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  • Sixeyed.Caching available now on NuGet and GitHub!

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/22/sixeyed.caching-available-now-on-nuget-and-github.aspxThe good guys at Pluralsight have okayed me to publish my caching framework (as seen in Caching in the .NET Stack: Inside-Out) as an open-source library, and it’s out now. You can get it here: Sixeyed.Caching source code on GitHub, and here: Sixeyed.Caching package v1.0.0 on NuGet. If you haven’t seen the course, there’s a preview here on YouTube: In-Process and Out-of-Process Caches, which gives a good flavour. The library is a wrapper around various cache providers, including the .NET MemoryCache, AppFabric cache, and  memcached*. All the wrappers inherit from a base class which gives you a set of common functionality against all the cache implementations: •    inherits OutputCacheProvider, so you can use your chosen cache provider as an ASP.NET output cache; •    serialization and encryption, so you can configure whether you want your cache items serialized (XML, JSON or binary) and encrypted; •    instrumentation, you can optionally use performance counters to monitor cache attempts and hits, at a low level. The framework wraps up different caches into an ICache interface, and it lets you use a provider directly like this: Cache.Memory.Get<RefData>(refDataKey); - or with configuration to use the default cache provider: Cache.Default.Get<RefData>(refDataKey); The library uses Unity’s interception framework to implement AOP caching, which you can use by flagging methods with the [Cache] attribute: [Cache] public RefData GetItem(string refDataKey) - and you can be more specific on the required cache behaviour: [Cache(CacheType=CacheType.Memory, Days=1] public RefData GetItem(string refDataKey) - or really specific: [Cache(CacheType=CacheType.Disk, SerializationFormat=SerializationFormat.Json, Hours=2, Minutes=59)] public RefData GetItem(string refDataKey) Provided you get instances of classes with cacheable methods from the container, the attributed method results will be cached, and repeated calls will be fetched from the cache. You can also set a bunch of cache defaults in application config, like whether to use encryption and instrumentation, and whether the cache system is enabled at all: <sixeyed.caching enabled="true"> <performanceCounters instrumentCacheTotalCounts="true" instrumentCacheTargetCounts="true" categoryNamePrefix ="Sixeyed.Caching.Tests"/> <encryption enabled="true" key="1234567890abcdef1234567890abcdef" iv="1234567890abcdef"/> <!-- key must be 32 characters, IV must be 16 characters--> </sixeyed.caching> For AOP and methods flagged with the cache attribute, you can override the compile-time cache settings at runtime with more config (keyed by the class and method name): <sixeyed.caching enabled="true"> <targets> <target keyPrefix="MethodLevelCachingStub.GetRandomIntCacheConfiguredInternal" enabled="false"/> <target keyPrefix="MethodLevelCachingStub.GetRandomIntCacheExpiresConfiguredInternal" seconds="1"/> </targets> It’s released under the MIT license, so you can use it freely in your own apps and modify as required. I’ll be adding more content to the GitHub wiki, which will be the main source of documentation, but for now there’s an FAQ to get you started. * - in the course the framework library also wraps NCache Express, but there's no public redistributable library that I can find, so it's not in Sixeyed.Caching.

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  • Thinktecture.IdentityModel: WIF Support for WCF REST Services and OData

    - by Your DisplayName here!
    The latest drop of Thinktecture.IdentityModel includes plumbing and support for WIF, claims and tokens for WCF REST services and Data Services (aka OData). Cibrax has an alternative implementation that uses the WCF Rest Starter Kit. His recent post reminded me that I should finally “document” that part of our library. Features include: generic plumbing for all WebServiceHost derived WCF services support for SAML and SWT tokens support for ClaimsAuthenticationManager and ClaimsAuthorizationManager based solely on native WCF extensibility points (and WIF) This post walks you through the setup of an OData / WCF DataServices endpoint with token authentication and claims support. This sample is also included in the codeplex download along a similar sample for plain WCF REST services. Setting up the Data Service To prove the point I have created a simple WCF Data Service that renders the claims of the current client as an OData set. public class ClaimsData {     public IQueryable<ViewClaim> Claims     {         get { return GetClaims().AsQueryable(); }     }       private List<ViewClaim> GetClaims()     {         var claims = new List<ViewClaim>();         var identity = Thread.CurrentPrincipal.Identity as IClaimsIdentity;           int id = 0;         identity.Claims.ToList().ForEach(claim =>             {                 claims.Add(new ViewClaim                 {                    Id = ++id,                    ClaimType = claim.ClaimType,                    Value = claim.Value,                    Issuer = claim.Issuer                 });             });           return claims;     } } …and hooked that up with a read only data service: public class ClaimsDataService : DataService<ClaimsData> {     public static void InitializeService(IDataServiceConfiguration config)     {         config.SetEntitySetAccessRule("*", EntitySetRights.AllRead);     } } Enabling WIF Before you enable WIF, you should generate your client proxies. Afterwards the service will only accept requests with an access token – and svcutil does not support that. All the WIF magic is done in a special service authorization manager called the FederatedWebServiceAuthorizationManager. This code checks incoming calls to see if the Authorization HTTP header (or X-Authorization for environments where you are not allowed to set the authorization header) contains a token. This header must either start with SAML access_token= or WRAP access_token= (for SAML or SWT tokens respectively). For SAML validation, the plumbing uses the normal WIF configuration. For SWT you can either pass in a SimpleWebTokenRequirement or the SwtIssuer, SwtAudience and SwtSigningKey app settings are checked.If the token can be successfully validated, ClaimsAuthenticationManager and ClaimsAuthorizationManager are invoked and the IClaimsPrincipal gets established. The service authorization manager gets wired up by the FederatedWebServiceHostFactory: public class FederatedWebServiceHostFactory : WebServiceHostFactory {     protected override ServiceHost CreateServiceHost(       Type serviceType, Uri[] baseAddresses)     {         var host = base.CreateServiceHost(serviceType, baseAddresses);           host.Authorization.ServiceAuthorizationManager =           new FederatedWebServiceAuthorizationManager();         host.Authorization.PrincipalPermissionMode = PrincipalPermissionMode.Custom;           return host;     } } The last step is to set up the .svc file to use the service host factory (see the sample download). Calling the Service To call the service you need to somehow get a token. This is up to you. You can either use WSTrustChannelFactory (for the full CLR), WSTrustClient (Silverlight) or some other way to obtain a token. The sample also includes code to generate SWT tokens for testing – but the whole WRAP/SWT support will be subject of a separate post. I created some extensions methods for the most common web clients (WebClient, HttpWebRequest, DataServiceContext) that allow easy setting of the token, e.g.: public static void SetAccessToken(this DataServiceContext context,   string token, string type, string headerName) {     context.SendingRequest += (s, e) =>     {         e.RequestHeaders[headerName] = GetHeader(token, type);     }; } Making a query against the Data Service could look like this: static void CallService(string token, string type) {     var data = new ClaimsData(new Uri("https://server/odata.svc/"));     data.SetAccessToken(token, type);       data.Claims.ToList().ForEach(c =>         Console.WriteLine("{0}\n {1}\n ({2})\n", c.ClaimType, c.Value, c.Issuer)); } HTH

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  • Improving WIF&rsquo;s Claims-based Authorization - Part 3 (Usage)

    - by Your DisplayName here!
    In the previous posts I showed off some of the additions I made to WIF’s authorization infrastructure. I now want to show some samples how I actually use these extensions. The following code snippets are from Thinktecture.IdentityServer on Codeplex. The following shows the MVC attribute on the WS-Federation controller: [ClaimsAuthorize(Constants.Actions.Issue, Constants.Resources.WSFederation)] public class WSFederationController : Controller or… [ClaimsAuthorize(Constants.Actions.Administration, Constants.Resources.RelyingParty)] public class RelyingPartiesAdminController : Controller In other places I used the imperative approach (e.g. the WRAP endpoint): if (!ClaimsAuthorize.CheckAccess(principal, Constants.Actions.Issue, Constants.Resources.WRAP)) {     Tracing.Error("User not authorized");     return new UnauthorizedResult("WRAP", true); } For the WCF WS-Trust endpoints I decided to use the per-request approach since the SOAP actions are well defined here. The corresponding authorization manager roughly looks like this: public class AuthorizationManager : ClaimsAuthorizationManager {     public override bool CheckAccess(AuthorizationContext context)     {         var action = context.Action.First();         var id = context.Principal.Identities.First();         // if application authorization request         if (action.ClaimType.Equals(ClaimsAuthorize.ActionType))         {             return AuthorizeCore(action, context.Resource, context.Principal.Identity as IClaimsIdentity);         }         // if ws-trust issue request         if (action.Value.Equals(WSTrust13Constants.Actions.Issue))         {             return AuthorizeTokenIssuance(new Collection<Claim> { new Claim(ClaimsAuthorize.ResourceType, Constants.Resources.WSTrust) }, id);         }         return base.CheckAccess(context);     } } You see that it is really easy now to distinguish between per-request and application authorization which makes the overall design much easier. HTH

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  • Do I suffer from encapsulation overuse?

    - by Florenc
    I have noticed something in my code in various projects that seems like code smell to me and something bad to do, but I can't deal with it. While trying to write "clean code" I tend to over-use private methods in order to make my code easier to read. The problem is that the code is indeed cleaner but it's also more difficult to test (yeah I know I can test private methods...) and in general it seems a bad habit to me. Here's an example of a class that reads some data from a .csv file and returns a group of customers (another object with various fields and attributes). public class GroupOfCustomersImporter { //... Call fields .... public GroupOfCustomersImporter(String filePath) { this.filePath = filePath; customers = new HashSet<Customer>(); createCSVReader(); read(); constructTTRP_Instance(); } private void createCSVReader() { //.... } private void read() { //.... Reades the file and initializes the class attributes } private void readFirstLine(String[] inputLine) { //.... Method used by the read() method } private void readSecondLine(String[] inputLine) { //.... Method used by the read() method } private void readCustomerLine(String[] inputLine) { //.... Method used by the read() method } private void constructGroupOfCustomers() { //this.groupOfCustomers = new GroupOfCustomers(**attributes of the class**); } public GroupOfCustomers getConstructedGroupOfCustomers() { return this.GroupOfCustomers; } } As you can see the class has only a constructor which calls some private methods to get the job done, I know that's not a good practice not a good practice in general but I prefer to encapsulate all the functionality in the class instead of making the methods public in which case a client should work this way: GroupOfCustomersImporter importer = new GroupOfCustomersImporter(filepath) importer.createCSVReader(); read(); GroupOfCustomer group = constructGoupOfCustomerInstance(); I prefer this because I don't want to put useless lines of code in the client's side code bothering the client class with implementation details. So, Is this actually a bad habit? If yes, how can I avoid it? Please note that the above is just a simple example. Imagine the same situation happening in something a little bit more complex.

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  • Configure clean URLs using Laravel using a rewrite rule to index.php

    - by yannis hristofakis
    Recently I've started learning Laravel , I have none experience with framework before. I'm encountering the following problem .I'm trying to configure the .htaccess file so I can have clean URLs but the only thing I get are 404 Not Found error pages. I have created a virtual host - you can see below the configuration file - and changed the .htaccesss file on the public directory. /etc/apache2/sites-available <VirtualHost *:80> ServerAdmin [email protected] ServerName laravel.lar DocumentRoot "/home/giannis/Desktop/laravel/public" <Directory "/home/giannis/Desktop/laravel/public"> Options Indexes FollowSymLinks MultiViews AllowOverride All </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> .htaccesss file: laravel/public # Apache configuration file # http://httpd.apache.org/docs/current/mod/quickreference.html # Note: ".htaccess" files are an overhead for each request. This logic should # be placed in your Apache config whenever possible. # http://httpd.apache.org/docs/current/howto/htaccess.html # Turning on the rewrite engine is necessary for the following rules and # features. "+FollowSymLinks" must be enabled for this to work symbolically. <IfModule mod_rewrite.c> Options +FollowSymLinks RewriteEngine On </IfModule> # For all files not found in the file system, reroute the request to the # "index.php" front controller, keeping the query string intact <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?/$1 [L] </IfModule> In order to test it, I have created a view named about and made the proper routing. If I link to http://laravel.lar/index.php/about/ I'm routing to the about page instead if I link to http://laravel.lar/about/ I get a 404 Not Found error. I'm using a Debian based system.

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  • TFS 2010 SDK: Smart Merge - Programmatically Create your own Merge Tool

    - by Tarun Arora
    Technorati Tags: Team Foundation Server 2010,TFS SDK,TFS API,TFS Merge Programmatically,TFS Work Items Programmatically,TFS Administration Console,ALM   The information available in the Merge window in Team Foundation Server 2010 is very important in the decision making during the merging process. However, at present the merge window shows very limited information, more that often you are interested to know the work item, files modified, code reviewer notes, policies overridden, etc associated with the change set. Our friends at Microsoft are working hard to change the game again with vNext, but because at present the merge window is a model window you have to cancel the merge process and go back one after the other to check the additional information you need. If you can relate to what i am saying, you will enjoy this blog post! I will show you how to programmatically create your own merging window using the TFS 2010 API. A few screen shots of the WPF TFS 2010 API – Custom Merging Application that we will be creating programmatically, Excited??? Let’s start coding… 1. Get All Team Project Collections for the TFS Server You can read more on connecting to TFS programmatically on my blog post => How to connect to TFS Programmatically 1: public static ReadOnlyCollection<CatalogNode> GetAllTeamProjectCollections() 2: { 3: TfsConfigurationServer configurationServer = 4: TfsConfigurationServerFactory. 5: GetConfigurationServer(new Uri("http://xxx:8080/tfs/")); 6: 7: CatalogNode catalogNode = configurationServer.CatalogNode; 8: return catalogNode.QueryChildren(new Guid[] 9: { CatalogResourceTypes.ProjectCollection }, 10: false, CatalogQueryOptions.None); 11: } 2. Get All Team Projects for the selected Team Project Collection You can read more on connecting to TFS programmatically on my blog post => How to connect to TFS Programmatically 1: public static ReadOnlyCollection<CatalogNode> GetTeamProjects(string instanceId) 2: { 3: ReadOnlyCollection<CatalogNode> teamProjects = null; 4: 5: TfsConfigurationServer configurationServer = 6: TfsConfigurationServerFactory.GetConfigurationServer(new Uri("http://xxx:8080/tfs/")); 7: 8: CatalogNode catalogNode = configurationServer.CatalogNode; 9: var teamProjectCollections = catalogNode.QueryChildren(new Guid[] {CatalogResourceTypes.ProjectCollection }, 10: false, CatalogQueryOptions.None); 11: 12: foreach (var teamProjectCollection in teamProjectCollections) 13: { 14: if (string.Compare(teamProjectCollection.Resource.Properties["InstanceId"], instanceId, true) == 0) 15: { 16: teamProjects = teamProjectCollection.QueryChildren(new Guid[] { CatalogResourceTypes.TeamProject }, false, 17: CatalogQueryOptions.None); 18: } 19: } 20: 21: return teamProjects; 22: } 3. Get All Branches with in a Team Project programmatically I will be passing the name of the Team Project for which i want to retrieve all the branches. When consuming the ‘Version Control Service’ you have the method QueryRootBranchObjects, you need to pass the recursion type => none, one, full. Full implies you are interested in all branches under that root branch. 1: public static List<BranchObject> GetParentBranch(string projectName) 2: { 3: var branches = new List<BranchObject>(); 4: 5: var tfs = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://<ServerName>:8080/tfs/<teamProjectName>")); 6: var versionControl = tfs.GetService<VersionControlServer>(); 7: 8: var allBranches = versionControl.QueryRootBranchObjects(RecursionType.Full); 9: 10: foreach (var branchObject in allBranches) 11: { 12: if (branchObject.Properties.RootItem.Item.ToUpper().Contains(projectName.ToUpper())) 13: { 14: branches.Add(branchObject); 15: } 16: } 17: 18: return branches; 19: } 4. Get All Branches associated to the Parent Branch Programmatically Now that we have the parent branch, it is important to retrieve all child branches of that parent branch. Lets see how we can achieve this using the TFS API. 1: public static List<ItemIdentifier> GetChildBranch(string parentBranch) 2: { 3: var branches = new List<ItemIdentifier>(); 4: 5: var tfs = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://<ServerName>:8080/tfs/<CollectionName>")); 6: var versionControl = tfs.GetService<VersionControlServer>(); 7: 8: var i = new ItemIdentifier(parentBranch); 9: var allBranches = 10: versionControl.QueryBranchObjects(i, RecursionType.None); 11: 12: foreach (var branchObject in allBranches) 13: { 14: foreach (var childBranche in branchObject.ChildBranches) 15: { 16: branches.Add(childBranche); 17: } 18: } 19: 20: return branches; 21: } 5. Get Merge candidates between two branches Programmatically Now that we have the parent and the child branch that we are interested to perform a merge between we will use the method ‘GetMergeCandidates’ in the namespace ‘Microsoft.TeamFoundation.VersionControl.Client’ => http://msdn.microsoft.com/en-us/library/bb138934(v=VS.100).aspx 1: public static MergeCandidate[] GetMergeCandidates(string fromBranch, string toBranch) 2: { 3: var tfs = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://<ServerName>:8080/tfs/<CollectionName>")); 4: var versionControl = tfs.GetService<VersionControlServer>(); 5: 6: return versionControl.GetMergeCandidates(fromBranch, toBranch, RecursionType.Full); 7: } 6. Get changeset details Programatically Now that we have the changeset id that we are interested in, we can get details of the changeset. The Changeset object contains the properties => http://msdn.microsoft.com/en-us/library/microsoft.teamfoundation.versioncontrol.client.changeset.aspx - Changes: Gets or sets an array of Change objects that comprise this changeset. - CheckinNote: Gets or sets the check-in note of the changeset. - Comment: Gets or sets the comment of the changeset. - PolicyOverride: Gets or sets the policy override information of this changeset. - WorkItems: Gets an array of work items that are associated with this changeset. 1: public static Changeset GetChangeSetDetails(int changeSetId) 2: { 3: var tfs = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://<ServerName>:8080/tfs/<CollectionName>")); 4: var versionControl = tfs.GetService<VersionControlServer>(); 5: 6: return versionControl.GetChangeset(changeSetId); 7: } 7. Possibilities In future posts i will try and extend this idea to explore further possibilities, but few features that i am sure will further help during the merge decision making process would be, - View changed files - Compare modified file with current/previous version - Merge Preview - Last Merge date Any other features that you can think of?

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  • Calling a REST Based JSON Endpoint with HTTP POST and WCF

    - by Wallym
    Note: I always forget this stuff, so I'm putting it my blog to help me remember it.Calling a JSON REST based service with some params isn't that hard.  I have an endpoint that has this interface:        [WebInvoke(UriTemplate = "/Login",             Method="POST",             BodyStyle = WebMessageBodyStyle.Wrapped,            RequestFormat = WebMessageFormat.Json,            ResponseFormat = WebMessageFormat.Json )]        [OperationContract]        bool Login(LoginData ld); The LoginData class is defined like this:    [DataContract]    public class LoginData    {        [DataMember]        public string UserName { get; set; }        [DataMember]        public string PassWord { get; set; }        [DataMember]        public string AppKey { get; set; }    } Now that you see my method to call to login as well as the class that is passed for the login, the body of the login request looks like this:{ "ld" : {  "UserName":"testuser", "PassWord":"ackkkk", "AppKey":"blah" } } The header (in Fiddler), looks like this:User-Agent: FiddlerHost: hostnameContent-Length: 76Content-Type: application/json And finally, my url to POST against is:http://www.something.com/...../someservice.svc/LoginAnd there you have it, calling a WCF JSON Endpoint thru REST (and HTTP POST)

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  • Solution to Jira web service getWorklogs method error: Object of type System.Xml.XmlNode[] cannot be stored in an array of this type

    - by DigiMortal
    When using Jira web service methods that operate on work logs you may get the following error when running your .NET application: Object of type System.Xml.XmlNode[] cannot be stored in an array of this type. In this posting I will show you solution to this problem. I don’t want to go to deep in details about this problem. I think it’s enough for this posting to mention that this problem is related to one small conflict between .NET web service support and Axis. Of course, Jira team is trying to solve it but until this problem is solved you can use solution provided here. There is good solution to this problem given by Jira forum user Kostadin. You can find it from Jira forum thread RemoteWorkLog serialization from Soap Service in C#. Solution is simple – you have to use SOAP extension class to replace new class names with old ones that .NET found from WSDL. Here is the code by Kostadin. public class JiraSoapExtensions : SoapExtension {     private Stream _streamIn;     private Stream _streamOut;       public override void ProcessMessage(SoapMessage message)     {         string messageAsString;         StreamReader reader;         StreamWriter writer;           switch (message.Stage)         {             case SoapMessageStage.BeforeSerialize:                 break;             case SoapMessageStage.AfterDeserialize:                 break;             case SoapMessageStage.BeforeDeserialize:                 reader = new StreamReader(_streamOut);                 writer = new StreamWriter(_streamIn);                 messageAsString = reader.ReadToEnd();                 switch (message.MethodInfo.Name)                 {                     case "getWorklogs":                     case "addWorklogWithNewRemainingEstimate":                     case "addWorklogAndAutoAdjustRemainingEstimate":                     case "addWorklogAndRetainRemainingEstimate":                         messageAsString = messageAsString.                             .Replace("RemoteWorklogImpl", "RemoteWorklog")                             .Replace("service", "beans");                         break;                 }                 writer.Write(messageAsString);                 writer.Flush();                 _streamIn.Position = 0;                 break;             case SoapMessageStage.AfterSerialize:                 _streamIn.Position = 0;                 reader = new StreamReader(_streamIn);                 writer = new StreamWriter(_streamOut);                 messageAsString = reader.ReadToEnd();                 writer.Write(messageAsString);                 writer.Flush(); break;         }     }       public override Stream ChainStream(Stream stream)     {         _streamOut = stream;         _streamIn = new MemoryStream();         return _streamIn;     }       public override object GetInitializer(Type type)     {         return GetType();     }       public override object GetInitializer(LogicalMethodInfo info,         SoapExtensionAttribute attribute)     {         return null;     }       public override void Initialize(object initializer)     {     } } To get this extension work with Jira web service you have to add the following block to your application configuration file (under system.web section). <webServices>   <soapExtensionTypes>    <add type="JiraStudioExperiments.JiraSoapExtensions,JiraStudioExperiments"           priority="1"/>   </soapExtensionTypes> </webServices> Weird thing is that after successfully using this extension and disabling it everything still works.

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  • Learning PostgreSql: polymorphism

    - by Alexander Kuznetsov
    Functions in PL/PgSql are polymorphic, which is very different from T-SQL. Demonstrating polymorphism For example, the second CREATE FUNCTION in the following script does not replace the first function - it creates a second one: CREATE OR REPLACE FUNCTION public .GetQuoteOfTheDay ( someNumber INTEGER ) RETURNS VARCHAR AS $body$ BEGIN RETURN 'Say my name.' ; END ; $body$ LANGUAGE plpgsql ; CREATE OR REPLACE FUNCTION public .GetQuoteOfTheDay ( someNumber REAL ) RETURNS VARCHAR AS $body$ BEGIN RETURN...(read more)

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  • C#/.NET Little Wonders: Using &lsquo;default&rsquo; to Get Default Values

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today’s little wonder is another of those small items that can help a lot in certain situations, especially when writing generics.  In particular, it is useful in determining what the default value of a given type would be. The Problem: what’s the default value for a generic type? There comes a time when you’re writing generic code where you may want to set an item of a given generic type.  Seems simple enough, right?  We’ll let’s see! Let’s say we want to query a Dictionary<TKey, TValue> for a given key and get back the value, but if the key doesn’t exist, we’d like a default value instead of throwing an exception. So, for example, we might have a the following dictionary defined: 1: var lookup = new Dictionary<int, string> 2: { 3: { 1, "Apple" }, 4: { 2, "Orange" }, 5: { 3, "Banana" }, 6: { 4, "Pear" }, 7: { 9, "Peach" } 8: }; And using those definitions, perhaps we want to do something like this: 1: // assume a default 2: string value = "Unknown"; 3:  4: // if the item exists in dictionary, get its value 5: if (lookup.ContainsKey(5)) 6: { 7: value = lookup[5]; 8: } But that’s inefficient, because then we’re double-hashing (once for ContainsKey() and once for the indexer).  Well, to avoid the double-hashing, we could use TryGetValue() instead: 1: string value; 2:  3: // if key exists, value will be put in value, if not default it 4: if (!lookup.TryGetValue(5, out value)) 5: { 6: value = "Unknown"; 7: } But the “flow” of using of TryGetValue() can get clunky at times when you just want to assign either the value or a default to a variable.  Essentially it’s 3-ish lines (depending on formatting) for 1 assignment.  So perhaps instead we’d like to write an extension method to support a cleaner interface that will return a default if the item isn’t found: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } 17:  So this creates an extension method on Dictionary<TKey, TValue> that will attempt to get a value using the given key, and will return the defaultIfNotFound as a stand-in if the key does not exist. This code compiles, fine, but what if we would like to go one step further and allow them to specify a default if not found, or accept the default for the type?  Obviously, we could overload the method to take the default or not, but that would be duplicated code and a bit heavy for just specifying a default.  It seems reasonable that we could set the not found value to be either the default for the type, or the specified value. So what if we defaulted the type to null? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = null) // ... No, this won’t work, because only reference types (and Nullable<T> wrapped types due to syntactical sugar) can be assigned to null.  So what about a calling parameterless constructor? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = new TValue()) // ... No, this won’t work either for several reasons.  First, we’d expect a reference type to return null, not an “empty” instance.  Secondly, not all reference types have a parameter-less constructor (string for example does not).  And finally, a constructor cannot be determined at compile-time, while default values can. The Solution: default(T) – returns the default value for type T Many of us know the default keyword for its uses in switch statements as the default case.  But it has another use as well: it can return us the default value for a given type.  And since it generates the same defaults that default field initialization uses, it can be determined at compile-time as well. For example: 1: var x = default(int); // x is 0 2:  3: var y = default(bool); // y is false 4:  5: var z = default(string); // z is null 6:  7: var t = default(TimeSpan); // t is a TimeSpan with Ticks == 0 8:  9: var n = default(int?); // n is a Nullable<int> with HasValue == false Notice that for numeric types the default is 0, and for reference types the default is null.  In addition, for struct types, the value is a default-constructed struct – which simply means a struct where every field has their default value (hence 0 Ticks for TimeSpan, etc.). So using this, we could modify our code to this: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound = default(TValue)) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } Now, if defaultIfNotFound is unspecified, it will use default(TValue) which will be the default value for whatever value type the dictionary holds.  So let’s consider how we could use this: 1: lookup.GetValueOrDefault(1); // returns “Apple” 2:  3: lookup.GetValueOrDefault(5); // returns null 4:  5: lookup.GetValueOrDefault(5, “Unknown”); // returns “Unknown” 6:  Again, do not confuse a parameter-less constructor with the default value for a type.  Remember that the default value for any type is the compile-time default for any instance of that type (0 for numeric, false for bool, null for reference types, and struct will all default fields for struct).  Consider the difference: 1: // both zero 2: int i1 = default(int); 3: int i2 = new int(); 4:  5: // both “zeroed” structs 6: var dt1 = default(DateTime); 7: var dt2 = new DateTime(); 8:  9: // sb1 is null, sb2 is an “empty” string builder 10: var sb1 = default(StringBuilder()); 11: var sb2 = new StringBuilder(); So in the above code, notice that the value types all resolve the same whether using default or parameter-less construction.  This is because a value type is never null (even Nullable<T> wrapped types are never “null” in a reference sense), they will just by default contain fields with all default values. However, for reference types, the default is null and not a constructed instance.  Also it should be noted that not all classes have parameter-less constructors (string, for instance, doesn’t have one – and doesn’t need one). Summary Whenever you need to get the default value for a type, especially a generic type, consider using the default keyword.  This handy word will give you the default value for the given type at compile-time, which can then be used for initialization, optional parameters, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,default

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  • Drawing a transparent button in C# winforms

    - by SAMIR BHOGAYTA
    public class ImageButton : ButtonBase, IButtonControl { public ImageButton() { this.SetStyle( ControlStyles.SupportsTransparentBackColor | ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.ResizeRedraw | ControlStyles.UserPaint, true); this.BackColor = Color.Transparent; } protected override void OnPaint(PaintEventArgs pevent) { Graphics g = pevent.Graphics; g.FillRectangle(Brushes.Transparent, this.ClientRectangle); g.DrawRectangle(Pens.Black, this.ClientRectangle); } // rest of class here... }

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • Creating vCard action result

    - by DigiMortal
    I added support for vCards to one of my ASP.NET MVC applications. I worked vCard support out as very simple and intelligent solution that fits perfectly to ASP.NET MVC applications. In this posting I will show you how to send vCards out as response to ASP.NET MVC request. We need three things: some vCard class, vCard action result, controller method to test vCard action result. Everything is very simple, let’s get hands on. vCard class As first thing we need vCard class. Last year I introduced vCard class that supports also images. Let’s take this class because it is easy to use and some dirty work is already done for us. NB! Take a look at ASP.NET example in the blog posting referred above. We need it later when we close the topic. Now think about how useful blogging and information sharing with others can be. With this class available at public I saved pretty much time now. :) vCardResult As we have vCard it is now time to write action result that we can use in our controllers. Here’s the code. public class vCardResult : ActionResult {     private vCard _card;       protected vCardResult() { }       public vCardResult(vCard card)     {         _card = card;     }       public override void ExecuteResult(ControllerContext context)     {         var response = context.HttpContext.Response;         response.ContentType = "text/vcard";         response.AddHeader("Content-Disposition", "attachment; fileName=" + _card.FirstName + " " + _card.LastName + ".vcf");           var cardString = _card.ToString();         var inputEncoding = Encoding.Default;         var outputEncoding = Encoding.GetEncoding("windows-1257");         var cardBytes = inputEncoding.GetBytes(cardString);           var outputBytes = Encoding.Convert(inputEncoding,                                 outputEncoding, cardBytes);           response.OutputStream.Write(outputBytes, 0, outputBytes.Length);     } } And we are done. Some notes: vCard is sent to browser as downloadable file (user can save or open it with Outlook or any other e-mail client that supports vCards), File name is made of first and last name of contact. Encoding is important because Outlook may not understand vCards otherwise (don’t know if this problem is solved in Outlook 2010). Using vCardResult in controller Now let’s tale a look at simple controller method that accepts person ID and returns vCardResult. public class ContactsController : Controller {       // ... other controller methods ...       public vCardResult vCard(int id)     {         var person = _partyRepository.GetPersonById(id);         var card = new vCard                 {                     FirstName=person.FirstName,                     LastName = person.LastName,                     StreetAddress = person.StreetAddress,                     City = person.City,                     CountryName = person.Country.Name,                       Mobile = person.Mobile,                     Phone = person.Phone,                     Email = person.Email,                 };           return new vCardResult(card);     } } Now you can run Visual Studio and check out how your vCard is moving from your web application to your e-mail client. Conclusion We took old code that worked well with ASP.NET Forms and we divided it into action result and controller method that uses vCard as bridge between our controller and action result. All functionality is located where it should be and we did nothing complex. We wrote only couple of lines of very easy code to achieve our goal. Do you understand now why I love ASP.NET MVC? :)

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  • Easy Scaling in XAML (WPF)

    - by Robert May
    Ran into a problem that needed solving that was kind of fun.  I’m not a XAML guru, and I’m sure there are better solutions, but I thought I’d share mine. The problem was this:  Our designer had, appropriately, designed the system for a 1920 x 1080 screen resolution.  This is for a full screen, touch screen device (think Kiosk), which has that resolution, but we also wanted to demo the device on a tablet (currently using the AWESOME Samsung tablet given out at Microsoft Build).  When you’d run it on that tablet, things were ugly because it was at a lower resolution than the target device. Enter scaling.  I did some research and found out that I probably just need to monkey with the LayoutTransform of some grid somewhere.  This project is using MVVM and has a navigation container that we built that lives on a single root view.  User controls are then loaded into that view as navigation occurs. In the parent grid of the root view, I added the following XAML: <Grid.LayoutTransform> <ScaleTransform ScaleX="{Binding ScaleWidth}" ScaleY="{Binding ScaleHeight}" /> </Grid.LayoutTransform> And then in the root View Model, I added the following code: /// <summary> /// The required design width /// </summary> private const double RequiredWidth = 1920; /// <summary> /// The required design height /// </summary> private const double RequiredHeight = 1080; /// <summary>Gets the ActualHeight</summary> public double ActualHeight { get { return this.View.ActualHeight; } } /// <summary>Gets the ActualWidth</summary> public double ActualWidth { get { return this.View.ActualWidth; } } /// <summary> /// Gets the scale for the height. /// </summary> public double ScaleHeight { get { return this.ActualHeight / RequiredHeight; } } /// <summary> /// Gets the scale for the width. /// </summary> public double ScaleWidth { get { return this.ActualWidth / RequiredWidth; } } Note that View.ActualWidth and View.ActualHeight are just pointing directly at FrameworkElement.ActualWidth and FrameworkElement.ActualHeight. That’s it.  Just calculate the ratio and bind the scale transform to it. Hopefully you’ll find this useful. Technorati Tags: WPF,XAML

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  • Asynchronous connectToServer

    - by Pavel Bucek
    Users of JSR-356 – Java API for WebSocket are probably familiar with WebSocketContainer#connectToServer method. This article will be about its usage and improvement which was introduce in recent Tyrus release. WebSocketContainer#connectToServer does what is says, it connects to WebSocketServerEndpoint deployed on some compliant container. It has two or three parameters (depends on which representation of client endpoint are you providing) and returns aSession. Returned Session represents WebSocket connection and you are instantly able to send messages, register MessageHandlers, etc. An issue might appear when you are trying to create responsive user interface and use this method – its execution blocks until Session is created which usually means some container needs to be started, DNS queried, connection created (it’s even more complicated when there is some proxy on the way), etc., so nothing which might be really considered as responsive. Trivial and correct solution is to do this in another thread and monitor the result, but.. why should users do that? :-) Tyrus now provides async* versions of all connectToServer methods, which performs only simple (=fast) check in the same thread and then fires a new one and performs all other tasks there. Return type of these methods is Future<Session>. List of added methods: public Future<Session> asyncConnectToServer(Class<?> annotatedEndpointClass, URI path) public Future<Session> asyncConnectToServer(Class<? extends Endpoint>  endpointClass, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Endpoint endpointInstance, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Object obj, URI path) As you can see, all connectToServer variants have its async* alternative. All these methods do throw DeploymentException, same as synchronous variants, but some of these errors cannot be thrown as a result of the first method call, so you might get it as the cause ofExecutionException thrown when Future<Session>.get() is called. Please let us know if you find these newly added methods useful or if you would like to change something (signature, functionality, …) – you can send us a comment to [email protected] or ping me personally. Related links: https://tyrus.java.net https://java.net/jira/browse/TYRUS/ https://github.com/tyrus-project/tyrus

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  • WebCenter Customer Spotlight: Instituto Mexicano de la Propiedad Industrial

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryInstituto Mexicano de la Propiedad Industrial (IMPI) is a decentralized  federal agency with the goals of protecting and ensuring awareness of industrial property rights in Mexico. IMPI  business objectives were to increase efficiency, improve client service, accelerate services to the public and reduce paper use by digitizing management of necessary documentation for patent and trademark submissions and approvals. IMPI  implemented  Oracle WebCenter Content to develop electronic inquiry service by digitizing and managing documents and a public Web site making patent-related information easily available online. With the implemented solution IMPI increased the number of monthly inquires from 200 in person consultations to 80,000 electronic consultations and the number of trademark record inquiries from 30,000 to 300,000. Company OverviewInstituto Mexicano de la Propiedad Industrial (IMPI) is a decentralized federal agency with the goals of protecting and ensuring awareness of industrial property rights in Mexico. IMPI is responsible for registering and publicizing inventions, distinctive signs, trademarks, and patents. In addition to its Mexico City headquarters, IMPI has five regional offices.  Business Challenges IMPI  business objectives were to increase efficiency by automating internal operations and patent and trademark-related procedures and services, improve client service by simplifying patent and trademark procedures, accelerate services to the public and reduce paper use by digitizing management of necessary documentation for patent and trademark submissions and approvals. Solution DeployedIMPI worked with Oracle Consulting to implement Oracle WebCenter Content to develop electronic inquiry service - services that were previously provided in person only - by digitizing and managing documents. They use Oracle Database 11g, Enterprise Edition to manage data for all mission-critical systems, automating patent and trademark transactions, providing consistent, readily available, and accurate data. IMPI developed a Web site to support newly digitized information with simple and flexible interfaces, making patent-related information easily available online to the public. Business ResultsWith the implemented solution IMPI increased the number of monthly inquires  from 200 in person consultations to 80,000 electronic consultations and the number of trademark record inquiries from 30,000 to 300,000. “Oracle WebCenter Content structure is unique. It lets us separately manage communication with other applications and databases, and performs content management itself. It’s a stable tool, at an appropriate cost, that lets us develop and provide reliable electronic services.” Eugenio Ponce de León, Divisional Director of Systems and Technology, Instituto Mexicano de la Propiedad Industrial Additional Information Instituto Mexicano de la Propiedad Customer Snapshot Oracle WebCenter Content

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  • Code Style - Do you prefer to return from a function early or just use an IF statement?

    - by Rachel
    I've often written this sort of function in both formats, and I was wondering if one format is preferred over another, and why. public void SomeFunction(bool someCondition) { if (someCondition) { // Do Something } } or public void SomeFunction(bool someCondition) { if (!someCondition) return; // Do Something } I usually code with the first one since that is the way my brain works while coding, although I think I prefer the 2nd one since it takes care of any error handling right away and I find it easier to read

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  • Transforming Government with ERP Solutions

    Liz La Rosa and Jerry Linden from Oracle's Public Sector Industry Strategy and Marketing team talk with Fred about the issues public sector managers face today and how governments can meet these challenges by using ERP systems to transform government operations.

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  • How to impale and stack targets correctly according to the collider and its coordinate?

    - by David Dimalanta
    I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a vertical direction (in blue) When aimed properly, the target will fall down along the line of the skewer. (in blue) Then, another target is spawned and will fall vertically. (in red) When aimed successfully again in a streak, the second target will fall along the skewer and stacked. Same process over and over when another target is spawned. However, when I test run it on the scene tab in Unity, when impaled several targets, instead of a smooth flow and stacking it ended up overlaying it instead of stacking it up like a pancake. Here's what it look like: As I noticed when reaching the half-way of my progress, I tried to figure out how to deal with collider bodies without sticking each other so that it will actually stack like in the example of the image at no. 3. Here's the script code I added in the target game object: using UnityEngine; using System.Collections; public class ImpaleStateTest : MonoBehaviour { public GameObject target; public GameObject skewer; public bool drag = false; private float stack; private float impaleCount; void Start () { stack = 0; impaleCount = 0; } void Update () { if(drag) { target.transform.position = new Vector3 (DragTest.dir.transform.position.x, DragTest.dir.transform.position.y - 0.35f, 0); target.transform.rotation = DragTest.degrees; target.rigidbody2D.fixedAngle = true; target.rigidbody2D.isKinematic = true; target.rigidbody2D.gravityScale = 0; if(Input.GetMouseButton(0)) { Debug.Log ("Skewer: " + DragTest.dir.transform.position.x); Debug.Log ("Target: " + target.transform.position.x); } } } void OnTriggerEnter2D(Collider2D collider) { impaleCount++; Debug.Log ("Impaled " + impaleCount + " time(s)!"); drag = true; audio.Play (); } } Aside from that, I'm not sure if it's right but, the only way to stick the impaled targets while dragging the skewer left or right is to get the X coordinates from the skewer only. Is there something else to recommend it in order to improve this behavior as realistic as possible? Please help.

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  • New Executive Q&As on Oracle's Social Services Solution

    - by michael.seback
    According to Calvin Tu, Senior Director Product Management, for Oracle Public Sector, "Government organizations are experiencing unprecedented demand for social services--but many are hampered by..." Read more about the strategy. "They're going to love the ability to automate the prescreening process and eligibility determination, thanks to a natural-language rules engine that..." says John Garrison, Oracle Vice President For CRM Public Sector. Read the rest of the story.

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  • Using Apache FOP from .NET level

    - by Lukasz Kurylo
    In one of my previous posts I was talking about FO.NET which I was using to generate a pdf documents from XSL-FO. FO.NET is one of the .NET ports of Apache FOP. Unfortunatelly it is no longer maintained. I known it when I decidec to use it, because there is a lack of available (free) choices for .NET to render a pdf form XSL-FO. I hoped in this implementation I will find all I need to create a pdf file with my really simple requirements. FO.NET is a port from some old version of Apache FOP and I found really quickly that there is a lack of some features that I needed, like dotted borders, double borders or support for margins. So I started to looking for some alternatives. I didn’t try the NFOP, another port of Apache FOP, because I found something I think much more better, the IKVM.NET project.   IKVM.NET it is not a pdf renderer. So what it is? From the project site:   IKVM.NET is an implementation of Java for Mono and the Microsoft .NET Framework. It includes the following components: a Java Virtual Machine implemented in .NET a .NET implementation of the Java class libraries tools that enable Java and .NET interoperability   In the simplest form IKVM.NET allows to use a Java code library in the C# code and vice versa.   I tried to use an Apache FOP, the best I think open source pdf –> XSL-FO renderer written in Java from my project written in C# using an IKVM.NET and it work like a charm. In the rest of the post I want to show, how to prepare a .NET *.dll class library from Apache FOP *.jar’s with IKVM.NET and generate a simple Hello world pdf document.   To start playing with IKVM.NET and Apache FOP we need to download their packages: IKVM.NET Apache FOP and then unpack them.   From the FOP directory copy all the *.jar’s files from lib and build catalogs to some location, e.g. d:\fop. Second step is to build the *.dll library from these files. On the console execute the following comand:   ikvmc –target:library –out:d:\fop\fop.dll –recurse:d:\fop   The ikvmc is located in the bin subdirectory where you unpacked the IKVM.NET. You must execute this command from this catalog, add this path to the global variable PATH or specify the full path to the bin subdirectory.   In no error occurred during this process, the fop.dll library should be created. Right now we can create a simple project to test if we can create a pdf file.   So let’s create a simple console project application and add reference to the fop.dll and the IKVM dll’s: IKVM.OpenJDK.Core and IKVM.OpenJDK.XML.API.   Full code to generate a pdf file from XSL-FO template:   static void Main(string[] args)         {             //initialize the Apache FOP             FopFactory fopFactory = FopFactory.newInstance();               //in this stream we will get the generated pdf file             OutputStream o = new DotNetOutputMemoryStream();             try             {                 Fop fop = fopFactory.newFop("application/pdf", o);                 TransformerFactory factory = TransformerFactory.newInstance();                 Transformer transformer = factory.newTransformer();                   //read the template from disc                 Source src = new StreamSource(new File("HelloWorld.fo"));                 Result res = new SAXResult(fop.getDefaultHandler());                 transformer.transform(src, res);             }             finally             {                 o.close();             }             using (System.IO.FileStream fs = System.IO.File.Create("HelloWorld.pdf"))             {                 //write from the .NET MemoryStream stream to disc the generated pdf file                 var data = ((DotNetOutputMemoryStream)o).Stream.GetBuffer();                 fs.Write(data, 0, data.Length);             }             Process.Start("HelloWorld.pdf");             System.Console.ReadLine();         }   Apache FOP be default using a Java’s Xalan to work with XML files. I didn’t find a way to replace this piece of code with equivalent from .NET standard library. If any error or warning will occure during generating the pdf file, on the console will ge shown, that’s why I inserted the last line in the sample above. The DotNetOutputMemoryStream this is my wrapper for the Java OutputStream. I have created it to have the possibility to exchange data between the .NET <-> Java objects. It’s implementation:   class DotNetOutputMemoryStream : OutputStream     {         private System.IO.MemoryStream ms = new System.IO.MemoryStream();         public System.IO.MemoryStream Stream         {             get             {                 return ms;             }         }         public override void write(int i)         {             ms.WriteByte((byte)i);         }         public override void write(byte[] b, int off, int len)         {             ms.Write(b, off, len);         }         public override void write(byte[] b)         {             ms.Write(b, 0, b.Length);         }         public override void close()         {             ms.Close();         }         public override void flush()         {             ms.Flush();         }     } The last thing we need, this is the HelloWorld.fo template.   <?xml version="1.0" encoding="utf-8"?> <fo:root xmlns:fo="http://www.w3.org/1999/XSL/Format"          xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">   <fo:layout-master-set>     <fo:simple-page-master master-name="simple"                   page-height="29.7cm"                   page-width="21cm"                   margin-top="1.8cm"                   margin-bottom="0.8cm"                   margin-left="1.6cm"                   margin-right="1.2cm">       <fo:region-body margin-top="3cm"/>       <fo:region-before extent="3cm"/>       <fo:region-after extent="1.5cm"/>     </fo:simple-page-master>   </fo:layout-master-set>   <fo:page-sequence master-reference="simple">     <fo:flow flow-name="xsl-region-body">       <fo:block font-size="18pt" color="black" text-align="center">         Hello, World!       </fo:block>     </fo:flow>   </fo:page-sequence> </fo:root>   I’m not going to explain how how this template is created, because this will be covered in the near future posts.   Generated pdf file should look that:

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  • Android, how important is deltaTime?

    - by iQue
    Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not a big enough game for it to matter imo. But its getting bigger then I planned, so my question is, how important is delta Time? If I should use delta time there is a problem, since speedX and speedY are integers(they have to be for eclipse to let you make a rectangle of them), I cant add delta time very functionally as far as I understand, but might be wrong? Ive tried adding deltaTime to the code below, and sometimes my enemies just not move after spawn, they just stand there and run in the same place Will add an some code for how I set / use speed: public void update(int dx, int dy) { double theta = 180.0 / Math.PI * Math.atan2(-(y - controls.pointerPosition.y), controls.pointerPosition.x - x); x +=dx * Math.cos(Math.toRadians(theta)); y +=dy * Math.sin(Math.toRadians(theta)); currentFrame = ++currentFrame % BMP_COLUMNS; } public void draw(Canvas canvas) { int srcX = currentFrame * width; int srcY = 1 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); } So if someone with some experience with this has any thoughts, please share. Thank you! Changed code: public void update(int dx, int dy, float delta) { double theta = 180.0 / Math.PI * Math.atan2(-(y - controls.pointerPosition.y), controls.pointerPosition.x - x); double speedX = delta * dx * Math.cos(Math.toRadians(theta)); double speedY = delta * dy * Math.sin(Math.toRadians(theta)); x += speedX; y += speedY; currentFrame = ++currentFrame % BMP_COLUMNS; } public void draw(Canvas canvas) { int srcX = currentFrame * width; int srcY = 1 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); } with this code my enemies move like before, except they wont move to the right (wont increment x), all other directions work.

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  • Setting useLegacyV2RuntimeActivationPolicy At Runtime

    - by Reed
    Version 4.0 of the .NET Framework included a new CLR which is almost entirely backwards compatible with the 2.0 version of the CLR.  However, by default, mixed-mode assemblies targeting .NET 3.5sp1 and earlier will fail to load in a .NET 4 application.  Fixing this requires setting useLegacyV2RuntimeActivationPolicy in your app.Config for the application.  While there are many good reasons for this decision, there are times when this is extremely frustrating, especially when writing a library.  As such, there are (rare) times when it would be beneficial to set this in code, at runtime, as well as verify that it’s running correctly prior to receiving a FileLoadException. Typically, loading a pre-.NET 4 mixed mode assembly is handled simply by changing your app.Config file, and including the relevant attribute in the startup element: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> </configuration> .csharpcode { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { margin: 0em } .csharpcode .rem { color: #008000 } .csharpcode .kwrd { color: #0000ff } .csharpcode .str { color: #006080 } .csharpcode .op { color: #0000c0 } .csharpcode .preproc { color: #cc6633 } .csharpcode .asp { background-color: #ffff00 } .csharpcode .html { color: #800000 } .csharpcode .attr { color: #ff0000 } .csharpcode .alt { background-color: #f4f4f4; margin: 0em; width: 100% } .csharpcode .lnum { color: #606060 } This causes your application to run correctly, and load the older, mixed-mode assembly without issues. For full details on what’s happening here and why, I recommend reading Mark Miller’s detailed explanation of this attribute and the reasoning behind it. Before I show any code, let me say: I strongly recommend using the official approach of using app.config to set this policy. That being said, there are (rare) times when, for one reason or another, changing the application configuration file is less than ideal. While this is the supported approach to handling this issue, the CLR Hosting API includes a means of setting this programmatically via the ICLRRuntimeInfo interface.  Normally, this is used if you’re hosting the CLR in a native application in order to set this, at runtime, prior to loading the assemblies.  However, the F# Samples include a nice trick showing how to load this API and bind this policy, at runtime.  This was required in order to host the Managed DirectX API, which is built against an older version of the CLR. This is fairly easy to port to C#.  Instead of a direct port, I also added a little addition – by trapping the COM exception received if unable to bind (which will occur if the 2.0 CLR is already bound), I also allow a runtime check of whether this property was setup properly: public static class RuntimePolicyHelper { public static bool LegacyV2RuntimeEnabledSuccessfully { get; private set; } static RuntimePolicyHelper() { ICLRRuntimeInfo clrRuntimeInfo = (ICLRRuntimeInfo)RuntimeEnvironment.GetRuntimeInterfaceAsObject( Guid.Empty, typeof(ICLRRuntimeInfo).GUID); try { clrRuntimeInfo.BindAsLegacyV2Runtime(); LegacyV2RuntimeEnabledSuccessfully = true; } catch (COMException) { // This occurs with an HRESULT meaning // "A different runtime was already bound to the legacy CLR version 2 activation policy." LegacyV2RuntimeEnabledSuccessfully = false; } } [ComImport] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("BD39D1D2-BA2F-486A-89B0-B4B0CB466891")] private interface ICLRRuntimeInfo { void xGetVersionString(); void xGetRuntimeDirectory(); void xIsLoaded(); void xIsLoadable(); void xLoadErrorString(); void xLoadLibrary(); void xGetProcAddress(); void xGetInterface(); void xSetDefaultStartupFlags(); void xGetDefaultStartupFlags(); [MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)] void BindAsLegacyV2Runtime(); } } Using this, it’s possible to not only set this at runtime, but also verify, prior to loading your mixed mode assembly, whether this will succeed. In my case, this was quite useful – I am working on a library purely for internal use which uses a numerical package that is supplied with both a completely managed as well as a native solver.  The native solver uses a CLR 2 mixed-mode assembly, but is dramatically faster than the pure managed approach.  By checking RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully at runtime, I can decide whether to enable the native solver, and only do so if I successfully bound this policy. There are some tricks required here – To enable this sort of fallback behavior, you must make these checks in a type that doesn’t cause the mixed mode assembly to be loaded.  In my case, this forced me to encapsulate the library I was using entirely in a separate class, perform the check, then pass through the required calls to that class.  Otherwise, the library will load before the hosting process gets enabled, which in turn will fail. This code will also, of course, try to enable the runtime policy before the first time you use this class – which typically means just before the first time you check the boolean value.  As a result, checking this early on in the application is more likely to allow it to work. Finally, if you’re using a library, this has to be called prior to the 2.0 CLR loading.  This will cause it to fail if you try to use it to enable this policy in a plugin for most third party applications that don’t have their app.config setup properly, as they will likely have already loaded the 2.0 runtime. As an example, take a simple audio player.  The code below shows how this can be used to properly, at runtime, only use the “native” API if this will succeed, and fallback (or raise a nicer exception) if this will fail: public class AudioPlayer { private IAudioEngine audioEngine; public AudioPlayer() { if (RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully) { // This will load a CLR 2 mixed mode assembly this.audioEngine = new AudioEngineNative(); } else { this.audioEngine = new AudioEngineManaged(); } } public void Play(string filename) { this.audioEngine.Play(filename); } } Now – the warning: This approach works, but I would be very hesitant to use it in public facing production code, especially for anything other than initializing your own application.  While this should work in a library, using it has a very nasty side effect: you change the runtime policy of the executing application in a way that is very hidden and non-obvious.

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  • ASP.NET MVC: Using ProfileRequiredAttribute to restrict access to pages

    - by DigiMortal
    If you are using AppFabric Access Control Services to authenticate users when they log in to your community site using Live ID, Google or some other popular identity provider, you need more than AuthorizeAttribute to make sure that users can access the content that is there for authenticated users only. In this posting I will show you hot to extend the AuthorizeAttribute so users must also have user profile filled. Semi-authorized users When user is authenticated through external identity provider then not all identity providers give us user name or other information we ask users when they join with our site. What all identity providers have in common is unique ID that helps you identify the user. Example. Users authenticated through Windows Live ID by AppFabric ACS have no name specified. Google’s identity provider is able to provide you with user name and e-mail address if user agrees to publish this information to you. They both give you unique ID of user when user is successfully authenticated in their service. There is logical shift between ASP.NET and my site when considering user as authorized. For ASP.NET MVC user is authorized when user has identity. For my site user is authorized when user has profile and row in my users table. Having profile means that user has unique username in my system and he or she is always identified by this username by other users. My solution is simple: I created my own action filter attribute that makes sure if user has profile to access given method and if user has no profile then browser is redirected to join page. Illustrating the problem Usually we restrict access to page using AuthorizeAttribute. Code is something like this. [Authorize] public ActionResult Details(string id) {     var profile = _userRepository.GetUserByUserName(id);     return View(profile); } If this page is only for site users and we have user profiles then all users – the ones that have profile and all the others that are just authenticated – can access the information. It is okay because all these users have successfully logged in in some service that is supported by AppFabric ACS. In my site the users with no profile are in grey spot. They are on half way to be users because they have no username and profile on my site yet. So looking at the image above again we need something that adds profile existence condition to user-only content. [ProfileRequired] public ActionResult Details(string id) {     var profile = _userRepository.GetUserByUserName(id);     return View(profile); } Now, this attribute will solve our problem as soon as we implement it. ProfileRequiredAttribute: Profiles are required to be fully authorized Here is my implementation of ProfileRequiredAttribute. It is pretty new and right now it is more like working draft but you can already play with it. public class ProfileRequiredAttribute : AuthorizeAttribute {     private readonly string _redirectUrl;       public ProfileRequiredAttribute()     {         _redirectUrl = ConfigurationManager.AppSettings["JoinUrl"];         if (string.IsNullOrWhiteSpace(_redirectUrl))             _redirectUrl = "~/";     }              public override void OnAuthorization(AuthorizationContext filterContext)     {         base.OnAuthorization(filterContext);           var httpContext = filterContext.HttpContext;         var identity = httpContext.User.Identity;           if (!identity.IsAuthenticated || identity.GetProfile() == null)             if(filterContext.Result == null)                 httpContext.Response.Redirect(_redirectUrl);          } } All methods with this attribute work as follows: if user is not authenticated then he or she is redirected to AppFabric ACS identity provider selection page, if user is authenticated but has no profile then user is by default redirected to main page of site but if you have application setting with name JoinUrl then user is redirected to this URL. First case is handled by AuthorizeAttribute and the second one is handled by custom logic in ProfileRequiredAttribute class. GetProfile() extension method To get user profile using less code in places where profiles are needed I wrote GetProfile() extension method for IIdentity interface. There are some more extension methods that read out user and identity provider identifier from claims and based on this information user profile is read from database. If you take this code with copy and paste I am sure it doesn’t work for you but you get the idea. public static User GetProfile(this IIdentity identity) {     if (identity == null)         return null;       var context = HttpContext.Current;     if (context.Items["UserProfile"] != null)         return context.Items["UserProfile"] as User;       var provider = identity.GetIdentityProvider();     var nameId = identity.GetNameIdentifier();       var rep = ObjectFactory.GetInstance<IUserRepository>();     var profile = rep.GetUserByProviderAndNameId(provider, nameId);       context.Items["UserProfile"] = profile;       return profile; } To avoid round trips to database I cache user profile to current request because the chance that profile gets changed meanwhile is very minimal. The other reason is maybe more tricky – profile objects are coming from Entity Framework context and context has also HTTP request as lifecycle. Conclusion This posting gave you some ideas how to finish user profiles stuff when you use AppFabric ACS as external authentication provider. Although there was little shift between us and ASP.NET MVC with interpretation of “authorized” we were easily able to solve the problem by extending AuthorizeAttribute to get all our requirements fulfilled. We also write extension method for IIdentity that returns as user profile based on username and caches the profile in HTTP request scope.

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