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  • My AES encryption/decryption functions don't work with random ivecs

    - by Brendan Long
    I was bored and wrote a wrapper around openSSL to do AES encryption with less work. If I do it like this: http://pastebin.com/V1eqz4jp (ivec = 0) Everything works fine, but the default ivec is all 0's, which has some security problems. Since I'm passing the data back as a string anyway, I figured, why not generate a random ivec and stick it to the front, the take it back off when I decrypt the string? For some reason it doesn't work though. With random ivec: http://pastebin.com/MkDBFcn6 Well actually, it almost works. It seems to decrypt the middle of the string, but not the beginning or end: String is: 0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF Encrypting.. ???l%%1u???B! ?????`pN)?????[l????{?Q???2?/?H??y"?=Z?Cu????l%%1u???B! Decrypting.. String is: ?%???G*?5J?0??0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF!-e????V?5 I honestly have no idea what's going wrong. Maybe some stupid mistake, or maybe I'm missing something about AES?

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  • PHP Soap Error - Improper SOAP Request

    - by Mem
    Hey, The PHP SOAP client is constructing a soap request that uses "href" to reference other parts of the message. The web service i'm trying to consume does not like this. Is there a way to force it to construct the soap envelope without references? Thanks in advance

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  • How is "Make Object ID" implemented in the .NET debugger?

    - by Omer Raviv
    Hi, I would like know how this feature is implemented in VS - I understand it holds some sort of weak-reference to the object in the debugged-application's memory, but how exactly is it accomplished? I know simply tracking the address (as in native code) wouldn't work, because the GC might move the object about, invalidating the address. Thanks.

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  • How can I get started with PHPUnit, where my class construct requires a preconfigured db connection?

    - by Ben Dauphinee
    I have a class that uses a lot of database internally, so I built the constructor with a $db handle that I am supposed to pass to it. I am just getting started with PHPUnit, and I am not sure how I should go ahead and pass the database handle through setup. public function setUp(/*do I pass a database handle through here, using a reference? aka &$db*/){ $this->_acl = new acl; } public function __construct(Zend_Db_Adapter_Abstract $db, $config = array()){

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  • Does to_json require parameters? what about within rails?

    - by Harry Wood
    Does to_json require parameters? what about within rails? I started getting the error "wrong number of arguments (0 for 1)" when doing myhash.to_json Unfortunately I'm not sure when this error started happening, but I guess it relates to some versions of either rails or the json gem. I suppose my code (in a rails controller) is using the ActiveSupport::JSON version of to_json, rather than the to_josn method supported by the json gem. ActiveSupport::JSON vs JSON In environment.rb I have RAILS_GEM_VERSION = '2.3.2' and also config.gem "json", :version=> '1.1.7' It's just a simple hash structure containing primitives which I want to convert in my controller, and it was working, but now I can't seem to run to_json without passing parameters.

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  • Can one aliased Type not be accessed by another?

    - by jdk
    good stuff // ok to alias a List Type using AliasStringList = System.Collections.Generic.List<string>; // and ok to alias a List of Lists like this using AliasListOfStringList1 = System.Collections.Generic.List<System.Collections.Generic.List<string>>; bad stuff // However **error** to alias another alias using AliasListOfStringList2 = System.Collections.Generic.List<AliasStringList>; Produces the compile error The type or namespace name 'AliasStringList' could not be found (are you missing a using directive or an assembly reference?)

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Using object instead of AppDelegate for Outlets & Actions?

    - by Driss Zouak
    In all the MonoTouch examples I have seen everyone is using outlets and actions on AppDelegate, yet when I've been through some objective-C webcasts I see people using an Object they drag onto XIB in Interface Builder and using that (Seems a lot cleaner). Is there just not a way to reference any Objects like that that we create? Is there a particular way to access it? Any advice would be appreciated, thanks

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  • Creating a custom widget using django for use on external sites

    - by ajt
    I have a new site that I am putting together and part of it has statistics for the site's users. I would like to create a widget that others can use on another website by invoking javascript that reads data from my server and shows that statistics for a given user, but I am having a hard time finding specific tutorials that covers this in django. I have seen the link at Alex Maradon's site [0], but it looks to me like that is passing html back to the widget and I am having a hard time figuring out how to do this using something like xml. Are there any django apps for doing this or does anyone know of good how-tos? [0] http://alexmarandon.com/articles/web_widget_jquery/

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  • Is it possible to use Boehm garbage collector only for the part of the program?

    - by bialix
    I've read article in LinuxJournal about Boehm-Demers-Weiser garbage collector library. I'm interesting to use it in my library instead of my own reference counting implementation. I have only one question: is it possible to use gc only for my shared library and still use malloc/free in the main application? I'm not quite understand how gc checks the heap so I'm worrying about performance of gc in that case and possible side effects.

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  • iPhone OS SDK: Possible to download SDK 3.0 w/o Xcode?

    - by Cirrostratus
    I recently downloaded the iPhone SDK 4 along with Xcode and neglected to install 3.0 and 3.1. I've since deleted the install package. I of course can re-download the whole package, but for future reference, I wonder if you are able to download individual SDK versions separately and independent of Xcode, like you would with almost any open source package.

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  • Client or server side invocation to google API?

    - by Raffo
    I'm writing a web application with GWT and I've to call google calendar's API to retrieve some information. I now have this dilemma: Is it better to use a client side invocation (using javascript or gwt-gdata library) or using the standard google library for java to call the service at server side and then passing all the data to the client via an async call?? I'm not able to understand pros and cons of the two approaches... In particular, I need to call several time the calendar API to retrieve events and let users add new ones, etc. Can you help me?

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  • How do I update with a newly-created detached entity using NHibernate?

    - by Daniel T.
    Explanation: Let's say I have an object graph that's nested several levels deep and each entity has a bi-directional relationship with each other. A -> B -> C -> D -> E Or in other words, A has a collection of B and B has a reference back to A, and B has a collection of C and C has a reference back to B, etc... Now let's say I want to edit some data for an instance ofC. In Winforms, I would use something like this: var instanceOfC; using (var session = SessionFactory.OpenSession()) { // get the instance of C with Id = 3 instanceOfC = session.Linq<C>().Where(x => x.Id == 3); } SendToUIAndLetUserUpdateData(instanceOfC); using (var session = SessionFactory.OpenSession()) { // re-attach the detached entity and update it session.Update(instanceOfC); } In plain English, we grab a persistent instance out of the database, detach it, give it to the UI layer for editing, then re-attach it and save it back to the database. Problem: This works fine for Winform applications because we're using the same entity all throughout, the only difference being that it goes from persistent to detached to persistent again. The problem occurs when I'm using a web service and a browser, sending over JSON data. In this case, the data that comes back is no longer a detached entity, but rather a transient one that just happens to have the same ID as the persistent one. If I use this entity to update, it will wipe out the relationship to B and D unless I sent the entire object graph over to the UI and got it back in one piece. Question: My question is, how do I serialize detached entities over the web, receive them back, and save them, while preserving any relationships that I didn't explicitly change? I know about ISession.SaveOrUpdateCopy and ISession.Merge() (they seem to do the same thing?), but this will still wipe out the relationships if I don't explicitly set them. I could copy the fields from the transient entity to the persistent entity one by one, but this doesn't work too well when it comes to relationships and I'd have to handle version comparisons manually.

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  • orbean forms bulder + custom persistance api: Why does it call /crud/.../data/data.xml?

    - by yankee
    I am currently implementing my own persistence layer for orbeon forms. As far as I have understood the virtual hierachy of data, creating a form with form builder in the application "myapp" with the name "myform" should cause the form builder to call /crud/myapp/myform/form/form.xhtml, passing the newly created form as HTTP-PUT data. Thus I created a spring method annotated with: @RequestMapping(method = RequestMethod.PUT, value = "/crud/{applicationName}/{formName}/form/form.xhtml") public void saveForm(@PathVariable String formName, @RequestBody String putData) I expected this method to be called with my form. But this method does not get called. Instead the method @RequestMapping(method = RequestMethod.PUT, value = "/crud/{applicationName}/{formName}/data/{uuid}/data.xml") public void saveInstance(@PathVariable String uuid, @RequestBody String putData) gets called. Put data contains the full xhtml form. Why is this happening? I thought that the second URL would only be called for saving an instance, more specifically the <xforms:instance id="fr-form-instance"> part of a form, once I fill in values for a form.

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  • ASP.net MVC: Getting a Partial View's HTML from inside of the controller

    - by Harry
    I have developed a simple mechanism for my mvc website to pull in html via jquery which then populates a specified div. All is well and it looks cool. My problem is that i'm now creating html markup inside of my controller (Which is very easy to do in VB.net btw) I'd rather not mix up the sepparation of concerns. Is it possible to use a custom 'MVC View User Control' to suit this need? Can I create an instance of a control, pass in the model data and render to html? It would then be a simple matter of rendering and passing back to the calling browser.

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  • url to http request object

    - by takeshin
    I need to convert string like this: $url = 'module/controller/action/param1/param1value/paramX/paramXvalue'; to url regarding current router (including translation and so on). Usually I generate the target urls using url view helper, but for this I need to specify all params, so I would need to manually explode the string. I tried to use request object, like this: $request = new Zend_Controller_Request_Http(); // some code here passing the $url Zend_Debug::dump($request->getControllerName()); // null instead of 'controllers' Zend_Debug::dump($request->getParams()); // null instead of array but this seems to be suspected. Do I need to dispatch this request? How to handle this case well?

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  • How, exactly, does the double-stringize trick work?

    - by Peter Hosey
    At least some C preprocessors let you stringize the value of a macro, rather than its name, by passing it through one function-like macro to another that stringizes it: #define STR1(x) #x #define STR2(x) STR1(x) #define THE_ANSWER 42 #define THE_ANSWER_STR STR2(THE_ANSWER) /* "42" */ Example use cases here. This does work, at least in GCC and Clang (both with -std=c99), but I'm not sure how it works in C-standard terms. Is this behavior guaranteed by C99? If so, how does C99 guarantee it? If not, at what point does the behavior go from C-defined to GCC-defined?

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  • Is it bad practice to use python's getattr extensively?

    - by Wilduck
    I'm creating a shell-like environment. My original method of handleing user input was to use a dictionary mapping commands (strings) to methods of various classes, making use of the fact that functions are first class objects in python. For flexibility's sake (mostly for parsing commands), I'm thinking of changing my setup such that I'm using getattr(command), to grab the method I need and then passing arguments to it at the end of my parser. Another advantage of this approach is not having to update my (currently statically implemented) command dictionary every time I add a new method/command. My question is, will I be taking a hit to the efficiency of my shell? Does it matter how many methods/commands I have? I'm currently looking at 30 some commands, which could eventually double.

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  • Best way to do something when a runloop event is done processing?

    - by quixoto
    I have some processing in my Cocoa app that sometimes ends up calling through a hierarchy of data to do a bunch of work as the result of an event. Each small piece creates and destroys some resources. I don't want those resources around most of the time, but I would like to find a smart way of creating them before all the work and killing them at the end. Short of creating the resources up front and then passing them entirely down through the call hierarchy when work is done, is there a way to know locally in some code when an event loop run has ended? Then I could create them if they're not there, and keep them until the run loop ends, reusing them for any subsequent calls before that time. Thanks.

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