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  • TypeError when using v 0.8.1 of FLOT library, but no error with v. 0.7

    - by DanielAttard
    I need some help to figure out why I am getting an error when trying to create a simple graph using the jQuery FLOT library. When I reference version 0.7 of the FLOT library, the page renders correctly: http://attardpropertytax.ca/flot07.html But when I switch to version 0.8.1 of the FLOT library, the page returns an error saying: Uncaught TypeError: Cannot read property 'left' of null http://attardpropertytax.ca/flot81.html The HTML is the same for both pages, so I cannot figure out why the new version 0.8.1 of FLOT returns an error, but the old version 0.7 does not. Any ideas? I somehow stumbled across a work-around that managed to fix my problem. I'm nut sure why, but I had to comment-out the following two sections of code from the v. 0.8.1 FLOT library: This was the first spot: // If the grid is visible, add its border width to the offset for (var a in plotOffset) { if(typeof(options.grid.borderWidth) == "object") { plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0; } else { plotOffset[a] += showGrid ? options.grid.borderWidth : 0; } } And this was the second spot: if (isNaN(v) || v < axis.min || v > axis.max // skip those lying on the axes if we got a border || (t == "full" && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0) && (v == axis.min || v == axis.max))) continue; I'm sure eventually @DNS will be taking a look at this question and maybe he will be able to help me understand what is going wrong with my code. Thanks.

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  • Insert text depending on time of day and day of week.

    - by ploughansen
    I'm trying to piece together a php script to output different text depending on what day it is and the time of day. Example: On weekdays (mon-fri), I would like to output text according to the following periods of time (24H, server time, UTC): 00:00-08:00: "Lorem ipsum" 08:00-13:00: "dolor sit amet" 13:00-15:00: "Pellentesque habitant" 15:00-15:30: "dolor sit amet" 15:30-24:00: "Lorem ipsum" On weekends (sat-sun), I would like to output the following text in this time period: 00:00-24:00 "Lorem ipsum" Can anyone help with a php script to do that? I've already gotten some help over at the css-tricks forum. They supplied this code: <?php $date = strtotime("now"); $hour = date("H", $date); switch($hour) { case 00: case 01: case 02: case 03: case 04: case 05: case 06: case 07: case 08: $dets = array("img" => "image1.png", "txt" => "Lorem ipsum"); break; case 09: case 10: case 11: case 12: case 13: $dets = array("img" => "image2.png", "txt" => "dolor sit amet"); break; case 14: case 15: case 16: $dets = array("img" => "image3.png", "txt" => "Pellentesque habitant"); break; case 17: case 18: case 19: case 20: case 21: case 22: case 23: case 24: $dets = array("img" => "image1.png", "txt" => "Lorem ipsum"); break; } echo "<img src='$dets[img]' alt='$dets[txt]' />"; ?> But it works for all days, and only in full hours. I want to be able to specify per half-hour and on a day to day basis. Still a php-noob so I'm hoping someone can help me.

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  • Is there a way to load an existing connection string for Linq to SQL from an app.config file?

    - by Brian Surowiec
    I'm running into a really annoying problem with my Linq to SQL project. When I add everything in under the web project everything goes as expected and I can tell it to use my existing connection string stored in the web.config file and the Linq code pulls directly from the ConfigurationManager. This all turns ugly once I move the code into its own project. I’ve created an app.config file, put the connection string in there as it was in the web.config but when I try to add another table in the IDE keeps forcing me to either hardcode the connection string or creates a Settings file and puts it in there, which then adds a new entry into the app.config file with a new name. Is there a way keep my Linq code in its own project yet still refer back to my config file without the IDE continuously hardcoding the connection string or creating the Settings file? I’m converting part of my DAL over to use Linq to SQL so I’d like to use the existing connection string that our old code is using as well as keep the value in a common location, and one spot, instead of in a number of spots. Manually changing the mode to WebSettings instead of AppSettings works untill I try to add a new table, then it goes back to hardcoding the value or recreating the Settings file. I also tried to switch the project type to be a web project and then rename my app.config to web.config and then everything works as I’d like it to. I’m just not sure if there are any downfalls to keeping this as a web project since it really isn't one. The project only contains the Linq to SQL code and an implementation of my repository classes. My project layout looks like this Website -connectionString.config -web.config (refers to connectionString.config) Middle Tier -Business Logic -Repository Interfaces -etc. DAL -Linq to SQL code -Existing SPROC code -connectionString.config (linked from the web poject) -app.config (refers to connectionString.config)

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • C++ NetUserAdd() not working?

    - by Brett Powell
    I posted earlier about how to do this, and got some great replies, and have managed to get the code written based off the MSDN example. However, it does not seem to be working properly. Its printing out the ERROR_ACCESS_DENIED message, but im not sure why as I am running it as a full admin. I was initially trying to create a USER_PRIV_ADMIN, but the MSDN said it can only use USER_PRIV_USER, but sadly neither work. Im hoping someone can spot a mistake or has an idea. Thanks! void AddRDPUser() { USER_INFO_1 ui; DWORD dwLevel = 1; DWORD dwError = 0; NET_API_STATUS nStatus; ui.usri1_name = L"DummyUserAccount"; ui.usri1_password = L"a2cDz3rQpG8"; //ignored by NetUserAdd //ui.usri1_password_age = -1; ui.usri1_priv = USER_PRIV_USER; //USER_PRIV_ADMIN; ui.usri1_home_dir = NULL; ui.usri1_comment = NULL; ui.usri1_flags = UF_SCRIPT; ui.usri1_script_path = NULL; nStatus = NetUserAdd(NULL, dwLevel, (LPBYTE)&ui, &dwError); switch (nStatus) { case NERR_Success: { Msg("SUCCESS!\n"); break; } case NERR_InvalidComputer: { fprintf(stderr, "A system error has occurred: NERR_InvalidComputer\n"); break; } case NERR_NotPrimary: { fprintf(stderr, "A system error has occurred: NERR_NotPrimary\n"); break; } case NERR_GroupExists: { fprintf(stderr, "A system error has occurred: NERR_GroupExists\n"); break; } case NERR_UserExists: { fprintf(stderr, "A system error has occurred: NERR_UserExists\n"); break; } case NERR_PasswordTooShort: { fprintf(stderr, "A system error has occurred: NERR_PasswordTooShort\n"); break; } case ERROR_ACCESS_DENIED: { fprintf(stderr, "A system error has occurred: ERROR_ACCESS_DENIED\n"); break; } } }

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  • Can't call function from within onOptionsItemSelected

    - by Kristy Welsh
    public boolean onOptionsItemSelected(MenuItem item) { //check selected menu item switch (item.getItemId()) { case R.id.exit: this.finish(); return true; case R.id.basic: Difficulty = DIFFICULTY_BASIC; Toast.makeText(YogaPosesActivity.this, "Difficulty is Basic", Toast.LENGTH_SHORT).show(); SetImageView(myDbHelper); return true; case R.id.advanced: Toast.makeText(YogaPosesActivity.this, "Difficulty is Advanced", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED; SetImageView(myDbHelper); return true; case R.id.allPoses: Toast.makeText(YogaPosesActivity.this, "All Poses Will Be Displayed", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED_AND_BASIC; SetImageView(myDbHelper); return true; default: return super.onOptionsItemSelected(item); } } I get an error when I call the SetImageView function, which was defined out of the OnCreate Activity. Can you not call a function unless it was defined inside the OnCreate? I get a nullPointer Exception when calling the function.

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  • iPhone development - app design patterns

    - by occulus
    There are tons of resources concerning coding on the iPhone. Most of them concern "how do I do X", e.g. "setup a navigation controller", or "download text from a URL". All good and fine. What I'm more interested in now are the questions that follow the simpler stuff - how to best structure your complex UI, or your app, or the common problems that arise. To illustrate: a book like "Beginning iPhone 3 Development" tells you how to set up a multi viewcontroller app with an top 'switcher' viewcontroller that switches between views owned by other view controllers. Fine, but you're only told how to do that, and nothing about the problems that can follow: for example, if I use their paradigm to switch to a UINavigationViewController, the Navigation bar ends up too low on the screen, because UINavigationViewController expects to be the topmost UIViewController (apparently). Also, delegate methods (e.g. relating to orientation changes) go to the top switcher view controller, not the actual controller responsible for the current view. I have fixes for these things but they feel like hacks which makes me unhappy and makes me feel like I'm missing something. One productive thing might be to look at some open source iPhone projects (see this question). But aside from that?

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  • Groovy & Grails Concurrency ( quartz, executor )

    - by Pietro
    What I'm trying to do is to run multiple threads at some starting time. Those threads must stay alive for 90minutes after start. During the 90minutes they execute something after a random sleep time (ex: 5minutes to 15minutes). Here is a pseudo code on how I would implement it. The problem is that doing it in this way the threads run in an unexpected way. How can I implement correctly something like this? Class MyJob { static triggers = { cron name: 'first', cronExpression: "0 30 21 * * FRI" cron name: 'second', cronExpression: "0 30 19 * * FRI" cron name: 'third', cronExpression: "0 30 17 * * FRI" def myService def execute() { switch( between trigger name ) case 'first': model = Model.findByAttribute(...) ... myService.run( model, start_time ) break; ... } } class MyService { def run( model, start_time ) { def end_time = end_time.plusMinutes(90) model.fields.each( field -> Thread.start { executeSomeTasks( field, start_time, end_time ) } ) } def executeSomeTasks( field, start_time, end_time ) { while( start_time < end_time ) { ...do something ... sleep( Random.nextInt( 1000 ) ); } } }

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  • How do I fix the alpha value after calling GDI text functions?

    - by Daniel Stutzbach
    I have a application that uses the Aero glass effect, so each pixel has an alpha value in addition to red, green, and blue values. I have one custom-draw control that has a solid white background (alpha = 255). I would like to draw solid text on the control using the GDI text functions. However, these functions set the alpha value to an arbitrary value, causing the text to translucently show whatever window is beneath my application's. After calling rendering the text, I would like to go through all of the pixels in the control and set their alpha value back to 255. What's the best way to do that? I haven't had any luck with the BitBlt, GetPixel, and SetPixel functions. They appear to be oblivious to the alpha value. Here are other solutions that I have considered and rejected: Draw to a bitmap, then copy the bitmap to the device: With this approach, the text rendering does not make use of the characteristics of the monitor (e.g., ClearText). Use GDI+ for text rendering: This application originally used GDI+ for text rendering (before I started working on Aero support). I switched to GDI because of difficulties I encountered trying to accurately measure strings with GDI+. I'd rather not switch back. Set the Aero region to avoid the control in question: My application's window is actually a child window of a different application running in a different process. I don't have direct control over the Aero settings on the top-level window. The application is written in C# using Windows Forms, though I'm not above using Interop to call Win32 API functions.

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  • Microsoft JScript runtime error Object doesn't support this property or method

    - by Darxval
    So i am trying to call this function in my javascript but it gives me the error of "Microsoft JScript runtime error Object doesn't support this property or method" and i cant figure out why. It is occuring when trying to call hmacObj.getHMAC. This is from the jsSHA website: http://jssha.sourceforge.net/ to use the hmac-sha1 algorithm encryption. Thank you! hmacObj = new jsSHA(signature_base_string,"HEX"); signature = hmacObj.getHMAC("hgkghk","HEX","SHA-1","HEX"); Above this i have copied the code from sha.js snippet: function jsSHA(srcString, inputFormat) { /* * Configurable variables. Defaults typically work */ jsSHA.charSize = 8; // Number of Bits Per character (8 for ASCII, 16 for Unicode) jsSHA.b64pad = ""; // base-64 pad character. "=" for strict RFC compliance jsSHA.hexCase = 0; // hex output format. 0 - lowercase; 1 - uppercase var sha1 = null; var sha224 = null; The function it is calling (inside of the jsSHA function) (snippet) this.getHMAC = function (key, inputFormat, variant, outputFormat) { var formatFunc = null; var keyToUse = null; var blockByteSize = null; var blockBitSize = null; var keyWithIPad = []; var keyWithOPad = []; var lastArrayIndex = null; var retVal = null; var keyBinLen = null; var hashBitSize = null; // Validate the output format selection switch (outputFormat) { case "HEX": formatFunc = binb2hex; break; case "B64": formatFunc = binb2b64; break; default: return "FORMAT NOT RECOGNIZED"; }

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  • How do I add an extra separator to the top of a UITableView?

    - by richt
    Hi, I have a view for the iPhone that is basically split in two, with an informational display in the top half, and a UITableView for selecting actions in the bottom half. The problem is that there is no border or separator above the first cell in the UITableView, so the first item in the list looks funny. How can I add an extra separator at the top of the table, to separate it from the display area above it? Here's the code to build the cells - it's pretty straightforward. The overall layout is handled in a xib. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch(indexPath.row) { case 0: { cell.textLabel.text = @"Action 1"; break; } case 1: { cell.textLabel.text = @"Action 2"; break; } // etc....... } return cell; }

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  • Prob comparing pointers and integer in C

    - by Dimitri
    Hi I have a problem with this code. When i am using this function I have no warnings. : void handler(int sig){ switch(sig) { case SIGINT : { click++; fprintf(stdout,"SIGINT recu\n"); if( click == N){ exit(0); } } case SIGALRM : fprintf(stdout,"SIGALRM received\n"); exit(0); case SIGTERM: fprintf(stdout,"SIGTERM received\n"); exit(0); } } But when i rewrite the function with this new version, I have a " comparison between pointer and integer" warning on the if statement: void handler( int sig){ printf("Signal recu\n"); if( signal == SIGINT){ click++; fprintf(stdout,"SIGINT received; Click = %d\n",click); if(click == N){ fprintf(stdout,"Exiting with SIGINT\n"); exit(0); } } else if(signal == SIGALRM){ fprintf(stdout,"SIGALRM received\n"); exit(0); } else if(signal == SIGTERM){ fprintf(stdout,"SIGTERM received\n"); exit(0); } Can someone tell me where is the prob?

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • Using CGContextDrawTiledImage at different zooms causes massive memory growth

    - by Jacques
    I'm working on app an where there's a view in a zoomable UIScrollView. When the user zooms in or out, I redraw the view that's in the UIScrollView to be nice and sharp. That view has a background image that I draw with CGContextDrawTiledImage. I noticed that memory usage grows every time I switch to a new zoom level. It looks like CGContextDrawTiledImage keeps a cache somewhere of the image scaled to different sizes. So, If I go from 1.0 to 1.1x zoom, memory use grows. Going back to 1.0 doesn't cause it to grow, but then going to 1.05 and then 1.2 causes it to grow twice. Back to 1.1 and no growth. Of course, the zoom level is under user control so I don't have control over how many zoom levels happen. Right now my background image is kind of massive (512x512), so this causes memory usage to grow very quickly. It doesn't show up as a memory leak in Instruments, just additional allocations that never get freed. I've tried to find a way to free the cache that appears to be being created, but no luck. It doesn't seem to respond to low memory warnings, for example. I also tried setting the view's backgroundColor to a UIColor created with colorWithPatternImage, but that doesn't work because I'm doing the scaling by changing the graphics context's CTM, not by setting the view's transform. Any ideas on how to keep memory usage from blowing up?

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  • XCode enum woes

    - by Raconteur
    Hi gang, I thought I had this sorted, but I am still missing something. Very simply, I have a Settings class that hold a DAO (sitting on a plist). I want to have a couple of enums for the settings for convenience and readability, such as GamePlayType and DifficultyLevel. Right now I am defining them in the Settings.h file above the @interface line as such: typedef enum { EASY, NORMAL, HARD } DifficultyLevel; and typedef enum { SET_NUMBER_OF_MOVES, TO_COMPLETION } GamePlayType; If I access them from within the Settings class like: - (int)gridSizeForLOD { switch ([self difficultyLevel]) { case EASY: return GRID_SIZE_EASY; case NORMAL: return GRID_SIZE_NORMAL; case HARD: return GRID_SIZE_HARD; default: return GRID_SIZE_NORMAL; } } everything is fine. But, if I try to access them outside of the Settings class, let's say in my main view controller class, like this: if (([settings gameType] == SET_NUMBER_OF_MOVES) && (numMoves == [settings numMovesForLOD])) { [self showLoseScreen]; } I get errors (like EXC_BAD_ACCESS) or the condition always fails. Am I doing something incorrectly? Also, I should point out that I have this code for the call to gameType (which lives in the Settings class): - (GamePlayType)gameType { return [dao gameType]; } and the DAO implements gameType like this: - (int)gameType { return (settingsContent != nil) ? [[settingsContent objectForKey:@"Game Type"] intValue] : 0; } I know I have the DAO returning an int instead of a GamePlayType, but A) the problem I am describing arose there when I tried to use the "proper" data type, and B) I did not think it would matter since the enum is just a bunch of named ints, right? Any help, greatly appreciated. I really want to understand this thoroughly, and something is eluding me... Cheers, Chris

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  • ListView setOnItemClickListener in ListFragment not working

    - by Siddarth Kaki
    I am developing an app that uses ActionBar tabs to display a list of options through ListFragment. The list (and ListFragment) display without a problem, but the ListView's setOnItemClickListener doesn't seems to work, as nothing happens when an item in the list is clicked. Here's the code for the ListFragment class: package XXX.XXX; public class AboutFrag extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.aboutfrag, container, false); ListView lv = (ListView) view.findViewById(android.R.id.list); String[] items = new String[] {"About 1", "About 2", "About 3"}; lv.setAdapter(new ArrayAdapter<String>(getActivity(), R.layout.list_item, items)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://google.com")); startActivityForResult(browserIntent, 0); break; case 1: Intent browserIntent2 = new Intent(Intent.ACTION_VIEW, Uri.parse("http://wikipedia.org")); startActivityForResult(browserIntent2, 0); break; case 2: Intent browserIntent3 = new Intent(Intent.ACTION_VIEW, Uri.parse("http:/android.com"); startActivityForResult(browserIntent3, 0); break; } } }); return view; } } I'm assuming it does not work because the class returns the view object, so the FragmentActivity can't run the listener code, so does anyone know how to make this work? By the way, I am using ActionBarSherlock. Thanks in advance!!!

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  • Fixing merge conflicts?

    - by user291701
    I have two remote branches, "grape" and "master". I'm currently on "grape". Now I switch to "master": git checkout master Now I want to pull all changes from "grape" into "master" - is this the way to do it?: git merge origin grape It's my understanding that git will then pull all the current state of the remote branch "grape" into my local copy of "master". It will try to auto-merge for me. If there are conflicts, the files in conflict will have some conflict text actually injected into the file. I then have to go into those files, and delete the chunk I don't want (essentially telling git how to merge these files). For each file in conflict, do I add and commit the changes again?: git add problemfile1.txt git commit -m "Fixed merge conflict." git add problemfile2.txt git commit -m "Fixed another merge conflict." ... after I've fixed all the merge conflicts like above, do I just push to "master" again to finish up the process?: git push origin master or is there something else we need to do when we get into this conflict state? Thank you

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  • How to "pin" C++/CLI pointers

    - by Kumar
    I am wrapping up a class which reading a custom binary data file and makes the data available to a .net/c# class However a couple of lines down the code, i start getting the memory access violation error which i believe is due to the GC moving memory around, the class is managed Here's the code if ( ! reader.OpenFile(...) ) return ; foreach(string fieldName in fields) { int colIndex = reader.GetColIndex( fieldName ); int colType = reader.GetColType( colIndex ); // error is raised here on 2nd iteration } for ( int r = 0 ; r < reader.NumFields(); r++ ) { foreach(string fieldName in fields) { int colIndex = reader.GetColIndex( fieldName ); int colType = reader.GetColType( colIndex ); // error is raised here on 2nd iteration switch ( colType ) { case 0 : // INT processField( r, fieldName, reader.GetInt(r,colIndex) ); break ; .... } } } .... i've looked at interior_ptr, pin_ptr but they give an error c3160 cannot be in a managed class Any workaround ? BTW, this is my 1st C++ program in a very long time !

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  • Glassfish complaining about JSF component IDs

    - by Brian
    Hello All I am very new to JSF (v2.0) and I am attempting to learn it at places like netbeans.org and coreservlets.com. I am working on a very simple "add/subtract/multiply/divide" Java webapp and I have run into a problem. When I first started out, the application was enter two numbers and hit a '+' key and they would be automatically added together. Now that I have added more complexity I am having trouble getting the operation to the managed bean. This is what I had when it was just "add": <h:inputText styleClass="display" id="number01" size="4" maxlength="3" value="#{Calculator.number01}" /> <h:inputText styleClass="display" id="number02" size="4" maxlength="3" value="#{Calculator.number02}" /> <h:commandButton id="add" action="answer" value="+" /> For the "answer" page, I display the answer like this: <h:outputText value="#{Calculator.answer}" /> I had the proper getters and setters in the Calculator.java managed bean and the operation worked perfectly. Now I have added the other three operations and I am having trouble visualizing how to get the operation parameter to the bean so that I can switch around it. I tried this: <h:commandButton id="operation" action="answer" value="+" /> <h:commandButton id="operation" action="answer" value="-" /> <h:commandButton id="operation" action="answer" value="*" /> <h:commandButton id="operation" action="answer" value="/" /> However, Glassfish complained that I have already used "operation" once and I am trying to use it four times here. Any adivce/tips on how to get multiple operations to the managed bean so that it can preform the desired operation? Thank you for taking the time to read.

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  • Need help extrapolating Java code

    - by Berlioz
    If anyone familiar with Rebecca Wirfs-Brock, she has a piece of Java code found in her book titled, Object Design: Roles, Responsibilities, and Collaborations. Here is the quote Applying Double Dispatch to a Specific Problem To implement the game Rock, Paper, Scissors we need to write code that determines whether one object “beats” another. The game has nine possible outcomes based on the three kinds of objects. The number of interactions is the cross product of the kinds of objects. Case or switch statements are often governed by the type of data that is being operated on. The object-oriented language equivalent is to base its actions on the class of some other object. In Java, it looks like this Here is the piece of Java code on page 16 ' import java.util.*; import java.lang.*; public class Rock { public static void main(String args[]) { } public static boolean beats(GameObject object) { if (object.getClass.getName().equals("Rock")) { result = false; } else if (object.getClass.getName().equals("Paper")) { result = false; } else if(object.getClass.getName().equals("Scissors")) { result = true; } return result; } }' ===This is not a very good solution. First, the receiver needs to know too much about the argument. Second, there is one of these nested conditional statements in each of the three classes. If new kinds of objects could be added to the game, each of the three classes would have to be modified. Can anyone share with me how to get this "less than optimal" piece of code to work in order to see it 'working'. She proceeds to demonstrate a better way, but I will spare you. Thanks

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  • "No keyboard for id 0"?

    - by Mellon
    I am new in Android app. development, now I have encountered a strange problem with the Menu button. Here is the thing: I have two activities, "ActivityOne" and "ActivityTwo", where "ActivityTwo" is the child Activity of "ActivityOne". In both activity, I have defined the menu button options like following: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuItem insertMenuItem = menu.add(0, INSERT_ID, 0, R.string.menu_insert); insertMenuItem.setIcon(R.drawable.ic_menu_add); MenuItem settingMenuItem = menu.add(0, SETTING_ID, 0, R.string.menu_setting); settingMenuItem.setIcon(R.drawable.ic_menu_settings); MenuItem aboutMenuItem = menu.add(0, ABOUT_ID, 0, R.string.menu_about); aboutMenuItem.setIcon(R.drawable.ic_menu_about); logPrinter.println("creating menu options..."); return true; } @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { switch(item.getItemId()) { case INSERT_ID: doInsert(); return true; case SETTING_ID: return true; case ABOUT_ID: showAbout(); return true; } return super.onMenuItemSelected(featureId, item); } In "ActivityOne", when I click the physical Menu button, there is no menu options pop up from screen bottom, when I checked the LogCat console, there are two warning messages, which are "No keyboard for id 0" and "Using default keyMap:/system/usr/keychars/qwerty.kcm.bin" . BUT, in "ActivityTwo", the menu button works fine, it shows me those menu options I defined. Why the menu button does not work in "ActivityOne" ?? What does the warning msg mean???

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  • The way cores, processes, and threads work exactly?

    - by unknownthreat
    I need a bit of an advice for understanding how this whole procedure work exactly. If I am incorrect in any part described below, please correct me. In a single core CPU, it runs each process in the OS, jumping around from one process to another to utilize the best of itself. A process can also have many threads, in which the CPU core runs through these threads when it is running on the respective process. Now, on a multiple core CPU, Do the cores run in every process together, or can the cores run separately in different processes at one particular point of time? For instance, you have program A running two threads, can a duo core CPU run both threads of this program? I think the answer should be yes if we are using something like OpenMP. But while the cores are running in this OpenMP-embedded process, can one of the core simply switch to other process? For programs that are created for single core, when running at 100%, why the CPU utilization of each core are distributed? (ex. A duo core CPU of 80% and 20%. The utilization percentage of all cores always add up to 100% for this case.) Do the cores try help each other run each thread of each process in some ways? Frankly, I'm not sure how this works exactly. Any advice is appreciated.

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  • what's the performance difference between int and varchar for primary keys

    - by user568576
    I need to create a primary key scheme for a system that will need peer to peer replication. So I'm planning to combine a unique system ID and a sequential number in some way to come up with unique ID's. I want to make sure I'll never run out of ID's, so I'm thinking about using a varchar field, since I could always add another character if I start running out. But I've read that integers are better optimized for this. So I have some questions... 1) Are integers really better optimized? And if they are, how much of a performance difference is there between varchars and integers? I'm going to use firebird for now. But I may switch later. Or possibly support multiple db's. So I'm looking for generalizations, if that's possible. 2) If integers are significantly better optimized, why is that? And is it likely that varchars will catch up in the future, so eventually it won't matter anyway? My varchar keys won't have any meaning, except for the unique system ID part. But I may want to obscure that somehow. Also, I plan to efficiently use all the bits of each character. I don't, for example, plan to code the integer 123 as the character string "123". So I don't think varchars will require more space than integers.

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  • Callbacks on GUI Thread

    - by miguel
    We have an external data provider which, in its construtor, takes a callback thread for returning data upon. There are some issues in the system which I am suspicious are related to threading, however, in theory they cannot be, due to the fact that the callbacks should all be returned on the same thread. My question is, does code like this require thread synchronisation? class Foo { ExternalDataProvider _provider; public Foo() { // This is the c'tor for the xternal data provider, taking a callback loop as param _provider = new ExternalDataProvider(UILoop); _provider.DataArrived += ExternalProviderCallbackMethod; } public ExternalProviderCallbackMethod() { var itemArray[] = new String[4] { "item1", "item2", "item3", "item4" }; for (int i = 0; i < itemArray.Length; i++) { string s = itemArray[i]; switch(s) { case "item1": DoItem1Action(); break; case "item2": DoItem2Action(); break; default: DoDefaultAction(); break; } } } } The issue is that, very infrequently, DoItem2Action is executingwhen DoItem1Action should be exectuing. Is it at all possible threading is at fault here? In theory, as all callbacks are arriving on the same thread, they should be serialized, right? So there should be no need for thread sync here?

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  • Implemeting web-based autocomplete for structured input

    - by ravigad
    I am looking to implement web-based autocomplete for structured commands. So, for example, suppose I was trying to implement a web-based Windows command line with autocomplete, in such a case I would want to suggest all the available commands, then, once a user selects a command, all the options for that command, then if a user enters a switch (say '-' dash or '/' slash) then offer all the switches for that command and all the relevant values that can follow, and so on. All from the same text input box. If you have used version 4.0 of JIRA, I am thinking of something similar to the JQL search input box that they have implemented. I have not managed to find any tutorials that look at this scenario end-to-end (which is a shame, because it would be great to see more applications that do this). What I am looking for is some guidance on the steps needed to implement this solution: Do you have any experience implementing such a solution and if so what components did you use? Would you use a framework such as ANTLR to provide the available options to the end user? If not what would do? Sorry for raising such a general question, but my main problem is working out how the pieces fit together as opposed to, say, how to do autocomplete or how to parse/tokenize an input command...

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