Search Results

Search found 8027 results on 322 pages for 'liron loop'.

Page 271/322 | < Previous Page | 267 268 269 270 271 272 273 274 275 276 277 278  | Next Page >

  • Looping the layout that was set up in Interface Builder

    - by Slavenko
    I just need for someone to point me in the right direction of how I should be doing things. I wanted to make an iOS news like app that would have interface resembling Windows Phone. Large and small image tiles that represent one news item each. Now I was thinking to create some basic layout in storyboard, that would consist out of, for example, a title, and a 3 different sized tiles/images (the gray part on the attached image). Now, I would be getting the data as a JSON array that has holds different news categories so I was wondering if somehow the set up layout could be reused in a for loop since the layout will only repeat itself (the red part on the attached image) and oly the data would be different. Can this be done, should I even try doing something like this, or should I try to create an entire layout programmatically? I wouldn't mind doing it programatically, it's just that I don't have much experience in creating layouts that way, and wanted to make sure that I don't do something that I might regret later. Thank you for any help and advice.

    Read the article

  • printing out dictionnaires

    - by kyril
    I have a rather specific question: I want to print out characters at a specific place using the \033[ syntax. This is what the code below should do: (the dict cells has the same keys as coords but with either '*' or '-' as value.) coords = {'x'+str(x)+'y'+str(y) : (x,y) for x,y, in itertools.product(range(60), range(20))} for key, value in coords.items(): char = cells[key] x,y = value HORIZ=str(x) VERT=str(y) char = str(char) print('\033['+VERT+';'+HORIZ+'f'+char) However, I noticed that if I put this into a infinite while loop, it does not always prints the same characters at the same position. There are only slight changes, but it deletes some and puts them back in after some loops. I already tried it with lists, and there it seems to behave just fine, so I tend to think it has something todo with the dict, but I can not figure out what it could be. You can see the Problem in a console here: SharedConsole.I am happy for every tip on this matter. On a related topic: After the printing, some changes should be made at the values of the cells dict, but for reason unknown to me, the only the first two rules are executed and the rest is ignored. The rules should test how many neighbours (which is in population) are around the cell and apply the according rule. In my implemention of this I have some kind of weird tumor growth (which should not happen, as if there more than three around they should the cell should die) (see FreakingTumor): if cells_copy [coord] == '-': if population == 3: cells [coord] = '*' if cells_copy [coord] == '*': if population > 3: cells [coord] = '-' elif population <= 1: cells [coord] = '-' elif population == 2 or 3: cells [coord] = '*' I checked the population variable several times, so I am quite sure that is not the matter. I am sorry for the slow consoles. Thanks in advance! Kyril

    Read the article

  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

    Read the article

  • Cannot access objects in associative arrays using jQuery

    - by Sixfoot Studio
    I am trying to create and array of objects so that I can access them in a for loop in jQuery and I know that this works in Actionscript so what I am trying to do is convert my current knowledge to jQuery that will work. Please have a look at this and tell me why I cannot access divToShow Thanks guys var homeImages = new Array(); homeImages[0] = { hoverImage: ".leftColImage1", divToShow: ".image1", rollOverImg: "img-family-over.jpg" }; homeImages[1] = { hoverImage: ".leftColImage2", divToShow: ".image2", rollOverImg: "img-students-over.jpg" }; homeImages[2] = { hoverImage: ".leftColImage3", divToShow: ".image3", rollOverImg: "img-pros-over.jpg" }; homeImages[3] = { hoverImage: ".leftColImage4", divToShow: ".image4", rollOverImg: "img-retired-over.jpg" }; var hoverImage; var activeDiv; var mainContent = ".mainContent"; for (k = 0; k < homeImages.length; k++) { homeImages[k].id = k; $(homeImages[k].hoverImage).mouseover(function() { //alert("divToShow : " + homeImages[this.id].divToShow); alert("this : " + this.id); activeDiv = homeImages[k].divToShow; $(".leftColImage1 img").attr("src", "/App_Themes/MyChoice2010/Images/" + homeImages[k].rollOverImg); $(mainContent).hide(); $(homeImages[k].divToShow).slideDown("slow"); }).mouseout(function() { $(".leftColImage1 img").attr("src", "/App_Themes/MyChoice2010/Images/img-family.jpg"); $(".image1").hide(); $(mainContent).slideDown("slow"); }); }

    Read the article

  • Is there any better way to capture the screen than PIL.ImageGrab.grab()?

    - by user1474837
    I am making a screen capture program with python. My current problem is PIL.ImageGrab.grab() gives me the same output as 2 seconds later. For instance, for I think I am not being clear, in the following program, almost all the images are the same, have the same Image.tostring() value, even though I was moving my screen during the time the PIL.ImageGrab.grab loop was executing. >>> from PIL.ImageGrab import grab >>> l = [] >>> import time >>> for a in l: l.append(grab()) time.sleep(0.01) >>> for a in range(0, 30): l.append(grab()) time.sleep(0.01) >>> b = [] >>> for a in l: b.append(a.tostring()) >>> len(b) 30 >>> del l >>> last = [] >>> a = 0 >>> a = -1 >>> last = "" >>> same = -1 >>> for pic in b: if b == last: same = same + 1 last = b >>> same 28 >>> This is a problem, as all the images are the same but 1. 1 out of 30 is different. That would make for a absolutly horrable quality video. Please, tell me if there is any better quality alternative to PIL.ImageGrab.grab(). I need to capture the whole screen. Thanks!

    Read the article

  • question about siftdown operation on heap

    - by davit-datuashvili
    i have following pseudo code which execute siftdown operation on heap array suppose is x void siftdown(int n) pre heap(2,n) && n>=0 post heap(1,n) i=1; loop /*invariant heap(1,n) except perhaps between i and it's (0,1,or 2) children*/ c=2*i; if (c>n) break; // c is left child of i if (c+1)<=n /* c+1 is rigth child of i if (x[c+1]<x[c]) c++ /* c is lesser child of i if (x[i]<=x[c]) break; swap(c,i) i=c; i have wrote following code is it correct? public class siftdown{ public static void main(String[]args){ int c; int n=9; int a[]=new int[]{19,100,17,2,7,3,36,1,25}; int i=1; while (i<n){ c=2*i; if (c>n) break; //c is the left child of i if (c+1<=n) //c+1 ir rigth child of i if (a[c+1]<a[c]) c++; if (a[i]<=a[c]) break; int t=a[c]; a[c]=a[i]; a[i]=t; i=c; } for (int j=0;j<a.length;j++){ System.out.println(a[j]); } } } // result is 19 2 17 1 7 3 36 100 25

    Read the article

  • Freeing ImageData when deleting a Canvas

    - by user578770
    I'm writing a XUL application using HTML Canvas to display Bitmap images. I'm generating ImageDatas and imporingt them in a canvas using the putImageData function : for(var pageIndex=0;pageIndex<100;pageIndex++){ this.img = imageDatas[pageIndex]; /* Create the Canvas element */ var imgCanvasTmp = document.createElementNS("http://www.w3.org/1999/xhtml",'html:canvas'); imgCanvasTmp.setAttribute('width', this.img.width); imgCanvasTmp.setAttribute('height', this.img.height); /* Import the image into the Canvas */ imgCanvasTmp.getContext('2d').putImageData(this.img, 0, 0); /* Use the Canvas into another part of the program (Commented out for testing) */ // this.displayCanvas(imgCanvasTmp,pageIndex); } The images are well imported but there seems to be a memory leak due to the putImageData function. When exiting the "for" loop, I would expect the memory allocated for the Canvas to be freed but, by executing the code without executing putImageData, I noticed that my program at the end use 100Mb less (my images are quite big). I came to the conclusion that the putImageData function prevent the garbage collector to free the allocated memory. Do you have any idea how I could force the garbage collector to free the memory? Is there any way to empty the Canvas? I already tried to delete the canvas using the delete operator or to use the clearRect function but it did nothing. I also tried to reuse the same canvas to display the image at each iteration but the amount of memory used did not changed, as if the image where imported without deleting the existing ones...

    Read the article

  • Chat app vs REST app - use a thread in an Activity or a thread in a Service?

    - by synic
    In Virgil Dobjanschi's talk, "Developing Android REST client applications" (link here), he said a few things that took me by surprise. Including: Don't run http queries in threads spawned by your activities. Instead, communicate with a service to do them, and store the information in a ContentProvider. Use a ContentObserver to be notified of changes. Always perform long running tasks in a Service, never in your Activity. Stop your Service when you're done with it. I understand that he was talking about a REST API, but I'm trying to make it fit with some other ideas I've had for apps. One of APIs I've been using uses long-polling for their chat interface. There is a loop http queries, most of which will time out. This means that, as long as the app hasn't been killed by the OS, or the user hasn't specifically turned off the chat feature, I'll never be done with the Service, and it will stay open forever. This seems less than optimal. Long question short: For a chat application that uses long polling to simulate push and immediate response, is it still best practice to use a Service to perform the HTTP queries, and store the information in a ContentProvider?

    Read the article

  • Why is my php script freezing?

    - by William
    What is causing my php code to freeze? I know it's cause of the while loop, but I have $max_threads--; at the end so it shouldn't do that. <html> <head> <?php $db = mysql_connect("host","name","pass") or die("Can't connect to host"); mysql_select_db("dbname",$db) or die("Can't connect to DB"); $sql_result = mysql_query("SELECT MAX(Thread) FROM test_posts", $db); $rs = mysql_fetch_row($sql_result); $max_threads = $rs[0]; $board = $_GET['board']; ?> </head> <body> <?php While($max_threads >= 0) { $sql_result = mysql_query("SELECT MIN(ID) FROM test_posts WHERE Thread=".$max_threads."", $db); $rs = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT post FROM test_posts WHERE ID=".$rs[0]."", $db); $post = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT name FROM test_posts WHERE ID=".$rs[0]."", $db); $name = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT trip FROM test_posts WHERE ID=".$rs[0]."", $db); $trip = mysql_fetch_row($sql_result); if(!empty($post)) echo'<div class="postbox"><h4>'.$name[0].'['.$trip[0].']</h4><hr />' . $post[0] . '<br /><hr />[<a href="http://prime.programming-designs.com/test_forum/viewthread.php?thread='.$max_threads.'">Reply</a>]</div>'; $max_threads--; } ?> </body> </html>

    Read the article

  • Trouble using 'eval' to define a toplevel function when called from within an object.

    - by mschaef
    I've written (in JavaScript) an interactive read-eval-print-loop that is encapsulated within an object. However, I recently noticed that toplevel function definitions specified to the interpreter do not appear to be 'remembered' by the interpreter. After some diagnostic work, I've reduced the core problem to this: var evaler = { eval: function (str) { return eval(str); }, }; eval("function t1() { return 1; }"); // GOOD evaler.eval("function t2() { return 2; }"); // FAIL After running this script, I have a definition for t1, and no defintion for t2. The act of calling eval from within evaler is sufficiently different from the toplevel call that the global definition does not get recorded. What does happen is that the call to evaler.eval returns a function object, so I'm presuming that t2 is being defined and stored in some other set of bindings that I don't have access to. (It's not defined as a member in evaler.) Is there any easy fix for this? I've tried all sorts of fixes, and haven't stumbled upon one that works. (Most of what I've done has centered around putting the call to eval in an anonymous function, and altering the way that's called, chainging __parent__, etc.) Any thoughts on how to fix this?

    Read the article

  • Else statement crashes when i enter a letter for a cin << int value

    - by TimothyTech
    Alright, i have a question, i veered away from using strings for selection so now i use an integer.when the user enters a number then the game progresses. if they enter a wrong character it SHOULD give the else statement, however if i enter a letter or character the system goes into an endless loop effect then crashes. is there a way to give the else statement even if the user defies the variable's type. // action variable; int c_action: if (c_action == 1){ // enemy attack and user attack with added effect buffer. /////////////////////////////////////////////////////// u_attack = userAttack(userAtk, weapons); enemyHP = enemyHP - u_attack; cout << " charging at the enemy you do " << u_attack << "damage" << endl; e_attack = enemyAttack(enemyAtk); userHP = userHP - e_attack; cout << "however he lashes back causing you to have " << userHP << "health left " << endl << endl << endl << endl; //end of ATTACK ACTION }else{ cout << "invalid actions" << endl; goto ACTIONS; }

    Read the article

  • Multithreading: Read from / write to a pipe

    - by Tero Jokinen
    I write some data to a pipe - possibly lots of data and at random intervals. How to read the data from the pipe? Is this ok: in the main thread (current process) create two more threads (2, 3) the second thread writes sometimes to the pipe (and flush-es the pipe?) the 3rd thread has infinite loop which reads the pipe (and then sleeps for some time) Is this so far correct? Now, there are a few thing I don't understand: do I have to lock (mutex?) the pipe on write? IIRC, when writing to pipe and its buffer gets full, the write end will block until I read the already written data, right? How to check for read data in the pipe, not too often, not too rarely? So that the second thread wont block? Is there something like select for pipes? It is possible to set the pipe to unbuffered more or I have to flush it regularly - which one is better? Should I create one more thread, just for flushing the pipe after write? Because flush blocks as well, when the buffer is full, right? I just don't want the 1st and 2nd thread to block.... [Edit] Sorry, I thought the question is platform agnostic but just in case: I'm looking at this from Win32 perspective, possibly MinGW C...

    Read the article

  • [java] tcp socket communication [send and recieve help]

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sent me a string, I will extract the data from the socket [or is it called packet? sry I am new to this], and update a textbox to add the additional string from the socket [or packet?]. I have no idea how to READ (extract) the information from the scoket [/packet] and then update it into a JTextArea which is called userOutput. And how to Send a string to the other client, so that it will also could read the new data and update its JTextArea. (from what I know, for a 2 sided tcp communication you need one computer to host a server and the other to connect [as a client] and once the connection is set the client can also recieve new information from the socket. Is that true? and please tell me how ) Any help appreciated !! I know this is abit long but I have searched allot and didn't understand [I saw something like printwriter but failed to understand].

    Read the article

  • I cant put a string in a switch nor an array in a class

    - by TimothyTech
    Okay, im making a pretty big file in my opinion, so i wanted to separate it into several files for cleaner code. so i have my main .cpp file and two header files holding my classes. well the header files dont hold strings, it aboslutely wont budge. i call the library in both my .cpp file and even tried it in my header file. another issue i ran into is using strings to make switches function, reason being if i use integers in a switch if the user inputs a alphabetical character the program goes into an endless loop. string choice; switch (choice) { case "1" : //... break; case "2" : //... break; } and my last issue is when i create an object in a case it gives an error. says cross initialization of object. string choice; switch (choice) { case "1" : Class object; break; case "2" : //... break; }

    Read the article

  • Creating an adjacency List for DFS

    - by user200081
    I'm having trouble creating a Depth First Search for my program. So far I have a class of edges and a class of regions. I want to store all the connected edges inside one node of my region. I can tell if something is connected by the getKey() function I have already implemented. If two edges have the same key, then they are connected. For the next region, I want to store another set of connected edges inside that region, etc etc. However, I am not fully understanding DFS and I'm having some trouble implementing it. I'm not sure when/where to call DFS again. Any help would be appreciated! class edge { private: int source, destination, length; int key; edge *next; public: getKey(){ return key; } } class region { edge *data; edge *next; region() { data = new edge(); next = NULL; } }; void runDFS(int i, edge **edge, int a) { region *head = new region(); aa[i]->visited == true;//mark the first vertex as true for(int v = 0; v < a; v++) { if(tem->edge[i].getKey() == tem->edge[v].getKey()) //if the edges of the vertex have the same root { if(head->data == NULL) { head->data = aa[i]; head->data->next == NULL; } //create an edge if(head->data) { head->data->next = aa[i]; head->data->next->next == NULL; }//if there is already a node connected to ti } if(aa[v]->visited == false) runDFS(v, edge, a); //call the DFS again } //for loop }

    Read the article

  • Identifying memory leaks in C++

    - by Dororo
    I've got the following bit of code, which I've narrowed down to be causing a memory leak (that is, in Task Manager, the Private Working Set of memory increases with the same repeated input string). I understand the concepts of heaps and stacks for memory, as well as the general rules for avoiding memory leaks, but something somewhere is still going wrong: while(!quit){ char* thebuffer = new char[210]; //checked the function, it isn't creating the leak int size = FuncToObtainInputTextFromApp(thebuffer); //stored in thebuffer string bufferstring = thebuffer; int startlog = bufferstring.find("$"); int endlog = bufferstring.find("&"); string str_text=""; str_text = bufferstring.substr(startlog,endlog-startlog+1); String^ str_text_m = gcnew String(str_text_m.c_str()); //some work done delete str_text_m; delete [] thebuffer; } The only thing I can think of is it might be the creation of 'string str_text' since it never goes out of scope since it just reloops in the while? If so, how would I resolve that? Defining it outside the while loop wouldn't solve it since it'd also remain in scope then too. Any help would be greatly appreciated.

    Read the article

  • How to serialize each item in IEnumerable for ajax post

    - by bflemi3
    I have a PartialView that displays IEnumerable<Movie>. _MoviePartial.cshtml @foreach(var movie in Model) { <div class="content"> <span class="image"><img src="@movie.Posters.Profile" alt="@movie.Title"/></span> <span class="title">@movie.Title</span> <div class="score`"> <span class="critics-score">@movie.Ratings.CriticsScore</span> <span class="audience-score">@movie.Ratings.AudienceScore</span> </div> @Html.ActionLink("Add Movie", "Add", "MyMovies") </div> } When the user clicks the "Add Movie" ActionLink I am going to do an ajax post to add the selected movie to the users collection. My problem is that I would like to send the entire selected Movie class to the "Add" action but not sure how to serialize each movie since the entire Movie class is not rendered in the PartialView, just a few properties. I know I can serialize something like this... <script type="text/javascript"> var obj = @Html.Raw(Json.Encode(movie)); </script> But I'm not sure how that would work inside a foreach loop that renders html, especially inside a PartialView. So, just to be clear, when a user clicks the "Add Movie" ActionLink I would like to send the serialized Movie class for that respective movie to my controller via ajax. My questions is... Is there a better way to serialize each movie and append it to it's respective anchor? I know there's the data- html5 attribute but I thought they only allow string values, not json objects. I also know I could use jQuery's .data() function but I'm struggling to think through how to get that to run from a PartialView, especially since the html rendered by _MoviePartial.cshtml may be returned from a controller via ajax.

    Read the article

  • Faster way to convert from a String to generic type T when T is a valuetype?

    - by Kumba
    Does anyone know of a fast way in VB to go from a string to a generic type T constrained to a valuetype (Of T as Structure), when I know that T will always be some number type? This is too slow for my taste: Return DirectCast(Convert.ChangeType(myStr, GetType(T)), T) But it seems to be the only sane method of getting from a String -- T. I've tried using Reflector to see how Convert.ChangeType works, and while I can convert from the String to a given number type via a hacked-up version of that code, I have no idea how to jam that type back into T so it can be returned. I'll add that part of the speed penalty I'm seeing (in a timing loop) is because the return value is getting assigned to a Nullable(Of T) value. If I strongly-type my class for a specific number type (i.e., UInt16), then I can vastly increase the performance, but then the class would need to be duplicated for each numeric type that I use. It'd almost be nice if there was converter to/from T while working on it in a generic method/class. Maybe there is and I'm oblivious to its existence?

    Read the article

  • Jquery push data to the good row.

    - by marharépa
    Hi! This is my big problem. This script put the information to a table. function handleAccountFeed(result) { var entries = result.feed.getEntries(); var outputTable = ['<table><tr>', '<th>Account Name</th>', '<th>Profile Name</th>', '<th>Profile ID</th>', '<th>Table Id</th></tr>']; for (var i = 0, entry; entry = entries[i]; ++i) { var row = [ entry.getPropertyValue('ga:AccountName'), entry.getTitle().getText(), entry.getPropertyValue('ga:ProfileId'), entry.getTableId().getValue() ].join('</td><td>'); outputTable.push('<tr><td>', row, '</td></tr>'); } outputTable.push('</table>'); document.getElementById('outputDiv').innerHTML = outputTable.join(''); } I've got an own SMARTY template, which makes a table: <table id="stuffs"> <tbody> {section name=i loop=$ownsites} <tr><td>{$ownsites[i].id}</td><td>{$ownsites[i].domain}</td><td>PLACE</td></tr> {/section} <tbody> </table> I'd like to put the TableId (getTableId().getValue()) to that row's PLACE where {$ownsites[i].domain} is equal to the jquery row's Title (getTitle().getText()) How can i do this within this jQuery script?

    Read the article

  • problem calculating the position using php

    - by LiveEn
    I have a function below which gets name from a site. Below is the partial code, not complete. The values are passed thru a for loop using php. function funct($$name,$page) { $url="http://testserver.com/client?list=$name&page=$page"; $ch=curl_init(); curl_setopt($ch,CURLOPT_URL,url); $result=curl_exec($ch); $dom = new DOMDocument(); @$dom->loadHTML($result); $xpath=new DOMXPath($dom); $elements = $xpath->evaluate("//div"); foreach ($elements as $element) { $name = $element->getElementsByTagName("name")->item(0)->nodeValue; $position=$position +1; echo $name.$position; } } The code works fine but when i get a name i need to add a position and for each name it will be incremented by 1 to make it contentious. But when the values for the pages are passed, for an example when i move from page 1 to page 2. the count starts again from first, next page... same problem. How can i make it continues on every page?

    Read the article

  • My website keeps crashing IE, can't debug

    - by Ninja rhino
    I have a website that suddenly started to crash internet explorer. The website loads and starts executing javascript but somewhere in there the machinery explodes. I don't even get a script error, it just crashes. I've tried to manually step through every single line of js with the built in debugger but then of course the problem doesn't occur. If i choose to debug the application when it crashes i see the following message. Unhandled exception at 0x6c5dedf5 in iexplore.exe: 0xC0000005: Access violation reading location 0x00000090. The top 5 items in the call stack looks like this VGX.dll!6c5dedf5() [Frames below may be incorrect and/or missing, no symbols loaded for VGX.dll] VGX.dll!6c594d70() VGX.dll!6c594f63() VGX.dll!6c595350() VGX.dll!6c58f5e3() mshtml.dll!6f88dd17() VGX.dll seems to be part of the vml renderer and i am in fact using VML. I'm not suprised because i've had so many problems with vml, attributes has to be set in specific order, sometimes you cant set attributes when you have elements attached to the dom or vice versa (everything undocumented btw) but then the problems can usually be reproduced when debugging but not now :( The problem also occurs in no plugin-mode. Is there a better approach than trial and error to solve this? Edit: Adding a console outputting every suspect modification to the DOM made the problem only occur sometimes. (the console is also implemented in javascript on the same page, i'm able to see the output even after a crash as the window is still visible) Apparently it seems to be some kind of race condition. I managed to track it down even further, and it seems to occur when you remove an object from the DOM too quickly after it's just been added. (most likely only for vml-elements with some special attribute, didn't try further) And it can't be fixed by adding a dead loop in front of removeChild(pretty bad solution anyway), the page has to be rendered by the browser once after the addChild before you can call removeChild. sigh

    Read the article

  • Most efficient way to make an activity log

    - by Nathan
    I am making a "recent activity" tab to profiles on my site and I also am going to have a log for moderators to see everything that happens on the site. This would require making an activity log of some sort. I just don't know what would be better. I have 2 options: Make a table called "activity" and then every time someone does something, add a record to it with the type of action, user id, timestamp, etc. Problem: table could get very long. Join all 3 tables (questions, answers, answer_comments) and then somehow show all these on the page in the order in which the action was taken. Problem: this would be extremely hard because I have no clue how I could make it say "John commented on an answer on Question Title Here" by just joining 3 tables. Does anyone know of a better way of making an activity log in this situation? I am using PHP and MySQL. If this is either too inefficient or hard I will probably just forget the Recent Activity tab on profiles but I still need an activity log for moderators. Here's some SQL that I started making for option 2, but this would not work because there is no way of detecting whether the action is a comment, question, or answer when I echo the info in a while loop: SELECT q.*, a.*, ac.* FROM questions q JOIN answers a ON a.questionid = q.qid JOIN answer_comments ac ON c.answerid = a.ans_id WHERE q.user = $userid AND a.userid = $userid AND ac.userid = $userid ORDER BY q.created DESC, a.created DESC, ac.created DESC Thanks in advance for any help!

    Read the article

  • How to iteratively generate k elements subsets from a set of size n in java?

    - by Bea Metitiri
    Hi, I'm working on a puzzle that involves analyzing all size k subsets and figuring out which one is optimal. I wrote a solution that works when the number of subsets is small, but it runs out of memory for larger problems. Now I'm trying to translate an iterative function written in python to java so that I can analyze each subset as it's created and get only the value that represents how optimized it is and not the entire set so that I won't run out of memory. Here is what I have so far and it doesn't seem to finish even for very small problems: public static LinkedList<LinkedList<Integer>> getSets(int k, LinkedList<Integer> set) { int N = set.size(); int maxsets = nCr(N, k); LinkedList<LinkedList<Integer>> toRet = new LinkedList<LinkedList<Integer>>(); int remains, thresh; LinkedList<Integer> newset; for (int i=0; i<maxsets; i++) { remains = k; newset = new LinkedList<Integer>(); for (int val=1; val<=N; val++) { if (remains==0) break; thresh = nCr(N-val, remains-1); if (i < thresh) { newset.add(set.get(val-1)); remains --; } else { i -= thresh; } } toRet.add(newset); } return toRet; } Can anybody help me debug this function or suggest another algorithm for iteratively generating size k subsets? EDIT: I finally got this function working, I had to create a new variable that was the same as i to do the i and thresh comparison because python handles for loop indexes differently.

    Read the article

  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

    Read the article

  • Django Admin Running Same Query Thousands of Times for Model

    - by Tom
    Running into an odd . . . loop when trying to view a model in the Django admin. I have three related models (code trimmed for brevity, hopefully I didn't trim something I shouldn't have): class Association(models.Model): somecompany_entity_id = models.CharField(max_length=10, db_index=True) name = models.CharField(max_length=200) def __unicode__(self): return self.name class ResidentialUnit(models.Model): building = models.CharField(max_length=10) app_number = models.CharField(max_length=10) unit_number = models.CharField(max_length=10) unit_description = models.CharField(max_length=100, blank=True) association = models.ForeignKey(Association) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) def __unicode__(self): return '%s: %s, Unit %s' % (self.association, self.building, self.unit_number) class Resident(models.Model): unit = models.ForeignKey(ResidentialUnit) type = models.CharField(max_length=20, blank=True, default='') lookup_key = models.CharField(max_length=200) jenark_id = models.CharField(max_length=20, blank=True) user = models.ForeignKey(User) is_association_admin = models.BooleanField(default=False, db_index=True) show_in_contact_list = models.BooleanField(default=False, db_index=True) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) _phones = {} home_phone = None work_phone = None cell_phone = None app_number = None account_cache_key = None def __unicode__(self): return '%s' % self.user.get_full_name() It's the last model that's causing the problem. Trying to look at a Resident in the admin takes 10-20 seconds. If I take 'self.association' out of the __unicode__ method for ResidentialUnit, a resident page renders pretty quickly. Looking at it in the debug toolbar, without the association name in ResidentialUnit (which is a foreign key on Resident), the page runs 14 queries. With the association name put back in, it runs a far more impressive 4,872 queries. The strangest part is the extra queries all seem to be looking up the association name. They all come from the same line, the __unicode__ method for ResidentialUnit. Each one is the exact same thing, e.g., SELECT `residents_association`.`id`, `residents_association`.`jenark_entity_id`, `residents_association`.`name` FROM `residents_association` WHERE `residents_association`.`id` = 1096 ORDER BY `residents_association`.`name` ASC I assume I've managed to create a circular reference, but if it were truly circular, it would just die, not run 4000x and then return. Having trouble finding a good Google or StackOverflow result for this.

    Read the article

< Previous Page | 267 268 269 270 271 272 273 274 275 276 277 278  | Next Page >