not create a loop to perform this function? http://www.kellbot.com/2010/02/tutorial-writing-a-tcp-server-in-python/ #!/usr/bin/python # This is server.py file ##server.py from socket import * #import the socket library n=1025 while n<1050: ##let's set up some constants HOST = '' #we are the host PORT = n #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data ## now we create a new socket object (serv) ## see the python docs for more information on the socket types/flags serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow print 'listening...' n=n+1 conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') conn.close() How do I make this work so that I can specify input range and have the server open all ports up to 65535? #!/usr/bin/python # This is server.py file from socket import * #import the socket library startingPort=input("\nPlease enter starting port: ") startingPort=int(startingPort) #print startingPort def connection(): ## let's set up some constants HOST = '' #we are the host PORT = startingPort #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data def socketObject(): ## now we create a new socket object (serv) serv = socket( AF_INET,SOCK_STREAM) def bind(): ## bind our socket to the address serv = socket( AF_INET,SOCK_STREAM) serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) print 'listening...' def accept(): conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') def close(): conn.close() ## Main while startingPort<65535: connection() socketObject() bind() accept() startingPort=startingPort+1

    Read the article

  • Java socket bug on linux (0xFF sent, -3 received)

    - by Marius
    While working on a WebSocket server in Java I came across this strange bug. I've reduced it down to two small java files, one is the server, the other is the client. The client simply sends 0x00, the string Hello and then 0xFF (per the WebSocket specification). On my windows machine, the server prints the following: Listening byte: 0 72 101 108 108 111 recieved: 'Hello' While on my unix box the same code prints the following: Listening byte: 0 72 101 108 108 111 -3 Instead of receiving 0xFF it gets -3, never breaks out of the loop and never prints what it has received. The important part of the code looks like this: byte b = (byte)in.read(); System.out.println("byte: "+b); StringBuilder input = new StringBuilder(); b = (byte)in.read(); while((b & 0xFF) != 0xFF){ input.append((char)b); System.out.print(b+" "); b = (byte)in.read(); } inputLine = input.toString(); System.out.println("recieved: '" + inputLine+"'"); if(inputLine.equals("bye")){ break; } I've also uploaded the two files to my server: Server.java Client.java My Windows machine is running windows 7 and my Linux machine is running Debian

    Read the article

  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

    Read the article

  • Jquery each function promblem.

    - by Cesar Lopez
    I have the following function: var emptyFields = false; function checkNotEmpty(tblName, columns, className){ emptyFields = false; $("."+className+"").each(function() { if($.trim($(this).val()) === "" &amp;&amp; $(this).is(":visible")){ emptyFields = true; return false; // break out of the each-loop } }); if (emptyFields) { alert("Please fill in current row before adding a new one.") } else { AddRow_OnButtonClick(tblName,columns); } } Its checking that all elements in the table are not empty before adding a new row, and I only need to check that the last row of the table has at least an element which its not empty and not the whole table. The className its applied to the table. Please notice, that the problem I have its checking the last row and only one element of the row has to have some text in it. (e.g. each row has 5 textboxes at least one textbox need to have some text inside in order to be able to add another row, otherwise, the alert comes up). Any help would be apreciated. Thanks

    Read the article

  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

    Read the article

< Previous Page | 270 271 272 273 274 275 276 277 278 279 280 281  | Next Page >