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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • Fixing merge conflicts?

    - by user291701
    I have two remote branches, "grape" and "master". I'm currently on "grape". Now I switch to "master": git checkout master Now I want to pull all changes from "grape" into "master" - is this the way to do it?: git merge origin grape It's my understanding that git will then pull all the current state of the remote branch "grape" into my local copy of "master". It will try to auto-merge for me. If there are conflicts, the files in conflict will have some conflict text actually injected into the file. I then have to go into those files, and delete the chunk I don't want (essentially telling git how to merge these files). For each file in conflict, do I add and commit the changes again?: git add problemfile1.txt git commit -m "Fixed merge conflict." git add problemfile2.txt git commit -m "Fixed another merge conflict." ... after I've fixed all the merge conflicts like above, do I just push to "master" again to finish up the process?: git push origin master or is there something else we need to do when we get into this conflict state? Thank you

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  • Can't call function from within onOptionsItemSelected

    - by Kristy Welsh
    public boolean onOptionsItemSelected(MenuItem item) { //check selected menu item switch (item.getItemId()) { case R.id.exit: this.finish(); return true; case R.id.basic: Difficulty = DIFFICULTY_BASIC; Toast.makeText(YogaPosesActivity.this, "Difficulty is Basic", Toast.LENGTH_SHORT).show(); SetImageView(myDbHelper); return true; case R.id.advanced: Toast.makeText(YogaPosesActivity.this, "Difficulty is Advanced", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED; SetImageView(myDbHelper); return true; case R.id.allPoses: Toast.makeText(YogaPosesActivity.this, "All Poses Will Be Displayed", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED_AND_BASIC; SetImageView(myDbHelper); return true; default: return super.onOptionsItemSelected(item); } } I get an error when I call the SetImageView function, which was defined out of the OnCreate Activity. Can you not call a function unless it was defined inside the OnCreate? I get a nullPointer Exception when calling the function.

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  • How should I return different types in a method based on the value of a string in Java?

    - by Siracuse
    I'm new to Java and I have come to having the following problem: I have created several classes which all implement the interface "Parser". I have a JavaParser, PythonParser, CParser and finally a TextParser. I'm trying to write a method so it will take either a File or a String (representing a filename) and return the appropriate parser given the extension of the file. Here is some psuedo-code of what I'm basically attempting to do: public Parser getParser(String filename) { String extension = filename.substring(filename.lastIndexOf(".")); switch(extension) { case "py": return new PythonParser(); case "java": return new JavaParser(); case "c": return new CParser(); default: return new TextParser(); } } In general, is this the right way to handle this situation? Also, how should I handle the fact that Java doesn't allow switching on strings? Should I use the .hashcode() value of the strings? I feel like there is some design pattern or something for handling this but it eludes me. Is this how you would do it?

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  • Solved: Help with this compile error

    - by Scott
    I just picked up an old project and I'm not sure what the following error could mean. g++ -o BufferedReader.o -c -g -Wall -std=c++0x -I/usr/include/xmms2 -Ijsoncpp/include/json/ -fopenmp -I/usr/include/ImageMagick -I/usr/include/xmms2 -I/usr/include/libvisual-0.4 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_SCRIPT_LIB -DQT_SHARED -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtScript BufferedReader.cpp In file included from BufferedReader.cpp:23: /usr/include/string.h:36:42: error: missing binary operator before token "(" In file included from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/cwchar:47, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/bits/postypes.h:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/iosfwd:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/ios:39, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/istream:40, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/sstream:39, from BufferedReader.cpp:24: At line 24 of BufferedReader.cpp is #include <string.h>. I've tried it with just <string> but get the same thing. Any clue? Here's the snippet of code from string.h /* Tell the caller that we provide correct C++ prototypes. */ #if defined __cplusplus && __GNUC_PREREQ (4, 4) //line 36 # define __CORRECT_ISO_CPP_STRING_H_PROTO #endif Does that mean __GNUC_PREREQ isn't defined? Edit: Changing -Ijsoncpp/include/json/ to Ijsoncpp/include stopped the errors. I noticed I was including <json/json.h>. I'm about to switch to JsonGlib though, which is the reason I pulled the project up again. So it's all good. :)

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  • How do I prevent qFatal() from aborting the application?

    - by Dave
    My Qt application uses Q_ASSERT_X, which calls qFatal(), which (by default) aborts the application. That's great for the application, but I'd like to suppress that behavior when unit testing the application. (I'm using the Google Test Framework.) I have by unit tests in a separate project, statically linking to the class I'm testing. The documentation for qFatal() reads: Calls the message handler with the fatal message msg. If no message handler has been installed, the message is printed to stderr. Under Windows, the message is sent to the debugger. If you are using the default message handler this function will abort on Unix systems to create a core dump. On Windows, for debug builds, this function will report a _CRT_ERROR enabling you to connect a debugger to the application. ... To supress the output at runtime, install your own message handler with qInstallMsgHandler(). So here's my main.cpp file: #include <gtest/gtest.h> #include <QApplication> void testMessageOutput(QtMsgType type, const char *msg) { switch (type) { case QtDebugMsg: fprintf(stderr, "Debug: %s\n", msg); break; case QtWarningMsg: fprintf(stderr, "Warning: %s\n", msg); break; case QtCriticalMsg: fprintf(stderr, "Critical: %s\n", msg); break; case QtFatalMsg: fprintf(stderr, "My Fatal: %s\n", msg); break; } } int main(int argc, char **argv) { qInstallMsgHandler(testMessageOutput); testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); } But my application is still stopping at the assert. I can tell that my custom handler is being called, because the output when running my tests is: My Fatal: ASSERT failure in MyClass::doSomething: "doSomething()", file myclass.cpp, line 21 The program has unexpectedly finished. What can I do so that my tests keep running even when an assert fails?

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  • Using CGContextDrawTiledImage at different zooms causes massive memory growth

    - by Jacques
    I'm working on app an where there's a view in a zoomable UIScrollView. When the user zooms in or out, I redraw the view that's in the UIScrollView to be nice and sharp. That view has a background image that I draw with CGContextDrawTiledImage. I noticed that memory usage grows every time I switch to a new zoom level. It looks like CGContextDrawTiledImage keeps a cache somewhere of the image scaled to different sizes. So, If I go from 1.0 to 1.1x zoom, memory use grows. Going back to 1.0 doesn't cause it to grow, but then going to 1.05 and then 1.2 causes it to grow twice. Back to 1.1 and no growth. Of course, the zoom level is under user control so I don't have control over how many zoom levels happen. Right now my background image is kind of massive (512x512), so this causes memory usage to grow very quickly. It doesn't show up as a memory leak in Instruments, just additional allocations that never get freed. I've tried to find a way to free the cache that appears to be being created, but no luck. It doesn't seem to respond to low memory warnings, for example. I also tried setting the view's backgroundColor to a UIColor created with colorWithPatternImage, but that doesn't work because I'm doing the scaling by changing the graphics context's CTM, not by setting the view's transform. Any ideas on how to keep memory usage from blowing up?

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  • Getting empty update rectangle in OnPaint after calling InvalidateRect on a layered window

    - by Shawn
    I'm trying to figure out why I've been getting an empty update rectangle when I call InvalidateRect on a transparent window. The idea is that I've drawn something on the window (it gets temporarily switched to have an alpha of 1/255 for the drawing), and then I switch it to full transparent mode (i.e. alpha of 0) in order to interact with the desktop & to be able to move the drawing around the screen on top of the desktop. When I try to move the drawing, I get its bounding rectangle & use it to call InvalidateRect, as such: InvalidateRect(m_hTarget, &winRect, FALSE); I've confirmed that the winRect is indeed correct, and that m_hTarget is the correct window & that its rectangle fully encompasses winRect. I get into the OnPaint handler in the class corresponding to m_hTarget, which is derived from a CWnd. In there, I create a CPaintDC, but when I try to access the update rectangle (dcPaint.m_ps.rcPaint) it's always empty. This rectangle gets passed to a function that determines if we need to update the screen (by using UpdateLayeredWindow in the case of a transparent window). If I hard-code a non-empty rectangle in here, the remaining code works correctly & I am able to move the drawing around the screen. I tried changing the 'FALSE' parameter to 'TRUE' in InvalidateRect, with no effect. I also tried using a standard CDC, and then using BeginPaint/EndPaint method in my OnPaint handler, just to ensure that CPaintDC wasn't doing something odd ... but I got the same results. The code that I'm using was originally designed for opaque windows. If m_hTarget corresponds to an opaque window, the same set of function calls results in the correct (i.e. non-empty) rectangle being passed to OnPaint. Once the window is layered, though, it doesn't seem to work right.

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  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Is there a way to load an existing connection string for Linq to SQL from an app.config file?

    - by Brian Surowiec
    I'm running into a really annoying problem with my Linq to SQL project. When I add everything in under the web project everything goes as expected and I can tell it to use my existing connection string stored in the web.config file and the Linq code pulls directly from the ConfigurationManager. This all turns ugly once I move the code into its own project. I’ve created an app.config file, put the connection string in there as it was in the web.config but when I try to add another table in the IDE keeps forcing me to either hardcode the connection string or creates a Settings file and puts it in there, which then adds a new entry into the app.config file with a new name. Is there a way keep my Linq code in its own project yet still refer back to my config file without the IDE continuously hardcoding the connection string or creating the Settings file? I’m converting part of my DAL over to use Linq to SQL so I’d like to use the existing connection string that our old code is using as well as keep the value in a common location, and one spot, instead of in a number of spots. Manually changing the mode to WebSettings instead of AppSettings works untill I try to add a new table, then it goes back to hardcoding the value or recreating the Settings file. I also tried to switch the project type to be a web project and then rename my app.config to web.config and then everything works as I’d like it to. I’m just not sure if there are any downfalls to keeping this as a web project since it really isn't one. The project only contains the Linq to SQL code and an implementation of my repository classes. My project layout looks like this Website -connectionString.config -web.config (refers to connectionString.config) Middle Tier -Business Logic -Repository Interfaces -etc. DAL -Linq to SQL code -Existing SPROC code -connectionString.config (linked from the web poject) -app.config (refers to connectionString.config)

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  • Prob comparing pointers and integer in C

    - by Dimitri
    Hi I have a problem with this code. When i am using this function I have no warnings. : void handler(int sig){ switch(sig) { case SIGINT : { click++; fprintf(stdout,"SIGINT recu\n"); if( click == N){ exit(0); } } case SIGALRM : fprintf(stdout,"SIGALRM received\n"); exit(0); case SIGTERM: fprintf(stdout,"SIGTERM received\n"); exit(0); } } But when i rewrite the function with this new version, I have a " comparison between pointer and integer" warning on the if statement: void handler( int sig){ printf("Signal recu\n"); if( signal == SIGINT){ click++; fprintf(stdout,"SIGINT received; Click = %d\n",click); if(click == N){ fprintf(stdout,"Exiting with SIGINT\n"); exit(0); } } else if(signal == SIGALRM){ fprintf(stdout,"SIGALRM received\n"); exit(0); } else if(signal == SIGTERM){ fprintf(stdout,"SIGTERM received\n"); exit(0); } Can someone tell me where is the prob?

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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • Need help extrapolating Java code

    - by Berlioz
    If anyone familiar with Rebecca Wirfs-Brock, she has a piece of Java code found in her book titled, Object Design: Roles, Responsibilities, and Collaborations. Here is the quote Applying Double Dispatch to a Specific Problem To implement the game Rock, Paper, Scissors we need to write code that determines whether one object “beats” another. The game has nine possible outcomes based on the three kinds of objects. The number of interactions is the cross product of the kinds of objects. Case or switch statements are often governed by the type of data that is being operated on. The object-oriented language equivalent is to base its actions on the class of some other object. In Java, it looks like this Here is the piece of Java code on page 16 ' import java.util.*; import java.lang.*; public class Rock { public static void main(String args[]) { } public static boolean beats(GameObject object) { if (object.getClass.getName().equals("Rock")) { result = false; } else if (object.getClass.getName().equals("Paper")) { result = false; } else if(object.getClass.getName().equals("Scissors")) { result = true; } return result; } }' ===This is not a very good solution. First, the receiver needs to know too much about the argument. Second, there is one of these nested conditional statements in each of the three classes. If new kinds of objects could be added to the game, each of the three classes would have to be modified. Can anyone share with me how to get this "less than optimal" piece of code to work in order to see it 'working'. She proceeds to demonstrate a better way, but I will spare you. Thanks

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  • Jquery Mobile app focus-based navigation stops working after switching between pages

    - by nawar
    As much as I would like to expand on the details here, I am not able to find relevant information about the root cause of this problem. I am having this issue with my blackberry Webapp which I built using JQM. After few times of navigation from page to page, the application becomes unresponsive on the destination page and I am not able to scroll up/down using the touchpad. If someone had this problem or some clue to the resolution, then that would be helpful. Edit: after doing some research I was able to narrow down the cause of the issue. I am having an issue with focus-based navigation. As I lose focus on the page elements (buttons, input fields, etc) after few transitions among the pages. Edit I had to switch back to the cursor based navigation as it is much faster and do not have the issue faced by focus-based navigation. I removed the entry: <rim:navigation mode=”focus”/> from the config.xml file I found this entry on the blackberry fourms but it haven't solved my problem despite the fact I upgraded my WebWorks SDK to 2.0 from 1.5 http://supportforums.blackberry.com/t5/Web-and-WebWorks-Development/Focus-based-navigation-hangs-device/td-p/455600 Thanks

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  • Microsoft JScript runtime error Object doesn't support this property or method

    - by Darxval
    So i am trying to call this function in my javascript but it gives me the error of "Microsoft JScript runtime error Object doesn't support this property or method" and i cant figure out why. It is occuring when trying to call hmacObj.getHMAC. This is from the jsSHA website: http://jssha.sourceforge.net/ to use the hmac-sha1 algorithm encryption. Thank you! hmacObj = new jsSHA(signature_base_string,"HEX"); signature = hmacObj.getHMAC("hgkghk","HEX","SHA-1","HEX"); Above this i have copied the code from sha.js snippet: function jsSHA(srcString, inputFormat) { /* * Configurable variables. Defaults typically work */ jsSHA.charSize = 8; // Number of Bits Per character (8 for ASCII, 16 for Unicode) jsSHA.b64pad = ""; // base-64 pad character. "=" for strict RFC compliance jsSHA.hexCase = 0; // hex output format. 0 - lowercase; 1 - uppercase var sha1 = null; var sha224 = null; The function it is calling (inside of the jsSHA function) (snippet) this.getHMAC = function (key, inputFormat, variant, outputFormat) { var formatFunc = null; var keyToUse = null; var blockByteSize = null; var blockBitSize = null; var keyWithIPad = []; var keyWithOPad = []; var lastArrayIndex = null; var retVal = null; var keyBinLen = null; var hashBitSize = null; // Validate the output format selection switch (outputFormat) { case "HEX": formatFunc = binb2hex; break; case "B64": formatFunc = binb2b64; break; default: return "FORMAT NOT RECOGNIZED"; }

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  • PHP: imagepng is creating inordinately large files

    - by Rafael
    I'm using a simple thumbnailing script I wrote and it's pretty standard: $imgbuffer = imagecreatetruecolor($thumbwidth, $thumbheight); switch($type) { case 1: $image = imagecreatefromgif($img); break; case 2: $image = imagecreatefromjpeg($img); break; case 3: $image = imagecreatefrompng($img); break; case 6: $image = imagecreatefrombmp($img); break; case 15: $image = imagecreatefromwbmp($img); break; default: return log_error("Tried to create thumbnail from $img: not a valid image"); } imagecopyresampled($imgbuffer, $image, 0, 0, 0, 0, $thumbwidth, $thumbheight, $width, $height); $output = imagepng($imgbuffer, "$album/thumbs/$imgname.png", 9); 9 is the lowest quality setting, yet from a 400 x 600 JPEG image (at 56kB) I'm getting a thumbnail 27 kB in size (140 x 140). Using imagejpeg (quality of 80) instead of imagepng it's about 4kB. How can this be, especially at the lowest quality setting for imagepng? I tried using imagecopy instead of imagecopyresampled, and imagecreate instead of the true color version. Unfortunately the images come out mangled somehow. Is there any way to get PNG thumbnails of a reasonably small file size (about 4 kB at 140 x 140)? Or do I have to use JPEG?

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  • How do I fix the alpha value after calling GDI text functions?

    - by Daniel Stutzbach
    I have a application that uses the Aero glass effect, so each pixel has an alpha value in addition to red, green, and blue values. I have one custom-draw control that has a solid white background (alpha = 255). I would like to draw solid text on the control using the GDI text functions. However, these functions set the alpha value to an arbitrary value, causing the text to translucently show whatever window is beneath my application's. After calling rendering the text, I would like to go through all of the pixels in the control and set their alpha value back to 255. What's the best way to do that? I haven't had any luck with the BitBlt, GetPixel, and SetPixel functions. They appear to be oblivious to the alpha value. Here are other solutions that I have considered and rejected: Draw to a bitmap, then copy the bitmap to the device: With this approach, the text rendering does not make use of the characteristics of the monitor (e.g., ClearText). Use GDI+ for text rendering: This application originally used GDI+ for text rendering (before I started working on Aero support). I switched to GDI because of difficulties I encountered trying to accurately measure strings with GDI+. I'd rather not switch back. Set the Aero region to avoid the control in question: My application's window is actually a child window of a different application running in a different process. I don't have direct control over the Aero settings on the top-level window. The application is written in C# using Windows Forms, though I'm not above using Interop to call Win32 API functions.

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  • How to model in J2EE / JEE?

    - by Harry
    Let's say, I have decided to go with J(2)EE stack for my enterprise application. Now, for domain modelling (or: for designing the M of MVC), which APIs can I safely assume and use, and which I should stay away from... say, via a layer of abstraction? For example, Should I go ahead and litter my Model with calls to Hibernate/JPA API? Or, should I build an abstraction... a persistence layer of my own to avoid hard-coding against these two specific persistence APIs? Why I ask this: Few years ago, there was this Kodo API which got superseded by Hibernate. If one had designed a persistence layer and coded the rest of the model against this layer (instead of littering the Model with calls to specific vendor API), it would have allowed one to (relatively) easily switch from Kodo to Hibernate to xyz. Is it recommended to make aggressive use of the *QL provided by your persistence vendor in your domain model? I'm not aware of any real-world issues (like performance, scalability, portability, etc) arising out of a heavy use of an HQL-like language. Why I ask this: I would like to avoid, as much as possible, writing custom code when the same could be accomplished via query language that is more portable than SQL. Sorry, but I'm a complete newbie to this area. Where could I find more info on this topic? Many thanks in advance. /HS

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  • XCode enum woes

    - by Raconteur
    Hi gang, I thought I had this sorted, but I am still missing something. Very simply, I have a Settings class that hold a DAO (sitting on a plist). I want to have a couple of enums for the settings for convenience and readability, such as GamePlayType and DifficultyLevel. Right now I am defining them in the Settings.h file above the @interface line as such: typedef enum { EASY, NORMAL, HARD } DifficultyLevel; and typedef enum { SET_NUMBER_OF_MOVES, TO_COMPLETION } GamePlayType; If I access them from within the Settings class like: - (int)gridSizeForLOD { switch ([self difficultyLevel]) { case EASY: return GRID_SIZE_EASY; case NORMAL: return GRID_SIZE_NORMAL; case HARD: return GRID_SIZE_HARD; default: return GRID_SIZE_NORMAL; } } everything is fine. But, if I try to access them outside of the Settings class, let's say in my main view controller class, like this: if (([settings gameType] == SET_NUMBER_OF_MOVES) && (numMoves == [settings numMovesForLOD])) { [self showLoseScreen]; } I get errors (like EXC_BAD_ACCESS) or the condition always fails. Am I doing something incorrectly? Also, I should point out that I have this code for the call to gameType (which lives in the Settings class): - (GamePlayType)gameType { return [dao gameType]; } and the DAO implements gameType like this: - (int)gameType { return (settingsContent != nil) ? [[settingsContent objectForKey:@"Game Type"] intValue] : 0; } I know I have the DAO returning an int instead of a GamePlayType, but A) the problem I am describing arose there when I tried to use the "proper" data type, and B) I did not think it would matter since the enum is just a bunch of named ints, right? Any help, greatly appreciated. I really want to understand this thoroughly, and something is eluding me... Cheers, Chris

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  • How to accommodate for the different screen resolution of iPhone 4?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Apple, iPhone 4 has a new screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, probably they won't work on older devices. And if they did, they would suffer a lot from 4-times the size of any image, having to scale them down in memory. This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • Implemeting web-based autocomplete for structured input

    - by ravigad
    I am looking to implement web-based autocomplete for structured commands. So, for example, suppose I was trying to implement a web-based Windows command line with autocomplete, in such a case I would want to suggest all the available commands, then, once a user selects a command, all the options for that command, then if a user enters a switch (say '-' dash or '/' slash) then offer all the switches for that command and all the relevant values that can follow, and so on. All from the same text input box. If you have used version 4.0 of JIRA, I am thinking of something similar to the JQL search input box that they have implemented. I have not managed to find any tutorials that look at this scenario end-to-end (which is a shame, because it would be great to see more applications that do this). What I am looking for is some guidance on the steps needed to implement this solution: Do you have any experience implementing such a solution and if so what components did you use? Would you use a framework such as ANTLR to provide the available options to the end user? If not what would do? Sorry for raising such a general question, but my main problem is working out how the pieces fit together as opposed to, say, how to do autocomplete or how to parse/tokenize an input command...

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  • Glassfish complaining about JSF component IDs

    - by Brian
    Hello All I am very new to JSF (v2.0) and I am attempting to learn it at places like netbeans.org and coreservlets.com. I am working on a very simple "add/subtract/multiply/divide" Java webapp and I have run into a problem. When I first started out, the application was enter two numbers and hit a '+' key and they would be automatically added together. Now that I have added more complexity I am having trouble getting the operation to the managed bean. This is what I had when it was just "add": <h:inputText styleClass="display" id="number01" size="4" maxlength="3" value="#{Calculator.number01}" /> <h:inputText styleClass="display" id="number02" size="4" maxlength="3" value="#{Calculator.number02}" /> <h:commandButton id="add" action="answer" value="+" /> For the "answer" page, I display the answer like this: <h:outputText value="#{Calculator.answer}" /> I had the proper getters and setters in the Calculator.java managed bean and the operation worked perfectly. Now I have added the other three operations and I am having trouble visualizing how to get the operation parameter to the bean so that I can switch around it. I tried this: <h:commandButton id="operation" action="answer" value="+" /> <h:commandButton id="operation" action="answer" value="-" /> <h:commandButton id="operation" action="answer" value="*" /> <h:commandButton id="operation" action="answer" value="/" /> However, Glassfish complained that I have already used "operation" once and I am trying to use it four times here. Any adivce/tips on how to get multiple operations to the managed bean so that it can preform the desired operation? Thank you for taking the time to read.

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  • Enterprise integration of disparate systems

    - by Chris Latta
    We're about to embark on a fairly large integration effort to kill off a bunch of Access and Sql Server databases and get everything into one coherent enterprise system. There are also a number of other systems (accounting, CRM, payroll, MS Exchange) that hold critical data that we need to integrate (use for data validation in other systems), report on and otherwise expose. It is likely that some of these systems will change in the next few years, so we need to isolate our systems to be ready for change. Ideally we would be able to expose our forms in a consistent manner across as many of our our systems as possible without having to re-develop them for each system. We are currently targeting SharePoint (2007 and soon 2010), Office (2007 and soon 2010 - Word, Excel, PowerPoint and Outlook), Reporting Services, .Net console applications, .Net Windows applications, shell extensions, and with the possibility of exposing some functionality on mobile devices (BlackBerries currently, maybe iPhones later) and via our website. We're moving development to Visual Studio 2010 (from 2005) ahead of migrating to SharePoint 2010 and Office 2010. Given that most of our development is presently targeted to the .Net framework (mostly in C#) it seems logical to stick with this unless there is some compelling reason to switch frameworks/platform for some aspects. We're thinking of your standard Database-Data Integration layer-Business Objects Layer-Web Services (or REST) layer-Client Application plus doing our own client application with WPF (or something else?) forms that can also be exposed in the MS systems (SharePoint, Office, Windows). So, we don't want much, just everything :) Basically we need to isolate ourselves from database and systems changes, create an API that can be used throughout our systems and then make this functionality available in our client applications. I'm very keen to get pointers from anyone who has tips on how to pull this off. Should we look at the Enterprise Library as a place to start? Is REST with ASP.Net MVC2 a better solution than Web Services for a system like this? Will WPF deliver forms re-use or is there something better?

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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